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Build a complete Unity game from scratch while learning production-quality C# structure, systems, and clean code.
Learn Unity DOTS 1.0 by building an ECS demo that moves entities, combines GameObjects with ECS, and compares their performance.
Build a reusable Unity interaction system for talking to NPCs, pressing buttons, and opening doors.
A hands-on Unity tutorial for building multiplayer games with Netcode for GameObjects, covering network synchronization, ownership, RPCs, and online connectivity.
Build an online leaderboard in Unity with Azure Functions and Blob Storage, including score submission, persistence, concurrency handling, and retry patterns.
Learn cloud fundamentals with Microsoft Azure, build and publish a simple web API, and call it from a Unity game.
Build a player-controlled Unity camera system with movement, rotation, edge scrolling, drag panning, and three zoom methods for 3D and 2D games.
Build a polished third-person shooter controller in Unity with aiming, projectiles, hitscan shooting, animations, and physics.
Implement a machine-learning agent that plays a Unity match-3 game, trains it with rewards, and adapts it to new mechanics.
Build a reusable Unity grid-building system with multi-cell placement, rotation, collision checks, and 2D/3D support for strategy and simulation games.
Build a grid-free Unity building system with selectable structures, construction effects, and placement rules for valid areas and expanding bases.
Build a Unity 2D melee combat system with mouse-directed attacks, enemy targeting, damage, knockback, and attack animation.
Build a physics-based 2D Unity character controller with collisions, animations, instant dashes, and dodge rolls.
Build a custom Unity tilemap level editor with editable tiles and file-based saving and loading.
Build a Unity radar sweep that detects hidden enemies and items, triggers color-coded pings, and becomes a player-following minimap.
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