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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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 Linowes Linowes
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Linowes
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Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Adding a main menu

The main menu UI resides under the Menu UI panel (under UI Canvas) in the scene hierarchy. We will add a menu panel with three buttons to let you add a cube, a sphere, and a virus. We'll create a menu sub-panel and arrange the menu buttons horizontally. Follow these steps:

  1. In the Hierarchy, unfold the UI Canvas, and unfold its child Main UI object.
  2. First, remove the temporary Main mode text element. Right-click the child Text object and select Delete.
  3. Right-click the Menu UI and select UI | Panel, then rename it Main Menu.
  4. On the Main Menu panel, use the Anchor Presets to set Bottom-Stretch, and use Shift + Alt + click Bottom-Stretch to make a bottom panel. Then set Rect Transform | Height to 175.
  5. I set my background Image | Color to opaque white with Alpha: 255.
  6. Select Add Component, search layout, then select | Horizontal Layout Group.
  7. On the Horizontal Layout Group component check the Control Child Size | Width and Height checkboxes...
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