Character Sheet
Player Name
Andoru Synada
Character Name
3
Level
Samurai
Class Height Weight Paragon Path Epic Destiny Deity
SCORE
2,250
Total XP RPGA Number
BASE ARMOR ITEM MISC
Human
Race
SCORE
Medium
Size Age
1/2 LVL
Male
Gender
MISC
Good
Alignment Adventuring Company
INITIATIVE
DEX SCORE
DEFENSES 8
DEFENSE 10 + ARMOR/ 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
MOVEMENT 1 5 Speed
(Squares)
12
Initiative
CONDITIONAL MODIFIERS
19
AC
11
-1
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL
18 14 17 10 17 12
STR Strength
Constitution
DEFENSE
10 + 1/2 LVL ABIL
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
4 2 3 0 3 1 HIT POINTS
5 3 4 1 4 2
18
FORT 11
19 19
Passive Insight Passive Perception
10 + 10 +
9 9
CON DEX
CONDITIONAL BONUSES
DEFENSE
10 + 1/2 LVL ABIL
SPECIAL SENSES CLASS FEAT ENH MISC MISC
Dexterity
16
REF
11
1
ABILITY: ATT BONUS
INT Intelligence
Wisdom
ATTACK WORKSPACE
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
10 + 1/2 LVL ABIL
CLASS
FEAT
ENH
MISC
MISC
17
WILL 11
+
ABILITY: ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
Charisma
CONDITIONAL BONUSES
+ ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
41
CURRENT HIT POINTS
20
1/2 HP
10
1/4 HP
2
CURRENT SURGE USES
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE ABIL FEAT ENH MISC MISC
RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS
ABILITY: DAMAGE ABIL FEAT ENH MISC MISC
USED
Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
ATTACK DEFENSE
BASIC ATTACKS
WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS
vs vs vs vs
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
CLASS / PATH / DESTINY FEATURES FEATS
Improved Initiative - +4 to initiative checks
n/a 4 1 5 2 2 4 3 4 1 4 2 4 4 1 4 2 4 5 0 5 0 0 0 0 0 0 5 5 0 5 0 0 0 0 Page 1 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a
9 1 10 2 2 4 3 4 1 9 7 4 9 1 4 2 4
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Martial Alacrity - +2 to initiative and shift quickly during your first turn Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades.
LANGUAGES KNOWN
Common, Elven
Andoru Synada
CHARACTER NAME
Andoru Synada
PLAYER NAME
Second Wind
KEYWORDS USED
RACE
Human
CLASS
Samurai
LEVEL
Standard ACTION vs ATTACK DEFENSE
Personal RANGE Self TARGET
HP 41 Spd 5 Init +12 19
18 STR 14 CON 17 DEX 10 INT 17 WIS 12 CHA
Passive Insight
AC 19 Fort 18 Ref 16 Will 17
Passive Perception
Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
19
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
PLAY DATA
ENCOUNTER ACTION
Swift Slash
KEYWORDS USED
One Parry, One Cut
KEYWORDS USED
Devastating Slash
KEYWORDS USED
ACTION AT-WILL ENCOUNTER
RANGE DAILY
ACTION AT-WILL ENCOUNTER
RANGE DAILY
ACTION AT-WILL ENCOUNTER
RANGE DAILY
At-Will Martial, Weapon Standard Action Melee or Ranged Weapon Targets: One creature Attack: Strength vs. Reflex (melee), Wisdom vs. Reflex (ranged) Hit: 1[W] + Strength modifier (+4) damage. Iaijutsu style: If you used this attack in the same round you drew your weapon, you gain +2 to the damage roll.
One Parry, One Cut Encounter Martial, Weapon Immediate Reaction Melee Weapon Trigger: An enemy makes a melee attack against you. Attack: Make a melee basic attack against the enemy. Special: Gain a power bonus to your attack roll equal to your Wisdom modifier (+3). Iaijutsu style: You can use Swift Strike instead of a melee basic attack.
