name
Recoil
Grovel
Into The Fray
Heroic Surge
Healing Potion
set
HoC
ToG
HoC
HoC
HoC
#
1
2
2
2
1
Action
lvl
Immediate 1
Immediate 1
Minor
1
Minor
1
Minor
1
Behind Enemy Lines
HoC
Minor
ANY Immediately deploy 1 Adventurer creature in an opponent's start zone. Attach this card to that creature.
Level Up
Saving Throw
HoC
HoC
1
1
Minor
Minor
1
1
Secret Passage
SoL
Minor
ANY REQUIRES HUMANOID Attach this card to this creature.
ANY Remove 1 attached card from this creature.
This creature shifts and ignores walls while moving during this turn. It cannot end its movement in a wall
ANY square.
Arcane Scroll
Portal Stone
ToG
ToG
1
1
Minor
Minor
1
1
Magic Short Sword
CoU
Minor
Reinforcements
Sacrifice
ToG
SoL
1
1
Minor
Standard
3
1
Shattered Weapon
ToG
Standard
Death Grip
Warning Shout
Rally
Forward the Horde
Death Sentence
CoU
CoU
ToG
ToG
ToG
2
2
1
2
2
Standard
Immediate
Minor
Minor
Minor
1
3
1
1
3
Goblin War Cry
Unending Horde
Necrotic Howl
ToG
CoU
CoU
2
1
2
Minor
Minor
Minor
3
3
3
Fear
CoU
Minor
Call to Battle
Strength in Numbers
CoU
ToG
1
2
Minor
Standard
3
3
Hypnotic Gaze
Terrifying Revelation
Patch Up
CoU
CoU
ToG
2
1
2
Standard
Standard
Immediate
3
6
1
Corrosive Blood
CoU
Immediate
Tough as Nails
Defensive Advantage
Unbreakable
ToG
CoU
CoU
1
2
2
Immediate
Immediate
Immediate
2
2
3
Mortal Wound
ToG
Immediate
Spawn of Kyuss
Relentless Advance
CoU
CoU
1
2
Minor
Minor
1
1
Stat
ANY
ANY
ANY
ANY
ANY
Text
Prevent 30 damage to this creature from 1 source. Choose 1 opponent. That opponent draws 1 order card.
Lose 1 Morale to prevent 30 damage to this creature from 1 source.
This creature moves its Speed.
REQUIRES ADVENTURER Untap this creature.
REQUIRES HUMANOID This creature heals 20 damage or removes 1 attached Order card.
ANY REQUIRES HUMANOID Attach this card to this creature.
ANY Take 1 Treasure token from the square this creature is in to place this creature in any Magic Circle square.
Attached text
If this creature is in its controller's start
zone remove this card to gain 4 morale.
+20 HP; +1 Level; Gain the Adventurer
keyword.
Remove this card to give this creature
the INT ability for the next Order card
you play on it.
Damage from this creature's melee
ANY REQUIRES HUMANOID Attach this card to this creature.
attacks cannot be prevented.
Discard any number of Creature cards from your hand, then reshuffle all Creature cards from your graveyard
ANY into your Creature deck and draw Creature cards up to your Creature hand size.
ANY Discard 1 Order card to have this creature make a melee attack that deals (melee) +30 damage.
REQUIRES HUMANOID Make a melee attack that deals (melee) +30 damage. Attach this card to this
This creature's melee attacks deal -10
ANY creature.
damage.
REQUIRES UNDEAD Make a melee attack that deals (melee) damage, adding +10 damage for each other
ANY Undead creature you control that is adjacent to the target.
CHA Choose 1 allied creature within line of sight. Prevent 30 damage to that creature from 1 source.
CHA Choose 1 allied creature within 5 squares. Remove all attached Order cards from that creature.
CHA Shift 3 squares. One allied creature shifts 3 squares.
CHA 1 creature you control within 5 squares makes a melee attack.
Goblin, Hobgoblin, and Bugbear creatures you control deal +10 damage with melee and ranged attacks until
CHA the end of this turn.
CHA Each creature you control other than this creature shifts 3 squares.
CHA REQUIRES UNDEAD Deal 10 damage to each enemy creature adjacent to this creature.
DRAGON AFFINITY (Any Dragon creature can take this action); Slide each adjacent enemy creature 5
CHA squares.
TAP: As a standard action, deploy 1
creature now. If this creature is in a
Magic Circle square, you gain 1 Morale
CHA Attach this card to this creature.
before deploying.
CHA Gain 1 Leadership.
Choose 1 enemy creature within 5 squares. Slide that creature 3 squares.; Make a melee attack that deals
CHA (melee) +20 damage.
CHA Target opponent loses 3 Morale.
