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Emerald Guide

The Assistant is a feature that allows you to ask questions about the game and receive helpful hints and tips. Some examples of questions you can ask are: - How do I catch Pokémon? - Where can I find Water-type Pokémon? - What are the strengths and weaknesses of Fire-type Pokémon? - How do I beat the Elite Four? The Assistant will analyze your question and provide a relevant response with useful information. It's a great way to get hints if you get stuck or want to learn strategies for battles and challenges ahead. Save: Saving your game is crucial so you don't lose progress. Select Save to save your current game file. You'll get a

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Mmarzex
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© Attribution Non-Commercial (BY-NC)
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Available Formats
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Topics covered

  • Berries,
  • Pokémon experience,
  • championship,
  • Pokémon breeding,
  • Pokémon abilities,
  • Elite Four,
  • Pokémon trading,
  • leveling up,
  • Pokémon capture,
  • evolution
100% found this document useful (2 votes)
7K views230 pages

Emerald Guide

The Assistant is a feature that allows you to ask questions about the game and receive helpful hints and tips. Some examples of questions you can ask are: - How do I catch Pokémon? - Where can I find Water-type Pokémon? - What are the strengths and weaknesses of Fire-type Pokémon? - How do I beat the Elite Four? The Assistant will analyze your question and provide a relevant response with useful information. It's a great way to get hints if you get stuck or want to learn strategies for battles and challenges ahead. Save: Saving your game is crucial so you don't lose progress. Select Save to save your current game file. You'll get a

Uploaded by

Mmarzex
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • Berries,
  • Pokémon experience,
  • championship,
  • Pokémon breeding,
  • Pokémon abilities,
  • Elite Four,
  • Pokémon trading,
  • leveling up,
  • Pokémon capture,
  • evolution

Introduction

Just when you were almost ready to put down Pokémon


Ruby and Pokémon Sapphire , Nintendo takes you back with
the latest in the series, Pokémon Emerald. Whether you're
new to the Pokémon world, want to fill out your Pokédex, or
simply can't get enough of those crazy critters, there are
plenty of new things to do. Inside our detailed guide, you'll find
everything you need to know to become the ultimate Pokémon
Trainer, inlcuding:

 The Basics: Everything you need to know to get


started training Pokémon.
 Battle Tips: Including a chart explaining the strengths
and weaknesses of each Pokémon.
 Item list: Details on where to find them and what they
do.
 Techniques: What each one does, and how they are
learned.
 Trading and Breeding: How to get new Pokémon without hurting anyone.
 Walkthrough: Step by step instructions that will take you all the way to the Pokémon League Championship with
details of every trainer and item you'll find along the way!
 Detailed information on every City you'll visit. What they sell, who's around to talk to, and what secret things you
can earn by visiting.
 Tips on how to beat every Gym Leader in the game.
 Contests: Everything you need to know to win.
 Pokédex: Every Pokémon and where you can find them. The ultimate resource for trainers!

Guide by: Érik "Pokémon Breeder Extraordinaire" Brudvig


With input from: Chris Carle

This PDF Guide is property of IGN Entertainment. Any unlawful duplication or posting of this document without the consent
of IGN Entertainment will result in legal action.

Pokémon is a registered trademark of Nintendo.


Basics
Controls

Directional Pad (D-Pad): The Directional Pad (or D-Pad for short) is your navigation button. That is to say the D-Pad
allows you to move your character around various areas, whether it be a town, city, forest or cave (et cetera), but it also
allows you to navigate the various menus, both of the in-game and battle variety.

Start Button: The Start Button's primary function is to call up the main menu anytime when you're not in battle.

Select Button: Primarily, the Select Button is rarely used. It has a few in-game functions, but it's most important in-game
function is when you set an item to the Select Button. When you do that, press Select at any point out of battle to use said
item.

B Button: The B Button is known as the "cancel" or "back" button. In the various in-game and battle menus, if you select
something and you don't to commit to that selection, press B to go back to the previous menu. This only works if your
selection didn't make something happen. That is to say, once you select an attack in battle, you can't press B and go back
- it's too late. But if you select an item in a menu and don't want to use it, press B to go back. Also, outside of battle and
menus, once you obtain the Running Shoes, you can run around with them through towns, forests, caves and essentially
anything outside of battle (except houses and other buildings) by pressing and holding down the B Button.

A Button: The A Button is used to search and confirm. Press the A Button in front of someone to talk to that person, press
the A Button to pick something up off of the ground or table, or in the in-game and battle menus, pressing the A Button will
confirm a selection, whether it be an attack or whatever. The A Button is also used to progress text when talking to
someone, or end a conversation when it's over.

L/R Button: The L and Buttons are not used in this game's standard button operation.

In-Game Menu
The "In-Game Menu" is the menu that appears on the right side of the screen when you press start at any time in the game
outside of battle. Below is a list of what you will find in a "full" menu (meaning all options are unlocked), and explanations
and information on each.

Pokédex: The Pokédex is a device that, once obtained,


allows you to view in-depth information on all of the Pokémon
you have fought, seen and own. They are found in order of
their designated "Pokémon Number" and you can only see a
Pokémon in the Pokédex, as originally said, if you've seen
them, fought them, or if you yourself own them.

Once on the Pokédex list, you'll see a variety of Pokémon


names and dashes. The names represent those Pokémon
personally viewed or owned. If there's a Pokéball next to the
name of a Pokémon, that means you own that particular
Pokémon. If there is no Pokéball, that means you've only seen
that Pokémon in battle, but haven't yet captured it. If you don't
have a Pokémon captured, you can view its picture, but no
other vital information is known on that Pokémon until you
personally capture it and include it in your collection. That
information is...

 Page: Page represents the part of the Pokédex input for a particular Pokémon that includes his weight, height, and
a little paragraph on him. The particular Pokémon's picture is also present. For a non-captured Pokémon, only his
picture, name and number are present. No weight, height or type information will be available for non-captured
Pokémon, and no paragraph information as well.
 Area: Area represents the location in which you can capture the Pokémon in question. Go to Area and select it to
view a map of the various Routes and town locations. The area that particular Pokémon can be captured (if any)
will flash on the map. This option is available for both captured and non-captured Pokémon.
 Cry: Cry represents the sound the Pokémon makes. It's more of a novelty and has no real use in the game, but it's
fun to hear the unique sound each Pokémon makes. Select the Cry option and then play the cry to hear what that
Pokémon sounds like. This option is available for both captured and non-captured Pokémon.
 Size: Size represents the size of the Pokémon in relation to its trainer. Go to Size and select it to view a silohette
picture of the trainer on the right and the Pokémon on the left. This is a comparison shot to show you how big the
Pokémon is in comparison to the trainer, and vice versa. Since this comparison is based on actual height of the
Pokémon, this option is only available for captured Pokémon.
Pokémon: The Pokémon option on the in-game menu brings
you to a visual list of the up-to six Pokémon you currently
have in your Pokémon party. You can see a picture on the left
of the Pokémon you have as your party's active fighter, along
with his name, HP and level. On the right are the up-to five
Pokémon in your reserves, with their names, HP and levels as
well. Select any Pokémon to make a menu come up. Below
are the four options once the menu pops up.

 Summary: Selecting Summary for a particular


Pokémon will allow you to view the Pokémon's most
vital stats, even more in-depth than found in a
Pokédex entry. You will find things like his name,
level, HP, type, abilities, trainer notes on that
particular Pokémon, information on all of his attacks,
and so on and so forth. A useful command if you want
to learn more about what your particular Pokémon can do.
 Switch: Selecting Switch doesn't do anything unless
you select Switch, then put the cursor over another
Pokémon, and select that Pokémon. When you do
this, you'll switch the position of those two particular
Pokémon. The primary use of this is to take an idle
Pokémon from the right side of the screen and put it in
the active position on the left side of the screen,
although you can switch positions on the right side of
the screen only as well.
 Item: Each Pokémon can hold one Item with him into
battle. Selecting the Item command for a particular
Pokémon will allow you to give or take a particular
Item from a Pokémon (most likely some sort of
healing berry). Once equipped, the Pokémon will use
his equipped Item in battle when he or she sees fit.
It's good to have each of your Pokémon equipped
with something, just in case! Remember, you can view information on Pokémon-only items, as well as all items, in
the Item section as our guide. The link can be found in the image-map at the top of this document.
 Cancel - Select Cancel to make the menu disappear. It's that simple.

Bag: The Bag is your character's location for all of the items in your inventory. The five types of items in the game are
Items, Pokéballs, TMs & HMs, Berries, and Key Items. You can get more information on all of the items from your Bag in
the Items section of this guide.

Pokénav: The Pokénav (or Pokémon Navigator) is a device


that basically serves three purposes. You'll receive the
Pokénav relatively early in your adventure. Once selected,
you have the option to view the Hoenn Map, see the Condition
of your Pokémon, or see information on the Trainer's Eyes, or
the trainers you've fought thusfar.

 Hoenn Map: Hoenn is the place this game takes


place. Henceforth, the Hoenn Map is a map of all of
the above-ground locations in the game. Take a look
at the map, where you can get the locations of all of
the Routes and Towns in the game. If you've already
been to a location, you can select a town or location
and get more in-depth information on that place. And
remember, you can zoom both in and out of the map,
to get a better view of a certain area, or a more full
view of the entire map.
 Condition: The Condition part of the Pokénav holds the information on each of your Pokémon's conditions. The
five categories that are judged in Condition are Cool, Tough, Smart, Cute and Beauty. Each of your Pokémon will
have individual stats on each of these areas, which changed based on care, battle experience, et cetera. It's pretty
interesting to read up on each character on the circle charts for the Conditions, but the information isn't all that
vital, or even important. Remember, you can view "Party Pokémon" to see the Condition of the up-to six Pokémon
in your party at the time, or use Search to see the Condition of the rest of your Pokémon not in-party.
 Trainer's Eyes: Trainers are the most elite of Pokémon-owning people in the game. Some people fight you with
Pokémon, but not all of them are declared "Trainers." When a Trainer sees you however, whether it be in a town,
in a gym, or on a particular route, you fight that trainer. This section of the Pokénav collects information on these
trainers and battles. You can see the name of each Trainer you've fought and information on that Trainer and the
Pokémon he or she chooses to use. On the left side of the screen, you can see the number of Trainers registered
in the Pokénav, as well as the number of battles you've fought with the Trainers registered. Make sure to pay
attention to this section, as it will let you know when Trainers want to fight you, and the general idea here is to put
all of the Trainers in the game to shame!

[Your Name]: The name you've given your character will be on the menu. This section basically brings you to your
"Trainer Card" in which you see information on yourself. Basically, it says how much money you have, the number of
Pokémon you own, and the amount of time you've been playing. Additionally, it has pictures of each badge you've gotten
thusfar in the game. More of a novelty then a section of any real use.

Save: Save's function is obvious. Like in any RPG (or similar game), select Save to save your progress to that point in the
game. You can save at any time in the game, as long as you're not in battle.

Option: The Option section discusses the various options in the game, including things like Text Speed, Battle Style,
Sound, et cetera. You might want to fiddle with some of this stuff, but chances are you will keep things on their pre-set. If
you're not happy with the controls in the game, however, this is the place to go to reconfigure your control settings.

Exit: Exit will remove the menu from your screen and bring you back to the game.

Towns
Towns and cities are abundant in this game, as they are in all Pokémon games. In towns, you can gather information, heal
your Pokémon, buy items and fight Gym Leaders, amongst other things. This section of Basics doesn't discuss each
individual town, but what you'll find in each individual town, et cetera.

The buildings found in each town are unique, and each serves its own purpose. Below are the descriptions for important
buildings in each town.

PC (Pokémon Center): The Pokémon Center (or PC for short) can be identified in towns and cities by its white exterior,
red roof, and the P.C. sign on the outside of the building. In the Pokémon Center, you can do a lot. Just what can you do?
Well...

 Heal Your Pokémon - The primary thing you'll do in the Pokémon Center is heal your Pokémon, which can be
done for free at any Pokémon Center. You can do this by talking to the nurse at the main desk on the bottom floor
of all Pokémon Centers, beyond the tiled-Pokéball in front of the entrance. Talk to her and she'll offer to heal your
party-Pokémon (the up-to six Pokémon in your active party). It's free, and you'll find yourself doing this often.
 Personal Computer Functions - To the right of the healing desk is a computer console. When you activate this
computer console, you can access a personal computer (PC) called Someone's PC, or a PC called [Your Name]'s
PC. On Someone's PC, you can withdraw and deposit various Pokémon into and out of your party, and move
Pokémon from one storage area to another. It's basically the computer you use to manage your stash of Pokémon.
[Your Name]'s PC, on the other hand, is more of a personal-use computer. On this PC, you can check your e-mail
(your character's e-mail, that is), and store and withdraw various items if you happen to be holding too much.
 Trade With and Battle Your Friends - The top floor of all Pokémon Centers are dedicated to linking up with one
or more friends to either trade or battle each other's Pokémon. You can talk to the characters behind the desks on
the second floor to find out which serves what function. One will allow you to trade, while the others will allow you
to battle your friends, et cetera.

Pokémart: The Pokémart is a store where you can buy all sorts of items, including healing items and the all important
Pokéballs that will sustain your craving for capturing Pokémon. Make sure to visit these often to see if the Pokémarts
updated their stock of items, or have anything new to offer. It's one of the only places you'll be spending your money, so
don't be shy. Stock up on what you think you need, especially Potions, Antidotes and Pokéballs! You can identify the
building in any town by its bluish-colored roof and white exterior, with a white Pokéball painted on the roof, and a sign on
the building which says "Mart" in red letters.

Gym: Gyms are the place in towns where that particular


town's resident Pokémon Master resides. These Pokémon
Masters are called Gym Leaders, and they are the toughest of
the tough. You'll need to challenge eight different Gym
Leaders in eight different town Gyms to collect all eight
Pokémon Badges that you'll need to complete the game. The
Gym Leaders are the toughest foes in the game, with the best
trained and strongest Pokémon at their command, so don't
rush into battles with any Gym Leaders before being fully
prepared, or they will put you in your place, quickly.

Other Buildings/Houses: Other than the three buildings


above, the other buildings in the house are fairly random.
Particular towns will have certain important buildings (like
Rustboro City with the Devon Corporation building, or the
character's hometown with the various laboratory buildings),
but other than that, you'll find many houses where regular people reside. You can enter these houses and search for items,
but make sure to talk to everyone in these buildings (and around the town) for information on what to do next! You'll be
clueless if you don't talk to various characters (unless, of course, you're using our walkthrough), so try to talk to everyone
both in domains and out of domains in order to collect information.

Capturing Pokémon
The art of capturing Pokémon is a no-nonsense craft that you
will need to master if you ever hope to capture Pokémon.
Different Pokémon have different resistances to being
captured, as some are incredibly easy to capture, while others
are next to impossible to capture. However, there are certain
things that you should keep in mind.

1.) Weaken the Target Pokémon - Trying to capture a full-


health Pokémon and make him your own is next-to-
impossible, and it shouldn't be attempted. Why? Because
you'll miss, and you'll waste a Pokéball in the process. What
you'll want to do is weaken your Pokémon as much as you
can. You can weaken him to 50% to make him vulnerable to
capture, but lowering him to as low as 10%-15% is the best
thing to do. Usually, when you encounter a Pokémon you
want to capture, you'll want to switch out the Pokémon you currently have and put in your weakest party-ready Pokémon.
This is so you don't kill the Pokémon before you capture it. Chip away at the Pokémon's health slowly, but surely. When
the Pokémon gets to around 25% health, you can start throwing Pokéballs at it. If you miss, try again. If you miss again,
weaken the Pokémon more, and when he's literally next to death, try again. You should capture it. If not, you might have
encountered a strong-resistance Pokémon, or a rare Pokémon that'll need a stronger type of Pokéball to capture. And on
that note...

2.) Use the Right Pokéball - The standard Pokéball will capture a vast majority of the Pokémon, as long as you've
weakened them enough and tired them out. For some Pokémon, however, a stronger ball will be needed, such as a Great
Ball or Premier Ball, amongst others. Don't waste these stronger Pokéballs, however. Try your regular Pokéballs several
times, try weakening the enemy more, and try capturing it again before you waste a more powerful ball.

3.) Be Patient - If you kill a Pokémon when you're attempting to capture it, don't fret; it happens. With rare exceptions,
you'll get the chance to capture that Pokémon again. Just simply run around the area where you originally ran into it, and
chances are you'll run into it again. As a last resort, if you can't seem to find that Pokémon again, use the Hoenn Map in
your Pokénav, or check out the entry for that Pokémon in your Pokédex to find more locations on where you can find that
Pokémon, as well as more vital stats and information that might be of assistance in capturing that Pokémon. Exhaust all
options before simply giving up on capturing a particular Pokémon!

4.) Once Captured, Don't Neglect! - Some Pokémon might not look like much. Some might not even have any attacks.
But use that Pokémon in battle (switching it out after the battle starts if you have to, to get it half of the battle's experience)
and build it up. Eventually, these weak Pokémon evolve into Pokémon that are so incredibly strong that it'll amaze you.
That's why they're weak to begin with - they are meant to turn the player off from them so that they miss a Pokémon with
incredible strength. Don't make that mistake, try to use all of your Pokémon fairly evenly and experience what each one
brings to the table.

Ruby-Sapphire-Emerald Differences
Pokémon Ruby and Sapphire are two games with the same gameplay as Emerald, but have some differences. The most
obvious difference is in the Team Aqua/Magma story. The subtle differences lie primarily in the trainers you will battle, item
location, and the Pokémon available. The Pokémon that can not be found in Emerald and where you can get them are:

Pokémon How to get it


Lunatone Trade from Pokemon Sapphire
Masquerain Trade from Pokemon Ruby or Sapphire
Medicham Trade from Pokemon Ruby or Sapphire
Meditite Trade from Pokemon Ruby or Sapphire
Roselia Trade from Pokemon Ruby or Sapphire
Surskit Trade from Pokemon Ruby or Sapphire
Zangoose Trade from Pokemon Ruby
Battling
At the essence of the Pokémon games, there lies two fundamental premises - capturing Pokémon, and using those
Pokémon in battle against other Pokémon, whether they be wild Pokémon or trainer-owned Pokémon. This section of the
Guide focuses on the battling segment of the two fundamentals. If you want information on capturing Pokémon, you can
read the section that discusses said topic in the Basics section of this guide.

Pokémon Battle Basics


So, you've entered into a Pokémon battle? Now what, you ask? Well, let us first focus on the battle menu. There are four
choices within the battle menu, and they are...

 Fight: Fight is the primary command you'll select when using your Pokémon in battle. When you select the Fight
command from the battle menu, it'll bring you to a list of the attacks the particular Pokémon you have in battle can
use. As you might know by now, your Pokémon can have up to four attacks at one time, so selecting the Fight
command will bring you to these attacks, however many your Pokémon may have at that given time.
 Bag: Selecting the Bag command will bring you to your Bag where you hold your various items, whether they be
healing items, Pokéballs, or the like. You can find more information on the Bag in the Basics section of the guide,
and, of course, more information on the various in-game items can be found in the Items section of this guide.
 Pokémon: Selecting the Pokémon command will bring you to a list of your current party Pokémon, which is
essentially the Pokémon you currently have in battle on the left side of the screen, and your five idle Pokémon on
the right side of the screen. Here, you can swap in and out various Pokémon (into and out of battle), view their
summaries, stats, et cetera, and decide what course of action to take with what Pokémon in this battle. Do note
that when you swap in a Pokémon in battle, that is essentially your turn in the battle, meaning you won't get to
attack for that turn. This assumption is void if one of your Pokémon is slain in battle, in which case you get to freely
replace him with another Pokémon from your party. More on this Pokémon screen can be found in the Basics
section of this guide.
 Run: Selecting the Run command will allow you and your party of Pokémon to flee from battle. The weaker the
enemy is compared to your party, and the slower the Pokémon is, the better your chances of escaping from battle.
Remember, selecting Run isn't foolproof, and it's actually quite a bad idea to run from battle, as you don't get the
experience points for your Pokémon necessary to make them grow in strength so that you can fight stronger
Pokémon, fight stronger Gym Leaders, and get more Badges.

Pokémon Types in Battle


Each Pokémon falls into either one or two of 17 different Pokémon types -- each with their own strengths and weaknesses.
Next to the individual Pokémon abilities (such as HP, Strength, Defense, etc), these types determine what each creature's
strengths, abilities and weaknesses are. When putting together a team, remember that creating a well-balanced team is
the most important skill a Pokémon trainer can have.

It is important to remember what each Pokémon's strengths and weaknesses are so that you will send out the appropriate
one to battle. If you send out a Pokémon that is weak against the enemy, you are likely to get slaughtered even if your
Pokémon has many more levels of experience than your opponent. Several examples of the strength/weakness dynamic
are outlined below.

Steel attacks are strong against Ice and Rock, but weak against Fire, Water, Electric and Steel. However, Steel is a great
defensive type; nearly all attack types are weak against it except Water and Electric, which are normal, and it is completely
immune to Poison. Steel's only weaknesses are against Fire, Fighting and Ground attacks.

Dark attacks are strong against Psychic and Ghost, but weak against Fighting, Dark and Steel. Unlike Steel, Dark is a fairly
average type defensively. It is string against Ghost and Dark attacks, and immune to Psychic attacks. Dark-type Pokémon
should avoid Fighting and Bug attacks, however..

The following chart tells you what attacks are effective against what opponent types.

 "+" (green) means the attack is effective and deals twice the damage (ie: a Fire attack causes double damage
when used on a Grass type).
 "-" (orange) means it is not effective and will only deal half the damage (ie: a Bug attack is not effective against a
Fire opponent).
 "X" (red) means this attack can't hit that particular opponent type (ie: Electric techniques can't harm Ground
Pokémon).
Note that a Pokémon that uses an attack that is of its same type deals 50% more damage than a Pokémon that uses a
non-matching attack. The damage any given attack causes is further determined by each individual Pokémon's Level as
well as Attack and Special stats.

Combat, Victory and Defeat


Battles can be triggered in different ways:

1) By running into a Pokémon Trainer. Most are visible on screen, some challenge you automatically when you're near,
others will only battle when you talk to them. Just like you, trainers can have multiple Pokémon. You cannot escape from
these battles.

2) Wild Pokémon encounters. If you walk around in high grass, swim in water or explore dungeons, you may get
attacked by wild Pokémon. These Pokémon travel alone and are not visible on screen before they attack..

3) Rare Pokémon encounters. Some Pokémon are visible on screen, such as Snorlax or the three legendary bird
Pokémon. Talking to them or waking them up will trigger the battle.

4) Fishing. You can use a fishing rod to fish in rivers, lakes or the ocean. If you get a bite, a battle is triggered.

Pokémon uses a turn-based battle system. The Pokémon located at the top of your party will be the one to pop up in
battle. Once you are on the battle screen, you have four options:

 FIGHT: You select an attack, a defensive or a status-altering move from your attack menu and hope that it hits and
causes damage. You can only use an attack if you've got PP left for it.
 ITEM: Select an item to catpure a Pokémon, heal yourself, escape battle, wake yourself up, etc.
 PKMN: Switch to another one of the Pokémon in your party. You can only switch to Pokémon that have HP left.
 RUN: Run away from the battle. This won't work with trainer or boss battles.

You win the battle when your opponent doesn't have any Pokémon left, or when you capture a wild Pokémon.

You lose the battle when all your Pokémon have fainted. Note that you will restart from the last Pokémon Center after you
get beaten -- but you will also lose half your money.

Your and your opponent's Pokémon types as well as their levels and stats directly influence how successful the battle is
going to be. For example, you have little hope of succeeding against a Pokémon that's several levels higher than you --
unless it is weak against your Pokémon's type.

Conditions
Special and status-altering attacks can cause a variety of conditions. Here is a quick breakdown of what they do:

 Burn: Lose HP during battle for the duration of the Burn status. Also reduces Attack.
 Confuse: Confused Pokémon have a 50% chance of causing damage to themselves by accident.
Automatically cured after battle.
 Fainted: When your HP are 0, the Pokémon faints and can no longer attack. However, special HM techniques like
Cut still work outside of battle.
 Flinch: If a Pokémon flinches after getting hit, it can't attack for that round.
 Freeze: Frozen Pokémon can't attack until they're unfrozen (through Fire techniques or items).
 Paralyze: Paralyzed Pokémon experience a radical drop in Speed while the effect lasts. Their attacks will also fail
half of the time.
 Poison: Poisoned Pokémon lose HP every turn in battle. This condition will not end after battle and the Pokémon
will continue to lose HP with every four steps you take.
 Sleep: A sleeping Pokémon cannot attack. It will wake up on its own after a few turns.
Items
Balls/Repels/Other
Balls are what is used to catch Pokemon. Repels are what you use to keep wild Pokemon away. As you progress through
the game, different balls will be made available to you to help you better catch higher-level Pokemon. Here's where to find
them, and what each does:

Ball Use Find Buy Price


Black Route 113 (Need to collect ash in Soot Sack
Repels weak Pokemon. N/A N/A
Flute before this can be made for you).
Catches Pokemon on the ocean
Dive Ball Abandoned Ship Mossdeep City 1000
floor.
Escape Pokemon
Allows you to escape from caves. Granite Cave 550
Rope Marts
Allows you to always escape a Lilycove Dept.
Fluffy Tail Verdanturf Town 1000
battle. Store
Better chance of catching than Pokemon
Great Ball Route 115, 117 600
Poke Ball. Marts
Luxury Pokemon you catch will be
Abandoned Ship N/A N/A
Ball friendly.
Master
Catches any Pokemon without fail. Lilycove Dept. Store/Team Hideout N/A N/A
Ball
Max Repels weak Pokemon for 250 Pokemon
N/A 700
Repel steps. Marts
Better chance of catching low-level Verdanturf
Nest Ball Team Hideout/Route 120 1000
Pokemon. Town
Better chance of catching Water
Net Ball N/A Mossdeep City 1000
and Bug Pokemon.
Pokemon
Poke Ball The lowest level ball. Granite Cave/Route 104 200
Marts
Premier Properties of Poke Ball, but with Get a Premier Ball when you buy 10 Poke
N/A N/A
Ball different design. Balls.
Repeat Better chance of catching a
Route 116 Rustboro City 1000
Ball Pokemon you've already caught.
Repels weak Pokemon for 100 Pokemon
Repel Route 116, Granite Cave 350
steps. Marts
Safari Ball Catches Pokemon in Safari Zone. N/A Safari Zone 30/500
Super Repels weak Pokemon for 200 Pokemon
Route 113, 119, Mt. Pyre 500
Repel steps. Marts
Better chance of catching a
Timer Ball Trick House Rustboro City 1000
Pokemon as battle goes on.
Better chance of catching than Pokemon
Ultra Ball Route 123 1200
Great Ball. Marts
Berries
Berries can be found on trees scattered throughout Hoenn. Once you get the Wailmer Pail, you'll be able to plant any
Berries you find in soft, loamy soil and nurture them to produce more Berries. Berries are great held items for Pokemon.

Berry Use Location


Aguav Berry Awakens sleeping Pokemon; can confuse Route 120, Mossdeep City
Aspear Berry Thaws Frozen Pokemon Route 104, 120-121, 123, Lilycove City
Belue Berry Pokeblock ingredient Route 123, Lilycove City, Mossdeep City
Bluk Berry Pokeblock ingredient Route 114-115, Mossdeep City
Cheri Berry Cures paralyzed Pokemon Route 103-104, Lilycove City
Chesto Berry Awakens sleeping Pokemon Route 104, 116, 121, 123, Lilycove City
Cornn Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Durin Berry Pokeblock ingredient Route 123, Lilycove City, Mossdeep City
Figy Berry Restores HP; can confuse Route 120, Sootopolis City, Mossdeep City
Grepa Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Hondew Berry Pokeblock ingredient Route 119, 123, Sootopolis City, Mossdeep City
Iapapa Berry Restores HP; can confuse Route 120, Sootopolis City, Mossdeep City
Kelpsy Berry Pokeblock ingredient Route 115, 123, Sootopolis City, Mossdeep City
Lansat Berry Increases critical hit when HP is low Battle Frontier
Leppa Berry Restores PP by 10 Route 103-104, 119, 123, Lilycove City, Mossdeep City
Liechi Berry Boosts attacks when Pokemon HP is low Mirage Island (Route 130)
Lum Berry Cures any status change Route 123, Lilycove City, Mossdeep City
Mago Berry Restores HP; can confuse Route 120, Mossdeep City
Magost Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Nanab Berry Pokeblock ingredient Route 110, 114, 120-121, Mossdeep City
Nomel Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Oran Berry Restores 10 HP Route 102, 104, 111, 123, Lilycove City
Pamtre Berry Pokeblock ingredient Route 123, Mossdeep City
Pecha Berry Cures poisoned Pokemon Route 102, 104, 112, 120, 123, Lilycove City
Persim Berry Cures confused Pokemon Route 104, 114, 121, 123, Lilycove City
Pinap Berry Pokeblock ingredient Route 114, 116, 120, Mossdeep City
Pomeg Berry Pokeblock ingredient Route 119, 123, Sootopolis City, Mossdeep City
Qualot Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Rabuta Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Rawst Berry Cures burned Pokemon Route 104, 112, 121, 123, Lilycove City
Razz Berry Pokeblock ingredient Route 111, 114, 120, Mossdeep City
Sitrus Berry Restores 30 HP Route 118-119, 123, Lilycove City, Mossdeep City
Spelon Berry Pokeblock ingredient Route 123, Mossdeep City
Tamato Berry Pokeblock ingredient Route 123, Sootopolis City, Mossdeep City
Watmel Berry Pokeblock ingredient Route 123, Mossdeep City, Lilycove City
Wepear Berry Pokeblock ingredient Route 114, 117, 120, Mossdeep City
Wiki Berry Restores HP Route 120, Mossdeep City
Healing and Power-up Items
Healing Items help restore your Pokemon to a state of harmony and well-being. Power-up Items increase your Pokemon's
stats, either momentarily or permanently. In the list below, if Pokemon Marts is listed, that includes Lilycove Dept. Store.
However, if Lilycove Dept. Store is listed, that is the only place to buy that item.

Item Use Find Buy Price


Antidote Cures posioned Pokemon. N/A Pokemon Marts 100
Awakening Awakens sleeping Pokemon. N/A Pokemon Marts 250
Route 113 (Need to collect ash in
Blue Flute Awakens sleeping Pokemon. Soot Sack before this can be N/A N/A
made for you).
Verdanturf Town, Lavaridge
Burn Heal Cures burned Pokemon. Lilycove Dept. Store 250
Town, Jagged Pass
Calcium Raises Sp. Atk. Slateport City, Route 123 Lilycove Dept. Store 9800
Carbos Raises Speed Slateport City, Route 121 Lilycove Dept. Store 9800
Increases critical hit percentage for
Dire Hit Fallarbour Town, Route 103 Lilycove Dept. Store 650
a single battle.
Restores 10 PP to all of a
Elixir Route 119, 123, Sootopolis City N/A N/A
Pokemon's attacks.
Energy Root Restores 200 HP N/A Lavaridge Town 800
Energypowder Restores 50 HP N/A Lavaridge Town 500
Restores 10 PP to one of a Route 113, 116, Petalburg City,
Ether N/A N/A
Pokemon's attacks. Petalburg Woods
Evolves Fire-Type Vulpix to
Fire Stone Fiery Path, Route 124 N/A N/A
Ninetales
Fresh Water Restores 50 HP. N/A Lilycove Dept. Store 200
Full Heal Cures all status problems. Route 120, Meteor Falls Pokemon Marts 600
Restores all HP and cures all
Full Restore Victory Road Evergrande City 3000
status problems.
Mauville City, Fallarbour Town,
Guard Spec. Guards against Sp. Atk. for a battle Lilycove Dept. Store 700
Route 103
Heal Powder Cures all status problems. N/A Lavaridge Town 400
HP Up Raises HP permanently. Route 111, 116, Slateport City Lilycove Dept. Store 9800
Hyper Potion Restores 200 HP Route 118-120 Pokemon Marts 1200
Ice Heal Thaws a frozen Pokemon. Shoal Cave, Verdanturf Town Lilycove Dept. Store 250
Route 105, 115, 126, Slateport
Iron Raises Def. permanently. Lilycove Dept. Store 9800
City
Lava Cookie Cures a status problem. N/A Mt. Chimney 200
Evolves Grass-Type Pokemon
Leaf Stone Route 119, 124 N/A N/A
(Nuzleaf-Shiftry, Gloom-Vileplume).
Lemonade Restores 80 Hp. N/A Lilycove Dept. Store 350
Restores full PP to all of a
Max Elixir Team Hideout, Victory Road N/A N/A
Pokemon's moves.
Restores full PP to one of a Rusturf Tunnel, Mt. Pyre, Route
Max Ether N/A N/A
Pokemon's moves. 113
Lilycove Dept. Store,
Max Potion Restores all HP. Mt. Pyre, Sootopolis City 2500
Ever Grande City
Revives a fainted Pokemon with Petalburg City, Safari Zone,
Max Revive N/A N/A
full HP and PP. Lilycove Dept. Store
Evolves Normal-Type
Moon Stone Pokemon (Skitty-Delcatty, Meteor Falls N/A N/A
Jigglypuff-Wigglytuff).
Paralyz Heal Cures a paralyzed Pokemon. Petalburg Woods, New Mauville Pokemon Marts 200
Potion Restores 10 HP. Route 102, 104 Pokemon Marts 300
PP Max Raises PP to its maximum level. Trick House N/A N/A
Protein Raises Atk. permanently. Rout 106, 114, Slateport City Lilycove Dept. Store 9800
Route 106, 110, 114, 119, 120,
Rare Candy Raises Pokemon's level by one. N/A N/A
123, 132
Route 113 (Need to collect ash in
Red Flute Pokemon will not be attracted. Soot Sack before this can be N/A N/A
made for you).
Revival Herb Revives fainted Pokemon. N/A Lavaridge Town 2800
Revive Revives fainted Pokemon. Route 117, Abandoned Ship Pokemon Marts 1500
Soda Shop (Route
Soda Pop Restores 50 HP N/A 109), Lilycove Dept. 300
Store
Sun Stone Evolves Vileplume-Bellossom. Mossdeep City N/A N/A
Super Potion Restores 60 HP Route 109 Lilycove Dept. Store 300
Thunderstone Evolves Pikachu-Raichu. Route 124, New Mauville N/A N/A
Evolves Water-Type Pokemon
Water Stone Route 124, Abandoned Ship N/A N/A
(Lombre-Ludiculo, Staryu-Starmie)
X Accuracy Raises accuracy for one battle. Route 104, Mauville City Lilycove Dept. Store 950
X Attack Raises Atk. for one battle. N/A Pokemon Marts 500
X Defend Raises Def. for one battle. N/A Pokemon Marts 550
X Special Raises Sp. Atk. for one battle. N/A Pokemon Marts 350
X Speed Increases speed for one battle. N/A Pokemon Marts 350
Route 113 (Need to collect ash in
Yellow Flute Cures confused Pokemon. Soot Sack before this can be N/A N/A
made for you).
Zinc Raises Sp. Def. permanently. Route 119, 127, Slateport City Lilycove Dept. Store 9800

Key Items
These Items will help you fulfill certain parts of your quest. They can be found in the Key Items pocket of the Bag.

Item Use Location


Acro Bike Lets you drive on narrow rails, to get to new areas. Mauville City
Claw Fossil Give to researcher at Devon Corp. to get Anorith. Route 111 (desert)
Coin Case Holds tokens for Mauville Game Corner Mauville City
Devon Scope Lets you see invisible Kecleon. Route 120
Go-Goggles Allows you to move through sandstorms. Lavaridge Town
Good Rod Catches more fish than Old Rod. Route 118
Itemfinder Use to find hidden items (like Blackglasses). Route 110
Mach Bike Lets you ride up slippery slopes. Mauville City
Old Rod Allows you to fish for Pokemon. Dewford Town
Pokeblock Case Allows you to store Pokeblocks that you make. Lilycove City
Root Fossil Give to researcher at Devon Corp. to get Lileep. Route 111 (desert)
Scanner Give to Capt. Stern for a Deepseatooth or Deepseascale Abandoned Ship
Soot Sack Use to collect ash on Route 113 to make Flutes, etc. Route 113
S.S. Ticket Allows you to board S.S. Tidal after becoming Champ. Littleroot Town
Super Rod Catches more fish than Good Rod. Mossdeep City
Wailmer Pail Waters buried seeds. Route 104
Valuable Items
Find these Items, then sell them at a Pokemon Mart to earn money. They have no other purpose in the game.

