Emerald Guide
Topics covered
Emerald Guide
Topics covered
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Directional Pad (D-Pad): The Directional Pad (or D-Pad for short) is your navigation button. That is to say the D-Pad
allows you to move your character around various areas, whether it be a town, city, forest or cave (et cetera), but it also
allows you to navigate the various menus, both of the in-game and battle variety.
Start Button: The Start Button's primary function is to call up the main menu anytime when you're not in battle.
Select Button: Primarily, the Select Button is rarely used. It has a few in-game functions, but it's most important in-game
function is when you set an item to the Select Button. When you do that, press Select at any point out of battle to use said
item.
B Button: The B Button is known as the "cancel" or "back" button. In the various in-game and battle menus, if you select
something and you don't to commit to that selection, press B to go back to the previous menu. This only works if your
selection didn't make something happen. That is to say, once you select an attack in battle, you can't press B and go back
- it's too late. But if you select an item in a menu and don't want to use it, press B to go back. Also, outside of battle and
menus, once you obtain the Running Shoes, you can run around with them through towns, forests, caves and essentially
anything outside of battle (except houses and other buildings) by pressing and holding down the B Button.
A Button: The A Button is used to search and confirm. Press the A Button in front of someone to talk to that person, press
the A Button to pick something up off of the ground or table, or in the in-game and battle menus, pressing the A Button will
confirm a selection, whether it be an attack or whatever. The A Button is also used to progress text when talking to
someone, or end a conversation when it's over.
L/R Button: The L and Buttons are not used in this game's standard button operation.
In-Game Menu
The "In-Game Menu" is the menu that appears on the right side of the screen when you press start at any time in the game
outside of battle. Below is a list of what you will find in a "full" menu (meaning all options are unlocked), and explanations
and information on each.
Page: Page represents the part of the Pokédex input for a particular Pokémon that includes his weight, height, and
a little paragraph on him. The particular Pokémon's picture is also present. For a non-captured Pokémon, only his
picture, name and number are present. No weight, height or type information will be available for non-captured
Pokémon, and no paragraph information as well.
Area: Area represents the location in which you can capture the Pokémon in question. Go to Area and select it to
view a map of the various Routes and town locations. The area that particular Pokémon can be captured (if any)
will flash on the map. This option is available for both captured and non-captured Pokémon.
Cry: Cry represents the sound the Pokémon makes. It's more of a novelty and has no real use in the game, but it's
fun to hear the unique sound each Pokémon makes. Select the Cry option and then play the cry to hear what that
Pokémon sounds like. This option is available for both captured and non-captured Pokémon.
Size: Size represents the size of the Pokémon in relation to its trainer. Go to Size and select it to view a silohette
picture of the trainer on the right and the Pokémon on the left. This is a comparison shot to show you how big the
Pokémon is in comparison to the trainer, and vice versa. Since this comparison is based on actual height of the
Pokémon, this option is only available for captured Pokémon.
Pokémon: The Pokémon option on the in-game menu brings
you to a visual list of the up-to six Pokémon you currently
have in your Pokémon party. You can see a picture on the left
of the Pokémon you have as your party's active fighter, along
with his name, HP and level. On the right are the up-to five
Pokémon in your reserves, with their names, HP and levels as
well. Select any Pokémon to make a menu come up. Below
are the four options once the menu pops up.
Bag: The Bag is your character's location for all of the items in your inventory. The five types of items in the game are
Items, Pokéballs, TMs & HMs, Berries, and Key Items. You can get more information on all of the items from your Bag in
the Items section of this guide.
[Your Name]: The name you've given your character will be on the menu. This section basically brings you to your
"Trainer Card" in which you see information on yourself. Basically, it says how much money you have, the number of
Pokémon you own, and the amount of time you've been playing. Additionally, it has pictures of each badge you've gotten
thusfar in the game. More of a novelty then a section of any real use.
Save: Save's function is obvious. Like in any RPG (or similar game), select Save to save your progress to that point in the
game. You can save at any time in the game, as long as you're not in battle.
Option: The Option section discusses the various options in the game, including things like Text Speed, Battle Style,
Sound, et cetera. You might want to fiddle with some of this stuff, but chances are you will keep things on their pre-set. If
you're not happy with the controls in the game, however, this is the place to go to reconfigure your control settings.
Exit: Exit will remove the menu from your screen and bring you back to the game.
Towns
Towns and cities are abundant in this game, as they are in all Pokémon games. In towns, you can gather information, heal
your Pokémon, buy items and fight Gym Leaders, amongst other things. This section of Basics doesn't discuss each
individual town, but what you'll find in each individual town, et cetera.
The buildings found in each town are unique, and each serves its own purpose. Below are the descriptions for important
buildings in each town.
PC (Pokémon Center): The Pokémon Center (or PC for short) can be identified in towns and cities by its white exterior,
red roof, and the P.C. sign on the outside of the building. In the Pokémon Center, you can do a lot. Just what can you do?
Well...
Heal Your Pokémon - The primary thing you'll do in the Pokémon Center is heal your Pokémon, which can be
done for free at any Pokémon Center. You can do this by talking to the nurse at the main desk on the bottom floor
of all Pokémon Centers, beyond the tiled-Pokéball in front of the entrance. Talk to her and she'll offer to heal your
party-Pokémon (the up-to six Pokémon in your active party). It's free, and you'll find yourself doing this often.
Personal Computer Functions - To the right of the healing desk is a computer console. When you activate this
computer console, you can access a personal computer (PC) called Someone's PC, or a PC called [Your Name]'s
PC. On Someone's PC, you can withdraw and deposit various Pokémon into and out of your party, and move
Pokémon from one storage area to another. It's basically the computer you use to manage your stash of Pokémon.
[Your Name]'s PC, on the other hand, is more of a personal-use computer. On this PC, you can check your e-mail
(your character's e-mail, that is), and store and withdraw various items if you happen to be holding too much.
Trade With and Battle Your Friends - The top floor of all Pokémon Centers are dedicated to linking up with one
or more friends to either trade or battle each other's Pokémon. You can talk to the characters behind the desks on
the second floor to find out which serves what function. One will allow you to trade, while the others will allow you
to battle your friends, et cetera.
Pokémart: The Pokémart is a store where you can buy all sorts of items, including healing items and the all important
Pokéballs that will sustain your craving for capturing Pokémon. Make sure to visit these often to see if the Pokémarts
updated their stock of items, or have anything new to offer. It's one of the only places you'll be spending your money, so
don't be shy. Stock up on what you think you need, especially Potions, Antidotes and Pokéballs! You can identify the
building in any town by its bluish-colored roof and white exterior, with a white Pokéball painted on the roof, and a sign on
the building which says "Mart" in red letters.
Capturing Pokémon
The art of capturing Pokémon is a no-nonsense craft that you
will need to master if you ever hope to capture Pokémon.
Different Pokémon have different resistances to being
captured, as some are incredibly easy to capture, while others
are next to impossible to capture. However, there are certain
things that you should keep in mind.
2.) Use the Right Pokéball - The standard Pokéball will capture a vast majority of the Pokémon, as long as you've
weakened them enough and tired them out. For some Pokémon, however, a stronger ball will be needed, such as a Great
Ball or Premier Ball, amongst others. Don't waste these stronger Pokéballs, however. Try your regular Pokéballs several
times, try weakening the enemy more, and try capturing it again before you waste a more powerful ball.
3.) Be Patient - If you kill a Pokémon when you're attempting to capture it, don't fret; it happens. With rare exceptions,
you'll get the chance to capture that Pokémon again. Just simply run around the area where you originally ran into it, and
chances are you'll run into it again. As a last resort, if you can't seem to find that Pokémon again, use the Hoenn Map in
your Pokénav, or check out the entry for that Pokémon in your Pokédex to find more locations on where you can find that
Pokémon, as well as more vital stats and information that might be of assistance in capturing that Pokémon. Exhaust all
options before simply giving up on capturing a particular Pokémon!
4.) Once Captured, Don't Neglect! - Some Pokémon might not look like much. Some might not even have any attacks.
But use that Pokémon in battle (switching it out after the battle starts if you have to, to get it half of the battle's experience)
and build it up. Eventually, these weak Pokémon evolve into Pokémon that are so incredibly strong that it'll amaze you.
That's why they're weak to begin with - they are meant to turn the player off from them so that they miss a Pokémon with
incredible strength. Don't make that mistake, try to use all of your Pokémon fairly evenly and experience what each one
brings to the table.
Ruby-Sapphire-Emerald Differences
Pokémon Ruby and Sapphire are two games with the same gameplay as Emerald, but have some differences. The most
obvious difference is in the Team Aqua/Magma story. The subtle differences lie primarily in the trainers you will battle, item
location, and the Pokémon available. The Pokémon that can not be found in Emerald and where you can get them are:
Fight: Fight is the primary command you'll select when using your Pokémon in battle. When you select the Fight
command from the battle menu, it'll bring you to a list of the attacks the particular Pokémon you have in battle can
use. As you might know by now, your Pokémon can have up to four attacks at one time, so selecting the Fight
command will bring you to these attacks, however many your Pokémon may have at that given time.
Bag: Selecting the Bag command will bring you to your Bag where you hold your various items, whether they be
healing items, Pokéballs, or the like. You can find more information on the Bag in the Basics section of the guide,
and, of course, more information on the various in-game items can be found in the Items section of this guide.
Pokémon: Selecting the Pokémon command will bring you to a list of your current party Pokémon, which is
essentially the Pokémon you currently have in battle on the left side of the screen, and your five idle Pokémon on
the right side of the screen. Here, you can swap in and out various Pokémon (into and out of battle), view their
summaries, stats, et cetera, and decide what course of action to take with what Pokémon in this battle. Do note
that when you swap in a Pokémon in battle, that is essentially your turn in the battle, meaning you won't get to
attack for that turn. This assumption is void if one of your Pokémon is slain in battle, in which case you get to freely
replace him with another Pokémon from your party. More on this Pokémon screen can be found in the Basics
section of this guide.
Run: Selecting the Run command will allow you and your party of Pokémon to flee from battle. The weaker the
enemy is compared to your party, and the slower the Pokémon is, the better your chances of escaping from battle.
Remember, selecting Run isn't foolproof, and it's actually quite a bad idea to run from battle, as you don't get the
experience points for your Pokémon necessary to make them grow in strength so that you can fight stronger
Pokémon, fight stronger Gym Leaders, and get more Badges.
It is important to remember what each Pokémon's strengths and weaknesses are so that you will send out the appropriate
one to battle. If you send out a Pokémon that is weak against the enemy, you are likely to get slaughtered even if your
Pokémon has many more levels of experience than your opponent. Several examples of the strength/weakness dynamic
are outlined below.
Steel attacks are strong against Ice and Rock, but weak against Fire, Water, Electric and Steel. However, Steel is a great
defensive type; nearly all attack types are weak against it except Water and Electric, which are normal, and it is completely
immune to Poison. Steel's only weaknesses are against Fire, Fighting and Ground attacks.
Dark attacks are strong against Psychic and Ghost, but weak against Fighting, Dark and Steel. Unlike Steel, Dark is a fairly
average type defensively. It is string against Ghost and Dark attacks, and immune to Psychic attacks. Dark-type Pokémon
should avoid Fighting and Bug attacks, however..
The following chart tells you what attacks are effective against what opponent types.
"+" (green) means the attack is effective and deals twice the damage (ie: a Fire attack causes double damage
when used on a Grass type).
"-" (orange) means it is not effective and will only deal half the damage (ie: a Bug attack is not effective against a
Fire opponent).
"X" (red) means this attack can't hit that particular opponent type (ie: Electric techniques can't harm Ground
Pokémon).
Note that a Pokémon that uses an attack that is of its same type deals 50% more damage than a Pokémon that uses a
non-matching attack. The damage any given attack causes is further determined by each individual Pokémon's Level as
well as Attack and Special stats.
1) By running into a Pokémon Trainer. Most are visible on screen, some challenge you automatically when you're near,
others will only battle when you talk to them. Just like you, trainers can have multiple Pokémon. You cannot escape from
these battles.
2) Wild Pokémon encounters. If you walk around in high grass, swim in water or explore dungeons, you may get
attacked by wild Pokémon. These Pokémon travel alone and are not visible on screen before they attack..
3) Rare Pokémon encounters. Some Pokémon are visible on screen, such as Snorlax or the three legendary bird
Pokémon. Talking to them or waking them up will trigger the battle.
4) Fishing. You can use a fishing rod to fish in rivers, lakes or the ocean. If you get a bite, a battle is triggered.
Pokémon uses a turn-based battle system. The Pokémon located at the top of your party will be the one to pop up in
battle. Once you are on the battle screen, you have four options:
FIGHT: You select an attack, a defensive or a status-altering move from your attack menu and hope that it hits and
causes damage. You can only use an attack if you've got PP left for it.
ITEM: Select an item to catpure a Pokémon, heal yourself, escape battle, wake yourself up, etc.
PKMN: Switch to another one of the Pokémon in your party. You can only switch to Pokémon that have HP left.
RUN: Run away from the battle. This won't work with trainer or boss battles.
You win the battle when your opponent doesn't have any Pokémon left, or when you capture a wild Pokémon.
You lose the battle when all your Pokémon have fainted. Note that you will restart from the last Pokémon Center after you
get beaten -- but you will also lose half your money.
Your and your opponent's Pokémon types as well as their levels and stats directly influence how successful the battle is
going to be. For example, you have little hope of succeeding against a Pokémon that's several levels higher than you --
unless it is weak against your Pokémon's type.
Conditions
Special and status-altering attacks can cause a variety of conditions. Here is a quick breakdown of what they do:
Burn: Lose HP during battle for the duration of the Burn status. Also reduces Attack.
Confuse: Confused Pokémon have a 50% chance of causing damage to themselves by accident.
Automatically cured after battle.
Fainted: When your HP are 0, the Pokémon faints and can no longer attack. However, special HM techniques like
Cut still work outside of battle.
Flinch: If a Pokémon flinches after getting hit, it can't attack for that round.
Freeze: Frozen Pokémon can't attack until they're unfrozen (through Fire techniques or items).
Paralyze: Paralyzed Pokémon experience a radical drop in Speed while the effect lasts. Their attacks will also fail
half of the time.
Poison: Poisoned Pokémon lose HP every turn in battle. This condition will not end after battle and the Pokémon
will continue to lose HP with every four steps you take.
Sleep: A sleeping Pokémon cannot attack. It will wake up on its own after a few turns.
Items
Balls/Repels/Other
Balls are what is used to catch Pokemon. Repels are what you use to keep wild Pokemon away. As you progress through
the game, different balls will be made available to you to help you better catch higher-level Pokemon. Here's where to find
them, and what each does:
Key Items
These Items will help you fulfill certain parts of your quest. They can be found in the Key Items pocket of the Bag.
Item Location
Big Pearl Shoal Cave, on ocean floor
Nugget Route 112, 123
Pearl Route 124, 126, 128, on ocean floor
Star Piece Route 108, 133
Stardust Route 1006, 111
Tinymushroom Petalburg Woods
Techniques
When you first capture or receive a Pokemon, you'll notice that it has the ability to perform certain battle techniques, which
are basically that Pokemon's attacks. Some techniques are only good for damaging an opponent; others can only cause
status changes. Each technique has its own power rating and accuracy, so be aware of these before heading into battle.
You don't want to use too many attacks in a row that have a small percentage of hitting, because you may take too much
damage waiting for your own strike to hit.
Each technique also carries a PP (power point) rating. This is how many times you can use an attack before you run out of
power. PPs only reset once you go rest your Pokemon at a Pokemon Center, or use an item on them (like Elixir or Leppa
Berry). Preserving PP on your best attacks--saving them for key battles--is vital to your success in this game. You don't
want to arrive at the Pokemon Championship out of PP.
As your Pokemon gains experience and levels up, it will try to learn new techniques (battle maneuvers) that can seriously
add to the power or usefulness of your monster, depending on the attack. Always take the time to check out the potential
technique before deciding whether or not you'd like to add it to your arsenal.
Note: If you don't want to learn a specific attack, simply press B as the Pokemon is trying to learn it, and it will cancel the
education. The next time your Pokemon levels up, it will try to learn the technique again.
Here is a full list of all learnable techniques in the game. The Bolded ones are our selections for most effective attacks.
Please note that these moves work best in battles, not necessarily in contests.
Bug
Fury Cutter Megahorn Signal Beam String Shot
Leech Life Pin Missile Silver Wind Tail Glow
Dark
Bite Fake Tears Outrage
Teleport
Crunch Flatter Pursuit
Thief
Curse Knock Off Snatch
Torment
Faint Attack Memento Taunt
Dragon
Dragon Breath Dragon Dance
Twister
Dragon Claw Dragon Rage
Electric
Charge Thundershock Thunderbolt
Shock Wave Thunder Thunder Punch Zap Cannon
Spark Thunderwave Thundershock
Fighting
Arm Thrust
Double Kick Low Kick Seismic Toss
Blaze Kick
Dynamic Punch Mach Punch Sky Uppercut
Brick Break
Focus Punch Revenge Submission
Bulk Up
Hi-Jump Kick Reversal Super Power
Counter
Jump Kick Rock Smash Vice Grip
Cross Chop
Karate Chop Rolling Kick Vital Throw
Detect
Fire
Ember Fire Punch Heat Wave
Eruption Fire Spin Overheat Will-O-Wisp
Fire Blast Flamethrower Sunny Day
Flying
Aerial Ace Drill Peck Mirror Move
Air Center Gust Peck Wing Attack
Bounce Fly Sky Attack
Ghost
Astonish Grudge Shadow Ball
Confuse Ray Lick Shadow Punch
Destiny Bond Night Shade Spite
Ground
Bone Club Fissure Mud-Slap
Bonemerang Magnitude Sand Attack
Dig Mud Shot Sand Tomb
Earthquake Mud Sport Spikes
Grass
Absorb Grasswhistle Mega Drain Solar Beam
Aromatherapy Ingrain Needle Arm Spore
Bullet Seed Leaf Blade Petal Dance Stun Spore
Cotton Spore Leech Seed Razor Leaf Synthesis
Giga Drain Magical Leaf Sleep Powder Vine Whip
Ice
Aurora Beam Haze Ice Punch
Powder Snow
Blizzard Ice Ball Icy Wind
Sheer Cold
Hail Ice Beam Mist
Normal
Assist Fury Attack Perish Song
Attract Fury Swipes Pound
Baton Pass Glare Protect
Belly Drum Growl Psych Up
Bide Growth Quick Attack Stockpile
Bind Guillotine Rage Stomp
Block Gust Rapid Spin Strength
Body Slam Harden Razor Wind Struggle
Camouflage Head Butt Recover Substitute
Charm Heal Bell Refresh Super Sonic
Constrict Helping Hand Return Swagger
Covet Hidden Power Roar Swallow
Crush Claw Horn Attack Safeguard Sweet Kiss
Cut Horn Drill Sand Attack Sweet Scent
Defense Curl Howl Scary Face Swift
Disable Hyper Beam Scratch Swords Dance
Dizzy Punch Hyper Voice Screech Tackle
Double Edge Karate Chop Secret Power Tail Whip
Double Slap Leer Selfdestruct Take Down
Double Team Lock-On Sing Teeter Dance
Encore Lovely Kiss Skull Bash Thrash
Endeavor Mean Look Slack Off Tickle
Endure Mega Kick Slam Tri Attack
Explosion Mega Punch Slash Uproar
Extreme Speed Metronome Sleep Talk Vice Grip
Fake Out Mimic Smelling Salt Weather Ball
False Swipe Mind Reader Smoke Screen Whirlwind
Flail Minimize Snore Wish
Flash Moonlight Sonic Boom Wrap
Focus Energy Morning Sun Spike Cannon Yawn
Foresight Nature Power Spit Up
Frustration Odor Sleuth Splash
Poison
Acid Poison Gas Poison Tail
Smog
Acid Armor Poison Powder Sludge
Toxic
Poison Fang Poison Sting Sludge Bomb
Psychic
Agility Extrasensory Magic Coat
Reflect
Amnesia Future Sight Meditate
Rest
Barrier Hypnosis Mirror Coat
Role Play
Calm Mind Imprison Mist Ball
Skill Swap
Confusion Kinesis Psybeam
Teleport
Cosmic Power Light Screen Psychic
Trick
Dream Eater Luster Purge Psywave
Rock
Ancient Power Rock Slide Rock Tomb
Sandstorm
Rock Blast Rock Throw Rollout
Steel
Iron Defense Metal Claw Meteor Smash
Iron Tail Metal Sound Steel Wing
Water
Bubble Muddy Water Surf
Water Spout
Bubble Beam Rain Dance Water Gun
Waterfall
Clamp Spit Up Water Pulse
Whirlpool
Hydro Pump Splash Water Sport
HMs
Certain techniques called Hidden Machines (HMs) can be used outside of battle, and these are usually only earned after
beating a town's Gym Leader. How to get each of them is discussed within the walkthrough of this guide. HMs can be
taught to different Pokemon as many times as you want, provided that those Pokemon are capable of learning them.
Learning HMs will give you and your Pokemon access to parts of the map you have not yet visited. For instance, learning
Surf will allow your Pokemon to travel across the seas and discover faraway island locations, which are necessary to your
quest.
