Screenfull.js
Simple wrapper for cross-browser usage of the JavaScript Fullscreen API, which lets you bring the page or any element into fullscreen. Smoothens out the browser implementation differences, so you don't have to. If you cannot use ESM or need to support older browsers without using transpilation, use version 5.2.0. Only 0.7 kB gzipped. Also available on cdnjs (older version). Safari is supported on desktops and iPad, but not on iPhones. This is a limitation in the browser, not in Screenfull. Fullscreen the page or fullscreen an element. Hide the navigation user interface on mobile devices. Fullscreen an element with jQuery and toggle fullscreen on an image with jQuery. Detect fullscreen change, remove listeners, detect fullscreen errors, and fullscreen elements with Angular.js. Keep in mind that the browser will only enter fullscreen when initiated by user events like click, touch, or key.
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Parsley
Parsley, the ultimate JavaScript form validation library. Validating frontend forms has never been so powerful and easy. Like no other form validation library, simply write in English your requirements inside your form HTML tags, Parsley will do the rest! No need to write even a single JavaScript line for simple form validation. Parsley is now smarter, it automatically detects your forms' modifications and adapts its validation accordingly. Simply add, remove or edit fields, Parsley validation will follow! Parsley is shipped with more than a dozen useful validators. If not enough, use the awesome Parsley extra Ajax validator or tons of other extended validators provided by the community. Parsley strongly focuses on UI and UX. Override almost every Parsley default behavior to fit your exact needs. Still ships almost bug-free. Parsley is strongly tested and aims to work on every browser (including IE8).
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Three.js
Three.js is a JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. To actually be able to display anything with three.js, we need three things, scene, camera, and renderer, so that we can render the scene with the camera. In addition to the WebGLRenderer, Three.js comes with a few others, often used as fallbacks for users with older browsers or for those who don't have WebGL support for some reason. Create a loop that causes the renderer to draw the scene every time the screen is refreshed (on a typical screen this means 60 times per second). Anything you want to move or change while the app is running has to go through the animate loop. You can of course call other functions from there.
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FusionCharts
FusionCharts is a powerful and easy-to-use JavaScript charting library that helps developers to add interactive charts and data visualizations to their web and mobile applications. With 100+ chart types, including column, bar, line, area, pie, doughnut, scatter, bubble, and more, it's easy to create professional-looking charts that are engaging and informative. The library is completely cross-browser compatible and works seamlessly with a wide range of technologies, including Angular, React, Vue, and more.
FusionCharts product suite consists of
• FusionCharts Suite XT
• FusionTime
• FusionExport
• FusionGrid
FusionCharts offers a wide range of features that make it one of the most popular charting libraries on the market, including:
• Real-time data updates
• Dynamic updates of data using AJAX
• Drill-down and multi-level charts
• Animation and special effects
• Export to PDF, PNG, and SVG
• Responsive design
• Accessibility support
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