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Lets Go Jungle TV Manual

This owner's manual provides instructions for operating and maintaining a "LET'S GO JUNGLE! - LOST ON THE ISLAND OF SPICE" arcade game. It describes the key components, installation, usage guidelines, maintenance procedures, and troubleshooting steps. Technicians and site maintenance personnel should follow the manual's safety warnings and only perform procedures that require specialized skills or tools. The manual aims to ensure the safe and proper operation of the game.

Uploaded by

Jasperdog98
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • Game Display,
  • Game Description,
  • Game Experience,
  • Game User Interface,
  • Game Controls,
  • Game Software,
  • Periodic Inspection,
  • Game Modifications,
  • Game Operation,
  • Game Audio
0% found this document useful (0 votes)
740 views77 pages

Lets Go Jungle TV Manual

This owner's manual provides instructions for operating and maintaining a "LET'S GO JUNGLE! - LOST ON THE ISLAND OF SPICE" arcade game. It describes the key components, installation, usage guidelines, maintenance procedures, and troubleshooting steps. Technicians and site maintenance personnel should follow the manual's safety warnings and only perform procedures that require specialized skills or tools. The manual aims to ensure the safe and proper operation of the game.

Uploaded by

Jasperdog98
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • Game Display,
  • Game Description,
  • Game Experience,
  • Game User Interface,
  • Game Controls,
  • Game Software,
  • Periodic Inspection,
  • Game Modifications,
  • Game Operation,
  • Game Audio

OWNER'S MANUAL

62" DX CABINET 32"STD CABINET


TABLE OF CONTENTS

INTRODUCTION
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:

TABLE OF CONTENTS ..................................................................................................................................i

INTRODUCTION ............................................................................................................................................ii

1 HANDLING PRECAUTIONS ..............................................................................................................1

2 PRECAUTIONS REGARDING INSTALLATION LOCATION.............................................................2

2-1 LIMITATIONS OF USAGE ...........................................................................................................2


2-2 OPERATION AREA .....................................................................................................................2
3 PRECAUTIONS REGARDING PRODUCT OPERATION ..................................................................3

3-1 BEFORE OPERATION ...............................................................................................................3


3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ............................................4
4 PART DESCRIPTIONS ......................................................................................................................5

5 ACCESSORIES .................................................................................................................................6

6 ASSEMBLY AND INSTALLATION .....................................................................................................7

7 PRECAUTIONS WHEN MOVING THE MACHINE ..........................................................................17

7-1 MOVING THE MACHINE ..........................................................................................................17


7-2 SEPARATING THE MAIN CABINET .........................................................................................17
8 GAME DESCRIPTION ......................................................................................................................19

9 EXPLANATION OF TEST AND DATA DISPLAY .............................................................................20

9-1 PUSH SWITCH AND COIN METER ........................................................................................20


9-2 SYSTEM TEST MODE ..............................................................................................................21
9-3 GAME TEST MODE ..................................................................................................................21
11

10 CONTROL UNIT ...............................................................................................................................27

10-1 HOW TO REMOVE CONTROL UNIT .....................................................................................27


10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME .............................................................29
10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME .............................................................31
10-4 REPLACING THE TRIGGER SWITCH ...................................................................................35
10-5 GREASING .............................................................................................................................37
10-6 ADJUSTMENT OF VIBRATION NOISE ..................................................................................38
11 PERIODIC INSPECTION ..................................................................................................................39

12 TROUBLESHOOTING......................................................................................................................41

13 GAME BOARD .................................................................................................................................47

13-1 HOW TO REMOVE GAME BOARD ........................................................................................47


13-2 COMPOSITION OF THE GAME BOARD ................................................................................48
14 DESIGN RELATED PARTS ..............................................................................................................49

15 PARTS LIST .....................................................................................................................................51

16 WIRE COLOR CODE TABLE ...........................................................................................................66

17 CABINET WIRING DIAGRAM


i
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of
electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "LETS GO JUNGLE! - LOST ON
THE ISLAND OF SPICE."
This manual is intended for the owners, personnel and managers in charge of operation of the product.
Operate the product after carefully reading and sufficiently understanding the instructions.
INTRODUCTION

In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the inter-
nal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed
below or the point-of-purchase for this product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indi-
cated by bold text, the word "IMPORTANT" and the symbol below.

Indicates important information that, if ignored, may result in the mishandling of


the product and cause faulty operation or damage to the product.

Sega Amusements U.S.A., Inc.


800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.
TEL: 1-847-364-9787 TOLL FREE: 1-888-877-2669 FAX: 1-847-427-1065

SPECIFICATIONS
Width and Depth 62"DX = 60.5" [W] x 109" [D] / 32"STD = 33" [W] x 44.5" [D]
Height: 62DX = 86.4" / 32"STD = 87"
Weight: 62DX = 1,498 lbs. / 32STD = 382 lbs
Power, maximum current: Input 120VAC, 60Hz. >> 62DX = 6.3 A / 32STD = 4.5 A
Monitor: 62DX = 62 inch DLP Projector / 32STD = 32LCD Display

NOTE: The contents herein described are subject to change without notice.

Definition of 'Site Maintenance Personnel or Other Qualified Individuals'

Procedures not described in this manual or marked as to be carried out by site maintenance personnel or other
qualified professionals should not be carried out by personnel without the necessary skill or technology. Work car-
ried out by unqualified persons may cause serious accidents, including electrocution.

Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified
professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals
with the appropriate specialized knowledge.
The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the
owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday proce-
dures such as assembly, maintenance inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement
equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/
mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.

ii
1 HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can
enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can
cause personal injury or damage to the machine.

1
Before performing work, be sure to turn the power off. Performing the work without turning the power off can

HANDLING PRECAUTIONS
cause an electric shock or short circuit. In the case work should be performed in the status of power on, this
manual always states to that effect.
To avoid an electric shock or short circuit, do not plug in or unplug quickly.
To avoid an electric shock, do not plug in or unplug with a wet hand.
Do not expose power cords or earth wires on the surface, (floor, passage, etc.). If exposed, the power cords
and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short
circuit.
To avoid causing a fire or an electric shock, do not put things on or damage the power cords.
When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord
can cause a fire or an electric shock.
In case the power cord is damaged, ask for a replacement through where the product was purchased from
or the office herein stated. Using the cord as is damaged can cause fire, an electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock.
Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire
or an electric shock.
Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an electric shock.
Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not
permitted.
- Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can
have a bad influence upon physical conditions of the players or the onlookers, or result in injury during
play.
- SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by
specification changes not designated by SEGA.
Do not perform any work or change parts not listed in this manual. Doing so may lead to an accident. If you
need to perform any work not listed in this manual, request work from the office indicated in this manual or
the point of purchase, or inquires for details.
Be sure to perform periodic maintenance inspections herein stated.