These HMs can be found and learned during the course of the game:
HM Ability
01 Cut
02 Fly
03 Surf
04 Strength
05 Flash
06 Rock Smash
07 Waterfall
08 Dive
TMs
In addition to HMs, you can find and use Technical Machines (TMs). Unlike HMs, once you gain a TM, you can only use it
one time on one Pokemon. Therefore, it is a much more crucial decision as to which monster to give it to . Before deciding,
consult the Bag and look at the description of the TM, and only give it away when you are 100% sure.
There are a few TMs that can be purchased, so keep your eyes peeled for deals. Since they are often powerful attacks, the
TM price tag is usually high (3000+). Keep enough money in your coin purse to pony up for these rare moves when called
upon. Here's a full list of every TM in the game. Again, the location of each is described in the walkthrough section of this
guide.
TM Ability Price
01 Focus Punch --
02 Dragon Claw --
03 Water Pulse --
04 Calm Mind --
05 Roar --
06 Toxic --
07 Hail --
08 Bulk Up --
09 Bullet Seed --
10 Hidden Power 3000
11 Sunny Day --
12 Taunt --
13 Ice Beam 4000
14 Blizzard 5500
15 Hyper Beam 7500
16 Light Screen 3000
17 Protect 3000
18 Rain Dance --
19 Giga Drain --
20 Safeguard 3000
21 Frustration --
22 Solarbeam --
23 Iron Tail --
24 Thunderbolt 4000
25 Thunder 5500
26 Earthquake --
27 Return --
28 Dig --
29 Psychic 3500
30 Shadow Ball --
31 Brick Break --
32 Double Team 1500
33 Reflect 3000
34 Shock Wave --
35 Flamethrower 4000
36 Sludge Bomb --
37 Sandsorm --
38 Fire Blast 5500
39 Rock Tomb --
40 Aerial Ace --
41 Torment --
42 Facade --
43 Secret Power 3000
44 Rest --
45 Attract --
46 Thief --
47 Steel Wing --
48 Skill Swap --
49 Snatch --
50 Overheat --
Trading/Breeding
Trading
Once you have caught an ample supply of Pokemon, you'll want to trade them with your family and friends to get rare
Pokemon, or avoid the work of catching certain hard-to-grab monsters. In fact, whenever catching Pokemon, it is always a
good idea to grab two (especially with rare ones in the Safari Zone and on Mirage Island), so that when it comes trading
time, you have some interesting Pokemon to offer.
Before trading, save your game and turn it off. Then connect the link cable from your GBA to the GBA of the person who
wants to trade with you. Then, to trade Pokemon, go to the upstairs of the Pokemon Center, and have your friend go there
as well (in his/her version of the game). Enter the middle door of the upstairs to trade. You'll have to save before you
continue, then walk through the door and have your friend do the same. Each side must select a Pokemon and confirm
their choice for the trade to go through. Enjoy!
Through trading, certain Pokemon will evolve in different ways. Experiment with held items while trading in order to get
your Pokemon to transform in new and interesting ways.
Breeding
In order to breed Pokemon, you first have to make it to the Pokemon Day Care Center on Route 117. Once there, talk to
the woman at the counter, and she'll ask if she can take care of your Pokemon. You can leave two Pokemon with her at
once, and provided the chemistry is right (and the Pokemon are a male/female pair), you may get an Egg the next time you
walk through the Day Care doors. Make sure you have a spot in your inventory available to carry it. How do you know
whether the two Pokemon you put in will yield a happy package? Talk to the old man outside, and he'll give you a hint as to
whether the union will be fruitful.
Breeding two of the same kind of Pokemon will either result in the same kind of Pokemon, or one of the previous evolution.
However, if you breed two different kinds of Pokemon (they still need to be of the same Egg Type), you may end up with a
completely different kind of Pokemon. As with trading, experiment with held items to produce new and different effects as
well.
Walkthrough: Badge #1
Our walkthrough for Pokémon Emerald is written in chronological order, taking you through the entire map of Hoenn. By
following this walkthrough you will battle every trainer and find every Item available in the game.
When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother.
After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check
out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk,
if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call
you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go
visit Prof. Birch. His house is next door.
When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother.
After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check
out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk,
if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call
you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go
visit Prof. Birch. His house is next door, but he's not home.
Instead, his wife is there. She tells you to go up and meet her kid. The kid is the opposite of you... if you chose a boy, it's a
girl, and vice versa. This person will be your Rival throughout the rest of the game. You'll have four battles in all, and each
time it'll get markedly more difficult. Gauge your progress in the game with these fights. If you have a relatively easy time in
trainer battles, you're doing well.
Once you're done, head down to the building to the south. This is Prof. Birch's Lab. The lab assistant there tells you that
Birch is out doing fieldwork. Leave the Lab and head north to Route 101. As you get near the route, a kid will tell you
there's commotion ahead. Check it out!
Route 101
When you best it, Prof. Birch will thank you and take you back to his Lab. Then he'll tell you to go meet his child on Route
103. To get there, head up Route 101 to Oldale Town.
Oldale Town
This is the first major city you'll run across. All of the big cities in the game have a Pokémon Center and Pokémon Mart. At
the Pokémon Center, you can rest your tired Pokémon, refilling health and curing all status problems. You can also store
and withdraw Pokémon and get Mail on the PC. For more info on Pokémon Centers, visit the Basics section of this guide.
As you leave the Pokémon Center, head over to the lady in white standing near the building to the east. In fact, make sure
you always visit every building and talk to everyone in every town. They'll often give you free Items and TMs for free. She'll
take you up to the Pokémon Mart and give you a Potion as a promotional Item. Head inside to see what else the store
offers.
Potion: 300
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Once you get your first Poké Ball as a gift, Poké Balls will also become available at this store, for 200. When you're done at
the store, head north to Route 103.
Route 103
Before you head up to meet your rival, you'll want to level up your Pokémon. Spend some time searching the tall grass to
trigger random Pokémon battles. Defeat the Pokémon you rustle up to gain experience, which leads to higher levels. If you
get hurt, run back to town and heal at the Pokémon Center. When you are ready to take on your Rival, move all the way
north. Talk to him/her to trigger the battle.
Rival Battle #1
Each time you fight your Rival gets progressively harder. This, however, is a fairly easy battle, especially if you've taken
time to level up. Level 8 or above will put you at a nice advantage here. The Pokémon your Rival sends out depends on
the Pokémon you selected at the beginning of the game. Here's how it works:
Torchic
Mudkip: Level 5
Mudkip
Treecko: Level 5
Since neither of you have Type-specific moves yet, you have the upper hand in this battle. In the future, however, you'll
have to pay attention to what Type your opponent sends out and try to counter appropriately. After the battle (as with every
trainer fight), you'll get money for winning.
Once you're done at the lab, leave the building and your
mother will stop you. She'll give you Running Shoes. They'll
help you move faster whenever you're in the outside world.
Press B to use them while walking to pick up the pace. Once
you have the shoes, run back to Oldale town (buy some
Pokéballs, too) and move west, down Route 102.
Route 102
Route 102 is where you'll encounter your first non-Rival trainer fights. These are like regular wild Pokémon encounters,
except that you will often have to fight several Pokémon in a row, and will be rewarded with money if you triumph. From
now on, whenever a trainer battle occurs, we'll note it in the guide like this:
Trainer
Pokémon: Level *
Pokémon: Level *
There are too many trainer battles in the game to give strategy
for each. For tips on battling, check out the type of Pokémon
you're about to battle, then refer to the Battling section of this
guide for tips on which Pokémon to send out when. On this
stretch of road, you'll encounter the following trainers:
Youngster Calvin
Poochyena: Level 5
Youngster Allen
Poochyena: Level 5
Taillow: Level 3
Near Youngster Allen are a pair of trees. Pick the Berries on them (Oran and Pecha) and put them in your bag.
Lass Tiana
Zigzagoon: Level 4
Shroomish: Level 4
Directly south of Tiana, off a short ledge is a Potion. Grab it, then head west to Petalburg City.
Petalburg City
Petalburg City is the site of the game's first Gym, but you
won't be able to battle there until returning later. Heal your
Pokémon at the Center, then talk to the man in the upper right
corner. He'll ask you to give him your Trainer Profile. Combine
a bunch of phrases to make a statement about yourself. Mine
was "I AM THE EXCITING BABE." If you caught a lot of
Pokémon on the previous route, you may want to deposit
some in the computer.
Grab what you need and move on. Potions and Antidotes are handy, and you'll want to have a decent supply of Poké Balls
before you move to the next bit of wild wilderness.
On the west side of town, you'll meet a guy who will take you
to the Gym. Head inside to find your father, Norman. He's
pleased you've become a trainer like him. As you're chatting,
a kid walks up and asks for a Pokémon. His name is Wally,
and he needs your help! You'll have to accompany Wally to
the tall grass, where he'll use a Zigzagoon to catch a Ralts. If
you haven't already caught a Pokémon, this will show you
how.
Route 104 is part beach, part wilderness. First off, head south to the beach to clean up the trainer along the water's edge.
Youngster Billy
Seedot: Level 7
Zigzazoon: Level 6
Fisherman Darian
Magikarp: Level 9
Go north along the beach until you get to some steps. This leads up to Mr. Briney's house. Nobody's home for now. Go
north on the path to find some Berry Trees (Pecha and Oran). Soon thereafter, another trainer fight awaits.
Lady Cindy
Zigzagoon: Level 7
Petalburg Woods
Wild Pokémon: Wurmple, Taillow, Slakoth, Silcoon, Shroomish, Maril
When you first arrive in the Woods, go east through the tall grass. Move through the small fence to the south to temporarily
go back to Route 104.
Route 104
Here, you'll meet a girl who will tell you not to use Poké Balls in the midst of battle. South of her is a Poké Ball. Grab it and
head north back into the Woods.
Petalburg Woods
Move back to the west and head north to find the first trainer on the route.
North of Bug Catcher Lyle is a Paralyz Heal. Grab it and move on. As you encounter a Devon Researcher, he asks you if
you've seen a Shroomish in the Woods. As you're talking, a Team Grunt appears and asks the guy to hand over some
papers. The Researcher hides behind you, and you'll have to take on the Grunt.
Team Grunt
Poochyena: Level 9
After you beat the Grunt, he'll run off to Rustboro. As a reward for saving him, the Researcher gives you a Great Ball,
which gives you a better shot at catching higher-level wild Pokémon. Keep moving down the path to find another trainer.
Route 104
Once on Route 104, you'll find a pair of trees (Cheri and
Oran) , and a little boy who gives you TM09 (Bullet Seed).
Just north of here is the Pretty Petal Flower Shop. Here, you
can learn all the basics about Berries. Take good note of what
people tell you. One of the ladies inside gives you the Wailmer
Pail, which will allow you to water seeds you plant. The young
girl here will also give you a Cheri Berry. From the Flower
Shop, move east to tangle with another couple of trainers.
Lass Haley
Lotad: Level 6
Shroomish: Level 6
Past Lass Haley is a tree guarding a Dire Hit. Come back here
when you get Cut to collect it. For now, though, move across
the bridge and take on the twins. This is the first simultaneous
battle of the game. You'll have to send out two Pokémon at
once for this battle, so organize your creatures before you get
in the trainers' sight. In multiple battles like this, each of your
Pokémon get a round of attacks, and you can focus your
attacks on one specific Pokémon, or attack both of the
opponents' Pokémon separately.
After you cross, you'll run into another trainer. Since the
trainer's Magikarp don't use any attack that can hurt you, send
out your weak Pokémon to level up here.
Fisherman Ivan
Magikarp: Level 6
Magikarp: Level 6
Magikarp: Level 7
Once you've defeated the trainer, grab the Berries from the
nearby trees (Cheri and Leppa), then talk to the old woman to
get a Chesto Berry. Stick to the right side of the path, and cut
inside the fence of Rustboro City to get an X Defend. Then
enter the city via the main path.
Rustboro City
Rustboro City is home to the first Gym battle you'll take part in. Examine the city before you head to the Gym, though. The
building just west of the entrance is quarters for those working at Devon Corporation. On the second floor, talk to the little
boy to get a Premier Ball.
The Pokémon Mart is just north of the city's entrance. It contains the following goods:
Grab what you need at the Mart, then head north to the
Pokémon Center. To the west of the Center is a house. Talk
to the man there to get HM01 (Cut). You won't be able to use
it outside of battle until you beat the Gym Leader in town.
Once you have Cut, head east past the Center to the
Pokémon Trainer's school. Talk to the teacher here to get the
Quick Claw.
Now head north to the Gym. Instead of going in, go inside the
building to the right. There is a boy here who wants to trade. If
you have a Slakoth, trade it for the Fighting-Type Makuhita.
Then it's time to head to the Gym!
Youngster Josh
Geodude: Level 10
Youngster Tommy
Geodude: Level 8
Geodude: Level 8
Hiker Marc
Geodude: Level 8
Geodude: Level 8
Since all of these creatures are of the same type, the fight will go fairly fast. Once you've beaten Roxanne, you'll get your
first badge, in addition to TM39 (Rock Tomb). Yippee!
Walkthrough: Badge #2
Rustboro City Once you triumph at the Rustboro City Gym, step outside and you'll see a robbery in progress. Follow the
path up and talk to the Researcher who you helped earlier. He's been robbed by Team Aqua. The thief fled down Route
116, so head that way.
Route 116
There are two trainers in the first part of the path, on high and one low. Take the low road and grab the Repel, then go after
the trainer.
Youngster Joey
Machop: Level 9
When you finish both fights, head east for a battle with:
Youngster Johnson
Shroomish: Level 8
Lotad: Level 8
Hiker Clark
Geodude: Level 8
Hiker Devan
Geodude: Level 8
Geodude: Level 8
After you've Bullet Seeded Devan and Clark back to the stone age, move up and talk to the man standing near the house.
He'll tell you that someone is creating an uproar in the tunnel. You'll have to go through soon, but for now, head to the
west, and use your new Cut skill to move down the path through the trees. Here, you will find more trainers.
Lass Janice
Marill: Level 9
On the western end of this tree path is a grove full of Berries (Chesto and Pinap), as well as an Ether. On the eastern side
of hte path you'll find a potion. Once you collect that stuff, head past the house to the east. Here, you'll find an old man at
the entrance to a cave. He's lost his beloved Peeko, and needs help getting it back. Head inside the cave to see what you
can do.
Rusturf Tunnel
You'll see the culprit almost immediately. Before you take him
on, though, grab the Poké Ball north of the entrance. Then
show that hoodlum what for!
Team Grunt
Poochyena: Level 11
Once you beat up the Grunt, he'll drop the Devon Goods he
stole, and Peeko will be saved as well. Talk about two birds
with one Pokémon! You'll learn that the man you helped is
actually Mr. Briney, whose home you visited earlier. Briney will
take off with Peeko... but you'll be seeing him soon! Leave the
tunnel. Outside, climb the stairs cut into the rock to grab an X
Special, then go talk to the men in the house. They'll give you
insight as to where to go next. Head back to Rustboro City.
Rustboro City
Back in RC, you'll meet up with the Devon Researcher again.
When you show him that you got the Goods back, he'll give
you a Great Ball. Go with him to the Devon Corporation's third
floor. He asks you to deliver the parcel you retrieved to the
Shipyard in Slateport City. Then he takes you to the President.
He asks you if you can stop in Dewford Town to deliver a
Letter to Steven. He gives you the Pokénav for doing the
favor.
Rival Battle #2
This battle can be tough, so make sure you bring Pokémon that match up well against what your rival has. This time
around, your rival will have two Pokémon.
Mudkip
Wingull: Level 13
Treecko: Level 15
Torchic
Torkoal or Slugma: Level 13
Mudkip: Level 15
Treecko
Lotad: Level 13
Torchic: Level 15
Go talk to Mr. Briney and he'll ask if you want to set sail for Dewford. You'll get into his boat and follow Route 105 all the
way to Dewford Town. Later on, once you've learned Surf, you'll want to come back and explore Route 105. But that's for
later. Right now, explore Dewford Town!
Dewford Town
Dewford Town is home to the second Gym Badge. However, before you can battle at the Gym, you need to give Steven
the letter you're carrying. Head immediately into the closest building to get the Silk Scarf.
Once you have it, move south to talk to the fisherman. He'll give you the Old Rod, which will allow you to fish for Water-
Type Pokémon. To fish, walk up next to the water and use the Rod. If you'll be using it a lot, register the Item from the
pause menu, so you only have to press SEL whenever you want to use it. When a fish bites, press A to hook it. Once you
do, a normal Pokémon battle will commence. Catch all of the fishy Pokémon you can!
After you get the Rod, go to the building north of the Pokémon Center. Outside is a guy who asks you what's trendy. Tell
him what he's saying isn't hip and happening, and he'll ask you what is. Come up with a
phrase that he'll utter instead. Give him something incredibly stupid to say, then move into the building to the north. These
people have been infected with your phrase now, too. Once you're done there, head to the north side of town and take on
the trainers... or go to the Gym right away. It's up to you, and depends if you have a leveled-up Flying-Type in your
possession.
Fisherman Ned
Tentacool: Level 11
Fisherman Elliot
Magikarp: Level 10
Tentacool: Level 7
Magikarp: Level 10
Once you best the fishermen, enter the cave on the west side of the beach.
Granite Cave
When you arrive in the cave, a friendly hiker will give you HM05 (Flash). This will help you see in the dark cave. Teach it to
a Pokémon once you get the Knuckle Badge to see in dark caves.
You can still forge on here and deliver the letter to Steven, even though you don't yet have Flash working... It will just be
more difficult. Head west and grab the Escape Rope. Then go down the nearby ladder. On the next level down, search one
of the southern passages for a Poké Ball. In the bottom right corner of the level, you'll discover another down ladder.
On the third level down, head all the way west to find a set of
stairs. Walk up them, then move all the way right to find a
ladder. Go up it, then move a couple squares left and go up
another. Back on the main level, move all the way to the west
to find a cave entrance. Head inside and talk to Steven. Give
him the Letter, and he'll give you TM47 (Steel Wing). Teach
this to a Flying-Type Pokémon before your battle with this
town's Gym Leader for a serious edge. To finish exploring the
cave, you need to come back with a Mach Bike. Once you do,
you'll be able to scale the sandy slope on the second level
and gain access to a Repel and Rare Candy you would not
otherwise get. Exit the cave for now and head to the Gym.
Pokémon Gym #2
Reward: Knuckle Badge
Gym Leader: Brawly
If you have enough chutzpah to put Brawly down, you'll earn the handy Knuckle Badge, which makes all Pokémon up to
Level 30 give you props. It also allows you to use Flash outside of battle, as promised. You'll also get the fabulous TM08
(Bulk Up), which raises attack and defense stats during battle. Now... it's back to the Briney waves!
Walkthrough: Badge #3
Dewford Town/ Route 107/ Route 108
Go talk to Briney again, and ask him to sail to Slateport this
time. You still have an errand there. Again, you'll pass through
several routes. Make sure you return to them in order to
search fun stuff like the Abandoned Ship and battle trainers
who are afloat.
Route 109
Route 109 is comprised of the beach and water directly south
of Slateport City. When you learn Surf, make sure you come
here and check out the islands south of the peninsula for even
more trainer battles and a PP Up. For now, though, clean the
beach of trainer scum.
Sailor Huey
Machop: Level 12
Wingull: Level 12
Near Sailor Huey is a pair of kids with flotation rings. Get the Soft Sand from them, then continue your conquest of the
beach.
Tuber Ricky
Zigzagoon: Level 13
Sailor Edmond
Wingull: Level 13
Tuber Hailey
Marill: Level 13
Tuber Lola
Azurill: Level 12
Azurill: Level 12
Tuber Chandler
Tentacool: Level 12
Tentacool: Level 12
When you're done with the trainers on the beach, pick up the Potion and then head to the west side of the beach and go
inside the Soda Pop Stop for even more raging trainer battles. The owner will reward you if you can beat all of the trainers
in the room.
Sailor Dwayne
Wingull: Level 11
Tentacool: Level 11
Machop: Level 11
Beauty Johanna
Goldeen: Level 13
Tuber Simon
Azurill: Level 12
Marill: Level 12
When all three trainers fall, talk to the shop owner and he'll reward you with a sixer of Soda Pop. Now head up the stairs to
the north and begin to explore the city.
Slateport City
As you enter the city, you'll notice an open-air market on the western edge of town. The merchants here all specialize in
different wares. Here's what they sell:
Doll Merchant
Azurill Doll: 3000
Marill Doll: 3000
Skitty Doll: 3000
Energy Guru
Protein: 9800
Iron: 9800
Carbos: 9800
Zinc: 9800
Calcium: 9800
HP Up: 9800
When you exit the north end of the market, the Pokémon Mart will be right there. Head inside to find these things for sale:
Buy some Harbor Mail from the Pokémon Mart for a future trade, at the very least. The building to the west of the Pokémon
Mart is home to the Pokémon Fan Club. Talk to the Chairman who is sitting on the couch. He will tell you to feed your
Pokémon more Pokéblocks. You'll get to do that soon in the Contest Hall, so don't fret. Also, be sure to talk to the woman
at the far end of the room. She'll examine your Pokémon to determine if they love you, and then reward you with a Soothe
Bell if she likes what she sees. To guarantee a reward, feed your Pokémon lots of Pokéblocks to improve its Condition. If
you talk to the guy in the lower right corner, he'll offer to teach Swagger to one of your Pokemon.
