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Sauerbraten Cube 2 Commands Guide

This document contains a list of over 200 console commands in the game Cube 2: Sauerbraten. The commands cover a wide range of in-game functionality including graphics settings, entity manipulation, debugging tools, HUD configuration, multiplayer options, and more.

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aruchita
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0% found this document useful (0 votes)
945 views12 pages

Sauerbraten Cube 2 Commands Guide

This document contains a list of over 200 console commands in the game Cube 2: Sauerbraten. The commands cover a wide range of in-game functionality including graphics settings, entity manipulation, debugging tools, HUD configuration, multiplayer options, and more.

Uploaded by

aruchita
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

| aaenvmap

> acos
> adaptivesample
> addpostfx
> adduser
> addzip
> aidebug
> aiforcegun
> allplayermodels
> altshader
> ammohud
> ammohudcycle
> ammohuddown
> ammohudup
> animationinterpo
lationtime
> animoverride
> aniso
> applydialog
> asin
> atan
> attachent
> attachradius
> auth
> authkey
> autoauth
> autocompactvslot
s
backward | autorepammo
> avatardepth
> avatarfov
> avatarzoomfov
> avoidshaders
> ban
> basenumbers
> batchgeom
> batchlightmaps
> bilinear
> blendbrushcolor
> blobdyntris
> blobfadehigh
> blobfadelow
> blobheight
> blobintensity
> blobmargin
> blobs
> blobstattris
> blurdepthfx
> blurdepthfxsigma
> blurglare
> blurglaresigma
> blurshadowmap
> blursmsigma
> blurtile
> bumperror
> bumpmodels
> bypassheightmapc
heck
> capturetether
> case
> casef
> cases
> caustics
> chainsawhudgun
> checkmaps
> clampsky
> clearblendbrushe
s
> clearconsole
clearents <
> clearmodel
> clearpostfx
> clearsleep
> clearundos
> clearusers
> clearwpcache
> clipsky
> clockerror
> clockfix
> cloudboxalpha
> cloudboxcolour
> cloudsubdiv
> cmdname
> colorbits
> compactvslots
> compiler
> complete
> compresspng
> compresstga
> cond
> confade
> confilter
> connectedip
> connectedport
> conscale
> consize
> convertlms
> cos
> cubecancel
> cullparticles
> curblendbrush
> cursorsize
damageblend <
damageblendfactor <
> damagecompassalp
ha
> damagecompassfad
e
> damagecompassmax
> damagecompassmin
> damagecompasssiz
e
> damagescreen
> damagescreenalph
a
> damagescreenfact
or
> damagescreenfade
> damagescreenmax
> damagescreenmin
> dbgblob
> dbgdds
> dbgdec
> dbgexts
> dbgffdl
> dbgffsm
> dbggrass
> dbggz
> dbgmodes
> dbgmovie
> dbgpcull
> dbgpseed
> dbgshader
> dbgsound
> dbgubo
> dbgvars
> dbgzip
> deadpush
> deathscore
> debugdepthfx
> debugglare
> debugparticles
> debugsm
> decalfade
> decals
> defershader
> defershaders
> defpixelparam
> defuniformparam
> defvertexparam
> delblendbrush
> delcube
demo | depthbits
> depthfx
> depthfxbias
> depthfxblend
> depthfxemuprecis
ion
> depthfxfilter
> depthfxfpscale
> depthfxmargin
> depthfxpartblend
> depthfxparts
> depthfxprecision
> depthfxrect
> depthfxscale
> depthfxscissor
> depthfxsize
> depthoffset
> divf
> dropflag
> dtoutline
ea | dynentsize
> dynlightdist
editcopy <
editdrag <
$editing | editing
editmovedrag <
editpaste <
emitfps | emitmillis
> emulatefog
> endsp
> entautoviewdist
> entcopy
entfind | entediting
> entindex
entproperty | entmovingshadow
> entpaste