For the IC board circuit inspections, only the logic tester is allowed. The use of a
multiple-purpose tester is not permitted, so be careful in this regard.
The projector is employed for this machine. The projectors screen is susceptible to
damage, therefore, be very careful when cleaning the screen. For details, refer to
the section Projector.
Static electricity from your body may damage some electronics devices on the IC
board. Before handling the IC board, touch a grounded metallic surface so that the
static electricity can be discharged.
Some parts are not designed and manufactured specifically for this game machine.
The manufacturers may discontinue, or change the specifications of such general-
purpose parts. If this is the case, SEGA cannot repair or replace a failed game
machine whether or not a warranty period has expired.

CONCERNING THE STICKER DISPLAY


This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It
also has a Sticker describing where to contact for repair and for purchasing parts.
When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial
Number indicates the product register. Identical machines could have different parts depending on the date of production. Also,
improvements and modifications might have been made after the publication of this manual. In order to ensure you order the
correct parts, mention the Serial No. when contacting the applicable places.
CONCERNING WARNING DISPLAYS
This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in
the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for cus-
tomers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain
high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is
especially important that any complex repair and replacement work not mentioned herein should be performed by those technical
personnel who have knowledge of electricity and technical expertise.
In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.
1
2 PRECAUTIONS REGARDING INSTALLATION LOCATION

This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places men-
tioned below so as not to cause a fire, electric shock, injury and/or malfunction.
- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor
swimming pool and/or shower, etc.
2
- Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units,
etc.
PRECAUTIONS REGARDING INSTALLATION LOCATION

- Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
- The operating (ambient) temperature range is not from 5C to 30C.

2-1 LIMITATIONS OF USAGE

Be sure to check the Electrical Specifications. Ensure that this product is compatible with the locations power
supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the
product. Non-compliance with the Electrical Specifications can cause a fire and electric shock.
This product requires a breaker and earth mechanism as part of the location facilities. Using the product with-
out these can cause a fire and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V
area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifications can
cause a fire and electric shock.
Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply
without an earth leakage breaker can cause an outbreak of fire if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7
A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specified rating can cause a fire and
electric shock.

2-2 OPERATION AREA

For the operation of this machine, secure a minimum area of 116(W) x 156(D) for 62DX, 81(W) x 103(D) for
32UR. If the machine rolls during play it could lead to serious injury, especially if anyone is hit on the head.
You must secure the space specified in this document.
Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation
ports. It can cause generation of heat and a fire.
SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from
the failure to observe this instruction.
If the machine does not fit through the entryway to the installation location, do not disassemble it without first
consulting the instructions. If the machine still does not fit through the entryway after following the procedures
in this manual, contact your retailer or the office listed in this manual.

To install this product, the entrance must be at least 48.8 in width and 78 in height.

2
3 PRECAUTIONS REGARDING PRODUCT OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

3-1 BEFORE OPERATION

3
In order to avoid accidents, check the following before starting the operation:

PRECAUTIONS REGARDING PRODUCT OPERATION


To ensure maximum safety for the players and the customers, ensure that where the product is operated has
sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily
contact with each other, hitting accident, and/or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not
leave monitors flickering or deviation as is. Failure to observe this can have a bad influence upon the play-
ers or the customers physical conditions.
It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause
an accident.

Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down
accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top
portion of the product, use a step ladder.
When using a stepladder or stool while working, do not hold onto the billboard carrier (the round pipe sec-
tion). Holding or hanging off this may bend it out of shape or damage it, and could lead to a fall or an ac-
cident.
To avoid electric shock, check to see if door & cover parts are damaged or omitted.
To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periph-
ery of the product.
[Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/containers/vessels containing
chemicals and water.]

To avoid injury, be sure to provide sufficient space by considering the crowd situation at the installation loca-
tion. Insufficient installation space can cause customers to bump into each other, causing trouble.
Every day when cleaning the Control Unit (Gun), inspect the gun and make sure that there are no scratches
or cracks in the surface, and that the fastening screws are not loose. If the game is played with scratches,
cracks or loose screws, it can cause injuries to the player or to people nearby.

Ensure that the trigger is functioning properly.


Ensure that the screws are not
loose and are all present.

Ensure that the casing is free of


scratches and cracks.

Ensure that the screws are not


loose and are all present.

When you clean the cabinet each day, always make sure that there is nothing placed on the seats and that
they are not damp or wet. The construction of this product may allow for willful misconduct by players.

3
To ensure customers enjoy playing the game, clean the Control Unit regularly. If
there is any dirt buildup, the trigger may not return properly after being pulled.

3
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
PRECAUTIONS REGARDING PRODUCT OPERATION

To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

For safety reasons, do not allow any of the following people to play the game.
- Those who require supporting devices, etc., to walk.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.
- Those who have neck or spinal cord problems.
- Intoxicated persons.
- Pregnant women.
- Persons susceptible to motion sickness.
- Persons who disregard the products warning displays.
Even players who have never been adversely affected by light stimulus might experience dizziness or head-
ache depending on their physical condition when playing the game. Small children are especially likely to
experience these symptoms. Caution guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items
or drinks on the product.
To avoid electric shocks and short circuits, do not allow customers to put hands and fingers or extraneous
matter in the openings of the product or small openings in or around the doors.
To avoid falls and resulting injury, stop the customer from leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow customers to unplug the power plug without a justifi-
able reason.

Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts
damage or falling down, resulting in injury due to fragments and falling down.
Two or more players must never be allowed to play using a single Control Unit. Playing in such a way could
lead to physical injuries.
When entering or exiting the machine, players may trip over the base. Be sure to warn players who do not
appear to be exercising proper caution.

The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by
players or accidents going unnoticed. When the game is not in use, check the interior at regular
intervals and make sure that nothing has been forgotten or placed on the seats.

4
4 PART DESCRIPTIONS
BILLBOARD
FLUORESCENT LIGHT
BILLBOARD BOX

CURTAIN 4

PART DESCRIPTIONS
SEAT CABINET

MARQUEE

SPEAKER (Left & Right)

62DX

2P SIDE CONTROL UNIT

1P SIDE CONTROL UNIT

1P SIDE
START BUTTON
2P SIDE
START BUTTON
COIN CHUTE DOOR

CASH BOX DOOR

FIG. 4 Name of Each Part


32UR
TABLE 4 Major Measurements of Each Unit Upon Purchase = 62DX

62DX cabinet Width x Depth x Height


Cabinet A (Monitor) 61 x 20 3/4 x 71
Cabinet B (Speaker) 61 24 1/4 71
Cabinet C (Control) 61 31 1/2 71
Cabinet D (Seat Assy) 61 30 71
Billboard (Assy) 49 33 14

5
5 ACCESSORIES
MANUAL LETS GO JUNGLE: 532-30-300 (1) > This manual

REMOTE CONTROLER & MANUAL FOR TOSHIBA 62DLP MONITOR > 62DX only

5 UNIVERSAL POWER CORD 8FT


99-00-017
ACCESSORIES

DVD SOFTWARE KIT (1)


NOTE: We already installed software in CPU. Key Chip also already in CUP mounted. Please keep
DVD Disk for future uses.

