GO
Campaign XP
EV
Player
Race
Size Skill Ranks Hit Die Level
MALE
Name
W LA FU L IL OD
CHARACTER
FEMALE
Size Modier Level Adjustment
CLASSES
1 2
ABILITIES
Ability Score
Item Bonus
3
Temp Bonus
CH AO TI C
d d d d d
SKILLS
Ability Modier
Temp Modier
4 5
Max Ranks
Effective Character Level
STR CON DEX INT WIS CHA
STR CON DEX INT WIS CHA
FEATS & SPECIAL ABILITIES
STR CON DEX INT WIS CHA
(Round down)
= ECL + 3 Untrained
Skill Bonus
Appraise Balance Bluff Climb Concentration Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Listen Move Silently Open Lock Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Track Swim Tumble Use Magic Device Use Rope Knowledge:
Trained
Ability Modier = (Total Ability Score - 10) 2
INT DEX CHA STR CON INT CHA INT CHA DEX INT CHA CHA WIS DEX CHA STR WIS DEX DEX DEX INT WIS DEX INT WIS WIS
SURVIVAL
Racial, Class Skills Ranks Feats, Synergy 1 2 3 4 5
Misc
Favoured Armour Enemy Check Bonus Penalty
- Size mod x4 + Size diff x4
STR DEX CHA DEX INT
- 1 per 5lb carried
LANGUAGES
Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Other skills: Craft - INT Perform - CHA
Knowledge - INT Profession - WIS
ATTACKS
INITIATIVE BONUS
INITIATIVE
Feats Misc
Range
Type
Attack Bonus
Damage
Critical
INIT = DEX +
SPEED
SPEED
+
Temp Speed
ft
Ammo
sq
Special Ammo
Speed with Armour
ft
sq
ft
Fly Speed
sq
ft
sq
Swim Speed Range Type Attack Bonus Damage Critical
Climb Speed
ft
sq
ft
sq
ft
sq
ft
sq
BASE ATTACK BONUS
BASE ATTACK
MELEE ATTACK RANGED ATTACK
Range
Type
Attack Bonus
Damage
Critical
ft
sq
Temp Attack Bonus
Morale Bonus
Buffs
Nerfs
Power Attack
Range
Type
Attack Bonus
Damage
Critical
+ +
=
Morale Bonus
+
Buffs
Nerfs
Power Attack
ft
sq
Temp Damage Bonus
Range
Type
Attack Bonus
Damage
Critical
ft
Ammo
sq
# #
SAVES
Base Racial Misc Temp
Special Ammo
#
GRAPPLE BONUS
GRAPPLE
Size Modier 4 Misc
#
HEALTH
Dying
Base Attack
Ammo
Special Ammo
+ 4 + STR +
Non-lethal Unconcious
FORTITUDE SAVE
HIT POINTS Wounds
Stable
FORT REF WILL
= CON + = DEX + = WIS +
Improved Evasion
+ + +
+ + +
Trap Sense
+ + +
hp
hp
hp
Deflection Modier
REFLEX SAVE
ARMOUR CLASS
ARMOUR CLASS
Armour AC
Shield AC
Natural Armour
Size Modier
Misc
WILL SAVE
AC AC AC
Temp AC
= 10 + DEX + = 10
/ + /
+ + /
+ + /
+ + +
+ + +
Evasion
Endurance
FLAT-FOOTED ARMOUR CLASS
TOUCH ARMOUR CLASS
= 10 + DEX
Spell Resistance Conditional Modiers
EFFECTS
AC
Damage Reduction
/
METAMAGIC COMBAT ABILITIES
Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY
Value Weight Properties Type Check Penalty
ARMOUR
Hat / Mask Properties
EQUIPMENT
Max Speed
Max AC DEX Armour AC Headband Properties
ft
Weight
sq
Spell Failure
lb
AC
SHIELD
Properties Check Penalty Weight Spell Failure Shield AC Eyes Properties
lb
AC
Neck / Throat Properties
Shoulders Properties
# # # #
Light Load
Chest Properties
Belts Properties
Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight
lb lb lb lb lb lb
Ring Properties
,
lb
Medium Load
Hands Properties
Clothes / Body Properties
lb
Heavy Load
lb
Arms / Wrists Properties
MONEY
Copper Silver Gold Platinum Total
, , , , , , , , ,
cp sp gp pp .
Ring Properties Feet Properties
SCROLLS
POTIONS
WANDS
CHARGES CHARGES CHARGES CHARGES
Marcus Downing 2014
http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SHADOWCASTER
Category Shadowcaster Level
GO
OD
PATHS & MYSTERIES
Path Mystery Level Uses per day
W LA FU L IL EV
SHADOWCASTER
Shadow Caster Level
School
en
ta
am
nd
ys
te
rie
ls
Fu
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
10 11 12 ABILITIES
ls Sp ab ell ili -li t i e ke s Su ab pe ili rn tie at s ura
Sp
Affected by antimagic eld Use provokes attack of opportunity Subject to spell resistance Can be dispelled Can be counterspelled Requires somatic components
BONUS FEATS
el
Marcus Downing 2014
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CH
1 2 3 4 5 6 7 8 9
AO TI C
1 2 3
# # # # # # # # # #
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Apprentice paths Bonus feats Umbral sight (darkvision 30ft) Sustaining shadow (eat 1 meal /week) Initiate paths Apprentice paths as spell-like abilities
Sustaining shadow (sleep 1 hour /day) Umbral sight (see in darkness 60ft) Master paths Initiate paths as spell-like abilities Apprentice paths as supernatural abilities Unlimited use of fundamentals Sustaining shadow (immune to poison and disease)
# # # # # # # #
16 17 18 19 20
Sustaining shadow (no need to breathe, eat or sleep)
# # #
FUNDAMENTALS
Uses per day
# # # # # # # # # # # #
# # # # # # # # # # # # # # # # # #
BONUS FEATS
Known Paths
(Round down)
# # #
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