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Title Excerpt Metadata Color
Light & Sound Synthesis: In Conversation with Amay Kataria
In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
Music of the Spheres – A Conversation with Dan Tapper
Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (a...
Dread Bass – AUDINT’s alternate timelines reverberate with fear and death
AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can b...
  • D16/08/2017
  • A@greg
  • C,
  • P
  • T
  • MUTEK 2017 – Connecting Montreal to four cultural metropoles
    The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.
  • D01/08/2017
  • A@creativeapps
  • C
  • Performing Pedagogy –  A Conversation with Ruairi Glynn
    Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
    After Urban Screens – Dave Colangelo on Massive Media
    Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with C...
  • D26/09/2016
  • A@greg
  • C
  • P
  • Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality
    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
  • D07/06/2016
  • A@greg
  • C
  • P
  • Art after Silicon Valley – A conversation with the Gray Area Foundation for the Arts team
    The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.
    When the Machine Made Art – Grant Taylor traces the origins of computational creativity
    CAN interviews Grant D. Taylor, author of the 2014 book "When the Computer Made Art: The Troubled History of Computer Art," on the past, present and future of digital art.
  • D31/03/2016
  • A@greg
  • C
  • P
  • Light, Space, Rhythm – A conversation with Florence To
    CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
    Codex Anima Mundi – Interview with FUSE*
    In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chanc...
  • D11/02/2016
  • A@federica
  • C
  • P
  • T
  • School of Machines / Making & Make-Believe
    Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School's founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina abou...
    Drone Aviaries & Field Guides – A Conversation with Superflux
    Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that...
  • D20/05/2015
  • A@greg
  • C,
  • P
  • Rethinking Art & Machine – A Conversation with Marla Wasser
    Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred ...
  • D26/02/2015
  • A@greg
  • C
  • P
  • Delineating the Future – an interview with N O R M A L S
    CAN goes in-depth with the Paris-based 'anticipatory' design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), an...
  • D06/12/2013
  • A@greg
  • C,
  • P
  • Speculative cartography & programmed landscapes – a chat with Benedikt Groß
    Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt's thoughts his recent work, 'outsider' cartography, and generative...
    Landscape Futures – an interview with Geoff Manaugh
    Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curato...
  • D12/09/2013
  • A@greg
  • C,
  • P
  • Sonification and the (re-)performance of data – an interview with Brian House
    Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.
  • D12/07/2013
  • A@greg
  • C
  • P
  • T
  • A Figurine for the Ages – Matthew Plummer-Fernandez’s Venus of Google
    Matthew Plummer-Fernandez's ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertak...
    Creating spectacles with d3 / United Visual Artists – Special Feature
    CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, ...
    Light & Sound Synthesis: In Conversation with Amay Kataria
    In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
    Bruce Sterling and Benjamin Bratton in Conversation at SCI-Arc
    Bruce Sterling and Benjamin Bratton speaking about many things design at SciArc, from future speculations in 1918, the relationships between industrial designers and science fiction, architecture, risk as design’s vehicle and so much more. Also, Burce’s talk while he was there. Source: Bruce Sterling and Benjamin Bratton in Conversat...
    Music of the Spheres – A Conversation with Dan Tapper
    Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the art...
  • D13/10/2017
  • A@
  • C
  • P
  • T,
  • Dread Bass – AUDINT’s alternate timelines reverberate with fear and death
    AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
  • D16/08/2017
  • A@
  • C,
  • P
  • T
  • MUTEK 2017 – Connecting Montreal to four cultural metropoles
    The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.
  • D01/08/2017
  • A@
  • C
  • Performing Pedagogy –  A Conversation with Ruairi Glynn
    Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
    After Urban Screens – Dave Colangelo on Massive Media
    Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.
  • D26/09/2016
  • A@
  • C
  • P
  • Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality
    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
  • D07/06/2016
  • A@
  • C
  • P
  • Art after Silicon Valley – A conversation with the Gray Area Foundation for the Arts team
    The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.
  • D13/04/2016
  • A@
  • C, ,
  • P
  • When the Machine Made Art – Grant Taylor traces the origins of computational creativity
    CAN interviews Grant D. Taylor, author of the 2014 book "When the Computer Made Art: The Troubled History of Computer Art," on the past, present and future of digital art.