KEY CHIP (1)

CUSHION SPONGE
601-11137 (1)
(Protective material)

DVD-ROM (1)

DISC CASE
253-5507-01 (1)
To order the DVD-ROM by itself, use the following part number:
610-0726-0011 (DVD SOFT LGJ BOTH 32STD AND 62DX)

6
6 ASSEMBLY AND INSTALLATION

Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can
cause electric shock.
Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an
electric shock, machine damage and/or improper functioning as per specified performance. 6
When assembling, more than one person is required. Depending on the assembly work, there are some cases

ASSEMBLY AND INSTALLATION


in which working by one person alone can cause personal injury or parts damage.
Ensure that connectors are properly connected. Improper connections can cause electric shock.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a
risk of fire.
This work should be carried out by site maintenance personnel or other qualified professionals. Work per-
formed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply
with this instruction can cause a severe accident such as electric shock to the player during operation. If no
one with proper technological expertise is available, request service from the office indicated in this docu-
ment or the point of purchase so as to ensure safety.
Provide sufficient space so that assembling can be performed. Performing work in places with narrow space
or low ceiling may cause an accident and assembly work to be difficult.
To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in
places where step-like grade differences, a ditch, or slope exist.
Do not leave power cords or ground wires exposed in areas of heavy foot traffic. Doing so may cause them to
become damaged, possibly resulting in electric shock and/or short circuits. When laying wiring across the
floor, always use safety covers to protect the wires. (Wiring diameter: power cable - approx. 8)
Have a flashlight or another supplementary lighting unit available while working. With indoor lighting alone, the
cabinet interior may be too dark. Working without proper lighting can lead to accidents. It also hinders proper
work performance.
The cabinet has ventilation ports. Be sure not to block them. If they are blocked, heat can build up, leading
to fire. This can also accelerate wearing of parts and malfunctions.
Secure ample ventilation space around the cabinet. If heat builds up, there could be accidents associated
with heat or smoke generation.
Do not unnecessarily push the projector. This could cause the unit to tip over.
This product does not use any connectors other than those connected to and used by the game board when
it leaves the factory. Do not needlessly connect wires to unused connectors. This could lead to overheating,
generation of smoke and burn related injuries.

Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken
pieces may cause injury.
To perform the operation safely and accurately you must use a safe, steady footstool or stepladder. Working
without this may lead to a fall and possible injury.
When connecting the connectors on the DVD wire, you must carefully check the tags on the wire to find the
correct connector. Even when you have the correct connector, you must pay careful attention to the direc-
tion and angle of insertion. Attempting to forcefully connect the incorrect connector or connecting a con-
nector at the wrong angle or facing may damage the connector and could lead to overheating and burn
related injuries.
When attaching or removing doors or lids, be careful that your hand or finger does not get caught in any-
thing.

Be very careful when handling the projector screen. The screen can be damaged eas-
ily and cannot be repaired once damaged. Such damage can only be repaired by
completely replacing the screen.
Be careful not to damage parts surfaces. In some cases, if such surfaces are damaged,
the part must be replaced; it cannot be reinforced or repaired.

7
The assembly of 62DX is performed in the following 6 steps.

1 CONNECTION OF THE CABINET


2 ATTACHING THE BILLBOARD BOX
3 ATTACHING THE BILLBOARD
4 FIXATION TO INSTALLATION SITE\
6
5 CONNECTION OF POWER AND GROUND
ASSEMBLY AND INSTALLATION

6 CONFIRMATION OF ASSEMBLY

Tools Required for Assembly Operation

- Philips screwdriver (for Phillips screws)

- A 7, Socket wrench or hexagonal screwdriver (for US standard bolts and nuts)

- Flashlight or other supplementary lighting

- A 24 millimeter spanner (Adjustable spanner) - Stepladder

24mm

- Tamper screw wrench (T-25)

8
1 CONNECTION OF THE CABINET

1 Move the Cabinet A-B and C-D Cabinet close together.


Perform the connection of the wires between the two cabinets.
Leave a gap of approx 8. Please Line up top of cabinets by adjusting Leg Leveler before joint.

8
CABINET A-B 6

ASSEMBLY AND INSTALLATION


NOTE:
PLEASE LINE TOP
OF CABIETS UP BY
ADJUSTING LEG
LEVELERS BEFORE
JOINT CABINETS.
WE RECCOMEND 3
OR MORE PERSONS
TO ASSEMBLE.

FIG. 6-1a

2 Connect the following harness


A) Gun Assy 1P & 2P (Gun harness and Earth wire fdor each assy)
B) Con Door harness w/Earth wire.
C) F.L.Lamp and Speaker harness (Top of cabinet)
Then remove 4 sets of Washer and screws
Harness, 1P Gun Assy CABINET A-B Harness, F.L.Lamp and
w/earth wire Speaker

Harness, 2P Gun Assy


w/earth wire

Please tight Earth wire to Base


bracket of 1P Gun Assy in cabi-
net C.

Please tight Earth wire to Base


bracket of 2P Gun Assy in cabi-
net C.

NOTE:
PLEASE REMOVE 4 Harness, Coin Door
WASHERS & 4 SCREWS w/earth wire
(T25) FROM HERE. THAT Please tight Earth wire with
ARE USED FOR JOINTING screw of coin door frame in cabi-
OF CABINET A-B & C-D. net C.

FIG. 6-1b

9
3 Joint Cabinet A-B and C-D. (Remove 5 of Phillips screws from ROOF SUPPORT BRACKET before joint.)
After joint top part then tihgt 2 eanch of Left and Right screws (T-25) & washers up on bottom under con-
trol panel. (FIG. 6-1b)

6
ASSEMBLY AND INSTALLATION

FIG. 6-1c FIG. 6-1d

ROOF SUPPORT BRACKET Use 4 Washers and 4 screws that already


removed from Cabinet A-B to joint Cabinet A-B
(Use same 4 phillips screws that already mounted on and C-D. Refer picture. (2 sets for Left and
this bracket to joint cabinets)
Right)

4 Use 6 of #16 Wood screws (Black) to mount CABINET JOINT PLATE


both Left and Right to support joint of Cabinet A-B and C-D.

523-50-102
CABINET JOINT PLATE
LGJ-1001 (2) >Left & Right

FIG. 6-1e

2 ATTACHING THE BILLBOARD BOX


The billboard box is attached to the top of the Seat Cabinet. This operation must be performed by at least two people. As two or
more people will be working together, take extra care not to trap your fingers or hands.

1 Remove the DESIGN BILLBOARD BACK with removing 8


screws & washers off.