> envmapmodels
> envmapradius
et | envpass
> error
> errorval
> exp
> explosion2d
> f
> fewparticles
> ffdlscissor
> ffdynlights
> ffshadowmapdist
> ffsmscissor
> filltjoints
> fogdomeclouds
> follow
> font
> fontchar
> fontoffset
> forceglsl
> forceplayermodel
s
> forceshader
forward <
> fpdepthfx
> fpshadowmap
> fsaa
> fullbrightlevel
> fullbrightmodels
> fullconfilter
> fullconsize
> fullscreen
> gban
> genauthkey
> gendds
> getblendbrushnam
e
> getcampos
> getclienticon
> getclientmodel
> getcrosshair
> getcurtex
> getfollow
> getmastermode
> getmillis
> getmode
> getreptex
> getseltex
> glare
> glarescale
> glaresize
> glassenv
> glext
> glowmodels
> glowpass
> gpuskel
> grassanimmillis
> grassanimscale
> grassheight
> grasstaper
> gridlookup
> guibitfield
> guiclicktab
> guicolor
> guieditor
> guifollow
> guikeyfield
> guilistslider
> guinameslider
> guinoautotab
> guionclear
> guipushdist
> guisens
> guiservers
> guistayopen
> guistrut
> hasauthkey
> hasglsl
> hashpwd
> highlightscore
> hitcrosshair
> hitsound
> hudgunsdir
> hwcubetexsize
> hwmaxaniso
> hwmipmap
> hwtexsize
> id
> idtype
> importcuberemip
> inputcommand
> invalidcubeguard
> invertblendmap
> invertblendmapse
l
> iqmadjust
> iqmalphablend
> iqmalphatest
> iqmambient
> iqmanim
> iqmanimpart
> iqmbumpmap
> iqmcullface
> iqmdir
> iqmenvmap
> iqmfullbright
> iqmglare
> iqmglow
> iqmlink
> iqmload
> iqmnoclip
> iqmpitch
> iqmscroll
> iqmshader
> iqmskin
> iqmspec
> iqmtag
> isadmin
> isai
> ismaster
> isshaderdefined
> isshadernative
> kill
> killsendsp
left <
> lightcachesize
> lightcompress
> lightmodels
> listcomplete
> listfind
loadsky | lnblendpower
> lnjittermillis
> lnjitterradius
> lnjitterscale
> lnscrollmillis
> lnscrollscale
> loadcrosshair
> lobbymap
> lobbymode
> localconnect
> localdisconnect
> localmap
> localmode
loddistance | log10
> log2
> loge
> loopfiles
> looplist
> loopwhile
> mainmenu
> mainmenufps
> mapcfgname
> mapmodelname
> mapmodelreset
> mapname
> mapscale
> mapsize
> mapversion
> maskreflect
> mastermodename
> masterport
> matskel
> maxbarreldebris
> maxcon
> maxdebris
> maxdecaldistance
> maxdecaltris
> maxdynlights
> maxf
> maxfpenvparams
> maxfplocalparams
> maxfsuniforms
> maxhistory
> maxmerge
> maxmodelradiusdi
stance
> maxparticles
> maxparticletextd
istance
> maxpvsblocker
> maxradarscale
> maxservpings
> maxsoundradius
> maxsoundsatonce
> maxtexcoords
> maxtmus
> maxtrail
> maxvaryings
> maxvpenvparams
> maxvplocalparams
> maxvsuniforms
> md2pitch
> md3cullface
> md3noclip
> md3scroll
> md5cullface
> md5dir
> md5noclip
> md5scroll
> mdlalphadepth
> mdldepthoffset
> mdlextendbb
> mdlname
mintexcompresssize | minf
> minface
> miniconfade
> miniconfilter
> miniconsize
> miniconskip
> miniconwidth
> minimapclip
> minimapcolour
> minimapheight
> minimapsize
> minimizedynlight
tcusage
> minimizetcusage
> minradarscale
> mipvis
> modf
> motionblur
> motionblurmillis
> motionblurscale
> mouseaccel
> movieaccelblit
> movieaccelyuv
> moviesync
> mumble
> muzzleflash
> muzzlelight
> nativeshaders
> nearestent
> nearplane
> nextfollow
> nolights
> nomasks
> nompedit
> nowater
> numargs
> nummapmodels
> nummonsters
> objalphablend
> objalphatest
> objambient
> objbumpmap
> objcullface
> objenvmap
> objext
> objfullbright
> objglare
> objglow
> objload
> objnoclip
> objpitch
> objscroll
> objshader
> objskin
