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STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed

Character Sheet Player Name Andoru Synada Character Name 3 level Samurai Class Height Weight Paragon Path Epic Destiny Deity SCORE 2,250 Total XP RPGA Number BASE ARMOR ITEM MISC Human Race SCORE Medium Size Age 1 / 2 LVL Male Gender MISC Good Alignment Adventuring Company INITIATIVE DEX SCORE MOVEMENT 1 5 Speed (Squares) Initiative CONDITIONAL MODIFIERS AC SPECIAL MOVEMENT CONDIT

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0% found this document useful (0 votes)
78 views4 pages

STR CON DEX INT WIS CHA: Initiative Initiative Defenses AC Movement Speed

Character Sheet Player Name Andoru Synada Character Name 3 level Samurai Class Height Weight Paragon Path Epic Destiny Deity SCORE 2,250 Total XP RPGA Number BASE ARMOR ITEM MISC Human Race SCORE Medium Size Age 1 / 2 LVL Male Gender MISC Good Alignment Adventuring Company INITIATIVE DEX SCORE MOVEMENT 1 5 Speed (Squares) Initiative CONDITIONAL MODIFIERS AC SPECIAL MOVEMENT CONDIT

Uploaded by

Andrew Pearson
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Sheet

Player Name

Andoru Synada
Character Name

3
Level

Samurai
Class Height Weight Paragon Path Epic Destiny Deity
SCORE

2,250
Total XP RPGA Number
BASE ARMOR ITEM MISC

Human
Race
SCORE

Medium
Size Age
1/2 LVL

Male
Gender
MISC

Good
Alignment Adventuring Company

INITIATIVE
DEX SCORE

DEFENSES 8
DEFENSE 10 + ARMOR/ 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

MOVEMENT 1 5 Speed
(Squares)

12

Initiative

CONDITIONAL MODIFIERS

19

AC

11

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL

18 14 17 10 17 12

STR Strength
Constitution

DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

4 2 3 0 3 1 HIT POINTS

5 3 4 1 4 2

18

FORT 11

19 19

Passive Insight Passive Perception

10 + 10 +

9 9

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Dexterity

16

REF

11

1
ABILITY: ATT BONUS

INT Intelligence
Wisdom

ATTACK WORKSPACE
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

17

WILL 11

+
ABILITY: ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

Charisma

CONDITIONAL BONUSES

+ ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

41
CURRENT HIT POINTS

20
1/2 HP

10
1/4 HP

2
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE ABIL FEAT ENH MISC MISC

RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

ABILITY: DAMAGE ABIL FEAT ENH MISC MISC

USED

Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
ATTACK DEFENSE

BASIC ATTACKS
WEAPON OR POWER DAMAGE

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

vs vs vs vs

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES FEATS


Improved Initiative - +4 to initiative checks
n/a 4 1 5 2 2 4 3 4 1 4 2 4 4 1 4 2 4 5 0 5 0 0 0 0 0 0 5 5 0 5 0 0 0 0 Page 1 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

9 1 10 2 2 4 3 4 1 9 7 4 9 1 4 2 4

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Martial Alacrity - +2 to initiative and shift quickly during your first turn Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades.

LANGUAGES KNOWN
Common, Elven

Andoru Synada

CHARACTER NAME

Andoru Synada
PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Human

CLASS

Samurai

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 41 Spd 5 Init +12 19

18 STR 14 CON 17 DEX 10 INT 17 WIS 12 CHA


Passive Insight

AC 19 Fort 18 Ref 16 Will 17


Passive Perception

Effect: You spend a healing surge and regain 10 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

19

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH

PLAY DATA

ENCOUNTER ACTION

Swift Slash
KEYWORDS USED

One Parry, One Cut


KEYWORDS USED

Devastating Slash
KEYWORDS USED

ACTION AT-WILL ENCOUNTER

RANGE DAILY

ACTION AT-WILL ENCOUNTER

RANGE DAILY

ACTION AT-WILL ENCOUNTER

RANGE DAILY

At-Will Martial, Weapon Standard Action Melee or Ranged Weapon Targets: One creature Attack: Strength vs. Reflex (melee), Wisdom vs. Reflex (ranged) Hit: 1[W] + Strength modifier (+4) damage. Iaijutsu style: If you used this attack in the same round you drew your weapon, you gain +2 to the damage roll.

