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The document outlines a roster for a Chaos Daemons army in a tabletop game, detailing various units, their roles, point costs, and abilities. Key characters include An'ggrath the Unbound, Be'lakor, and Epidemius, each with specific attributes and weapons. The roster includes options for different types of Daemons such as Khorne, Nurgle, Slaanesh, and Tzeentch, along with their unique abilities and stats.
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0% found this document useful (0 votes)
10 views11 pages

Escribe 5

The document outlines a roster for a Chaos Daemons army in a tabletop game, detailing various units, their roles, point costs, and abilities. Key characters include An'ggrath the Unbound, Be'lakor, and Epidemius, each with specific attributes and weapons. The roster includes options for different types of Daemons such as Khorne, Nurgle, Slaanesh, and Tzeentch, along with their unique abilities and stats.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

23/2/26, 10:46 Unnamed list - New Recruit

Unnamed list [2915pts]


Army Roster [2915pts] (Chaos - Chaos Daemons)
• Battle Size
• Detachment
• Khorne Daemons are visible
• Nurgle Daemons are visible
• Slaanesh Daemons are visible
• Tzeentch Daemons are visible
• Show/Hide Options: Chaos Knights are visible, Legends are visible, Titans are visible, Unaligned
Forces are visible, Unaligned Fortifications are visible
NAME ROLE PTS OPTIONS
An'ggrath the Unbound [Legends] Epic Hero 415
An'ggrath the Unbound [Legends] Epic Hero 415
Be'lakor Epic Hero 375
Be'lakor Epic Hero 375
Epidemius Epic Hero 80
Horticulous Slimux Epic Hero 120
Horticulous Slimux Epic Hero 120
Horticulous Slimux Epic Hero 120
Horticulous Slimux Epic Hero 120
Kairos Fateweaver Epic Hero 285
Karanak Epic Hero 75
Karanak Epic Hero 75
Karanak Epic Hero 75
Rotigus Epic Hero 265

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415 PTS AN'GGRATH THE UNBOUND [LEGENDS] x2
Models Options
1x An'ggrath the Unbound [Legends] Axe of Khorne, Bloodlash
Unit M T SV W LD OC
An'ggrath the Unbound 12" 11 4+ 24 6+ 6
Ranged Weapons Range A BS S AP D Keywords
Bloodlash 12" 9 2+ 8 0 2 -
Melee Weapons Range A WS S AP D Keywords
➤ Axe of Khorne - strike Melee 8 2+ 16 -4 D6+2 -
➤ Axe of Khorne - sweep Melee 16 2+ 10 -2 2 -
Abilities Description
Invulnerable Save This model has a 4+ invulnerable save.
Emissary of the Blood While a friendly KHORNE LEGIONES DAEMONICA unit is within 6" of this model, you
God (Aura) can re-roll Battle-shock tests taken for that unit.
At the end of the Fight phase, you can select one enemy unit within Engagement Range
Relentless Carnage
of this model and roll eight D6: for each 4+, that enemy unit suffers 1 mortal wound.
Damaged: 1-8 While this model has 1-8 wounds remaining, each time this model makes an attack,
wounds remaining subtract 1 from the Hit roll.
Rules Deep Strike, The Shadow of Chaos, Deadly Demise D6+2

Categories An'ggrath the Unbound, Chaos, Character, Daemon, Epic Hero, Faction: Legiones Daemonica, Khorne,
Monster, Titanic, Towering