2 Mount the Lower bracket (ANGLED SIGN HOLDER LGJ) on


bottom of Marquee box with using 4 screws (8-32, 1 1/4 long,
Phillips)

LGJ-1413
DESIGN BILLBOARD
BACK

Use 8-32, 1 1/2 long


Phillips screws (4) to
mount it.

523-50-120
ANGLED SIGN HOLDER LGJ (BOTTOM)

10
3 Re-mount the DESIGN BILLBOARD BACK with using 8 screws
& washers. There should be approx. 1/4 space created from bot-
tom edge of Marquee Box and bottom edge of the DESIGN BILL-
BOARD BACK when you re-mounting it.

ASSEMBLY AND INSTALLATION


Bottom side of Marquee box

1/4 space here.

4 Mount the Upper bracket (SIGN HOLDER LGJ) on top of the mar-
quee box with 4 screws. (8-32, 1 1/2 long Phillips)

Use 8-32, 1 1/2 long


Phillips screws (4) to
mount it.

523-50-121
SIGN HOLDER LGJ (TOP)

Top side of Marquee box

5 Align Marquee box on top of Seat Cabinet. Use 4 of screws and


Wahsers (1/4-20, 1 1/2 long, T-25 screw) to fix above marquee box
from inside of Roof.

NOTE: Take 3 screws off to remove Align Marquee box. 1/4-20, 1 1/2 long T-25 screws (4)
Plastic Trim (Black), if cabinet has it.

6 Connect 2 connectors coming out of the Marquee box to the connec-


tors from other side (F.L.Lamp = Roof Lamp Metal box)

NOTE: Some cabinet may have issue that short harnesss coimg out
from Roof Lamp ob and Marquee box and could not connect them
because sort. if so, please open Roof Lamp or Marquu Box then cut
cable tight to loose harness.

7 Use 4 of #16 Wood screws (Black) to mount the Cable cover (WIRE
CHANNEL LGJ) to cover the harness as above.

#16 Wood screws, Black (4)

523-50-129 WIRE CHANNEL LGJ

11
8 Mount the TUBE ASSY L and R on both side of marquee box. (Use 12 of 10-24, 1 long, Phillips) Then
mount CONNERCTOR BRACE LGJ between back of Tube Assy Left and Right. (Use 8 of 8-32, 3/4 long,
Phillips screws.)
523-50-119
10-24, 1 long, Phillips CONNECTOR
screws (6 pcs of Left & BRACE LGJ
6 Right = Total 12 pcs)
Use total 8 of
8-32,3/4 long, Phil-
ASSEMBLY AND INSTALLATION

lips crews (4 pcs of


Left & Right)
Tube Assy (Left &
Right)

FIG. 6-2a

9 Use total 6 of #16 Wood screws (Black) to mount Marquee box with Tube Assy.

Use #16 Wood screws, Black (3 pcs


of Left & Right = Total 6 pcs)

FIG. 6-2be FIG. 6-2c

3 ATTACHING THE BILLBOARD

1 The billboard box has six shafts for attaching the billboard.
Place a Disk washer (6) onto each of these attachment shafts. Fix the billboard in place by capping each at-
tachment shaft with screw. Do not tighten them too tight.

Use 2 each of Flat Washer Black for Tube Assy Left & Right (Do
not use Flat Washer Black for top and bottom) Total 8 pcs. No Flat Black Washer

1 1/4 10-32 Black T-25 screws (6)

No Flat Black
Washer

FIG. 6-3a

Washer CTF (6) Part#: CTF-1002


FIG. 6-3b
12
4 FIXATION TO INSTALLATION SITE

6
Make sure that all the adjusters contact the floor. Otherwise the cabinet could

ASSEMBLY AND INSTALLATION


move, causing an accident.

The product comes with casters attached at 17 locations and adjusters at 12 locations.
When the installation site has been determined, have the adjusters come in direct contact with the floor. Establish a
gap of about 5 mm between the floor and the casters and adjust the unit so that it will remain level.

ADJUSTER (6)

CASTER (17)

FIG. 6-4a Bottom View ADJUSTER (6)

1 Move the product to the installation site. If the product is to be installed near a wall, secure enough passage-
way space for players to access the seat. You must also secure a 50 cm space between the back wall and the
back of the cabinet for ventilation.

2 Bring the adjusters into direct contact with the floor. Use a wrench to align the height of the adjusters until
the cabinet is perfectly level.

3 After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.

ADJUSTER

Tighten nut
upwards.

About 5 mm

ADJUSTER CASTER

FIG. 6-4b Aligning the Adjusters


13
5 CONNECTION OF POWER AND GROUND

Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker
could result in fire if there is a current leakage.
Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be
electrocuted and product operations might not always be stable.
6 Do not expose the power cord or ground wire. If these are exposed, Terminal width 12 mm
customers could stumble over them, for instance, and easily damage
ASSEMBLY AND INSTALLATION

them. Additionally, if these lines are damaged, there could be a risk of Hole diameter 6.4 mm
electrical shock or short circuit. Set these lines at locations where they
will not interfere with customer traffic, or attach covers to them.
After laying out the power cord on the floor, be sure to always protect
it. If the power cord is left exposed, it can easily be damaged, result-
ing in electrical shock.
When using the products AC unit ground terminal, use ground wire
with a circular terminal as shown in the illustration, and establish
ground securely. Avoid indiscriminant grounding operations such as
use of wire with only its sheath peeled off.

1 Confirm that the main switch is at OFF. Fully insert the power cord connector on the side opposite the
power plug into the AC unit inlet.

2 Fully insert the power cord plug into the outlet. The power cord is laid out indoors. Protect the power cord
by attaching wire cover to it.
If ground will be established with a ground wire made available separately, lay out the ground wire indoors
and have it protected. <For Taiwan>

FIG. 6-5a

Process for Turning on the Power

Set the main switch of the AC unit to ON and engage the power.

When you turn on the power, the one billboard fluorescent light and two fluorescent bulbs on the ceiling of the Main
Cabinet will come on.
After the LINDBERGH start up screen is displayed on the projector screen, the Advertise (Attract) Mode will start.
During Attract Mode, demo footage and how to play the game will be displayed on the screen.
Sound will be emitted from the left and right speakers inside the Main Cabinet and the speaker in the center of the
control panel.
If the unit is set for no sound during Attract Mode, there is no sound output.
If there are enough credits to enable play, the start button flashes. It goes out if there are no credits during Attract
Mode.

Even when the power source has been cut off, credit count and ranking data are kept stored in the product. However,
fractional coin counts (inserted coins that do not amount to one credit) and bonus adder counts are not kept.

14
6 CONFIRMATION OF ASSEMBLY

Use test mode to confirm that assembly is proper, and that the LINDBERGH, connecting boards, and input/output
devices are normal.
Perform the following tests in test mode.
For tests (1) to (4), refer to the LINDBERGH Service Manual. For tests (5) to (7), see [9-3 Game Test Mode].
6

ASSEMBLY AND INSTALLATION


1 Information Display Screen
When SYSTEM INFORMATION, STORAGE INFORMATION, or JVS TEST has been selected on
the system test mode menu, system information, game information and information on JVS I/O board con-
nected to LINDBERGH are displayed.
If each category of information is displayed without anomalies, the LINDBERGH is normal.