When you're done here, exit and head all the way east, then slightly south to Stern's Shipyard. Talk to Dock here. He
notices that you have the Devon Goods, but says that Capt. Stern has gone off somewhere. He tells you to find the captain
and deliver the Goods to him. Exit the building and head up to the Oceanic Museum to the north. Pay 50 to get inside, and
go talk to the Team Grunt who you thumped before. He'll give you the TM46 (Thief). Head down the back stairs.
In the basement, you'll find Capt. Stern. He'll take the Goods off your hands. However, right when he does, Team
members bust in and try to take them. Battle time!
Team Grunt
Carvanha: Level 15
Team Grunt
Zubat: Level 14
Carvanha: Level 14
You've defended the parts admirably... then the leader (Archie or Maxie, depending which game you're playing) shows up.
He makes all kinds of bold claims, then runs off, leaving the Goods. Head back upstairs and leave.
Use the Center if you have to, then head over to the Name Rater to the west. This person will rate the given names of your
Pokémon and also allow you to change names of those that you do not like. From here, head north to the Battle Tent. Talk
to the people in the waiting area and you'll be given TM 41 (Torment). Enter the Battle Swap, and you'll be loaned three
Level 30 Pokémon to battle with. At the end of each round, you can swap one out if you don't like it for a different loaner. If
you win three consecutive matches, you'll be rewarded with a Full Heal.
Route 110
Route 110 is a long, long road full of trainer battles and rival Pokémon. When you have a bike, it becomes much easier to
travel, because you'll be able to use Cycling Road... but you don't currently have a bike. So, it's time to schlep!
Pokéfan Isabel
Plusle: Level 14
Minun: Level 14
Pokéfan Kaleb
Plusle: Level 14
Minun: Level 14
Different trainers and goodies await within each maze as well. Here's what's available:
Two Badges
In the Maze: Orange Mail
Beat the Maze: Rare Candy
Three Badges
In the Maze: Wave Mail, Harbor Mail
Beat the Maze: Timer Ball
Four Badges
In the Maze: Shadow Mail, Wood Mail
Beat the Maze: Hard Stone
Five Badges
In the Maze: Mech Mail
Beat the Maze: Smoke Ball
Six Badges
In the Maze: Nothing
Beat the Maze: TM12 (Taunt)
Seven Badges
In the Maze: Glitter Mail
Beat the Maze: Magnet
Eight Badges
In the Maze: Trick Mail
Beat the Maze: PP Max
In order to leave each maze, you'll need to find the Hidden Scroll. Once you have it, leave through the exit whenever you
want. Once you're done with the Trick House, it's time to sew up some loose ends before moving on.
Route 103
The area to the west of the house is the second half of Route 103. The other half lies on the Oldale Town side of things.
When you learn Surf, you'll easily be able to traverse it. Go explore it and beat the Trainers there.
Pokéfan Miguel
Skitty: Level 15
Fisherman Andrew
Magikarp: Level 5
Tentacool: Level 10
Magikarp: Level 15
Cut down the northern trees to explore the upper part of this route. Battle the Trainers there.
Guitarist Marcos
Voltorb: Level 15
Blackbelt Rhett
Makuhita: Level 15 There, you'll find a Guard Spec, a PP Up, and a grove of trees containing Cheri and Leppa Berries.
When you're done, head back past the Trick House to the east.
Route 110
This leg of Route 110 is grueling. Not only does it contain quite a few trainers, but there is tons of tall grass here, too. Pass
under the Cycle Road to get started. A Dire Hit lies in front of the first trainer.
Youngster Timmy
Aron: Level 15
Electrike: Level 13
Rival Battle #3
A little way up the path, you'll meet up with your Rival for the
third fight between you. Your Rival's Pokémon are in the 18-
20 range, so if you don't have adequate numbers, turn back
and grow your team, or get some heavy-hitters out of the PC.
Here's what your Rival brings to the table.
Treecko
Wailmer: Level 18
Shroomish: Level 18
Combusken: Level 20
Torchic
Shroomish: Level 18
Numel: Level 18
Mudkip: Level 20
Mudkip
Wingull: Level 18
Slugma: Level 18
Grovyle: Level 20
Make sure you're watching your Types during this battle, because you don't want to get caught out there with the wrong
Pokémon. If you're having trouble deciding what to use, as always, refer to the chart in the Battling section of this guide.
When you beat your Rival, you'll earn the Itemfinder.
Route 110
Continue up Route 110. Collect as many unique Pokémon as
you can. This a long road with plenty of opportunity to fill out
your Pokédex.
Collector Edwin
Lombre: Level 14
Nuzleaf: Level 14
Guitarist Joseph
Electrike: Level 14
Voltorb: Level 14 B>
Triathlete Alyssa
Magnemite: Level 15
Psychic Edward
Abra: Level 15
After battling Edward, pick up the Elixir and continue on the path.
Fisherman Dale
Tentacool: Level 11
Wailmer: Level 14
Wailmer: Level 14
Tentacool: Level 11
At the far end of Route 110, there is another entrance to Cycling Road. When you get your bike, a whole new route
becomes available. We'll return for that later. For now, head north and pick the Nanab Berries, then continue north into
Mauville City.
Mauville City
Mauville City is the site of the next Gym battle for you. But there's plenty here besides that. When you first come into town,
take a look-see inside the building to the left of the Pokémon Mart. If you happen to have Harbor Mail in your possession,
the woman here will trade you the Coin Case she's carrying for it. The Coin Case is valuable, because it allows you to play
games elsewhere in Mauville.
Inside the Pokémon Mart, one door over, you'll be able to stock up on these supplies:
One house to the east contains a man who will give you HM06 (Rock Smash). You'll need the Badge from this Gym before
you can use it, but it's good to have. Once you do, leave and go slightly south, then search behind a fence to find X Speed.
The yellow building directly north of the HM house is Rydel's Cycles. Talk to the owner and he'll give you one of two
bikes... either the Mach Bike or the Acro Bike. The Mach Bike goes faster, but has worse cornering, and the Acro Bike
handles better, but is a little slower. Both bikes give you access to different places on the map. Mach allows you to climb
sandy slopes, and Acros allows you to ride on precarious rails. The Mach Bike is best for your purposes now, so select it.
You can always come back and swap bikes later.
Go to the south of the gym to find the Mauville Game Corner. Speak to everyone inside. One girl will give you a Doll and a
man will give you 20 Coins to begin playing. By playing the games, you can exchange the Coins you win for prizes. You
can purchase coins at the counter at the rate of 50 Coins for 1000 or 500 Coins for 10,000. The prizes you can win and
their prices in Coins are:
To the west of the bike shop is a Pokémon Center. Your Pokémon are likely exhausted, so rest them up, and organize
yourself for the upcoming Gym battle. If you have any strong Ground or Rock Types, grab them now. It's likely that you
don't have enough experience to face the powerful Gym Leader coming up, so why not try out your new bike and gain a
little experience at the same time? Head back to the area south of town and go into the building that leads up to the
Cycling Road. Get on your Bike inside and head through the left door to go out to the road.
Cycling Road
There are several bike-bound trainers along this route. Battle
them!
Triathlete Abigail
Magnemite: Level 16
Triathlete Anthony
Magnemite: Level 14
Magnemite: Level 14
Triathlete Benjamin
Magnemite: Level 16
Triathlete Jasmine
Magnemite: Level 14
Magnemite: Level 14
Voltorb: Level 6
Triathlete Jacob
Voltorb: Level 6
Voltorb: Level 7
Magnemite: Level 14
When you reach the end of the path, a guy on a bike will always give an assessment of your biking skills. Each time you go
over the path, try to do a little bit better. Now, if you feel you built up enough experience, head back to Mauville City right
away. If you still need more, spend some time on Route 110 building it up. Then, cruise back to Mauville City juiced up,
and head for the Gym.
Mauville City
As you head toward the Mauville City Gym, you'll see a portly
man. Talk to him and he will teach one of your Pokemon the
move Rollout. run into a familiar face... Wally. He wants to
battle Gym Leader Wattson himself. Teach him a little lesson
by beating him mercilessly and sparing him the
embarrassment.
Once you teach Wally just how pathetic he is, he will move
aside, and you can access the Gym. His uncle invites you to
visit them in Verdanturf. Soon enough, you'll be there.
Pokémon Gym #3
Reward: Dynamo Badge
Gym Leader: Wattson
This Gym, as you might suspect, is brimming with Electric-Type Pokémon. That means, bring as many Rock and Ground
types that you can muster. If you've been working on raising a Torchic, bring that too... because by now it should be a
Combusken who knows Double Kick, which can be quite devastating here. A Geodude with Magnitude will also be quite a
hit. Leave your birds and fish at home, though.
Guitariast Kirk
Electrike: Level 17
Voltorb: Level 17
Youngster Ben
Zigzagoon: Level 17
Gulpin: Level 17
Guitarist Shawn
Voltorb: Level 17
Magnemite: Level 17
Voltorb: Level 20
Electrike: Level 20
Magneton: Level 22
Manectric: Level 24
Upon beating Wattson, you'll get the Dynamo Badge, which will allow you to use the move Rock Smash out of battle. It will
also increase the speed of your Pokémon. In addition to that, you'll get the TM34 (Shock Wave) and the respect of your
peers.
Note: You'll want to return to Mauville (like everywhere else), once you get Surf. That will allow you to visit New Mauville,
whose entrance is only accessible by water.
Walkthrough: Badge #4
Mauville City/ Route 117
Triathlete Dylan
Doduo: Level 17
Triathlete Maria
Doduo: Level 17
Triathlete Melinaa
Doduo: Level 17
Psychic Brandi
Ralts: Level 17
After beating the trainers, search the area below the south flower bed to find a Great Ball. Use the Itemfinder on the
opposite side of the clearing below the south flower bed to find a Repel. The area above the north flower bed has a Revive.
Then head west into Verdanturf Town.
Verdanturf Town
Home to Wally's relatives and another Battle Tent, Verdanturf is a rather small place. The Battle Tent is straight west from
where you enter Verdanturf. Here, you must win three consecutive battles once again. This time however, you'll have to
rely on your Pokémons' trust in you. You won't be able to command them, save for switching them in and out and telling
them to attack. Your opponents will all be at Level 30, so be wary of entering this challenge right away. Win all three battles
for a Nest Ball. Talk to the people in the lobby, and one will give you a TM 45(Attract).
Wally's relatives live in the middle house on the south edge of town. Go see your buddy and say what's up. In the house to
the west of Wally's is a lady who will judge your Pokémon to see how much it likes you. Make sure your best Pokémon is
in first position. Head up to the Pokémon Center if you need some healing, then check out the selection of goods at the
Pokémon Mart:
When you're done poking around in town, head through the tunnel entrance nearby. Make sure the Pokémon you taught
Rock Smash to is in your party, or teach that skill to a Pokémon quickly.
Rusturf Tunnel
You've been on the other side of this tunnel before. But now, with the help of Rock Smash, you'll be able to join the two
sides. First, you'll have to brawl.
Hiker Mike
Geodude: Level 16
Geodude: Level 16
Machop: Level 16
After you deal with Hiker Mike, move west and exit on to the second half of Route 116.
Route 116
Here, you'll meet a man who has dropped his glasses. Search the surrounding cliffs to find an HP Up. Use your Itemfinder
to locate the Blackglasses. They actually don't belong to the man, but now you can keep them. Nifty. Head back to the
tunnel.
Rusturf Tunnel
Move past the exit to Verdanturf town and head north. Not only will you find the Max Ether, but now you can reunite the
lovers who have been separated. Use Rock Smash to clear the path. The appreciate man will give you the HM04
(Strength). You'll need the next Gym Badge to use it outside of combat, but what else is new? Head back down to
Verdanturf Town.
Verdanturf Town
Back in Verdanturf, check back at Wally's place to see the woman from the tunnel. It was a relative of Wally's all along.
Now that that's settled, return to Mauville City and go north, up Route 111.
Route 111
You'll be confronted with several trainers as soon as you get onto Route 111.
Camper Tyron
Sandshrew: Level 19
Picnicker Bianca
Shroomish: Level 18
Kindler Hayden
Numel: Level 18 Pick up the Elixir, and continue to the yellow building with a man standing out front. He asks you if you'd
like to take on his family of four in a series of consecutive Pokémon battles. It's almost like a mini-Gym. Take a strong
Electric and Water-Type and get the party started!
Winstrate Victor
Taillow: Level 16
Zigzagoon: Level 16
Winstrate Victoria
Roselia: Level 17
Winstrate Vivi
Marill: Level 15
Shroomish: Level 15
Numel: Level 15
Winstrate Vicky
Meditite: Level 18
Once the battle concludes, visit them inside to get the Macho Brace. Grab it and take off. You can stop by Trainer Hill to
heal your Pokémon or do some shopping. The store has the following items for sale:
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
X Speed: 350
X Special: 350
X Attack: 500
X Defend: 550
Dire Hit: 650
Guard Spec.: 700
X Accuracy: 950
Come back later for to compete in the Trainer Hill challenges. Leave and begin heading north. Use Rock Smash to get
through the narrow pass, and keep moving. As you keep moving higher, you'll see a pair of TV people. Battle them.
Interviewer Gabby & Ty (Simultaneous)
Magnemite: Level 17
Whismur: Level 17
When they're done fighting, the pair will ask you for an interview. Cobble some kind of stupid phrase together, then the next
time you're in a town, check the TVs for the report. They'll quote you and everything!
Picknicker Irene
Shroomish: Level 17
Marill: Level 17
Camper Travis
Sandshrew: Level 18
After Camper Travis, the road becomes impassible, due to a sandstorm. Until you get the Go Goggles, you will be unable
to get through. Instead, head west on Route 112.
Route 112
Route 112 leads up to Mt. Chimney. There are two trainers waiting for you near the entrance to 112-- one north, one south.
Camper Larry
Nuzleaf: Level 18
Picknicker Carol
Taillow: Level 17
Lombre: Level 17
Once you defeat them both, head up the rocky steps to enter into another couple of trainer battles.
Hiker Trent
Geodude: Level 16
Geodude: Level 16
Geodude: Level 16
Hiker Brice
Numel: Level 17
Machop: Level 17
When the fight concludes, talk to the Team Grunts guarding the cable car. They won't let you pass, so you'll need to take
the long way around. Head to the west to find the entrance to the Fiery Path.
Fiery Path
Go through this tunnel, noting the boulder to the west. You'll want to come back and move that once you get Strength. For
now, though, just exit on the opposite end.
Route 112
This is the other side of Route 112. Pillage the nearby grove of Berry Trees (Rawst and Pecha), then move east, back to
Route 111. Along the way you'll fight several trainers.
Kindler Bryant
Numel: Level 18
Slugma: Level 18
Route 111
Again, the south is blocked by the sandstorm, go keep going north. Soon, you'll run into this trainer:
Cooltrainer Wilton
Electrike: Level 17
Wailmer: Level 17
Makuhita: Level 17
Further up the path is a man who will give you TM43 (Secret Power). This gives you the ability to create a Secret Room
anywhere there is an indent or large tree. You can furnish it with whatever you buy: Dolls, Plants, Posters, Mats. Teach it
to a Pokémon, and set up your pad today. Just don't forget where you put it!
Keep moving north. Soon, you will see a house to the east.
Go up and over or Cut through the bush to get inside. Here,
an old woman will help your Pokémon rest, much like a
Pokémon Center. Rest them here. If you have your Mach
Bike, you can get up the cliff north of her house. Get a good
start and cruise up the sandy slope. Atop the cliff here is a
trainer.
There is another way down to the desert from this cliff, but
again, without the Go Goggles, you can't "go" anywhere.
Head back past the healing woman's house, collecting the
Berries (Razz and Oran) as you go. Talk to the girl here to get
a random Berry as well (and keep coming back daily for another). As you move west, another trainer brawl is triggered.
Cooltrainer Brooke
Wingull: Level 17
Roselia: Level 17
Numel: Level 17
Route 113
Route 113 begins the path to Fallarbor Town. Since you're close to a volcano, you'll be walking through quite a bit of ash
and soot. Luckily, this has some kind of practical purpose. It just won't be apparent until you beat a couple of trainers and
get to the Shop.
Youngster Jaylen
Trapinch: Level 19
Youngster Neal
Trapinch: Level 18
Linoone: Level 20
From Youngster Neal, head north and search the pile of ash to find an Ether. Then, leap off of the cliff to the east and
battle the trainers there. When you have defeated them, collect the Super Repel on the ledge below. Then make your west
again.
Pokemaniac Wyatt
Aron: Level 18
Aron: Level 18
Once you face the twins, loop around the nearby rock formation to collect the Max Ether, then hop off the ledge and move
west once again. You'll arrive at the shop. Before heading in, battle the kid hiding in a pile of ash near the door.
Inside the shop, the owner will give you a Soot Sack. The idea is to walk around in enough ash to get soot adequate for
making a variety of items. The soot is measured in steps. To get it, go through the gray-colored tall grass, turning it green.
Grab the required amount of soot to get these things:
Blue Flute: 250 Steps
Yellow Flute: 500 Steps
Red Flute: 500 Steps
White Flute: 1000 Steps
Black Flute: 1000 Steps
Pretty Chair: 6000 Steps
Pretty Desk: 8000 Steps
If you want any of these things, spend some time walking around to fill your sack. Otherwise, just head west, leaping off
the cliff to the left to reach TM32 (Double Team). Then move south and face the trainers there before heading into
Fallarbor.
Youngster Dillon
Aron: Level 19
Picnicker Sophie
Marill: Level 17
Lombre: Level 19
Fallarbor Town
The Pokémon Center and Pokémon Mart greet you at the entrance to the Town. Here's what's in the Mart:
To the west of the Pokémon Center is another Battle Tent. This time, it is the Set KO Tourney. Win three matches in a row
for a Hyper Potion. The house next to the Battle Tent belongs to the Move Tutor. This fellow will teach a move to your
Pokémon for the cheap price of a Heart Scale. You won't get any of those until you start rooting around at the bottom of
the ocean later, but make sure you return to him to outfit your Pokémon with all the right moves.
When you're done there, check out the building to the west of the Pokémon Mart. It's Prof. Cozmo's Lab. Talk to the
woman here, and she'll tell you he went to Route 114 with Team Aqua/Magma.
Route 114
Fisherman Kai
Barboach: Level 19
Fisherman Claude
Barboach: Level 18
Goldeen: Level 16
Picnicker Charlotte
Nuzleaf: Level 19
Go east from Charlotte to pick up the Energy Powder, then cross the bridge to the south for more trainers.
Fisherman Claude
Magikarp: Level 16
Barboach: Level 18
Goldeen: Level 17
Picnicker Nancy
Marill: Level 18
Lombre: Level 18
Once you're across the bridge, go behind the yellow house with the red roof and collect the Berries from the eastern ledge.
Then leap down and enter the house. This is Lanette's home. Talk to her to receive a Lotad Doll. Now, next time you visit a
Pokémon Center, her creation will be called Lanette's PC. Hanging around near Lanette's house is a man who will give you
a random Berry. Return here to get a new Berry each day. Collect all five! When you're done, head south down the path
and take on these trainers:
Camper Shane
Sandshrew: Level 18
Nuzleaf: Level 18
Pokémaniac Steve
Aron: Level 19
After you beat all of these guys, climb the stairs to the rocky
foothills. To the north of the stairs, you'll see a rock. Rock
Smash it to collect the Protein beyond. Move aroound the
rocky paths to take on these trainers:
Kindler Bernie
Slugma: Level 18
Wingull: Level 18
Hiker Lucas
Geodude: Level 18
Numel: Level 18
Picnicker Angelina
Lombre: Level 18
Marill: Level 18
Hiker Lenny
Geodude: Level 18
Machop: Level 18
Once you defeat the last trainer, head into the cave entrance nearby.
Meteor Falls
The rogue Team runs off to Mt. Chimney, leaving you. Team
Aqua's leader will come talk to you, then take off, pursuing the
cretins. Talk to the man who is left behind. It's Professor
Cozmo! Talk to him, then head west and climb the stairs here
to find a Moon Stone. If you head south, down the stairs or
down the odd, slippery slopes, it will lead out to Route 115,
which leads to Rustboro City. You don't need to go that way
right now, so head all the way back to the cable car on Route
112.
Route 112
Back on the rocky ledge of Route 112, head to the cable car station and talk to the woman at the counter to head up to Mt.
Chimney.
Mt. Chimney
Once you get off of the cable car, you'll see two Team
members barring the southern path. Start your climb up the
mountain. Talk to the foursome of Team members midway up
to see what's going on. Then move to the western edge of the
mountain and battle a pair of Team Grunts and their Admin.
Team Grunt
Numel: Level 20
Team Grunt
Zubat: Level 20
Admin Tabitha
Numela: Level 18
Poochyena: Level 20
Zubat: Level 22
Numel: Level 22
Once you tear through the Magma members, go see what the Team Leader is doing with the Meteorite and battle him.
