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384 pages, Hardcover
First published September 23, 2025
This new book from Steven Pinker concerns an area of his cognitive-science research. As sometimes happens, it has the feel of material he's previously tried out in a lecture hall on Harvard students. Down to occasional amusing cartoons, anecdotes, and examples taken from pop culture.
See the subtitle for his topic: "common knowledge". It's a bland descriptive term for something that might seem a little offbeat and specialized. He describes it upfront in his preface, first paragraph:
As a cognitive scientist, I have spent my life thinking about how people think. So the ultimate subject of my fascination would have to be how people think about what other people think, and how they think about what other people think they think, and how they think about what other people think they think they think. As dizzying as this cogitation may seem, we engage in it every day, at least tacitly, and in the limit this state of awareness has a technical name, common knowledge.
Reader, he's not kidding. "Common knowledge" is a real thing, and Pinker shows that once you start looking for it, you see it everywhere, and it explains a lot about our social interactions and thought processes. And note that the recursion implied in his description really is (conceptually) infinite ("turtles all the way down" occurs later in the book). Although our brains tend to peter out when trying to unwind more than a handful of levels.
The book gets into game theory pretty quickly; the famous Prisoner's Dilemma comes out to play as a simple example of thinking about what the other guy is thinking, who's thinking about what you're thinking he's thinking about, and …
Pinker reports on some of his own research, too. And it made me glad that I've never been asked to bend my brain in one of his experiments.
I'll report my slight disagreement on one matter: when discussing how we communicate knowledge non-verbally (and sometimes involutarily), via laughter, crying, blushing, and facial expressions, he states (p. 197): "People seldom laugh when they’re alone."
Wha? Steve, I'm (alas) alone most of the time these days, and I manage to laugh quite a bit!
To be fair, he mentions that solitary laughter will be "usually in the presence of virtual people": on the TV/computer screen or in reading material. OK, you somewhat saved yourself there, Steve.
So, bottom line: an unexpectedly illuminating topic, and Pinker does a fine job of demonstrating its ubiquity and usefulness. Things get slightly repetitive and hand-wavy in the final chapter, but that's OK.