Item Location
Big Pearl Shoal Cave, on ocean floor
Nugget Route 112, 123
Pearl Route 124, 126, 128, on ocean floor
Star Piece Route 108, 133
Stardust Route 1006, 111
Tinymushroom Petalburg Woods
Techniques
When you first capture or receive a Pokemon, you'll notice that it has the ability to perform certain battle techniques, which
are basically that Pokemon's attacks. Some techniques are only good for damaging an opponent; others can only cause
status changes. Each technique has its own power rating and accuracy, so be aware of these before heading into battle.
You don't want to use too many attacks in a row that have a small percentage of hitting, because you may take too much
damage waiting for your own strike to hit.

Each technique also carries a PP (power point) rating. This is how many times you can use an attack before you run out of
power. PPs only reset once you go rest your Pokemon at a Pokemon Center, or use an item on them (like Elixir or Leppa
Berry). Preserving PP on your best attacks--saving them for key battles--is vital to your success in this game. You don't
want to arrive at the Pokemon Championship out of PP.

As your Pokemon gains experience and levels up, it will try to learn new techniques (battle maneuvers) that can seriously
add to the power or usefulness of your monster, depending on the attack. Always take the time to check out the potential
technique before deciding whether or not you'd like to add it to your arsenal.

Note: If you don't want to learn a specific attack, simply press B as the Pokemon is trying to learn it, and it will cancel the
education. The next time your Pokemon levels up, it will try to learn the technique again.

Here is a full list of all learnable techniques in the game. The Bolded ones are our selections for most effective attacks.
Please note that these moves work best in battles, not necessarily in contests.

Bug
Fury Cutter Megahorn Signal Beam String Shot
Leech Life Pin Missile Silver Wind Tail Glow
Dark
Bite Fake Tears Outrage
Teleport
Crunch Flatter Pursuit
Thief
Curse Knock Off Snatch
Torment
Faint Attack Memento Taunt
Dragon
Dragon Breath Dragon Dance
Twister
Dragon Claw Dragon Rage
Electric
Charge Thundershock Thunderbolt
Shock Wave Thunder Thunder Punch Zap Cannon
Spark Thunderwave Thundershock
Fighting
Arm Thrust
Double Kick Low Kick Seismic Toss
Blaze Kick
Dynamic Punch Mach Punch Sky Uppercut
Brick Break
Focus Punch Revenge Submission
Bulk Up
Hi-Jump Kick Reversal Super Power
Counter
Jump Kick Rock Smash Vice Grip
Cross Chop
Karate Chop Rolling Kick Vital Throw
Detect
Fire
Ember Fire Punch Heat Wave
Eruption Fire Spin Overheat Will-O-Wisp
Fire Blast Flamethrower Sunny Day
Flying
Aerial Ace Drill Peck Mirror Move
Air Center Gust Peck Wing Attack
Bounce Fly Sky Attack
Ghost
Astonish Grudge Shadow Ball
Confuse Ray Lick Shadow Punch
Destiny Bond Night Shade Spite
Ground
Bone Club Fissure Mud-Slap
Bonemerang Magnitude Sand Attack
Dig Mud Shot Sand Tomb
Earthquake Mud Sport Spikes
Grass
Absorb Grasswhistle Mega Drain Solar Beam
Aromatherapy Ingrain Needle Arm Spore
Bullet Seed Leaf Blade Petal Dance Stun Spore
Cotton Spore Leech Seed Razor Leaf Synthesis
Giga Drain Magical Leaf Sleep Powder Vine Whip
Ice
Aurora Beam Haze Ice Punch
Powder Snow
Blizzard Ice Ball Icy Wind
Sheer Cold
Hail Ice Beam Mist
Normal
Assist Fury Attack Perish Song
Attract Fury Swipes Pound
Baton Pass Glare Protect
Belly Drum Growl Psych Up
Bide Growth Quick Attack Stockpile
Bind Guillotine Rage Stomp
Block Gust Rapid Spin Strength
Body Slam Harden Razor Wind Struggle
Camouflage Head Butt Recover Substitute
Charm Heal Bell Refresh Super Sonic
Constrict Helping Hand Return Swagger
Covet Hidden Power Roar Swallow
Crush Claw Horn Attack Safeguard Sweet Kiss
Cut Horn Drill Sand Attack Sweet Scent
Defense Curl Howl Scary Face Swift
Disable Hyper Beam Scratch Swords Dance
Dizzy Punch Hyper Voice Screech Tackle
Double Edge Karate Chop Secret Power Tail Whip
Double Slap Leer Selfdestruct Take Down
Double Team Lock-On Sing Teeter Dance
Encore Lovely Kiss Skull Bash Thrash
Endeavor Mean Look Slack Off Tickle
Endure Mega Kick Slam Tri Attack
Explosion Mega Punch Slash Uproar
Extreme Speed Metronome Sleep Talk Vice Grip
Fake Out Mimic Smelling Salt Weather Ball
False Swipe Mind Reader Smoke Screen Whirlwind
Flail Minimize Snore Wish
Flash Moonlight Sonic Boom Wrap
Focus Energy Morning Sun Spike Cannon Yawn
Foresight Nature Power Spit Up
Frustration Odor Sleuth Splash
Poison
Acid Poison Gas Poison Tail
Smog
Acid Armor Poison Powder Sludge
Toxic
Poison Fang Poison Sting Sludge Bomb
Psychic
Agility Extrasensory Magic Coat
Reflect
Amnesia Future Sight Meditate
Rest
Barrier Hypnosis Mirror Coat
Role Play
Calm Mind Imprison Mist Ball
Skill Swap
Confusion Kinesis Psybeam
Teleport
Cosmic Power Light Screen Psychic
Trick
Dream Eater Luster Purge Psywave
Rock
Ancient Power Rock Slide Rock Tomb
Sandstorm
Rock Blast Rock Throw Rollout
Steel
Iron Defense Metal Claw Meteor Smash
Iron Tail Metal Sound Steel Wing
Water
Bubble Muddy Water Surf
Water Spout
Bubble Beam Rain Dance Water Gun
Waterfall
Clamp Spit Up Water Pulse
Whirlpool
Hydro Pump Splash Water Sport

HMs
Certain techniques called Hidden Machines (HMs) can be used outside of battle, and these are usually only earned after
beating a town's Gym Leader. How to get each of them is discussed within the walkthrough of this guide. HMs can be
taught to different Pokemon as many times as you want, provided that those Pokemon are capable of learning them.
Learning HMs will give you and your Pokemon access to parts of the map you have not yet visited. For instance, learning
Surf will allow your Pokemon to travel across the seas and discover faraway island locations, which are necessary to your
quest.

These HMs can be found and learned during the course of the game:

HM Ability
01 Cut
02 Fly
03 Surf
04 Strength
05 Flash
06 Rock Smash
07 Waterfall
08 Dive

TMs
In addition to HMs, you can find and use Technical Machines (TMs). Unlike HMs, once you gain a TM, you can only use it
one time on one Pokemon. Therefore, it is a much more crucial decision as to which monster to give it to . Before deciding,
consult the Bag and look at the description of the TM, and only give it away when you are 100% sure.

There are a few TMs that can be purchased, so keep your eyes peeled for deals. Since they are often powerful attacks, the
TM price tag is usually high (3000+). Keep enough money in your coin purse to pony up for these rare moves when called
upon. Here's a full list of every TM in the game. Again, the location of each is described in the walkthrough section of this
guide.

TM Ability Price
01 Focus Punch --
02 Dragon Claw --
03 Water Pulse --
04 Calm Mind --
05 Roar --
06 Toxic --
07 Hail --
08 Bulk Up --
09 Bullet Seed --
10 Hidden Power 3000
11 Sunny Day --
12 Taunt --
13 Ice Beam 4000
14 Blizzard 5500
15 Hyper Beam 7500
16 Light Screen 3000
17 Protect 3000
18 Rain Dance --
19 Giga Drain --
20 Safeguard 3000
21 Frustration --
22 Solarbeam --
23 Iron Tail --
24 Thunderbolt 4000
25 Thunder 5500
26 Earthquake --
27 Return --
28 Dig --
29 Psychic 3500
30 Shadow Ball --
31 Brick Break --
32 Double Team 1500
33 Reflect 3000
34 Shock Wave --
35 Flamethrower 4000
36 Sludge Bomb --
37 Sandsorm --
38 Fire Blast 5500
39 Rock Tomb --
40 Aerial Ace --
41 Torment --
42 Facade --
43 Secret Power 3000
44 Rest --
45 Attract --
46 Thief --
47 Steel Wing --
48 Skill Swap --
49 Snatch --
50 Overheat --
Trading/Breeding
Trading
Once you have caught an ample supply of Pokemon, you'll want to trade them with your family and friends to get rare
Pokemon, or avoid the work of catching certain hard-to-grab monsters. In fact, whenever catching Pokemon, it is always a
good idea to grab two (especially with rare ones in the Safari Zone and on Mirage Island), so that when it comes trading
time, you have some interesting Pokemon to offer.

Before trading, save your game and turn it off. Then connect the link cable from your GBA to the GBA of the person who
wants to trade with you. Then, to trade Pokemon, go to the upstairs of the Pokemon Center, and have your friend go there
as well (in his/her version of the game). Enter the middle door of the upstairs to trade. You'll have to save before you
continue, then walk through the door and have your friend do the same. Each side must select a Pokemon and confirm
their choice for the trade to go through. Enjoy!

Through trading, certain Pokemon will evolve in different ways. Experiment with held items while trading in order to get
your Pokemon to transform in new and interesting ways.

Breeding
In order to breed Pokemon, you first have to make it to the Pokemon Day Care Center on Route 117. Once there, talk to
the woman at the counter, and she'll ask if she can take care of your Pokemon. You can leave two Pokemon with her at
once, and provided the chemistry is right (and the Pokemon are a male/female pair), you may get an Egg the next time you
walk through the Day Care doors. Make sure you have a spot in your inventory available to carry it. How do you know
whether the two Pokemon you put in will yield a happy package? Talk to the old man outside, and he'll give you a hint as to
whether the union will be fruitful.

Breeding two of the same kind of Pokemon will either result in the same kind of Pokemon, or one of the previous evolution.
However, if you breed two different kinds of Pokemon (they still need to be of the same Egg Type), you may end up with a
completely different kind of Pokemon. As with trading, experiment with held items to produce new and different effects as
well.
Walkthrough: Badge #1
Our walkthrough for Pokémon Emerald is written in chronological order, taking you through the entire map of Hoenn. By
following this walkthrough you will battle every trainer and find every Item available in the game.

Welcome to the World of Pokémon


When you first begin the game, you'll meet the always cheerful Birch, Professor of Pokémon. He'll walk you through what
you need to get started. By answering questions with him, you'll determine if your character is a girl or boy, and what your
character's name will be. There are no significant differences between being a boy or girl, except for starting position, and
of course, appearance. As far as names go, you can choose your own, or select from a pre-made list.

When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother.
After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check
out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk,
if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call
you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go
visit Prof. Birch. His house is next door.

When you're done with Birch, a truck will drive you to Littleroot Town. Get out of it and you'll be greeted by your mother.
After a short conversation, you'll be left alone to explore your room. Go up the stairs to get there. Once in your room, check
out what's there. Move to the clock and press A to access it, then move the D-Pad left and right to set it. Check your desk,
if you want. The PC here is not of much use yet. When you're done poking around, head downstairs. Your Mom will call
you over to see a TV show that your father is on. He's a Gym Leader and is currently being interviewed. She tells you to go
visit Prof. Birch. His house is next door, but he's not home.

Instead, his wife is there. She tells you to go up and meet her kid. The kid is the opposite of you... if you chose a boy, it's a
girl, and vice versa. This person will be your Rival throughout the rest of the game. You'll have four battles in all, and each
time it'll get markedly more difficult. Gauge your progress in the game with these fights. If you have a relatively easy time in
trainer battles, you're doing well.

Once you're done, head down to the building to the south. This is Prof. Birch's Lab. The lab assistant there tells you that
Birch is out doing fieldwork. Leave the Lab and head north to Route 101. As you get near the route, a kid will tell you
there's commotion ahead. Check it out!
Route 101

On Route 101, Prof. Birch is being harassed by a wild


Poochyena. He tells you to search his bag for a Pokémon.
There are three choices here, and they will determine what
your initial Pokémon will be. The choices are:

Treecko: Wood Gecko Pokémon-- Grass Type


Torchic: Chick Pokémon-- Fire Type
Mudkip: Mud Fish-- Water/Ground Type

Mudkip, although unpopular, is your best choice, simply


because it is a double threat. Its mix of Ground and Water
moves make it a brutal foe. Mudkip also matches up against
early Gyms the best. However, any of the three are good, and
all evolve into powerful Pokémon. Choose one, then go into
battle with the wild Zigzazoon.

When you best it, Prof. Birch will thank you and take you back to his Lab. Then he'll tell you to go meet his child on Route
103. To get there, head up Route 101 to Oldale Town.

Oldale Town
This is the first major city you'll run across. All of the big cities in the game have a Pokémon Center and Pokémon Mart. At
the Pokémon Center, you can rest your tired Pokémon, refilling health and curing all status problems. You can also store
and withdraw Pokémon and get Mail on the PC. For more info on Pokémon Centers, visit the Basics section of this guide.

As you leave the Pokémon Center, head over to the lady in white standing near the building to the east. In fact, make sure
you always visit every building and talk to everyone in every town. They'll often give you free Items and TMs for free. She'll
take you up to the Pokémon Mart and give you a Potion as a promotional Item. Head inside to see what else the store
offers.

Potion: 300
Antidote: 100
Paralyz Heal: 200
Awakening: 250

Once you get your first Poké Ball as a gift, Poké Balls will also become available at this store, for 200. When you're done at
the store, head north to Route 103.
Route 103

Before you head up to meet your rival, you'll want to level up your Pokémon. Spend some time searching the tall grass to
trigger random Pokémon battles. Defeat the Pokémon you rustle up to gain experience, which leads to higher levels. If you
get hurt, run back to town and heal at the Pokémon Center. When you are ready to take on your Rival, move all the way
north. Talk to him/her to trigger the battle.

Rival Battle #1
Each time you fight your Rival gets progressively harder. This, however, is a fairly easy battle, especially if you've taken
time to level up. Level 8 or above will put you at a nice advantage here. The Pokémon your Rival sends out depends on
the Pokémon you selected at the beginning of the game. Here's how it works:

(If you picked) Treecko


(Your Rival will send out) Torchic: Level 5

Torchic
Mudkip: Level 5

Mudkip
Treecko: Level 5

Since neither of you have Type-specific moves yet, you have the upper hand in this battle. In the future, however, you'll
have to pay attention to what Type your opponent sends out and try to counter appropriately. After the battle (as with every
trainer fight), you'll get money for winning.

When the battle concludes, head back to the Lab. The


Professor will give you a Pokédex, which will allow you to
track all of the Pokémon you've met and caught in the game.
One of the goals of the game is to completely fill your
Pokédex. This can lead to special rewards from some of the
characters in the game. After you get the Pokédex, your Rival
will give you Poké Ball. Use it to catch wild Pokémon. For
more info on how to catch Pokémon, refer to the Basics
section of this guide.

Once you're done at the lab, leave the building and your
mother will stop you. She'll give you Running Shoes. They'll
help you move faster whenever you're in the outside world.
Press B to use them while walking to pick up the pace. Once
you have the shoes, run back to Oldale town (buy some
Pokéballs, too) and move west, down Route 102.

Route 102

Route 102 is where you'll encounter your first non-Rival trainer fights. These are like regular wild Pokémon encounters,
except that you will often have to fight several Pokémon in a row, and will be rewarded with money if you triumph. From
now on, whenever a trainer battle occurs, we'll note it in the guide like this:

Trainer
Pokémon: Level *
Pokémon: Level *

There are too many trainer battles in the game to give strategy
for each. For tips on battling, check out the type of Pokémon
you're about to battle, then refer to the Battling section of this
guide for tips on which Pokémon to send out when. On this
stretch of road, you'll encounter the following trainers:
Youngster Calvin
Poochyena: Level 5

Bug Catcher Rick


Wurmple: Level 4
Wurmple: Level 4

Youngster Allen
Poochyena: Level 5
Taillow: Level 3

Near Youngster Allen are a pair of trees. Pick the Berries on them (Oran and Pecha) and put them in your bag.

Lass Tiana
Zigzagoon: Level 4
Shroomish: Level 4

Directly south of Tiana, off a short ledge is a Potion. Grab it, then head west to Petalburg City.

Petalburg City
Petalburg City is the site of the game's first Gym, but you
won't be able to battle there until returning later. Heal your
Pokémon at the Center, then talk to the man in the upper right
corner. He'll ask you to give him your Trainer Profile. Combine
a bunch of phrases to make a statement about yourself. Mine
was "I AM THE EXCITING BABE." If you caught a lot of
Pokémon on the previous route, you may want to deposit
some in the computer.

The Pokémon Mart is northeast of the Center. Check out what


they have to offer:

Poké Ball: 200


Potion: 300
Antidote: 100
Paralyz Heal: 100
Awakening: 250
Escape Rope: 550
Repel: 350
X Speed: 350
X Attack: 500
X Defend: 550
Orange Mail: 50

Grab what you need and move on. Potions and Antidotes are handy, and you'll want to have a decent supply of Poké Balls
before you move to the next bit of wild wilderness.

On the west side of town, you'll meet a guy who will take you
to the Gym. Head inside to find your father, Norman. He's
pleased you've become a trainer like him. As you're chatting,
a kid walks up and asks for a Pokémon. His name is Wally,
and he needs your help! You'll have to accompany Wally to
the tall grass, where he'll use a Zigzagoon to catch a Ralts. If
you haven't already caught a Pokémon, this will show you
how.

When he catches his Pokémon, you'll both head back to the


Gym. He'll explain how to become a great trainer. Once
you've talked to your dad again, head over to Wally's house,
which is just west of the Gym. His parents will tell you he's
been sent to Verdanturf Town. Eventually, once you come
back to town and triumph at the Gym, you can visit this house
again to get a special HM. For now, though, head west to
Route 104.
Route 104
Wild Pokémon: Zigzagoon, Wurmple, Wingull, Taillow, Poochyena

Route 104 is part beach, part wilderness. First off, head south to the beach to clean up the trainer along the water's edge.

Youngster Billy
Seedot: Level 7
Zigzazoon: Level 6

Fisherman Darian
Magikarp: Level 9

Go north along the beach until you get to some steps. This leads up to Mr. Briney's house. Nobody's home for now. Go
north on the path to find some Berry Trees (Pecha and Oran). Soon thereafter, another trainer fight awaits.

Lady Cindy
Zigzagoon: Level 7

As you move north from Cindy, you'll be in Petalburg Woods.

Petalburg Woods
Wild Pokémon: Wurmple, Taillow, Slakoth, Silcoon, Shroomish, Maril

When you first arrive in the Woods, go east through the tall grass. Move through the small fence to the south to temporarily
go back to Route 104.

Route 104
Here, you'll meet a girl who will tell you not to use Poké Balls in the midst of battle. South of her is a Poké Ball. Grab it and
head north back into the Woods.

Petalburg Woods
Move back to the west and head north to find the first trainer on the route.

Bug Catcher Lyle


Wurmple: Level 3
Wurmple: Level 3
Wurmple: Level 3
Wurmple: Level 3

North of Bug Catcher Lyle is a Paralyz Heal. Grab it and move on. As you encounter a Devon Researcher, he asks you if
you've seen a Shroomish in the Woods. As you're talking, a Team Grunt appears and asks the guy to hand over some
papers. The Researcher hides behind you, and you'll have to take on the Grunt.

Team Grunt
Poochyena: Level 9

After you beat the Grunt, he'll run off to Rustboro. As a reward for saving him, the Researcher gives you a Great Ball,
which gives you a better shot at catching higher-level wild Pokémon. Keep moving down the path to find another trainer.

Bug Catcher James


Nincada: Level 6
Nincada: Level 6
North of James is an Ether, which restores move PP during battle. Since you don't know how to Cut yet (there are trees to
the east that can be cut), head north back onto Route 104.

Route 104
Once on Route 104, you'll find a pair of trees (Cheri and
Oran) , and a little boy who gives you TM09 (Bullet Seed).
Just north of here is the Pretty Petal Flower Shop. Here, you
can learn all the basics about Berries. Take good note of what
people tell you. One of the ladies inside gives you the Wailmer
Pail, which will allow you to water seeds you plant. The young
girl here will also give you a Cheri Berry. From the Flower
Shop, move east to tangle with another couple of trainers.

Rich Boy Winston


Zigzagoon: Level 7

Lass Haley
Lotad: Level 6
Shroomish: Level 6

Past Lass Haley is a tree guarding a Dire Hit. Come back here
when you get Cut to collect it. For now, though, move across
the bridge and take on the twins. This is the first simultaneous
battle of the game. You'll have to send out two Pokémon at
once for this battle, so organize your creatures before you get
in the trainers' sight. In multiple battles like this, each of your
Pokémon get a round of attacks, and you can focus your
attacks on one specific Pokémon, or attack both of the
opponents' Pokémon separately.

Twins Gina & Mia


Lotad: Level 6
Seedot: Level 6

After you cross, you'll run into another trainer. Since the
trainer's Magikarp don't use any attack that can hurt you, send
out your weak Pokémon to level up here.

Fisherman Ivan
Magikarp: Level 6
Magikarp: Level 6
Magikarp: Level 7

Once you've defeated the trainer, grab the Berries from the
nearby trees (Cheri and Leppa), then talk to the old woman to
get a Chesto Berry. Stick to the right side of the path, and cut
inside the fence of Rustboro City to get an X Defend. Then
enter the city via the main path.

Rustboro City
Rustboro City is home to the first Gym battle you'll take part in. Examine the city before you head to the Gym, though. The
building just west of the entrance is quarters for those working at Devon Corporation. On the second floor, talk to the little
boy to get a Premier Ball.

The Pokémon Mart is just north of the city's entrance. It contains the following goods:

Poké Ball: 200


Potion: 300
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Escape Rope: 550
Repel: 350
X Speed: 350
X Attack: 500
X Defend: 550

Grab what you need at the Mart, then head north to the
Pokémon Center. To the west of the Center is a house. Talk
to the man there to get HM01 (Cut). You won't be able to use
it outside of battle until you beat the Gym Leader in town.
Once you have Cut, head east past the Center to the
Pokémon Trainer's school. Talk to the teacher here to get the
Quick Claw.

Now head north to the Gym. Instead of going in, go inside the
building to the right. There is a boy here who wants to trade. If
you have a Slakoth, trade it for the Fighting-Type Makuhita.
Then it's time to head to the Gym!

Pokémon Gym Badge #1


Reward: Stone Badge
Gym Leader: Roxanne
The first Gym is not too tough, provided you have a good Water or Grass-Type Pokémon. The dominant Type here is
Rock , so avoid using Fire and Flying Types. If you chose Mudkip or Treecko and leveled it up, you'll be set. If you took
Torchic, you'll want to have captured a Lotad and leveled it up so that it knows Absorb (Level 7), and also teach it Bullet
Seed (TM09). With a souped-up Lotad and (hopefully) your new Makuhita, this Gym will go smoothly.

Youngster Josh
Geodude: Level 10

Youngster Tommy
Geodude: Level 8
Geodude: Level 8

Hiker Marc
Geodude: Level 8
Geodude: Level 8

Gym Leader Roxanne


Geodude: Level 12
Geodude: Level 12
Nosepass: Level 15

Since all of these creatures are of the same type, the fight will go fairly fast. Once you've beaten Roxanne, you'll get your
first badge, in addition to TM39 (Rock Tomb). Yippee!
Walkthrough: Badge #2
Rustboro City Once you triumph at the Rustboro City Gym, step outside and you'll see a robbery in progress. Follow the
path up and talk to the Researcher who you helped earlier. He's been robbed by Team Aqua. The thief fled down Route
116, so head that way.

Route 116

There are two trainers in the first part of the path, on high and one low. Take the low road and grab the Repel, then go after
the trainer.

Bug Catcher Jose


Wurmple: Level 8
Nincada: Level 8

The high path has this trainer:

Youngster Joey
Machop: Level 9

When you finish both fights, head east for a battle with:

School Kid Karen


Shroomish: Level 9

Youngster Johnson
Shroomish: Level 8
Lotad: Level 8

Hiker Clark
Geodude: Level 8

Hiker Devan
Geodude: Level 8
Geodude: Level 8

After you've Bullet Seeded Devan and Clark back to the stone age, move up and talk to the man standing near the house.
He'll tell you that someone is creating an uproar in the tunnel. You'll have to go through soon, but for now, head to the
west, and use your new Cut skill to move down the path through the trees. Here, you will find more trainers.

School Kid Jerry


Ralts: Level 9

Lass Janice
Marill: Level 9

Lady Sarah and Rich Boy Dawson Combo


Lotad: Level 8
Zigzazoon: Level 8
Poochyena: Level 8
Zigzazoon: Level 8

On the western end of this tree path is a grove full of Berries (Chesto and Pinap), as well as an Ether. On the eastern side
of hte path you'll find a potion. Once you collect that stuff, head past the house to the east. Here, you'll find an old man at
the entrance to a cave. He's lost his beloved Peeko, and needs help getting it back. Head inside the cave to see what you
can do.
Rusturf Tunnel

You'll see the culprit almost immediately. Before you take him
on, though, grab the Poké Ball north of the entrance. Then
show that hoodlum what for!

Team Grunt
Poochyena: Level 11

Once you beat up the Grunt, he'll drop the Devon Goods he
stole, and Peeko will be saved as well. Talk about two birds
with one Pokémon! You'll learn that the man you helped is
actually Mr. Briney, whose home you visited earlier. Briney will
take off with Peeko... but you'll be seeing him soon! Leave the
tunnel. Outside, climb the stairs cut into the rock to grab an X
Special, then go talk to the men in the house. They'll give you
insight as to where to go next. Head back to Rustboro City.

Rustboro City
Back in RC, you'll meet up with the Devon Researcher again.
When you show him that you got the Goods back, he'll give
you a Great Ball. Go with him to the Devon Corporation's third
floor. He asks you to deliver the parcel you retrieved to the
Shipyard in Slateport City. Then he takes you to the President.
He asks you if you can stop in Dewford Town to deliver a
Letter to Steven. He gives you the Pokénav for doing the
favor.

The Pokénav, which can be found in the Start Menu, allows


you to see a map of all Hoenn. In addition, you can check your
Pokémon's Condition and see who you've battled (and who
wants to battle again) with the Trainer's Eyes feature. Handy,
indeed. Leave the Devon Corp building and head back to
Petalburg Woods. On your way out, your Rival will challenge
you for the second time.

Rival Battle #2
This battle can be tough, so make sure you bring Pokémon that match up well against what your rival has. This time
around, your rival will have two Pokémon.

Mudkip
Wingull: Level 13
Treecko: Level 15

Torchic
Torkoal or Slugma: Level 13
Mudkip: Level 15

Treecko
Lotad: Level 13
Torchic: Level 15

Route 104/ Petalburg Woods


On the way back, cut the tree down near the bridge to grab the Dire Hit. Then go down to the Woods and cut the two trees
that bar the path to the east. Follow the path to reach a girl who gives you the Miracle Seed. On a ledge to the east, you'll
discover a Great Ball. Leap down to the area to the south and search the tall grass for an X Attack. Then go to Mr.
Briney's, south of Petalburg Woods on Route 104.
Route 104/ Route 105/ Route 106

Go talk to Mr. Briney and he'll ask if you want to set sail for Dewford. You'll get into his boat and follow Route 105 all the
way to Dewford Town. Later on, once you've learned Surf, you'll want to come back and explore Route 105. But that's for
later. Right now, explore Dewford Town!

Dewford Town
Dewford Town is home to the second Gym Badge. However, before you can battle at the Gym, you need to give Steven
the letter you're carrying. Head immediately into the closest building to get the Silk Scarf.

Once you have it, move south to talk to the fisherman. He'll give you the Old Rod, which will allow you to fish for Water-
Type Pokémon. To fish, walk up next to the water and use the Rod. If you'll be using it a lot, register the Item from the
pause menu, so you only have to press SEL whenever you want to use it. When a fish bites, press A to hook it. Once you
do, a normal Pokémon battle will commence. Catch all of the fishy Pokémon you can!

After you get the Rod, go to the building north of the Pokémon Center. Outside is a guy who asks you what's trendy. Tell
him what he's saying isn't hip and happening, and he'll ask you what is. Come up with a

phrase that he'll utter instead. Give him something incredibly stupid to say, then move into the building to the north. These
people have been infected with your phrase now, too. Once you're done there, head to the north side of town and take on
the trainers... or go to the Gym right away. It's up to you, and depends if you have a leveled-up Flying-Type in your
possession.

Fisherman Ned
Tentacool: Level 11

Fisherman Elliot
Magikarp: Level 10
Tentacool: Level 7
Magikarp: Level 10

Once you best the fishermen, enter the cave on the west side of the beach.

Granite Cave

When you arrive in the cave, a friendly hiker will give you HM05 (Flash). This will help you see in the dark cave. Teach it to
a Pokémon once you get the Knuckle Badge to see in dark caves.
You can still forge on here and deliver the letter to Steven, even though you don't yet have Flash working... It will just be
more difficult. Head west and grab the Escape Rope. Then go down the nearby ladder. On the next level down, search one
of the southern passages for a Poké Ball. In the bottom right corner of the level, you'll discover another down ladder.

On the third level down, head all the way west to find a set of
stairs. Walk up them, then move all the way right to find a
ladder. Go up it, then move a couple squares left and go up
another. Back on the main level, move all the way to the west
to find a cave entrance. Head inside and talk to Steven. Give
him the Letter, and he'll give you TM47 (Steel Wing). Teach
this to a Flying-Type Pokémon before your battle with this
town's Gym Leader for a serious edge. To finish exploring the
cave, you need to come back with a Mach Bike. Once you do,
you'll be able to scale the sandy slope on the second level
and gain access to a Repel and Rare Candy you would not
otherwise get. Exit the cave for now and head to the Gym.

Pokémon Gym #2
Reward: Knuckle Badge
Gym Leader: Brawly

It doesn't really matter if you tackle this Gym before or after


you deliver the letter to Steven. But doing it afterwards will
guarantee that your Pokémon will all be a little tougher.

This Gym is full of Fighting-Type Pokémon. What does that


mean? Use Flying-Type Pokémon for the best effect. If you
don't have one from before, go get a Wingull or Taillow and
level it up to at least Level 12 and use its Peck or Wing Attack
moves to wreak havoc on this Gym. You can also use
Psychic-Type Pokémon here to good effect.

This Gym is dark, but as you defeat each consecutive trainer,


the circle of light will grow slightly. Head right to begin the first
fight.

Battle Girl Laura


Meditite: Level 13

Battle Girl Lilith and Sailor Brendan


Meditite: Level 13
Machop: Level 13

Black Belt Hideki


Machop: Level 14

Black Belt Cristian


Makuhita: Level 13
Battle Girl Jocelyn
Meditite: Level 13

Gym Leader Brawly


Machop: Level 16
Meditite: Level 16
Makuhita: Level 19

If you have enough chutzpah to put Brawly down, you'll earn the handy Knuckle Badge, which makes all Pokémon up to
Level 30 give you props. It also allows you to use Flash outside of battle, as promised. You'll also get the fabulous TM08
(Bulk Up), which raises attack and defense stats during battle. Now... it's back to the Briney waves!
Walkthrough: Badge #3
Dewford Town/ Route 107/ Route 108
Go talk to Briney again, and ask him to sail to Slateport this
time. You still have an errand there. Again, you'll pass through
several routes. Make sure you return to them in order to
search fun stuff like the Abandoned Ship and battle trainers
who are afloat.

Route 109
Route 109 is comprised of the beach and water directly south
of Slateport City. When you learn Surf, make sure you come
here and check out the islands south of the peninsula for even
more trainer battles and a PP Up. For now, though, clean the
beach of trainer scum.

Sailor Huey
Machop: Level 12
Wingull: Level 12

Near Sailor Huey is a pair of kids with flotation rings. Get the Soft Sand from them, then continue your conquest of the
beach.

Tuber Ricky
Zigzagoon: Level 13

Sailor Edmond
Wingull: Level 13

Tuber Hailey
Marill: Level 13

Tuber Lola
Azurill: Level 12
Azurill: Level 12

Tuber Chandler
Tentacool: Level 12
Tentacool: Level 12

When you're done with the trainers on the beach, pick up the Potion and then head to the west side of the beach and go
inside the Soda Pop Stop for even more raging trainer battles. The owner will reward you if you can beat all of the trainers
in the room.

Sailor Dwayne
Wingull: Level 11
Tentacool: Level 11
Machop: Level 11

Beauty Johanna
Goldeen: Level 13

Tuber Simon
Azurill: Level 12
Marill: Level 12

When all three trainers fall, talk to the shop owner and he'll reward you with a sixer of Soda Pop. Now head up the stairs to
the north and begin to explore the city.
Slateport City
As you enter the city, you'll notice an open-air market on the western edge of town. The merchants here all specialize in
different wares. Here's what they sell:

Doll Merchant
Azurill Doll: 3000
Marill Doll: 3000
Skitty Doll: 3000

Energy Guru
Protein: 9800
Iron: 9800
Carbos: 9800
Zinc: 9800
Calcium: 9800
HP Up: 9800

If you have a super-energetic Pokémon as the lead member


of your party, the woman next to the Energy Guru will give you
an Effort Ribbon. Talk to the man at the north end of the market. He'll tell you to return when you know the TM Secret
Power. When you get it, come back and you'll get a nice bargain. If you talk to the person across from that merchant, they
will give you a Powder Jar and tell you about crushing berries to make medicines.

When you exit the north end of the market, the Pokémon Mart will be right there. Head inside to find these things for sale:

Poké Ball: 200


Great Ball: 600
Potion: 300
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Escape Rope: 550
Repel: 350
Harbor Mail: 50

Buy some Harbor Mail from the Pokémon Mart for a future trade, at the very least. The building to the west of the Pokémon
Mart is home to the Pokémon Fan Club. Talk to the Chairman who is sitting on the couch. He will tell you to feed your
Pokémon more Pokéblocks. You'll get to do that soon in the Contest Hall, so don't fret. Also, be sure to talk to the woman
at the far end of the room. She'll examine your Pokémon to determine if they love you, and then reward you with a Soothe
Bell if she likes what she sees. To guarantee a reward, feed your Pokémon lots of Pokéblocks to improve its Condition. If
you talk to the guy in the lower right corner, he'll offer to teach Swagger to one of your Pokemon.

When you're done here, exit and head all the way east, then slightly south to Stern's Shipyard. Talk to Dock here. He
notices that you have the Devon Goods, but says that Capt. Stern has gone off somewhere. He tells you to find the captain
and deliver the Goods to him. Exit the building and head up to the Oceanic Museum to the north. Pay 50 to get inside, and
go talk to the Team Grunt who you thumped before. He'll give you the TM46 (Thief). Head down the back stairs.

In the basement, you'll find Capt. Stern. He'll take the Goods off your hands. However, right when he does, Team
members bust in and try to take them. Battle time!

Team Grunt
Carvanha: Level 15

Team Grunt
Zubat: Level 14
Carvanha: Level 14
You've defended the parts admirably... then the leader (Archie or Maxie, depending which game you're playing) shows up.
He makes all kinds of bold claims, then runs off, leaving the Goods. Head back upstairs and leave.

