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AI Sculpting – The unpredictable strategies and outcomes of co-creation
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
VoxelChair – Designing for behaviour and properties of the material
Created by Manuel Jiménez Garcia and Gilles Retsin, 'Voxel Chair' is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into t...
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Data-Driven Material Modeling at the MIT Media Lab’s Mediated Matter Group
Developed at the MIT Media Lab's Mediated Matter Group, 'Data-Driven Material Modeling' refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
AI Sculpting – The unpredictable strategies and outcomes of co-creation
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
VoxelChair – Designing for behaviour and properties of the material
Created by Manuel Jiménez Garcia and Gilles Retsin, 'Voxel Chair' is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Data-Driven Material Modeling at the MIT Media Lab’s Mediated Matter Group
Developed at the MIT Media Lab's Mediated Matter Group, 'Data-Driven Material Modeling' refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
Particle Field Form Finding [Processing]
These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments with a particle field where different forms may emerge as a result of interactions between particles. T...
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    Titles AI Sculpting – The unpredictable stra...
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    , VoxelChair – Designing for behaviour ...
    Created by Manuel Jiménez Garcia and Gilles Retsin, 'Voxel Chair' is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into t...
    , Assembly Language – Jesse Colin Jacks...
    The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
    , Data-Driven Material Modeling at the ...
    Developed at the MIT Media Lab's Mediated Matter Group, 'Data-Driven Material Modeling' refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.
    , Particle Field Form Finding [Processing]
    These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments wit...
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