Publishing Basics In Unity

Last Updated : 6 May, 2026

Publishing is making your game available for others to download. Each platform has its own store, requirements, and approval process.

  • PC: Steam, Epic Games, Itch.io.
  • Android: Google Play Store.
  • iOS: Apple App Store.

Platform Comparison

PlatformCostApproval TimeRevenue Split
Steam$100 per game1–5 days70% to developer
Google Play$25 one-timeFew hours85% on first $1M
App Store$99/year1–2 days85% on first $1M
Itch.ioFreeInstantYou choose (recommend 10%)

Publishing on Itch.io (Easiest for Beginners)

Itch.io is free and instant. Best for testing and sharing with friends.

Step 1: Create account on itch.io.

Step 2: Click "Upload New Project".

Step 3: Fill details:

  • Project Title.
  • Description.
  • Upload your game ZIP file (PC build folder zipped).

Step 4: Set price (Free or paid).

Step 5: Click "Save & Publish".

Your game is live immediately. Share the link with anyone.

Publishing on Steam (PC)

Steam is the biggest PC game store. Process takes 1-2 weeks.

Step 1: Create Steamworks account ($100 fee).

Step 2: Fill tax and payment information.

Step 3: Upload your game build.

Step 4: Add store page:

  • Description.
  • Screenshots (minimum 5).
  • Trailer (recommended).
  • Capsule art.

Step 5: Submit for review (1-5 days).

Publishing on Google Play Store (Android)

Step 1: Create Google Play Console account ($25 one-time).

Step 2: Create new app.

Step 3: Fill store listing:

  • App name.
  • Short description (80 characters).
  • Long description (4000 characters).
  • Screenshots (minimum 2).
  • Feature graphic (1024x500).
  • Icon (512x512).

Step 4: Upload your AAB file (not APK for new games).

Step 5: Fill content questionnaire (age rating).

Step 6: Submit for review (few hours to 2 days).

Publishing on App Store (iOS)

Step 1: Join Apple Developer Program ($99/year).

Step 2: Create app in App Store Connect.

Step 3: Fill app information.

Step 4: Upload build via Xcode or Transporter.

Step 5: Submit for review (1-2 days).

Creating a Privacy Policy

Privacy policy tells users how you handle their data. Required by all stores.

Free generators:

  • TermsFeed.
  • Iubenda.
  • FreePrivacyPolicy.

What to include:

  • What data you collect (none if offline game).
  • How data is used.
  • Contact email.

Marketing Basics

Just publishing isn't enough. People need to find your game.

  • Wishlists: Most important for Steam.
  • Screenshots: First thing players see.
  • Trailer: Under 1 minute, show gameplay.
  • Social media: Twitter, TikTok, Reddit.
  • Press/YouTubers: Send free keys.
Comment
Article Tags:

Explore