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375 PTS BE'LAKOR x2
Models Options
1x Be'lakor Betraying Shades, The Blade of Shadows, Warlord
Unit M T SV W LD OC
Be'lakor 12" 11 3+ 20 6+ 5
Ranged Weapons Range A BS S AP D Keywords
➤ Betraying Shades - witchfire 18" 9 2+ 5 -2 1 Devastating Wounds, Ignores Cover, Psychic
➤ Betraying Shades - focused Devastating Wounds, Hazardous, Ignores Cover,
18" 12 2+ 6 -3 1
witchfire Psychic
Melee Weapons Range A WS S AP D Keywords
➤ The Blade of Shadows - sweep Melee 14 2+ 8 -3 1 Sustained Hits 1
➤ The Blade of Shadows - strike Melee 7 2+ 14 -4 D6+1 Devastating Wounds
Abilities Description
The area of the battlefield within 6" of this model is considered to be within your
The Dark Master (Aura)
army’s Shadow of Chaos.
At the start of the battle round, select one Shadow Form ability. Until the end of the
Shadow Form
battle round, this model has that ability.
Invulnerable Save This model has a 4+ invulnerable save.
Damaged: 1-6 wounds While this model has 1-6 wounds remaining, each time this model makes an attack,
remaining subtract 1 from the Hit roll.
Shadow Form Effect
Wreathed in
While a friendly Legiones Daemonica unit or Shadow Legion unit is within 6" of this model, that
Shadows (Aura,
Psychic)
unit can only be targeted by a ranged attack if the attacking model is within 18".

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below
its Starting Strength is within 9" of this model, that unit must take a Battle-shock test. For
Pall of Despair the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below
(Aura, Psychic) its Starting Strength while it has lost one or more wounds. In addition, for each enemy unit
that fails a Battle-shock test within 9" of this model, this model regains up to D3 lost
wounds.
Shadow Lord While a friendly Legiones Daemonica or Shadow Legion unit is within 6" of this model, each time
(Aura, Psychic) a model in that unit makes an attack, re-roll a Hit roll of 1.
Rules Deep Strike, The Shadow of Chaos, Stealth, Deadly Demise D6, Devastating Wounds, Psychic, Hazardous,
Ignores Cover, Sustained Hits
Categories Be'lakor, Chaos, Character, Daemon, Epic Hero, Faction: Legiones Daemonica, Fly, Monster, Psyker, Warlord

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80 PTS EPIDEMIUS
Models Options
1x Epidemius Balesword and nurgling attendants
Unit M T SV W LD OC
Epidemius 5" 5 6+ 8 7+ 2
Melee Weapons Range A WS S AP D Keywords
Balesword and nurgling attendants Melee D6+3 3+ 5 -2 2 Lethal Hits
Abilities Description
Invulnerable
Save: Epidemius
This model has a 5+ invulnerable save.

This model can be attached to the following unit:


Leader
■ PLAGUEBEARERS
Blessed by the
While this model is leading a unit, models in that unit have a 4+ invulnerable save.
Plague God
Keep a tally of how many enemy models are destroyed by NURGLE LEGIONES DAEMONICA
Tally of Pestilence models from your army during the battle. At the start of your Command phase, if this tally
is 7 or more, you gain 1CP and the tally is reset to 0.
Rules Deep Strike, Leader, The Shadow of Chaos, Lethal Hits

Categories Chaos, Character, Daemon, Epic Hero, Epidemius, Faction: Legiones Daemonica, Infantry, Nurgle

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120 PTS HORTICULOUS SLIMUX x4
Models Options
1x Horticulous Slimux Acidic maw, Lopping shears
Unit M T SV W LD OC
Horticulous Slimux 6" 10 3+ 10 7+ 2
Melee Weapons Range A WS S AP D Keywords
Acidic maw Melee 2 4+ 7 -4 3 Devastating Wounds, Extra Attacks
Lopping shears Melee 4 3+ 6 -2 3 Lethal Hits
Abilities Description
This model can be attached to the following unit:
Leader
■ BEASTS OF NURGLE
Invulnerable
This model has a 4+ invulnerable save.
Save
While this model is leading a unit, you can re-roll Charge rolls made for that unit. In addition,
Beast Handler once per battle, you can target that unit with the Heroic Intervention Stratagem for 0CP, and
can do so even if you have already used that Stratagem on a different unit this phase.
At the end of your Movement phase, if this model is within one AREA TERRAIN feature, until
Seed the Garden
the end of the battle, that AREA TERRAIN feature is considered to be within your army’s
of Nurgle
Shadow of Chaos.
Rules Deep Strike, The Shadow of Chaos, Leader, Devastating Wounds, Extra Attacks, Lethal Hits