Use the Center if you have to, then head over to the Name Rater to the west. This person will rate the given names of your
Pokémon and also allow you to change names of those that you do not like. From here, head north to the Battle Tent. Talk
to the people in the waiting area and you'll be given TM 41 (Torment). Enter the Battle Swap, and you'll be loaned three
Level 30 Pokémon to battle with. At the end of each round, you can swap one out if you don't like it for a different loaner. If
you win three consecutive matches, you'll be rewarded with a Full Heal.

Route 110

Route 110 is a long, long road full of trainer battles and rival Pokémon. When you have a bike, it becomes much easier to
travel, because you'll be able to use Cycling Road... but you don't currently have a bike. So, it's time to schlep!

Pokéfan Isabel
Plusle: Level 14
Minun: Level 14

Pokéfan Kaleb
Plusle: Level 14
Minun: Level 14

The Trick House


As the path turns, there is a house. Go inside to meet the Trick Master, who is hiding under his table. Tricky! He has
designed his house to be one big change trick... and the trick is on you. Each time you gain a new Badge, come back to
the house, negotiate its tricks, and earn a new prize.

Different trainers and goodies await within each maze as well. Here's what's available:
Two Badges
In the Maze: Orange Mail
Beat the Maze: Rare Candy

Three Badges
In the Maze: Wave Mail, Harbor Mail
Beat the Maze: Timer Ball

Four Badges
In the Maze: Shadow Mail, Wood Mail
Beat the Maze: Hard Stone

Five Badges
In the Maze: Mech Mail
Beat the Maze: Smoke Ball

Six Badges
In the Maze: Nothing
Beat the Maze: TM12 (Taunt)

Seven Badges
In the Maze: Glitter Mail
Beat the Maze: Magnet

Eight Badges
In the Maze: Trick Mail
Beat the Maze: PP Max

Battle Tower Entry


In the Maze: Bead Mail
Beat the Maze: Red or Blue Tent

In order to leave each maze, you'll need to find the Hidden Scroll. Once you have it, leave through the exit whenever you
want. Once you're done with the Trick House, it's time to sew up some loose ends before moving on.

Route 103
The area to the west of the house is the second half of Route 103. The other half lies on the Oldale Town side of things.
When you learn Surf, you'll easily be able to traverse it. Go explore it and beat the Trainers there.

Aroma Lady Daisy


Roselia: Level 14
Shroomish: Level 14

Twins Amy & Liv (Simultaneous)


Plusle: Level 15
Minun: Level 15

Pokéfan Miguel
Skitty: Level 15

Fisherman Andrew
Magikarp: Level 5
Tentacool: Level 10
Magikarp: Level 15

Cut down the northern trees to explore the upper part of this route. Battle the Trainers there.

Guitarist Marcos
Voltorb: Level 15

Blackbelt Rhett
Makuhita: Level 15 There, you'll find a Guard Spec, a PP Up, and a grove of trees containing Cheri and Leppa Berries.
When you're done, head back past the Trick House to the east.

Route 110
This leg of Route 110 is grueling. Not only does it contain quite a few trainers, but there is tons of tall grass here, too. Pass
under the Cycle Road to get started. A Dire Hit lies in front of the first trainer.

Youngster Timmy
Aron: Level 15
Electrike: Level 13

Rival Battle #3
A little way up the path, you'll meet up with your Rival for the
third fight between you. Your Rival's Pokémon are in the 18-
20 range, so if you don't have adequate numbers, turn back
and grow your team, or get some heavy-hitters out of the PC.
Here's what your Rival brings to the table.

Treecko
Wailmer: Level 18
Shroomish: Level 18
Combusken: Level 20

Torchic
Shroomish: Level 18
Numel: Level 18
Mudkip: Level 20

Mudkip
Wingull: Level 18
Slugma: Level 18
Grovyle: Level 20

Make sure you're watching your Types during this battle, because you don't want to get caught out there with the wrong
Pokémon. If you're having trouble deciding what to use, as always, refer to the chart in the Battling section of this guide.
When you beat your Rival, you'll earn the Itemfinder.

Route 110
Continue up Route 110. Collect as many unique Pokémon as
you can. This a long road with plenty of opportunity to fill out
your Pokédex.

Collector Edwin
Lombre: Level 14
Nuzleaf: Level 14

Guitarist Joseph
Electrike: Level 14
Voltorb: Level 14 B>

Triathlete Alyssa
Magnemite: Level 15

Psychic Edward
Abra: Level 15

After battling Edward, pick up the Elixir and continue on the path.
Fisherman Dale
Tentacool: Level 11
Wailmer: Level 14
Wailmer: Level 14
Tentacool: Level 11

At the far end of Route 110, there is another entrance to Cycling Road. When you get your bike, a whole new route
becomes available. We'll return for that later. For now, head north and pick the Nanab Berries, then continue north into
Mauville City.

Mauville City
Mauville City is the site of the next Gym battle for you. But there's plenty here besides that. When you first come into town,
take a look-see inside the building to the left of the Pokémon Mart. If you happen to have Harbor Mail in your possession,
the woman here will trade you the Coin Case she's carrying for it. The Coin Case is valuable, because it allows you to play
games elsewhere in Mauville.

Inside the Pokémon Mart, one door over, you'll be able to stock up on these supplies:

Poké Ball: 200


Great Ball: 600
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
X Speed: 350
X Attack: 500
X Defend: 550
Guard Spec: 700
Dire Hit: 650
X Accuracy: 950

One house to the east contains a man who will give you HM06 (Rock Smash). You'll need the Badge from this Gym before
you can use it, but it's good to have. Once you do, leave and go slightly south, then search behind a fence to find X Speed.

The yellow building directly north of the HM house is Rydel's Cycles. Talk to the owner and he'll give you one of two
bikes... either the Mach Bike or the Acro Bike. The Mach Bike goes faster, but has worse cornering, and the Acro Bike
handles better, but is a little slower. Both bikes give you access to different places on the map. Mach allows you to climb
sandy slopes, and Acros allows you to ride on precarious rails. The Mach Bike is best for your purposes now, so select it.
You can always come back and swap bikes later.

Go to the south of the gym to find the Mauville Game Corner. Speak to everyone inside. One girl will give you a Doll and a
man will give you 20 Coins to begin playing. By playing the games, you can exchange the Coins you win for prizes. You
can purchase coins at the counter at the rate of 50 Coins for 1000 or 500 Coins for 10,000. The prizes you can win and
their prices in Coins are:

Treecko Doll: 1000


Mudkip Doll: 1000
Torchic Doll: 1000
TM 32(Double Team) 1500
TM 29(Psychic): 3500
TM 35(Flamethrower): 4000
TM 24(Thunderbolt): 4000
TM 13(Ice Beam): 4000

To the west of the bike shop is a Pokémon Center. Your Pokémon are likely exhausted, so rest them up, and organize
yourself for the upcoming Gym battle. If you have any strong Ground or Rock Types, grab them now. It's likely that you
don't have enough experience to face the powerful Gym Leader coming up, so why not try out your new bike and gain a
little experience at the same time? Head back to the area south of town and go into the building that leads up to the
Cycling Road. Get on your Bike inside and head through the left door to go out to the road.
Cycling Road
There are several bike-bound trainers along this route. Battle
them!

Triathlete Abigail
Magnemite: Level 16

Triathlete Anthony
Magnemite: Level 14
Magnemite: Level 14

Triathlete Benjamin
Magnemite: Level 16

Triathlete Jasmine
Magnemite: Level 14
Magnemite: Level 14
Voltorb: Level 6

Triathlete Jacob
Voltorb: Level 6
Voltorb: Level 7
Magnemite: Level 14

When you reach the end of the path, a guy on a bike will always give an assessment of your biking skills. Each time you go
over the path, try to do a little bit better. Now, if you feel you built up enough experience, head back to Mauville City right
away. If you still need more, spend some time on Route 110 building it up. Then, cruise back to Mauville City juiced up,
and head for the Gym.

Mauville City
As you head toward the Mauville City Gym, you'll see a portly
man. Talk to him and he will teach one of your Pokemon the
move Rollout. run into a familiar face... Wally. He wants to
battle Gym Leader Wattson himself. Teach him a little lesson
by beating him mercilessly and sparing him the
embarrassment.

Pokémon Trainer Wally


Ralts: Level 16

Once you teach Wally just how pathetic he is, he will move
aside, and you can access the Gym. His uncle invites you to
visit them in Verdanturf. Soon enough, you'll be there.

Pokémon Gym #3
Reward: Dynamo Badge
Gym Leader: Wattson

This Gym, as you might suspect, is brimming with Electric-Type Pokémon. That means, bring as many Rock and Ground
types that you can muster. If you've been working on raising a Torchic, bring that too... because by now it should be a
Combusken who knows Double Kick, which can be quite devastating here. A Geodude with Magnitude will also be quite a
hit. Leave your birds and fish at home, though.
Guitariast Kirk
Electrike: Level 17
Voltorb: Level 17

Youngster Ben
Zigzagoon: Level 17
Gulpin: Level 17

Battle Girl Vivian


Meditite: Level 17
Meditite: Level 17

Bug Maniac Angelo


Illumise: Level 17
Volbeat: Level17

Guitarist Shawn
Voltorb: Level 17
Magnemite: Level 17

Gym Leader Wattson

Voltorb: Level 20
Electrike: Level 20
Magneton: Level 22
Manectric: Level 24

Upon beating Wattson, you'll get the Dynamo Badge, which will allow you to use the move Rock Smash out of battle. It will
also increase the speed of your Pokémon. In addition to that, you'll get the TM34 (Shock Wave) and the respect of your
peers.

Note: You'll want to return to Mauville (like everywhere else), once you get Surf. That will allow you to visit New Mauville,
whose entrance is only accessible by water.
Walkthrough: Badge #4
Mauville City/ Route 117

After you finish in Mauville City's Gym, heal your Pokémon


and head west, young trainer! You'll find yourself on Route
117. At the edge of Route 117 is the Pokémon Day Care. Go
talk to the Day Care Lady if you'd like her to raise your
Pokémon for you. She can raise two at a time, so go ahead
and give her two of your lower-level Pokémon. When you
return, they will have grown in level. If you play your cards
right, and leave a male and female Pokémon there, you could
be a proud parent when you come back. For more on
breeding, check out the Trading/Breeding section of this
guide. When you've given up a pair of Pokémon, head back
outside and continue west. Search the trails for trainers to
fight.

Triathlete Dylan
Doduo: Level 17

Pokémon Breeder Lydia


Wingull: Level 11
Marill: Level 11
Roselia: Level 11
Goldeen: Level 11
Shroomish: Level 11
Skitty: Level 11

Sr. and Jr. Anna and Meg (Simultaneous)


Zigzagoon: Level 15
Makuhita: Level 17

Near the duo, there is a small grouping of Berry Trees. Pick


them, then head west for more scrappin'.

Triathlete Maria
Doduo: Level 17

Triathlete Melinaa
Doduo: Level 17

Battle Girl Aisha


Meditite: Level 17

Psychic Brandi
Ralts: Level 17

Bug Maniac Derek


Dustox: Level 16
Beautifly: Level 16

Pokémon Breeder Isaac


Whismur: Level 11
Aron: Level 11
Taillow: Level 11
Makuhita: Level 11
Poochyena: Level 11
Zigzagoon: Level 11

After beating the trainers, search the area below the south flower bed to find a Great Ball. Use the Itemfinder on the
opposite side of the clearing below the south flower bed to find a Repel. The area above the north flower bed has a Revive.
Then head west into Verdanturf Town.
Verdanturf Town
Home to Wally's relatives and another Battle Tent, Verdanturf is a rather small place. The Battle Tent is straight west from
where you enter Verdanturf. Here, you must win three consecutive battles once again. This time however, you'll have to
rely on your Pokémons' trust in you. You won't be able to command them, save for switching them in and out and telling
them to attack. Your opponents will all be at Level 30, so be wary of entering this challenge right away. Win all three battles
for a Nest Ball. Talk to the people in the lobby, and one will give you a TM 45(Attract).

Wally's relatives live in the middle house on the south edge of town. Go see your buddy and say what's up. In the house to
the west of Wally's is a lady who will judge your Pokémon to see how much it likes you. Make sure your best Pokémon is
in first position. Head up to the Pokémon Center if you need some healing, then check out the selection of goods at the
Pokémon Mart:

Great Ball: 600


Nest Ball: 1000
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Burn Heal: 250
Ice Heal: 250
Repel: 350
X Special: 350
Fully Tail: 1000

When you're done poking around in town, head through the tunnel entrance nearby. Make sure the Pokémon you taught
Rock Smash to is in your party, or teach that skill to a Pokémon quickly.

Rusturf Tunnel
You've been on the other side of this tunnel before. But now, with the help of Rock Smash, you'll be able to join the two
sides. First, you'll have to brawl.

Hiker Mike
Geodude: Level 16
Geodude: Level 16
Machop: Level 16

After you deal with Hiker Mike, move west and exit on to the second half of Route 116.

Route 116
Here, you'll meet a man who has dropped his glasses. Search the surrounding cliffs to find an HP Up. Use your Itemfinder
to locate the Blackglasses. They actually don't belong to the man, but now you can keep them. Nifty. Head back to the
tunnel.
Rusturf Tunnel
Move past the exit to Verdanturf town and head north. Not only will you find the Max Ether, but now you can reunite the
lovers who have been separated. Use Rock Smash to clear the path. The appreciate man will give you the HM04
(Strength). You'll need the next Gym Badge to use it outside of combat, but what else is new? Head back down to
Verdanturf Town.

Verdanturf Town
Back in Verdanturf, check back at Wally's place to see the woman from the tunnel. It was a relative of Wally's all along.
Now that that's settled, return to Mauville City and go north, up Route 111.

Route 111
You'll be confronted with several trainers as soon as you get onto Route 111.

Camper Tyron
Sandshrew: Level 19

Aroma Lady Celina


Roselia: Level 18

Picnicker Bianca
Shroomish: Level 18

Kindler Hayden
Numel: Level 18 Pick up the Elixir, and continue to the yellow building with a man standing out front. He asks you if you'd
like to take on his family of four in a series of consecutive Pokémon battles. It's almost like a mini-Gym. Take a strong
Electric and Water-Type and get the party started!

Winstrate Victor
Taillow: Level 16
Zigzagoon: Level 16

Winstrate Victoria
Roselia: Level 17

Winstrate Vivi
Marill: Level 15
Shroomish: Level 15
Numel: Level 15

Winstrate Vicky
Meditite: Level 18

Once the battle concludes, visit them inside to get the Macho Brace. Grab it and take off. You can stop by Trainer Hill to
heal your Pokémon or do some shopping. The store has the following items for sale:
Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
X Speed: 350
X Special: 350
X Attack: 500
X Defend: 550
Dire Hit: 650
Guard Spec.: 700
X Accuracy: 950

Come back later for to compete in the Trainer Hill challenges. Leave and begin heading north. Use Rock Smash to get
through the narrow pass, and keep moving. As you keep moving higher, you'll see a pair of TV people. Battle them.
Interviewer Gabby & Ty (Simultaneous)
Magnemite: Level 17
Whismur: Level 17

When they're done fighting, the pair will ask you for an interview. Cobble some kind of stupid phrase together, then the next
time you're in a town, check the TVs for the report. They'll quote you and everything!

Picknicker Irene
Shroomish: Level 17
Marill: Level 17

Camper Travis
Sandshrew: Level 18

After Camper Travis, the road becomes impassible, due to a sandstorm. Until you get the Go Goggles, you will be unable
to get through. Instead, head west on Route 112.

Route 112

Route 112 leads up to Mt. Chimney. There are two trainers waiting for you near the entrance to 112-- one north, one south.

Camper Larry
Nuzleaf: Level 18

Picknicker Carol
Taillow: Level 17
Lombre: Level 17

Once you defeat them both, head up the rocky steps to enter into another couple of trainer battles.

Hiker Trent
Geodude: Level 16
Geodude: Level 16
Geodude: Level 16

Hiker Brice
Numel: Level 17
Machop: Level 17

When the fight concludes, talk to the Team Grunts guarding the cable car. They won't let you pass, so you'll need to take
the long way around. Head to the west to find the entrance to the Fiery Path.
Fiery Path

Go through this tunnel, noting the boulder to the west. You'll want to come back and move that once you get Strength. For
now, though, just exit on the opposite end.

Route 112
This is the other side of Route 112. Pillage the nearby grove of Berry Trees (Rawst and Pecha), then move east, back to
Route 111. Along the way you'll fight several trainers.

Kindler Bryant
Numel: Level 18
Slugma: Level 18

Aroma Lady Shayla


Shroomish: Level 18
Roselia: Level 18

Route 111

Again, the south is blocked by the sandstorm, go keep going north. Soon, you'll run into this trainer:

Cooltrainer Wilton
Electrike: Level 17
Wailmer: Level 17
Makuhita: Level 17

Further up the path is a man who will give you TM43 (Secret Power). This gives you the ability to create a Secret Room
anywhere there is an indent or large tree. You can furnish it with whatever you buy: Dolls, Plants, Posters, Mats. Teach it
to a Pokémon, and set up your pad today. Just don't forget where you put it!

Keep moving north. Soon, you will see a house to the east.
Go up and over or Cut through the bush to get inside. Here,
an old woman will help your Pokémon rest, much like a
Pokémon Center. Rest them here. If you have your Mach
Bike, you can get up the cliff north of her house. Get a good
start and cruise up the sandy slope. Atop the cliff here is a
trainer.

Black Belt Daisuke


Machop: Level 19

There is another way down to the desert from this cliff, but
again, without the Go Goggles, you can't "go" anywhere.
Head back past the healing woman's house, collecting the
Berries (Razz and Oran) as you go. Talk to the girl here to get
a random Berry as well (and keep coming back daily for another). As you move west, another trainer brawl is triggered.

Cooltrainer Brooke
Wingull: Level 17
Roselia: Level 17
Numel: Level 17

Route 113

Route 113 begins the path to Fallarbor Town. Since you're close to a volcano, you'll be walking through quite a bit of ash
and soot. Luckily, this has some kind of practical purpose. It just won't be apparent until you beat a couple of trainers and
get to the Shop.

Youngster Jaylen
Trapinch: Level 19

Youngster Neal
Trapinch: Level 18
Linoone: Level 20

From Youngster Neal, head north and search the pile of ash to find an Ether. Then, leap off of the cliff to the east and
battle the trainers there. When you have defeated them, collect the Super Repel on the ledge below. Then make your west
again.

Ninja Boy Lung and Camper Lawrence


Koffing: Level 18
Ninjask: Level 18
Baltoy: Level 18
Sandshrew: Level 18

Pokemaniac Wyatt
Aron: Level 18
Aron: Level 18

Parasol Lady Madeline


Numel: Level 19

Twins Tori & Tia (Simultaneous)


Spinda: Level 19
Spinda: Level 19

Once you face the twins, loop around the nearby rock formation to collect the Max Ether, then hop off the ledge and move
west once again. You'll arrive at the shop. Before heading in, battle the kid hiding in a pile of ash near the door.

Ninja Boy Lao


Koffing: Level 17
Koffing: Level 17
Koffing: Level 17

Inside the shop, the owner will give you a Soot Sack. The idea is to walk around in enough ash to get soot adequate for
making a variety of items. The soot is measured in steps. To get it, go through the gray-colored tall grass, turning it green.
Grab the required amount of soot to get these things:
Blue Flute: 250 Steps
Yellow Flute: 500 Steps
Red Flute: 500 Steps
White Flute: 1000 Steps
Black Flute: 1000 Steps
Pretty Chair: 6000 Steps
Pretty Desk: 8000 Steps

If you want any of these things, spend some time walking around to fill your sack. Otherwise, just head west, leaping off
the cliff to the left to reach TM32 (Double Team). Then move south and face the trainers there before heading into
Fallarbor.

Youngster Dillon
Aron: Level 19

Bird Keeper Coby


Skarmory: Level 17
Swellow: Level 19

Picnicker Sophie
Marill: Level 17
Lombre: Level 19

Fallarbor Town
The Pokémon Center and Pokémon Mart greet you at the entrance to the Town. Here's what's in the Mart:

Great Ball: 600


Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Escape Rope: 550
Super Repel: 500
X Special: 350
X Speed: 350
X Attack: 500
X Defend: 550
Dire Hit: 650
Guard Spec: 700
Inside the Pokémon Center, you'll meet Lanette. She's the person who designed the Pokémon Storage System. After you
run into her later, Someone's PC will be renamed Lanette's PC.

To the west of the Pokémon Center is another Battle Tent. This time, it is the Set KO Tourney. Win three matches in a row
for a Hyper Potion. The house next to the Battle Tent belongs to the Move Tutor. This fellow will teach a move to your
Pokémon for the cheap price of a Heart Scale. You won't get any of those until you start rooting around at the bottom of
the ocean later, but make sure you return to him to outfit your Pokémon with all the right moves.

When you're done there, check out the building to the west of the Pokémon Mart. It's Prof. Cozmo's Lab. Talk to the
woman here, and she'll tell you he went to Route 114 with Team Aqua/Magma.

Route 114

Move to the outskirts of Fallarbor Town to the west. Here, you


will see yet another greenish house. Head inside. You'll find
that the Fossil Maniac lives here. The Maniac's little brother
will give you TM28 (Dig), but (as ever), you won't be able to
use it outside of battle until you win the next Badge. Go inside
the hole in the wall and all the way to the back of the cave for
advice on where to find fossils.

Just west of here is an old man and a Poochyena. Talk to him


to get the TM05 (Roar). Take on the trainer near the lake, then
move south and take on a string of trainers.

Fisherman Kai
Barboach: Level 19

Fisherman Claude
Barboach: Level 18
Goldeen: Level 16

Picnicker Charlotte
Nuzleaf: Level 19

Go east from Charlotte to pick up the Energy Powder, then cross the bridge to the south for more trainers.

Fisherman Claude
Magikarp: Level 16
Barboach: Level 18
Goldeen: Level 17

Picnicker Nancy
Marill: Level 18
Lombre: Level 18
Once you're across the bridge, go behind the yellow house with the red roof and collect the Berries from the eastern ledge.
Then leap down and enter the house. This is Lanette's home. Talk to her to receive a Lotad Doll. Now, next time you visit a
Pokémon Center, her creation will be called Lanette's PC. Hanging around near Lanette's house is a man who will give you
a random Berry. Return here to get a new Berry each day. Collect all five! When you're done, head south down the path
and take on these trainers:

Sr. and Jr. Tyra and Ivy (Simultaneous)


Roselia: Level 18
Graveler: Level 20

Camper Shane
Sandshrew: Level 18
Nuzleaf: Level 18

Pokémaniac Steve
Aron: Level 19

After you beat all of these guys, climb the stairs to the rocky
foothills. To the north of the stairs, you'll see a rock. Rock
Smash it to collect the Protein beyond. Move aroound the
rocky paths to take on these trainers:

Kindler Bernie
Slugma: Level 18
Wingull: Level 18

Hiker Lucas
Geodude: Level 18
Numel: Level 18

Picnicker Angelina
Lombre: Level 18
Marill: Level 18

Hiker Lenny
Geodude: Level 18
Machop: Level 18

Once you defeat the last trainer, head into the cave entrance nearby.

Meteor Falls

Once you arrive in Meteor Falls, go straight north to receive a


Full Heal. Then return to the starting point and head west
across the bridge. There you will stumble upon Team Magma
in the midst of stealing a Meteorite. But as the Team is
warning you, Team Aqua walks up and tells them to stop.

The rogue Team runs off to Mt. Chimney, leaving you. Team
Aqua's leader will come talk to you, then take off, pursuing the
cretins. Talk to the man who is left behind. It's Professor
Cozmo! Talk to him, then head west and climb the stairs here
to find a Moon Stone. If you head south, down the stairs or
down the odd, slippery slopes, it will lead out to Route 115,
which leads to Rustboro City. You don't need to go that way
right now, so head all the way back to the cable car on Route
112.

Route 112
Back on the rocky ledge of Route 112, head to the cable car station and talk to the woman at the counter to head up to Mt.
Chimney.
Mt. Chimney
Once you get off of the cable car, you'll see two Team
members barring the southern path. Start your climb up the
mountain. Talk to the foursome of Team members midway up
to see what's going on. Then move to the western edge of the
mountain and battle a pair of Team Grunts and their Admin.

Team Grunt
Numel: Level 20

Team Grunt
Zubat: Level 20

Admin Tabitha
Numela: Level 18
Poochyena: Level 20
Zubat: Level 22
Numel: Level 22

Once you tear through the Magma members, go see what the Team Leader is doing with the Meteorite and battle him.

Team Leader Maxie


Mightyena: Level 24
Golbat: Level 24
Camerupt: Level 25

His Golbat has a tough Wing Attack, so watch out for that. Try
to bring a beefed-up Electric, Water, and Fighting-Type to
account for any contingency. Once you beat the leader, he'll
give up the Mt. Chimney plans. Team Leader Archie will come
and commend you. After your victory, the path to the south of
the cable car station will be open. Buy some Lava Cookies
from the vender there for 200 each. They will heal any status
abnormalitites. Then, head down the stairs here to move to
Jagged Pass.

Jagged Pass

Jagged Pass leads down to Lavaridge Town. Get down the mountain by either leaping off of ledges or following the stairs.

Hiker Eric
Geodude: Level 20
Baltoy: Level 20
Team Magma Grunt
Poochyena: Level 22
Numel: Level 22

Picnicker Diana
Shroomish: Level 19
Oddish: Level 19
Swablu: Level 19

Just southeast of the Grunt is a Burn Heal. Grab it and continue the descent.

Triathlete Julio
Magnemite: Level 21

Picnicker Autumn
Shroomish: Level 21

Camper Ethan
Zigzagoon: Level 20
Taillow: Level 20

When you reach the very bottom of the path, you'll exit on to Route 112.

Route 112
As you step on to Route 112 (the high part of the road), you'll notice a series of ledges to the east. Don't go down them, as
you will have quite a ridiculous journey to get back. Instead, head west into Lavaridge Town.

Lavaridge Town
The Pokémon Mart is the first thing you'll see in town, and it offers these goods:

Great Ball: 600


Super Potion: 700
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Burn Heal: 250
Revive: 1500
Super Repel: 500
X Speed: 350

You might want to pick up a Revive for the upcoming Gym Battle, just in case... and, of course, anything else you need. To
heal your Pokémon, head to the Pokémon Center to the west. In front of the Center, talk to the old woman and she'll ask
you if you like Hot Springs. If so, go inside the Center and exit through the back door. The springs don't do much of
anything except relax you, but it's fun to chat with the soaking old ladies.
When you're done at the Pokémon Center, talk to the old woman near the springs to get an Egg. If you don't have room in
your party, make room and come back for it. The Egg will eventually hatch into a Wynaut.

After you get the Egg, head down to the shop to the east of the Gym. It's an Herb Shop. The things they sell are herbal
cures similar to those that you can buy at the Pokémon Mart. Don't buy too many of them, because if you keep feeding
your Pokémon bitter things, their love for you will wane. Here's what is offered:

Energypowder: 500
Energy Root: 800
Heal Powder: 450
Revival Herb: 2800

Be sure to talk to everyone here. You'll get some Charcoal for your trouble. Once you're done in the Herb Shop, step
outside and move East one door. Talk to the boy and he'll teach one of your Pokemon the move Mimic. Next, go west to
the Gym.

Pokémon Gym Badge #4


Reward: Heat Badge
Gym Leader: Flannery

As you would expect in a town like Lavaridge, the Gym is full of Fire-Type Pokémon. If you have a good Water-Type
Pokémon, bring it along and you may never have to use another. If you don't, bring a good Ground or Rock-Type to turn
down the heat. The Gym itself is a series of water chutes which you must negotiate to get to the Leader. Trainers also pop
out of the watery holes, so stay on your toes.

Hiker Eli
Numel: Level 23

Kindler Jace
Slugma: Level 23

Kindler Cole and Cooltrainer Gerald


Numel: Level 23
Kecleon: Level 23

Kindler Axel
Numel: Level 23

Kindler Kegan
Slugma: Level 23

Battlegirl Danielle
Meditite: Level 23

Kindler Jeff
Slugma: Level 22
Slugma: Level 22

Gym Leader Flannery


Numel: Level 24
Slugma: Level 24
Camerupt: Level 26
Torkoal: Level 29

Most of the battle with Flannery is pretty easy... but then she reaches for Torkoal. If you don't have a strong Water-Type to
face her with, watch out. Torkoal's Overheat is a hardcore move that can drop nearly any Pokémon you send out. Its Body
Slam is no laughing matter, either. Be sure to have lots of Potions on hand and use them liberally. If in a pinch, use a Self-
Destruct move to end this fight.

When you do, you'll earn the Heat Badge and all of the
prestige that comes with it, including the fact that you'll be
able to control all Pokémon up to Level 50. You'll also have
the ability to use Strength outside of combat, which will allow
you to get a couple extra goodies on the Fiery Path, including
a Fire Stone and TM06 (Toxic). Next time you walk the path,
be sure to pick that stuff up. In addition to the Badge, you'll
also get the powerful TM50 (Overheat). Teach it to someone
you love.

Once you set foot outside of the Gym, your Rival will run up to
you and give you the Go-Goggles. Now you'll be able to
manage the sandstorm on Route 111.
Walkthrough: Badge #5
Route 112/ Fiery Path
The next victim on the list of opponents is your own father, who lives in Petalburg City. The quickest way to get there is to
head east, down the grassy ledges. Be sure to grab the Nugget on your way down. Then go up the rock steps and into the
cave, following the Fiery Path through to the second half of 112. Bend north and go onto Route 111.

Route 111

Use the Go-Goggles you just got to explore the vast desert.
Battle all of the trainers.

Camper Drew
Sandshrew: Level 23

Camper Beau
Baltoy: Level 21
Sandshrew: Level 21
Baltoy: Level 21

Camper Cliff
Baltoy: Level 22
Baltoy: Level 22
Sandshrew: Level 22

Picknicker Heidi
Sandshrew: Level 22
Baltoy: Level 22

West of the Mirage Tower, search the rocks for a Stardust. Then continue south for more battles.

Ruin Maniac Dusty


Sandslash: Level 23

Ruin Maniac Bryan


Sandshrew: Level 22
Sandslash: Level 22

Picknicker Becky
Sandshrew: Level 22
Marill: Level 22

Camper Brandon
Taillow: Level 22
Nuzleaf: Level 22

Picknicker Celia
Marill: Level 22
Lombre: Level 22

All the way at the southern tip of the desert is TM37 (Sandstorm). Grab it.

Head in to the Mirage Tower. On the second floor, you'll have to use your Mach Bike. Get going fast enough, and the
crumbling floors will break behind you. If you are moving too slow, you'll fall back down to the first floor. On the third floor,
you'll have to use Rock Smash to break your way through to the next ladder. On the last floor, smash the rock and climb
the stairs. You'll see two fossils, a Claw and a Root. Grab one of them (the other will sink with the tower) and keep it until
you can return to Slateport. Take it to the Devon Corp and the researcher will determine it is a Pokémon. The Root Fossil
turns into a Lileep, while the Claw Fossil is actually an Anorith.
On your way out, note the rock formation just to the north of the Sandstorm TM. Once you figure out the puzzle in the
Sealed Chamber, you can return here for a crack at the rare Pokémon Regirock. You're done in the desert. Head back out
to Route 111 and go north.

Route 111/ Route 113/ Fallarbor Town/ Meteor Falls


Follow Route 111 up to Route 113, and head west, through Fallarbor Town, to Route 114 and through Meteor Falls, and
down to Route 115.

Route 115

The lower half of Route 115, which you're about to explore, is a straightforward shot to Rustboro City. However, once you
get Surf, head down to the beach and surf along the coast to get to the top half. Up there, you'll be able to get TM01
(Focus Punch), some Kelpsy Berries and some Iron (you'll need your Mach Bike for this).

For now, though, head down the eastern edge of the path. Use Rock Smash on the boulder, then scoot down the path to
grab a Great Ball and some Bluk Berries. After that, return to the path and start wrecking some trainers.

Black Belt Nob


Machop: Level 19

Collector Hector
Zangoose: Level 18
Seviper: Level 18

Psychic MarleneMeditite: Level 18


Spoink: Level 18

South of them, you'll find a PP Up.

On the upper western beach, you'll find this trainer:

Battle Girl Cyndy


Meditite: Level 18

Makuhita: Level 18

On the lower western beach, you'll find a Super Potion. Once you get it, keep heading south to Rustboro City.

Rustboro City
Remember that Fossil you recently picked up in the desert? Take it to the Devon Corporation building's second floor. Talk
to the researcher in the bottom right corner and he'll change your Fossil into a Pokémon. It'll take a while to finish, though,
so stop by at the Pokémon Center and heal, then go back. When you get the Pokémon, leave the city to the south,
heading toward Route 104.

Route 104/ Petalburg Woods


Run through Route 104 and Petalburg Woods to get back to Petalburg City.

Petalburg City
You've been here before, but this time, you mean business. You'll have to take on your own father in the Gym here.
Organize your troops, heal and buy Items in preparation for the fight.
Gym Badge #5
Prize: Balance Badge
Gym Leader: Norman

This Gym is full of Normal-Type Pokémon, so if you have any


beefy Fighting-Types, bring them to battle. If you chose
Torchic and leveled it up to Combusken status, you'll be set
using its double kick. Any strong Pokémon will do, though.

The Gym is set up in a series of seven rooms, leading up to


Norman. Each room features a different battle skill. The
Cooltrainers will use Items and status-altering techniques to
win. However, you don't have to battle them all to get to him.
The easiest route is to stick to the left room and avoid the KO
Room. All trainers are listed here, though:

Speed Room: Cooltrainer Randall


Swellow: Level 26

Accuracy Room: Cooltrainer Mary


Delcatty: Level 26

Confusion Room: Cooltrainer Parker


Spinda: Level 26

Defense Room: Cooltrainer Alexia


Wigglytuff: Level 26

Recovery Room: Cooltrainer George


Slakoth: Level 26

One-Hit KO Room: Cooltrainer Berke


Vigoroth: Level 26

Strength Room: Cooltrainer Jody


Zangoose: Level 26

Gym Leader Norman


Spinda: Level 27
Vigoroth: Level 27
Linoone: Level 29
Slaking: Level 31

Beating Norman requires quick, devastating strikes, as the


Facade moves his Slaking knows are quite powerful. Use X
Attacks in concert with strong Fighting-Type moves to claim
victory. When you do, you'll get the Balance Badge, and along
with it, the ability to use Surf outside of battle. A world of new
possibilities is now open to you! Another thing you'll get is
TM42 (Facade). It doubles the power of moves if a Pokémon
is poisoned, paralyzed or burned.

Leave the Gym and head over to Wally's parents' house.


They'll give you the HM03 (Surf) for helping out their dear little
Wally. How precious.
Walkthrough: Badge #6
Now that you know Surf...
It's time to explore some areas you previously haven't had access to. We will explain how to travel to the ones you can visit
right now. Start by going down Route 104 and exploring the path that Briney took you on.

Route 104
Exit Rustboro City to the west and go down to the beach. Teach a Pokémon the Surf move and get going to the south.
You're on Route 105!

Route 105

You were on Route 105 before, but only in a boat. Now you'll
get an opportunity to capture Pokémon, gather items and
battle trainers you zipped by before.

Swimmer Imani
Marill: Level 26

Swimmer Dominik
Tentacool: Level 26

Swimmer Luis
Carvanha: Level 26

On the western edge of this waterway, you'll encounter a long


vertical island. Search it to find a trainer.

Ruin Maniac Foster

Sandshrew: Level 25
Sandslash: Level 25

Once you beat Foster, Surf on the west side of this island. Beat this trainer:

Swimmer Beverly
Wingull: Level 25
Wailmer: Level 25

Swim around to the west side of the next island to find two trainers that will battle you simultaneously.

Bird Keeper Josue and Ruin Maniac Andres


Taillow: Level 25
Sandshrew: Level 25
Sandshrew: Level 25
Wingull: Level 25

When you're done, Surf up to the rock formation to the north.


