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Exploring a Haunted Space Vessel

The document describes several locations on a rogue vessel that have been overtaken by plant and insect life. As the player character makes their way deeper inside, the plant growth becomes more dense. Among the thick foliage are skeletons and remains, with insects feeding on them. Deeper still is a central bay filled with a dim green light, where the plant life and insect infestation is so thick it is difficult to move without disturbing plants or stepping on insects. The crunching sounds beneath their feet reveal remains up to their ankles.

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0% found this document useful (0 votes)
102 views5 pages

Exploring a Haunted Space Vessel

The document describes several locations on a rogue vessel that have been overtaken by plant and insect life. As the player character makes their way deeper inside, the plant growth becomes more dense. Among the thick foliage are skeletons and remains, with insects feeding on them. Deeper still is a central bay filled with a dim green light, where the plant life and insect infestation is so thick it is difficult to move without disturbing plants or stepping on insects. The crunching sounds beneath their feet reveal remains up to their ankles.

Uploaded by

Connor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Lasguns:Take away one clip.

Autoguns: Two clips.

The bio foam tanks open, and there is an eerie silence around the medical wing. The
crowd of the insane seems to have passed, and a thick darkness looms over the
entirety of the ship. Your wounds are healed.
(Light will draw more enemies) Rogue vessel Path: Another dark tunnel is set
out before you, glow lamps hang in the darkness. As you make your way down the
corridor the ceiling becomes an enormous vault, the roof obscured to you, the walls
extending into the blackness. As you make your way forward you begin to hear
noises shifting around in the darkness, though it is impossible to discern their
origin. You make it halfway through the tunnel after a couple hours time, and
before you spans a chasm between the heap that you are on now and the one
before you, and a rickety bridge fills the gap a jerry rigged walkway made of scrap
and thick bundles of wires. As you enter, you are greeted by a heavy aroma Of
flowers! And the walls are covered in a thick mossy foiliage. The moss crumples
softly beneath your feet, and as you enter you see the dark hallways all covered by
an array of the moss, different colored flowers, ropey vines, and as you wind your
way around the corridors you begin to see insects, large spiders, and centipedes
scurrying around that are the length, and width, of your arm. Some of the spaces
that jut out from the corridors have terminals, some have long dilapidated living
quarters, other are empty, all are covered in more and more plantlife as you work
your way into the heart of the shipAs you make your way into the middle of the
ship the density of the plantlife and insect creatures becomes claustrophobic,
though the hallways are wide, vines hang about, leaves and flowers jut from the
walls, insects crawl over your skin.. Make your way into what appears to be the
center of the ship, and a dim green light drenches the entirety of the bay in its glow.
You cannot move without moving shrubs out of the way or stepping on one of the
insects, and as you proceed the crunching beneath your feet is more dramatic
Remains, up to your ankles. various insects are feeding on them..One jumps at
you!( Wormy thingy?) Some of the skeletons are slupmed against larger plants, their
guns still in their hands, the moss engulfing them, thick grey vines wrapping around
them no sign of struggle. (Brainleafs) (If they fall the worms will be after them).

Unknown Vessels: You enter through the engine fuselage of the ship. There are
bullet holes in every wall, boot scuffs on every floor, a thick layer of dust covering
them all. Ahead there is the a massive hole in what should be living quarters, and it
penetrates through several layers of plasticrete into the [Link], the ground is
covered by the corpses of imperial guardsmen, all of them touting either their
leisure uniforms or flakk vests, and blast marks pockmark the floor. Forward The

loading bay has been blocked by a makeshift wall that spans from the floor to the
seiling, crudely welded together of space scrap from a thousand vessels and the
remains of imperial [Link] the center of this massive bulkhead juts out the
remains of a leman russ battle tank, welded right into the wall, supported by the
apparently feet thick heap of scrap, its cannon long ago torn apart, in its vision slit
sits a servo skull, its red eye facing toward you along with the heavy bolter sponson.
If they convince me to talk back
Who are you?!
I am Helo 4 What do you want of us?
You would bring us ruin!! Go!! Go in piece and leave us!
If they get in
A small loading bay with two valkeryie gunships acting as living quarters, the same
as a brigade of tanks and chimeras,the people wearing a patchwork of imperial
guardsman wear, a gash in the floor revealing a plasma coil feeding power to the
ship.

We have all been born unto this. We survive on the creatures anathema that
wander into our grasp and the rations that were meant to feed an army.
I have heard tales of the empire of man from the elders, is this where you have
come from wanderers?

The same empire that has abandoned us here? The same that has left us to die
alone in the void?
What do you ask of me?

If they carouse him then theyll get some of them to follow them.
Rogue Vessel:
At the end of the walkway two ornate glowlamps hang on either side of you
and a dim orange light comes from down the hallwayLarge Iron door shuts behind
you. In the middle of an enormous floor burns a huge fire from a pit in the floor,
and the strong smell of oil and rubber fills the air, and a layer of grime coats the
surface of everything. (Perecption test) From the darkness fly several amorphous
shapes, (Agility tests) A few figures emerge from the darkness.

Whadda we have here! Shouts a stout curly moustached man.