Categories Chaos, Character, Daemon, Epic Hero, Faction: Legiones Daemonica, Horticulous Slimux, Mounted, Nurgle

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285 PTS KAIROS FATEWEAVER
Models Options
1x Kairos Fateweaver Infernal Gateway, Staff of Tomorrow
Unit M T SV W LD OC
Kairos Fateweaver 12" 10 6+ 20 6+ 5
Ranged Weapons Range A BS S AP D Keywords
➤ Infernal Gateway - witchfire 24" D6+3 2+ 9 -2 D3 Blast, Indirect Fire, Psychic
➤ Infernal Gateway - focused witchfire 24" D3+6 2+ 9 -2 3 Blast, Indirect Fire, Hazardous, Psychic
Melee Weapons Range A WS S AP D Keywords
Staff of Tomorrow Melee 5 3+ 8 -2 2D3 Psychic
Abilities Description
Invulnerable Save This model has a 4+ invulnerable save.
One Head Looks At the end of your Command phase, if this model is on the battlefield, take a Leadership
Forward test for this model; if that test is passed, you gain 1CP.
Each time your opponent targets a unit from their army with a Stratagem, if that unit is
One Head Looks
within 12" of this model, increase the cost of that use of that Stratagem by 1CP (this is not
Back (Aura)
cumulative with any other rules that would increase the CP cost of that Stratagem).
Damaged: 1-7 While this model has 1-7 wounds remaining, each time this model makes an attack,
wounds remaining subtract 1 from the Hit roll.
Greater Daemon of While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that
Tzeentch (Aura) unit is within your army’s Shadow of Chaos.
Rules Deadly Demise D6, Deep Strike, The Shadow of Chaos, Blast, Indirect Fire, Hazardous, Psychic

Categories Chaos, Character, Daemon, Epic Hero, Faction: Legiones Daemonica, Fly, Kairos Fateweaver, Monster,
Psyker, Tzeentch

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75 PTS KARANAK x3
Models Options
1x Karanak Brass Collar of Bloody Vengeance, Scalding Roar, Soul-rending fangs
Unit M T SV W LD OC
Karanak 12" 4 7+ 5 7+ 3
Ranged Weapons Range A BS S AP D Keywords
Scalding Roar 12" D6+3 N/A 5 -1 1 Ignores Cover, Torrent
Melee Weapons Range A WS S AP D Keywords
Soul-rending fangs Melee 6 2+ 6 -2 2 Anti-Character 3+, Precision
Abilities Description
While this model is leading a unit, you can re-roll Advance and Charge rolls made for that
Pack Leader
unit.
At the start of the first battle round, select one enemy unit to be this model’s prey. Each
Prey of the Blood time a model in this model’s unit makes a melee attack that targets its prey, you can re-roll
God the Wound roll. Each time this model’s prey is destroyed, select one new enemy unit to be
this model’s prey.
This model can be attached to the following unit:
Leader
■ FLESH HOUNDS
Invulnerable Save This model has a 4+ invulnerable save.
Brass Collar of
The bearer has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Bloody Vengeance
Rules Deep Strike, Leader, The Shadow of Chaos, Feel No Pain, Ignores Cover, Torrent, Precision, Anti-

Categories Beast, Chaos, Character, Daemon, Epic Hero, Faction: Legiones Daemonica, Karanak, Khorne