As with the rock in the desert, this one will turn into a cave
(Island Cave) when you decipher the message in the Sealed
Chamber. Make sure to return here to get a rare Pokémon
once you do. For now, though, exit back to the main route and
continue south.

Once you pass Luis, Surf south, sticking to the western rocks.
Search the islands here to find an Iron. Then move south to
Route 106.
Route 106

Route 106 is more of the same. More water creatures, and


more trainers.

Swimmer Kyla
Wailmer: Level 26

Swimmer Douglas
Tentacool: Level 24
Tentacool: Level 24

As soon as you can, get to the sandy beach to the south,


because after the two trainers there isn't anything interesting
in the water. There is, however, a Protein on the beach. After
that, you're in Dewford Town! If you haven't gone into the
Granite Cave with the Mach Bike, now is a good time to pick
up the Repel and the Rare Candy.

Dewford Town
Heal up, then head out. On the east side of Dewford Town is the dock where Briney awaits. But you don't need him now
that you have Surf. Head to the east, past Briney, then hop into the waves and cruise down Route 107.

Route 107

Route 107 is a long, straight waterway with few surprises and no Items. There are trainers here, though.

Swimmer Beth
Goldeen: Level 26

Triathlete Camron
Staryu: Level 26

Swimmer Darrin
Tentacool: Level 24
Tentacool: Level 24
Wingull: Level 24

Sis and Bro Lisa & Ray


Goldeen: Level 27
Tentacool: Level 25

Swimmer Tony
Carvanha: Level 26

Swimmer Denise
Wingull: Level 25
Goldeen: Level 25

After Denise, simply head east to Rote 108.


Route 108

This waterway is the same as the last, except for the large, abandoned ship midway. You'll have to battle through some
trainers to get to it, though.

Swimmer Missy
Goldeen: Level 26

Swimmer Matthew
Goldeen: Level 26

Swimmer Tara
Horsea: Level 25
Marill: Level 25

Swimmer Jerome
Tentacool: Level 26
Wingull: Level 26

Once you put down the trainers, head north to find the Abandoned Boat.

Abandoned Boat
The Abandoned Boat is stuffed with Items and even more
trainers. It is a little bit puzzling to find your way once aboard,
though. Watch out for holes in the floor, and pay attention to
where you've already been. When you first board, go up the
gangplank and into the door on the right.

There's a boy in this room, but he isn't a trainer. Head into the
busted door to the left. This will take you into a four square of
rooms. In the lower right corner are trainers.

Beauty Thalia
Wailmer: Level 25
Horsea: Level 25

Youngster Demetrius
Zigzagoon: Level 25
Electrike: Level 25

In the back right corner is an old man. He gives you nothing. In the back left room, there is Harbor Mail. Once you get it,
exit the room and go down the stairs in the back right corner.

Several cabins wait in this downstairs area. Before checking them out, have a quick battle with the trainer in the hall.

Sailor Duncan
Spheal: Level 26
Machoke: Level 26

Once he falls, explore the cabins to the south. In the middle one, you'll notice a patch of water. This will only come in
handy when you have the Dive skill, when you can return and collect Items from a group of six rooms. Get TM18 (Rain
Dance), the Water Stone and a Scanner here. Remember to come back!

The leftmost cabin in this row contains an Escape Rope. Grab it, then go back to the hall. Go straight across the hall and
search the two cabins here. In the right one, you'll locate a Dive Ball. The left one contains a clueless kid. Exit back to the
hall and go up the left staircase. When you arrive back upstairs, a trainer rushes up.

Tuber Charlie
Marill: Level 26

When you beat the kid, search the only cabin here to find a tag team of trainers.

Ruin Maniac Garrison and Tuber Jani (Simultaneous)


Sandslash: Level 26
Marill: Level 26

Then head to the lower half of the room, pick up the Revive, and battle another duo of trainers.

Young Couple Kira and Dan (Simultaneous)


Volbeat: Level 25
Illumise: Level 25

When you're done here, exit to the south. On deck, head up the stairs and search inside the room to find the Storage Key.
Head back downstairs, then go downstairs again. On the far right of the bottom room, use the Storage Key on a locked
door to get the TM13 (Ice Beam). Once you have it, go back up to the deck via the right staircase and exit the boat.
Remember to come back when you have Dive, though.

Route 108
On the north side, hop out of the water to fight two trainers at once and pick up the Star Piece

Sailor Cory and Cooltrainer Carolina (simultaneous)


Wingull: Level 24
Manectric: Level 24
Machop: Level 24
Tentacool: Level 24
Swellow: Level 24
Manectric: Level 24

One trainer remains on the route. After you beat him, continue east until you reach Route 109.

Swimmer Jerome
Tentacruel: Level 26
Route 109

When you get to Route 109, hop onto the closest island for two fights. One of the trainers is hiding behind the umbrella.

Bird Keeper Elijah


Skarmory: Level 25
Skarmory: Level 25

Fisherman Carter
Wailmer: Level 25
Tentacruel: Level 25

An island to the east contains a PP Up. Once you have it, Surf over to the west for another duo brawl.

Young Couple Mel & Paul


Dustox: Level 27
Beautifly: Level 27

When they go down, take on two swimmers, then a couple of small girls on the island to the east.

Swimmer Alice
Goldeen: Level 24
Wingull: Level 24
Goldeen: Level 24

Swimmer David
Tentacool: Level 25
Carvanha: Level 25

Tuber Austina
Marill: Level 26

Tuber Gwen
Marill: Level 26

When you've defeated everyone, step on the beach and head up to Slateport City.

Slateport City
Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team
Magma/Aqua, which is why you're really here).

You can get a discount on the Secret Store at the north end of
the open air market, as long as you have TM43 (Secret
Power). Here's what you can now buy:

Red Brick: 500


Blue Brick: 500
Yellow Brick: 500
Red Balloon: 500
Blue Balloon: 500
Yellow Balloon: 500
C Low Note Mat: 500
D Note Mat: 500
E Note Mat: 500
F Note Mat: 500
G Note Map: 500
A Note Map: 500
B Note Map: 500
C High Note Map: 500
If you don't have TM 43(Secret Power), you can purchase it and TM 10(Hidden Power) from a vendor at the south end of
the market. You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to
return here for some good deals. Otherwise, just head through the city, get healed and move on to Route 110.

Route 110/ Cycling Road/ Mauville City


Go north to Route 110, and use your bike to get on the Cycling Road to make the trip to Mauville City a little faster. Once
you get to Mauville City, head east on Route 118.

Route 118

Route 118 leads to the water, where you'll have to surf in order to get to your next destination. But you'll have to battle
through some trainers to get there.

Youngster Deandre
Zigzagoon: Level 14
Aron: Level 14
Electrike: Level 14

Aroma Lady Rose


Roselia: Level 14
Roselia: Level 14
Shroomish: Level 14

Guitarist Dalton
Magnemite: Level 15
Magnemite: Level 15
Whismur: Level 15

Fisherman Wade
Tentacool: Level 16

Once you dismiss all of the trainers, Surf across to the opposite beach. When you get there, speak to the fisherman on the
east shore. Say "yes" to his question to get the Good Rod. Then go say hi to some old friends... Interviewers Gabby and
Ty.

Interviewers Gabby & Ty


Magnemite: Level 27
Loudred: Level 27

Again, after the fight, they'll want to conduct an interview. Pick out a phrase you think is groovy, and watch for it the next
time you're around a TV. Then move east and take on the next trainer.

Fisherman Barny
Tentacool: Level 25
Carvanha: Level 25
Once he falls, move slightly north and you'll be greeted by Steven. He tells you to raise Pokémon of many different types.
When he leaves, cut the nearby tree to get to the Sitrus Berries to the north. Then move east and take on the trainers you
find there.

Bird Keeper Perry


Wingull: Level 26

Bird Keeper Chester


Taillow: Level 25
Swellow: Level 25

Make sure you grab the Hyper Potion to the east, then go back and take the northern path up to Route 119.

Route 119

Route 119 is a wide, grassy area that can only be traveled by foot. If your Pokémon are weak, you may want to think about
running back to Mauville City and filling up on supplies and healing your Pokémon before moving on. As you head north,
you'll find a trainer to the east, two to the west, and two in the middle.

Bug Catcher Kent


Ninjask: Level 25

Bug Catcher Doug


Nincada: Level 28
Ninjask: Level 28

Bug Maniac Taylor


Wurmple: Level 27
Cascoon: Level 27
Dustox: Level 27

Bug Maniac Donald


Wurmple: Level 24
Silcoon: Level 24
Beautifly: Level 24

Bug Catcher Greg


Volbeat: Level 25
Illumise: Level 25

Right next to Bug Catcher Taylor is a Super Repel.

Bug Maniac Brent


Surskit: Level 26

To the east of Brent is a Hyper Potion. Grab it and head north.


Go past the house here and run through the tall grass. Search
the trees here for Sitrus and Leppa Berries. If you have the
Acro Bike, use it on the rails to the west to get across the
water and collect a Zinc. Once you've cleared the area, return
to the main path and go up the steps to the rocky plateau.
Before you cross the bridge here, you'll have to face a trainer.

Pokémon Ranger Catherine


Gloom: Level 26
Roselia: Level 26

Cross the bridge to the east and follow the path to another
trainer standing next to a patch of tall grass.

Pokémon Ranger Jackson


Breloom: Level 27
After you waste him, head north through the grass to face another couple of trainers.

Bird Keeeper Phil


Swellow: Level 26

Parasol Lady Rachel


Goldeen: Level 26

Snag the Hyper Potion to the northwest of the trainer. When


you're done, search the grass patch to the east to find an
Elixir (near the water). Then climb the steps and you'll be
surprised by a disguised ninja and another couple of trainers.

Ninja Boy Takashi


Ninjask: Level 25
Koffing: Level 25

Kindler Dayton
Slugma: Level 25
Numel: Level 25

Bird Keeper Hugh


Wingull: Level 25
Tropius: Level 25

When you beat them, move north toward the bridge. A couple of Team Grunts are blocking the bridge, so head inside the
Weather Institute to clear things up.

The Weather Institute


The Weather Institute will offer you the opportunity to quickly
rest. Once you enter the door, go to the left to find a bed, and
take a snooze, revitalizing your party. There's also a PC in the
corner near the bed, and it's a good idea to put one of your
Pokémon away (if traveling with a full team), because the gift
of a Pokémon is upcoming. Then head over to the other side
of the room to tangle with a pair of Team Grunts.

Team Aqua Grunt


Carvanha: Level 28

Team Aqua Grunt


Zubat: Level 27
Poochyena: Level 27

When those jokers go down, head up the stairs and take on


that room. These guys reveal they are after a special kind of
weather Pokémon that the Institute has created. Whoop 'em!

Team Aqua Grunt


Poochyena: Level 27
Carvanha: Level 27

Team Aqua Grunt


Zubat: Level 27
Poochyena: Level 27

Team Aqua Grunt


Poochyena: Level 26
Zubat: Level 26
Carvanha: Level 26

Aqua Admin Shelly


Carvanha: Level 28
Mightyena: Level 28
Once the battle is over, the professor you saved gives you the Pokémon Castform (Level 25). If you don't have room for it,
use the downstairs PC and return to get the creature. Castform changes shape according to weather conditions, which is
key in the grassy regions near the Institute. Once you're done, rest again, then leave the Institute building and head across
the bridge which Aqua/Magma members were blocking. Once you get across the bridge, it's time for a rival battle.

Rival Battle #4
As always, the rival battle will depend on which Pokémon you
chose to begin the adventure. Here is a list of Pokémon your
rival will use, based on what you picked:

Treecko:
Pelipper: Level 29
Lombre: Level 29
Combusken: Level 31

Torchic:
Lombre: Level 29
Slugma: Level 29
Marshtomp: Level 31

Mudkip:
Slugma: Level 29
Grovyle: Level 31
Lombre/Pelipper: Level 29

The fight should be an easy one, as your Pokémon should be leveled up much higher than your rival's at this point. Just
keep types in mind, and don't be afraid to use those items. Your reward for winning (aside from moving on), is HM 02 (Fly).
To call this move handy is an understatement. Once you get the Feather Badge in Fortree City, you'll be able to use the
move out of battle to cruise around the map, provided you've already visited the town you want to travel to.

Route 119
Once you finish the rival battle, go down to the water to fish, or up the path towards Fortree City. More Ninja trainers await.

Ninja Boy Yasu


Ninjask: Level 26

Guitarist Fabian
Manectric: Level 26

Ninja Boy Hideo


Koffing: Level 25
Koffing: Level 25

Once you've beaten the Ninja chumps, explore the little grove of Pomeg Berries, and pick them. Then head to the right,
into Fortree City.

Fortree City
This is the location of the sixth badge, the Feather Badge.
Before you go all willy-nilly into the Gym, though, take some
time to explore the city. It's full of treehouses, and contains the
standard buildings.

The Pokémon Mart here contains the following items:


Great Ball: 600
Ultra Ball: 1200
Super Potion: 700
Hyper Potion: 1200
Antidote: 100
Paralyz Heal: 200
Awakening: 250
Revive: 1500
Super Repel: 500
Wood Mail: 50
If you go up the ladder next to the Pokémon Center, you'll run into a little girl inside the treehouse who wants a Volbeat. If
you've gotten one, you can give it to her. If not, try to catch one later, and then return (remember to catch more than one,
so you have one for yourself!).

In the next building to the right, an old woman will check your
Pokémon for Hidden Power. She'll ask you to guess which
hand she holds a coin in. If you choose correctly all three
times (right, right, left), she'll give you TM 10 (Hidden Power).
The old woman has a TV in her room, too, so if you haven't
caught it already, you'll be able to see the piece Gabby and Ty
did about you. In front of the third house is the Gym. When
you try to go down the ladder, the path will be blocked. Move
back up for now.

One more house over, you'll run into a boy who sends his
Wingull away. He's writing a letter to someone in Mossdeep
City. Once you meet the girl whom he's writing to, return to
him and he'll give you a Mental Herb.

Shop
Continuing straight down, you'll discover a Shop on top of a tree. Where else? Anything you buy here will be sent
conveniently back to your PC. The right side sells chairs:

Small Chair: 2000


Pokémon Chair: 2000
Heavy Chair: 2000
Ragged Chair: 2000
Comfort Chair: 2000
Brick Chair: 2000
Camp Chair: 2000
Hard Chair: 2000

The left side sells desks:

Small Desk: 3000


Pokémon Desk: 3000
Heavy Desk: 6000
Ragged Desk: 6000
Comfort Desk: 6000
Brick Desk: 9000
Camp Desk: 9000
Hard Desk: 9000

Buy whatever you need, then exit the shop, and make your way to the right, towards Route 120.

Route 120
Wild Pokémon: Marill, Barboach, Goldeen, Oddish, Surskit, Kecleon, Magikarp

In order to get down to the Pokémon Gym, you'll need to head down Route 120. Here, you'll meet the following trainers:

Parasol Lady Clarissa


Roselia: Level 28
Wailmer: Level 28

Interviewer Gabby and Ty


Magneton: Level 30
Loudred: Level 30

Gabby and Ty send out their pair simultaneously, so make sure your top two are who you want to battle with. After the
fight, there will be another interview, if you say "Yes." Why not? Pick a word to describe the battle, then go to the north and
cut the series of bushes. Use the item finder to pick up a Rare Candy. Then continue down the path.

Bird Keeper Robert


Swablu: Level 29
Once you defeat the Birdman, move across the bridge to the
left to find Steven. He'll give you the Devon Scope to help you
find an otherwise invisible Kecleon. You'll have to battle the
startled beast. If you don't have one, catch this one! Once you
have the Devon Scope, head back toward Fortree City. In the
tall grass to the south, just outside of town, you'll find a
stairway that leads down to a Pokéball. But you can't get
down the stairs! Use the Devon Scope to see the Kecleon
hiding there, then beat it and grab the ball. It contains a Nest
Ball.

Scorched Slab
Once you have it, Surf under the bridge and across this pond
to the cave, and enter. It's Scorched Slab. Inside, you'll find TM11 (Sunny Day). Store it away.

Route 119
Go back to where you last fought the ninjas hidden in the trees. A small path to the west is just south of one of them. Use
the Devon Scope to battle another Kecleon. If you haven't caught one yet, this is your chance!

Fortree City
Head back to town and heal your Pokémon, then head back to the Gym. The Kecleon that you detect at the base of the
stairs (using the Devon Scope) will bolt. Head into the gym.

Pokémon Gym #6
Prize: Feather Badge
Gym Leader: Winona

As you could have guessed with the Feather Badge at stake, this gym is all about Flying Pokémon. Her cronies all employ
at least one bird-type Pokémon. Therefore, bring an Electric, Rock or Ice Pokémon to combat her and her protectors. If you
have a level 30+ Pokémon with Aurora Beam (like Sealeo), that will help you carve your way easily through the gym. Here
is what each trainer is packin':

Birdkeeper Humberto
Skarmory: Level 30

Birdkeeper Jared
Doduo: Level 27
Skarmory: Level 27
Tropius: Level 27

Picnicker Ashley
Swablu: Level 27
Swablu: Level 27
Swablu: Level 27

Camper Flint
Swellow Level 29
Xatu: Level 29

Birdkeeper Edwardo
Doduo: Level 29
Pelipper: Level 29

Birdkeeper Darius
Tropius: Level 30

Gym Leader Winona


Swablu: Level 29
Tropius: Level 29
Pelipper: Level 30
Skarmory: Level 31
Altaria: Level 33

The real brat of this pack is Skarmory, whose Steel Wing attack can be brutal. Winona will also not hesitate to keep
feeding her Pokémon Hyper Potions to prolong the battle. Once you beat Winona, you'll get the Feather Badge, which
allows you to command Pokémon up to Level 70, even if received through trade. You'll also be able to Fly the friendly
skies and get around the map much faster. Winona will also present you with the TM40 (Aerial Ace). Teach it to a Flying
Pokémon for extra aerial power.
Walkthrough: Badge #7
Now that you can Fly...
Head back to Littleroot Town and visit your mother! She'd love to see you... and she'll give you the Amulet Coin, which
doubles the money in battle if the holder takes part. Give it to your beefiest Pokémon, and watch the money roll in.

Route 120
After you put down Winona, head back across the bridge where you recently saw Steven, and continue on. As you move
down, you'll encounter more trainers.

Birdkeeper Colin
Wingull: Level 28
Natu: Level 28

Battle Girl Callie


Meditite: Level 28
Makuhita: Level 28

Parasol Lady Angelica


Castform: Level 30

Ninja Boy Riley


Nincada: Level 28
Koffing: Level 28

Cooltrainer Leonel
Manectric: Level 30

Cooltrainer Jennifer
Sableye: Level 30

Once you have defeated all the trainers here, pick up the Revive, then move all the way to the right and cut down the tree
here to gain access to an Aspear Berry Grove. Pick them, and plant more if you so desire, then go back to the path and
head south, through the high grass. Here, you'll run across another few trainers.

Pokémon Ranger Lorenzo


Seedot: Level 28
Lombre: Level 28
Nuzleaf: Level 28

Pokémon Ranger Jenna


Lotad: Level 28
Lombre: Level 28
Nuzleaf: Level 28

Once the battle concludes, search the grass to the left to find a Nugget. This can be sold for some nice dough the next
time you're in town. In the next area, leap off of the ledge to the right and cross the bridge right to left. Move down to find
the next trainer.

Bug Maniac Brandon


Surskit: Level 27
Surskit: Level 27
Surskit: Level 27

Bug Maniac Jeffrey is a pretty easy mark. When he asks you to fight again (check your Trainers' Eyes), take him up on it.
After you beat him five times, he'll yield the Silver Powder. Make sure you collect the Hyper Potion in the grass behind him
as well.

When you're done with him, head down to talk to the Rare Berry Girl. She'll give you a random, rare berry if you answer
her question "Yes." Be sure to grab some more berries from the grove to the left. There are even more Berries to be had
by climbing the nearby stairs. Think of all the Pokéblocks you can make! Once you've grabbed the berries, Surf across the
pond to the south and grab the Full Heal on the opposite shore. Then sail back across and head north. Another ninja will
be waiting.

Ninja Boy Keigo


Koffing: Level 28
Ninjask: Level 28

Head through the tall grass and up the steps for another
battle.

Ruin Maniac Chip


Baltoy: Level 27
Sandshrew: Level 27
Sandslash: Level 27

As you continue up, you'll notice a large stone formation at the


center of this field. It will eventually reveal itself to be the
Ancient Tomb. But not now. We'll return when it's relevant. For
now, head down Route 121.

Route 121
Wild Pokémon: Zigzagoon, Gloom, Wingull, Wailmer, Tentacool, Shuppet, Pelipper, Oddish, Magikarp, Kecleon, Duskull

This alleyway leads many places, but in order to traverse it, you'll have to battle a slew of trainers.

Bug Maniac Cale


Dustox: Level 29
Beautifly: Level 29

Hex Maniac Tammy


SHuppet: Level 29
Duskull: Level 29

Beauty Jessica
Kecleon: Level 29
Seviper: Level 29

After defeating Beauty Jessica, search the grove of trees for Berries. Aspear, Persim, Rawst and Chesto Berries are on tap
in this little orchard. As you move further down the path, you'll see the conniving Team Aqua/Magma moving toward Mt.
Pyre. Leave them for right now. You've got more important things to do, i.e. catching scads of Pokémon. You'll note that
cutting a simple tree will lead you to a building. Go inside and talk to the man at the desk to start your adventure in the
Safari Zone.

Safari Zone
The idea behind the Safari Zone is to catch as many Pokémon as possible. You'll get 30 Safari Balls to play with, but you
have to use them all before you walk 500 steps, because then, the fun is over. The price is 500 as well. Cheap! The
beautiful part of it is, any time you have 500 bucks, you can play... so you should be able to catch all of the rare Pikachus
and Psyducks you want to.
A couple of notes are in order. The Safari Zone is unlike other Pokémon-catching situations. First off, you don't have to
battle any of the creatures that you meet. However, that almost makes catching them even harder. Instead of weakening
them by fighting, you have two options. Either you can creep closer and attempt to use the Pokéball then, or you can
lure/distract them with Pokéblocks. Make sure you have plenty of Pokéblocks before you set foot in the Zone. If you don't
have any handy, fly back to Slateport City and mix some up quick, then return.

Once you actually go out on the Safari field, there are a few things to keep in mind:

 Getting closer to a Pokémon increases your shot of capturing it. Don't move in too close, though, or you could
frighten it away.
 Talk to everyone you meet. They'll all be able to give you hints about catching Pokémon here. Make sure to stop
by the Rest House at the center of the map at least once.
 Use the Pokéblock Feeders! Pokémon around the feeders are more likely to be caught because they're distracted
by checking out the goodies.
 Specific Pokéblocks attract animals with natures similar to the Pokéblock's. An animal that is attracted in this way
is much easier to catch.
 One way to save steps is to stand on a square in the tall grass and simply flick the D-Pad in a different direction.
Your character won't take a step, but you do have a chance of scaring up a new Pokémon.
 Come back to the Safari Zone with each different bike--Mach and Acro. The Mach Bike will be able to quickly
reach higher areas on the left of the map, and the Acro Bike will get to the higher regions on the right. In fact, you'll
need to ride these bikes to get some of the goodies stashed at the north end of the map.
 Make sure you explore watery areas. Surf on large areas to find even more rare Pokémon.

Before you leave the Safari Zone, there are some items you should definitely grab. Use the Mach Bike to go up the cliff to
the west, then work your way around to the northern pond. Cross it to find TM22 (Solarbeam). Conversely, ride the Acro
Bike over the rails on the east half of the map, then head north to find a Calcium up against the rocks in some tall grass. In
the lower right corner near the waterfall, you can pick up a Big Pearl. In the lower left corner, you'll find a Max Revive
across the pond there. Since you only get 500 steps, you can't grab all of these things on the same trip. But remember to
come back and snag them later!

Route 121
Once you're done in the Safari Zone, go explore Lilycove City quickly. It will be handy to have this location available to fly
to later, so you may as well see it now. Go down the steps south of the Safari Zone to get to Lilycove City. Before you get
there, you'll have to weave through a partially fenced-in path, and take on several trainers.

Sr. and Jr. Kate & Joy (Simultaneous)


Spinda: Level 30
Slaking: Level 32

Pokemon Breeder Pat


Poochyena: Level 25
Shroomish: Level 25
Marill: Level 25
Sandshrew: Level 25
Gulpin: Level 25
Electrike: Level 25

Pokemon Breeder Myles


Makuhita: Level 25
Wingull: Level 25
Numel: Level 25
Tropius: Level 25
Zigzagoon: Level 25
Electrike: Level 25

Gentleman Walter
Manectric: Level 29

Cooltrainer Cristin
Loudred: Level 29
Vigoroth: Level 29

Cooltrainer Marcel
Manectric: Level 29
Shiftry: Level 29

Pokéfan Vanessa
Pikachu: Level 30

Near Kate and Joy is a Zinc, next to the breeders is a Revive, and near Gentleman Walter is a Carbos. There are Nanab
Berries to be found on the south part of the path, near the water. Cut through to the north and use the Itemfinder to pick up
a Nugget. Once you have them, head to the right, into Lilycove City.

Lilycove City
Lilycove City is your one-stop shopping headquarters. Make sure you talk to everyone in town en route to the huge
department store, which is directly north of the Pokémon Center. Before you head up there, explore the rest of town. To
the right of the PC is a house full of Pokéfans. If you become famous by becoming the Champion, return here to see who
has become a fan of you!

Directly south of this building is the Cove Lily Motel. If you fill
up your Pokédex, return here and show the owner of the
motel. For now, though, follow the long path to the south that
edges the water. At the end of this path is a Max Repel. Once
you get it, head back to the main path and turn left. The first
building you'll see is the Contest Hall. Talk to the receptionist,
and you will be given a Pokeblock Case. There is a Berry
Blender here as well. For more information about contests,
visit the Contests section of this guide.

In the next cottage to the left is the Pokéblock Master. She'll


give you hints about making great Pokéblocks. The most
important thing she says is that a good Pokéblock has a low
feel rating and a high level. Test out what you learned at the
Contest Hall next door, or just head south to the Lilycove City
Harbour. The sign out front tells you that the Ferry SS Tidal is
under construction. It'll be awhile until it's operational. Check back when you become champion. Now it's time to head up
to the Department Store. Climb the stairs to the right of the Poké Center to get up there. Before going in, head all the way
to the right and get a random Berry from the salty dog on the cliff.
Before you can get inside the Department Store, you'll have to battle your Rival again. Have at it, young buck!

Rival Battle #5
This is the final Rival Battle you'll face in the game, and of course it's the toughest. Again, the Pokémon your Rival has
depends what you picked to begin the game. A decent array of Pokémon (Water, Flying, Ground, etc.) is helpful, but if you
have a strong Electric Pokémon, you're set. Here's how it breaks down:

Treecko
Tropius: Level 31
Pelipper: Level 32
Ludicolo: Level 32
Combusken: Level 34

Torchic
Tropius: Level 31
Ludicolo: Level 32
Slugma: Level 32
Marshtomp: Level 34

Mudkip
Tropius: Level 31
Slugma: Level 32
Pelipper: Level 32
Grovyle: Level 34

Lilycove Department Store


Once you've battled, you can get in. This is the largest store in
the game, and contains just about anything you want. Here's
what's on each floor:

Floor One: Lottery Center


Go up to the right counter to enter the free Pokémon Lotto. If
one of your Pokémon's IDs matches the number they draw,
you'll win a prize. You can win:

 Master Ball
 Max Revive
 Exp. Share
 PP Up

You can do the Lotto only once per day. When you're done
with the Lotto, go into the elevator. Here, you can select your floor and automatically go there.

Floor Two: Left Counter


Poké Ball: 200
Great Ball: 600
Ultra Ball: 1200
Escape Rope: 550
Full Heal: 600
Antidote: 100
Paralyz Heal: 200
Burn Heal: 250
Ice Heal: 250
Awakening: 250
Fluffy Tail: 1000

Floor Two: Right Counter


Potion: 300
Super Potion: 700
Hyper Potion: 1200
Max Potion: 2500
Revive: 1500
Repel: 350
Super Repel: 500
Max Repel: 700
Wave Mai: 50
Mech Mail: 50

Floor Three: Left Counter


Protein: 9800
Calcium: 9800
Iron: 9800
Zinc: 9800
Carbos: 9800
HP Up: 9800

Floor Three: Right Counter


X Speed: 350
X Special: 350
X Attack: 500
X Defend: 550
Dire Hit: 650
Guard Spec: 700
X Accuracy: 950

Floor Four: Left Counter


TM38 (Fire Blast): 5500
TM25 (Thunder): 5500
TM14 (Blizzard): 5500
TM15 (Hyper Beam): 5500

Floor Four: Right Counter


TM17 (Protect): 3000
TM20 (Safeguard): 3000
TM33 (Reflect): 3000
TM16 (Light Screen): 3000

Fifth Floor: Right Counter, Right Position


Surf Mat: 4000
Thunder Mat: 4000
Fire Blast Mat: 4000
Powder Snow Mat: 4000
Attract Mat: 4000
Fissure Mat: 4000
Spikes Mat: 4000
Glitter Mat: 2000
Jump Mat: 2000
Spin Mat: 2000

Fifth Floor: Right Counter, Left Position


Ball Poster: 1000
Green Poster: 1000
Red Poster: 1000
Blue Poster: 1000
Cute Poster: 1000
Pika Poster: 1500
Long Poster: 1500
Sea Poster: 1500
Sea Poster: 1500
Sky Poster: 1500

Fifth Floor: Left Counter, Right Position


Pika Cushion: 2000
Round Cushion: 2000
Zigzag Cushion: 2000
Spin Cushion: 2000
Diamond Cushion: 2000
Ball Cushion: 2000
Grass Cushion: 2000
Fire Cushion: 2000
Water Cushion: 2000
Fifth Floor: Left Counter, Left Position
Pichu Doll: 3000
Pikachu Doll: 3000
Marrill Doll: 3000
Jiggypuff Doll: 3000
Duskull Doll: 3000
Wynaut Doll: 3000
Baltoy Doll: 3000
Kecleon Doll: 3000
Azurill Doll: 3000
Skitty Doll: 3000
Swablu Doll: 3000
Gulpin Doll: 3000

Sixth Floor: Vending Machines


Fresh Water: 200
Soda Pop: 300
Lemonade: 300

The house to the right of the Dept. Store is home to the Move
Deleter, who can help any Pokémon you own unlearn a move.
Be careful what you choose to delete, though! To the left of
the Department Store, you'll find a Museum. If you talk to the
Curator at the rear, he'll take you to a Select Exhibit Hall. It's
where he eventually wishes to put modern works of Pokémon
art. Once you win the Master Rank Contest in town, painters
will want to paint your Pokémon. Bring the paintings they do
back to this spot... there's room for five!

We're done in Lilycove City for the time being, but will be back
shortly. Head back to the Safari Zone entrance.

Route 122

After you exit Lilycove City, cut down the tree to the left of the Safari Zone and move down the nearby steps. Go down to
the pier near the water. Go to the bottom edge of the dock and plop into the water, Surfing across to the peak known as
Mt. Pyre (this waterway is Route 122). Surf to the south side of the cave and enter.

Mt. Pyre

Mt. Pyre is a place where people gather to remember lost


Pokémon. Since this is a cave, anywhere you step can result
in a battle. Talk to everyone here to get the scoop. In the first
room, go to the upper right corner and talk to the woman there
to get the Cleanse Tag. Give it to your #1 Pokémon to help
ward off other wild Pokémon. Once you get it, go up the
staircase to the second floor. The second floor is party to
some trainer battles.

Pokémaniac Mark
Rhyhorn: Level 31

Hexmaniac Leah
Spoink: Level 31

Blackbelt Zanda
Hariyama: Level 31

Young Couple Dez & Luke (Simultaneous)


Delicatty: Level 31
Manectric: Level 31
Make sure you avoid the holes in the floor, or you could take a nasty tumble. Also be sure to pick up the Ultra Ball in the
lower left corner of the room. Then head up to the third floor. More trainer battles await.

Psychic Kayla
Wobuffet: Level 26
Natu: Level 26
Kadabra: Level 26

Breeder Gabrielle
Skitty: Level 26
Poochyena: Level 26
Zigzagoon: Level 26
Lotad: Level 26
Seedot: Level 26
Taillow: Level 26

Psychic William
Ralts: Level 26
Ralts: Level 26
Kirlia: Level 26

Search the left wall to get a Super Repel, then go up another floor. There is only one trainer on Floor #4.

Hex Maniac Tasha


Shuppet: Level 32

When Tasha falls, note the Pokéball behind the low rock wall. You'll have to fall from above to retrieve it. But head up to
the fifth floor for now, where a new trainer awaits.

Black Belt Atsushi


Hariyama: Level 32

When the battle concludes, climb to the highest floor... the sixth.

Hex Maniac Valerie


Sableye: Level 32

Psychic Cedric
Wobuffet: Level 32

Once you smoke Valerie, grab the TM30 (Shadow Ball) on the top floor, then drop through the hole to drop to the fifth. On
this floor, the Pokéball contains Lax Incense. On this floor, drop through the lower of two holes. This will allow you to
secure the Sea Incense on the next floor down. Three more falls will put you on ground level. Once there, follow the path to
the left, exiting the cave monument.

Now the climb up the actual mountain itself begins. Climb the
mountain until you reach a grassy ledge with stairs leading
down to a rocky ledge. Here you'll find TM48 (Skill Swap).
Grab it and continue your ascent. Right when it starts to
become misty, grab a Pokéball containing Max Potion. On the
next level, search the leftmost path to find a hidden Ultra Ball.
Then keep climbing. Soon, you'll run into Team Aqua.

Team Grunt
Carvanha: Level 32

Team Grunt
Zubat: Level 32

Team Aqua Grunt (x2)


Poochyena: Level 30
Wailmer: Level 30
Carvanha: Level 30
Zubat: Level 30
At the summit, you'll meet Archie, who has stolen the Blue Orb from atop the mountain. He leaves suddenly and heads to
Slateport. The old couple at the top of the mountain give you the Red Orb (Magma Emblem) for safekeeping. Before you
fly off to Slateport, you'll want to check out a couple of new locations. Directly across from the cave exit, Surf in the water
and head down to the land there. It's Route 123!

Route 123

As you go down the path, you'll meet a girl who has a thing for Grass-Type Pokémon. If you have one in your party, she'll
give you TM19 (Giga Drain). If you don't have one in your party, make sure you return when you do. Grab the Berries from
the trees here as well: Pecha, Sitrus, and Rawst. To avoid the next patch of grass (if your Pokémon are weak), cut the tree
nearby and go through the path to the next area. Once there, you can cut another tree to the north, and follow the path to
some more Leppa Berries. Then, hop off the ledge to the left to collect an Elixir. Trainers along this path include:

Hex Maniac Kindra


Duskull: Level 30
Shuppet: Level 30

Collector Ed
Zangoose: Level 30
Seviper: Level 30

Cooltrainer Wendy
Mawile: Level 29
Roselia: Level 29
Pelipper: Level 29

Cooltrainer Braxton
Swellow: Level 28
Shiftry: Level 28
Trapinch: Level 28
Wailmer: Level 28
Magneton: Level 28

Psychic Jacki
Kadabra: Level 30
Lunatone: Level 30

Guitarist Fernando
Electrike: Level 30
Loudred: Level 30

Bird Keeper Alberto


Pelipper: Level 30
Xatu: Level 30

Expert Fredrick
Makuhita: Level 30
Machoke: Level 30

Pick up the PP Up near Fredrick and continue to the twins.

Twins Miu & Yuki (Simultaneous)


Beautifly: Level 26
Dustox: Level 26

As you move to the left, on the low path, collect the Ultra Ball near the fence. If taking the high path, be sure to grab the
Calcium. Either way you go, you'll end up at the Berry Master's House. Near the house is Aroma Lady Violet and some
other trainers.