CON This creature heals 20 damage. OR Prevent 20 damage to this creature from 1 source.
REQUIRES UNDEAD Prevent 10 damage to this creature from 1 source.; Deal 10 damage to each trapped
CON creature adjacent to this creature.
This creature gains Block 10 (Prevent 10
damage whenever a source deals
CON Remove all cards attached to this creature. Attach this card to this creature.
damage to this creature).
CON Prevent 20 damage to this creature from 1 source.; Draw 1 order card.
CON Prevent 50 damage to this creature from 1 source.
Destroy this creature at the start of your
CON Prevent all damage to this creature from 1 source. Attach this card to this creature.
Deploy phase.
Each enemy creature takes 10 damage
whenever it ends its activation adjacent
CON REQUIRES UNDEAD Attach this card to this creature.
to this creature.
CON This creature takes 10 damage to shift 5 squares.
This creature's melee attacks deal +10
damage.
Regenerate 10 (At the start of its
controller's turn, this creature heals 10
damage.)
Undaunted Surge
ToG
Minor
CON Remove all cards attached to this creature. Attach this card to this creature.
Regenerate
Reckless Attack
CoU
ToG
1
2
Minor
Standard
4
1
CON Attach this card to this creature.
CON This creature takes 10 damage to make a melee attack that deals (melee) +30 damage.
Careful Attack
Feral Vitality
CoU
ToG
2
1
Standard
Standard
1
2
Hulking Attack
Narrow Escape
CoU
ToG
2
2
Standard
Immediate
2
1
Remove this card to prevent 10 damage
CON Make a melee attack that deals (melee) +10 damage. Attach this card to this creature.
to this creature from 1 source.
CON Make a melee attack that deals (melee) +20 damage. This creature heals 10 damage.
Make a melee attack that deals (melee) +10 damage. If the target takes damage from this attack, you gain 1
CON morale.
DEX Prevent 20 damage to this creature from 1 source.
Leap Away
Riposte
Near Miss
Parry
Uncanny Dodge
Close Call
Quick Shot
Stalk
Feint
Quick Jab
ToG
SoL
SoL
SoL
SoL
SoL
HoC
SoL
SoL
SoL
1
2
2
2
2
2
2
2
1
2
Immediate
Immediate
Immediate
Immediate
Immediate
Immediate
Minor
Minor
Minor
Minor
1
2
2
2
2
3
1
1
1
1
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
DEX
Acrobatics
Loping Stride
ToG
ToG
2
2
Minor
Minor
1
1
Fire Trap
SoL
Minor
Deep Wound
Nimble Strike
Spring Attack
SoL
ToG
SoL
2
1
2
Standard
Standard
Standard
1
1
2
Stealth
SoL
Standard
Vial of Poison
Piercing Strike
Shadowy Ambush
SoL
SoL
SoL
1
2
2
Standard
Standard
Standard
2
2
3
Sneak Attack
Shield
SoL
HoC
1
2
Standard
Immediate
6
2
Cloud of Bats
CoU
Immediate
Web
SoL
Minor
Mage Hand
ToG
Minor
Mage Armor
CoU
Minor
Arcane Ritual
HoC
Minor
Faerie Fire
SoL
Minor
Prevent 40 damage to this creature from 1 source. Attach this card to this creature.
Prevent 20 damage to this creature from 1 source. Make a melee attack that deals 10 damage.
Prevent 20 damage to this creature from 1 source. Untap this creature.
Prevent 10 damage to this creature from 1 source. Draw 1 Order card.
Discard 1 Order card to prevent all damage to this creature from 1 source.
Prevent 40 damage to this creature from 1 source.
REQUIRES RANGED Make a ranged attack that deals (ranged) damage.
Shift 6 squares.
Tap 1 adjacent creature.
Make a melee attack that deals (melee) damage.
This creature cannot move or shift. TAP:
Remove this card as a standard action.
This creature gains Scuttle (This
creature shifts when it moves) and
ignores difficult terrain.
Add 2 to this creature's base Speed.
DEX Attach this card to this creature.
DEX Attach this card to this creature.
REQUIRES HUMANOID Choose 1 hazardous terrain square. Deal 20 damage to each creature within 2
DEX squares of that square.
Make a melee attack that deals (melee) +10 damage. If the target takes damage from this attack, attach this Deal 10 damage to this creature at the
DEX card to it.
start of its controller's turn.
DEX Shift 3 squares. Make a melee or ranged attack that deals +10 damage.
DEX Shift 6 squares. Make a melee attack. Shift 6 squares.
If no enemy creatures have line of sight to this creature, remove it from the battlefield and place it on its
Creature card. (It is still considered deployed.) At the start of its controller's next turn, place the creature in
DEX any unoccupied square on the battlefield.
