Particle effects for feedback
Particle effects in games are like butter to a French chef: essential. They not only provide the pizzazz and special effects we all see in games but are often also subtly used as cues to player activity. For us, we will use particle effects for some pizzazz to enhance scenes and also provide some visual cues. We won't have time to go into the background of particle effects in this chapter, but they will be covered again in Chapter 8, Interacting with an AR World. Now, let's add some particle effects to our scene:
- Go back to the Unity editor and open the
Assets/Elementals/Prefabs(Mobile)/Lightfolder in theProjectwindow.Tip
The Elementals asset is really well done, and you could even try not using the Mobile version by trying the prefabs in the
Assets/Elementals/Prefabsfolder. - Select the
Planeobject in the Hierarchy window. If you don't see thePlaneobject, remember to expand theCatchSceneobject. Drag the
Holy Blastprefab from the Project window onto the...