Aroma Lady Violet


Roselia: Level 26
Gloom: Level 26
Bug Catcher Davis
Pinsir: Level 27

Cool Trainer Jazmyn


Absol: Level 27

Once you take down Aroma Lady Violet, pillage the nearby Berry Orchard for all kinds of varieties of Berries, including
Qualot, Grepa, and Pomeg. Once you've looted his fields, go inside and talk to the Berry Master and his wife. The old man
will randomly give you two Berries as well. Come back every day to get a new two. Talk to the Berry Master's wife. She will
ask you if you've heard any good sayings lately. Concoct a phrase and she will give you a Berry. If you've done anything
remarkable that's added words to your vocabulary, like finding a rare Pokémon, or becoming the Champion, use phrases
with rare words in them to score ultra-rare Berries. Once you're done, go back to the Jagged Pass. You'll need the Acro
Bike to go up the Jagged Pass, so if you don't have it, stop by Mauville City, then Fly to Lavaridge City and go north to the
Jagged Pass.

Jagged Pass
Go north out of Lavaridge City to get back to the Jagged Pass. Climb the mountain until a new cave opens up. Head inside
to find the Team Magma Hideout. You can re-battle these trainers along the way.

Picnicker Diana
Shroomish: Level 25
Gloom: Level 25
Swablu: Level 25

Camper Ethan
Zigzagoon: Level 26
Taillow: Level 26

Magma Hideout
Use Strength to push the boulders aside at the beginning. Continue around for a trainer fight.

Team Magma Grunt


Poochyena: Level 32

Go out of the door to the south and battle more grunts.

Team Magma Grunt


Numel: Level 29

Team Magma Grunt


Mightyena: Level 29

Team Magma Grunt


Baltoy: Level 28
Numel: Level 28

Team Magma Grunt


Baltoy: Level 28
Zubat: Level 28

Go down two staircases past the grunts and enter the passage to the north. In the next room, go all the way to the right,
then up the stairs and through the hole to the next room. Follow that path around to pick up a Rare Candy and battle a
trainer.

Team Magma Grunt


Zubat: Level 29

Go back to the previous room. Go up each of the other two staircases to find grunts,a Max Elixir, and a Full Restore.
Team Magma Grunt
Zubat: Level 29

Team Magma Grunt


Poochyena: Level 29

Team Magma Grunts (x2)


Mightyena: Level 29
Numel: Level 29

When the room is clear, go south through the room you came from, then go down the stairs and head south again. Follow
the path in the next room and you'll find a grunt at the first staircase.

Team Magma Grunt


Zubat: Level 29

After pummeling the grunt, follow the path to the east and go north through the doorway. In this room, pick up the PP Max
on the left side and battle the grunt on the upper right.

Team Magma Grunt


Mightyena: Level 29

Go back down to the previous room and continue down the path to another grunt.

Team Magma Grunt


Baltoy: Level 29

Pick up the Nugget on the way to the next room. Once you're there, fight your way through a series of battles.

Team Magma Grunt


Baltoy: Level 29

Team Magma Grunt


Numel: Level 29

Team Magma Grunt


Zubat: Level 29

Magma Admin Tabitha


Numel: Level 26
Mightyena: Level 28
Zubat: Level 30
Camerupt: Level 33

After beating up on Tabitha, pick up the Max Revive in the corner, then continue down the path to watch Maxie revive the
Groudon, only to watch it fly away. Get ready for another battle with Maxie.

Magma Leader Maxie


Mightyena: Level 37
Crobat: Level 38
Camerupt: Level 39

Maxie has some high level Pokemon. If you aren't ready for the battle, level up your team a bit and come back. A high level
Water Pokemon will do well against these opponents. Bring several strong Pokemon to the battle so that if one becomes
confused, you can switch it out without missing a beat. After beating Maxie, follow the path back outside and Fly to
Lilycove City.

Lilycove City
Once in town, head back to the random Berry guy to the east of the Dept. Store. Leap down the ledges here to talk to a
pair of clueless Grunts who reveal the location of their secret hideout. Then go to the nearby house and get the TM44
(Rest) from the sleepy fellow indoors. After this, head down to the beach and use Surf to get up to the northern cave that's
serving as a Hideout. The Grunts there tell you their boss went off to steal a sub. It's time to get over to Slateport, so use
Fly and get there!

Slateport City
Since you haven't been to Slateport City for awhile, there are a couple of new things to do (aside from tracking down Team
Magma/Aqua, which is why you're really here).

You can get a discount on the Secret Store at the north end of the open air market, as long as you have TM43 (Secret
Power). You can also get massive deals on stuff from the Energy Guru once you become Champ, so make sure to return
here for some good bargains.

To follow the Team you're after, go talk to Capt. Stern. He's in the midst of being interviewed, but just barge right in and
talk. While you're chatting with him, a Magma/Aqua member will show up and deliver a message that the submarine is
about to be stolen. Follow the sound to the harbor, where you'll find Archie/Maxie. When you show up, they'll leave,
scooting back to their Hideout. You know what to do... Fly back to Lilycove and return to their Hideout.

Team Aqua Hideout


Work your way to the north end of the area, climbing stairs
and battling Grunts.

Team Aqua Grunt


Poochyena: Level 32
Poochyena: Level 32

After the first Grunt is put down, move to the stairs, and go up.

Team Grunt
Poochyena: Level 33

In the next room, there will be two warp spots. Step on the
right one first, and go into the room to grab the Max Elixir,
then warp back. In the first room, step on the leftpad. This will zap you into the area to the south. In the next room, you'll
have to battle several grunts before moving on.

Team Aqua Grunt


Carvanha: Level 32

Team Aqua Grunt


Zubat: Level 31
Carvanha: Level 31

Team Aqua Grunt


Poochyena: Level 31
Zubat: Level 31

When you have defeated these trainers, go to the warp spot


on the far lower left corner.

In the ensuing room, move right to the next warp spot. The
next room is a grid of warp spots. Go to the far right one in the
first row, the middle one in the second row, the leftone in the
third row and the far left one in the bottom row. This will take
you to a room that's seemingly full of Balls. Watch out for
slumbering Electrodes who are laying in wait for you!There is
a Nugget here as well as a Master Ball. Once you grab them,
warp back.

Go through the room full of warp holes back to the last one
you battled trainers in. Here, go all the way to the right and
through the other warp hole, then through the stairs. Battle the
trainers in this room.

Team Aqua Grunt


Carvanha: Level 32

After taking down the grunt, use the warp panel on the left. Pick up the Nest Ball and then warp back. Take the other warp
panel on the right. Go through the stairs and battle the grunt on the other side, then continue through to the next room.

Team Aqua Grunt


Zubat: Level 32

This room will have two grunts for you to battle. Once you've beaten it, take the warp panel.

Team Aqua Grunt


Zubat: Level 32

Team Aqua Grunt


Carvanha: Level 32

One final Team member awaits, at the edge of the water.

Aqua Admin Matt


Golbat: Level 34
Mightyena: Level 34

As the fight concludes, the submarine pulls away. Now you'll have to search the seas beyond Lilycove to follow. To get out
of the fortress, head to the warp spot to the southeast. Once outside, turn to the east to find Route 124.

Route 124
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp

The surface of Route 124 is only half of the story. Once you earn the Dive HM, you'll get to return and fully explore the
area beneath the waves. Until you get Dive, you can't get many of the goodies here. You'll encounter a few swimming
trainers, though.

Swimmer Grace
Marill: Level 34

Swimmer Declan
Gyrados: Level 34

Sis and Bro Lila and Roy (simultaneous)


Chinchou: Level 34
Carvanha: Level 33

Swimmer Spencer
Tentacool: Level 33
Wingull: Level 33

Swimmer Roland
Carvahna: Level 34

Triathlete Isabella
Staryu: Level 34

Swimmer Jenny
Wailmer: Level 34

Swimmer Chad
Tentacool: Level 33
Wailmer: Level 33

As you move farther east, you'll hit an island. There, you'll meet the Diving Treasure Hunter. He wants to find the pieces of
ancient tools, called Shards. Again, this is a quest for you once you've scored Dive. Head back here after Mossdeep Gym
for some sweet rewards. He'll trade you a Water, Leaf, Fire, or Thunder Stone depending upon which color shard you bring
him. For now, though, just keep moving east until you hit the shore. Go south along the shore until you see stairs to take
you up to Mossdeep City.

Mossdeep City
Mossdeep City is where you'll (finally) find the Gym that will
give you your seventh Badge. Talk to the guy as you
approach the beach and he will teach you Dynamic Punch.
After that, let's just take a look around town. As you go up the
stairs, head north and go into the building to the left of the
Pokémon Center. Here, a little boy will tell you he found the
Secret Base you made. What a talent.

The house directly behind this one is Steven's. He'll give you
the Dive HM08 after you beat Team Magma in the Space
Center. If you head one house to the right, the guy there will
tell you one of your Pokémon's favorite Pokéblock color.
Useful info, indeed. Near these two houses is a little boy who
will give you King's Rock. Give it to a Pokémon who you want
to evolve. This held item may also cause Pokéopponents to
flinch. The Gym is to the east, but wait to go there for now.
Instead, head south to the Pokémon Mart.

Poké Mart
The following items are for sale at Mossdeep's market:

Ultra Ball: 1200


Net Ball: 1000
Dive Ball: 1000
Hyper Potion: 1200
Full Heal: 600
Revive: 1500
Max Repel: 700
X Attack: 500
X Defend: 550

South of the Mart is another house, and a path leading to the east. Go inside the house if you have a GBA Wireless
Adapter and you can link up with a friend to play some minigames. If not, follow the path until you see stairs to the south.
Follow them down to grab a Net Ball, then return to the main path and keep heading east. The next set of stairs leads up to
a house. Inside, you'll find the little girl who is corresponding with the fellow from Fortree who you encountered earlier.
Remember, if you return to that chap he'll give you Mental Herb, so do it the next time you're in his town.

Exit the girl's house and move around to the west, then the north. There, you'll find another cottage. Talk to the boy inside
to get the Super Rod for fishing. You can catch Pokémon that live all the way down to the ocean floor with it. When you're
done here, go back toward the girl's house and climb the stairs near her house. Go inside the Space Center and talk to the
old man to get the Sun Stone, which will allow you to evolve certain Fire-type Pokémon. Once you finish at the Space
Center, go back to the Gym. Time for a fight!

Pokémon Gym #7
Prize: Mind Badge
Gym Leaders: Tate and Liza
There are tons of Psychic-Type Pokémon awaiting you in this labyrinthine Gym. Leave your Fighting and Poison Types
behind. You'll want to bring a balanced crew with you, and be sure to have a duo of absolute shockers for the final battle,
as it is a simultaneous affair. Either that, or just have one super-leveled up champion Pokémon who can take anything.
Here's how the fights break down:
Approach the Trainer on the right first and battle him. Then,
step on the square in the middle to rotate the other trainer
around.

Psychic Preston
Kirlia: Level 36

Psychic Maura
Kadabra: Level 36

When you finish the battle, go through the warp panel to the
north. Again, fight the trainer, step on the square, and then
fight the other.

Psychic Samantha
Xatu: Level 36

Psychic Blake
Girafarig: Level 36

The pannel on the right will take you to a room with more squares to rotate the trainers. Battle the trainers individually if
you can.

Gentleman Clifford
Girafarig: Level 36

Hex Maniac Kathleen


Kadabra: Level 36

Psychic Macey
Natu: Level 36

After this, continue down the path and hit the square twice so that the statues in the next room rotate and you'll have a
clear path. Then, return to the previous room by going out of the north panel, and take the path just to your left. Rotate the
squares so that you can battle the trainers individually.

Psychic Virgil
Ralts: Level 36

Gentleman Nate
Spoink: Level 36

Psychic Hannah
Kirlia: Level 36

Hex Maniac Sylvia


Meditite: Level 36

Hit the red square until a path clears to the warp panel at the top of the room. Go through the next room to the Gym
Leader.

Gym Leaders Tate and Liza (Simultaneous)


Claydol: Level 41
Xatu: Level 41
Lunatone: Level 42
Solrock: Level 42

If you need healing, do it before the fight commences. Have plenty of Potions handy in case this affair drags out. Tate and
Liza will use plenty of Hyper Potions, so you'll have to deal massive damage to win the fight. If you have a Water-Type
Pokémon, use it. Both of the Level 42 creatures are vulnerable to it. If you have an attack that hits both at once, like Muddy
Water or Surf, use that to make the fight a short one. When you triumph, you'll gain the Mind Badge, and earn the ability to
use Dive outside of combat. In addition, they'll throw in TM04 (Calm Mind).
Walkthrough: Badge #8
After getting Badge #7

After you defeat Tate and Liza, stop by the Pokemon Center to rest up your team. Then, head over to the Space Center.
You'll see Team Magma running there as your approach. Battle the grunts on the first floor.

Team Magma Grunt


Zubat: Level 31
Poochyena: Level 31

Team Magma Grunt


Numel: Level 32

Team Magma Grunt


Baltoy: Level 32

Team Magma Grunt


Mightyena: Level 26
Mightyena: Level 28
Numel: Level 30

On the next floor, you'll get triple-teamed.

Team Magma Grunt


Zubat: Level 32

Team Magma Grunt


Mightyena: Level 32

Team Magma Grunt


Baltoy: Level 32

Go talk to Steven in the lower left corner. You'll find out why Team Magma wants the Rocket Fuel. Time to team up with
Steven to prevent them from blowing up the volcano. Select three Pokemon (Water Type, if possible) and join forces.

Magma Leader Maxie and Team Admin Tabitha (simultaneous)


Mightyena: Level 42
Crobat: Level 43
Camerupt: Level 44
Camerupt: Level 36
Mightyena: Level 38
Golbat: Level 40

After leading Team Magma down the path of righteousness, go to Steven's house to get HM08 (Dive).

Now that you can Dive...


Return to Route 124, the seaway that brought you here. Now,
whenever you see a dark patch of water while using Surf, you
can Dive and explore the seafloor. By resurfacing in the right
place, you can access places you've never been before. To
resurface, just trigger Dive again.

In order to find the treasures that the hunter is seeking, search


for the dark spots. Dive in each one you see. Even if there
seems to be nothing once you dive, check the bottom of the
sea floor. If it looks like there is a slight depression in the
ground, there is some buried treasure there. Press A to dig it
up. You can get Heart Scales, Big Pearls and more this way. If
you dive and there is a tunnel, follow it and surface at the far
end. This will allow you to get behind the craggy rocks that bar
passage to the north and south. The Yellow Shard is in the
northeast, the Red Shard is in the northwest and the Blue
Shard is in the southwest.
When you have them all, take them back to the Treasure Hunter. He'll trade the Red Shard for a Firestone, the Blue Shard
for a Waterstone, and the Yellow Shard for a Thunderstone. When you finish with him, Surf again, following the coast
around until you're north of Mossdeep City. You'll soon be on Route 125.

Route 125
Wild Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp

The whole purpose for Route 125 is to allow you to get up to Shoal Cave. However, there are some good trainer fights
here as well. Make sure to explore the seas to the northeast to find everyone.

Swimmer Tanya
Luvdisc: Level 34

Swimmer Sharon
Seaking: Level 34

Swimmer Nolen
Tentacruel: Level 34

Swimmer Cody
Staryu: Level 34
Wingull: Level 34

Sailor Ernest
Wingull: Level 33
Machoke: Level 33

Swimmer Stan
Horsea: Level 34

Sr. and Jr. Kim & Iris (Simultaneous)


Numel: Level 35
Swablu: Level 32

Near Stan is an island with a Big Pearl and two trainers.

Expert Auran
Manectric: Level 33
Machamp: Level 33

Birdkeeper Presley
Tropius: Level 33
Xatu: Level 33

Shoal Cave

The entrance to the cave is right behind Sr. and Jr. Kim and
Iris. When you first enter the cave, you'll meet an old man who
wants you to bring him Shoal Salts and Shoal Shells. Bring
him four of each, and he'll make you a Shell Bell. Depending
on what time of the day it is, the cave may be flooded or bone
dry, because of the tide. Therefore, different areas and items
will be available during the wet and dry times.

When it's dry, you will not be able to reach high ledges.
However, you will be able to go down ladders in the floor that
let you dig deep into the bowels of the cavern. Search the
nether regions to find Ice Heal, and the Shoal Salt you'll need
for the old man (the Shoal Shells can be gotten when the tide
is high). You'll also run into a man who gives you Focus Band,
which helps prevent fainting. To the east of the Focus Band
chap, you'll encounter a boulder. Use Strength to move it
aside, and continue down the ladder.

The next cave is completely covered in ice. The problem is, the second you set foot on the ice, you go shooting across.
Therefore, you have to use rocks and other debris to stop
yourself in order to negotiate your way across each area.

By successfully navigating the room, you'll gain the


Nevermeltice and TM07 (Hail), both of which are worth the
trip.

When the cave is wet, you'll be able to move around and


collect all of the Shoal Shells you need for the old man. Bring
him all the ingredients and he'll whip up a Shell Bell. During
high tide, you'll also be able to score a Rare Candy and Big
Pearl. Treasure from the deep! When you're done with Shoal
Cave, head to the south of Mossdeep City and then head
south to Route 127.

Route 127

Route 127 is a super-wide seaway with lots of trainers bobbing about. When you first enter it, stick to the west side of the
passage and search the reef area (the light blue region) to find a Zinc. Directly south from here are two trainers guarding a
Rare Candy.

Bird Keeper Aiden


Swellow: Level 32
Skarmory: Level 32

Cooltrainer Athena
Manectric: Level 32
Linoone: Level 32

Just a short distance southwest of this fight is the entrance to Route 126, so keep that in mind. For now, however, finish
searching the remainder of 127. Head across the water to the east and loop under the long, vertical island here to find a
large, horizontal island with plenty of shoreline. On the north, east and south reefs, you'll discover trainers. Remember,
anywhere you see a dark place while Surfing can be explored with Dive. See what's on that ocean floor!

Fisherman Roger
Magikarp: Level 15
Magikarp: Level 25
Gyrados: Level 35

Fisherman Jonah
Wailmer: Level 30
Tentacool: Level 31
Sharpedo: Level 32

Fisherman Henry
Tentacruel: Level 34
Carvahna: Level 31

When you are done here, head south until you reach another sandy island bunch. En route, you'll discover one trainer, and
another will await you on the beach.

Triathlete Camden
Staryu: Level 33
Staryu: Level 33

Black Belt Koji


Machoke: Level 34
Off the northeast corner of this island is a circular dive spot. Drop down it and surface at the other side, then explore the
area to find a small island. Here, you'll find Carbos. Once you have them, go back through the underwater passage and
return to the main seaway, and head south. Only one more trainer remains on 127.

Triathlete Donny
Staryu: Level 33
Staryu: Level 33
Wingull: Level 26
Staryu: Level 34

Route 128
Route 128 is another wide passage of water. There are two small islands on either side of the dark stripe of water that
leads south. On each of them is a trainer.

Cooltrainer Ruben
Shiftry: Level 34
Nosepass: Level 34

Cooltrainer Alexa
Gloom: Level 34
Azumarill: Level 34

South of Alexa, you'll find another trainer. Beat her and continue east until you find an island with another trainer.

Triathlete Isaiah
Staryu: Level 35

In between the islands to the east are three more trainers trainers.

Fisherman Wayne
Tentacool: Level 31
Tentacool: Level 31
Wailmer: Level 36

Triathlete Katelyn
Staryu: Level 35

Swimmer Harrison
Tentacruel: Level 35

Swimmer Carlee
Seaking: Level 35

When you have defeated the trainers, dive in the deep water near Isaiah. You've discovered a secret passage! Go inside
the cave, and you'll find the stolen submarine. The Team went ashore here, so you should, too. Dive again to go to the
surface and give chase.
Seafloor Cavern

Seafloor Cavern is a subterranean cave deep beneath the waves. Go into the cave entrance to get things started. The
cavern is somewhat maze-like, and constantly requires the use of Rock Smash and Strength. Keep the Pokémon who
know those skills handy! As you wind through the passages... you guessed it. You get to take on a Grunt!

Team Aqua Grunt


Poochyena: Level 36

After you beat the first one, go through the cave door behind him. Move boulders and smash rocks in the next room to get
to the upper left exit and go through. You'll arrive in a watery room full of very strong currents. The goal is to reach the
upper left exit using the currents. The next room has two grunts waiting to attack you.

Team Aqua Grunt


Mightyena: Level 35
Golbat: Level 35

Aqua Admin Shelley


Sharpedo: Level 37
Mightyena: Level 37

Once Shelley falls, go past her and into another boulder puzzle [Link] the next misty cave, you'll discover TM26
(Earthquake). Then make your way all the way south to see what the dastardly Archie is up to now. You'll have to battle
him, now.

Aqua Leader Archie


Mightyena: Level 41
Crobat: Level 41
Sharpedo: Level 43

When the fight concludes, the Orb begins to shine, and the ancient statue disappears. Outside, the weather is going crazy.
Looks like the Team did it this time! Luckily, they are kind enough to transport you back outside. When they do, Steven
swoops in and asks what's going on. Steven tells you that the source of the problem is above Sootopolis. Time to head
over there. Remember where Route 126 is (west of 127)? Head over there now.

Note: You may want to Fly back to Mossdeep City and heal your Pokémon or stock up on Potions and the like before
heading over there.

Route 126

Route 126 is a large, circular area with a dormant volcano at


its center. In the interest of getting to the action quickly, use a
Max Repel when traveling so you won't be slowed by random
Pokémon encounters. The trainers found in this area are:

Swimmer Nikki
Marill: Level 33
Spheal: Level 33

Swimmer Dean
Carvanha: Level 31
Carvanha: Level 31
Wingull: Level 31

Triathlete Isabel
Staryu: Level 34

Swimmer Leonardo
Carvanha: Level 34
Swimmer Sienna
Luvdisc: Level 33
Luvdisc: Level 33

Triathlete Pablo
Staryu: Level 33
Staryu: Level 33

Swimmer Barry
Gyrados: Level 34

The last trainer, you'll have to dive on the west side of the island, swim north and take the left fork. Once you are there,
pick up the Heart Scale, then resurface and follow the path around to find this lady.

Swimmer Brenda
Goldeen: Level 34

After you down the trainers, look for the ring of dark water encircling the volcano. Swim to the southern part of the ring and
dive to find the entrance to Sootopolis City. Enter and then surface to see it in all its glory.

Sootopolis City
The Gym sits on an island in the center of a body of water as you surface. But you can't get in. You can get to the Mart if
you like.

Pokémon Mart
Here's what's for sale at the Mart:

Ultra Ball: 1200


Hyper Potion: 1200
Max Potion: 2500
Full Heal: 600
Revive: 1500
Max Repel: 700
X Attack: 500
X Defend: 550
Shadow Mail: 50

Instead of going to the gym, head to the left and look for Steven. He'll bring you to the Cave of Origin.

Cave of Origin

Inside the cave, you may want to use Repels to get the job done faster. In the first area, make your way to the down
ladder. Repeat this in the next room The cave below is quite misty. In the misty area, it's the same idea. On the south end
of the room, you'll meet Wallace who will tell you about Rayquaza. Tell him Rayquaza might be in the Sky Pillar. He'll take
off and ask you to follow. Before you leave, you might want to stop by the Pokemon Center or Mart.

Sootopolis City/ Route 128


To track the Rayquaza down, you'll have to go to Route 129. From Sootopolis City, go east until you reach Route 128, then
head south to Route 129.

Route 129

Most of the time, Route 129 does not hold any surprises. There are a few swimming trainers, though
Triathlete Allison
Wingull: Level 27
Staryu: Level 33

Swimmer Reed
Sharpedo: Level 33
Spheal: Level 33

Swimmer Tisha
Chinchou: Level 34

Swimmer Clarence
Sharpedo: Level 34

Triathlete Chase
Wingull: Level 26
Staryu: Level 34

Route 130/ Mirage Island

Route 130 is similar to Route 129. It's just a large stretch of water with some trainers bobbing in it. The difference between
this and normal water routes is that sometimes you'll find a large island at its center. This place is called Mirage Island, and
it's home to some roaming Wynauts, in addition to the rare Liechi Berry. If you score some Berries, be sure to plant them
all over Hoenn... in areas more accessible than this peek-a-boo archipelago. Mirage Island rarely shows up, so take
advantage of it if it does appear by capturing the rare Pokemon there. Of course, there are trainers on this stretch as well.

Swimmer Kate
Goldeen: Level 33
Spheal: Level 33

Swimmer Rodney
Tentacruel: Level 33
Wailmer: Level 33

Swimmer Rodney
Gyrados: Level 34

Route 131

Route 131 leads up the ocean town of Pacifidlog. Again, there are water-based trainers afloat here.

Triathlete Talia
Staryu: Level 34

Swimmer Kevin
Spheal: Level 34

Swimmer Richard
Pelipper: Level 34

Swimmer Kara
Seaking: Level 34

Swimmer Herman
Wingull: Level 33
Tentacruel: Level 33

Swimmer Susie
Luvdisc: Level 34

Sis and Bro Reli & Ian


Azumarill: Level 35
Wingull: Level 33

Pacifidlog Town
Pacifidlog Town is an oasis of sorts in this long, long series of
waterways. Stop at the Pokémon Center to recharge your
team, then visit the houses to grab some knowledge and
goodies. The man in the southeast cabin is looking for Mirage
Island. If he says he sees it, head east again and explore the
island.

In the middle house, a girl asks you to trade a Bagon for her
Horsea. Bagon are pretty rare, but so are Horsea. Your call.
When you finish there, move to the house on the southwest
corner of town. Make sure you have your best Pokémon in the
first position, then talk to the man here. If he thinks your
relationship with your first Pokémon is good, he'll give you
TM27 (Return). If it doesn't, he'll give you TM21 (Frustration).
You'll actually want them both. Talk to him again, and he'll tell
you to return in a number of days to get a new TM. Mark it on
your calendar! When you're done here, plop in the water to the east. Time to Surf to the Sky Pillar.

Sky Pillar
Go east out of the town until you see a passage north. Follow that back to the west and you'll find the Sky Pillar. Go
through the first cave and Wallace will come talk to you and let you know that he has opened the door. Make your way up
the tower. On the fourth floor, drop through the floor to access the unreachable staircase on the third floor. Continue up
from there. When you get to the Rayquaza, it will awaken and fly off! To catch Rayquaza, you'll have to come back after
becoming the League Champion. Fly back to Sootopolis to see what is going on.\

Sootopolis City
Go to the gym and talk to the Team Magma and Aqua leaders. Wallace will give you the HM 07 (Waterfall) and tell you to
go fight the Gym Leader.

Pokémon Gym #8
Prize: Rain Badge
Gym Leader: Juan
This gym is stocked with Water-Type Pokémon, so obviously the best cats to bring to play would be Grass and Electric
types. But if you have a hefty, leveled-up Pokémon who outstrips the Gym trainers by many levels, it can be a powerful
force even if it's slightly off-type.

The area in the Gym is coated by a thin sheet of ice, and you can't step on the same square twice. In order to get up the
next staircase, you'll have to touch each square on the floor once without touching any of them twice. Then, a staircase will
appear. You can skip battles by strategically making your way across the floor. If you don't, you'll fall through and have to
face everyone. Here are how the battles play out:

First Level:

Beauty Connie
Goldeen: Level 40

Lass Andrea
Luvdisc: Level 40
Second Level:

Pokefan Annika
Feebas: Level 39
Feebas: Level 39

Lady Daphne
Luvdisc: Level 39
Luvdisc: Level 39

Third Level:

Beauty Tiffany:
Carvahna: Level 39
Sharpedo: Level 39

Beauty Olivia
Clamperl: Level 35
Corphish: Level 37
Lombre: Level 39

Beauty Bridget
Azumarill: Level 40

Lass Crissy
Goldeen: Level 39
Wailmer: Level 39

Lady Briana
Seaking: Level 40

Pokefan Bethany
Azurill: Level 35
Marill: Level 37
Azumarill: Level 39

Fourth Level:

Gym Leader Juan


Luvdisc: Level 41
Whiscash: Level 41
Sealeo: Level 43
Crawdaunt: Level 43
Kingdra: Level 43

It turns out Wallace isn't the Gym Leader after all. In Emerald,
you have to fight Wallace's teacher - Juan. A powerful Electric
or Grass-type Pokémon will destroy what Juan has to offer. In
fact, almost any Pokémon at level 55 or up will do serious
damage to Juan's crew. As long as you aren't sending out
Ground or Rock types to get chewed up by the array of Water
Pulses, you should be fine. Drop a souped-up Pikachu on the
party and watch them fall.

Once you are victorious, you will be given the Rain Badge and
TM03 (Water Pulse). Now you'll be able to train all levels of
Pokémon, and you'll be able to use Waterfall outside of
combat. Now that you have all of the badges, it is time to
make your way to Ever Grande, to participate in the Pokémon
League.
Now that everything is back to normal, people are actually out
and about on the streets. Return back down to the lake in front
of the gym. From here, swim to the grassy spot to the right.
Just up the stairs here is the Pokémon Center. Move up the
stairs to the right. Enter the house here and a girl with give
you her Wailmer Doll.

The next house up is party to a couple of brothers having an


argument about the size of Pokémon. If you have a large
Seedot or Lotad in your party, show it to them. If yours is
bigger, they'll reward you with an Elixir.

When you're done with them, swim past the Gym to the
grassy shore to the west. There, you'll discover a girl who will
give you a random rare Berry. Grab it, then head up the stairs
nearby and go all the way to the top of the city on the left side to find a house. Go inside to find a black belt who will give
you TM31(Brick Break). It allows a Pokémon to cut through defensive moves.
Walkthrough: Pokémon League Championship
Note: If you want, you can go take on the Elite Four right now. Just skip down to the section about Ever Grande City.
However, the Sealed Chamber quest will result in some great rare Pokémon that may help you in your final hour. If you
want to explore more, Fly to Pacifidlog Town and leave to the west.

Route 132

If you're getting sick of random sea encounters, don't be shy about using Repels. Plenty of experience awaits battling
trainers. There are several of them here as well.

In the following three Routes, you'll also have to battle hard currents. They will drag you around and prevent you from
getting exactly where you want to go. You'll probably have to ride the currents several times to battle all of the trainers...
like the one on the crescent-shaped island at the center of this route (Hint: approach from the bottom of Route 131):

Fisherman Ronald
Magikarp: Level 19
Gyrados: Level 21
Gyrados: Level 23
Gyrados: Level 26
Gyrados: Level 30
Gyrados: Level 35

Walk around the crescent and Swim again to another reef. Battle the four trainers there and pick up the Protein.

Expert Maykala
Roselia: Level 33
Medicham: Level 33

Cooltrainer Jonathan
Kecleon: Level 33
Loudred: Level 33

Cooltrainer Darcy
Pelipper: Level 33
Camerupt: Level 33

Expert Paxton
Swellow: Level 33
Breloom: Level 33

Hop on one of the currents on the northeast side of this reef. The lower one will take you to a trainer. Come back by flying
back to Pacifidlog Town and taking the northern route if you want to get the other.

Blackbelt Kiyo
Hariyama: Level 34

You can also battle a couple of trainers by taking the northern route. Ultimately though, you'll want to get to the reef with
four trainers, and leave from the southwest corner.

Route 133

Route 133 is also riddled with strange currents. There is a Big Pearl guarded by two trainers on the reef on the eastern
edge of the route, and a trainer on an island at the center. In the southeast corner, you'll find a duo looking to fight. And
along a reef in the northeast, you'll find a Star Piece, a trainer in the water, and another on the south face of the reef.

Swimmer Franklin
Sealeo: Level 34
Swimmer Debra
Seaking: Level 34

Cooltrainer Warren
Graveller: Level 33
Ludicolo: Level 33

Expert Conor
Chinchou: Level 33
Hariyama: Level 33

Expert Mollie
Whiscash: Level 33
Meditite: Level 33

Cooltrainer Warren
Graveller: Level 33
Ludicolo: Level 33

Birdkeeper Beck
Tropius: Level 34

Route 134

If you can, you'll want to approach Route 134 from the south.
That way, you'll land on the little square of reef on the far east
side of the Route. From here, Surf from the spot indicated in
the picture to pass over deep water. As you see yourself over
the dark blue, press A to Dive down into the Sealed Chamber.
It's worth the trouble, guaranteed. Check out the section
below for a description of the Chamber.

Explore the rest of Route 134. There are three trainers on the
central reef/island guarding a Carbos, two swimming to the
north, two on a small central reef, and another two on a reef to
the west.

Swimmer Laurel
Luvdisc: Level 33
Luvdisc: Level 33

Swimmer Jack
Gyrados: Level 34

Blackbelt Hitoshi
Machop: Level 32
Machoke: Level 32

Battle Girl Reyna


Meditite: Level 33
Hariyama: Level 32

Dragon Tamer Aaron and Cooltrainer Marley (Simultaneous)


Bagon: Level 34
Manectric: Level 34

Bird Keeper Alex


Natu: Level 33
Swellow: Level 33

Sailor Kelvin
Machoke: Level 33
Spheal: Level 33

Sealed Chamber
Once you arrive below, head into the cave to get inside the
Sealed Chamber. Swim to the far end of the undersea tunnel.
Here you'll find a message in code (well, really Braille). The
mystery of the carvings lies in the next room, but we thought
we'd give you a headstart, if you want. Highlight the white text
below to see what the message states.

The first message states: GO UP HERE. Use Dive at this spot


to surface inside the cave.

If you figured out the code, you'll find yourself in a cave. In this
place, you'll find a series of carvings in the stone. It presents
the entire code alphabet, plus symbols. The top two rows are
ABC, DEF, the next row is GHI, JKL, etc. The two small slabs
to the right are period and comma.

Once you understand what you're looking at, take a shot at the north message. If you don't understand, highlight the white
text below to see the answer:

The message states: DIG HERE.

In the next chamber, you'll have to translate a series of messages. Once you do, you'll be given clues how to unlock three
previously unavailable locations: Ancient Tomb, Desert Ruins and Island Cave. If you want to cheat, here's what the
messages say (Highlight the text below).

First row left: THOSE WITH COURAGE, THOSE WITH HOPE.


First row right: OPEN A DOOR. AN ETERNAL PokéMON WAITS.
Second row left: BUT, WE SEALED THE PokéMON AWAY.
Second row right: WE FEARED IT.
Third row left: IN THIS CAVE WE HAVE LIVED.
Third row right: WE OWE ALL TO THE PokéMON.
Final row: FIRST COMES RELICANTH. LAST COMES WAILMER.

In order to get the message to work, collect the indicated Pokémon and put them in their respective positions. Once you
do, head to the locations--Ancient Tomb, Desert Ruins and Island Cave, and collect your rare Pokémon.

Route 128
Once your watery travels are over, it's time to go win the Pokémon League Championship. Go back to Route 128 and
head east to go to Ever Grande City.

Ever Grande City


In order to get to Ever Grande City, you'll need to know the
Waterfall move. Teach it a Pokémon and surf up the waterfall
to reach the grassy plateau. Make sure you stop into the
Pokémon Center to heal and juggle your team. Once you've
gone there, climb the steps and move north to enter Victory
Road.
Victory Road

Victory Road will help juice up your Pokémon for the battles
you'll face against the league. Not only is it rather labyrinthine,
but it also contains some tough trainer battles, and some
tough roaming Pokémon.

To start, loop around north, then west, then south to get to the
steps that lead up to the ladder. Follow the ladder to the east,
then go down the steps and continue down the path to find the
first trainer:

Cooltrainer Albert
Magnetron: Level 43
Muk: Level 43

When you finish with Albert, move up the path to the north,
then scale the ladder beyond, and cross the pair of bridges to the east. Go down the stairs at the other side to snag the
Max Elixir. Then hop down to the path and go west, climbing the other stairs to the next level. Wally will come battle you

Trainer Wally
Altaria: Level 44
Roselia: Level 44
Delicatty: Level 43
Magneton: Level 41
Gardevoir: Level 45

The Alataria and Gardevoir can give you problems, but if you're going to take on the Elite Four, you should have at least
one very leveled-up Pokémon in your ranks. Battle Types, and when you need to bring out the heavy-hitter, call on your
superstar.