2 JVS Input Test Screen


When INPUT TEST has been selected on the JVS test screen, data input to the JVS I/O board is dis-
played. On the product, this is the screen for the testing coin switch.
Insert a coin. If the display to the side of the switch changes, the switch and wiring connections are normal.

3 Monitor Test Screen


When MONITOR TEST has been selected on the system test mode menu, the screen for checking projec-
tor (monitor) adjustment status appears.
Projector adjustment is completed when the product is shipped from the factory, but you should observe the
test screen to determine whether further adjustment is necessary. Refer to Chapter 10 and adjust the projec-
tor if necessary.

4 Speaker Test Screen


When SPEAKER TEST has been selected on the system test mode menu, the screen for checking speaker
sound output appears.
To confirm that audio output is normal, have test sound output from the game units speaker.

5 Input Test
When INPUT TEST has been selected on the game test mode menu, the screen for testing input device
appears. Test operate the input device by pressing each switch. If the display on the side of each input de-
vice changes to ON and numerical values change smoothly in accordance with each operation, the input
device and its wiring connections are normal. (See 9-3a.)

INPUT TEST

1P GUN X 0000FEE0
1P GUN Y 000002A7
1P GUN TRIGGER OFF
1P START BUTTON OFF

2P GUN X 00000233
2P GUN Y 000002D8
2P GUN TRIGGER OFF
2P START BUTTON OFF

SERVICE OFF
TEST OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

FIG. 6-6a INPUT TEST Screen

15
6 Output Test
When OUTPUT TEST has been selected on the game test mode menu, the screen for testing lamps and
other output devices appears.
If each output device operates properly, the output device and its wiring connections are normal. (See 9-3b.)

OUTPUT TEST
6
ASSEMBLY AND INSTALLATION

1P GUN MOTOR OFF SENSOR ON


1P START LAMP OFF
2P GUN MOTOR OFF SENSOR ON
2P START LAMP OFF
ROOM LAMP OFF
COIN LAMP OFF

-> EXIT

SELECT WITH SERVICE BUTTON


AND PRESS TEST BUTTON

FIG. 6-6b OUTPUT TEST Screen

7 Calibration
Confirm that the operability of control unit do not present any hindrances to play. Calibration is adjusted
when the product is shipped from the factory but it might need to be adjusted again because of vibrations
during transport, etc.
If such things as operability are not satisfactory, select GUN CALIBRATION on the game test mode
menu and check and adjust settings. (See 9-3c.)

GUN CALIBRATION

CALIBRATION START
-> EXIT

SELECT WITH SERVICE BUTTON


AND PRESS TEST BUTTON

FIG. 6-6c GUN CALIBRATION Screen

Conduct the aforesaid tests when performing routine tests each month.

16
7 PRECAUTIONS WHEN MOVING THE MACHINE
7-1 MOVING THE MACHINE

Always disconnect the power cable before moving the product. If it is moved with the power cable connect-
ed, the cable could be damaged, causing fire or electric shock. 7
To move the unit over the floor, pull in the adjustors and have the casters contact the floor. While moving the

PRECAUTIONS WHEN MOVING THE MACHINE


unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged,
there could be electrical shocks and/or short circuits.
When crossing a sloped or stepped area, disconnect the DLP, Main Cabinet and Seat Cabinet. If you tilt them
while connected together, the connection points may be damaged and personnel could be injured.
When lifting the cabinet up steps, you must hold it by the designated handles or by the bottom surface. Lifting
it by any other area may lead to damage or disfiguration to that part or surrounding parts due to the weight
of the cabinet and could also lead to injury of personnel.
When tilting the cabinet to move it across a sloped or stepped area, always use at least two people. Attempt-
ing such an operation alone can lead to accident or injury.
When moving the components separately, take care concerning the direction you push the DLP and Seat
Cabinet in. These elements may fall over, causing damage or an accident.

When moving the components do not push any of the plastic elements or shaped parts. Do not use them to
pull the components along either. This may damage the parts or the surrounding parts and this could lead to
accidents or injury.
After dividing the components to move them, do not use the Control Units in the Main Cabinet to push or pull
the cabinet. This may damage or disfigure these parts and lead to malfunctions or injury.
When moving the separated components, the Top Board on the Seat Cabinet ceiling protrudes out. Be care-
ful not to bang your head on it while working.
If you move the cabinet with the Side Cloth attached, do not push or pull the Side Cloth. This may damage
the Side Cloth, injure your hand or cause the cabinet to tip over.

When moving the cabinet, do not hold, push or pull the Control Units. This may disfigure or damage them.
If you need to move components through a narrow or low door and the only way to get the separated com-
ponents through is to turn them on their side, or if a separation method other than those described in this man-
ual is required, either make a request to the office listed in this document or the place of purchase to perform
the operation or contact them regarding how to perform it. Carelessly turning the components onto their side
or separating them in ways other than those depicted in this manual may lead to unrepairable damage.
Do not press the projector screen. The screen can be easily damaged and cannot be repaired if it is, mean-
ing complete replacement will be necessary.

7-2 SEPARATING THE MAIN CABINET (62DX)

Do not carelessly separate the components of the Main Cabinet. This may lead to accidents during mainte-
nance and electric shocks or short circuits during operation.
After separation of the Main Cabinet, the individual Front Cabinet and Rear Cabinet are not sufficiently strong.
Take care which places you push or pull. Do not turn the components onto their sides. This may lead to dis-
figurement or damage and could cause accidents during maintenance. It could even lead to unrepairable
damage.

To work safely and precisely prepare a steady, safety stool or ladder to stand on. Climbing onto the cabinet
or hanging down from it can lead to accidents.
Perform the separation operation with at least two people. Performing the operation alone could lead to an
accident.
17
If the only way to get the separated components into a desired location is to turn
them onto their side, or if a separation method other than those described in this
manual is required, contact the office listed in this document or the place of pur-
chase. Turning the components onto their side may disfigure or misalign the cabinet
and could lead to unrepairable damage.

If the entranceway is narrow, follow the process detailed below to separate the Cabinet A-B and Cabinet C-D.
7
CABINET A-B Remove BOLTS (3)
PRECAUTIONS WHEN MOVING THE MACHINE

Open Back
Door of cabinet
A then remove
screws. (L & R,
total 4)

CABINET B CABINET A

FRONT VIEW, CABINET A-B

FIG. 7-2a
CABINET C-D

CURTAIN ROD ASSEMBLY LGJ ROOF SUPPORT BRACKET LGJ


(523-50-132)
(523-50-109) > Take screws off
from these brackets.