ADDITIONAL EFFECTS
Daily Martial, Weapon, Fearsome Standard Action Melee Weapon Targets: One creature Attack: Strength vs. AC Hit: 3[W] +Str. Miss: Half-damage.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
CLASS
LEVEL
BOOK
CLASS
LEVEL
BOOK
UTILITY POWER
UTILITY POWER
UTILITY POWER
Anticipate Maneuver
KEYWORDS USED
Stylish Slash
KEYWORDS USED
Tactical Cut
KEYWORDS USED
Minor ACTION
Melee 1 RANGE ENCOUNTER DAILY ACTION AT-WILL ENCOUNTER RANGE DAILY ACTION AT-WILL ENCOUNTER RANGE DAILY
AT-WILL
Target: One creature Effect: You make an Insight check opposed by a Bluff check that the target makes as a free action. If your check succeeds, the target grants combat advantage to you until the end of your next turn Prerequisite: You must be trained in Insight.
With a stylish motion your cut into your opponent. _______________________ At-Will Martial, Weapon, Fearsome Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC (melee) or Wisdom vs. AC (ranged) _______________________ Hit: 1[W] + Strength modifier (+4) damage.
You lash out and hit your opponent into a more advantageous position. _______________________ At-Will Martial, Weapon Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC (melee) or Wisdom vs. AC (ranged) _______________________ Hit: 1[W] + Strength modifier (+4) damage. You slide the target 1 square. Sojutsu Style: You gain temporary hit points equal to your Constitution modifier (+2).
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH3
CLASS
LEVEL
BOOK
CLASS
LEVEL
BOOK
UTILITY POWER
Andoru Synada
UTILITY POWER
Page 3
UTILITY POWER
Wood-cutting Blade
KEYWORDS USED
Flaming Bastard sword +1
1d10
DAMAGE
Distance Longbow +1
1d10
RANGE DAMAGE
3
PROFICIENT
Heavy Blade
GROUP
2
PROFICIENT
Bow
GROUP
20/40
RANGE
ACTION AT-WILL ENCOUNTER
RANGE DAILY
+1 attack rolls and damage rolls
ENHANCEMENT
PROPERTIES
5
LEVEL
+1d6 fire damage
CRITICAL
+1 attack rolls and damage rolls
ENHANCEMENT
PROPERTIES
1
LEVEL CRITICAL
before your foe can land a blow you strike out with one of your own. _______________________ Encounter Martial, Weapon Standard Action Melee Weapon Target: The triggered creature. Attack: Strength vs. AC _______________________ Hit: 2[W] + Strength modifier (+4) damage and up to two creatures adjacent to the target take damage equal to your Strength modifier (+4). Iaijutsu Style: If you use this attack in the same round you drew your weapon you gain a +2 to damage for the attack.
ADDITIONAL EFFECTS
Versatile Melee Basic Attack: +5 attack, 1d10+6 damage
Increase the weapon's normal range by 5 squares and the long range by 10 squares. Load Free Ranged Basic Attack: +3 attack, 1d10+4 damage
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Power (At-Will Fire): Free Action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. Power (Daily Fire): Free Action. Use this power when you hit with the weapon. Deal 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).
ITEM SLOT
CLASS
LEVEL
BOOK
One-hand
WEIGHT
PRICE
1000
BOOK
PH
ITEM SLOT
Two-Hands
WEIGHT
PRICE
360
BOOK
PH
UTILITY POWER
MAGIC WEAPON
MAGIC WEAPON
Mithral Scale Armor +1
7
AC BONUS
Cloak of Resistance +1
-1
SPEED
CHECK
1
QUANTITY AC BONUS CHECK SPEED
1
QUANTITY
+1 AC
ENHANCEMENT
PROPERTIES
4
LEVEL
Armor
TYPE
+1 Fortitude, Reflex, and Will
ENHANCEMENT
PROPERTIES
2
LEVEL
Neck Slot Item
TYPE
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Power (Daily): Immediate Reaction. Use this power when a melee or ranged attack hits you. Take half damage.
Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn.
ITEM SLOT
Body
WEIGHT
45
PRICE
840
BOOK
PH
ITEM SLOT
Neck
WEIGHT
PRICE
520
BOOK
PH
MAGIC ITEM
MAGIC ITEM
Andoru Synada
Page 4