Follow the path up to Hope.

Cooltrainer Hope
Roselia: Level 45

Go down the ladder behind the trainer. Use Flash to illuminate this lower floor. You'll have to push some boulders aside to
make it through the next part of the cave. Once you do, take the high path. Smash the rocks, then push the boulders aside
(bottom one, south and top one, north) and follow the path as it curls around and heads south. Soon, you'll encounter this
trainer:

Cooltrainer Shannon
Claydol: Level 45

When she goes down, continue down the path and climb the ladder, then follow the eastern bridge across to an up ladder.
Go up and grab the PP Up, then return back downstairs. Leap off the ledge to the left. Then head north to meet this trainer:

Cooltrainer Samuel
Swellow: Level 42
Mawile: Level 42
Kadabra: Level 42

Continue north to get a Full Restore. Then go all the way back south, and hang a left to go down the ladder. On the bottom
floor, head north to face this trainer:

Cooltrainer Julie
Sandslash: Level 42
Tropius: Level 42
Ninetales: Level 42

When you beat Julie, go north, Surf through the water and climb the stairs to the north, then follow the path east, then
south to find a trainer.

Cooltrainer Owen
Kecleon: Level 42
Wailord: Level 42
Gravelerb: Level 42

After Owen, go north and climb the up ladder. This leads to


TM29 (Psychic). Return to the lower level when you have it,
and go down the stairs to the west. Surf across the water
here, then climb the waterfall to the north. Leap off onto solid
ground to face the next trainer.

Cooltrainer Vito
Dodrio: Level 42
Electrode: Level 42
Kadabra: Level 42
Shiftry: Level 42

After he loses, Vito says something about his family. He's the
last Winstrate! The one hinted at by that powerful family...
Once you put him down, grab the Full Heal nearby. Then get
back in the water and head to the west, then south down the waterfall. Go up the ladder in the lower area...or

If you want to face the final three trainers on this floor, at the top of the waterfall, go west. Loop around to find these
trainers.

Cooltrainer Dianne
Claydol: Level 43
Lanturn: Level 43

Cooltrainer Felix
Medicham: Level 43
Claydol: Level 43

Cooltrainer Caroline
Skarmory: Level 43
Sableye: Level 43

Once up top, you'll immediately face two trainers and will find one more to the west.

Cooltrainer Mitchell
Lunatone: Level 43
Solrock: Level 43

Cooltrainer Halle
Sableye: Level 43
Absol: Level 43

Cooltrainer Michelle
Torkoal: Level 42
Ludicolo: Level 42
Medicham: Level 42
Go back, then follow the path all the way south and then east. Here, you'll find a pile of rocks. Smash the rocks, push the
left boulder down, then smash the second rock and scurry through. This will give you access to the up ladder beyond. Go
up and follow the path across the bridge east, then go down the stairs and follow the path to the next trainers. Notice that
some are hiding under the bridge.

Cooltrainer Edgar
Cacturne: Level 43
Pelipper: Level 43

Cooltrainer Quincy
Slaking: Level 43
Dusclops: Level 43

Cooltrainer Katelyn
Gardevoir: Level 43
Slaking: Level 43

Once you beat trainers, keep moving north and head out of Victory Road. If you come back to this end section after
winning the Championship, you can rematch Wally (in the spot he was located for Ruby and Sapphire).

Ever Grande City/ Pokémon League Hall


On the other side of Victory Road (finally) follow the path to a large, beautiful building and enter. Visit the recharge counter
to rest up your beasts. Then, check out the supply of uber-helpful goods at the right counter. Bring as much as you can
possibly carry. Stock up on Full Restore and Max Potions, and bring a few Revives along for good measure. Here are the
prices:

Ultra Ball: 1200


Hyper Potion: 1200
Max Potion: 2500
Full Restore: 3000
Full Heal: 600
Revive: 1500
Max Repel: 700

Finally, organize your team. Read ahead to see what each of the Elite Four is filling their team with, and plan accordingly. If
you have any, remember to bring Leppa Berries or Elixirs to help restore PP. This is a long series of battles and you don't
want to be out of moves by the end. Good luck!
Elite Four: Sidney
If you have a really beefed-up Fighting or Bug Type, you'll
want to bring it along, as it will do well against all of the Dark
Types Sidney packs. But if you didn't level up a Fighting Type,
a good, strong mixed-bag team will work. If you've been
leveling up a Mudkip all along, it will be one powerful
Swampert by this battle, which will come in handy. Blaziken is
a fine choice as well. Make sure you're paying attention to
everything's dual type, so you aren't surprised by a strength in
the midst of battle.

Mightyena: Level 46
Dark Type
Sand Attack: Ground
Crunch: Dark
Sand Attack: Ground
Roar: Normal

Crawdaunt: Level 48
Water/Dark Type
Surf: Water
Strength: Normal
Swords Dance: Normal
Facade: Normal

Cacturne: Level 46
Grass/Dark Type
Cotton Spore: Grass
Needle Arm: Grass
Faint Attack: Dark
Leech Seed: Grass

Absol: Level 49
Dark Type
Slash: Normal
Swords Dance: Normal
Aerial Ace: Flying
Rock Slide: Rock

Shiftry: Level 48
Grass/Dark
Torment: Normal
Double Team: Normal
Extrasensory: Psychic
Swagger: Normal

After the fight concludes, be sure to refuel for the next fight, and take a look below to see what's on tap for the next fight.

Elite Four: Phoebe


Phoebe brings mainly Ghost Types to the battle, so any Ghost
or Dark Types that you have yourself will be a serious asset,
but only if over Level 40. If you have a Steel Type, bring it
along to absorb some blows if you get in a pinch and need to
heal. If you have a souped-up Sharpedo, it is the perfect
choice for this fight (and some others in the next four), as it
delivers strong Dark-Type and Water attacks.

Again, if you have a superstar original Pokémon, you can


weather a lot of this storm. Earthquake attacks work on the
majority of this team, and you can drop them all with hardcore
water attacks like Surf or Muddy Water. You don't have to play
it by the book to win, but you must bring power.

Dusclops: Level 48
Ghost Type
Curse
Protect: Normal
Shadow Punch: Ghost
Confuse Ray: Ghost

Banette: Level 49
Ghost Type
Will-O-Wisp: Fire
Spite: Ghost
Faint Attack: Ghost
Shadow Ball: Ghost

Banette: Level 49
Ghost Type
Thunderbolt: Electric
Psychic: Psychic
Facade: Normal
Shadow Ball: Ghost

Dusclops: Level 51
Ghost Type
Shadow Ball: Ghost
Ice Ball: Ice
Rock Slide: Rock
Earthquake: Ground

Sableye: Level 50
Dark-Ghost Type
Night Shade: Ghost
Double Team: Normal
Shadow Ball: Ghost
Faint Attack: Dark

Elite Four: Glacia


Glacia is all about the Ice and Water Types, so the best you
can do is bring some hefty Electric Types to the mix. Leave
your Fire Types in the bag for this brawl.

If you don't have a lot of room in your six to diversify with


Electric and Fighting Types, you can get away with slugging it
out with a high-level Ice type of your own. I used a Walrein to
Surf chunks of health away, then brought in another Pokémon
to finish things off with Earthquakes. It took longer than I
would have liked, but it got the job done. Just make sure your
Pokémon are higher in level, or this fight could be over
quickly.

Glalie: Level 50
Ice Type
Crunch: Dark
Icy Wind: Ice
Ice Beam: Ice
Light Screen: Pyschic

Sealeo: Level 50
Ice/Water Type
Hail: Ice
Body Slam: Normal
Ice Ball: Ice
Encore: Normal

Sealeo: Level 52
Ice/Water Type
Attract: Normal
Double Edge: Normal
Blizzard: Ice
Hail: Ice
Glalie: Level 52
Ice Type
Hail: IceIce Beam: Ice
Shadow Ball: Dark

Walrein: Level 53
Ice/Water Type
Sheer Cold: Ice
Ice Beam: Ice
Body Slam: Normal
Surf: Water

Elite Four: Drake


The last of the Elite Four, Drake is a specialist in Dragon
Types, which will make your job difficult indeed. If you have a
good Ice-Type, like a Walrein, it will go a long way to beating
up on this crew. A high-level Gyrados is a good idea as well.
However, as we've stated before, if you don't have room for
twelve different types, you can tough it out with some regular
garden-variety Pokémon. If you have any powerful Pokémon
on you team that knows a Dragon move, harp on that, as
Dragon types are susceptible to their own brand of damage.

Shelgon: Level 52
Dragon Type
Dragon Claw: Dragon
Protect: Normal
Rock Tomb: Rock
Double Edge: Normal

Altaria: Level 54
Dragon/Fly Type
Dragon Dance: Dragon
Double Edge: Normal
Aerial Ace: Fly
Dragonbreath: Normal

Kingdra: Level 53
Water/Dragon Type
Dragon Dance: Dragon
Surf: Water
Smokescreen: Normal
Body Slam: Normal

Flygon: Level 53
Ground/Dragon Type
Dragonbreath: Dragon
Flamethrower: Fire
Crunch: Dark
Earthquake: Ground

Salamence: Level 55
Flying/Dragon Type
Crunch: Dark
Rockslide: Rock
Flamethrower: Fire
Dragonclaw: Dragon

Champion Wallace
The Pokémon Champion is none other than Wallace. Wallace fields a team of super-strong Pokémon, but they are not
invincible. Just make sure you keep switching Types, and don't get caught with a wrong-Type on the field. Don't get
greedy. If you don't match up well, Wallace will make you pay.
If you selected a Treecko, the leveled-up Sceptile will be a superstar in this fight, especially because it has strong Grass-
Type moves. Wallace has a lot of Water and Grass type Pokemon, so if you bring one strong Pokemon each of each of
those, you should match up nicely. Swampert is also a useful ally here, because you'll have a similar type of Pokemon as
many of the enemies. Use any Electricity and Grass attacks as often as possible, and don't be afraid to use all the Items
you brought. This is what you're here for! Rock and roll.

Wailord: Level 57
Water Type
Toxic: Poison
Water Spout: Water
Blizzard: Ice
Rain Dance: Water
Double Edge: Normal

Ludicolo: Level 56
Water/Grass Type
Giga Drain: Grass
Surf: Water
Double Team: Normal
Leech Seed: Grass

Tentacruel: Level 55
Water/Poison Type
Hydro Pump: Water
Toxic: Poison
Ice Beam: Ice
Sludge Bomb: Poison

Milotic: Level 58
Water Type
Toxic: Poison
Surf: Water
Recover: Normal
Ice Beam: Ice

Gyrados: Level 56
Water/Flying Type
Hyper Beam: Normal
Dragon Dance: Dragon
Surf: Water
Earthquake: Ground

Whiscash: Level 56
Water/Ground Type
Earthquake: Ground
Amnesia: Psychic
Surf: Water
Hyper Beam: Normal

Once you triumph over Wallace, you've done it! You're the Pokémon League Champion. To savor your victory, travel
around Hoenn and hear tell of your great accomplishments. Plenty of things await you, including rematches with trainers
you've battled (see Trainer's Eyes), and the quest to fill your Pokédex. You'll also be able to take on the Sky Pillar in its
new form, explore new regions of the Safari Zone, and take on the Battle Tower. There is still plenty to do after the quest is
done. Enjoy the fruits of your labor.

Congratulations. You are truly a Poké Master.


Contests
Unlike Sapphire and Ruby, Pokemon Contests in Emerald exist only in Lilycove City. For those new to the series, Contests
pit your Pokemon against others in a kind of popularity contest. In order to understand Contests, you need to understand
the Berries, Pokemon Condition, how to make PokeBlocks and which Contests require which skills.

Berries
Berries have existed in Pokemon since its inception, but never have they been used as they are here. Certain Berries will
always work to heal Pokemon and correct status problems, but others will be used exclusively to make PokeBlocks...which
we will explain in a little while. For now, here's a list of Berries, and what they all do.

Berry Use Location


Aguav Berry Awakens sleeping Pokemon; can confuse Route 120
Aspear Berry Thaws Frozen Pokemon Route 120-121, 123, Lilycove City
Belue Berry Pokeblock ingredient Route 123
Bluk Berry Pokeblock ingredient Route 114-115
Cheri Berry Cures paralyzed Pokemon Route 103-104, 123, Lilycove City
Chesto Berry Awakens sleeping Pokemon Route 104, 116, 121, 123, Lilycove City
Cornn Berry Pokeblock ingredient Route 123, Sootopolis City
Durin Berry Pokeblock ingredient Route 123
Figy Berry Restores HP; can confuse Route 120, Sootopolis City
Grepa Berry Pokeblock ingredient Route 123, Sootopolis City
Hondew Berry Pokeblock ingredient Route 119, 123, Sootopolis City
Iapapa Berry Restores HP; can confuse Route 120, Sootopolis City
Kelpsy Berry Pokeblock ingredient Route 115, 123, Sootopolis City
Leppa Berry Restores PP by 10 Route 103-104, 119, 123, Lilycove City
Liechi Berry Boosts attacks when Pokemon HP is low Mirage Island (Route 130)
Lum Berry Cures any status change Route 123, Lilycove City
Mago Berry Restores HP; can confuse Route 120
Magost Berry Pokeblock ingredient Route 123, Sootopolis City
Nanab Berry Pokeblock ingredient Route 110, 114, 120-121
Nomel Berry Pokeblock ingredient Route 123, Sootopolis City
Oran Berry Restores 10 HP Route 102, 104, 111, 123, Lilycove City
Pamtre Berry Pokeblock ingredient Route 123
Pecha Berry Cures poisoned Pokemon Route 102, 104, 112, 120, 123, Lilycove City
Persim Berry Cures confused Pokemon Route 104, 114, 121, 123, Lilycove City
Pinap Berry Pokeblock ingredient Route 114, 116, 120
Pomeg Berry Pokeblock ingredient Route 119, 123, Sootopolis City
Qualot Berry Pokeblock ingredient Route 123, Sootopolis City
Rabuta Berry Pokeblock ingredient Route 123, Sootopolis City
Rawst Berry Cures burned Pokemon Route 104, 112, 121, 123, Lilycove City
Razz Berry Pokeblock ingredient Route 111, 114, 120
Sitrus Berry Restores 30 HP Route 118-119, 123, Lilycove City
Spelon Berry Pokeblock ingredient Route 123
Tamato Berry Pokeblock ingredient Route 123, Sootopolis City
Watmel Berry Pokeblock ingredient Route 123
Wepear Berry Pokeblock ingredient Route 114, 117, 120
Wiki Berry Restores HP Route 120
You'll want to get good at planting Berries in addition to picking them, as this will be a crucial skill in promoting the
attributes you want each of your Pokemon to have. In order to plant Berries, you must first get the Wailmer Pail, which you
can find in the Flower Shop on Route 104. Any time you pick a group of Berries, make sure you return one to the soft,
loamy soil, then water it with the Pail. That way, you'll be sure to always have a wide variety of different Berries to choose
from when you need them. Random Berries are also available from certain people scattered around the maps. Read the
walkthrough section of this guide to find out exactly where these generous folks hang out.

Pokemon Condition
Once you get the PokeNav, at the Devon Corporation in Rustboro City, not only will you be able to see a map, you'll be
able to track the status of your Pokemon's Condition. The Condition is represented as a pentagon, with categories at each
point: Cool, Beauty, Cute, Smart, Tough and Cool. The closer the central area is to a point, the more your Pokemon
reflects that quality. Therefore, if the area moves toward the Cute, your Pokemon will have a "Cute" condition. The only
way to affect the Condition of your Pokemon is to feed it yummy PokeBlocks, and the only way to do this is to get the
PokeBlock case from Lilycove City. We will go over PokeBlock production in the next section.

PokeBlocks
Pokemon love eating PokeBlocks, because they help each creature's Condition. To make a PokeBlock, you'll first need to
collect Berries from around the map. Make sure you collect a decent assortment of Berries before sitting down to create
PokeBlocks, as that will give you the most flavor options. Then head to the Contest Hall in Lilycove City, and find the Berry
Blender (on the right side of the hall).

Here, you have two options. You can choose to blend Berries with the the groups, or make some with linked players. If
your friends are good at blending Berries, recruit them, because they will be better than the in-game characters, and that
will result in better PokeBlocks. To blend Berries, choose which Berry to drop into the Blender first. If you're looking to
make a Spicy PokeBlock, pick the correct Berry to make that happen (before tossing the Berry in, look through the Berries
in your Bag to see their attributes). Select the Berry to drop it in. Other players (computer or otherwise) will drop their
Berries in, and then it's blending time!

The idea when blending is to hit A whenever the rotating dial lines up with the pointer associated with your name. The dial
will move faster and faster as time goes on, so it takes some practice to get good at this. However, the more times you are
dead-on, the better your PokeBlock will be. When you are done, you will get a PokeBlock. A high level PokeBlock is
always best, simply because it affects Condition the most. Specific Pokemon like different tastes of PokeBlocks. Try to give
your Pokemon the kind of Block that it likes the best. PokeBlocks come in four tastes, and these tastes affect different
Condition attributes. Here's how it shakes down:

 Bitter: Raises Smart Condition.


 Dry: Raises Beauty Condition.
 Sour: Raises Tough Condition.
 Spicy: Raises Cool Condition.
 Sweet: Raises Cute Condtion.

Contest Types
There are five different kinds of contests at each Contest Hall, based on the five different Condition attributes. When
choosing which Pokemon to enter in which Contest, you need to look at both Condition and Category of Pokemon
Techniques. Each Technique (battle move) has a Contest component, which can be viewed at the Summary screen of
each Pokemon's description. It's a foregone conclusion that you will want to bring a Cute Pokemon (the one with the most
Cute in its Condition) to a Cute Contest. However, you'll also want to check out what moves your Pokemon has. If it has a
Cute Condition, but no Cute moves, you may want to select a different creature. You also do not want to perform certain
kinds of Techniques in specific contests. Here's how that works:

 Beauty Contest: Do not use Cool or Cute Techniques.


 Cool Contest: Do not use Beauty or Tough Techniques.
 Cute Contest: Do not use Beauty or Smart Techniques.
 Smart Contest: Do not use Cute or Tough Techniques.
 Tough Contest: Do not use Cool or Smart Technques.

There are four different Contest levels. To compete in a higher level contest, you'll first have to win a contest at a lower
level for each specific category (Cute, Tough, etc.). For instance, you cannot win a Tough Contest at Normal Rank, and
then enter a Cute Contest for Super Rank. The highest possible level you can achieve with any Pokemon is Master Rank.
Contest Judging: Stage One
So you've entered a Contest. Now prepare to be judged! There are two stages of judging, and the second is split up into
several rounds.

The first round is the audience's reaction to your Pokemon. Remember all of the PokeBlocks you fed your guy? This is
what that was for. The audience will only look at the Pokemon's Condition for the specific Contest you entered. Therefore,
if you entered the Tough comp with a Pokemon with a beefed-up Tough Condition, you will get high marks in the first
round. Simple as that. Just make sure your Pokemon is as Conditionally filled-out as much as possible, and you shouldn't
have any problems with the first round.

Contest Judging: Stage Two


The second round of judging pits you against three other Pokemon in a showcase of your moves. As we've indicated
before, you want to make sure that the moves that your entered Pokemon sports match the Contest you're in. There are
five rounds in the second stage of judging, so you'll have to be on top of your game to survive.

During the Contest, other Pokemon will try to mess you up and "Jam" you by using intimidating manuevers. The trick to the
Contest is to pull off moves of your own that gain the most Appeal, while affecting the other Pokemon adversely. As we've
stated before, each Technique that your Pokemon knows carries a Contest component. Study your Contest moves to see
which has the highest Appeal rating, coupled with the highest Jam rating. If these two things match, and exist within the
category of move you're trying to pull off, you will do well in the specified Contest.

As the rounds go by, your Pokemon will earn Hearts. The more Hearts, the better your Pokemon is doing. The object is to
be the Pokemon with the most Hearts at the end of the five rounds. To do this, balance your Appeal and Jam moves, and
try to intimidate your opponents as much as possible. If you are able to make the opposing Pokemon nervous, you will
adversely affect that creature's performance, and add to your chance of winning.

To further increase your chances, you can pull of combinations of moves over the rounds that exponentially increase
Hearts. Dive/Surf is such a combo. Think of Techniques that compliment each other and use those for even more judge
love. You can also inspire the crowd to cheer, which will result in more Hearts. In addition, using moves that are of the
Type of the Contest will greatly improve your chances of winning.

Winning the contest will earn you a ribbon. Once you have it, you will be able to compete in a higher level Contest of that
type. Good luck earning Master Ranks for all five Contest Types!
Pokedex
#1 Treecko
Type(s): Grass
Ability: Overgrow
Evolved From: N/A
Found: One of three Pokémon you can start the game with, Route 101.

Move Level Needed to Learn


Pound 1
Leer 1
Absorb 6
Quick Attack 11
Pursuit 16
Screech 21
Mega Drain 26
Agility 31
Slam 36
Detect 41
Giga Drain 46

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM09 (Bullet Seed)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#2 Grovyle
Type(s): Grass
Ability: Overgrow
Evolved From: Treecko
Found: Evolution Only

Move Level Needed to Learn


Pound 1
Leer 1
Absorb 1
Quick Attack 1
Fury Cutter 16
Pursuit 17
Screech 23
Leaf Blade 29
Agility 35
Slam 41
Detect 47
False Swipe 53

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM09 (Bullet Seed)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#3 Sceptile
Type(s): Grass
Ability: Overgrow
Evolved From: Grovyle
Found: Evolution Only

Move Level Needed to Learn


Pound 1
Leer 1
Absorb 1
Quick Attack 1
Fury Cutter 16
Pursuit 17
Screech 23
Leaf Blade 29
Agility 35
Slam 43
Detect 51
False Swipe 59

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM02 (Dragon Claw)
HM05 (Flash) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#4 Torchic
Type(s): Fire
Ability: Blaze
Evolved From: N/A
Found: One of three Pokémon you can start the game with, Route 101.

Move Level Needed to Learn


Scratch 1
Growl 1
Focus Energy 7
Ember 10
Peck 16
Sand Attack 19
Fire Spin 25
Quick Attack 28
Slash 34
Mirror Move 37
Flamethrower 43

Learnable HMs Learnable TMs


HM01 (Cut) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
HM04 (Strength)
TM17 (Protect)
TM21 (Frustration)
HM06 (Rock Smash) TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#5 Combusken
Type(s): Fire
Ability: Blaze
Evolved From: Torchic
Found: Evolution Only.

Move Level Needed to Learn


Scratch 1
Growl 1
Focus Energy 1
Ember 1
Double Kick 16
Peck 17
Sand Attack 21
Bulk Up 28
Quick Attack 32
Slash 39
Mirror Move 43
Sky Uppercut 50

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#6 Blaziken
Type(s): Fire
Ability: Blaze
Evolved From: Combusken
Found: Evolution Only.

Move Level Needed to Learn


Fire Punch 1
Scratch 1
Growl 1
Focus Energy 1
Ember 1
Double Kick 16
Peck 17
Sand Attack 21
Bulk Up 28
Quick Attack 32
Slash 42
Mirror Move 49
Sky Uppercut 59

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#7 Mudkip
Type(s): Water
Ability: Torrent
Evolved From: N/A
Found: One of three Pokémon you can start the game with, Route 101.
Move Level Needed to Learn
Tackle 1
Growl 1
Mud Slap 6
Water Gun 10
Bide 15
Foresight 19
Mud Sport 24
Take Down 28
Whirlpool 33
Protect 37
Hydro Pump 42
Endeavor 46

Learnable HMs Learnable TMs


HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
HM07 (Waterfall) TM10 (Hidden Power)
HM08 (Dive) TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#8 Marshtomp
Type(s): Water
Ability: Torrent
Evolved From: Mudkip
Found: Evolution Only.

Move Level Needed to Learn


Tackle 1
Growl 1
Mud Slap 1
Water Gun 1
Bide 15
Mud Shot 16
Foresight 20
Mud Sport 25
Take Down 31
Muddy Water 37
Protect 42
Earthquake 46
Endeavor 53

Learnable HMs Learnable TMs


HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
HM07 (Waterfall) TM10 (Hidden Power)
HM08 (Dive) TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#9 Swampert
Type(s): Water
Ability: Torrent
Evolved From: Marshtomp
Found: Evolution Only.

Move Level Needed to Learn


Tackle 1
Growl 1
Mud Slap 1
Water Gun 1
Bide 15
Mud Shot 16
Foresight 20
Mud Sport 25
Take Down 31
Muddy Water 39
Protect 46
Earthquake 52
Endeavor 61

Learnable HMs Learnable TMs


HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM06 (Rock Smash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#10 Poochyena
Type(s): Dark
Ability: Run Away
Evolved From: N/A
Found: Route 101, Route 103, Route 104

Move Level Needed to Learn


Tackle 1
Howl 1
Sand Attack 9
Bite 13
Odor Sleuth 17
Roar 21
Swagger 25
Scary Face 29
Take Down 33
Taunt 37
Crunch 41
Thief 45

Learnable HMs Learnable TMs


HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)

#11 Mightyena
Type(s): Dark
Ability: Intimidate
Evolved From: Poochyena
Found: Evolution Only.

Move Level Needed to Learn


Tackle 1
Howl 1
Sand Attack 1
Bite 1
Odor Sleuth 17
Roar 22
Swagger 27
Scary Face 32
Take Down 37
Taunt 42
Crunch 47
Thief 52

Learnable HMs Learnable TMs


HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)

#12 Zigzagoon
Type(s): Normal
Ability: Pickup
Evolved From: N/A
Found: Route 101, Route 102, Route 103, Route 118, Route 119.

Move Level Needed to Learn


Tackle 1
Growl 1
Tail Whip 5
Headbutt 9
Sand Attack 13
Odor Sleuth 17
Mud Sport 21
Pin Missile 25
Covet 29
Flail 33
Rest 37
Belly Drum 41

Learnable HMs Learnable TMs


HM01 (Cut) TM03 (Water Pulse)
HM03 (Surf) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shockwave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#13 Linoone
Type(s): Normal
Ability: Pickup
Evolved From: Zigzagoon
Found: Route 118, Route 119.
Move Level Needed to Learn
Tackle 1
Growl 1
Tail Whip 1
Headbutt 1
Sand Attack 13
Odor Sleuth 17
Mud Sport 23
Fury Swipes 29
Covet 35
Slash 41
Rest 47
Belly Drum 53

Learnable HMs Learnable TMs


HM01 (Cut) TM03 (Water Pulse)
HM03 (Surf) TM05 (Roar)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shockwave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#14 Wurmple
Type(s): Bug
Ability: Shield Dust
Evolved From: N/A
Found: Route 101, Route 102, Route 104, Petalburg Woods

Move Level Needed to Learn


Tackle 1
String Shot 1
Poison Sting 5

Learnable HMs Learnable TMs


None None

#15 Silcoon
Type(s): Bug
Ability: Shed Skin
Evolved From: Wurmple
Found: Petalburg Woods

Move Level Needed to Learn


Harden 1

Learnable HMs Learnable TMs


None None

#16 Beautifly
Type(s): Bug-Flying
Ability: Swarm
Evolved From: Silcoon
Found: Evolution Only

Move Level Needed to Learn


Absorb 10
Gust 13
Stun Spore 17
Morning Sun 20
Mega Drain 24
Whirlwind 27
Attract 31
Silver Wind 34
Giga Drain 38

Learnable HMs Learnable TMs


HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#17 Cascoon
Type(s): Bug
Ability: Shed Skin
Evolved From: Wurmple
Found: Petalburg Woods

Move Level Needed to Learn


Harden 1

Learnable HMs Learnable TMs


None None

#18 Dustox
Type(s): Bug-Poison
Ability: Shield Dust
Evolved From: Cascoon
Found: Evolution Only
Move Level Needed to Learn
Confusion 10
Gust 13
Protect 17
Moonlight 20
Psybeam 24
Whirlwind 27
Light Screen 31
Silver Wind 34
Toxic 38

Learnable HMs Learnable TMs


HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#19 Lotad
Type(s): Water-Grass
Ability: Swift Swim and Rain Dish
Evolved From: N/A
Found: Route 102, Route 114

Move Level Needed to Learn


Astonish 1
Growl 3
Absorb 7
Nature Power 13
Mist 21
Rain Dance 31
Mega Drain 43

Learnable HMs Learnable TMs


HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
TM07 (Hail)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#20 Lombre
Type(s): Water-Grass
Ability: Swift Swim and Rain Dish
Evolved From: Lotad
Found: Route 114

Move Level Needed to Learn


Astonish 1
Growl 3
Absorb 7
Nature Power 13
Fake Out 19
Fury Swipes 25
Water Sport 31
Thief 37
Uproar 43
Hydro Pump 49

Learnable HMs Learnable TMs


HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM07 (Hail)
HM06 (Rock Smash) TM09 (Bullet Seed)
TM07 (Waterfall) TM10 (Hidden Power)
TM08 (Dive) TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#21 Ludicolo
Type(s): Water-Grass
Ability: Swift Swim and Rain Dish
Evolved From: Lombre (Waterstone)
Found: Evolution Only

Move Level Needed to Learn


Astonish 1
Growl 1
Absorb 1
Nature Power 1

Learnable HMs Learnable TMs


HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
TM07 (Waterfall) TM09 (Bullet Seed)
TM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#22 Seedot
Type(s): Grass
Ability: Chlorophyll and Early Bird
Evolved From: N/A
Found: Route 102, Route 117, Route 120.

Move Level Needed to Learn


Bide 1
Harden 3
Growth 7
Nature Power 13
Synthesis 21
Sunny Day 31
Explosion 43

Learnable HMs Learnable TMs


HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#23 Nuzleaf
Type(s): Grass-Dark
Ability: Chlorophyll and Early Bird
Evolved From: Seedot
Found: Route 114.

Move Level Needed to Learn


Pound 1
Harden 3
Growth 7
Nature Power 13
Fake Out 19
Torment 25
Faint Attack 31
Razor Wind 37
Swagger 43
Extrasensory 49

Learnable HMs Learnable TMs


HM01 (Cut) TM06 (Toxic)
HM04 (Strength) TM09 (Bullet Seed)
HM05 (Flash) TM10 (Hidden Power)
HM06 (Rock Smash) TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#24 Shiftry
Type(s): Grass-Dark
Ability: Chlorophyll and Early Bird
Evolved From: Seedot
Found: Evolution Only

Move Level Needed to Learn


Pound 1
Harden 1
Growth 1
Nature Power 1

Learnable HMs Learnable TMs


HM01 (Cut) TM06 (Toxic)
HM04 (Strength) TM09 (Bullet Seed)
HM05 (Flash) TM10 (Hidden Power)
HM06 (Rock Smash) TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#25 Taillow
Type(s): Normal-Flying
Ability: Guts
Evolved From: N/A
Found: Route 104, Route 115, Route 116, Petalburg Woods.

Move Level Needed to Learn


Peck 1
Growl 1
Focus Energy 4
Quick Attack 8
Wing Attack 13
Double Team 19
Endeavor 26
Aerial Ace 34
Agility 43

Learnable HMs Learnable TMs


HM02 (Fly) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steal Wing)

#26 Swellow
Type(s): Normal-Flying
Ability: Guts
Evolved From: Taillow
Found: Route 115

Move Level Needed to Learn


Peck 1
Growl 1
Focus Energy 1
Quick Attack 1
Wing Attack 13
Double Team 19
Endeavor 28
Aerial Ace 38
Agility 49

Learnable HMs Learnable TMs


HM02 (Fly) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steal Wing)

#27 Wingull
Type(s): Water-Flying
Ability: Keen Eye
Evolved From: N/A
Found: Route 103-110, Route 115, Route 118-119, Route 121-134, Dewford Town, Ever Grande City, Lilycove City,
Mossdeep City, Pacifidlog Town, Mt. Pyre.

Move Level Needed to Learn


Growl 1
Water Gun 1
Supersonic 7
Wing Attack 13
Mist 21
Quick Attack 31
Pursuit 43
Agility 55

Learnable HMs Learnable TMs


HM02 (Fly) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM34 (Shockwave)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steal Wing)

#28 Pelipper
Type(s): Water-Flying
Ability: Keen Eye
Evolved From: Wingull

Found: Route 103-110, Route 115, Route 118-119, Route 121-134, Dewford Town, Ever Grande City, Lilycove City,
Mossdeep City, Pacifidlog Town, Mt. Pyre.

Move Level Needed to Learn


Growl 1
Water Gun 1
Water Sport 1
Wing Attack 1
Supersonic 7
Mist 21
Protect 25
Stockpile 33
Swallow 33
Spit Up 47
Hydro Pump 61
Learnable HMs Learnable TMs
HM02 (Fly) TM03 (Water Pulse)
HM03 (Surf) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM34 (Shockwave)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steal Wing)

#29 Ralts
Type(s): Psychic
Ability: Synchronize and Trace
Evolved From: N/A
Found: Route 102

Move Level Needed to Learn


Growl 1
Confusion 6
Double Team 11
Teleport 16
Calm Mind 21
Psychic 26
Imprison 31
Future Sight 36
Hypnosis 41
Dream Eater 46

Learnable HMs Learnable TMs


HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shockwave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#30 Kirlia
Type(s): Psychic
Ability: Synchronize and Trace
Evolved From: Ralts
Found: Evolution Only

Move Level Needed to Learn


Growl 1
Confusion 1/6
Double Team 1/11
Teleport 1/16
Calm Mind 21
Psychic 26
Imprison 33
Future Sight 40
Hypnosis 47
Dream Eater 54

Learnable HMs Learnable TMs


HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shockwave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#31 Gardevoir
Type(s): Psychic
Ability: Synchronize and Trace
Evolved From: Kirlia
Found: Evolution Only

Move Level Needed to Learn


Growl 1
Confusion 1
Double Team 1
Teleport 1
Calm Mind 21
Psychic 26
Imprison 33
Future Sight 42
Hypnosis 51
Dream Eater 60

Learnable HMs Learnable TMs


HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shockwave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#32 Surskit
Type(s): Bug-Water
Ability: Swift Swim
Evolved From: N/A
Found: Trade from Pokemon Ruby or Sapphire

Move Level Needed to Learn


Bubble 1
Quick Attack 7
Sweet Scent 13
Water Sport 19
Bubble Beam 25
Agility 31
Mist 37
Haze 37

Learnable HMs Learnable TMs


HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#33 Masquerain
Type(s): Bug-Flying
Ability: Intimidate
Evolved From: Surskit
Found: Trade from Pokemon Ruby or Sapphire

Move Level Needed to Learn


Bubble 1
Quick Attack 1
Sweet Scent 1
Water Sport 1
Gust 26
Scary Face 33
Stun Spore 40
Silver Wind 47
Whirlwind 53

Learnable HMs Learnable TMs


HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#34 Shroomish
Type(s): Grass
Ability: Effect Spore
Evolved From: N/A
Found: Petalburg Woods

Move Level Needed to Learn


Absorb 1
Tackle 4
Stun Spore 7
Leech Seed 10
Mega Drain 16
Headbutt 22
Poison Powder 28
Growth 36
Giga Drain 4
Spore 54

Learnable HMs Learnable TMs


HM05 (Flash) TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)

#35 Breloom
Type(s): Grass-Fighting
Ability: Effect Spore
Evolved From: Shroomish
Found: Evolution Only

Move Level Needed to Learn


Absorb 1
Tackle 1
Stun Spore 1
Leech Seed 1
Mega Drain 16
Headbutt 22
Mach Punch 23
Counter 28
Sky Uppercut 36
Mind Reader 45
Dynamic Punch 54

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strenght) TM06 (Toxic)
HM05 (Flash) TM08 (Bulk Up)
HM06 (Rock Smash) TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#36 Slakoth
Type(s): Normal
Ability: Truant
Evolved From: N/A
Found: Petalburg Woods

Move Level Needed to Learn


Scratch 1
Yawn 1
Encore 7
Slack Off 13
Faint Attack 19
Amnesia 25
Covet 31
Counter 37
Flail 43

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strenght) TM03 (Water Pulse)
HM06 (Rock Smash) TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Raindance)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shockwave)
TM35 (Flamethrower)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#37 Vigoroth
Type(s): Normal
Ability: Vital Spirit
Evolved From: Slakoth
Found: Evolution Only

Move Level Needed to Learn


Scratch 1
Focus Energy 1
Encore 1
Uproar 1
Fury Swipes 19
Endure 25
Slash 31
Counter 37
Focus Punch 43
Reversal 49

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strengh) TM03 (Water Pulse)
HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Raindance)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shockwave)
TM35 (Flamethrower)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#38 Slaking
Type(s): Normal
Ability: Truant
Evolved From: Vigoroth
Found: Evolution Only

Move Level Needed to Learn


Scratch 1
Yawn 1
Encore 1
Slack Off 1
Faint Attack 19
Amnesia 25
Covet 31
Swagger 36
Counter 37
Flail 43

Learnable HMs Learnable TMs


HM01 (Cut) TM01 (Focus Punch)
HM04 (Strenght) TM03 (Water Pulse)
HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Raindance)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shockwave)
TM35 (Flamethrower)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#39 Abra
Type(s): Psychic
Ability: Synchronize and Inner Focus
Evolved From: N/A
Found: Granite Cave, Route 116.

