Updating the engine
Open the Engine.cpp file and add the following highlighted code to load the sprite-sheet texture at the end of the Engine constructor:
Engine::Engine()
{
    // Get the screen resolution and create an SFML window and View
    Vector2f resolution;
    resolution.x = VideoMode::getDesktopMode().width;
    resolution.y = VideoMode::getDesktopMode().height;
    m_Window.create(VideoMode(resolution.x, resolution.y),
        "Thomas was late",
        Style::Fullscreen);
    // Initialize the full screen view
    m_MainView.setSize(resolution);
    m_HudView.reset(
        FloatRect(0, 0, resolution.x, resolution.y));
    // Initialize the split-screen Views
&...