  • D31/03/2016
  • A@
  • C
  • P
  • Light, Space, Rhythm – A conversation with Florence To
    CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
  • D24/03/2016
  • A@
  • C
  • P
  • T
  • Codex Anima Mundi – Interview with FUSE*
    In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team's, passion for using innovative techniq...
  • D11/02/2016
  • A@
  • C
  • P
  • T
  • School of Machines / Making & Make-Believe
    Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School's founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.
    Drone Aviaries & Field Guides – A Conversation with Superflux
    Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Wa...
  • D20/05/2015
  • A@
  • C,
  • P
  • MUTEK – Celebrating 16 Years of Digital Creativity
    MUTEK Montreal returns with another dynamic edition. As was the case last year, we’ll be doing live interviews with some of the featured audiovisual artists within the festival’s daytime program—join us! A showcase of ‘the state of the art’ in chic house, techno, and dynamic audiovisual performance, the 16th edition of Montréal’s MUTEK festival ...
  • D13/05/2015
  • A@
  • C
  • P
  • Rethinking Art & Machine – A Conversation with Marla Wasser
    Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in wh...
  • D26/02/2015
  • A@
  • C
  • P
  • Delineating the Future – an interview with N O R M A L S
    CAN goes in-depth with the Paris-based 'anticipatory' design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
  • D06/12/2013
  • A@
  • C,
  • P
  • Speculative cartography & programmed landscapes – a chat with Benedikt Groß
    Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt's thoughts his recent work, 'outsider' cartography, and generative strategies.
    Landscape Futures – an interview with Geoff Manaugh
    Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.
  • D12/09/2013
  • A@
  • C,
  • P
  • Sonification and the (re-)performance of data – an interview with Brian House
    Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.
  • D12/07/2013
  • A@
  • C
  • P
  • T
  • A Figurine for the Ages – Matthew Plummer-Fernandez’s Venus of Google
    Matthew Plummer-Fernandez's ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.
    Creating spectacles with d3 / United Visual Artists – Special Feature
    CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it's features, working methodology and the future.
    Artists in Laboratories (#A.I.L) – Regine Debatty
    We have already seen what CAN would be like if it was a magazine but what about Radio? Well, we are quite confident that if we ever did that, Artists in Laboratories on ResonanceFM by our dear friend Regine Debatty from WeMakeMoneyNotArt would make a perfect precedent. (image above Koen Vanmechelen – via) Regine Debatty reports […]
  • D04/12/2012
  • A@
  • C,
  • P
  • Game On! LA Game Space Levels Up
    On first glance a vacant warehouse in downtown Los Angeles might read as derelict industrial space, but look a little closer and you can see the glimmer of a nascent world class media lab. Three weeks ago, LA Game Space stormed onto Kickstarter with an ambitious proposal to transform the raw space that they’d scouted […]
  • D30/11/2012
  • A@
  • C
  • Unpacking the CineChamber – Naut Humon on Nomadic AV Performance
    Over the last two months CAN has drawn attention to many of the integrated AV performance projects featured at MUTEK 2012. This has taken some time as there was no shortage of material to choose from. Occupying quite a prominent place within this year’s MUTEK programming was the CineChamber, an intimate, “live cinema performance envi...
  • D02/08/2012
  • A@
  • C
  • P
  • Zef & Santo – 3D Real-Time Performance, Workflow and Collaboration
    Even when judged against its usual high standards, MUTEK 2012 was a stellar year for AV performance. In addition to the A/Visions program, there were a number of other noteworthy shows, screenings and installations that reinforced the prominence of real time graphics and ‘cinematic ambience’ across the festival. Whether it was Jeff M...
    Frieze magazine talks to Julius von Bismarck – CERN’s Artist in Residence
    We’ve heard a lot about Higgs Boson particle and CERN in the last few weeks but very little about a very interesting programme running currently there with Julius von Bismarck as it’s resident. Lunched earlier this year, the ‘Prix Ars Electronica Collide@CERN Digital Arts Prize’ was awarded to Julius in conjunction with a two-month r...
    Drone as Metaphor – Interview with artist/director Alex Rivera
    There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of semi-autonomous robots is. The New Inquiry Senior Editor Malcolm Harris recently conducted a fascin...