Or
Guns?! Thats new! Hold up for a second!!!
Truce?
Names Randy Carsalot!
Where are you boys from??
One guy has a long brown leather coat and large leather brimmed hat. Ben
Wade
One extremely large tech suit standing there, a crude chainsword in one hand
a multi cylinder grenade launcher in the other . Gizmo.

Have a bolt pistol, rations, medical supplies, and a hand flamer.

Unmapped: You cross the threshold into yet another ship, this one is different, this
one doesnt seem to have been crudely smashed into the shipThe hulk appears to
have melted together at the vessels access point. You enter, a hazy purple light
lights up the interior of what appears to be an navis nobilite vessel, with vaulted
ceilings, broken but beautiful statues and mirrored walls giving the illusion of ever
expanding halls on either side, you see the blue light is eminatting from the floor,
and the coils of the ships energy supply bleed into the room. The areas around the
coils are melted away at the edgesand as you push further into the vessel the coils
jut from the walls more frequently, the mirrors become larger, sometimes beveling
at unnatural angles, sometimes appearing to have swirled around a single point in
their frames without having shattered. The black and white of the marble floor
becomes a sickly grey, the exposed coils jut out of the mirrors themselves, and the
current begins to defy logic, pulsing from one coil to one on the other wall, or was it
the same wall? The mirrors make it impossible to divine the origin of the coils. A
thick mass of the purple bundles leak out of the walls around either side of the
metallic doorway leading to the next room, its light making it impossible to see its
contents from this distance. Above you on either side are metallic frames with
ladders built up to the ceilings, probably a means to tend to the murals on the
ships vaulted ceiling, large enough to hold perhaps two people, and two great
statues stand vigil to the entrance.. From close behind you, you hear a single
heavy thud.

SPLIT em UP
Use flesh hooks if you have to!!

Engineroom: Gellar field broken, have to avoid mindlocking Tech/Gun servitors


You run into a room lit by a harsh blue light, and are immediately pulled down, a
strong, burly man pulls you to the floor with him.
Dont show yourselves! He says in a rushed whisper.
It must have been the breach, has em malfunctioning like ive never seen before..
Theyre ignoring their mind lock protocols and are shooting anything that comes
close.
Youre all they could give me?
Well Ill take what I can get, I would have died if it was just me in here..
We have to fix it, we have to get the Gellar field projection under control. Emporer
knows what will happen if to much of it bleeds into the power stream.. Im no soldier
gentlemen, any ideas how we can get there??
(circle room with generator in the middle.), reinforced plasticrete containers.
MAYBE: Guy dies, they have to do it.

6 Gun servitors.

DO LAST Ballroom: Before you, there is a writing desk, with a single candle on it, a
large leatherbound book in the center, next to it and a large ink well with a quill.
Open it, in ornate calligraphy it say Guest List at the top, and its pages are filled to
the brim with names, all the way until the end where there are (perfect amount) of
empty spaces. As ypu finish signing your name the door next to the desk slowly
swings open, and the sound of music and conversation slowly begins pouring from
it..
As you enter you see an ornate ballroom, with the same mirror setup as the
previous room, a bright chandelier hangs in the middle of the room, and the entire
ballroom is filled with beautifully dressed men and women dancing. At a brisk pace
they sway to the music, smiles on their faces, their feet moving like masterfully
orchestrated chess pieces across the black and white marble floor, the reflections
on either side of them giving the illusion of an infinitely large dance floor.

(all the rooms walls become mirrors)


They get a foight,

Buffet. You cross the threshold and are greeted with a blinding light, and as it dulls
the aroma of cooked red meats, freshly chopped vegetables and warm bread
reaches your nostrils. Your eyes adjust, and before you is a room full of ornately
dressed people. Long flowing robes trailing behind them, most tended to by
servants or handmaidens. Some, th most fancifully dressed hold staffs in their
hands, and are, in fact, tended to by the oddest looking guardsmen youve ever
seen, their armor much bulkier than those you are familiar with (solar auxilia).
People are mingling, smiling, there is a, for a change, a feeling of peace. Have to
ask around.
Lady Alexandra: House Tarvanis, lend navigators to the blood angels chapter.
Lord Randsburg: House Atlas, lending navigators to the word bearers chapter.
First Luitennant Collin Hedburgh : Lending troops from the 1st Veletaris
regiment.
Captain Slayden Delgado(will sit with them if engine room guys succeed and
guy gives them their name, or ballroom guys sign their name on guest book.)
Distinguished guests, It is my honor to see you all safely to Holy Terra. On this, the
Emporers day, we will celebrate 31,423 years of the emperors light leading us
through the darkness, just as this ship leads to the light that is pur home. Tonight,
and all nights we toast to our God Emporer.

Classified: There is a light blue flickering coming from the darkness. Hereteks. Long
loading bay, thalaxii cohorts and the long dead corpses of black cloaked figures
everywhere. The end of it there is the large body of a sige automaton slumped
against the door, but the door is unopened. Inside, there is a figure sitting in a large
ornate chair with mechanicum iconography on it, in his hand he holds a humble
autopistol and a device with a single red button on it, before him, lies a large
obsidian box, with the mechanicum cog on the latch. Conversion beamer. Not
powered,

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