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  • Crafting Interpreters

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Crafting Interpreters

4.8 out of 5 stars (734)

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Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam.

That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun.

This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You’ll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused.

Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.

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Product details

  • Publisher ‏ : ‎ Genever Benning
  • Publication date ‏ : ‎ July 28, 2021
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 639 pages
  • ISBN-10 ‏ : ‎ 0990582930
  • ISBN-13 ‏ : ‎ 978-0990582939
  • Item Weight ‏ : ‎ 2.96 pounds
  • Dimensions ‏ : ‎ 8 x 1.44 x 10 inches
  • Best Sellers Rank: #71,850 in Books (See Top 100 in Books)
  • Customer Reviews:
    4.8 out of 5 stars (734)

About the author

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Robert Nystrom
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Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others to build on. He loves seeing usable, beautiful code magnify the creative ability of others.

Robert lives with his wife and two daughters in Seattle where you are most likely to find him cooking for his friends and plying them with good beer.