Move Level Needed to Learn


Teleport 1

Learnable HMs Learnable TMs


HM05 (Flash) TM01 (Focus Punch)
TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Raindance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shockwave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#40 Kadabra
Type(s): Psychic
Ability: Synchronize and Inner Focus
Evolved From: Abra
Found: Evolution Only

Move Level Needed to Learn


Teleport 1
Kinesis 1
Confusion 1
Disable 18
Psybeam 21
Reflect 23
Recover 25
Future Sight 30
Role Play 33
Psychic 36
Trick 43

Learnable HMs Learnable TMs


HM05 (Flash) TM01 (Focus Punch)
TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Raindance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shockwave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#41 Alakazam
Type(s): Psychic
Ability: Synchronize and Inner Focus
Evolved From: Kadabra
Found: Evolution Only

Move Level Needed to Learn


Teleport 1
Kinesis 1
Confusion 1
Disable 18
Psybeam 21
Reflect 23
Recover 25
Future Sight 30
Calm Mind 33
Psychic 36
Trick 43

Learnable HMs Learnable TMs


HM05 (Flash) TM01 (Focus Punch)
TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Raindance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shockwave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#42 Nincada
Type(s): Bug-Ground
Ability: Compound Eyes
Evolved From: N/A
Found: Route 116

Move Level Needed to Learn


Scratch 1
Harden 1
Leech Life 5
Sand Attack 9
Fury Swipes 14
Mind Reader 19
False Swipe 25
Mud Slap 31
Metal Claw 38
Dig 45

Learnable HMs Learnable TMs


HM01 (Cut) TM06 (Toxic)
HM05 (Flash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#43 Ninjask
Type(s): Bug-Flying
Ability: Speed Boost
Evolved From: Nincada
Found: Evolution Only

Move Level Needed to Learn


Scratch 1
Harden 1
Leech Life 1
Sand Attack 1
Fury Swipes 14
Mind Reader 19
Double Team 20
Fury Cutter 20
Screech 20
Sword Dance 25
Slash 31
Agility 38
Baton Pass 45

Learnable HMs Learnable TMs


HM01 (Cut) TM06 (Toxic)
HM05 (Flash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#44 Shedinja
Type(s): Bug-Ghost
Ability: Wonder Guard
Evolved From: Nincada
Found: Evolution Only

Move Level Needed to Learn


Scratch 1
Harden 1
Leech Life 5
Sand Attack 9
Fury Swipes 14
Mind Reader 19
Spite 25
Confuse Ray 31
Shadow Ball 38
Grudge 45

Learnable HMs Learnable TMs


HM01 (Cut) TM06 (Toxic)
HM05 (Flash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM46 (Thief)
#45 Whismur
Type(s): Normal
Ability: Soundproof
Evolved From: N/A
Found: Route 116, Rusturf Tunnel, Victory Road, Desert Underpass.

Move Level Needed to Learn


Pound 1
Uproar 5
Astonish 11
Howl 15
Supersonic 21
Stomp 25
Screech 31
Roar 35
Rest 41
Sleep Talk 41
Hyper Voice 45

Learnable HMs Learnable TMs


None TM03 (Water Pulse)
TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shockwave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#46 Loudred
Type(s): Normal
Ability: Soundproof
Evolved From: Whismur
Found: Victory Road and Desert Underpass.

Move Level Needed to Learn


Pound 1
Uproar 1/5
Astonish 1/11
Howl 1/15
Supersonic 23
Stomp 29
Screech 37
Roar 43
Rest 51
Sleep Talk 51
Hyper Voice 57

Learnable HMs Learnable TMs


HM04 (Strength) TM03 (Water Pulse)
HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shockwave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#47 Exploud
Type(s): Normal
Ability: Soundproof
Evolved From: Loudred
Found: Evolution Only

Move Level Needed to Learn


Pound 1
Uproar 1
Astonish 1
Howl 1
Supersonic 23
Stomp 29
Screech 37
Hyper Beam 40
Roar 45
Rest 55
Sleep Talk 55
Hyper Voice 63

Learnable HMs Learnable TMs


HM04 (Strength) TM03 (Water Pulse)
HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shockwave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#48 Makuhita
Type(s): Fighting
Ability: Thick Fat and Guts
Evolved From: N/A
Found: Granite Cave, Victory Road

Move Level Needed to Learn


Tackle 1
Focus Energy 1
Sand Attack 4
Arm Thrust 10
Vital Throw 13
Fake Out 19
Whirlwind 22
Knock Off 28
Smelling Salt 31
Belly Drum 37
Endure 40
Seismic Toss 46
Reversal 49

Learnable HMs Learnable TMs


HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#49 Hariyama
Type(s): Fighting
Ability: Thick Fat and Guts
Evolved From: Makuhita
Found: Victory Road

Move Level Needed to Learn


Tackle 1
Focus Energy 1
Sand Attack 1
Arm Thrust 1
Vital Throw 13
Fake Out 19
Whirlwind 22
Knock Off 29
Smelling Salt 33
Belly Drum 40
Endure 44
Seismic Toss 51
Reversal 55

Learnable HMs Learnable TMs


HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#50 Goldeen
Type(s): Water
Ability: Swift Swim and Water Veil
Evolved From: N/A
Found: Route 102, Route 111, Route 114, Route 117, Route 120, Meteor Falls, Safari Zone, Victory Road

Move Level Needed to Learn


Peck 1
Tail Whip 1
Water Sport 1
Supersonic 10
Horn Attack 15
Flail 24
Fury Attack 29
Waterfall 38
Horn Drill 43
Agility 52

Learnable HMs Learnable TMs


HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#51 Seaking
Type(s): Water
Ability: Swift Swim and Water Veil
Evolved From: Goldeen
Found: Safari Zone

Move Level Needed to Learn


Peck 1
Tail Whip 1
Water Sport 1
Supersonic 1
Horn Attack 15
Flail 24
Fury Attack 29
Waterfall 41
Horn Drill 49
Agility 61

Learnable HMs Learnable TMs


HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#52 Magikarp
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 102-111, Route 114-115, Route 117-134, Mossdeep City, Sootopolis City, Pacifidlog Town, Ever Grande
City, Shoal Cave, Seafloor Cavern, Safari Zone, Abandoned Ship, Victory Road, Meteor Falls.

Move Level Needed to Learn


Splash 1
Tackle 15
Flail 30

Learnable HMs Learnable TMs


N/A N/A

#53 Gyrados
Type(s): Water/Flying
Ability: Intimidate
Evolved From: Magikarp
Found: Sootopolis City

Move Level Needed to Learn


Thrash 1
Bite 20
Dragon Rage 25
Leer 30
Twister 35
Hydro Pump 40
Rain Dance 45
Dragon Dance 50
Hyper Beam 55

Learnable HMs Learnable TMs


HM03 TM03
HM04 TM05
HM05 TM06
HM06 TM07
HM07 TM10
HM08 TM12
TM13
TM14
TM15
TM17
TM18
TM21
TM24
TM25
TM26
TM27
TM32
TM35
TM37
TM38
TM41
TM42
TM43
TM44
TM45

#54 Azurill
Type(s): Normal
Ability: Thick Fat and Huge Power
Evolved From: N/A
Found: Breeding Only

Move Level Needed to Learn


Splash 1
Charm 3
Tail Whip 6
Bubble 10
Water Gun 21
Slam 15

Learnable HMs Learnable TMs


HM03 TM01
HM04 TM03
HM06 TM06
HM07 TM07
HM08 TM10
TM13
TM14
TM17
TM18
TM21
TM23
TM27
TM28
TM31
TM32
TM42
TM43
TM44
TM45

#55 Marill
Type(s): Water
Ability: Thick Fat and Huge Power
Evolved From: Azurill
Found: Route 102, Route 104, Route 111, Route 112, Route 114, Route 117, Route 120, Petalburg City, Safari Zone.

Move Level Needed to Learn


Tackle 1
Defense Curl 3
Tail Whip 6
Water Gun 10
Rollout 15
Bubblebeam 21
Double Edge 28
Rain Dance 36
Hydro Pump 45

Learnable HMs Learnable TMs


HM03 TM01
HM04 TM03
HM06 TM06
HM07 TM07
HM08 TM10
TM13
TM14
TM17
TM18
TM21
TM23
TM27
TM28
TM31
TM32
TM42
TM43
TM44
TM45

#56 Azumarill
Type(s): Water
Ability: Thick Fat and Huge Power
Evolved From:
Found: Evolution Only

Move Level Needed to Learn


Tackle 1
Defense Curl 1
Tail Whip 1
Water Gun 1
Rollout 15
Bubblebeam 24
Double Edge 34
Rain Dance 45
Hydro Pump 57

Learnable HMs Learnable TMs


HM03 TM01
HM04 TM03
HM06 TM06
HM07 TM07
HM08 TM10
TM13
TM14
TM17
TM18
TM21
TM23
TM27
TM28
TM31
TM32
TM42
TM43
TM44
TM45

#57 Geodude
Type(s): Rock/Ground
Ability: Rock Head, Sturdy
Evolved From: N/A
Found: Route 111, Route 114, Granite Cave, Victory Road, Safari Zone, Magma Hideout.

Move Level Needed to Learn


Tackle 1
Defense Curl 1
Mud Sport 6
Rock Throw 11
Magnitude 16
Self Destruct 21
Rollout 26
Rock Blast 31
Earthquake 36
Explosion 41
Double-Edge 46

HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#58 Graveller
Type(s): Rock/Ground
Ability: Rock Head, Sturdy
Evolved From: Geodude (Level 25)
Found: Victory Road, Magma Hideout.

Move Level Needed to Learn


Tackle 1
Defense Curl 1
Mud Sport 6
Rock Throw 11
Magnitude 16
Self Destruct 21
Rollout 29
Rock Blast 37
Earthquake 45
Explosion 53
Double-Edge 62

HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#59 Golem
Type(s): Rock/Ground
Ability: Rock Head, Sturdy
Evolved From: Graveller (Trade)
Found: Evolution Only

Move Level Needed to Learn


Tackle 1
Defense Curl 1
Mud Sport 6
Rock Throw 11
Magnitude 16
Self Destruct 21
Rollout 29
Rock Blast 37
Earthquake 45
Explosion 53
Double-Edge 62

HM TM
HM04 TM01 (Focus Punch)
HM06 TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#60 Nosepass
Type(s): Rock
Ability: Sturdy, Magnet Pull
Evolved From: N/A
Found: Granite Cave

Move Level Needed to Learn


Tackle 1
Harden 7
Rock Throw 13
Block 16
Thunder Wave 22
Rock Slide 28
Sandstorm 31
Rest 37
Zap Cannon 43
Lock-On 46

HM TM
HM04 TM06 (Toxic)
HM06 TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#61 Skitty
Type(s): Normal
Ability: Cute Charm
Evolved From: N/A
Found: Route 116.

Move Level Needed to Learn


Growl 1
Tackle 1
Tail Whip 3
Attract 7
Sing 13
Doubleslap 15
Assist 19
Charm 25
Faint Attack 27
Covet 31
Heal Bell 37
Double-Edge 39
HM TM
HM05 TM03 (Water Pulse)
TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#62 Delicatty
Type(s): Normal
Ability: Cute Charm
Evolved From: Skitty (Moon Stone)
Found: Evolution Only

Move Level Needed to Learn


Growl 1
Attract 1
Sing 1
Doubleslap 1

HM TM
HM04 TM03 (Water Pulse)
HM05 TM04 (Calm Mind)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#63 Zubat
Type(s): Poison/Flying
Ability: Inner Focus
Evolved From: N/A
Found: Granite Cave, Shoal Cave, Cave of Origin, Meteor Falls, Seafloor Cavern, Altering Cave

Move Level Needed to Learn


Leech Life 1
Supersonic 6
Astonish 11
Bite 16
Wing Attack 21
Confuse Ray 26
Air Cutter 31
Mean Look 36
Poison Fang 41
Haze 46

HM TM
None TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM49 (Snatch)

#64 Golbat
Type(s): Poison/Flying
Ability: Inner Focus
Evolved From: Zubat (Level 22)
Found: Shoal Cave, Cave of Origin, Seafloor Cavern, Sky Pillar, Victory Road

Move Level Needed to Learn


Leech Life 1
Screech 1
Supersonic 6
Astonish 11
Bite 16
Wing Attack 21
Confuse Ray 28
Air Cutter 35
Mean Look 42
Poison Fang 49
Haze 56

HM TM
None TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM49 (Snatch)

#65 Crobat
Type(s): Poison/Flying
Ability: Inner Focus
Evolved From: Golbat
Found: N/A

Move Level Needed to Learn


Leech Life 1
Screech 1
Supersonic 6
Astonish 11
Bite 16
Wing Attack 21
Confuse Ray 28
Air Cutter 35
Mean Look 42
Poison Fang 49
Haze 56

HM TM
HM02 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM49 (Snatch)

#66 Tentacool
Type(s): Water/Poison
Ability: Clear Body, Liquid Ooze
Evolved From: N/A
Found: Route 103, Route 105-110, Route 115, Route 118-119, Route 121-134, Seafloor Cavern, Abandoned Ship, Shoal
Cave, Slateport City, Mossdeep City, Sootopolis City, Ever Grande City, Dewforrd Town, Lilycove City, Pacifidlog Town

Move Level Needed to Learn


Poison Sting 1
Supersonic 6
Constrict 12
Acid 19
Bubblebeam 25
Wrap 30
Barrier 36
Screech 43
Hydro Pump 49

HM TM
HM01 TM03 (Water Pulse)
HM03 TM06 (Toxic)
HM07 TM07 (Hail)
HM08 TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#67 Tentacruel
Type(s): Water/Poison
Ability: Clear Body, Liquid Ooze
Evolved From: Tentacool (Level 30)
Found: Abandoned Ship

Move Level Needed to Learn


Poison Sting 1
Supersonic 1
Constrict 12
Acid 19
Bubblebeam 25
Wrap 30
Barrier 36
Screech 43
Hydro Pump 49

HM TM
HM01 TM03 (Water Pulse)
HM03 TM06 (Toxic)
HM07 TM07 (Hail)
HM08 TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#68 Sableye
Type(s): Dark/Ghost
Ability: Keen Eye
Evolved From: N/A
Found: Granite Cave, Cave of Origin, Victory Road, Sky Pillar

Move Level Needed to Learn


Leer 1
Scratch 1
Foresight 5
Night Shade 9
Astonish 13
Fury Swipes 17
Fake Out 21
Detect 25
Faint Attack 29
Knock Off 33
Confuse Ray 37
Shadow Ball 41
Mean Look 45

HM TM
HM01 TM01 (Focus Punch)
HM05 TM03 (Water Pulse)
HM06 TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)

#69 Mawile
Type(s): Steel
Ability: Hyper Cutter, Intimidate
Evolved From: N/A
Found: Victory Road.

Move Level Needed to Learn


Astonish 1
Fake Tears 6
Bite 11
Sweet Scent 16
Vicegrip 21
Faint Attack 26
Baton Pass 31
Crunch 36
Iron Defense 41
Stockpile 46
Swallow 46
Spit Up 46

HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#70 Aron
Type(s): Steel/Rock
Ability: Sturdy, Rock Hard
Evolved From: N/A
Found: Granite Cave, Victory Road

Move Level Needed to Learn


Tackle 1
Harden 4
Mud-Slap 7
Headbutt 10
Metal Claw 13
Iron Defence 17
Roar 21
Take Down 25
Iron Tail 29
Protect 34
Metal Sound 39
Double Edge 44

HM TM
HM01 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#71 Lairon
Type(s): Steel/Rock
Ability: Sturdy, Rock Head
Evolved From: Aron (Level 32)
Found: Victory Road

Move Level Needed to Learn


Tackle 1
Harden 1
Mud-Slap 1
Headbutt 1
Metal Claw 13
Iron Defence 17
Roar 21
Take Down 25
Iron Tail 29
Protect 37
Metal Sound 45
Double Edge 53

HM TM
HM01 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM06 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#72 Aggron
Type(s): Steel/Rock
Ability: Sturdy, Rock Head
Evolved From: Lairon (Level 42)
Found: Evolution Only

Move Level Needed to Learn


Tackle 1
Harden 1
Mud-Slap 1
Headbutt 1
Metal Claw 13
Iron Defence 17
Roar 21
Take Down 25
Iron Tail 29
Protect 37
Metal Sound 50
Double Edge 63

HM TM
HM01 TM01 (Focus Punch)
HM03 TM02 (Dragon Claw)
HM04 TM03 (Water Pulse)
HM06 TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#73 Machop
Type(s): Fighting
Ability: Guts
Evolved From: N/A
Found: Fiery Path, Jagged Pass

Move Level Needed to Learn


Low Kick 1
Leer 1
Focus Energy 7
Karate Chop 13
Seismic Toss 19
Foresight 22
Revenge 25
Vital Throw 31
Submission 37
Cross Chop 40
Scary Face 43
Dynamic Punch 49

HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#74 Machoke
Type(s): Fighting
Ability: Guts
Evolved From: Machop (Level 28)
Found: Evolution Only

Move Level Needed to Learn


Low Kick 1
Leer 1
Focus Energy 7
Karate Chop 13
Seismic Toss 19
Foresight 22
Revenge 25
Vital Throw 33
Submission 41
Cross Chop 46
Scary Face 51
Dynamic Punch 59

HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#75 Machamp
Type(s): Fighting
Ability: Guts
Evolved From: Machoke (Trade)
Found: Evolution Only

Move Level Needed to Learn


Low Kick 1
Leer 1
Focus Energy 7
Karate Chop 13
Seismic Toss 19
Foresight 22
Revenge 25
Vital Throw 33
Submission 41
Cross Chop 46
Scary Face 51
Dynamic Punch 59

HM TM
HM04 TM01 (Focus Punch)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#76 Meditite
Type(s): Fighting/Psychic
Ability: Pure Power
Evolved From: N/A
Found: Trade from Pokemon Ruby or Sapphire

Move Level Needed to Learn


Bide 1
Meditate 4
Confusion 9
Detect 12
Hidden Power 18
Mind Reader 22
Calm Mind 28
Hi Jump Kick 32
Psych Up 38
Reversal 42
Recover 48

HM TM
HM04 TM01 (Focus Punch)
HM05 TM04 (Calm Mind)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#77 Medicham
Type(s): Fighting/Psychic
Ability: Pure Power
Evolved From: Meditite (Level 37)
Found: Trade from Pokemon Ruby or Sapphire

Move Level Needed to Learn


Thunder Punch 1
Fire Punch 1
Ice Punch 1
Bide 1
Meditate 1
Confusion 1
Detect 1
Hidden Power 18
Mind Reader 22
Calm Mind 28
Hi Jump Kick 32
Psych Up 38
Reversal 42
Recover 48

HM TM
HM04 TM01 (Focus Punch)
HM05 TM04 (Calm Mind)
HM06 TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#78 Electrike
Type(s): Electric
Ability: Static, Lightning Rod
Evolved From: N/A
Found: Route 110, Route 118

Move Level Needed to Learn


Tackle 1
Thunder Wave 4
Leer 9
Howl 12
Quick Attack 17
Spark 20
Odor Sleuth 25
Roar 28
Bite 33
Thunder 36
Charge 41

HM TM
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#79 Manectric
Type(s): Electric
Ability: Static, Lightning Rod
Evolved From: Electrike (Level 26)
Found: Route 118

Move Level Needed to Learn


Tackle 1
Thunder Wave 1
Leer 1
Howl 1
Quick Attack 17
Spark 20
Odor Sleuth 25
Roar 28
Bite 33
Thunder 36
Charge 41

HM TM
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#80 Plusle
Type(s): Electric
Ability: Plus
Evolved From: N/A
Found: Route 110

Move Level Needed to Learn


Growl 1
Thunder Wave 4
Quick Attack 10
Helping Hand 13
Spark 19
Encore 22
Fake Tears 28
Charge 31
Thunder 37
Baton Pass 40
Agility 47

HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#81 Minun
Type(s): Electric
Ability: Minus
Evolved From: N/A
Found: Route 110

Move Level Needed to Learn


Growl 1
Thunder Wave 4
Quick Attack 10
Helping Hand 13
Spark 19
Encore 22
Charm 28
Charge 31
Thunder 37
Baton Pass 40
Agility 47
HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#82 Magnemite
Type(s): Electric/Steel
Ability: Magnet Pull, Sturdy
Evolved From: N/A
Found: New Mauville

Move Level Needed to Learn


Metal Sound 1
Tackle 1
Thundershock 6
Supersonic 11
Sonicboom 16
Thunder Wave 21
Spark 26
Lock-On 32
Swift 38
Screech 44
Zap Cannon 50

HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#83 Magneton
Type(s): Electric/Steel
Ability: Magnet Pull, Sturdy
Evolved From: Magnetite (Level 30)
Found: New Mauville

Move Level Needed to Learn


Metal Sound 1
Tackle 1
Thundershock 6
Supersonic 11
Sonicboom 16
Thunder Wave 21
Spark 26
Lock-On 35
Tri Attack 44
Screech 53
Zap Cannon 62

HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#84 Voltorb
Type(s): Electric
Ability: Soundproof, Static
Evolved From: N/A
Found: New Mauville

Move Level Needed to Learn


Charge 1
Tackle 1
Screech 8
Sonicboom 15
Spark 21
Self Destruct 27
Rollout 32
Light Screen 37
Swift 42
Explosion 46
Mirror Coat 49

HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM46 (Thief)
#85 Electrode
Type(s): Electric
Ability: Soundproof, Static
Evolved From: Volorb (Level 30)
Found: New Mauville, Team Hideouts

Move Level Needed to Learn


Charge 1
Tackle 1
Screech 1
Sonicboom 1
Spark 21
Self Destruct 27
Rollout 32
Light Screen 37
Swift 42
Explosion 46
Mirror Coat 49

HM TM
HM05 TM06 (Toxic)
TM10 (Hidden Power)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM46 (Thief)

#86 Volbeat
Type(s): Bug
Ability: Illuminate, Swarm
Evolved From: N/A
Found: Route 117

Move Level Needed to Learn


Tackle 1
Confuse Ray 5
Double Team 9
Moonlight 13
Quick Attack 17
Tail Glow 21
Signal Beam 25
Protect 29
Helping Hand 33
Double-Edge 37

HM TM
HM05 TM01 (Focus Punch)
TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#87 Illumise
Type(s): Bug
Ability: Oblivious
Evolved From: N/A
Found: Route 117

Move Level Needed to Learn


Tackle 1
Sweet Scent 5
Charm 9
Moonlight 13
Quick Attack 17
Wish 21
Encore 25
Flatter 29
Helping Hand 33
Covet 37

HM TM
HM05 TM01 (Focus Punch)
TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#88 Oddish
Type(s): Grass/Poison
Ability: Chlorphyll
Evolved From: N/A
Found: Route 110, Route 117, Route 119-121, Route 123, Safari Zone

Move Level Needed to Learn


Absorb 1
Sweet Scent 7
Poison Powder 14
Stun Spore 16
Sleep Powder 18
Acid 23
Moonlight 32
Petal Dance 39

HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#89 Gloom
Type(s): Grass/Poison
Ability: Chlorophyll
Evolved From: Oddish (Level 21)
Found: Route 121, Route 123, Safari Zone

Move Level Needed to Learn


Absorb 1
Sweet Scent 1
Poison Powder 1
Stun Spore 16
Sleep Powder 18
Acid 24
Moonlight 35
Petal Dance 44

HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#90 Vileplume
Type(s): Grass/Poison
Ability: Chlorophyll
Evolved From: Gloom (Leaf Stone)
Found: Evolution Only

Move Level Needed to Learn


Absorb 1
Aromatherapy 1
Stun Spore 1
Mega Drain 1
Petal Dance 44

HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#91 Bellossom
Type(s): Grass/Poison
Ability: Chlorophyll
Evolved From: Gloom (Sun Stone)
Found: Evolution Only

Move Level Needed to Learn


Absorb 1
Sweet Scent 1
Stun Spore 1
Magical Leaf 1
Petal Dance 44
Solarbeam 55

HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#92 Doduo
Type(s): Normal/Flying
Ability: Run Away, Early Bird
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Peck 1
Growl 1
Pursuit 9
Fury Attack 13
Tri Attack 21
Rage 25
Uproar 33
Drill Peck 37
Agility 45

HM TM
HM02 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)

#93 Dodrio
Type(s): Nomal/Flying
Ability: Run Away, Early Bird
Evolved From: Doduo (Level 31)
Found: Safari Zone

Move Level Needed to Learn


Peck 1
Growl 1
Pursuit 1
Fury Attack 1
Tri Attack 21
Rage 25
Uproar 38
Drill Peck 47
Agility 60

HM TM
HM02 TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)

#94 Roselia
Type(s): Grass/Poison
Ability: Natural Cure, Poison Point
Evolved From: N/A
Found: Trade from Pokemon Ruby or Sapphire

Move Level Needed to Learn


Absorb 1
Growth 5
Poison Sting 9
Stun Spore 13
Mega Drain 17
Leech Seed 21
Magical Leaf 25
Grasswhistle 29
Giga Drain 33
Sweet Scent 37
Ingrain 41
Toxic 45
Petal Dance 49
Aromatherapy 53
Synthesis 57

HM TM
HM01 TM06 (Toxic)
HM05 TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#95 Gulpin
Type(s): Poison
Ability: Liquid Ooze, Sticky Hold
Evolved From: N/A
Found: Route 110

Move Level Needed to Learn


Pound 1
Yawn 6
Poison Gas 9
Sludge 14
Amnesia 17
Encore 23
Toxic 28
Stockpile 34
Spit Up 34
Swallow 34
Sludge Bomb 39
HM TM
HM04 TM03 (Water Pulse)
HM06 TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)

#96 Swalot
Type(s): Poison
Ability: Liquid Ooze, Sticky Hold
Evolved From: Gulpin (Level 26)
Found: Evolution Only

Move Level Needed to Learn


Pound 1
Yawn 1
Poison Gas 1
Sludge 1
Amnesia 17
Encore 23
Body Slam 26
Toxic 31
Stockpile 40
Spit Up 40
Swallow 40
Sludge Bomb 48

HM TM
HM04 TM03 (Water Pulse)
HM06 TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#97 Carvanha
Type(s): Water/Dark
Ability: Rough Skin
Evolved From: N/A
Found: Route 118-119

Move Level Needed to Learn


Leer 1
Bite 1
Rage 7
Focus Energy 13
Scary Face 16
Crunch 22
Screech 28
Take Down 31
Swagger 37
Agility 43

HM TM
HM03 TM03 (Water Pulse)
HM07 TM06 (Toxic)
HM08 TM07 (Hail)
TM10 (Hidden Power)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#98 Sharpedo
Type(s): Water/Dark
Ability: Rough Skin
Evolved From: Carvanha (Level 30)
Found: Route 103, Route 118, Route 122, Route 124-127, Route 129-134, Mossdeep City, Pacifdlog Town.

Move Level Needed to Learn


Leer 1
Bite 1
Rage 1
Focus Energy 1
Scary Face 16
Crunch 22
Screech 28
Slash 33
Taunt 38
Swagger 43
Skull Bash 48
Agility 53

HM TM
HM03 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM06 TM06 (Toxic)
HM07 TM07 (Hail)
HM08 TM10 (Hidden Power)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#99 Wailmer
Type(s): Water
Ability: Water Veil, Oblivious
Evolved From: N/A
Found: Route 103, Route 105-110, Route 115, Route 121-134 Seafloor Cavern, Shoal Cave, Pacifidlog Town, Mossdeep
City, Ever Grande City.

Move Level Needed to Learn


Splash 1
Growl 5
Water Gun 10
Rollout 14
Whirlpool 19
Astonish 23
Water Pulse 28
Mist 32
Rest 37
Water Spout 41
Amnesia 46
Hydro Pump 50

HM TM
HM03 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
HM06 TM07 (Hail)
HM07 TM10 (Hidden Power)
HM08 TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#100 Wailord
Type(s): Water
Ability: Water Veil, Oblivious
Evolved From: Wailmer (Level 40)
Found: Route 129

Move Level Needed to Learn


Splash 1
Growl 1
Water Gun 1
Rollout 1
Whirlpool 19
Astonish 23
Water Pulse 28
Mist 32
Rest 37
Water Spout 44
Amnesia 52
Hydro Pump 59

HM TM
HM03 TM03 (Water Pulse)
HM04 TM05 (Roar)
HM05 TM06 (Toxic)
HM06 TM07 (Hail)
HM07 TM10 (Hidden Power)
HM08 TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#101 Numel
Type(s): Fire/Ground
Ability: Oblivious
Evolved From: N/A
Found: Route 112, Jagged Pass, Fiery Path

Move Level Needed to Learn


Growl 1
Tackle 1
Ember 11
Magnitude 19
Focus Energy 25
Take Down 29
Amnesia 31
Earthquake 35
Flamethrower 41
Double-Edge 49

HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#102 Camerupt
Type(s): Fire/Ground
Ability: Oblivious
Evolved From: Numel (Level 33)
Found: N/A

Move Level Needed to Learn


Growl 1
Tackle 1
Ember 1
Magnitude 1
Focus Energy 25
Take Down 29
Amnesia 31
Rock Slide 33
Earthquake 37
Eruption 45
Fissure 55

HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#103 Slugma
Type(s): Fire
Ability: Magma Armor, Flame Body
Evolved From: N/A
Found: Route 103, Fiery Path

Move Level Needed to Learn


Yawn 1
Smog 1
Ember 8
Rock Throw 15
Harden 22
Amnesia 29
Flamethrower 36
Rock Slide 43
Body Slam 50

HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)

TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#104 Magcargo
Type(s): Fire
Ability: Magma Armor, Flame Body
Evolved From: Slugma (Level 38)
Found: N/A

Move Level Needed to Learn


Yawn 1
Smog 1
Ember 1
Rock Throw 1
Harden 22
Amnesia 29
Flamethrower 36
Rock Slide 48
Body Slam 60

HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)

TM17 (Protect)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM33 (Reflect)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#105 Torkoal
Type(s): Fire
Ability: White Smoke
Evolved From: N/A
Found: Fiery Path, Magma Hideout.

Move Level Needed to Learn


Ember 1
Smog 4
Curse 7
Smokescreen 14
Fire Spin 17
Body Slam 20
Protect 27
Flamethrower 30
Iron Defense 33
Amnesia 40
Flail 43
Heat Wave 46

HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM32 (Double Team)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#106 Grimer
Type(s): Poison
Ability: Sticky Hold, Stench
Evolved From: N/A
Found: Fiery Path

Move Level Needed to Learn


Poison Gas 1
Pound 1
Harden 4
Disable 8
Sludge 13
Minimize 19
Screech 26
Acid Armor 34
Sludge Bomb 43
Memento 53

HM TM
None TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#107 Muk
Type(s): Poison
Ability: Sticky Hold, Stench
Evolved From: Grimer (Level 38)
Found: N/A

Move Level Needed to Learn


Poison Gas 1
Pound 1
Harden 4
Disable 8
Sludge 13
Minimize 19
Screech 26
Acid Armor 34
Sludge Bomb 47
Memento 61

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#108 Koffing
Type(s): Poison
Ability: Levitate
Evolved From: N/A
Found: Fiery Path

Move Level Needed to Learn


Poison Gas 1
Tackle 1
Smog 9
Self Destruct 17
Sludge 21
Smokescreen 25
Haze 33
Explosion 41
Destiny Bond 45
Memento 49

HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#109 Weezing
Type(s): Poison
Ability: Levitate
Evolved From: Koffing (Level 35)
Found: N/A

Move Level Needed to Learn


Poison Gas 1
Tackle 1
Smog 1
Self Destruct 1
Sludge 21
Smokescreen 25
Haze 33
Explosion 44
Destiny Bond 51
Memento 58

HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM38 (Fire Blast)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#110 Spoink
Type(s): Psychic
Ability: Thick Fat, Own Tempo
Evolved From: N/A
Found: Jagged Pass

Move Level Needed to Learn


Splash 1
Psywave 7
Odor Sleuth 10
Psy Beam 16
Psych Up 19
Confuse Ray 25
Magic Coat 28
Psychic 34
Rest 37
Snore 37
Bounce 43

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#111 Grumpig
Type(s): Psychic
Ability: Thick Fat, Own Tempo
Evolved From: Spoink (Level 32)
Found: Evolution Only

Move Level Needed to Learn


Splash 1
Psywave 1
Odor Sleuth 1
Psy Beam 1
Psych Up 19
Confuse Ray 25
Magic Coat 28
Psychic 37
Rest 43
Snore 43
Bounce 55

HM TM
HM05 (Flash) TM01 (Focus Punch)
TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#112 Sandshrew
Type(s): Ground
Ability: Sand Veil
Evolved From: N/A
Found: Route 111, Mirage Tower.

Move Level Needed to Learn


Scratch 1
Defense Curl 6
Sand-Attack 11
Poison Sting 17
Slash 23
Swift 30
Fury Swipes 37
Sand Tomb 45
Sandstorm 53

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#113 Sandslash
Type(s): Ground
Ability: Sand Veil
Evolved From: Sandshrew (Level 22)
Found: Evolution Only

Move Level Needed to Learn


Scratch 1
Defense Curl 1
Sand-Attack 1
Poison Sting 17
Slash 24
Swift 33
Fury Swipes 42
Sand Tomb 52
Sandstorm 62

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#114 Spinda
Type(s): Normal
Ability: Own Tempo
Evolved From: N/A
Found: Route 113

Move Level Needed to Learn


Tackle 1
Uproar 5
Faint Attack 12
Psybeam 16
Hypnosis 23
Dizzy Punch 27
Teeter Dance 34
Psych Up 38
Double-Edge 45
Flail 49
Thrash 56

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM03 (Water Pulse)
HM06 (Rock Smash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)

TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#115 Skarmory
Type(s): Steel/Flying
Ability: Keen Eye, Sturdy
Evolved From: N/A
Found: Route 113

Move Level Needed to Learn


Leer 1
Peck 1
Sand Attack 10
Swift 13
Agility 16
Fury Attack 26
Air Cutter 29
Steel Wing 32
Spikes 42
Metal Sound 45
HM TM
HM01 (Cut) TM05 (Roar)
HM02 (Fly) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)

#116 Trapinch
Type(s): Ground
Ability: Hyper Cutter, Arena Trap
Evolved From: N/A
Found: Route 111, Mirage Tower.

