The header file graphics.h contains setfillstyle() function which sets the current fill pattern and fill color. floodfill() function is used to fill an enclosed area. Current fill pattern and fill color is used to fill the area.
Syntax :
CPP
Output:
void setfillstyle(int pattern, int color) void floodfill(int x, int y, int border_color)Examples :
Input : pattern = HATCH_FILL, Color = RED
circle : x = 250, y = 250, radius = 100
floodfill : x = 250, y = 250, border color =15
Output :
Input : pattern = LTSLASH_FILL, Color = RED
rectangle : left = 200, top = 200, right = 450, bottom = 450
floodfill : x = 201, y = 201, border_color = 15
Output :
Below is the table showing INT VALUES corresponding to Colors :
COLOR INT VALUES ------------------------------- BLACK 0 BLUE 1 GREEN 2 CYAN 3 RED 4 MAGENTA 5 BROWN 6 LIGHTGRAY 7 DARKGRAY 8 LIGHTBLUE 9 LIGHTGREEN 10 LIGHTCYAN 11 LIGHTRED 12 LIGHTMAGENTA 13 YELLOW 14 WHITE 15Below is the table showing INT VALUES corresponding to Patterns :
PATTERN INT VALUES ------------------------------- EMPTY_FILL 0 SOLID_FILL 1 LINE_FILL 2 LTSLASH_FILL 3 SLASH_FILL 4 BKSLASH_FILL 5 LTBKSLASH_FILL 6 HATCH_FILL 7 XHATCH_FILL 8 INTERLEAVE_FILL 9 WIDE_DOT_FILL 10 CLOSE_DOT_FILL 11 USER_FILL 12Below is the implementation for setfillstyle() and floodfill() function :
// C Implementation for setfillstyle
// and floodfill function
#include <graphics.h>
// driver code
int main()
{
// gm is Graphics mode which is
// a computer display mode that
// generates image using pixels.
// DETECT is a macro defined in
// "graphics.h" header file
int gd = DETECT, gm;
// initgraph initializes the
// graphics system by loading
// a graphics driver from disk
initgraph(&gd, &gm, " ");
// center and radius of circle
int x_circle = 250;
int y_circle = 250;
int radius=100;
// setting border color
int border_color = WHITE;
// set color and pattern
setfillstyle(HATCH_FILL,RED);
// x and y is a position and
// radius is for radius of circle
circle(x_circle,y_circle,radius);
// fill the color at location
// (x, y) with in border color
floodfill(x_circle,y_circle,border_color);
getch();
// closegraph function closes the
// graphics mode and deallocates
// all memory allocated by
// graphics system
closegraph();
return 0;
}