Unity Console In Unity

Last Updated : 6 May, 2026

The Console window displays messages from Unity and your scripts. It helps you find errors, track variable values and understand what your game is doing.

  • Errors (red): Game-breaking issues that stop something from working.
  • Warnings (yellow): Potential problems that might cause issues.
  • Logs (white): Information you print with Debug.Log().
Console-Window-In-Unity
Console Window In Unity

Opening the Console

  • Method 1: Window -> General -> Console.
  • Method 2: Ctrl + Shift + C (Windows) or Cmd + Shift + C (Mac).

The Console usually docks at the bottom of Unity by default.

Opening-the-Console-In-Unity
Opening Console Window In Unity

Console Toolbar Buttons

The top of the Console has several important buttons:

  • Clear: Removes all messages.
  • Collapse: Groups identical messages and shows count.
  • Clear on Play: Clears Console when Play mode starts.
  • Error Pause: Pauses the game automatically on errors.
  • Filter by Type: Show/hide Logs, Warnings, or Errors.
Console-Toolbar-Buttons-In-Unity
Console Unity Buttons

Clicking on Messages

Click any message in the Console. Unity automatically opens the script at the exact line that created it.

  • Double-click: Opens script at that line.
  • Right-click: Copy message text or open full stack trace.

Filtering Messages

Use the filter buttons to focus on specific message types:

  • Logs: Your debug messages.
  • Warnings: Potential issues.
  • Errors: Actual problems.

Toggle off Logs to hide them. Only see Errors and Warnings.

Clearing Console from Script

Example:

C#
using UnityEngine;

public class ClearConsole : MonoBehaviour
{
    public void Clear()
    {
        // This only works in Editor
        var logEntries = System.Type.GetType("UnityEditor.LogEntries, UnityEditor");
        var clearMethod = logEntries.GetMethod("Clear");
        clearMethod.Invoke(null, null);
    }
}

Attach to a button for a "Clear Console" button in your game.

Common Console Messages

  • NullReferenceException: You tried to use something that doesn’t exist.
  • MissingReferenceException: Object was destroyed but still accessed.
  • IndexOutOfRangeException: Array index is invalid.
  • CS1002: Missing semicolon.
  • CS0103: Variable name doesn’t exist (typo).
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