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Basic Roleplaying Character Sheet Excel

This document provides a basic roleplaying character sheet for a game with a medieval technological level and a campaign power level of 1 (normal). It includes tables to allocate 24 character points to characteristics like Strength, Constitution, Intelligence, etc. It also includes tables to allocate skill percentages in areas like Communication, Manipulation, Mental, Perception, Physical, and Combat. The character's beginning age must be between 17-23 and there are age penalties that reduce characteristics for older characters.
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© Attribution Non-Commercial (BY-NC)
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100% found this document useful (1 vote)
1K views11 pages

Basic Roleplaying Character Sheet Excel

This document provides a basic roleplaying character sheet for a game with a medieval technological level and a campaign power level of 1 (normal). It includes tables to allocate 24 character points to characteristics like Strength, Constitution, Intelligence, etc. It also includes tables to allocate skill percentages in areas like Communication, Manipulation, Mental, Perception, Physical, and Combat. The character's beginning age must be between 17-23 and there are age penalties that reduce characteristics for older characters.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
  • Overview and Initial Setup
  • Attribute Allocation Tables
  • Character Characteristics and Rolls
  • Hit Location Table

Basic Roleplaying Excel Sheet by Terry RW Whisenant (texaspoet@gmail.

com)

Campaign Power Level 1 <-1: Normal, 2: Heroic, 3: Epic, 4: Superhuman


Technological Level medieval
Points to Spend on Characteristics: 24 <-- this is based on campaign power level
Beginning Age: 22 <-- there is a rand number here, but you can just enter a number of your choice betw
Add +years older: 0 <-- raising your beginning age increases your EDU by 1 for every 10 extra years
Total Age: 22 <-- age doesn't come without a price, you have to subtract 1 from either STR, CON, D
10 years past 40, and subtract 1 from three of these characteristics for every ten yea
Stat Penalties

age mods final cost


STR 10 10 0 costs 1 pt per
CON 10 10 0 costs 1 pt per
SIZ 10 10 0 costs 1 pt per
INT 10 10 0 costs 3 pts per
POW 10 10 0 costs 3 pts per
DEX 10 10 0 costs 3 pts per
APP 10 10 0 costs 1 pt per
EDU 10 0 10 0 costs 3 pts per
^ change characteristics here Points Spent: 0
to what you want your score to be Points Remaining: 24 <--don't go negative, this shows what you ha
be sure to add in stat penalties
due to age, in the age mods
column
@[Link])

Epic, 4: Superhuman

er a number of your choice between 17&23


y 1 for every 10 extra years
btract 1 from either STR, CON, DEX or APP for every
characteristics for every ten years past 70.

negative, this shows what you have to spend


pick one pick one
1 medieval
2 present
3 future
4
Base % [Link] [Link] Personality PersonalPts Other Other Total%
Points to Allocate 0% automatic 200% Pick from list 100%
Remaining 0% 0 200% 0 100% 0% 0%
COMMUNICATION 0%
Bargain 5% 0% 0% 5%
Command 5% 0% 0% 5%
Disguise 1% 0% 0% 1%
Etiquette 5% 0% 0% 5%
Fast Talk 5% 0% 0% 5%
Language, Own 50% 0% 0% 50%
Language, Other 0% 0% 0% 0%
Language, Other 0% 0% 0%
Perform 5% 0% 0% 5%
Persuade 15% 0% 0% 15%
Status 15% 0% 0% 15%
Teach 10% 0% 10%
MANIPULATION 0%
Art, 5% 0% 5%
Art, 5% 0% 5%
Craft, 5% 0% 0% 5%
Craft, 5% 0% 5%
Demolition 1% 0% 1%
Fine Manipulation 5% 0% 0% 5%
Heavy Machine, 1% 0% 1%
Heavy Machine, 1% 0% 1%
Repair, 15% 0% 15%
Repair, 15% 0% 15%
Sleight of Hand 5% 0% 0% 5%
MENTAL 0%
Appraise 15% 0% 0% 15%
First Aid 30% 0% 0% 30%
Gaming 20% 0% 20%
Knowledge, 1% 0% 0% 1%
Knowledge, 1% 0% 0% 1%
Knowledge, 1% 0% 1%
Literacy, Own 0% 0% 0%
Literacy, 0% 0% 0%
Literacy, 0% 0% 0%
Medicine 0% 0% 0%
Psychotherapy 0% 0% 0%
Science, 1% 0% 1%
Science, 1% 0% 1%
Science, 1% 0% 1%
Science, 1% 0% 1%
Strategy 1% 0% 1%
Technical Skill, 0% 0% 0% 0%
Technical Skill, 0% 0% 0%
Technical Skill, 0% 0% 0%
PERCEPTION 0%
Insight 5% 0% 0% 5%
Listen 25% 0% 0% 25%
Navigate 10% 0% 0% 10%
Research 25% 0% 0% 25%
Sense 10% 0% 0% 10%
Spot 25% 0% 0% 25%
Track 10% 0% 10%
PHYSICAL 0%
Climb 40% 0% 0% 40%
Dodge 20% 0% 0% 20%
Drive, pick 0%
Drive, pick 0%
Drive, pick 0%
Fly pick 0%
Hide 10% 0% 10%
Jump 25% 0% 0% 25%
Pilot, 1% 0% 0% 1%
Pilot, 1% 0% 1%
Pilot, 1% 0% 1%
Projection 20% 0% 20%
Ride, 5% 0% 0% 5%
Ride, 5% 0% 5%
Ride, 5% 0% 5%
Stealth 10% 0% 0% 10%
Swim 25% 0% 0% 25%
Throw 25% 0% 0% 25%
COMBAT 0%
Martial Arts, 1% 0% 1%
Martial Arts, 1% 0% 1%
Weapon, 0% 0%
Weapon, 0% 0%
Weapon, 0% 0%
Weapon, 0% 0%
Brawl 25% 0% 0% 25%
Grapple 25% 0% 0% 25%
Shield, type 0% 0%
Shield, type 0% 0%
MAGIC 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
Spellname 10% 0%
0% 0% 0% 0%
Physical Force & Brawn
Outsmart an Opponent
Technique, craft & expertise
Persuade other people to work
Pick from list pick
pick 5% 1% 0%
5% 5%
pick 40%
pick