  • D11/07/2012
  • A@
  • C
  • P
  • 1-28 of 35

    Titles Light & Sound Synthesis: In Conve...
    In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
    , Bruce Sterling and Benjamin Bratton i...
    Bruce Sterling and Benjamin Bratton speaking about many things design at SciArc, from future speculations in 1918, the relationships between industrial designers and science fiction, architecture, risk as design’s vehicle and so much more. A...
    , Music of the Spheres – A Conversation...
    Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (a...
    , Dread Bass – AUDINT’s alternate timel...
    AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can b...
    , MUTEK 2017 – Connecting Montreal to f...
    The CAN/HOLO team is headed to Montréal for the 18th edition of MUTEK. A celebration of the best and brightest in audiovisual performance, we’ll be hosting ‘HOLO Encounters’ with several of the festival’s featured artists.
    , Performing Pedagogy –  A Conversation...
    Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.
    , After Urban Screens – Dave Colangelo ...
    Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with C...
    , Too Much Information – Keiichi Matsud...
    Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, an...
    , Art after Silicon Valley – A conversa...
    The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.
    , When the Machine Made Art – Grant Tay...
    CAN interviews Grant D. Taylor, author of the 2014 book "When the Computer Made Art: The Troubled History of Computer Art," on the past, present and future of digital art.
    , Light, Space, Rhythm – A conversation...
    CAN interviews Florence To, a Rotterdam-based art director and installation artist focused on audiovisual performance and the creation of immersive environments.
    , Codex Anima Mundi – Interview with FUSE*
    In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chanc...
    , School of Machines / Making & Ma...
    Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School's founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina abou...
    , Drone Aviaries & Field Guides – ...
    Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that...
    , MUTEK – Celebrating 16 Years of Digi...
    MUTEK Montreal returns with another dynamic edition. As was the case last year, we’ll be doing live interviews with some of the featured audiovisual artists within the festival’s daytime program—join us! A showcase of ‘the state of the art’ in chi...
    , Rethinking Art & Machine – A Con...
    Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred ...
    , Delineating the Future – an interview...
    CAN goes in-depth with the Paris-based 'anticipatory' design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), an...
    , Speculative cartography & progra...
    Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt's thoughts his recent work, 'outsider' cartography, and generative...
    , Landscape Futures – an interview with...
    Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curato...
    , Sonification and the (re-)performance...
    Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.
    , A Figurine for the Ages – Matthew Plu...
    Matthew Plummer-Fernandez's ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertak...
    , Creating spectacles with d3 / United ...
    CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, ...
    , Artists in Laboratories (#A.I.L) R...
    We have already seen what CAN would be like if it was a magazine but what about Radio? Well, we are quite confident that if we ever did that, Artists in Laboratories on ResonanceFM by our dear friend Regine Debatty from WeMakeMoneyNotArt would mak...
    , Game On! LA Game Space Levels Up
    On first glance a vacant warehouse in downtown Los Angeles might read as derelict industrial space, but look a little closer and you can see the glimmer of a nascent world class media lab. Three weeks ago, LA Game Space stormed onto Kickstarter wi...
    , Unpacking the CineChamber – Naut Humo...
    Over the last two months CAN has drawn attention to many of the integrated AV performance projects featured at MUTEK 2012. This has taken some time as there was no shortage of material to choose from. Occupying quite a prominent place within this ...
    , Zef & Santo – 3D Real-Time Perfo...
    Even when judged against its usual high standards, MUTEK 2012 was a stellar year for AV performance. In addition to the A/Visions program, there were a number of other noteworthy shows, screenings and installations that reinforced the prominence o...
    , Frieze magazine talks to Julius von B...
    We’ve heard a lot about Higgs Boson particle and CERN in the last few weeks but very little about a very interesting programme running currently there with Julius von Bismarck as it’s resident. Lunched earlier this year, the ‘Prix Ars ...
    , Drone as Metaphor – Interview w...
    There has been no shortage of interest in unmanned aerial vehicles over the past few years. While the legalities of unchecked extrajudicial assassinations is probably not the primary concern of CAN readers, the creative (and critical) potential of...
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