Move Level Needed to Learn


Bite 1
Sand Attack 9
Faint Attack 17
Sand Tomb 25
Crunch 33
Dig 41
Sandstorm 49
Hyper Beam 57

HM TM
HM04 (Strength) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM44 (Rest)
TM45 (Attract)

#117 Vibrava
Type(s): Ground/Dragon
Ability: Levitate
Evolved From: Trapinch (Level 35)
Found: Evolution Only

Move Level Needed to Learn


Bite 1
Sand Attack 1
Faint Attack 1
Sand Tomb 1
Crunch 33
Dragonbreath 35
Screech 41
Sandstorm 49
Hyper Beam 57

HM TM
HM02 (Fly) TM06 (Toxic)
HM04 (Strength) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)

#118 Flygon
Type(s): Ground/Dragon
Ability: Levitate
Evolved From: Vibrava (Level 45)
Found: Evolution Only

Move Level Needed to Learn


Bite 1
Sand Attack 1
Faint Attack 1
Sand Tomb 1
Crunch 33
Dragonbreath 35
Screech 41
Sandstorm 53
Hyper Beam 65

HM TM
HM02 (Fly) TM02 (Dragon Claw)
HM04 (Strength) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)

#119 Cacnea
Type(s): Grass
Ability: Sand Veil
Evolved From: N/A
Found: Route 111

Move Level Needed to Learn


Poison Sting 1
Leer 1
Absorb 5
Growth 9
Leech Seed 13
Sand Attack 17
Pin Missile 21
Ingrain 25
Faint Attack 29
Spikes 33
Needle Arm 37
Cotton Spore 41
Sandstorm 45

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM05 (Flash) TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#120 Cacturne
Type(s): Grass/Dark
Ability: Sad Veil
Evolved From: Cacnea (Level 32)
Found: Evolution Only

Move Level Needed to Learn


Poison Sting 1
Leer 1
Absorb 1
Growth 1
Leech Seed 13
Sand Attack 17
Pin Missile 21
Ingrain 25
Faint Attack 29
Spikes 35
Needle Arm 41
Cotton Spore 47
Sandstorm 53

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#121 Swablu
Type(s): Normal/Flying
Ability: Natural Cure
Evolved From: N/A
Found: Route 114-115

Move Level Needed to Learn


Peck 1
Growl 1
Astonish 8
Sing 11
Fury Attack 18
Safeguard 21
Mist 28
Take Down 31
Mirror Move 38
Refresh 41
Perish Song 48

HM TM
HM02 (Fly) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)

#122 Altaria
Type(s): Dragon/Flying
Ability: Natural Cure
Evolved From: Swablu (Level 35)
Found: Evolution Only

Move Level Needed to Learn


Peck 1
Growl 1
Astonish 1
Sing 1
Fury Attack 18
Safeguard 21
Mist 28
Take Down 31
Dragonbreath 35
Dragon Dance 40
Refresh 45
Perish Song 54
Sky Attack 59

HM TM
HM02 (Fly) TM02 (Dragon Claw)
HM06 (Rock Smash) TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)

#123 Zangoose
Type(s): Normal
Ability: Immunity
Evolved From: N/A
Found: Trade from Pokemon Ruby

Move Level Needed to Learn


Scratch 1
Leer 4
Quick Attack 7
Swords Dance 10
Fury Cutter 13
Slash 19
Pursuit 25
Crush Claw 31
Taunt 37
Detect 46
False Swipe 55

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM03 (Water Pulse)
TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#124 Seviper
Type(s): Poison
Ability: Shed Skin
Evolved From: N/A
Found: Route 114

Move Level Needed to Learn


Wrap 1
Lick 7
Bite 10
Poison Tail 16
Screech 19
Glare 25
Crunch 28
Poison Fang 34
Swagger 37
Haze 43

HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)
#125 Lunatone
Type(s): Rock/Psychic
Ability: Levitate
Evolved From: N/A
Found: Trade from Pokemon Sapphire

Move Level Needed to Learn


Tackle 1
Harden 1
Confusion 7
Rock Throw 13
Hypnosis 19
Psywave 25
Cosmic Power 31
Psychic 37
Future Sight 43
Explosion 49

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)

#126 Solrock
Type(s): Rock/Psychic
Ability: Levitate
Evolved From: N/A
Found: Meteor Falls

Move Level Needed to Learn


Tackle 1
Harden 1
Confusion 7
Rock Throw 13
Fire Spin 19
Psywave 25
Cosmic Power
Rock Slide
31
Solarbeam
37
Explosion
43
49

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
TM50 (Overheat)

#127 Barboach
Type(s): Water/Ground
Ability: Oblivious
Evolved From: N/A
Found: Route 111, Route 114, Route 120, Meteor Falls, Victory Road

Move Level Needed to Learn


Mud Slap 1
Mud Sport 6
Water Sport 6
Water Gun 11
Magnitude 16
Amnesia 21
Rest 26
Snore 26
Earthquake 31
Future Sight 36
Fissure 41

HM TM
HM07 (Waterfall) TM03 (Water Pulse)
HM08 (Dive) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#128 Whiscash
Type(s): Water/Ground
Ability: Oblivious
Evolved From: Barboach (Level 30)
Found: Meteor Falls, Victory Road

Move Level Needed to Learn


Tickle 1
Mud Slap 1
Mud Sport 1
Water Sport 1
Water Gun 11
Magnitude 16
Amnesia 21
Rest 26
Snore 26
Earthquake 36
Future Sight 46
Fissure 56

HM TM
TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#129 Corphish
Type(s): Water
Ability: Hyper Cutter, Shell Armor
Evolved From: N/A
Found: Route 102, Route 117.

Move Level Needed to Learn


Bubble 1
Harden 7
Vicegrip 10
Leer 13
Bubblebeam 19
Protect 22
Knock Off 25
Taunt 31
Crabhammer 34
Swords Dance 37
Crunch 43
Gullotine 44

HM TM
HM01 (Cut) TM03 (Water Pulse)
HM03 (Surf) TM06 (Toxic)
HM04 (Strength) TM07 (Hail)
HM06 (Rock Smash) TM10 (Hidden Power)
HM07 (Waterfall) TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#130 Crawdaunt
Type(s): Water/Dark
Ability: Hyper Cutter, Shell Armor
Evolved From: Corphish (Level 30)
Found: Evolution Only

Move Level Needed to Learn


Bubble 1
Harden 1
Vicegrip 1
Leer 1
Bubblebeam 19
Protect 22
Knock Off 25
Taunt 33
Crabhammer 38
Swords Dance 43
Gullotine 56

HM TM
HM01 (Cut) TM03 (Water Pulse)
HM03 (Surf) TM06 (Toxic)
HM04 (Strength) TM07 (Hail)
HM06 (Rock Smash) TM10 (Hidden Power)
HM07 (Waterfall) TM12 (Taunt)
HM08 (Dive) TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#131 Baltoy
Type(s): Ground/Psychic
Ability: Levitate
Evolved From: N/A
Found: Route 111

Move Level Needed to Learn


Confusion 1
Harden 3
Rapid Spin 5
Mud Slap 7
Psybeam 11
Rock Tomb 15
Self Destruct 19
Ancient Power 25
Sandstorm 31
Cosmic Power 37
Explosion 45

HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)

#132 Claydol
Type(s): Ground/Psychic
Ability: Levitate
Evolved From: Baltoy (Level 36)
Found: Sky Pillar.

Move Level Needed to Learn


Teleport 1
Confusion 1
Harden 1
Rapid Spin 1
Mud Slap 7
Psybeam 11
Rock Tomb 15
Self Destruct 19
Ancient Power 25
Sandstorm 31
Hyper Beam 36
Cosmic Power 42
Explosion 55

HM TM
HM04 (Strength) TM06 (Toxic)
HM05 (Flash) TM10 (Hidden Power)
HM06 (Rock Smash) TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)

#133 Lileep
Type(s): Rock/Grass
Ability: Suction Cup
Evolved From: N/A
Found: Take Root Fossil to Devon Corp.

Move Level Needed to Learn


Astonish 1
Constrict 8
Acid 15
Ingrain 22
Confuse Ray 29
Amnesia 36
Ancient Power 43
Stockpile 50
Spit Up 50
Swallow 50

HM TM
None TM06 (Toxic)
TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#134 Cradily
Type(s): Rock/Grass
Ability: Suction Cup
Evolved From: Lileep (Level 40)
Found: Evolution Only

Move Level Needed to Learn


Astonish 1
Constrict 1
Acid 1
Ingrain 1
Confuse Ray 29
Amnesia 36
Ancient Power 48
Stockpile 60
Spit Up 60
Swallow 60

HM TM
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM09 (Bullet Seed)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#135 Anorith
Type(s): Rock/Bug
Ability: Battle Armor
Evolved From: N/A
Found: Trade Claw Fossil to Devon Corp.

Move Level Needed to Learn


Scratch 1
Harden 7
Mud Sport 13
Water Gun 19
Metal Claw 25
Protect 31
Ancient Power 37
Fury Cutter 43
Slash 49
Rock Blast 55

HM TM
HM01 (Cut) TM03 (Water Pulse)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#136 Armaldo
Type(s): Rock/Bug
Ability: Battle Armor
Evolved From: Anorith (Level 40)
Found: Evolution Only

Move Level Needed to Learn


Scratch 1
Harden 1
Mud Sport 1
Water Gun 1
Metal Claw 25
Protect 31
Ancient Power 37
Fury Cutter 46
Slash 55
Rock Blast 64

HM TM
HM01 (Cut) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#137 Igglybuff
Type(s): Normal
Ability: Cute Charm
Evolved From: N/A
Found: Egg From Pokemon Day Care

Move Level Needed to Learn


Charm 1
Sing 1
Defense Curl 4
Pound 9
Sweet Kiss 14
HM TM
HM05 (Flash) TM01 (Focus Punch)
TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)

#138 Jigglypuff
Type(s): Normal
Ability: Cute Charm
Evolved From: Igglybuff
Found: Route 115

Move Level Needed to Learn


Sing 1
Defense Curl 4
Pound 9
Disable 14
Rollout 19
Doubleslap 24
Rest 29
Body Slam 34
Mimic 39
Hyper Voice 44
Double-Edge 49

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)

#139 Wigglytuff
Type(s): Normal
Ability: Cute Charm
Evolved From: Jigglypuff (Moon Stone)
Found: Evolution Only

Move Level Needed to Learn


Sing 1
Disable 1
Defense Curl 1
Doubleslap 1

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)
#140 Feebas
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 119

Move Level Needed to Learn


Splash 1
Tackle 15
Flail 30

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#141 Milotic
Type(s): Water
Ability: Marvel Scale
Evolved From: Feebas (Increased Beauty)
Found: Evolution Only

Move Level Needed to Learn


Water Gun 1
Wrap 5
Water Sport 10
Refresh 15
Water Pulse 20
Twister 25
Recover 30
Rain Dance 35
Hydro Pump 40
Attract 45
Safeguard 50

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#142 Castform
Type(s): Normal
Ability: Forecast
Evolved From: N/A
Found: Get at Weather Institute

Move Level Needed to Learn


Tackle 1
Water Gun 10
Ember 10
Powder Snow 10
Rain Dance 20
Sunny Day 20
Hail 20
30
Weather Ball

HM TM
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#143 Staryu
Type(s): Water
Ability: Illuminate, Natural Cure
Evolved From: N/A
Found: Lilycove City

Move Level Needed to Learn


Tackle 1
Harden 1
Water Gun 6
Rapid Spin 10
Recover 15
Camouflage 19
Swift 24
Bubblebeam 28
Minimize 33
Light Screen 37
Cosmic Power 42
Hydro Pump 46

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM32 (Double Team)
TM33 (Reflect)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#144 Starmie
Type(s): Water/Psychic
Ability: Illuminate, Natural Cure
Evolved From: Staryu (Water Stone)
Found: Evolution Only

Move Level Needed to Learn


Water Gun 1
Rapid Spin 1
Recover 1
Swift 1
Confuse Ray 33

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM32 (Double Team)
TM33 (Reflect)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM48 (Skill Swap)
#145 Kecleon
Type(s): Normal
Ability: Color Change
Evolved From: N/A
Found: Route 118-121, Route 123

Move Level Needed to Learn


Thief 1
Tail Whip
Astonish
1
Lick
1
Scratch
1
Bind
1
Faint Attack
4
Fury Swipes
7
Psybeam
12
Screech
17
Slash
24
Substitute
31
Ancient Power
40
49

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#146 Shuppet
Type(s): Ghost
Ability: Insomnia
Evolved From: N/A
Found: Route 121, Route 123, Mt. Pyre

Move Level Needed to Learn


Knock Off 1
Screech 8
Night Shade 13
Curse 20
Spite 25
Will-O-Wisp 32
Faint Attack 37
Shadow Ball 44
Snatch 49
Grudge 56

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#147 Banette
Type(s): Ghost
Ability: Insomnia
Evolved From: Shuppet (Level 37)
Found: Sky Pillar

Move Level Needed to Learn


Knock Off 1
Screech 1
Night Shade 1
Curse 1
Spite 25
Will-O-Wisp 32
Faint Attack 39
Shadow Ball 48
Snatch 55
Grudge 64

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#148 Duskull
Type(s): Ghost
Ability: Levitate
Evolved From: N/A
Found: Mt. Pyre.

Move Level Needed to Learn


Leer 1
Night Shade 1
Disable 5
Foresight 12
Astonish 16
Confuse Ray 23
Pursuit 27
Curse 34
Will-O-Wisp 38
Mean Look 45
Future Sight 49

HM TM
HM05 (Flash) TM04 (Calm Mind)

TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)
#149 Dusclops
Type(s): Ghost
Ability: Pressure
Evolved From: Duskull (Level 37)
Found: Evolution only.

Move Level Needed to Learn


Bind 1
Leer 1
Night Shade 1
Disable 1
Foresight
Astonish
12
Confuse Ray
16
Pursuit
23
Curse
27
Shadow Punch
34
Will-O-Wisp
37
Mean Look
41
Future Sight
51
58

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM04 (Calm Mind)
HM06 (Rock Smash)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM39 (Rock Tomb)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)
TM49 (Snatch)

#150 Tropius
Type(s): Grass/Flying
Ability: Chlorophyll
Evolved From: N/A
Found: Route 119

Move Level Needed to Learn


Leer 1
Gust 1
Growth 7
Razor Leaf 11
Stomp 17
Sweet Scent 21
Whirlwind 27
Magical Leaf 31
Body Slam 37
Solarbeam 41
Synthesis 47

HM TM
TM05 (Roar)
HM01 (Cut) TM06 (Toxic)
HM02 (Fly) TM09 (Bullet Seed)
HM04 (Strength) TM10 (Hidden Power)
HM05 (Flash) TM11 (Sunny Day)
HM06 (Rock Smash) TM15 (Hyper Beam)
TM17 (Protect)
TM19 (Giga Drain)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)

#151 Chimecho
Type(s): Psychic
Ability: Levitate
Evolved From: N/A
Found: Mt. Pyre

Move Level Needed to Learn


Wrap 1
Growl 6
Astonish 9
Confusion 14
Take Down 17
Uproar 22
Yawn 25
Psywave 30
Double-Edge 33
Heal Bell 38
Safeguard 41
Psychic 46

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM48 (Skill Swap)
TM49 (Snatch)

#152 Absol
Type(s): Dark
Ability: Pressure
Evolved From: N/A
Found: Route 120

Move Level Needed to Learn


Scratch 1
Leer 5
Taunt 9
Quick Attack 13
Razor Wind 17
Bite 21
Swords Dance 26
Double Team 31
Slash 36
Future Sight 41
Perish Song 46

HM TM
HM01 (Cut) TM03 (Water Pulse)
HM04 (Strength) TM04 (Calm Mind)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM49 (Snatch)

#153 Vulpix
Type(s): Fire
Ability: Flash Fire
Evolved From: N/A
Found: Mt. Pyre

Move Level Needed to Learn


Ember 1
Tail Whip 5
Roar 9
Quick Attack 13
Will-O-Wisp 17
Confuse Ray 21
Imprison 25
Flamethrower 29
Safeguard 33
Grudge 37
Fire Spin 41

HM TM
None TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)

#154 Ninetales
Type(s): Fire
Ability: Flash Fire
Evolved From: Vulpix (Fire Stone)
Found: Evolution Only

Move Level Needed to Learn


Ember 1
Quick Attack 1
Confuse Ray 1
Safeguard 1
Fire Spin 45

HM TM
None TM05 (Roar)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM50 (Overheat)
#155 Pichu
Type(s): Electric
Ability: Static
Evolved From: N/A
Found: Egg

Move Level Needed to Learn


Thundershock 1
Charm 1
Tail Whip 6
Thunder Wave 8
Sweet Kiss 11

HM TM
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#156 Pikachu
Type(s): Electric
Ability: Static
Evolved From: Pichu
Found: Safari Zone

Move Level Needed to Learn


Thundershock 1
Growl 1
Tail Whip 6
Thunder Wave 8
Quick Attack 11
Double Team 15
Slam 20
Thunderbolt 26
Agility 33
Thunder 41
Light Screen 50

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#157 Raichu
Type(s): Electric
Ability: Static
Evolved From: Pikachu (Thunder Stone)
Found: Evolution Only

Move Level Needed to Learn


Thundershock 1
Tail Whip 1
Quick Attack 1
Thunderbolt 1

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#158 Psyduck
Type(s): Water
Ability: Damp, Cloud Nine
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Water Sport 1
Scratch 1
Tail Whip 5
Disable 10
Confusion 16
Screech 23
Psych Up 31
Fury Swipes 40
Hydro Pump 50

HM TM
HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM04 (Calm Mind)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#159 Golduck
Type(s): Water
Ability: Damp, Cloud Nine
Evolved From: Psyduck (Level 33)
Found: Safari Zone.

Move Level Needed to Learn


Water Sport 1
Scratch 1
Tail Whip 1
Disable 1
Confusion 16
Screech 23
Psych Up 31
Fury Swipes 44
Hydro Pump 58

HM TM
HM03 (Surf) TM01 (Focus Punch)
HM04 (Strength) TM03 (Water Pulse)
HM05 (Flash) TM04 (Calm Mind)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM40 (Aerial Ace)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#160 Wynaut
Type(s): Psychic
Ability: Shadow Tag
Evolved From: N/A
Found: Mirage Island

Move Level Needed to Learn


Splash 1
Charm 1
Encore 1
Counter 15
Mirror Coat 15
Safeguard 15
Destiny Bond 15

HM TM
None None

#161 Wobbuffet
Type(s): Psychic
Ability: Shadow Tag
Evolved From: Wynaut (Level 15)
Found: Safari Zone

Move Level Needed to Learn


Counter 1
Mirror Coat 1
Safeguard 1
Destiny Bond 1

HM TM
None None

#162 Natu
Type(s): Psychic/Flying
Ability: Synchronize, Early Bird
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Peck 1
Leer 1
Night Shade 10
Teleport 20
Wish 30
Future Sight 30
Confuse Ray 40
Psychic 50

HM TM
HM05 (Flash) TM04 (Calm Mind)
TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM48 (Skill Swap)

#163 Xatu
Type(s): Psychic/Flying
Ability: Synchronize, Early Bird
Evolved From: Natu (Level 25)
Found: Safari Zone

Move Level Needed to Learn


Peck 1
Leer 1
Night Shade 10
Teleport 20
Wish 35
Future Sight 35
Confuse Ray 50
Psychic 65

HM TM
HM02 (Fly) TM04 (Calm Mind)
HM05 (Flash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM19 (Giga Drain)
TM21 (Frustration)
TM22 (Solarbeam)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM47 (Steel Wing)
TM48 (Skill Swap)
#164 Girafarig
Type(s): Normal/Psychic
Ability: Inner Focus, Early Bird
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Tackle 1
Growl 1
Astonish 7
Confusion 13
Stomp 19
Odor Sleuth 25
Agility 31
Baton Pass 37
Psybeam 43
Crunch 49

HM TM
HM04 (Strength) TM04 (Calm Mind)
HM05 (Flash) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
TM48 (Skill Swap)

#165 Phanpy
Type(s): Ground
Ability: Pickup
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Odor Sleuth 1
Tackle 1
Growl 1
Defense Curl 9
Flail 17
Take Down 25
Rollout 33
Endure 41
Double-Edge 49

HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#166 Donphan
Type(s): Ground
Ability: Sturdy
Evolved From: Phanpy (Level 25)
Found: Evolution Only

Move Level Needed to Learn


Odor Sleuth 1
Horn Attack 1
Growl 1
Defense Curl 9
Flail 17
Fury Attack 25
Rollout 33
Rapid Spin 41
Earthquake 49

HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#167 Pinsir
Type(s): Bug
Ability: Hyper Cutter
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Vicegrip 1
Focus Energy 1
Bind 7
Seismic Toss 13
Harden 19
Revenge 25
Brick Break 31
Guillotine 37
Submission 43
Swords Dance 49

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#168 Heracross
Type(s): Bug/Fighting
Ability: Swarm, Guts
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Tackle 1
Leer 1
Horn Attack 6
Endure 11
Fury Attack 17
Brick Break 23
Counter 30
Take Down 37
Reversal 45
Megahorn 53

HM TM
HM01 (Cut) TM01 (Focus Punch)
HM04 (Strength) TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)
#169 Rhyhorn
Type(s): Ground/Rock
Ability: Lightning Rod, Rock Hard
Evolved From: N/A
Found: Safari Zone

Move Level Needed to Learn


Horn Attack 1
Tail Whip 1
Stomp 10
Fury Attack 15
Scary Face 24
Rock Blast 29
Horn Drill 38
Take Down 43
Earthquake 52
Megahorn 57

HM TM
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#170 Rhydon
Type(s): Rock/Ground
Ability: Lightning Rod, Rock Hard
Evolved From: Rhyhorn (Level 42)
Found: Evolution Only

Move Level Needed to Learn


Horn Attack 1
Tail Whip 1
Stomp 1
Fury Attack 1
Scary Face 24
Rock Blast 29
Horn Drill 38
Take Down 46
Earthquake 58
Megahorn 66
HM TM
HM01 (Cut) TM01 (Focus Punch)
HM03 (Surf) TM05 (Roar)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM46 (Thief)

#171 Snorunt
Type(s): Ice
Ability: Inner Focus
Evolved From: N/A
Found: Shoal Cave

Move Level Needed to Learn


Powder Snow 1
Leer 1
Double Team 7
Bite 10
Icy Wind 16
Headbutt 19
Protect 25
Crunch 28
Ice Beam 34
Hail 37
Blizzard 43

HM TM
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#172 Glalie
Type(s): Ice
Ability: Inner Focus
Evolved From: Snorunt (Level 42)
Found: Evolution Only

Move Level Needed to Learn


Powder Snow 1
Leer 1
Double Team 1
Bite 1
Icy Wind 16
Headbutt 19
Protect 25
Crunch 28
Ice Beam 34
Hail 42
Blizzard 53
Sheer Cold 61

HM TM
HM05 (Flash) TM03 (Water Pulse)
TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM12 (Taunt)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM30 (Shadow Ball)
TM32 (Double Team)
TM41 (Torment)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#173 Spheal
Type(s): Ice/Water
Ability: Thick Fat
Evolved From: N/A
Found: Shoal Cave

Move Level Needed to Learn


Powder Snow 1
Growl 1
Water Gun 1
Encore 7
Ice Ball 13
Body Slam 19
Aurora Beam 25
Hail 31
Rest 37
Snore 37
Blizzard 43
Sheer Cold 49

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM07 (Hail)
HM07 (Waterfall) TM10 (Hidden Power)
HM08 (Dive) TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#174 Sealeo
Type(s): Ice/Water
Ability: Thick Fat
Evolved From: Spheal (Level 32)
Found: Evolution Only

Move Level Needed to Learn


Powder Snow 1
Growl 1
Water Gun 1
Encore 1
Ice Ball 13
Body Slam 19
Aurora Beam 25
Hail 31
Rest 39
Snore 39
Blizzard 47
Sheer Cold 55

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#175 Walrein
Type(s): Ice/Water
Ability: Thick Fat
Evolved From: Sealeo (Level 44)
Found: Evolution Only

Move Level Needed to Learn


Powder Snow 1
Growl 1
Water Gun 1
Encore 1
Ice Ball 13
Body Slam 19
Aurora Beam 25
Hail 31
Rest 39
Snore 39
Blizzard 50
Sheer Cold 61

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#176 Clamperl
Type(s): Water
Ability: Shell Armor
Evolved From: N/A
Found: Route 124, Route 126

Move Level Needed to Learn


Clamp 1
Water Gun 1
Whirlpool 1
Iron Defense 1

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#177 Huntail
Type(s): Water
Ability: Swift Swim
Evolved From: Trading Clamperl While Holding Deepseatooth
Found: Evolution Only

Move Level Needed to Learn


Whirlpool 1
Bite 8
Screech 15
Water Pulse 22
Scary Face 29
Crunch 36
Baton Pass 43
Hydro Pump 50

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)

#178 Gorebyss
Type(s): Water
Ability: Swift Swim
Evolved From: Trading Clamperl While Holding Deepseascale
Found: Evolution Only

Move Level Needed to Learn


Whirlpool 1
Confusion 8
Agility 15
Water Pulse 22
Amnesia 29
Psychic 36
Baton Pass 43
Hydro Pump 50

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM49 (Snatch)

#179 Relicanth
Type(s): Water/Rock
Ability: Swift Swim, Rock Head
Evolved From: N/A
Found: Route 124-126

Move Level Needed to Learn


Tackle 1
Harden 1
Water Gun 8
Rock Tomb 15
Yawn 22
Take Down 29
Mud Sport 36
Ancient Power 43
Rest 50
Double-Edge 57
Hydro Pump 64

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM06 (Rock Smash) TM04 (Calm Mind)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM32 (Double Team)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#180 Corsola
Type(s): Water/Rock
Ability: Hustle, Natural Cave
Evolved From: N/A
Found: Route 128, Ever Grande City

Move Level Needed to Learn


Tackle 1
Harden 6
Bubble 12
Recover 17
Refresh 17
Bubblebeam 23
Spike Cannon 28
Rock Blast 34
Mirror Coat 39
Ancient Power 45

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM04 (Calm Mind)
HM06 (Rock Smash) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#181 Chinchou
Type(s): Water/Electric
Ability: Volt Absorb, Illuminate
Evolved From: N/A
Found: Route 124, Route 126

Move Level Needed to Learn


Bubble 1
Thunder Wave 1
Supersonic 5
Flail 13
Water Gun 17
Spark 25
Confuse Ray 29
Take Down 37
Hydro Pump 41
Charge 49

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#182 Lanturn
Type(s): Water/Electric
Ability: Volt Absorb, Illuminate
Evolved From: Chnchou (Level 27)
Found: Evolution Only

Move Level Needed to Learn


Bubble 1
Thunder Wave 1
Supersonic 1
Flail 13
Water Gun 17
Spark 25
Confuse Ray 32
Take Down 43
Hydro Pump 50
Charge 61

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM05 (Flash) TM06 (Toxic)
HM07 (Waterfall) TM07 (Hail)
HM08 (Dive) TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM27 (Return)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#183 Luvdisc
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 128, Ever Grande City

Move Level Needed to Learn


Tackle 1
Charm 4
Water Gun 12
Agility 16
Take Down 24
Attract 28
Sweet Kiss 36
Flail 40
Safeguard 48

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#184 Horsea
Type(s): Water
Ability: Swift Swim
Evolved From: N/A
Found: Route 132-134, Pacificdlog Town.

Move Level Needed to Learn


Bubble 1
Smokescreen 8
Leer 15
Water Gun 22
Twister 29
Agility 36
Hydro Pump 43
Dragon Dance 50

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
#185 Seadra
Type(s): Water
Ability: Poison Point
Evolved From: Horsea (Level 32)
Found: Evolution Only

Move Level Needed to Learn


Bubble 1
Smokescreen 1
Leer 1
Water Gun
Twister
1
Agility
29
Hydro Pump
40
Dragon Dance
51
62

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#186 Kingdra
Type(s): Water/Dragon
Ability: Swift Swim
Evolved From: Trade Seadra while holding Dragonscale
Found: Evolution Only

Move Level Needed to Learn


Bubble 1
Smokescreen 1
Leer 1
Water Gun
Twister
1
Agility
29
Hydro Pump
40
Dragon Dance
51
62

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM32 (Double Team)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#187 Bagon
Type(s): Dragon
Ability: Rock Head
Evolved From: N/A
Found: Meteor Falls

Move Level Needed to Learn


Rage 1
Bite 5
Leer 9
Headbutt 17
Focus Energy 21
Ember 25
Dragonbreath 33
Scary Face 37
Crunch 41
Dragon Claw 49
Double-Edge 53

HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#188 Shelgon
Type(s): Dragon
Ability: Rock Head
Evolved From: Bagon (Level 30)
Found: N/A

Move Level Needed to Learn


Rage 1
Bite 1
Leer 1
Headbutt 1
Focus Energy 21
Ember 25
Protect 30
Dragonbreath 38
Scary Face 47
Crunch 56
Dragon Claw 69
Double-Edge 78
HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)

#189 Salamence
Type(s): Dragon/Flying
Ability: Intimidate
Evolved From: Shelgon (Level 50)
Found: Evolution Only

Move Level Needed to Learn


Rage 1
Bite 1
Leer 1
Headbutt 1
Focus Energy 21
Ember 25
Protect 30
Dragonbreath 38
Scary Face 47
Fly 50
Crunch 61
Dragon Claw 79
Double-Edge 93

HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM02 (Fly) TM05 (Roar)
HM04 (Strength) TM06 (Toxic)
HM06 (Rock Smash) TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM23 (Iron Tail)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM35 (Flamethrower)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)
#190 Beldum
Type(s): Steel/Psychic
Ability: Clear Body
Evolved From: N/A
Found: Mossdeep City (Once you become Champion)

Move Level Needed to Learn


Take Down 1

HM TM
None None

#191 Metang
Type(s): Steel/Psychic
Ability: Clear Body
Evolved From: Beldum (Level 20)
Found: Evolution Only

Move Level Needed to Learn


Take Down 1
Confusion 20
Metal Claw 20
Scary Face 26
32
38
Pursuit
44
Psychic
50
Iron Defense
56
Meteor Mash
62
Agility
Hyper Beam

HM TM
HM01 (Cut) TM06 (Toxic)
HM04 (Strength) TM10 (Hidden Power)
HM05 (Flash) TM11 (Sunny Day)
HM06 (Rock Smash) TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
#192 Metagross
Type(s): Steel/Psychic
Ability: Clear Body
Evolved From: Metang (Level 45)
Found: Evolution Only

Move Level Needed to Learn


Take Down 1
Confusion 1
Metal Claw 1
Scary Face 1
32
38
Pursuit
44
Psychic
55
Iron Defense
66
Meteor Mash
77
Agility
Hyper Beam

HM TM
HM01 (Cut) TM06 (Toxic)
HM04 (Strength) TM10 (Hidden Power)
HM05 (Flash) TM11 (Sunny Day)
HM06 (Rock Smash) TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM31 (Brick Break)
TM32 (Double Team)
TM33 (Reflect)
TM36 (Sludge Bomb)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#193 Regirock
Type(s): Rock
Ability: Clear Body
Evolved From: N/A
Found: Route 111

Move Level Needed to Learn


Explosion 1
Rock Throw 9
Curse 17
Superpower 25
Ancient Power 33
Iron Defense 41
Zap Cannon 49
Lock-On 57
Hyper Beam 65

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#194 Regice
Type(s): Ice
Ability: Clear Body
Evolved From: N/A
Found: Route 105

Move Level Needed to Learn


Explosion 1
Icy Wind 9
Curse 17
Superpower 25
Ancient Power 33
Amnesia 41
Zap Cannon 49
Lock-On 57
Hyper Beam 65

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
Type(s): Steel
Ability: Clear Body
Evolved From: N/A
Found: Route 120

Move Level Needed to Learn


Explosion 1
Metal Claw 9
Curse 17
Superpower 25
Ancient Power 33
Iron Defense 41
Zap Cannon 49
Lock-On 57
Hyper Beam 65

HM TM
HM04 (Strength) TM01 (Focus Punch)
HM06 (Rock Smash) TM06 (Toxic)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM44 (Rest)

#196 Latias
Type(s): Dragon/Psychic
Ability: Levitate
Evolved From: N/A
Found: Random (Once you become Champion)

Move Level Needed to Learn


Psywave 1
Wish 5
Helping Hand 10
Safeguard 15
Dragonbreath 20
Water Sport 25
Refresh 30
Mist Ball 35
Psychic 40
Recover 45
Charm 50

HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM02 (Fly) TM03 (Water Pulse)
HM03 (Surf) TM04 (Calm Mind)
HM05 (Flash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)

#197 Latios
Type(s): Dragon/Psychic
Ability: Levitate
Evolved From: N/A
Found: Random (Once you become Champion)

Move Level Needed to Learn


Psywave 1
Memento 5
Helping Hand 10
Safeguard 15
Dragonbreath 20
Protect 25
Refresh 30
Luster Purge 35
Psychic 40
Recover 45
Dragon Dance 50

HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM02 (Fly) TM03 (Water Pulse)
HM03 (Surf) TM04 (Calm Mind)
HM05 (Flash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM15 (Hyper Beam)
TM16 (Light Screen)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM29 (Psychic)
TM30 (Shadow Ball)
TM32 (Double Team)
TM33 (Reflect)
TM34 (Shock Wave)
TM37 (Sandstorm)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM45 (Attract)
TM47 (Steel Wing)

#198 Kyogre
Type(s):Water
Ability: Drizzle
Evolved From: N/A
Found: Marine Cave

Move Level Needed to Learn


Water Pulse 1
Scary Face 5
Ancient Power 15
Body Slam 20
Calm Mind 30
Ice Beam 35
Hydro Pump 45
Rest 50
Sheer Cold 60
Double-Edge 65
Water Spout 75

HM TM
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM04 (Calm Mind)
HM06 (Rock Smash) TM05 (Roar)
HM07 (Waterfall) TM06 (Toxic)
HM08 (Dive) TM07 (Hail)
TM10 (Hidden Power)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM20 (Safeguard)
TM21 (Frustration)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM39 (Rock Tomb)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)

#199 Groudon
Type(s): Ground
Ability: Drought
Evolved From: N/A
Found: Terra Cave

Move Level Needed to Learn


Mud Shot 1
Scary Face 5
Ancient Power 15
Slash 20
Bulk Up 30
Earthquake 35
Fire Blast 45
Rest 50
Fissure 60
Solarbeam 65
Eruption 75

HM TM
HM01 (Cut) TM02 (Dragon Claw)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
TM08 (Bulk Up)
TM10 (Hidden Power)
TM11 (Sunny Day)
TM15 (Hyper Beam)
TM17 (Protect)
TM20 (Safeguard)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM28 (Dig)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM39 (Rock Tomb)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM50 (Overheat)

#200 Rayquaza
Type(s): Dragon/Flying
Ability: Air Lock
Evolved From: N/A
Found: Sky Pillar

Move Level Needed to Learn


Twister 1
Scary Face 5
Ancient Power 15
Dragon Claw 20
Dragon Dance 30
Crunch 35
Fly 45
Rest 50
Extremespeed 60
Outrage 65
Hyper Beam 75

HM TM
HM02 (Fly) TM02 (Dragon Claw)
HM03 (Surf) TM03 (Water Pulse)
HM04 (Strength) TM05 (Roar)
HM06 (Rock Smash) TM06 (Toxic)
HM07 (Waterfall) TM08 (Bulk Up)
HM08 (Dive) TM10 (Hidden Power)
TM11 (Sunny Day)
TM13 (Ice Beam)
TM14 (Blizzard)
TM15 (Hyper Beam)
TM17 (Protect)
TM18 (Rain Dance)
TM21 (Frustration)
TM22 (Solarbeam)
TM23 (Iron Tail)
TM24 (Thunderbolt)
TM25 (Thunder)
TM26 (Earthquake)
TM27 (Return)
TM31 (Brick Break)
TM32 (Double Team)
TM34 (Shock Wave)
TM35 (Flamethrower)
TM37 (Sandstorm)
TM38 (Fire Blast)
TM40 (Aerial Ace)
TM42 (Facade)
TM43 (Secret Power)
TM44 (Rest)
TM50 (Overheat)

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