base is 15% or some amount set by the GM

common vehicles have a base of 20%, uncommon 1%

base is Dex*4% for winged creatures, or 1/2 Dex for anyone else with flying
to work
pick
1% pick
20% pick
5% pick
pick
Characteristics & Rolls Name:
STR 10 Effort roll 50% Race: Gender: Handednes Right
CON 10 Stamina roll 50% Height: Weight:
SIZ 10 Damage Bonus (+) Age: 22
INT 10 Idea roll 50% Description:
POW 10 Luck roll 50%
DEX 10 Agility roll 50% Distinctive Features:
APP 10 Charisma roll 50%
EDU 10 Know roll 50% Profession: Wealth: Move:
Hit Points 10 Major Wound 5
COMMUNICATION 0 MANIPULATION 0 PERCEPTION 0
□ Bargain 5% □ Art, 5% □ Insight 5%
□ Command 5% □ Art, 5% □ Listen 25%
□ Disguise 1% □ Craft, 5% □ Navigate 10%
□ Etiquette 5% □ Craft, 5% □ Research 25%
□ Fast Talk 5% □ Demolition 1% □ Sense 10%
□ Language, Own 50% □ Fine Manipulation 5% □ Spot 25%
□ Language, Other 0% □ Heavy Machine, 1% □ Track 10%
□ Language, Other 0% □ Heavy Machine, 1% COMBAT 0
□ Language, Other □ Repair, 15% □ Martial Arts, 1%
□ Perform 5% □ Repair, 15% □ Martial Arts, 1%
□ Persuade 15% □ Sleight of Hand 5% □ Weapon 0%
□ Status 15% □ □ Weapon, 0%
□ Teach 10% □ □ Weapon, 0%
PHYSICAL 0 MENTAL 0 □ Weapon, 0%
□ Climb 40% □ Appraise 15% □ Brawl 25%
□ Dodge 20% □ First Aid 30% □ Grapple 25%
□ Drive, □ Gaming 20% □ Shield, type 0%
□ Drive, □ Knowledge, 1% □ Shield, type 0%
□ Drive, □ Knowledge, 1% MAGIC 0
□ Fly □ Knowledge, 1% □ Spell, Spellname
□ Hide 10% □ Literacy, 0% □ Spell, Spellname
□ Jump 25% □ Literacy, 0% □ Spell, Spellname
□ Pilot, 1% □ Literacy, 0% □ Spell, Spellname
□ Pilot, 1% □ Medicine 0% □ Spell, Spellname
□ Pilot, 1% □ Psychotherapy 0% □ Spell, Spellname
□ Projection 20% □ Science, 1% □ Spell, Spellname
□ Ride, 5% □ Science, 1% □ Spell, Spellname
□ Ride, 5% □ Science, 1% □ Spell, Spellname
□ Ride, 5% □ Science, 1% □ Spell, Spellname
□ Stealth 10% □ Strategy 1% □ Spell, Spellname
□ Swim 25% □ Technical Skill, 0% □ Spell, Spellname
□ Throw 25% □ Technical Skill, 0% □ Spell, Spellname
□ □ Technical Skill, 0% □ Spell, Spellname
Weapons
weapon/type attack/parry damage range attacks length hand HP Note
0%
0%
0%
0%
Brawl 25% 1d3+db 1 1h crushing
Grapple 25% 1 1h entangle
Armor
armor type armor value shield type attack/parry damage hp
0%
0%
Powers
char pt
power energy type active levels total levels range cost to use duration notes cost

Fatigue
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 3
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 7
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Sanity
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 3
40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 7
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Hit Points
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 3
Story

Equipment
Hit Location Table
Hit Points Melee Missile
4 1-4 Right Leg 1-3 Right Leg
4 5-8 Left Leg 4-6 Left Leg
4 9-11 Abdomen 7-10 Abdomen
4 12 Chest 11-15 Chest
3 13-15 Right Arm 16-17 Right Arm
3 16-18 Left Arm 18-19 Left Arm
4 19-20 Head 20 Head
Right Leg 4
Left Leg 4
Abdomen 4
Chest 4
Right Arm 3
Left Arm 3
Head 4

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