One Parry, One Cut Encounter Martial, Weapon Immediate Reaction Melee Weapon Trigger: An enemy makes a melee attack against you. Attack: Make a melee basic attack against the enemy. Special: Gain a power bonus to your attack roll equal to your Wisdom modifier (+3). Iaijutsu style: You can use Swift Strike instead of a melee basic attack.
ADDITIONAL EFFECTS

Daily Martial, Weapon, Fearsome Standard Action Melee Weapon Targets: One creature Attack: Strength vs. AC Hit: 3[W] +Str. Miss: Half-damage.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

CLASS

LEVEL

BOOK

CLASS

LEVEL

BOOK

UTILITY POWER

UTILITY POWER

UTILITY POWER

Anticipate Maneuver
KEYWORDS USED

Stylish Slash
KEYWORDS USED

Tactical Cut
KEYWORDS USED

Minor ACTION

Melee 1 RANGE ENCOUNTER DAILY ACTION AT-WILL ENCOUNTER RANGE DAILY ACTION AT-WILL ENCOUNTER RANGE DAILY

AT-WILL

Target: One creature Effect: You make an Insight check opposed by a Bluff check that the target makes as a free action. If your check succeeds, the target grants combat advantage to you until the end of your next turn Prerequisite: You must be trained in Insight.

With a stylish motion your cut into your opponent. _______________________ At-Will Martial, Weapon, Fearsome Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC (melee) or Wisdom vs. AC (ranged) _______________________ Hit: 1[W] + Strength modifier (+4) damage.

You lash out and hit your opponent into a more advantageous position. _______________________ At-Will Martial, Weapon Standard Action Melee or Ranged Weapon Target: One creature Attack: Strength vs. AC (melee) or Wisdom vs. AC (ranged) _______________________ Hit: 1[W] + Strength modifier (+4) damage. You slide the target 1 square. Sojutsu Style: You gain temporary hit points equal to your Constitution modifier (+2).
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH3

CLASS

LEVEL

BOOK

CLASS

LEVEL

BOOK

UTILITY POWER
Andoru Synada

UTILITY POWER
Page 3

UTILITY POWER

Wood-cutting Blade
KEYWORDS USED

Flaming Bastard sword +1


1d10
DAMAGE

Distance Longbow +1
1d10
RANGE DAMAGE

3
PROFICIENT

Heavy Blade
GROUP

2
PROFICIENT

Bow
GROUP

20/40
RANGE

ACTION AT-WILL ENCOUNTER

RANGE DAILY

+1 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

5
LEVEL

+1d6 fire damage


CRITICAL

+1 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

1
LEVEL CRITICAL

before your foe can land a blow you strike out with one of your own. _______________________ Encounter Martial, Weapon Standard Action Melee Weapon Target: The triggered creature. Attack: Strength vs. AC _______________________ Hit: 2[W] + Strength modifier (+4) damage and up to two creatures adjacent to the target take damage equal to your Strength modifier (+4). Iaijutsu Style: If you use this attack in the same round you drew your weapon you gain a +2 to damage for the attack.
ADDITIONAL EFFECTS

Versatile Melee Basic Attack: +5 attack, 1d10+6 damage

Increase the weapon's normal range by 5 squares and the long range by 10 squares. Load Free Ranged Basic Attack: +3 attack, 1d10+4 damage

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Power (At-Will Fire): Free Action. All damage dealt by this weapon is fire damage. Another free action returns the damage to normal. Power (Daily Fire): Free Action. Use this power when you hit with the weapon. Deal 1d6 fire damage, and the target takes ongoing 5 fire damage (save ends).
ITEM SLOT

CLASS

LEVEL

BOOK

One-hand

WEIGHT

PRICE

1000

BOOK

PH

ITEM SLOT

Two-Hands

WEIGHT

PRICE

360

BOOK

PH

UTILITY POWER

MAGIC WEAPON

MAGIC WEAPON

Mithral Scale Armor +1


7
AC BONUS

Cloak of Resistance +1
-1
SPEED

CHECK

1
QUANTITY AC BONUS CHECK SPEED

1
QUANTITY

+1 AC
ENHANCEMENT
PROPERTIES

4
LEVEL

Armor
TYPE

+1 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

2
LEVEL

Neck Slot Item


TYPE

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Power (Daily): Immediate Reaction. Use this power when a melee or ranged attack hits you. Take half damage.

Power (Daily): Minor Action. Gain resist 5 to all damage until the start of your next turn.

ITEM SLOT

Body

WEIGHT

45

PRICE

840

BOOK

PH

ITEM SLOT

Neck

WEIGHT

PRICE

520

BOOK

PH

MAGIC ITEM

MAGIC ITEM

Andoru Synada

Page 4

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