His Golbat has a tough Wing Attack, so watch out for that. Try
to bring a beefed-up Electric, Water, and Fighting-Type to
account for any contingency. Once you beat the leader, he'll
give up the Mt. Chimney plans. Team Leader Archie will come
and commend you. After your victory, the path to the south of
the cable car station will be open. Buy some Lava Cookies
from the vender there for 200 each. They will heal any status
abnormalitites. Then, head down the stairs here to move to
Jagged Pass.
Jagged Pass
Jagged Pass leads down to Lavaridge Town. Get down the mountain by either leaping off of ledges or following the stairs.
Hiker Eric
Geodude: Level 20
Baltoy: Level 20
Team Magma Grunt
Poochyena: Level 22
Numel: Level 22
Picnicker Diana
Shroomish: Level 19
Oddish: Level 19
Swablu: Level 19
Just southeast of the Grunt is a Burn Heal. Grab it and continue the descent.
Triathlete Julio
Magnemite: Level 21
Picnicker Autumn
Shroomish: Level 21
Camper Ethan
Zigzagoon: Level 20
Taillow: Level 20
When you reach the very bottom of the path, you'll exit on to Route 112.
Route 112
As you step on to Route 112 (the high part of the road), you'll notice a series of ledges to the east. Don't go down them, as
you will have quite a ridiculous journey to get back. Instead, head west into Lavaridge Town.
Lavaridge Town
The Pokémon Mart is the first thing you'll see in town, and it offers these goods:
You might want to pick up a Revive for the upcoming Gym Battle, just in case... and, of course, anything else you need. To
heal your Pokémon, head to the Pokémon Center to the west. In front of the Center, talk to the old woman and she'll ask
you if you like Hot Springs. If so, go inside the Center and exit through the back door. The springs don't do much of
anything except relax you, but it's fun to chat with the soaking old ladies.
When you're done at the Pokémon Center, talk to the old woman near the springs to get an Egg. If you don't have room in
your party, make room and come back for it. The Egg will eventually hatch into a Wynaut.
After you get the Egg, head down to the shop to the east of the Gym. It's an Herb Shop. The things they sell are herbal
cures similar to those that you can buy at the Pokémon Mart. Don't buy too many of them, because if you keep feeding
your Pokémon bitter things, their love for you will wane. Here's what is offered:
Energypowder: 500
Energy Root: 800
Heal Powder: 450
Revival Herb: 2800
Be sure to talk to everyone here. You'll get some Charcoal for your trouble. Once you're done in the Herb Shop, step
outside and move East one door. Talk to the boy and he'll teach one of your Pokemon the move Mimic. Next, go west to
the Gym.
As you would expect in a town like Lavaridge, the Gym is full of Fire-Type Pokémon. If you have a good Water-Type
Pokémon, bring it along and you may never have to use another. If you don't, bring a good Ground or Rock-Type to turn
down the heat. The Gym itself is a series of water chutes which you must negotiate to get to the Leader. Trainers also pop
out of the watery holes, so stay on your toes.
Hiker Eli
Numel: Level 23
Kindler Jace
Slugma: Level 23
Kindler Axel
Numel: Level 23
Kindler Kegan
Slugma: Level 23
Battlegirl Danielle
Meditite: Level 23
Kindler Jeff
Slugma: Level 22
Slugma: Level 22
Most of the battle with Flannery is pretty easy... but then she reaches for Torkoal. If you don't have a strong Water-Type to
face her with, watch out. Torkoal's Overheat is a hardcore move that can drop nearly any Pokémon you send out. Its Body
Slam is no laughing matter, either. Be sure to have lots of Potions on hand and use them liberally. If in a pinch, use a Self-
Destruct move to end this fight.
When you do, you'll earn the Heat Badge and all of the
prestige that comes with it, including the fact that you'll be
able to control all Pokémon up to Level 50. You'll also have
the ability to use Strength outside of combat, which will allow
you to get a couple extra goodies on the Fiery Path, including
a Fire Stone and TM06 (Toxic). Next time you walk the path,
be sure to pick that stuff up. In addition to the Badge, you'll
also get the powerful TM50 (Overheat). Teach it to someone
you love.
Once you set foot outside of the Gym, your Rival will run up to
you and give you the Go-Goggles. Now you'll be able to
manage the sandstorm on Route 111.
Walkthrough: Badge #5
Route 112/ Fiery Path
The next victim on the list of opponents is your own father, who lives in Petalburg City. The quickest way to get there is to
head east, down the grassy ledges. Be sure to grab the Nugget on your way down. Then go up the rock steps and into the
cave, following the Fiery Path through to the second half of 112. Bend north and go onto Route 111.
Route 111
Use the Go-Goggles you just got to explore the vast desert.
Battle all of the trainers.
Camper Drew
Sandshrew: Level 23
Camper Beau
Baltoy: Level 21
Sandshrew: Level 21
Baltoy: Level 21
Camper Cliff
Baltoy: Level 22
Baltoy: Level 22
Sandshrew: Level 22
Picknicker Heidi
Sandshrew: Level 22
Baltoy: Level 22
West of the Mirage Tower, search the rocks for a Stardust. Then continue south for more battles.
Picknicker Becky
Sandshrew: Level 22
Marill: Level 22
Camper Brandon
Taillow: Level 22
Nuzleaf: Level 22
Picknicker Celia
Marill: Level 22
Lombre: Level 22
All the way at the southern tip of the desert is TM37 (Sandstorm). Grab it.
Head in to the Mirage Tower. On the second floor, you'll have to use your Mach Bike. Get going fast enough, and the
crumbling floors will break behind you. If you are moving too slow, you'll fall back down to the first floor. On the third floor,
you'll have to use Rock Smash to break your way through to the next ladder. On the last floor, smash the rock and climb
the stairs. You'll see two fossils, a Claw and a Root. Grab one of them (the other will sink with the tower) and keep it until
you can return to Slateport. Take it to the Devon Corp and the researcher will determine it is a Pokémon. The Root Fossil
turns into a Lileep, while the Claw Fossil is actually an Anorith.
On your way out, note the rock formation just to the north of the Sandstorm TM. Once you figure out the puzzle in the
Sealed Chamber, you can return here for a crack at the rare Pokémon Regirock. You're done in the desert. Head back out
to Route 111 and go north.
Route 115
The lower half of Route 115, which you're about to explore, is a straightforward shot to Rustboro City. However, once you
get Surf, head down to the beach and surf along the coast to get to the top half. Up there, you'll be able to get TM01
(Focus Punch), some Kelpsy Berries and some Iron (you'll need your Mach Bike for this).
For now, though, head down the eastern edge of the path. Use Rock Smash on the boulder, then scoot down the path to
grab a Great Ball and some Bluk Berries. After that, return to the path and start wrecking some trainers.
Collector Hector
Zangoose: Level 18
Seviper: Level 18
Makuhita: Level 18
On the lower western beach, you'll find a Super Potion. Once you get it, keep heading south to Rustboro City.
Rustboro City
Remember that Fossil you recently picked up in the desert? Take it to the Devon Corporation building's second floor. Talk
to the researcher in the bottom right corner and he'll change your Fossil into a Pokémon. It'll take a while to finish, though,
so stop by at the Pokémon Center and heal, then go back. When you get the Pokémon, leave the city to the south,
heading toward Route 104.
Petalburg City
You've been here before, but this time, you mean business. You'll have to take on your own father in the Gym here.
Organize your troops, heal and buy Items in preparation for the fight.
Gym Badge #5
Prize: Balance Badge
Gym Leader: Norman
Route 104
Exit Rustboro City to the west and go down to the beach. Teach a Pokémon the Surf move and get going to the south.
You're on Route 105!
Route 105
You were on Route 105 before, but only in a boat. Now you'll
get an opportunity to capture Pokémon, gather items and
battle trainers you zipped by before.
Swimmer Imani
Marill: Level 26
Swimmer Dominik
Tentacool: Level 26
Swimmer Luis
Carvanha: Level 26
Sandshrew: Level 25
Sandslash: Level 25
Once you beat Foster, Surf on the west side of this island. Beat this trainer:
Swimmer Beverly
Wingull: Level 25
Wailmer: Level 25
Swim around to the west side of the next island to find two trainers that will battle you simultaneously.
Once you pass Luis, Surf south, sticking to the western rocks.
Search the islands here to find an Iron. Then move south to
Route 106.
Route 106
Swimmer Kyla
Wailmer: Level 26
Swimmer Douglas
Tentacool: Level 24
Tentacool: Level 24
Dewford Town
Heal up, then head out. On the east side of Dewford Town is the dock where Briney awaits. But you don't need him now
that you have Surf. Head to the east, past Briney, then hop into the waves and cruise down Route 107.
Route 107
Route 107 is a long, straight waterway with few surprises and no Items. There are trainers here, though.
Swimmer Beth
Goldeen: Level 26
Triathlete Camron
Staryu: Level 26
Swimmer Darrin
Tentacool: Level 24
Tentacool: Level 24
Wingull: Level 24
Swimmer Tony
Carvanha: Level 26
Swimmer Denise
Wingull: Level 25
Goldeen: Level 25
This waterway is the same as the last, except for the large, abandoned ship midway. You'll have to battle through some
trainers to get to it, though.
Swimmer Missy
Goldeen: Level 26
Swimmer Matthew
Goldeen: Level 26
Swimmer Tara
Horsea: Level 25
Marill: Level 25
Swimmer Jerome
Tentacool: Level 26
Wingull: Level 26
Once you put down the trainers, head north to find the Abandoned Boat.
Abandoned Boat
The Abandoned Boat is stuffed with Items and even more
trainers. It is a little bit puzzling to find your way once aboard,
though. Watch out for holes in the floor, and pay attention to
where you've already been. When you first board, go up the
gangplank and into the door on the right.
There's a boy in this room, but he isn't a trainer. Head into the
busted door to the left. This will take you into a four square of
rooms. In the lower right corner are trainers.
Beauty Thalia
Wailmer: Level 25
Horsea: Level 25
Youngster Demetrius
Zigzagoon: Level 25
Electrike: Level 25
In the back right corner is an old man. He gives you nothing. In the back left room, there is Harbor Mail. Once you get it,
exit the room and go down the stairs in the back right corner.
Several cabins wait in this downstairs area. Before checking them out, have a quick battle with the trainer in the hall.
Sailor Duncan
Spheal: Level 26
Machoke: Level 26
Once he falls, explore the cabins to the south. In the middle one, you'll notice a patch of water. This will only come in
handy when you have the Dive skill, when you can return and collect Items from a group of six rooms. Get TM18 (Rain
Dance), the Water Stone and a Scanner here. Remember to come back!
The leftmost cabin in this row contains an Escape Rope. Grab it, then go back to the hall. Go straight across the hall and
search the two cabins here. In the right one, you'll locate a Dive Ball. The left one contains a clueless kid. Exit back to the
hall and go up the left staircase. When you arrive back upstairs, a trainer rushes up.
Tuber Charlie
Marill: Level 26
When you beat the kid, search the only cabin here to find a tag team of trainers.
Then head to the lower half of the room, pick up the Revive, and battle another duo of trainers.
When you're done here, exit to the south. On deck, head up the stairs and search inside the room to find the Storage Key.
Head back downstairs, then go downstairs again. On the far right of the bottom room, use the Storage Key on a locked
door to get the TM13 (Ice Beam). Once you have it, go back up to the deck via the right staircase and exit the boat.
Remember to come back when you have Dive, though.
Route 108
On the north side, hop out of the water to fight two trainers at once and pick up the Star Piece
One trainer remains on the route. After you beat him, continue east until you reach Route 109.
Swimmer Jerome
Tentacruel: Level 26
Route 109
When you get to Route 109, hop onto the closest island for two fights. One of the trainers is hiding behind the umbrella.
Fisherman Carter
Wailmer: Level 25
Tentacruel: Level 25
An island to the east contains a PP Up. Once you have it, Surf over to the west for another duo brawl.
When they go down, take on two swimmers, then a couple of small girls on the island to the east.
Swimmer Alice
Goldeen: Level 24
Wingull: Level 24
Goldeen: Level 24
Swimmer David
Tentacool: Level 25
Carvanha: Level 25
Tuber Austina
Marill: Level 26
Tuber Gwen
Marill: Level 26
When you've defeated everyone, step on the beach and head up to Slateport City.
Slateport City
Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team
Magma/Aqua, which is why you're really here).
You can get a discount on the Secret Store at the north end of
the open air market, as long as you have TM43 (Secret
Power). Here's what you can now buy:
Route 118
Route 118 leads to the water, where you'll have to surf in order to get to your next destination. But you'll have to battle
through some trainers to get there.
Youngster Deandre
Zigzagoon: Level 14
Aron: Level 14
Electrike: Level 14
Guitarist Dalton
Magnemite: Level 15
Magnemite: Level 15
Whismur: Level 15
Fisherman Wade
Tentacool: Level 16
Once you dismiss all of the trainers, Surf across to the opposite beach. When you get there, speak to the fisherman on the
east shore. Say "yes" to his question to get the Good Rod. Then go say hi to some old friends... Interviewers Gabby and
Ty.
Again, after the fight, they'll want to conduct an interview. Pick out a phrase you think is groovy, and watch for it the next
time you're around a TV. Then move east and take on the next trainer.
Fisherman Barny
Tentacool: Level 25
Carvanha: Level 25
Once he falls, move slightly north and you'll be greeted by Steven. He tells you to raise Pokémon of many different types.
When he leaves, cut the nearby tree to get to the Sitrus Berries to the north. Then move east and take on the trainers you
find there.
Make sure you grab the Hyper Potion to the east, then go back and take the northern path up to Route 119.
Route 119
Route 119 is a wide, grassy area that can only be traveled by foot. If your Pokémon are weak, you may want to think about
running back to Mauville City and filling up on supplies and healing your Pokémon before moving on. As you head north,
you'll find a trainer to the east, two to the west, and two in the middle.
Cross the bridge to the east and follow the path to another
trainer standing next to a patch of tall grass.
Kindler Dayton
Slugma: Level 25
Numel: Level 25
When you beat them, move north toward the bridge. A couple of Team Grunts are blocking the bridge, so head inside the
Weather Institute to clear things up.
Rival Battle #4
As always, the rival battle will depend on which Pokémon you
chose to begin the adventure. Here is a list of Pokémon your
rival will use, based on what you picked:
Treecko:
Pelipper: Level 29
Lombre: Level 29
Combusken: Level 31
Torchic:
Lombre: Level 29
Slugma: Level 29
Marshtomp: Level 31
Mudkip:
Slugma: Level 29
Grovyle: Level 31
Lombre/Pelipper: Level 29
The fight should be an easy one, as your Pokémon should be leveled up much higher than your rival's at this point. Just
keep types in mind, and don't be afraid to use those items. Your reward for winning (aside from moving on), is HM 02 (Fly).
To call this move handy is an understatement. Once you get the Feather Badge in Fortree City, you'll be able to use the
move out of battle to cruise around the map, provided you've already visited the town you want to travel to.
Route 119
Once you finish the rival battle, go down to the water to fish, or up the path towards Fortree City. More Ninja trainers await.
Guitarist Fabian
Manectric: Level 26
Once you've beaten the Ninja chumps, explore the little grove of Pomeg Berries, and pick them. Then head to the right,
into Fortree City.
Fortree City
This is the location of the sixth badge, the Feather Badge.
Before you go all willy-nilly into the Gym, though, take some
time to explore the city. It's full of treehouses, and contains the
standard buildings.
In the next building to the right, an old woman will check your
Pokémon for Hidden Power. She'll ask you to guess which
hand she holds a coin in. If you choose correctly all three
times (right, right, left), she'll give you TM 10 (Hidden Power).
The old woman has a TV in her room, too, so if you haven't
caught it already, you'll be able to see the piece Gabby and Ty
did about you. In front of the third house is the Gym. When
you try to go down the ladder, the path will be blocked. Move
back up for now.
One more house over, you'll run into a boy who sends his
Wingull away. He's writing a letter to someone in Mossdeep
City. Once you meet the girl whom he's writing to, return to
him and he'll give you a Mental Herb.
Shop
Continuing straight down, you'll discover a Shop on top of a tree. Where else? Anything you buy here will be sent
conveniently back to your PC. The right side sells chairs:
Buy whatever you need, then exit the shop, and make your way to the right, towards Route 120.
Route 120
Wild Pokémon: Marill, Barboach, Goldeen, Oddish, Surskit, Kecleon, Magikarp
In order to get down to the Pokémon Gym, you'll need to head down Route 120. Here, you'll meet the following trainers:
Gabby and Ty send out their pair simultaneously, so make sure your top two are who you want to battle with. After the
fight, there will be another interview, if you say "Yes." Why not? Pick a word to describe the battle, then go to the north and
cut the series of bushes. Use the item finder to pick up a Rare Candy. Then continue down the path.
Scorched Slab
Once you have it, Surf under the bridge and across this pond
to the cave, and enter. It's Scorched Slab. Inside, you'll find TM11 (Sunny Day). Store it away.
Route 119
Go back to where you last fought the ninjas hidden in the trees. A small path to the west is just south of one of them. Use
the Devon Scope to battle another Kecleon. If you haven't caught one yet, this is your chance!
Fortree City
Head back to town and heal your Pokémon, then head back to the Gym. The Kecleon that you detect at the base of the
stairs (using the Devon Scope) will bolt. Head into the gym.
Pokémon Gym #6
Prize: Feather Badge
Gym Leader: Winona
As you could have guessed with the Feather Badge at stake, this gym is all about Flying Pokémon. Her cronies all employ
at least one bird-type Pokémon. Therefore, bring an Electric, Rock or Ice Pokémon to combat her and her protectors. If you
have a level 30+ Pokémon with Aurora Beam (like Sealeo), that will help you carve your way easily through the gym. Here
is what each trainer is packin':
Birdkeeper Humberto
Skarmory: Level 30
Birdkeeper Jared
Doduo: Level 27
Skarmory: Level 27
Tropius: Level 27
Picnicker Ashley
Swablu: Level 27
Swablu: Level 27
Swablu: Level 27
Camper Flint
Swellow Level 29
Xatu: Level 29
Birdkeeper Edwardo
Doduo: Level 29
Pelipper: Level 29
Birdkeeper Darius
Tropius: Level 30
The real brat of this pack is Skarmory, whose Steel Wing attack can be brutal. Winona will also not hesitate to keep
feeding her Pokémon Hyper Potions to prolong the battle. Once you beat Winona, you'll get the Feather Badge, which
allows you to command Pokémon up to Level 70, even if received through trade. You'll also be able to Fly the friendly
skies and get around the map much faster. Winona will also present you with the TM40 (Aerial Ace). Teach it to a Flying
Pokémon for extra aerial power.
Walkthrough: Badge #7
Now that you can Fly...
Head back to Littleroot Town and visit your mother! She'd love to see you... and she'll give you the Amulet Coin, which
doubles the money in battle if the holder takes part. Give it to your beefiest Pokémon, and watch the money roll in.
Route 120
After you put down Winona, head back across the bridge where you recently saw Steven, and continue on. As you move
down, you'll encounter more trainers.
Birdkeeper Colin
Wingull: Level 28
Natu: Level 28
Cooltrainer Leonel
Manectric: Level 30
Cooltrainer Jennifer
Sableye: Level 30
Once you have defeated all the trainers here, pick up the Revive, then move all the way to the right and cut down the tree
here to gain access to an Aspear Berry Grove. Pick them, and plant more if you so desire, then go back to the path and
head south, through the high grass. Here, you'll run across another few trainers.
Once the battle concludes, search the grass to the left to find a Nugget. This can be sold for some nice dough the next
time you're in town. In the next area, leap off of the ledge to the right and cross the bridge right to left. Move down to find
the next trainer.
Bug Maniac Jeffrey is a pretty easy mark. When he asks you to fight again (check your Trainers' Eyes), take him up on it.
After you beat him five times, he'll yield the Silver Powder. Make sure you collect the Hyper Potion in the grass behind him
as well.
When you're done with him, head down to talk to the Rare Berry Girl. She'll give you a random, rare berry if you answer
her question "Yes." Be sure to grab some more berries from the grove to the left. There are even more Berries to be had
by climbing the nearby stairs. Think of all the Pokéblocks you can make! Once you've grabbed the berries, Surf across the
pond to the south and grab the Full Heal on the opposite shore. Then sail back across and head north. Another ninja will
be waiting.
Head through the tall grass and up the steps for another
battle.
Route 121
Wild Pokémon: Zigzagoon, Gloom, Wingull, Wailmer, Tentacool, Shuppet, Pelipper, Oddish, Magikarp, Kecleon, Duskull
This alleyway leads many places, but in order to traverse it, you'll have to battle a slew of trainers.
Beauty Jessica
Kecleon: Level 29
Seviper: Level 29
After defeating Beauty Jessica, search the grove of trees for Berries. Aspear, Persim, Rawst and Chesto Berries are on tap
in this little orchard. As you move further down the path, you'll see the conniving Team Aqua/Magma moving toward Mt.
Pyre. Leave them for right now. You've got more important things to do, i.e. catching scads of Pokémon. You'll note that
cutting a simple tree will lead you to a building. Go inside and talk to the man at the desk to start your adventure in the
Safari Zone.
Safari Zone
The idea behind the Safari Zone is to catch as many Pokémon as possible. You'll get 30 Safari Balls to play with, but you
have to use them all before you walk 500 steps, because then, the fun is over. The price is 500 as well. Cheap! The
beautiful part of it is, any time you have 500 bucks, you can play... so you should be able to catch all of the rare Pikachus
and Psyducks you want to.