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265 PTS ROTIGUS
Models Options
1x Rotigus Gnarlrod, Streams of brackish filth
Unit M T SV W LD OC
Rotigus 7" 12 5+ 22 6+ 5
Ranged Weapons Range A BS S AP D Keywords
Streams of brackish filth 12" 2D6 N/A 8 -2 1 Devastating Wounds, Ignores Cover, Torrent
Melee Weapons Range A WS S AP D Keywords
➤ Gnarlrod - strike Melee 7 2+ 10 -3 3 Lethal Hits, Psychic
➤ Gnarlrod - sweep Melee 14 2+ 8 -1 1 Lethal Hits, Psychic
Abilities Description
Invulnerable Save This model has a 4+ invulnerable save.
At the start of the Fight phase, you can select one enemy unit within 24" of and visible to
Virulent Blessing this model. Until the end of the phase, each time an attack made by a NURGLE LEGIONES
(Psychic) DAEMONICA model is allocated to a model in that unit, add 1 to the Damage characteristic
of that attack.
Deluge of Nurgle While an enemy unit is within 6" of this model, subtract 2 from the Move characteristic and
(Aura) subtract 1 from the Objective Control characteristic of models in that unit.
Damaged: 1-7 While this model has 1-7 wounds remaining, each time this model makes an attack,
wounds remaining subtract 1 from the Hit roll.
Greater Daemon While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is
of Nurgle (Aura) within your army’s Shadow of Chaos.
Rules Deadly Demise D6, Deep Strike, The Shadow of Chaos, Feel No Pain 6+, Lethal Hits, Psychic,
Devastating Wounds, Torrent, Ignores Cover
Categories Chaos, Character, Daemon, Epic Hero, Faction: Legiones Daemonica, Monster, Nurgle, Psyker, Rotigus

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Rules
Anti-:
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made
with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’
scores a Critical Wound.

Blast:
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of
attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every
five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can
never be used to make attacks against a unit that is within Engagement Range of one or more units from the
attacking model’s army (including its own unit).

Deadly Demise D6 / Deadly Demise D6+2:


Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before
removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6,
each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6").

Deep Strike:
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases
you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy
models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that
unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Devastating Wounds:
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each
time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind
can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models
after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated
and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage
characteristic of that attack, instead of inflicting damage normally.

Extra Attacks:
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of
one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is
equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the
[EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified
by other rules, unless that weapon’s name is explicitly specified in that rule.

Feel No Pain / Feel No Pain 6+:


Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage
and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater
than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one
Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would
lose a wound.

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Hazardous:
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to
shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were
selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1,
that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a
time):
■ If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more
Hazardous weapons.
■ Otherwise, if possible, select one model in that unit (excluding Character models) equipped with one or more
Hazardous weapons.
■ Otherwise, select one Character model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must
be allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s
Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its
Charge move.

Ignores Cover:
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is
made with such a weapon, the target cannot have the Benefit of Cover against that attack.

Indirect Fire:
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made
with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a
target unit even though none may have been visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model
in the attacking unit makes an attack against that target using an Indirect Fire weapon, subtract 1 from that
attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that
attack. Weapons with the [TORRENT] ability cannot be fired using the [INDIRECT FIRE] ability.

Leader:
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that
are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an
attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the
Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different
Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be
allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has
already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been
destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached
unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they
become separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not
another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original
Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit
has resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units
that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any
rules that would be triggered when that unit is destroyed.

Lethal Hits:
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made
with such a weapon, a Critical Hit automatically wounds the target.

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Precision:
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with
such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking
model, the attacking model’s player can choose to have that attack allocated to that Character model instead of
following the normal attack sequence.

Psychic:
Some weapons and abilities can only be used by Psykers. Such weapons and abilities are tagged with the word
'Psychic'. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is
considered to have been inflicted by a Psychic Attack.

Stealth:
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that
attack’s Hit roll.

Sustained Hits:
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack
is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target
as denoted by ‘x’

The Shadow of Chaos:


If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your
army’s Shadow of Chaos, as follows:
■ Your deployment zone is always within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the
end of that phase, No Man’s Land is within your army’s Shadow of Chaos.
■ At the start of any phase, if you control at least half of the objective markers within your opponent’s
deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of
Chaos.
DAEMONIC MANIFESTATION
While a LEGIONES DAEMONICA unit from your army is within your army’s Shadow of Chaos, each time that unit
takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3
lost wounds (if that unit is a BATTLELINE unit and that test is passed, up to D3 destroyed models can be
returned to that unit instead).
DAEMONIC TERROR
While an enemy unit is within your army’s Shadow of Chaos and/or it is within 6" of one or more
BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE,
ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test,
subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds.

Torrent:
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with
such a weapon, that attack automatically hits the target.

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