CABINET D

Take screws off to remove it.

ROOF

FOOT OUTSIDE TRIM R


(523-50-107) AND L (523-50-108) FIG. 7-2b
> Remove both side (L &R)

CABINET C

18
8 GAME DESCRIPTION
The following explanations apply when the product is functioning satisfactorily. Should there be any actions different from the following con-
tents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory
operation.
The florescent light in the billboard and the lights inside the main cabinet (two florescent bulbs) should be on at all times while power is being
supplied. However, you may select for the lights inside the main cabinet to turn off during play from the Test Mode.
During Attract (standby) Mode, demo footage and details on how to play the game will be displayed on the screen.
Sound output comes from the left and right speakers inside the main cabinet and from the central speaker inside the control panel. Sound output
during Attract Mode can be turned off from the Test Mode.
The two start buttons, one on the left and one on the right, can light up. They will light up when enough credits have been inserted to allow play. 8
After the start button is pressed to start the game, the light in the button will turn off. After pressing the start button, use the control unit next to it

GAME DESCRIPTION
to play the game. The start button then becomes the action button during the game and will light up when it has to be used.
The game requires two players to cooperate to escape from the jungle, using a combination of the control unit and the action button to defeat the
attacking animals and obstacles in their path.

FLORESCENT LAMP
FLORESCENT BULBS
SPEAKER

2P SIDE CONTROL UNIT


Right seat

2P SIDE START BUTTON


Right seat

1P SIDE START BUTTON


Left seat
1P SIDE CONTROL UNIT
Left seat
FIG. 8b
FIG. 8a

Using the Control Unit


TRIGGER
Use the control unit to aim at targets
and fire. Moving the control unit will
move the target sight on the screen.
The blue target is the 1P side and red
target is the 2P side. TARGET
Pull the trigger to fire bullets on the
screen and also the control unit reacts
by internal motor. You have unlimited
ammunition.
1P SIDE (LEFT SEAT) 2P SIDE 2P (RIGHT SEAT)
FIG. 8c Targets FIG. 8d Control Unit
Game Rules PLAYER LIFE
Once the game starts, the life for the player(s) will be displayed. The
1P side is blue and the 2P side is red.
- Use the control unit to aim and fire at the oncoming enemies. 1P SIDE
- Being hit by enemy attacks will reduce your life.
- It is game over when your life reaches zero.
FIG. 8e
2P SIDE

During the game, a player will have


to perform various actions. When
an action needs to be performed,
the action icon will appear on the
screen. The action icon indicates
the start of an action.
Then follow the onscreen instruc-
tions.

FIG. 8f Action Icon Press the action button.


FIG. 8g Move the control unit to the right.
Sometimes a mark will appear on a large enemy or some-
thing that can be destroyed. The mark changes color as
time passes. Shoot at the mark and destroy it within the
time limit.

FIG. 8h Mark FIG. 8i Mark Changes


19
9 EXPLANATION OF TEST AND DATA DISPLAY

Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to
electric shock or cause short circuits.

9
EXPLANATION OF TEST AND DATA DISPLAY

Be careful that your finger or hand does not get caught when opening/closing the coin chute door.
Operating the TEST Button and SERVICE Button during Test Mode may be slightly uncomfortable, due to the
position of the buttons in relation to the cabinet seats. Take care not to hurt your shoulder or back, or scratch
or catch yourself on any parts of the cabinet.

When you enter the Test Mode, fractional coin and bonus adder data is erased.
Adjust the sound to the optimum volume, taking into consideration the environmental
requirements of the installation location.
Removing the Coin Meter circuitry renders the game inoperable.
Have a flashlight on hand and operate in Test Mode very carefully. The cabinet interior
is dark and narrow and you could easily make mistakes in operation.

Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this
chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate
properly. Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD
DRIVE. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the products Test
Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same sys-
tem, and a Game Test Mode for setting of difficulty level, etc., and for input/output test of operational units used exclusively with this product.

9-1 PUSH SWITCH AND COIN METER


Push Switch SERVICE BUTTON

In Test Mode, the push switch in the coin chute door is operated. TEST BUTTON SOUND VOLUME SWITCH
Unlock and open the coin chute door. Inside is the push switch.

FIG. 9-1a Push Switch


TEST Button (TEST):
Establishes Test Mode. Becomes the button to confirm selections in Test Mode.

SERVICE Button (SERVICE):


Makes it possible to enter credits for service without increasing the coin meter. Becomes the button to select items in Test Mode.

Sound Volume Switch (SP.VOL):


Adjust the volume of the main cabinet left and right speakers, the control panel central speaker, the seat cabinet left and right speakers
and all of the woofers at once. You cannot independently adjust the output of each speaker and woofer cannot be adjusted indepen-
dently.

Coin Meter
After using a special-purpose key to unlock the cashbox door, the coin meter can be found at the bottom of the cashbox.
20
9-2 SYSTEM TEST MODE
The details of changes to Test Mode settings are saved when you exit from Test
Mode by selecting EXIT from the system test mode menu. Be careful because if the
power is turned off before that point, changes to the settings will be lost.
Use with the specified settings. If settings other than those specified are used, inap-
propriate operations or malfunction may occur.
9

EXPLANATION OF TEST AND DATA DISPLAY


In the system test mode, the main activities include checking LINDBERGH
information and actions and the setting of coin/credit. Also, a screen ap- SYSTEM TEST MENU
pears for checking screen adjustments. For details, see the LINDBERGH
SYSTEM INFORMATION
service manual, which is provided separately. STORAGE INFORMATION
Use the following settings with this product. If the settings are not as speci- JVS TEST
fied, error messages might appear and operations might not be normal. MONITOR TEST
COIN ASSIGNMENTS SPEAKER TEST
COIN ASSIGNMENTS
COIN CHUTE TYPE: COMMON CLOCK SETTING
SERVICE TYPE (SERVICE Button Type): COMMON NETWORK SETTING
NETWORK SETTING GAME TEST MODE
NETWORK TYPE: MAIN -> EXIT
MAIN NETWORK: Setting Not Required.

1 When the TEST Button is pressed, the system test mode menu
screen (SYSTEM TEST MENU) appears. Use the SERVICE
Button to move the cursor to the desired test item. Press the
SELECT WITH SERVICE AND PRESS TEST

TEST Button to confirm selection of the item.


FIG. 9-2 SYSTEM TEST MENU Screen

2 When testing and checking are completed, select EXIT and press
the TEST Button. The SYSTEM TEST MENU screen reappears.
When all tests are completed, select EXIT and press the TEST
Button. The game screen reappears.

9-3 GAME TEST MODE


To change settings in the game test mode, simply making changes on the setting
screen will not be effective. Complete the Test Mode in normal fashion.