A couple of notes are in order. The Safari Zone is unlike other Pokémon-catching situations. First off, you don't have to
battle any of the creatures that you meet. However, that almost makes catching them even harder. Instead of weakening
them by fighting, you have two options. Either you can creep closer and attempt to use the Pokéball then, or you can
lure/distract them with Pokéblocks. Make sure you have plenty of Pokéblocks before you set foot in the Zone. If you don't
have any handy, fly back to Slateport City and mix some up quick, then return.
Once you actually go out on the Safari field, there are a few things to keep in mind:
Getting closer to a Pokémon increases your shot of capturing it. Don't move in too close, though, or you could
frighten it away.
Talk to everyone you meet. They'll all be able to give you hints about catching Pokémon here. Make sure to stop
by the Rest House at the center of the map at least once.
Use the Pokéblock Feeders! Pokémon around the feeders are more likely to be caught because they're distracted
by checking out the goodies.
Specific Pokéblocks attract animals with natures similar to the Pokéblock's. An animal that is attracted in this way
is much easier to catch.
One way to save steps is to stand on a square in the tall grass and simply flick the D-Pad in a different direction.
Your character won't take a step, but you do have a chance of scaring up a new Pokémon.
Come back to the Safari Zone with each different bike--Mach and Acro. The Mach Bike will be able to quickly
reach higher areas on the left of the map, and the Acro Bike will get to the higher regions on the right. In fact, you'll
need to ride these bikes to get some of the goodies stashed at the north end of the map.
Make sure you explore watery areas. Surf on large areas to find even more rare Pokémon.
Before you leave the Safari Zone, there are some items you should definitely grab. Use the Mach Bike to go up the cliff to
the west, then work your way around to the northern pond. Cross it to find TM22 (Solarbeam). Conversely, ride the Acro
Bike over the rails on the east half of the map, then head north to find a Calcium up against the rocks in some tall grass. In
the lower right corner near the waterfall, you can pick up a Big Pearl. In the lower left corner, you'll find a Max Revive
across the pond there. Since you only get 500 steps, you can't grab all of these things on the same trip. But remember to
come back and snag them later!
Route 121
Once you're done in the Safari Zone, go explore Lilycove City quickly. It will be handy to have this location available to fly
to later, so you may as well see it now. Go down the steps south of the Safari Zone to get to Lilycove City. Before you get
there, you'll have to weave through a partially fenced-in path, and take on several trainers.
Gentleman Walter
Manectric: Level 29
Cooltrainer Cristin
Loudred: Level 29
Vigoroth: Level 29
Cooltrainer Marcel
Manectric: Level 29
Shiftry: Level 29
Pokéfan Vanessa
Pikachu: Level 30
Near Kate and Joy is a Zinc, next to the breeders is a Revive, and near Gentleman Walter is a Carbos. There are Nanab
Berries to be found on the south part of the path, near the water. Cut through to the north and use the Itemfinder to pick up
a Nugget. Once you have them, head to the right, into Lilycove City.
Lilycove City
Lilycove City is your one-stop shopping headquarters. Make sure you talk to everyone in town en route to the huge
department store, which is directly north of the Pokémon Center. Before you head up there, explore the rest of town. To
the right of the PC is a house full of Pokéfans. If you become famous by becoming the Champion, return here to see who
has become a fan of you!
Directly south of this building is the Cove Lily Motel. If you fill
up your Pokédex, return here and show the owner of the
motel. For now, though, follow the long path to the south that
edges the water. At the end of this path is a Max Repel. Once
you get it, head back to the main path and turn left. The first
building you'll see is the Contest Hall. Talk to the receptionist,
and you will be given a Pokeblock Case. There is a Berry
Blender here as well. For more information about contests,
visit the Contests section of this guide.
Rival Battle #5
This is the final Rival Battle you'll face in the game, and of course it's the toughest. Again, the Pokémon your Rival has
depends what you picked to begin the game. A decent array of Pokémon (Water, Flying, Ground, etc.) is helpful, but if you
have a strong Electric Pokémon, you're set. Here's how it breaks down:
Treecko
Tropius: Level 31
Pelipper: Level 32
Ludicolo: Level 32
Combusken: Level 34
Torchic
Tropius: Level 31
Ludicolo: Level 32
Slugma: Level 32
Marshtomp: Level 34
Mudkip
Tropius: Level 31
Slugma: Level 32
Pelipper: Level 32
Grovyle: Level 34
Master Ball
Max Revive
Exp. Share
PP Up
You can do the Lotto only once per day. When you're done
with the Lotto, go into the elevator. Here, you can select your floor and automatically go there.
The house to the right of the Dept. Store is home to the Move
Deleter, who can help any Pokémon you own unlearn a move.
Be careful what you choose to delete, though! To the left of
the Department Store, you'll find a Museum. If you talk to the
Curator at the rear, he'll take you to a Select Exhibit Hall. It's
where he eventually wishes to put modern works of Pokémon
art. Once you win the Master Rank Contest in town, painters
will want to paint your Pokémon. Bring the paintings they do
back to this spot... there's room for five!
We're done in Lilycove City for the time being, but will be back
shortly. Head back to the Safari Zone entrance.
Route 122
After you exit Lilycove City, cut down the tree to the left of the Safari Zone and move down the nearby steps. Go down to
the pier near the water. Go to the bottom edge of the dock and plop into the water, Surfing across to the peak known as
Mt. Pyre (this waterway is Route 122). Surf to the south side of the cave and enter.
Mt. Pyre
Pokémaniac Mark
Rhyhorn: Level 31
Hexmaniac Leah
Spoink: Level 31
Blackbelt Zanda
Hariyama: Level 31
Psychic Kayla
Wobuffet: Level 26
Natu: Level 26
Kadabra: Level 26
Breeder Gabrielle
Skitty: Level 26
Poochyena: Level 26
Zigzagoon: Level 26
Lotad: Level 26
Seedot: Level 26
Taillow: Level 26
Psychic William
Ralts: Level 26
Ralts: Level 26
Kirlia: Level 26
Search the left wall to get a Super Repel, then go up another floor. There is only one trainer on Floor #4.
When Tasha falls, note the Pokéball behind the low rock wall. You'll have to fall from above to retrieve it. But head up to
the fifth floor for now, where a new trainer awaits.
When the battle concludes, climb to the highest floor... the sixth.
Psychic Cedric
Wobuffet: Level 32
Once you smoke Valerie, grab the TM30 (Shadow Ball) on the top floor, then drop through the hole to drop to the fifth. On
this floor, the Pokéball contains Lax Incense. On this floor, drop through the lower of two holes. This will allow you to
secure the Sea Incense on the next floor down. Three more falls will put you on ground level. Once there, follow the path to
the left, exiting the cave monument.
Now the climb up the actual mountain itself begins. Climb the
mountain until you reach a grassy ledge with stairs leading
down to a rocky ledge. Here you'll find TM48 (Skill Swap).
Grab it and continue your ascent. Right when it starts to
become misty, grab a Pokéball containing Max Potion. On the
next level, search the leftmost path to find a hidden Ultra Ball.
Then keep climbing. Soon, you'll run into Team Aqua.
Team Grunt
Carvanha: Level 32
Team Grunt
Zubat: Level 32
Route 123
As you go down the path, you'll meet a girl who has a thing for Grass-Type Pokémon. If you have one in your party, she'll
give you TM19 (Giga Drain). If you don't have one in your party, make sure you return when you do. Grab the Berries from
the trees here as well: Pecha, Sitrus, and Rawst. To avoid the next patch of grass (if your Pokémon are weak), cut the tree
nearby and go through the path to the next area. Once there, you can cut another tree to the north, and follow the path to
some more Leppa Berries. Then, hop off the ledge to the left to collect an Elixir. Trainers along this path include:
Collector Ed
Zangoose: Level 30
Seviper: Level 30
Cooltrainer Wendy
Mawile: Level 29
Roselia: Level 29
Pelipper: Level 29
Cooltrainer Braxton
Swellow: Level 28
Shiftry: Level 28
Trapinch: Level 28
Wailmer: Level 28
Magneton: Level 28
Psychic Jacki
Kadabra: Level 30
Lunatone: Level 30
Guitarist Fernando
Electrike: Level 30
Loudred: Level 30
Expert Fredrick
Makuhita: Level 30
Machoke: Level 30
As you move to the left, on the low path, collect the Ultra Ball near the fence. If taking the high path, be sure to grab the
Calcium. Either way you go, you'll end up at the Berry Master's House. Near the house is Aroma Lady Violet and some
other trainers.
Once you take down Aroma Lady Violet, pillage the nearby Berry Orchard for all kinds of varieties of Berries, including
Qualot, Grepa, and Pomeg. Once you've looted his fields, go inside and talk to the Berry Master and his wife. The old man
will randomly give you two Berries as well. Come back every day to get a new two. Talk to the Berry Master's wife. She will
ask you if you've heard any good sayings lately. Concoct a phrase and she will give you a Berry. If you've done anything
remarkable that's added words to your vocabulary, like finding a rare Pokémon, or becoming the Champion, use phrases
with rare words in them to score ultra-rare Berries. Once you're done, go back to the Jagged Pass. You'll need the Acro
Bike to go up the Jagged Pass, so if you don't have it, stop by Mauville City, then Fly to Lavaridge City and go north to the
Jagged Pass.
Jagged Pass
Go north out of Lavaridge City to get back to the Jagged Pass. Climb the mountain until a new cave opens up. Head inside
to find the Team Magma Hideout. You can re-battle these trainers along the way.
Picnicker Diana
Shroomish: Level 25
Gloom: Level 25
Swablu: Level 25
Camper Ethan
Zigzagoon: Level 26
Taillow: Level 26
Magma Hideout
Use Strength to push the boulders aside at the beginning. Continue around for a trainer fight.
Go down two staircases past the grunts and enter the passage to the north. In the next room, go all the way to the right,
then up the stairs and through the hole to the next room. Follow that path around to pick up a Rare Candy and battle a
trainer.
Go back to the previous room. Go up each of the other two staircases to find grunts,a Max Elixir, and a Full Restore.
Team Magma Grunt
Zubat: Level 29
When the room is clear, go south through the room you came from, then go down the stairs and head south again. Follow
the path in the next room and you'll find a grunt at the first staircase.
After pummeling the grunt, follow the path to the east and go north through the doorway. In this room, pick up the PP Max
on the left side and battle the grunt on the upper right.
Go back down to the previous room and continue down the path to another grunt.
Pick up the Nugget on the way to the next room. Once you're there, fight your way through a series of battles.
After beating up on Tabitha, pick up the Max Revive in the corner, then continue down the path to watch Maxie revive the
Groudon, only to watch it fly away. Get ready for another battle with Maxie.
Maxie has some high level Pokemon. If you aren't ready for the battle, level up your team a bit and come back. A high level
Water Pokemon will do well against these opponents. Bring several strong Pokemon to the battle so that if one becomes
confused, you can switch it out without missing a beat. After beating Maxie, follow the path back outside and Fly to
Lilycove City.
Lilycove City
Once in town, head back to the random Berry guy to the east of the Dept. Store. Leap down the ledges here to talk to a
pair of clueless Grunts who reveal the location of their secret hideout. Then go to the nearby house and get the TM44
(Rest) from the sleepy fellow indoors. After this, head down to the beach and use Surf to get up to the northern cave that's
serving as a Hideout. The Grunts there tell you their boss went off to steal a sub. It's time to get over to Slateport, so use
Fly and get there!
Slateport City
Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team
Magma/Aqua, which is why you're really here).
You can get a discount on the Secret Store at the north end of the open air market, as long as you have TM43 (Secret
Power). You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to return
here for some good bargains.
To follow the Team you're after, go talk to Capt. Stern. He's in the midst of being interviewed, but just barge right in and
talk. While you're chatting with him, a Magma/Aqua member will show up and deliver a message that the submarine is
about to be stolen. Follow the sound to the harbor, where you'll find Archie/Maxie. When you show up, they'll leave,
scooting back to their Hideout. You know what to do... Fly back to Lilycove and return to their Hideout.
After the first Grunt is put down, move to the stairs, and go up.
Team Grunt
Poochyena: Level 33
In the next room, there will be two warp spots. Step on the
right one first, and go into the room to grab the Max Elixir,
then warp back. In the first room, step on the leftpad. This will zap you into the area to the south. In the next room, you'll
have to battle several grunts before moving on.
In the ensuing room, move right to the next warp spot. The
next room is a grid of warp spots. Go to the far right one in the
first row, the middle one in the second row, the leftone in the
third row and the far left one in the bottom row. This will take
you to a room that's seemingly full of Balls. Watch out for
slumbering Electrodes who are laying in wait for you!There is
a Nugget here as well as a Master Ball. Once you grab them,
warp back.
Go through the room full of warp holes back to the last one
you battled trainers in. Here, go all the way to the right and
through the other warp hole, then through the stairs. Battle the
trainers in this room.
After taking down the grunt, use the warp panel on the left. Pick up the Nest Ball and then warp back. Take the other warp
panel on the right. Go through the stairs and battle the grunt on the other side, then continue through to the next room.
This room will have two grunts for you to battle. Once you've beaten it, take the warp panel.
As the fight concludes, the submarine pulls away. Now you'll have to search the seas beyond Lilycove to follow. To get out
of the fortress, head to the warp spot to the southeast. Once outside, turn to the east to find Route 124.
Route 124
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
The surface of Route 124 is only half of the story. Once you earn the Dive HM, you'll get to return and fully explore the
area beneath the waves. Until you get Dive, you can't get many of the goodies here. You'll encounter a few swimming
trainers, though.
Swimmer Grace
Marill: Level 34
Swimmer Declan
Gyrados: Level 34
Swimmer Spencer
Tentacool: Level 33
Wingull: Level 33
Swimmer Roland
Carvahna: Level 34
Triathlete Isabella
Staryu: Level 34
Swimmer Jenny
Wailmer: Level 34
Swimmer Chad
Tentacool: Level 33
Wailmer: Level 33
As you move farther east, you'll hit an island. There, you'll meet the Diving Treasure Hunter. He wants to find the pieces of
ancient tools, called Shards. Again, this is a quest for you once you've scored Dive. Head back here after Mossdeep Gym
for some sweet rewards. He'll trade you a Water, Leaf, Fire, or Thunder Stone depending upon which color shard you bring
him. For now, though, just keep moving east until you hit the shore. Go south along the shore until you see stairs to take
you up to Mossdeep City.
Mossdeep City
Mossdeep City is where you'll (finally) find the Gym that will
give you your seventh Badge. Talk to the guy as you
approach the beach and he will teach you Dynamic Punch.
After that, let's just take a look around town. As you go up the
stairs, head north and go into the building to the left of the
Pokémon Center. Here, a little boy will tell you he found the
Secret Base you made. What a talent.
The house directly behind this one is Steven's. He'll give you
the Dive HM08 after you beat Team Magma in the Space
Center. If you head one house to the right, the guy there will
tell you one of your Pokémon's favorite Pokéblock color.
Useful info, indeed. Near these two houses is a little boy who
will give you King's Rock. Give it to a Pokémon who you want
to evolve. This held item may also cause Pokéopponents to
flinch. The Gym is to the east, but wait to go there for now.
Instead, head south to the Pokémon Mart.
Poké Mart
The following items are for sale at Mossdeep's market:
South of the Mart is another house, and a path leading to the east. Go inside the house if you have a GBA Wireless
Adapter and you can link up with a friend to play some minigames. If not, follow the path until you see stairs to the south.
Follow them down to grab a Net Ball, then return to the main path and keep heading east. The next set of stairs leads up to
a house. Inside, you'll find the little girl who is corresponding with the fellow from Fortree who you encountered earlier.
Remember, if you return to that chap he'll give you Mental Herb, so do it the next time you're in his town.
Exit the girl's house and move around to the west, then the north. There, you'll find another cottage. Talk to the boy inside
to get the Super Rod for fishing. You can catch Pokémon that live all the way down to the ocean floor with it. When you're
done here, go back toward the girl's house and climb the stairs near her house. Go inside the Space Center and talk to the
old man to get the Sun Stone, which will allow you to evolve certain Fire-type Pokémon. Once you finish at the Space
Center, go back to the Gym. Time for a fight!
Pokémon Gym #7
Prize: Mind Badge
Gym Leaders: Tate and Liza
There are tons of Psychic-Type Pokémon awaiting you in this labyrinthine Gym. Leave your Fighting and Poison Types
behind. You'll want to bring a balanced crew with you, and be sure to have a duo of absolute shockers for the final battle,
as it is a simultaneous affair. Either that, or just have one super-leveled up champion Pokémon who can take anything.
Here's how the fights break down:
Approach the Trainer on the right first and battle him. Then,
step on the square in the middle to rotate the other trainer
around.
Psychic Preston
Kirlia: Level 36
Psychic Maura
Kadabra: Level 36
When you finish the battle, go through the warp panel to the
north. Again, fight the trainer, step on the square, and then
fight the other.
Psychic Samantha
Xatu: Level 36
Psychic Blake
Girafarig: Level 36
The pannel on the right will take you to a room with more squares to rotate the trainers. Battle the trainers individually if
you can.
Gentleman Clifford
Girafarig: Level 36
Psychic Macey
Natu: Level 36
After this, continue down the path and hit the square twice so that the statues in the next room rotate and you'll have a
clear path. Then, return to the previous room by going out of the north panel, and take the path just to your left. Rotate the
squares so that you can battle the trainers individually.
Psychic Virgil
Ralts: Level 36
Gentleman Nate
Spoink: Level 36
Psychic Hannah
Kirlia: Level 36
Hit the red square until a path clears to the warp panel at the top of the room. Go through the next room to the Gym
Leader.
If you need healing, do it before the fight commences. Have plenty of Potions handy in case this affair drags out. Tate and
Liza will use plenty of Hyper Potions, so you'll have to deal massive damage to win the fight. If you have a Water-Type
Pokémon, use it. Both of the Level 42 creatures are vulnerable to it. If you have an attack that hits both at once, like Muddy
Water or Surf, use that to make the fight a short one. When you triumph, you'll gain the Mind Badge, and earn the ability to
use Dive outside of combat. In addition, they'll throw in TM04 (Calm Mind).
Walkthrough: Badge #8
After getting Badge #7
After you defeat Tate and Liza, stop by the Pokemon Center to rest up your team. Then, head over to the Space Center.
You'll see Team Magma running there as your approach. Battle the grunts on the first floor.
Go talk to Steven in the lower left corner. You'll find out why Team Magma wants the Rocket Fuel. Time to team up with
Steven to prevent them from blowing up the volcano. Select three Pokemon (Water Type, if possible) and join forces.
After leading Team Magma down the path of righteousness, go to Steven's house to get HM08 (Dive).
Route 125
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
The whole purpose for Route 125 is to allow you to get up to Shoal Cave. However, there are some good trainer fights
here as well. Make sure to explore the seas to the northeast to find everyone.
Swimmer Tanya
Luvdisc: Level 34
Swimmer Sharon
Seaking: Level 34
Swimmer Nolen
Tentacruel: Level 34
Swimmer Cody
Staryu: Level 34
Wingull: Level 34
Sailor Ernest
Wingull: Level 33
Machoke: Level 33
Swimmer Stan
Horsea: Level 34
Expert Auran
Manectric: Level 33
Machamp: Level 33
Birdkeeper Presley
Tropius: Level 33
Xatu: Level 33
Shoal Cave
The entrance to the cave is right behind Sr. and Jr. Kim and
Iris. When you first enter the cave, you'll meet an old man who
wants you to bring him Shoal Salts and Shoal Shells. Bring
him four of each, and he'll make you a Shell Bell. Depending
on what time of the day it is, the cave may be flooded or bone
dry, because of the tide. Therefore, different areas and items
will be available during the wet and dry times.
When it's dry, you will not be able to reach high ledges.
However, you will be able to go down ladders in the floor that
let you dig deep into the bowels of the cavern. Search the
nether regions to find Ice Heal, and the Shoal Salt you'll need
for the old man (the Shoal Shells can be gotten when the tide
is high). You'll also run into a man who gives you Focus Band,
which helps prevent fainting. To the east of the Focus Band
chap, you'll encounter a boulder. Use Strength to move it
aside, and continue down the ladder.
The next cave is completely covered in ice. The problem is, the second you set foot on the ice, you go shooting across.
Therefore, you have to use rocks and other debris to stop
yourself in order to negotiate your way across each area.
Route 127
Route 127 is a super-wide seaway with lots of trainers bobbing about. When you first enter it, stick to the west side of the
passage and search the reef area (the light blue region) to find a Zinc. Directly south from here are two trainers guarding a
Rare Candy.
Cooltrainer Athena
Manectric: Level 32
Linoone: Level 32
Just a short distance southwest of this fight is the entrance to Route 126, so keep that in mind. For now, however, finish
searching the remainder of 127. Head across the water to the east and loop under the long, vertical island here to find a
large, horizontal island with plenty of shoreline. On the north, east and south reefs, you'll discover trainers. Remember,
anywhere you see a dark place while Surfing can be explored with Dive. See what's on that ocean floor!
