Bukido Way of the Weapon
The following weapons expand on the examples presented in the Ninja Crusade 2e core rulebook and add
a new weapon quality.
New Weapon Qualities
Name
Grabbing
Effect
+1 bonus to initiate and maintain a Grab. Weapon may still be used to attack while
Grabbing the victim. Grabbing weapons cannot be small.
New and revised Weapons
Ararebo (studded mace): Blunt, Crushing
Aribo/Kanamuchi (iron cane/whip): Blunt, Crushing
Chigiriki (cudgel and chain): Blunt, Chain, Concealable, Slow
Hanbo/Jo (half-staff): Blunt, Quick
Jitte (iron judicial baton): Blunt, Crushing
Kaginawa (grappling hook and cord): Chain, Reach, Skilled (Climbing), Unwieldy
Kanzashi (poisoned hairpin): Concealable, Fragile, Poisonous, Quick
Kiseru (iron smoking pipe): Blunt, Concealable
Kusari-Fundo (weighted chain): Chain, Concealable
Kyoketsu Shoge (hooked dagger and weighted cord): Chain, Reach, Skilled (Climbing), Slow
Nagamaki (long handled sword): Brutal, Sharp
Nageyari (javelin): Piercing, Ranged
Nekote (cat-claws): Concealable, Fragile, Poisonous, Quick
Nodachi (big sword): Heavy, Piercing, Sharp, Slow
Otsuchi (war mallet): Brutal, Crushing, Heavy, Slow
Sasumata/Sodegarami/Tsukobo (mancatchers): Disarming, Fragile, Grabbing, Reach
Shikomizue (sword cane): Concealable, Fragile, Quick, Sharp
Tambo (short baton): Blunt, Concealable, Fragile, Quick
Tanto (dagger): Concealable, Quick
Tekko (knuckleduster): Blunt, Concealable, Skilled (Fighting), Fragile
Tekko Kagi (hand claws): Paired, Sharp
Uchine (fletched dart): Piercing, Ranged
Wakizashi (short sword): Quick, Sharp
Created by Jargogle Bamboozle, 2016 for Ninja Crusade 2e. HADOKEN!