Highlight GAME TEST Mode on the system test mode menu, and press the
TEST Button to enter the game test mode. GAME TEST MODE
Once you enter the game test mode, the game test mode menu will be dis-
played. INPUT TEST
OUTPUT TEST
GUN CALIBRATION
1 Press the SERVICE Button to highlight the desired menu item
with the cursor. Press the TEST Button to perform the selected
item. To learn how to proceed after executing the selected
GAME ASSIGNMENTS
BOOKKEEPING
item,read the items explanation. BACKUP DATA CLEAR

2 When test or setting is completed, take steps to have the game


test mode menu screen reappear.
The steps involved vary with the item.
-> EXIT

3 Select EXIT and press the TEST Button. The system test mode
menu screen reappears. On the system test mode menu screen,
select EXIT and press the TEST Button. The game screen reap- SELECT WITH SERVICE BUTTON
pears. AND PRESS TEST BUTTON

<Item Explanation>
9-3a INPUT TEST: Perform an input test. FIG. 9-3a GAME TEST MODE MENU Screen
9-3b OUTPUT TEST: Perform an output test.
9-3c GUN CALIBRATION: Perform calibration.
9-3d GAME ASSIGNMENTS: Set up game settings.
9-3e BOOKKEEPING: View bookkeeping records.
9-3f BACKUP DATA CLEAR: Clear data.
EXIT: Return to system test mode menu.

21
9-3a INPUT TEST
INPUT TEST

1P GUN X 0000FEE0
1P GUN Y 000002A7
1P GUN TRIGGER OFF
1P START BUTTON OFF

9 2P GUN X 00000233
2P GUN Y 000002D8
EXPLANATION OF TEST AND DATA DISPLAY

2P GUN TRIGGER OFF


2P START BUTTON OFF

SERVICE OFF
TEST OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

FIG. 9-3a01 INPUT TEST Screen


Periodically check the condition of each input device on this screen.

<Operation>

1 Manipulate the control unit (Gun) and confirm that the input value on the right side of the item changes smoothly in response to ma-
nipulation.

2 Manipulate the trigger and the start button and check the display on the right side of the item. The display is normal if it shows ON
when trigger or button is pressed and OFF when trigger or button is released.

3 Use the TEST Button and SERVICE Button and check the values shown on the right of each category.
Operation is normal if it shows ON when pressed and OFF when released.

4 When the SERVICE Button and TEST Button are pressed simultaneously, the game test mode menu screen reappears.

<Menu Explanation>
GUN X: Control unit left/right input value
GUN Y: Control unit up/down input value
GUN TRIGGER: Gun trigger
START BUTTON: Start button
SERVICE: SERVICE Button
TEST: TEST Button

GUN TRIGGER

GUN X GUN X

GUN Y

1P GUN 2P GUN

1P START BUTTON 2P START BUTTON

FIG. 9-3a02 Input Device

22
9-3b OUTPUT TEST
OUTPUT TEST

1P GUN MOTOR OFF SENSOR ON


1P START LAMP OFF
2P GUN MOTOR OFF SENSOR ON
2P START LAMP OFF
ROOM LAMP OFF
COIN LAMP OFF
9

EXPLANATION OF TEST AND DATA DISPLAY


-> EXIT

SELECT WITH SERVICE BUTTON


AND PRESS TEST BUTTON

FIG. 9-3b OUTPUT TEST Screen


The condition of each output device can be checked. Periodically check the condition of each output device on this screen. Conditions are normal
if each device operates and yields output as indicated below.
<Operation>

1 Press the SERVICE Button and move the cursor to the item (output device) you want to test.

2 Whenever the TEST Button is pressed, the display on the right side of the item goes from OFF to ON and the selected output device
operates. Confirm that the device operates normally.

3 Press the SERVICE Button and move the cursor to EXIT. When the TEST Button is pressed, the game test mode menu screen reap-
pears.
<Menu Explanation>
GUN MOTOR: When ON the motor will operate and the controller will vibrate, when OFF it will stop.
SENSOR: Will continue to switch between ON and OFF when the motor is in operation.
START LAMP: Start lamp will turn on when ON and off when OFF.
ROOM LAMP: Main cabinet ceiling florescent lamp will turn on when ON and off when OFF.
COIN LAMP: Coin insert slot lamp will turn on when ON and off when OFF.
EXIT: Game Test Menu screen reappears.

9-3c GUN CALIBRATION


Calibration is relevant to operability. Manipulate and adjust the control unit with ap-
propriate force. Do not make adjustments with excessive force.

Change the volume input values of the control unit. After changing the
volume, use this screen to adjust and check it. GUN CALIBRATION
You must adjust the sight for 1P side and 2P side separately.
<Operation> CALIBRATION START
-> EXIT

1 Press the SERVICE Button and move the cursor to the item you
want to select. Move the cursor to CALIBRATION START
and press the TEST Button to adjust the calibration.

2 Move the cursor to EXIT and press the TEST Button, the cali-
bration screen exits and the game test mode menu screen reap-
pears.

SELECT WITH SERVICE BUTTON


AND PRESS TEST BUTTON

FIG. 9-3c01 GUN CALIBRATION Screen

23
Perform individual calibration of the control units for the 1P side and 2P side.
The current maximum and minimum individual volume values will be reset when entering the Gun Calibration Screen.

GUN CALIBRATION
The revised individual values for the
1P GUN X FD77 (1C00) X/Y axis for the 1P side and 2P side
units within TEST Mode.
1P GUN Y 0000 (3200)
The individual volume values for the
9 X/Y axis for the 1P side and 2P side
2P GUN X 0277 (E700)
2P GUN Y 04EC (4D00) units.
EXPLANATION OF TEST AND DATA DISPLAY

1P MINX(1B00) MAXX(8000)
1P MINY(3200) MAXY(8000)
The current maximum and minimum
2P MINX(8000) MAXX(E800) individual volume values for the X/Y
2P MINY(4C00) MAXY(8000) axis for the 1P side and 2P side units.

PRESS TEST BUTTON TO SET AND EXIT


FIG. 9-3c02 Calibration Screen

1 Slowly move the control unit you wish to adjust all the way up, down, left and right. Repeat this numerous times and the values will set
automatically.

2 Press the TEST Button and the calibration settings will be altered to reflect all changes made before returning to the GAME TEST
Mode screen.

9-3d GAME ASSIGNMENTS


Setting changes do not become effective until EXIT is selected on the setting screen. After
a setting has been changed, be sure to always exit the setting screen.

GAME ASSIGNMENTS

DIFFICULTY (EASY 4 0- 4 HARD) 0


ADVERTISE SOUND ON
ROOM LAMP AUTO
GUN MOTOR OFF NO
GUN SENSOR IGNORE NO

CABINET TYPE THEATER

-> EXIT

SELECT WITH SERVICE BUTTON FIG. 9-3d


AND PRESS TEST BUTTON GAME ASSIGNMENTS Screen

1 Press the SERVICE Button, move the cursor to the item whose setting is to be changed and select the item. When the TEST Button is
pressed, the preset value of the selected item changes.