Fisherman Roger
Magikarp: Level 15
Magikarp: Level 25
Gyrados: Level 35
Fisherman Jonah
Wailmer: Level 30
Tentacool: Level 31
Sharpedo: Level 32
Fisherman Henry
Tentacruel: Level 34
Carvahna: Level 31
When you are done here, head south until you reach another sandy island bunch. En route, you'll discover one trainer, and
another will await you on the beach.
Triathlete Camden
Staryu: Level 33
Staryu: Level 33
Triathlete Donny
Staryu: Level 33
Staryu: Level 33
Wingull: Level 26
Staryu: Level 34
Route 128
Route 128 is another wide passage of water. There are two small islands on either side of the dark stripe of water that
leads south. On each of them is a trainer.
Cooltrainer Ruben
Shiftry: Level 34
Nosepass: Level 34
Cooltrainer Alexa
Gloom: Level 34
Azumarill: Level 34
South of Alexa, you'll find another trainer. Beat her and continue east until you find an island with another trainer.
Triathlete Isaiah
Staryu: Level 35
In between the islands to the east are three more trainers trainers.
Fisherman Wayne
Tentacool: Level 31
Tentacool: Level 31
Wailmer: Level 36
Triathlete Katelyn
Staryu: Level 35
Swimmer Harrison
Tentacruel: Level 35
Swimmer Carlee
Seaking: Level 35
When you have defeated the trainers, dive in the deep water near Isaiah. You've discovered a secret passage! Go inside
the cave, and you'll find the stolen submarine. The Team went ashore here, so you should, too. Dive again to go to the
surface and give chase.
Seafloor Cavern
Seafloor Cavern is a subterranean cave deep beneath the waves. Go into the cave entrance to get things started. The
cavern is somewhat maze-like, and constantly requires the use of Rock Smash and Strength. Keep the Pokémon who
know those skills handy! As you wind through the passages... you guessed it. You get to take on a Grunt!
After you beat the first one, go through the cave door behind him. Move boulders and smash rocks in the next room to get
to the upper left exit and go through. You'll arrive in a watery room full of very strong currents. The goal is to reach the
upper left exit using the currents. The next room has two grunts waiting to attack you.
Once Shelley falls, go past her and into another boulder puzzle [Link] the next misty cave, you'll discover TM26
(Earthquake). Then make your way all the way south to see what the dastardly Archie is up to now. You'll have to battle
him, now.
When the fight concludes, the Orb begins to shine, and the ancient statue disappears. Outside, the weather is going crazy.
Looks like the Team did it this time! Luckily, they are kind enough to transport you back outside. When they do, Steven
swoops in and asks what's going on. Steven tells you that the source of the problem is above Sootopolis. Time to head
over there. Remember where Route 126 is (west of 127)? Head over there now.
Note: You may want to Fly back to Mossdeep City and heal your Pokémon or stock up on Potions and the like before
heading over there.
Route 126
Swimmer Nikki
Marill: Level 33
Spheal: Level 33
Swimmer Dean
Carvanha: Level 31
Carvanha: Level 31
Wingull: Level 31
Triathlete Isabel
Staryu: Level 34
Swimmer Leonardo
Carvanha: Level 34
Swimmer Sienna
Luvdisc: Level 33
Luvdisc: Level 33
Triathlete Pablo
Staryu: Level 33
Staryu: Level 33
Swimmer Barry
Gyrados: Level 34
The last trainer, you'll have to dive on the west side of the island, swim north and take the left fork. Once you are there,
pick up the Heart Scale, then resurface and follow the path around to find this lady.
Swimmer Brenda
Goldeen: Level 34
After you down the trainers, look for the ring of dark water encircling the volcano. Swim to the southern part of the ring and
dive to find the entrance to Sootopolis City. Enter and then surface to see it in all its glory.
Sootopolis City
The Gym sits on an island in the center of a body of water as you surface. But you can't get in. You can get to the Mart if
you like.
Pokémon Mart
Here's what's for sale at the Mart:
Instead of going to the gym, head to the left and look for Steven. He'll bring you to the Cave of Origin.
Cave of Origin
Inside the cave, you may want to use Repels to get the job done faster. In the first area, make your way to the down
ladder. Repeat this in the next room The cave below is quite misty. In the misty area, it's the same idea. On the south end
of the room, you'll meet Wallace who will tell you about Rayquaza. Tell him Rayquaza might be in the Sky Pillar. He'll take
off and ask you to follow. Before you leave, you might want to stop by the Pokemon Center or Mart.
Route 129
Most of the time, Route 129 does not hold any surprises. There are a few swimming trainers, though
Triathlete Allison
Wingull: Level 27
Staryu: Level 33
Swimmer Reed
Sharpedo: Level 33
Spheal: Level 33
Swimmer Tisha
Chinchou: Level 34
Swimmer Clarence
Sharpedo: Level 34
Triathlete Chase
Wingull: Level 26
Staryu: Level 34
Route 130 is similar to Route 129. It's just a large stretch of water with some trainers bobbing in it. The difference between
this and normal water routes is that sometimes you'll find a large island at its center. This place is called Mirage Island, and
it's home to some roaming Wynauts, in addition to the rare Liechi Berry. If you score some Berries, be sure to plant them
all over Hoenn... in areas more accessible than this peek-a-boo archipelago. Mirage Island rarely shows up, so take
advantage of it if it does appear by capturing the rare Pokemon there. Of course, there are trainers on this stretch as well.
Swimmer Kate
Goldeen: Level 33
Spheal: Level 33
Swimmer Rodney
Tentacruel: Level 33
Wailmer: Level 33
Swimmer Rodney
Gyrados: Level 34
Route 131
Route 131 leads up the ocean town of Pacifidlog. Again, there are water-based trainers afloat here.
Triathlete Talia
Staryu: Level 34
Swimmer Kevin
Spheal: Level 34
Swimmer Richard
Pelipper: Level 34
Swimmer Kara
Seaking: Level 34
Swimmer Herman
Wingull: Level 33
Tentacruel: Level 33
Swimmer Susie
Luvdisc: Level 34
Pacifidlog Town
Pacifidlog Town is an oasis of sorts in this long, long series of
waterways. Stop at the Pokémon Center to recharge your
team, then visit the houses to grab some knowledge and
goodies. The man in the southeast cabin is looking for Mirage
Island. If he says he sees it, head east again and explore the
island.
In the middle house, a girl asks you to trade a Bagon for her
Horsea. Bagon are pretty rare, but so are Horsea. Your call.
When you finish there, move to the house on the southwest
corner of town. Make sure you have your best Pokémon in the
first position, then talk to the man here. If he thinks your
relationship with your first Pokémon is good, he'll give you
TM27 (Return). If it doesn't, he'll give you TM21 (Frustration).
You'll actually want them both. Talk to him again, and he'll tell
you to return in a number of days to get a new TM. Mark it on
your calendar! When you're done here, plop in the water to the east. Time to Surf to the Sky Pillar.
Sky Pillar
Go east out of the town until you see a passage north. Follow that back to the west and you'll find the Sky Pillar. Go
through the first cave and Wallace will come talk to you and let you know that he has opened the door. Make your way up
the tower. On the fourth floor, drop through the floor to access the unreachable staircase on the third floor. Continue up
from there. When you get to the Rayquaza, it will awaken and fly off! To catch Rayquaza, you'll have to come back after
becoming the League Champion. Fly back to Sootopolis to see what is going on.\
Sootopolis City
Go to the gym and talk to the Team Magma and Aqua leaders. Wallace will give you the HM 07 (Waterfall) and tell you to
go fight the Gym Leader.
Pokémon Gym #8
Prize: Rain Badge
Gym Leader: Juan
This gym is stocked with Water-Type Pokémon, so obviously the best cats to bring to play would be Grass and Electric
types. But if you have a hefty, leveled-up Pokémon who outstrips the Gym trainers by many levels, it can be a powerful
force even if it's slightly off-type.
The area in the Gym is coated by a thin sheet of ice, and you can't step on the same square twice. In order to get up the
next staircase, you'll have to touch each square on the floor once without touching any of them twice. Then, a staircase will
appear. You can skip battles by strategically making your way across the floor. If you don't, you'll fall through and have to
face everyone. Here are how the battles play out:
First Level:
Beauty Connie
Goldeen: Level 40
Lass Andrea
Luvdisc: Level 40
Second Level:
Pokefan Annika
Feebas: Level 39
Feebas: Level 39
Lady Daphne
Luvdisc: Level 39
Luvdisc: Level 39
Third Level:
Beauty Tiffany:
Carvahna: Level 39
Sharpedo: Level 39
Beauty Olivia
Clamperl: Level 35
Corphish: Level 37
Lombre: Level 39
Beauty Bridget
Azumarill: Level 40
Lass Crissy
Goldeen: Level 39
Wailmer: Level 39
Lady Briana
Seaking: Level 40
Pokefan Bethany
Azurill: Level 35
Marill: Level 37
Azumarill: Level 39
Fourth Level:
It turns out Wallace isn't the Gym Leader after all. In Emerald,
you have to fight Wallace's teacher - Juan. A powerful Electric
or Grass-type Pokémon will destroy what Juan has to offer. In
fact, almost any Pokémon at level 55 or up will do serious
damage to Juan's crew. As long as you aren't sending out
Ground or Rock types to get chewed up by the array of Water
Pulses, you should be fine. Drop a souped-up Pikachu on the
party and watch them fall.
Once you are victorious, you will be given the Rain Badge and
TM03 (Water Pulse). Now you'll be able to train all levels of
Pokémon, and you'll be able to use Waterfall outside of
combat. Now that you have all of the badges, it is time to
make your way to Ever Grande, to participate in the Pokémon
League.
Now that everything is back to normal, people are actually out
and about on the streets. Return back down to the lake in front
of the gym. From here, swim to the grassy spot to the right.
Just up the stairs here is the Pokémon Center. Move up the
stairs to the right. Enter the house here and a girl with give
you her Wailmer Doll.
When you're done with them, swim past the Gym to the
grassy shore to the west. There, you'll discover a girl who will
give you a random rare Berry. Grab it, then head up the stairs
nearby and go all the way to the top of the city on the left side to find a house. Go inside to find a black belt who will give
you TM31(Brick Break). It allows a Pokémon to cut through defensive moves.
Walkthrough: Pokémon League Championship
Note: If you want, you can go take on the Elite Four right now. Just skip down to the section about Ever Grande City.
However, the Sealed Chamber quest will result in some great rare Pokémon that may help you in your final hour. If you
want to explore more, Fly to Pacifidlog Town and leave to the west.
Route 132
If you're getting sick of random sea encounters, don't be shy about using Repels. Plenty of experience awaits battling
trainers. There are several of them here as well.
In the following three Routes, you'll also have to battle hard currents. They will drag you around and prevent you from
getting exactly where you want to go. You'll probably have to ride the currents several times to battle all of the trainers...
like the one on the crescent-shaped island at the center of this route (Hint: approach from the bottom of Route 131):
Fisherman Ronald
Magikarp: Level 19
Gyrados: Level 21
Gyrados: Level 23
Gyrados: Level 26
Gyrados: Level 30
Gyrados: Level 35
Walk around the crescent and Swim again to another reef. Battle the four trainers there and pick up the Protein.
Expert Maykala
Roselia: Level 33
Medicham: Level 33
Cooltrainer Jonathan
Kecleon: Level 33
Loudred: Level 33
Cooltrainer Darcy
Pelipper: Level 33
Camerupt: Level 33
Expert Paxton
Swellow: Level 33
Breloom: Level 33
Hop on one of the currents on the northeast side of this reef. The lower one will take you to a trainer. Come back by flying
back to Pacifidlog Town and taking the northern route if you want to get the other.
Blackbelt Kiyo
Hariyama: Level 34
You can also battle a couple of trainers by taking the northern route. Ultimately though, you'll want to get to the reef with
four trainers, and leave from the southwest corner.
Route 133
Route 133 is also riddled with strange currents. There is a Big Pearl guarded by two trainers on the reef on the eastern
edge of the route, and a trainer on an island at the center. In the southeast corner, you'll find a duo looking to fight. And
along a reef in the northeast, you'll find a Star Piece, a trainer in the water, and another on the south face of the reef.
Swimmer Franklin
Sealeo: Level 34
Swimmer Debra
Seaking: Level 34
Cooltrainer Warren
Graveller: Level 33
Ludicolo: Level 33
Expert Conor
Chinchou: Level 33
Hariyama: Level 33
Expert Mollie
Whiscash: Level 33
Meditite: Level 33
Cooltrainer Warren
Graveller: Level 33
Ludicolo: Level 33
Birdkeeper Beck
Tropius: Level 34
Route 134
If you can, you'll want to approach Route 134 from the south.
That way, you'll land on the little square of reef on the far east
side of the Route. From here, Surf from the spot indicated in
the picture to pass over deep water. As you see yourself over
the dark blue, press A to Dive down into the Sealed Chamber.
It's worth the trouble, guaranteed. Check out the section
below for a description of the Chamber.
Explore the rest of Route 134. There are three trainers on the
central reef/island guarding a Carbos, two swimming to the
north, two on a small central reef, and another two on a reef to
the west.
Swimmer Laurel
Luvdisc: Level 33
Luvdisc: Level 33
Swimmer Jack
Gyrados: Level 34
Blackbelt Hitoshi
Machop: Level 32
Machoke: Level 32
Sailor Kelvin
Machoke: Level 33
Spheal: Level 33
Sealed Chamber
Once you arrive below, head into the cave to get inside the
Sealed Chamber. Swim to the far end of the undersea tunnel.
Here you'll find a message in code (well, really Braille). The
mystery of the carvings lies in the next room, but we thought
we'd give you a headstart, if you want. Highlight the white text
below to see what the message states.
If you figured out the code, you'll find yourself in a cave. In this
place, you'll find a series of carvings in the stone. It presents
the entire code alphabet, plus symbols. The top two rows are
ABC, DEF, the next row is GHI, JKL, etc. The two small slabs
to the right are period and comma.
Once you understand what you're looking at, take a shot at the north message. If you don't understand, highlight the white
text below to see the answer:
In the next chamber, you'll have to translate a series of messages. Once you do, you'll be given clues how to unlock three
previously unavailable locations: Ancient Tomb, Desert Ruins and Island Cave. If you want to cheat, here's what the
messages say (Highlight the text below).
In order to get the message to work, collect the indicated Pokémon and put them in their respective positions. Once you
do, head to the locations--Ancient Tomb, Desert Ruins and Island Cave, and collect your rare Pokémon.
Route 128
Once your watery travels are over, it's time to go win the Pokémon League Championship. Go back to Route 128 and
head east to go to Ever Grande City.
Victory Road will help juice up your Pokémon for the battles
you'll face against the league. Not only is it rather labyrinthine,
but it also contains some tough trainer battles, and some
tough roaming Pokémon.
To start, loop around north, then west, then south to get to the
steps that lead up to the ladder. Follow the ladder to the east,
then go down the steps and continue down the path to find the
first trainer:
Cooltrainer Albert
Magnetron: Level 43
Muk: Level 43
When you finish with Albert, move up the path to the north,
then scale the ladder beyond, and cross the pair of bridges to the east. Go down the stairs at the other side to snag the
Max Elixir. Then hop down to the path and go west, climbing the other stairs to the next level. Wally will come battle you
Trainer Wally
Altaria: Level 44
Roselia: Level 44
Delicatty: Level 43
Magneton: Level 41
Gardevoir: Level 45
The Alataria and Gardevoir can give you problems, but if you're going to take on the Elite Four, you should have at least
one very leveled-up Pokémon in your ranks. Battle Types, and when you need to bring out the heavy-hitter, call on your
superstar.
Cooltrainer Hope
Roselia: Level 45
Go down the ladder behind the trainer. Use Flash to illuminate this lower floor. You'll have to push some boulders aside to
make it through the next part of the cave. Once you do, take the high path. Smash the rocks, then push the boulders aside
(bottom one, south and top one, north) and follow the path as it curls around and heads south. Soon, you'll encounter this
trainer:
Cooltrainer Shannon
Claydol: Level 45
When she goes down, continue down the path and climb the ladder, then follow the eastern bridge across to an up ladder.
Go up and grab the PP Up, then return back downstairs. Leap off the ledge to the left. Then head north to meet this trainer:
Cooltrainer Samuel
Swellow: Level 42
Mawile: Level 42
Kadabra: Level 42
Continue north to get a Full Restore. Then go all the way back south, and hang a left to go down the ladder. On the bottom
floor, head north to face this trainer:
Cooltrainer Julie
Sandslash: Level 42
Tropius: Level 42
Ninetales: Level 42
When you beat Julie, go north, Surf through the water and climb the stairs to the north, then follow the path east, then
south to find a trainer.
Cooltrainer Owen
Kecleon: Level 42
Wailord: Level 42
Gravelerb: Level 42
Cooltrainer Vito
Dodrio: Level 42
Electrode: Level 42
Kadabra: Level 42
Shiftry: Level 42
After he loses, Vito says something about his family. He's the
last Winstrate! The one hinted at by that powerful family...
Once you put him down, grab the Full Heal nearby. Then get
back in the water and head to the west, then south down the waterfall. Go up the ladder in the lower area...or
If you want to face the final three trainers on this floor, at the top of the waterfall, go west. Loop around to find these
trainers.
Cooltrainer Dianne
Claydol: Level 43
Lanturn: Level 43
Cooltrainer Felix
Medicham: Level 43
Claydol: Level 43
Cooltrainer Caroline
Skarmory: Level 43
Sableye: Level 43
Once up top, you'll immediately face two trainers and will find one more to the west.
Cooltrainer Mitchell
Lunatone: Level 43
Solrock: Level 43
Cooltrainer Halle
Sableye: Level 43
Absol: Level 43
Cooltrainer Michelle
Torkoal: Level 42
Ludicolo: Level 42
Medicham: Level 42
Go back, then follow the path all the way south and then east. Here, you'll find a pile of rocks. Smash the rocks, push the
left boulder down, then smash the second rock and scurry through. This will give you access to the up ladder beyond. Go
up and follow the path across the bridge east, then go down the stairs and follow the path to the next trainers. Notice that
some are hiding under the bridge.
Cooltrainer Edgar
Cacturne: Level 43
Pelipper: Level 43
Cooltrainer Quincy
Slaking: Level 43
Dusclops: Level 43
Cooltrainer Katelyn
Gardevoir: Level 43
Slaking: Level 43
Once you beat trainers, keep moving north and head out of Victory Road. If you come back to this end section after
winning the Championship, you can rematch Wally (in the spot he was located for Ruby and Sapphire).
Finally, organize your team. Read ahead to see what each of the Elite Four is filling their team with, and plan accordingly. If
you have any, remember to bring Leppa Berries or Elixirs to help restore PP. This is a long series of battles and you don't
want to be out of moves by the end. Good luck!
Elite Four: Sidney
If you have a really beefed-up Fighting or Bug Type, you'll
want to bring it along, as it will do well against all of the Dark
Types Sidney packs. But if you didn't level up a Fighting Type,
a good, strong mixed-bag team will work. If you've been
leveling up a Mudkip all along, it will be one powerful
Swampert by this battle, which will come in handy. Blaziken is
a fine choice as well. Make sure you're paying attention to
everything's dual type, so you aren't surprised by a strength in
the midst of battle.
Mightyena: Level 46
Dark Type
Sand Attack: Ground
Crunch: Dark
Sand Attack: Ground
Roar: Normal
Crawdaunt: Level 48
Water/Dark Type
Surf: Water
Strength: Normal
Swords Dance: Normal
Facade: Normal
Cacturne: Level 46
Grass/Dark Type
Cotton Spore: Grass
Needle Arm: Grass
Faint Attack: Dark
Leech Seed: Grass
Absol: Level 49
Dark Type
Slash: Normal
Swords Dance: Normal
Aerial Ace: Flying
Rock Slide: Rock
Shiftry: Level 48
Grass/Dark
Torment: Normal
Double Team: Normal
Extrasensory: Psychic
Swagger: Normal
After the fight concludes, be sure to refuel for the next fight, and take a look below to see what's on tap for the next fight.