Remove this card to deal +30 damage
DEX REQUIRES HUMANOID Attach this card to this creature.
with this creature's next melee attack.
DEX Make a melee attack that deals (melee) +10 damage. Damage from this attack cannot be prevented.
DEX Shift 2 squares. Make a melee attack that deals 50 damage.
Make a melee attack that deals 100 damage. Creatures you control that are adjacent to the target can assist
DEX with this action.
INT Choose this creature or a creature within 5 squares. Prevent 30 damage to that creature from 1 source.
VAMPIRE AFFINITY (Any Vampire creature can take this action); Prevent all damage to this creature from 1
INT source, then shift 6 squares.
SPIDER AFFINITY (Any Spider creature can take this action.) Attach this card to 1 creature within 10
This creature cannot move or shift. TAP:
INT squares.
Remove this card as a standard action.
Choose a Treasure square within 5 squares. Reveal any Treasure Chest marker on that square, then take 1
INT Treasure token from that square. OR Tap 1 creature within 5 squares.
TAP: Prevent 10 damage to this
INT Attach this card to this creature.
creature from 1 source.
At the end of its activation, if this
creature is in a Magic Circle square,
INT Attach this card to this creature.
draw 1 Order card.
Attacks that target this creature deal +10
INT DROW AFFINITY (Any Drow creature can take this action.) Attach this card to 1 creature within 10 squares. damage to it.
Dispel Magic
CoU
Minor
Choose this creature or any creature within 5 squares. The chosen creature removes 1 attached Order card
INT of your choice.
Open Portal
HoC
Minor
Dimension Door
CoU
Minor
INT Attach this card to this creature.
Place this creature in any square within 9 squares. (This creature does not need line of sight to the target
INT square.)
Mirror Image
Blast of Force
Ray of Frost
Fireball
Gout of Fire
ToG
HoC
ToG
HoC
CoU
1
1
1
1
2
Standard
Standard
Standard
Standard
Standard
1
2
2
3
3
INT
INT
INT
INT
INT
Vampiric Touch
Intercept
Defend Ally
CoU
HoC
HoC
2
2
2
Standard
Immediate
Immediate
3
1
1
INT
STR
STR
Seize the Opportunity
Shove Aside
HoC
HoC
2
2
Immediate
Minor
2
1
STR
STR
Cleave
Power Attack
HoC
HoC
1
2
Minor
Standard
2
1
STR
STR
Disrupting Attack
Daring Attack
Forceful Strike
Invigorating Smash
HoC
HoC
HoC
HoC
2
2
1
1
Standard
Standard
Standard
Standard
2
3
3
4
STR
STR
STR
STR
Battle Ready
Killing Strike
Scheme
HoC
HoC
SoL
1
1
2
Standard
Standard
Standard
4
5
2
STR
STR
WIS
Lolth's Blessing
SoL
Standard
WIS
When deploying, if this creature is in a
Magic Circle square, you can deploy
your creatures in unoccupied squares in
that Magic Circle.
Remove this card to prevent all damage
Attack this card to this creature.
to this creature from 1 source.
Make a melee attack that deals 30 damage. Slide the target 8 squares.
Deal 30 damage to 1 creature within 5 squares. If the target takes damage from this attack, tap it.
Choose 1 square within 5 squares. Deal 30 damage to each creature within 2 squares of it.
REQUIRES RANGED Make a ranged attack that deals (ranged) +20 damage.
VAMPIRE AFFINITY (Any Vampire creature can take this action); Make a melee attack that deals 30
damage. If the target takes damage from this attack, this creature heals 30 damage.
Prevent 20 damage to this creature from 1 source.
Prevent 30 damage to 1 adjacent creature from 1 source.
Prevent 10 damage to this creature from 1 source. Make a melee attack against 1 tapped creature that deals
20 damage.
Slide 1 adjacent creature 3 squares.
Whenever this creature destroys an
enemy creature with its melee attack, it
can deal 20 damage to 1 adjacent
Attach this card to this creature.
creature.
Make a melee attack that deals (melee) +20 damage
Make a melee attack that deals (melee) +10 damage. If the target takes damage from this attack, tap it and
the target's controller discards 1 Order card.
Make a melee attack that deals 30 damage. If the target take damage from this attack, untap this creature.
Make a melee attack that deals (melee) +30 damage. Slide each adjacent enemy creature 2 squares.
Make a melee attack that deals 50 damage. This creature heals 20 damage.
Remove this card to prevent 40 damage
Attach this card to this creature.
to this creature from 1 source.
Make a melee attack that deals 100 damage.
Draw 2 Order cards.
This creature's controller draws 1 extra
Order card during his or her Refresh
REQUIRES EVIL Attach this card to this creature.
phase.