> objspec
> octaentsize
> optimizeblendmap
> oqdist
> oqdynent
> oqfrags
> oqgeom
> oqmm
> oqwait
> oqwater
> outlinemeters
> paintblendmapdel
ay
> paintblendmapint
erval
> particleglare
passthrough | particletext
> passthroughcube
> passthroughsel
> pastehilite
> patchnormals
> physinterp
> phystest
> playermodel
> polygonoffsetfac
tor
> polygonoffsetuni
ts
> postdeps
> pow
> predeps
> prettylist
> printcube
> printvbo
> pushsel
> pvsleafsize
> ragdoll
> ragdollairfric
> ragdollbodyfric
> ragdollbodyfrics
cale
> ragdollconstrain
> ragdollexpireoff
set
> ragdolleyesmooth
> ragdolleyesmooth
millis
> ragdollfade
> ragdollgroundfri
c
> ragdollmillis
> ragdollrotfric
> ragdollrotfricst
op
> ragdolltimestepm
ax
> ragdolltimestepm
in
> ragdollwaterexpi
reoffset
> ragdollwaterfric
> rdanimjoints
> rdeye
> rdjoint
> rdlimitdist
> rdlimitrot
> rdtri
> rdvert
> reducefilter
> reflectclip
> reflectclipavata
r
> reflectscissor
> reflectvfc
> refractclear
> refractsky
> registersound
> reloadtex
> remip
> removezip
> renderpath
> repammo
replaceents <
> replayparticles
> reservedynlightt
c
> reserveshadowmap
tc
> reservevpparams
> resetgl
> resetsound
> resetvar
right | return
> roundlightmaptex
> rtscissor
> rtsharefb
> saveauthkeys
> savebak
> sayteam
> scoreboard
> scoreboard2d
scr_h | screenshotdir
scr_w | screenshotformat
selcorners | searchbinds
selectbrush | searcheditbinds
> searchlan
> searchspecbinds
> seedparticles
> selectcorners
> servban
> serverbotbalance
> serveruprate
> servpingdecay
> servpingrate
> setteam
> shaderprecision
> shaders
> shadowmap
> shadowmapbias
> shadowmapcasters
> shadowmapdist
> shadowmapheight
> shadowmapintensi
ty
> shadowmappeelbia
s
> shadowmapprecisi
on
> shadowmapradius
> shadowmapsize
> showboundingbox
> showclientnum
> showconnecting
> showeditstats
> showentradius
> showfps
> showfpsrange
> showmodeinfo
> showparticles
> showping
> showpj
> showplayergui
> showservinfo
> showspectators
> showtexgui
> showwaypointsrad
ius
> shrinkmap
> sin
> skyboxcolour
> skyboxglare
> skytexturelight
> sleep
> slowmosp
> smdadjust
> smdalphablend
> smdalphatest
> smdambient
> smdanim
> smdanimpart
> smdbumpmap
> smdcullface
> smddir
> smdenvmap
> smdepthpeel
> smdfullbright
> smdglare
> smdglow
> smdlink
> smdload
> smdnoclip
> smdpitch
> smdscroll
> smdshader
> smdskin
> smdspec
> smdtag
> smoothdist
> smoothmove
> smoothshadowmapp
eel
> soundchans
> soundfreq
> sparklyfix
> spawnname
> spawnwait
> specbind
> spincloudlayer
> sqrt
> statrate
> stencilbits
> stereo
> straferoll
> swayside
> swaystep
> swayup
> tabify
> tan
> teamcrosshair
> teamhudguns
> teamskins
> testanims
> testarmour
> testhudgun
> testpitch
> testquad
> testteam
> texcompress
> texcompressquali
ty
> texffenv
> texgui2d
> texreduce
> textclear
> textcopy
> textcurrentline
> textexec
> textfocus
> textinit
> textlist
> textload
> textmark
> textmode
> textpaste
> textprev
> textsave
> textselectall
> textshow
> thirdperson
> thirdpersondista
nce
> thumbtime
> triggerstate
> trilinear
> usebue
> usedds
> usenp2
> usetexrect
> useubo
> usevdelta
> usevp2
> usevp3
> vacubemax
> vacubemin
> vacubesize
> variantshader
> vbosize
> vertwater
> vscroll
> vsync
> waterpvs
> waypointmergepas
ses
> waypointmergesca
le
> writecfg
> yawcloudlayer
> zoomaccel
> zpass

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