Dusclops: Level 48
Ghost Type
Curse
Protect: Normal
Shadow Punch: Ghost
Confuse Ray: Ghost
Banette: Level 49
Ghost Type
Will-O-Wisp: Fire
Spite: Ghost
Faint Attack: Ghost
Shadow Ball: Ghost
Banette: Level 49
Ghost Type
Thunderbolt: Electric
Psychic: Psychic
Facade: Normal
Shadow Ball: Ghost
Dusclops: Level 51
Ghost Type
Shadow Ball: Ghost
Ice Ball: Ice
Rock Slide: Rock
Earthquake: Ground
Sableye: Level 50
Dark-Ghost Type
Night Shade: Ghost
Double Team: Normal
Shadow Ball: Ghost
Faint Attack: Dark
Glalie: Level 50
Ice Type
Crunch: Dark
Icy Wind: Ice
Ice Beam: Ice
Light Screen: Pyschic
Sealeo: Level 50
Ice/Water Type
Hail: Ice
Body Slam: Normal
Ice Ball: Ice
Encore: Normal
Sealeo: Level 52
Ice/Water Type
Attract: Normal
Double Edge: Normal
Blizzard: Ice
Hail: Ice
Glalie: Level 52
Ice Type
Hail: IceIce Beam: Ice
Shadow Ball: Dark
Walrein: Level 53
Ice/Water Type
Sheer Cold: Ice
Ice Beam: Ice
Body Slam: Normal
Surf: Water
Shelgon: Level 52
Dragon Type
Dragon Claw: Dragon
Protect: Normal
Rock Tomb: Rock
Double Edge: Normal
Altaria: Level 54
Dragon/Fly Type
Dragon Dance: Dragon
Double Edge: Normal
Aerial Ace: Fly
Dragonbreath: Normal
Kingdra: Level 53
Water/Dragon Type
Dragon Dance: Dragon
Surf: Water
Smokescreen: Normal
Body Slam: Normal
Flygon: Level 53
Ground/Dragon Type
Dragonbreath: Dragon
Flamethrower: Fire
Crunch: Dark
Earthquake: Ground
Salamence: Level 55
Flying/Dragon Type
Crunch: Dark
Rockslide: Rock
Flamethrower: Fire
Dragonclaw: Dragon
Champion Wallace
The Pokémon Champion is none other than Wallace. Wallace fields a team of super-strong Pokémon, but they are not
invincible. Just make sure you keep switching Types, and don't get caught with a wrong-Type on the field. Don't get
greedy. If you don't match up well, Wallace will make you pay.
If you selected a Treecko, the leveled-up Sceptile will be a superstar in this fight, especially because it has strong Grass-
Type moves. Wallace has a lot of Water and Grass type Pokemon, so if you bring one strong Pokemon each of each of
those, you should match up nicely. Swampert is also a useful ally here, because you'll have a similar type of Pokemon as
many of the enemies. Use any Electricity and Grass attacks as often as possible, and don't be afraid to use all the Items
you brought. This is what you're here for! Rock and roll.
Wailord: Level 57
Water Type
Toxic: Poison
Water Spout: Water
Blizzard: Ice
Rain Dance: Water
Double Edge: Normal
Ludicolo: Level 56
Water/Grass Type
Giga Drain: Grass
Surf: Water
Double Team: Normal
Leech Seed: Grass
Tentacruel: Level 55
Water/Poison Type
Hydro Pump: Water
Toxic: Poison
Ice Beam: Ice
Sludge Bomb: Poison
Milotic: Level 58
Water Type
Toxic: Poison
Surf: Water
Recover: Normal
Ice Beam: Ice
Gyrados: Level 56
Water/Flying Type
Hyper Beam: Normal
Dragon Dance: Dragon
Surf: Water
Earthquake: Ground
Whiscash: Level 56
Water/Ground Type
Earthquake: Ground
Amnesia: Psychic
Surf: Water
Hyper Beam: Normal
Once you triumph over Wallace, you've done it! You're the Pokémon League Champion. To savor your victory, travel
around Hoenn and hear tell of your great accomplishments. Plenty of things await you, including rematches with trainers
you've battled (see Trainer's Eyes), and the quest to fill your Pokédex. You'll also be able to take on the Sky Pillar in its
new form, explore new regions of the Safari Zone, and take on the Battle Tower. There is still plenty to do after the quest is
done. Enjoy the fruits of your labor.
Berries
Berries have existed in Pokemon since its inception, but never have they been used as they are here. Certain Berries will
always work to heal Pokemon and correct status problems, but others will be used exclusively to make PokeBlocks...which
we will explain in a little while. For now, here's a list of Berries, and what they all do.
Pokemon Condition
Once you get the PokeNav, at the Devon Corporation in Rustboro City, not only will you be able to see a map, you'll be
able to track the status of your Pokemon's Condition. The Condition is represented as a pentagon, with categories at each
point: Cool, Beauty, Cute, Smart, Tough and Cool. The closer the central area is to a point, the more your Pokemon
reflects that quality. Therefore, if the area moves toward the Cute, your Pokemon will have a "Cute" condition. The only
way to affect the Condition of your Pokemon is to feed it yummy PokeBlocks, and the only way to do this is to get the
PokeBlock case from Lilycove City. We will go over PokeBlock production in the next section.
PokeBlocks
Pokemon love eating PokeBlocks, because they help each creature's Condition. To make a PokeBlock, you'll first need to
collect Berries from around the map. Make sure you collect a decent assortment of Berries before sitting down to create
PokeBlocks, as that will give you the most flavor options. Then head to the Contest Hall in Lilycove City, and find the Berry
Blender (on the right side of the hall).
Here, you have two options. You can choose to blend Berries with the the groups, or make some with linked players. If
your friends are good at blending Berries, recruit them, because they will be better than the in-game characters, and that
will result in better PokeBlocks. To blend Berries, choose which Berry to drop into the Blender first. If you're looking to
make a Spicy PokeBlock, pick the correct Berry to make that happen (before tossing the Berry in, look through the Berries
in your Bag to see their attributes). Select the Berry to drop it in. Other players (computer or otherwise) will drop their
Berries in, and then it's blending time!
The idea when blending is to hit A whenever the rotating dial lines up with the pointer associated with your name. The dial
will move faster and faster as time goes on, so it takes some practice to get good at this. However, the more times you are
dead-on, the better your PokeBlock will be. When you are done, you will get a PokeBlock. A high level PokeBlock is
always best, simply because it affects Condition the most. Specific Pokemon like different tastes of PokeBlocks. Try to give
your Pokemon the kind of Block that it likes the best. PokeBlocks come in four tastes, and these tastes affect different
Condition attributes. Here's how it shakes down:
Contest Types
There are five different kinds of contests at each Contest Hall, based on the five different Condition attributes. When
choosing which Pokemon to enter in which Contest, you need to look at both Condition and Category of Pokemon
Techniques. Each Technique (battle move) has a Contest component, which can be viewed at the Summary screen of
each Pokemon's description. It's a foregone conclusion that you will want to bring a Cute Pokemon (the one with the most
Cute in its Condition) to a Cute Contest. However, you'll also want to check out what moves your Pokemon has. If it has a
Cute Condition, but no Cute moves, you may want to select a different creature. You also do not want to perform certain
kinds of Techniques in specific contests. Here's how that works:
There are four different Contest levels. To compete in a higher level contest, you'll first have to win a contest at a lower
level for each specific category (Cute, Tough, etc.). For instance, you cannot win a Tough Contest at Normal Rank, and
then enter a Cute Contest for Super Rank. The highest possible level you can achieve with any Pokemon is Master Rank.
Contest Judging: Stage One
So you've entered a Contest. Now prepare to be judged! There are two stages of judging, and the second is split up into
several rounds.
The first round is the audience's reaction to your Pokemon. Remember all of the PokeBlocks you fed your guy? This is
what that was for. The audience will only look at the Pokemon's Condition for the specific Contest you entered. Therefore,
if you entered the Tough comp with a Pokemon with a beefed-up Tough Condition, you will get high marks in the first
round. Simple as that. Just make sure your Pokemon is as Conditionally filled-out as much as possible, and you shouldn't
have any problems with the first round.
During the Contest, other Pokemon will try to mess you up and "Jam" you by using intimidating manuevers. The trick to the
Contest is to pull off moves of your own that gain the most Appeal, while affecting the other Pokemon adversely. As we've
stated before, each Technique that your Pokemon knows carries a Contest component. Study your Contest moves to see
which has the highest Appeal rating, coupled with the highest Jam rating. If these two things match, and exist within the
category of move you're trying to pull off, you will do well in the specified Contest.
As the rounds go by, your Pokemon will earn Hearts. The more Hearts, the better your Pokemon is doing. The object is to
be the Pokemon with the most Hearts at the end of the five rounds. To do this, balance your Appeal and Jam moves, and
try to intimidate your opponents as much as possible. If you are able to make the opposing Pokemon nervous, you will
adversely affect that creature's performance, and add to your chance of winning.
To further increase your chances, you can pull of combinations of moves over the rounds that exponentially increase
Hearts. Dive/Surf is such a combo. Think of Techniques that compliment each other and use those for even more judge
love. You can also inspire the crowd to cheer, which will result in more Hearts. In addition, using moves that are of the
Type of the Contest will greatly improve your chances of winning.
Winning the contest will earn you a ribbon. Once you have it, you will be able to compete in a higher level Contest of that
type. Good luck earning Master Ranks for all five Contest Types!
Pokedex
#1 Treecko
Type(s): Grass
Ability: Overgrow
Evolved From: N/A
Found: One of three Pokémon you can start the game with, Route 101.
#2 Grovyle
Type(s): Grass
Ability: Overgrow
Evolved From: Treecko
Found: Evolution Only
#3 Sceptile
Type(s): Grass
Ability: Overgrow
Evolved From: Grovyle
Found: Evolution Only
#5 Combusken
Type(s): Fire
Ability: Blaze
Evolved From: Torchic
Found: Evolution Only.
#6 Blaziken
Type(s): Fire
Ability: Blaze
Evolved From: Combusken
Found: Evolution Only.
#7 Mudkip
Type(s): Water
Ability: Torrent
Evolved From: N/A
Found: One of three Pokémon you can start the game with, Route 101.
Move Level Needed to Learn
Tackle 1
Growl 1
Mud Slap 6
Water Gun 10
Bide 15
Foresight 19
Mud Sport 24
Take Down 28
Whirlpool 33
Protect 37
Hydro Pump 42
Endeavor 46
#8 Marshtomp
Type(s): Water
Ability: Torrent
Evolved From: Mudkip
Found: Evolution Only.
#9 Swampert
Type(s): Water
Ability: Torrent
Evolved From: Marshtomp
Found: Evolution Only.
#10 Poochyena
Type(s): Dark
Ability: Run Away
Evolved From: N/A
Found: Route 101, Route 103, Route 104
#11 Mightyena
Type(s): Dark
Ability: Intimidate
Evolved From: Poochyena
Found: Evolution Only.
#12 Zigzagoon
Type(s): Normal
Ability: Pickup
Evolved From: N/A
Found: Route 101, Route 102, Route 103, Route 118, Route 119.
#13 Linoone
Type(s): Normal
Ability: Pickup
Evolved From: Zigzagoon
Found: Route 118, Route 119.
Move Level Needed to Learn
Tackle 1
Growl 1
Tail Whip 1
Headbutt 1
Sand Attack 13
Odor Sleuth 17
Mud Sport 23
Fury Swipes 29
Covet 35
Slash 41
Rest 47
Belly Drum 53
#14 Wurmple
Type(s): Bug
Ability: Shield Dust
Evolved From: N/A
Found: Route 101, Route 102, Route 104, Petalburg Woods
#15 Silcoon
Type(s): Bug
Ability: Shed Skin
Evolved From: Wurmple
Found: Petalburg Woods
#16 Beautifly
Type(s): Bug-Flying
Ability: Swarm
Evolved From: Silcoon
Found: Evolution Only
#17 Cascoon
Type(s): Bug
Ability: Shed Skin
Evolved From: Wurmple
Found: Petalburg Woods
#18 Dustox
Type(s): Bug-Poison
Ability: Shield Dust
Evolved From: Cascoon
Found: Evolution Only
Move Level Needed to Learn
Confusion 10
Gust 13
Protect 17
Moonlight 20
Psybeam 24
Whirlwind 27
Light Screen 31
Silver Wind 34
Toxic 38
#19 Lotad
Type(s): Water-Grass
Ability: Swift Swim and Rain Dish
Evolved From: N/A
Found: Route 102, Route 114
#20 Lombre
Type(s): Water-Grass
Ability: Swift Swim and Rain Dish
Evolved From: Lotad
Found: Route 114
#21 Ludicolo
Type(s): Water-Grass
Ability: Swift Swim and Rain Dish
Evolved From: Lombre (Waterstone)
Found: Evolution Only
#22 Seedot
Type(s): Grass
Ability: Chlorophyll and Early Bird
Evolved From: N/A
Found: Route 102, Route 117, Route 120.
#23 Nuzleaf
Type(s): Grass-Dark
Ability: Chlorophyll and Early Bird
Evolved From: Seedot
Found: Route 114.
#24 Shiftry
Type(s): Grass-Dark
Ability: Chlorophyll and Early Bird
Evolved From: Seedot
Found: Evolution Only
#26 Swellow
Type(s): Normal-Flying
Ability: Guts
Evolved From: Taillow
Found: Route 115
#27 Wingull
Type(s): Water-Flying
Ability: Keen Eye
Evolved From: N/A
Found: Route 103-110, Route 115, Route 118-119, Route 121-134, Dewford Town, Ever Grande City, Lilycove City,
Mossdeep City, Pacifidlog Town, Mt. Pyre.
#28 Pelipper
Type(s): Water-Flying
Ability: Keen Eye
Evolved From: Wingull
Found: Route 103-110, Route 115, Route 118-119, Route 121-134, Dewford Town, Ever Grande City, Lilycove City,
Mossdeep City, Pacifidlog Town, Mt. Pyre.
#29 Ralts
Type(s): Psychic
Ability: Synchronize and Trace
Evolved From: N/A
Found: Route 102
#31 Gardevoir
Type(s): Psychic
Ability: Synchronize and Trace
Evolved From: Kirlia
Found: Evolution Only
#32 Surskit
Type(s): Bug-Water
Ability: Swift Swim
Evolved From: N/A
Found: Trade from Pokemon Ruby or Sapphire
#34 Shroomish
Type(s): Grass
Ability: Effect Spore
Evolved From: N/A
Found: Petalburg Woods
#35 Breloom
Type(s): Grass-Fighting
Ability: Effect Spore
Evolved From: Shroomish
Found: Evolution Only
#37 Vigoroth
Type(s): Normal
Ability: Vital Spirit
Evolved From: Slakoth
Found: Evolution Only
#38 Slaking
Type(s): Normal
Ability: Truant
Evolved From: Vigoroth
Found: Evolution Only
#39 Abra
Type(s): Psychic
Ability: Synchronize and Inner Focus
Evolved From: N/A
Found: Granite Cave, Route 116.
#40 Kadabra
Type(s): Psychic
Ability: Synchronize and Inner Focus
Evolved From: Abra
Found: Evolution Only
#41 Alakazam
Type(s): Psychic
Ability: Synchronize and Inner Focus
Evolved From: Kadabra
Found: Evolution Only
#42 Nincada
Type(s): Bug-Ground
Ability: Compound Eyes
Evolved From: N/A
Found: Route 116
#43 Ninjask
Type(s): Bug-Flying
Ability: Speed Boost
Evolved From: Nincada
Found: Evolution Only
#44 Shedinja
Type(s): Bug-Ghost
Ability: Wonder Guard
Evolved From: Nincada
Found: Evolution Only
#46 Loudred
Type(s): Normal
Ability: Soundproof
Evolved From: Whismur
Found: Victory Road and Desert Underpass.
#47 Exploud
Type(s): Normal
Ability: Soundproof
Evolved From: Loudred
Found: Evolution Only
#48 Makuhita
Type(s): Fighting
Ability: Thick Fat and Guts
Evolved From: N/A
Found: Granite Cave, Victory Road
#49 Hariyama
Type(s): Fighting
Ability: Thick Fat and Guts
Evolved From: Makuhita
Found: Victory Road
#50 Goldeen
Type(s): Water
Ability: Swift Swim and Water Veil
Evolved From: N/A
Found: Route 102, Route 111, Route 114, Route 117, Route 120, Meteor Falls, Safari Zone, Victory Road
#52 Magikarp
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 102-111, Route 114-115, Route 117-134, Mossdeep City, Sootopolis City, Pacifidlog Town, Ever Grande
City, Shoal Cave, Seafloor Cavern, Safari Zone, Abandoned Ship, Victory Road, Meteor Falls.
#53 Gyrados
Type(s): Water/Flying
Ability: Intimidate
Evolved From: Magikarp
Found: Sootopolis City
#54 Azurill
Type(s): Normal
Ability: Thick Fat and Huge Power
Evolved From: N/A
Found: Breeding Only
#55 Marill
Type(s): Water
Ability: Thick Fat and Huge Power
Evolved From: Azurill
Found: Route 102, Route 104, Route 111, Route 112, Route 114, Route 117, Route 120, Petalburg City, Safari Zone.
#56 Azumarill
Type(s): Water
Ability: Thick Fat and Huge Power
Evolved From:
Found: Evolution Only
#57 Geodude
Type(s): Rock/Ground
Ability: Rock Head, Sturdy
Evolved From: N/A
Found: Route 111, Route 114, Granite Cave, Victory Road, Safari Zone, Magma Hideout.
HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#58 Graveller
Type(s): Rock/Ground
Ability: Rock Head, Sturdy
Evolved From: Geodude (Level 25)
Found: Victory Road, Magma Hideout.
HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#59 Golem
Type(s): Rock/Ground
Ability: Rock Head, Sturdy
Evolved From: Graveller (Trade)
Found: Evolution Only
HM TM
HM04 TM01 (Focus Punch)
HM06 TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#60 Nosepass
Type(s): Rock
Ability: Sturdy, Magnet Pull
Evolved From: N/A
Found: Granite Cave
HM TM
HM04 TM06 (Toxic)
HM06 TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#61 Skitty
Type(s): Normal
Ability: Cute Charm
Evolved From: N/A
Found: Route 116.
#62 Delicatty
Type(s): Normal
Ability: Cute Charm
Evolved From: Skitty (Moon Stone)
Found: Evolution Only
HM TM
HM04 TM03 (Water Pulse)
HM05 TM04 (Calm Mind)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#63 Zubat
Type(s): Poison/Flying
Ability: Inner Focus
Evolved From: N/A
Found: Granite Cave, Shoal Cave, Cave of Origin, Meteor Falls, Seafloor Cavern, Altering Cave
HM TM
None TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM49 (Snatch)
#64 Golbat
Type(s): Poison/Flying
Ability: Inner Focus
Evolved From: Zubat (Level 22)
Found: Shoal Cave, Cave of Origin, Seafloor Cavern, Sky Pillar, Victory Road
HM TM
None TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM49 (Snatch)
#65 Crobat
Type(s): Poison/Flying
Ability: Inner Focus
Evolved From: Golbat
Found: N/A
HM TM
HM02 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM49 (Snatch)
#66 Tentacool
Type(s): Water/Poison
Ability: Clear Body, Liquid Ooze
Evolved From: N/A
Found: Route 103, Route 105-110, Route 115, Route 118-119, Route 121-134, Seafloor Cavern, Abandoned Ship, Shoal
Cave, Slateport City, Mossdeep City, Sootopolis City, Ever Grande City, Dewforrd Town, Lilycove City, Pacifidlog Town
HM TM
HM01 TM03 (Water Pulse)
HM03 TM06 (Toxic)
HM07 TM07 (Hail)
HM08 TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#67 Tentacruel
Type(s): Water/Poison
Ability: Clear Body, Liquid Ooze
Evolved From: Tentacool (Level 30)
Found: Abandoned Ship
HM TM
HM01 TM03 (Water Pulse)
HM03 TM06 (Toxic)
HM07 TM07 (Hail)
HM08 TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#68 Sableye
Type(s): Dark/Ghost
Ability: Keen Eye
Evolved From: N/A
Found: Granite Cave, Cave of Origin, Victory Road, Sky Pillar
HM TM
HM01 TM01 (Focus Punch)
HM05 TM03 (Water Pulse)
HM06 TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)
#69 Mawile
Type(s): Steel
Ability: Hyper Cutter, Intimidate
Evolved From: N/A
Found: Victory Road.
HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#70 Aron
Type(s): Steel/Rock
Ability: Sturdy, Rock Hard
Evolved From: N/A
Found: Granite Cave, Victory Road
HM TM
HM01 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#71 Lairon
Type(s): Steel/Rock
Ability: Sturdy, Rock Head
Evolved From: Aron (Level 32)
Found: Victory Road
HM TM
HM01 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#72 Aggron
Type(s): Steel/Rock
Ability: Sturdy, Rock Head
Evolved From: Lairon (Level 42)
Found: Evolution Only
HM TM
HM01 TM01 (Focus Punch)
HM03 TM02 (Dragon Claw)
HM04 TM03 (Water Pulse)
HM06 TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#73 Machop
Type(s): Fighting
Ability: Guts
Evolved From: N/A
Found: Fiery Path, Jagged Pass
HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#74 Machoke
Type(s): Fighting
Ability: Guts
Evolved From: Machop (Level 28)
Found: Evolution Only
HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#75 Machamp
Type(s): Fighting
Ability: Guts
Evolved From: Machoke (Trade)
Found: Evolution Only
HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#76 Meditite
Type(s): Fighting/Psychic
Ability: Pure Power
Evolved From: N/A
Found: Trade from Pokemon Ruby or Sapphire
HM TM
HM04 TM01 (Focus Punch)
HM05 TM04 (Calm Mind)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#77 Medicham
Type(s): Fighting/Psychic
Ability: Pure Power
Evolved From: Meditite (Level 37)
Found: Trade from Pokemon Ruby or Sapphire
HM TM
HM04 TM01 (Focus Punch)
HM05 TM04 (Calm Mind)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#78 Electrike
Type(s): Electric
Ability: Static, Lightning Rod
Evolved From: N/A
Found: Route 110, Route 118
HM TM
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#79 Manectric
Type(s): Electric
Ability: Static, Lightning Rod
Evolved From: Electrike (Level 26)
Found: Route 118
HM TM
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#80 Plusle
Type(s): Electric
Ability: Plus
Evolved From: N/A
Found: Route 110
HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#81 Minun
Type(s): Electric
Ability: Minus
Evolved From: N/A
Found: Route 110
#82 Magnemite
Type(s): Electric/Steel
Ability: Magnet Pull, Sturdy
Evolved From: N/A
Found: New Mauville
HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#83 Magneton
Type(s): Electric/Steel
Ability: Magnet Pull, Sturdy
Evolved From: Magnetite (Level 30)
Found: New Mauville
HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#84 Voltorb
Type(s): Electric
Ability: Soundproof, Static
Evolved From: N/A
Found: New Mauville
HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM46 (Thief)
#85 Electrode
Type(s): Electric
Ability: Soundproof, Static
Evolved From: Volorb (Level 30)
Found: New Mauville, Team Hideouts
HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM46 (Thief)
#86 Volbeat
Type(s): Bug
Ability: Illuminate, Swarm
Evolved From: N/A
Found: Route 117
HM TM
HM05 TM01 (Focus Punch)
TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#87 Illumise
Type(s): Bug
Ability: Oblivious
Evolved From: N/A
Found: Route 117
HM TM
HM05 TM01 (Focus Punch)
TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#88 Oddish
Type(s): Grass/Poison
Ability: Chlorphyll
Evolved From: N/A
Found: Route 110, Route 117, Route 119-121, Route 123, Safari Zone
HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#89 Gloom
Type(s): Grass/Poison
Ability: Chlorophyll
Evolved From: Oddish (Level 21)
Found: Route 121, Route 123, Safari Zone
HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#90 Vileplume
Type(s): Grass/Poison
Ability: Chlorophyll
Evolved From: Gloom (Leaf Stone)
Found: Evolution Only
HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#91 Bellossom
Type(s): Grass/Poison
Ability: Chlorophyll
Evolved From: Gloom (Sun Stone)
Found: Evolution Only
HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#92 Doduo
Type(s): Normal/Flying
Ability: Run Away, Early Bird
Evolved From: N/A
Found: Safari Zone
HM TM
HM02 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
#93 Dodrio
Type(s): Nomal/Flying
Ability: Run Away, Early Bird
Evolved From: Doduo (Level 31)
Found: Safari Zone
HM TM
HM02 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
#94 Roselia
Type(s): Grass/Poison
Ability: Natural Cure, Poison Point
Evolved From: N/A
Found: Trade from Pokemon Ruby or Sapphire
HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#95 Gulpin
Type(s): Poison
Ability: Liquid Ooze, Sticky Hold
Evolved From: N/A
Found: Route 110
#96 Swalot
Type(s): Poison
Ability: Liquid Ooze, Sticky Hold
Evolved From: Gulpin (Level 26)
Found: Evolution Only
HM TM
HM04 TM03 (Water Pulse)
HM06 TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#97 Carvanha
Type(s): Water/Dark
Ability: Rough Skin
Evolved From: N/A
Found: Route 118-119
HM TM
HM03 TM03 (Water Pulse)
HM07 TM06 (Toxic)
HM08 TM07 (Hail)
TM10 (Hidden Power)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#98 Sharpedo
Type(s): Water/Dark
Ability: Rough Skin
Evolved From: Carvanha (Level 30)
Found: Route 103, Route 118, Route 122, Route 124-127, Route 129-134, Mossdeep City, Pacifdlog Town.
HM TM
HM03 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM06 TM06 (Toxic)
HM07 TM07 (Hail)
HM08 TM10 (Hidden Power)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#99 Wailmer
Type(s): Water
Ability: Water Veil, Oblivious
Evolved From: N/A
Found: Route 103, Route 105-110, Route 115, Route 121-134 Seafloor Cavern, Shoal Cave, Pacifidlog Town, Mossdeep
City, Ever Grande City.
HM TM
HM03 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
HM06 TM07 (Hail)
HM07 TM10 (Hidden Power)
HM08 TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#100 Wailord
Type(s): Water
Ability: Water Veil, Oblivious
Evolved From: Wailmer (Level 40)
Found: Route 129
HM TM
HM03 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
HM06 TM07 (Hail)
HM07 TM10 (Hidden Power)
HM08 TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#101 Numel
Type(s): Fire/Ground
Ability: Oblivious
Evolved From: N/A
Found: Route 112, Jagged Pass, Fiery Path
HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#102 Camerupt
Type(s): Fire/Ground
Ability: Oblivious
Evolved From: Numel (Level 33)
Found: N/A
HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#103 Slugma
Type(s): Fire
Ability: Magma Armor, Flame Body
Evolved From: N/A
Found: Route 103, Fiery Path
HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#104 Magcargo
Type(s): Fire
Ability: Magma Armor, Flame Body
Evolved From: Slugma (Level 38)
Found: N/A
HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#105 Torkoal
Type(s): Fire
Ability: White Smoke
Evolved From: N/A
Found: Fiery Path, Magma Hideout.
HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM32 (Double Team)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#106 Grimer
Type(s): Poison
Ability: Sticky Hold, Stench
Evolved From: N/A
Found: Fiery Path
HM TM
None TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#107 Muk
Type(s): Poison
Ability: Sticky Hold, Stench
Evolved From: Grimer (Level 38)
Found: N/A
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#108 Koffing
Type(s): Poison
Ability: Levitate
Evolved From: N/A
Found: Fiery Path
HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#109 Weezing
Type(s): Poison
Ability: Levitate
Evolved From: Koffing (Level 35)
Found: N/A
HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#110 Spoink
Type(s): Psychic
Ability: Thick Fat, Own Tempo
Evolved From: N/A
Found: Jagged Pass
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#111 Grumpig
Type(s): Psychic
Ability: Thick Fat, Own Tempo
Evolved From: Spoink (Level 32)
Found: Evolution Only
HM TM
HM05 (Flash) TM01 (Focus Punch)
TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#112 Sandshrew
Type(s): Ground
Ability: Sand Veil
Evolved From: N/A
Found: Route 111, Mirage Tower.
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#113 Sandslash
Type(s): Ground
Ability: Sand Veil
Evolved From: Sandshrew (Level 22)
Found: Evolution Only
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#114 Spinda
Type(s): Normal
Ability: Own Tempo
Evolved From: N/A
Found: Route 113
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM03 (Water Pulse)
HM06 (Rock Smash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#115 Skarmory
Type(s): Steel/Flying
Ability: Keen Eye, Sturdy
Evolved From: N/A
Found: Route 113
#116 Trapinch
Type(s): Ground
Ability: Hyper Cutter, Arena Trap
Evolved From: N/A
Found: Route 111, Mirage Tower.
HM TM
HM04 (Strength) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM44 (Rest)
TM45 (Attract)
#117 Vibrava
Type(s): Ground/Dragon
Ability: Levitate
Evolved From: Trapinch (Level 35)
Found: Evolution Only
HM TM
HM02 (Fly) TM06 (Toxic)
HM04 (Strength) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#118 Flygon
Type(s): Ground/Dragon
Ability: Levitate
Evolved From: Vibrava (Level 45)
Found: Evolution Only
HM TM
HM02 (Fly) TM02 (Dragon Claw)
HM04 (Strength) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#119 Cacnea
Type(s): Grass
Ability: Sand Veil
Evolved From: N/A
Found: Route 111
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM05 (Flash) TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#120 Cacturne
Type(s): Grass/Dark
Ability: Sad Veil
Evolved From: Cacnea (Level 32)
Found: Evolution Only
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#121 Swablu
Type(s): Normal/Flying
Ability: Natural Cure
Evolved From: N/A
Found: Route 114-115
HM TM
HM02 (Fly) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
#122 Altaria
Type(s): Dragon/Flying
Ability: Natural Cure
Evolved From: Swablu (Level 35)
Found: Evolution Only
HM TM
HM02 (Fly) TM02 (Dragon Claw)
HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
#123 Zangoose
Type(s): Normal
Ability: Immunity
Evolved From: N/A
Found: Trade from Pokemon Ruby
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM03 (Water Pulse)
TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#124 Seviper
Type(s): Poison
Ability: Shed Skin
Evolved From: N/A
Found: Route 114
HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)
#125 Lunatone
Type(s): Rock/Psychic
Ability: Levitate
Evolved From: N/A
Found: Trade from Pokemon Sapphire
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
#126 Solrock
Type(s): Rock/Psychic
Ability: Levitate
Evolved From: N/A
Found: Meteor Falls
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
TM50 (Overheat)
#127 Barboach
Type(s): Water/Ground
Ability: Oblivious
Evolved From: N/A
Found: Route 111, Route 114, Route 120, Meteor Falls, Victory Road
HM TM
HM07 (Waterfall) TM03 (Water Pulse)
HM08 (Dive) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#128 Whiscash
Type(s): Water/Ground
Ability: Oblivious
Evolved From: Barboach (Level 30)
Found: Meteor Falls, Victory Road
HM TM
TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#129 Corphish
Type(s): Water
Ability: Hyper Cutter, Shell Armor
Evolved From: N/A
Found: Route 102, Route 117.
HM TM
HM01 (Cut) TM03 (Water Pulse)
HM03 (Surf) TM06 (Toxic)
HM04 (Strength) TM07 (Hail)
HM06 (Rock Smash) TM10 (Hidden Power)
HM07 (Waterfall) TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#130 Crawdaunt
Type(s): Water/Dark
Ability: Hyper Cutter, Shell Armor
Evolved From: Corphish (Level 30)
Found: Evolution Only
HM TM
HM01 (Cut) TM03 (Water Pulse)
HM03 (Surf) TM06 (Toxic)
HM04 (Strength) TM07 (Hail)
HM06 (Rock Smash) TM10 (Hidden Power)
HM07 (Waterfall) TM12 (Taunt)
HM08 (Dive) TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#131 Baltoy
Type(s): Ground/Psychic
Ability: Levitate
Evolved From: N/A
Found: Route 111
HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
#132 Claydol
Type(s): Ground/Psychic
Ability: Levitate
Evolved From: Baltoy (Level 36)
Found: Sky Pillar.
HM TM
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM10 (Hidden Power)
HM06 (Rock Smash) TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
#133 Lileep
Type(s): Rock/Grass
Ability: Suction Cup
Evolved From: N/A
Found: Take Root Fossil to Devon Corp.
HM TM
None TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#134 Cradily
Type(s): Rock/Grass
Ability: Suction Cup
Evolved From: Lileep (Level 40)
Found: Evolution Only
HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#135 Anorith
Type(s): Rock/Bug
Ability: Battle Armor
Evolved From: N/A
Found: Trade Claw Fossil to Devon Corp.
HM TM
HM01 (Cut) TM03 (Water Pulse)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#136 Armaldo
Type(s): Rock/Bug
Ability: Battle Armor
Evolved From: Anorith (Level 40)
Found: Evolution Only
HM TM
HM01 (Cut) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#137 Igglybuff
Type(s): Normal
Ability: Cute Charm
Evolved From: N/A
Found: Egg From Pokemon Day Care
#138 Jigglypuff
Type(s): Normal
Ability: Cute Charm
Evolved From: Igglybuff
Found: Route 115
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#139 Wigglytuff
Type(s): Normal
Ability: Cute Charm
Evolved From: Jigglypuff (Moon Stone)
Found: Evolution Only
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#140 Feebas
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 119
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#141 Milotic
Type(s): Water
Ability: Marvel Scale
Evolved From: Feebas (Increased Beauty)
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#142 Castform
Type(s): Normal
Ability: Forecast
Evolved From: N/A
Found: Get at Weather Institute
HM TM
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#143 Staryu
Type(s): Water
Ability: Illuminate, Natural Cure
Evolved From: N/A
Found: Lilycove City
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM32 (Double Team)
TM33 (Reflect)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#144 Starmie
Type(s): Water/Psychic
Ability: Illuminate, Natural Cure
Evolved From: Staryu (Water Stone)
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM32 (Double Team)
TM33 (Reflect)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
#145 Kecleon
Type(s): Normal
Ability: Color Change
Evolved From: N/A
Found: Route 118-121, Route 123
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#146 Shuppet
Type(s): Ghost
Ability: Insomnia
Evolved From: N/A
Found: Route 121, Route 123, Mt. Pyre
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#147 Banette
Type(s): Ghost
Ability: Insomnia
Evolved From: Shuppet (Level 37)
Found: Sky Pillar
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#148 Duskull
Type(s): Ghost
Ability: Levitate
Evolved From: N/A
Found: Mt. Pyre.
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#149 Dusclops
Type(s): Ghost
Ability: Pressure
Evolved From: Duskull (Level 37)
Found: Evolution only.
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM04 (Calm Mind)
HM06 (Rock Smash)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#150 Tropius
Type(s): Grass/Flying
Ability: Chlorophyll
Evolved From: N/A
Found: Route 119
HM TM
TM05 (Roar)
HM01 (Cut) TM06 (Toxic)
HM02 (Fly) TM09 (Bullet Seed)
HM04 (Strength) TM10 (Hidden Power)
HM05 (Flash) TM11 (Sunny Day)
HM06 (Rock Smash) TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#151 Chimecho
Type(s): Psychic
Ability: Levitate
Evolved From: N/A
Found: Mt. Pyre
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM48 (Skill Swap)
TM49 (Snatch)
#152 Absol
Type(s): Dark
Ability: Pressure
Evolved From: N/A
Found: Route 120
HM TM
HM01 (Cut) TM03 (Water Pulse)
HM04 (Strength) TM04 (Calm Mind)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)
#153 Vulpix
Type(s): Fire
Ability: Flash Fire
Evolved From: N/A
Found: Mt. Pyre
HM TM
None TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#154 Ninetales
Type(s): Fire
Ability: Flash Fire
Evolved From: Vulpix (Fire Stone)
Found: Evolution Only
HM TM
None TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#155 Pichu
Type(s): Electric
Ability: Static
Evolved From: N/A
Found: Egg
HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#156 Pikachu
Type(s): Electric
Ability: Static
Evolved From: Pichu
Found: Safari Zone
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#157 Raichu
Type(s): Electric
Ability: Static
Evolved From: Pikachu (Thunder Stone)
Found: Evolution Only
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#158 Psyduck
Type(s): Water
Ability: Damp, Cloud Nine
Evolved From: N/A
Found: Safari Zone
HM TM
HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM04 (Calm Mind)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#159 Golduck
Type(s): Water
Ability: Damp, Cloud Nine
Evolved From: Psyduck (Level 33)
Found: Safari Zone.
HM TM
HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM04 (Calm Mind)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#160 Wynaut
Type(s): Psychic
Ability: Shadow Tag
Evolved From: N/A
Found: Mirage Island
HM TM
None None
#161 Wobbuffet
Type(s): Psychic
Ability: Shadow Tag
Evolved From: Wynaut (Level 15)
Found: Safari Zone
HM TM
None None
#162 Natu
Type(s): Psychic/Flying
Ability: Synchronize, Early Bird
Evolved From: N/A
Found: Safari Zone
HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM48 (Skill Swap)
#163 Xatu
Type(s): Psychic/Flying
Ability: Synchronize, Early Bird
Evolved From: Natu (Level 25)
Found: Safari Zone
HM TM
HM02 (Fly) TM04 (Calm Mind)
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM48 (Skill Swap)
#164 Girafarig
Type(s): Normal/Psychic
Ability: Inner Focus, Early Bird
Evolved From: N/A
Found: Safari Zone
HM TM
HM04 (Strength) TM04 (Calm Mind)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
#165 Phanpy
Type(s): Ground
Ability: Pickup
Evolved From: N/A
Found: Safari Zone
HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#166 Donphan
Type(s): Ground
Ability: Sturdy
Evolved From: Phanpy (Level 25)
Found: Evolution Only
HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#167 Pinsir
Type(s): Bug
Ability: Hyper Cutter
Evolved From: N/A
Found: Safari Zone
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#168 Heracross
Type(s): Bug/Fighting
Ability: Swarm, Guts
Evolved From: N/A
Found: Safari Zone
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#169 Rhyhorn
Type(s): Ground/Rock
Ability: Lightning Rod, Rock Hard
Evolved From: N/A
Found: Safari Zone
HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#170 Rhydon
Type(s): Rock/Ground
Ability: Lightning Rod, Rock Hard
Evolved From: Rhyhorn (Level 42)
Found: Evolution Only
#171 Snorunt
Type(s): Ice
Ability: Inner Focus
Evolved From: N/A
Found: Shoal Cave
HM TM
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#172 Glalie
Type(s): Ice
Ability: Inner Focus
Evolved From: Snorunt (Level 42)
Found: Evolution Only
HM TM
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#173 Spheal
Type(s): Ice/Water
Ability: Thick Fat
Evolved From: N/A
Found: Shoal Cave
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
HM07 (Waterfall) TM10 (Hidden Power)
HM08 (Dive) TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#174 Sealeo
Type(s): Ice/Water
Ability: Thick Fat
Evolved From: Spheal (Level 32)
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#175 Walrein
Type(s): Ice/Water
Ability: Thick Fat
Evolved From: Sealeo (Level 44)
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#176 Clamperl
Type(s): Water
Ability: Shell Armor
Evolved From: N/A
Found: Route 124, Route 126
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#177 Huntail
Type(s): Water
Ability: Swift Swim
Evolved From: Trading Clamperl While Holding Deepseatooth
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#178 Gorebyss
Type(s): Water
Ability: Swift Swim
Evolved From: Trading Clamperl While Holding Deepseascale
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#179 Relicanth
Type(s): Water/Rock
Ability: Swift Swim, Rock Head
Evolved From: N/A
Found: Route 124-126
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM06 (Rock Smash) TM04 (Calm Mind)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#180 Corsola
Type(s): Water/Rock
Ability: Hustle, Natural Cave
Evolved From: N/A
Found: Route 128, Ever Grande City
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM04 (Calm Mind)
HM06 (Rock Smash) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#181 Chinchou
Type(s): Water/Electric
Ability: Volt Absorb, Illuminate
Evolved From: N/A
Found: Route 124, Route 126
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#182 Lanturn
Type(s): Water/Electric
Ability: Volt Absorb, Illuminate
Evolved From: Chnchou (Level 27)
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#183 Luvdisc
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 128, Ever Grande City
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#184 Horsea
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 132-134, Pacificdlog Town.
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#185 Seadra
Type(s): Water
Ability: Poison Point
Evolved From: Horsea (Level 32)
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#186 Kingdra
Type(s): Water/Dragon
Ability: Swift Swim
Evolved From: Trade Seadra while holding Dragonscale
Found: Evolution Only
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#187 Bagon
Type(s): Dragon
Ability: Rock Head
Evolved From: N/A
Found: Meteor Falls
HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#188 Shelgon
Type(s): Dragon
Ability: Rock Head
Evolved From: Bagon (Level 30)
Found: N/A
#189 Salamence
Type(s): Dragon/Flying
Ability: Intimidate
Evolved From: Shelgon (Level 50)
Found: Evolution Only
HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM02 (Fly) TM05 (Roar)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#190 Beldum
Type(s): Steel/Psychic
Ability: Clear Body
Evolved From: N/A
Found: Mossdeep City (Once you become Champion)
HM TM
None None
#191 Metang
Type(s): Steel/Psychic
Ability: Clear Body
Evolved From: Beldum (Level 20)
Found: Evolution Only
HM TM
HM01 (Cut) TM06 (Toxic)
HM04 (Strength) TM10 (Hidden Power)
HM05 (Flash) TM11 (Sunny Day)
HM06 (Rock Smash) TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#192 Metagross
Type(s): Steel/Psychic
Ability: Clear Body
Evolved From: Metang (Level 45)
Found: Evolution Only
HM TM
HM01 (Cut) TM06 (Toxic)
HM04 (Strength) TM10 (Hidden Power)
HM05 (Flash) TM11 (Sunny Day)
HM06 (Rock Smash) TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#193 Regirock
Type(s): Rock
Ability: Clear Body
Evolved From: N/A
Found: Route 111
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#194 Regice
Type(s): Ice
Ability: Clear Body
Evolved From: N/A
Found: Route 105
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
Type(s): Steel
Ability: Clear Body
Evolved From: N/A
Found: Route 120
HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM44 (Rest)
#196 Latias
Type(s): Dragon/Psychic
Ability: Levitate
Evolved From: N/A
Found: Random (Once you become Champion)
HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM02 (Fly) TM03 (Water Pulse)
HM03 (Surf) TM04 (Calm Mind)
HM05 (Flash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#197 Latios
Type(s): Dragon/Psychic
Ability: Levitate
Evolved From: N/A
Found: Random (Once you become Champion)
HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM02 (Fly) TM03 (Water Pulse)
HM03 (Surf) TM04 (Calm Mind)
HM05 (Flash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#198 Kyogre
Type(s):Water
Ability: Drizzle
Evolved From: N/A
Found: Marine Cave
HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM04 (Calm Mind)
HM06 (Rock Smash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#199 Groudon
Type(s): Ground
Ability: Drought
Evolved From: N/A
Found: Terra Cave
HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM50 (Overheat)
#200 Rayquaza
Type(s): Dragon/Flying
Ability: Air Lock
Evolved From: N/A
Found: Sky Pillar
HM TM
HM02 (Fly) TM02 (Dragon Claw)
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM08 (Bulk Up)
HM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM50 (Overheat)