2 Press the SERVICE Button and move the cursor to EXIT. When the TEST Button is pressed, the game setting screen exits and the game
test mode menu screen reappears.
<Menu Explanation>
DIFFICULTY: Set the Game Difficulty. Select from 9 settings: from -4 (low difficulty) to 4 (high difficulty).
ADVERTISE SOUND: Turn sound during the Attract (standby) mode ON or OFF.
ROOM LAMP: Light settings for lights inside main cabinet.
ON:Always on. AUTO: On during Attract Mode and all other times aside from during game play.
GUN MOTOR OFF: Motor operation settings for the control unit (gun).
YES: Motor will not operate. NO: Motor operates and control unit will vibrate.
GUN SENSOR IGNORE: Motor sensor operation settings.
YES: Motor sensor will not operate. NO: Motor sensor operates. If the motor sensor detects an abnormal
ity, the motor will stop. The motor will not operate while the power is left on.
CABINET TYPE: Set the type of cabinet. THEATER: 62DX cabinet. STANDARD: 32UR
EXIT: Return to the Game Test Menu screen.
24
9-3e BOOKKEEPING
Displays bookkeeping information across 4 screens.
When the TEST Button is pressed, proceed to the next screen. When the TEST Button is pressed while the (4/4) screen is displayed, the game test
mode menu screen reappears.

BOOKKEEPING 1/4

9
COIN1 0
COIN2 0

EXPLANATION OF TEST AND DATA DISPLAY


COIN3 0
COIN4 0
TOTAL COINS 0

COIN CREDITS 0
SERVICE CREDITS 0
TOTAL CREDITS 0

PRESS TEST BUTTON TO NEXT

FIG. 9-3e01 BOOKKEEPING Screen (1/4)


<Menu Explanation>
COIN 1/COIN 2/COIN 3/COIN 4: Number of coins inserted in each coin slot.
TOTAL COINS: Total number of coins.
COIN CREDITS: Number of credits awarded from inserting coins.
SERVICE CREDITS: Number of credits awarded with the SERVICE Button.
TOTAL CREDITS: Total of COIN CREDITS and SERVICE CREDITS.

BOOKKEEPING 2/4

TOTAL TIME 0 D 00 H 00 M 00 S
TOTAL PLAY TIME 0 D 00 H 00 M 00 S

TOTAL PLAY TIME1P 0 D 00 H 00 M 00 S


TOTAL PLAY TIME2P 0 D 00 H 00 M 00 S

NUMBER OF GAMES 1P 0 2P 0
CONTINUE OF GAMES 1P 0 2P 0
TOTAL GAMES 0
BOTH PLAYERS GAMES 0

AVERAGE PLAY TIME 00 H 00 M 00 S


LONGEST PLAY TIME 00 H 00 M 00 S
SHOTEST PLAY TIME 00 H 00 M 00 S

PRESS TEST BUTTON TO NEXT

FIG. 9-3e02 BOOKKEEPING Screen (2/4)


<Menu Explanation>
TOTAL TIME: Total number of hours the power has been supplied.
(Time power has been supplied, but not including TEST Mode.)
TOTAL PLAY TIME: Total play time.
TOTAL PLAY TIME 1P: Total play time on the 1P side.
TOTAL PLAY TIME 2P: Total play time on the 2P side.
NUMBER OF GAMES: Total number of plays on the 1P side and on the 2P side.
CONTINUE OF GAMES: Total number of continues on the 1P side and on the 2P side.
TOTAL GAMES: Total number of plays.
BOTH PLAYERS GAMES: Total number of two player games.
AVERAGE PLAY TIME: Average play time.
LONGEST PLAY TIME: Longest play time.
SHORTEST PLAY TIME: Shortest play time.

25
BOOKKEEPING 3/4

1 COIN PLAY TIME

00 01 min 0% 10 11 min 0%
01 02 min 0% 11 12 min 0%
02 03 min 0% 12 13 min 0%
03 04 min 0% 13 14 min 0%
04 05 min 0% 14 15 min 0%
05 06 min 0% 15 16 min 0%
9 06 07 min 0% 16 17 min 0%
07 08 min 0% 17 18 min 0%
EXPLANATION OF TEST AND DATA DISPLAY

08 09 min 0% 18 19 min 0%
09 10 min 0% 19 ----- min 0%

PRESS TEST BUTTON TO NEXT

FIG. 9-3e03 BOOKKEEPING Screen (3/4)


<Menu Explanation>
1 COIN PLAY TIME: Distribution of playtime on 1 coin (until continue or game over).

BOOKKEEPING 4/4

1 GAME PLAY TIME

00 01 min 0% 10 11 min 0%
01 02 min 0% 11 12 min 0%
02 03 min 0% 12 13 min 0%
03 04 min 0% 13 14 min 0%
04 05 min 0% 14 15 min 0%
05 06 min 0% 15 17 min 0%
06 07 min 0% 17 20 min 0%
07 08 min 0% 20 25 min 0%
08 09 min 0% 25 30 min 0%
09 10 min 0% 30 ----- min 0%

PRESS TEST BUTTON TO EXIT

FIG. 9-3e04 BOOKKEEPING Screen (4/4)


<Menu Explanation>
1 GAME PLAY TIME: Distribution of playtime for 1 full game (from start until game over).

9-3f BACKUP DATA CLEAR


BACKUP DATA CLEAR

YES(CLEAR)
-> NO(CANCEL)

SELECT WITH SERVICE BUTTON


AND PRESS TEST BUTTON

FIG. 9-3f BACKUP DATA CLEAR Screen

1 Press the SERVICE Button and move the cursor to the item you want to select.

2 To clear data, move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message
COMPLETED will be displayed and return to the game test mode menu screen automatically.

26
3 Move the cursor to NO (CANCEL) and press the TEST Button to return to the game test mode menu screen without clearing the data.
10 CONTROL UNIT

When working with the product, be sure to turn the power off. Working with the power on may cause an elec-
tric shock or short circuit.
10
Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a
risk of fire.

CONTROL UNIT
Do not touch any parts that are not specified in these directions. Touching unspecified locations may lead to
electric shock or cause short circuits.
This work should be performed by site maintenance personnel or other skilled professionals. Work performed
by non-technical personnel can cause a severe accident such as an electric shock.
Exercise due caution in performing soldering procedures. If soldering iron is handled carelessly, there could
be fires or burns.
Proceed very carefully when heating thermal contraction tube. Careless operations can result in fires or
burns.

When fastening plastic parts, be careful not to tighten screws and nuts excessively. Otherwise parts may be
damaged, resulting in injuries from fragments, etc.
Be careful not to get hand or finger caught when removing or attaching the parts.
Disconnection and connection of connectors will be performed within the narrow cabinet space. Take due
care not to scratch or otherwise injure yourself.
Take care when carrying the removed Control Units. Such heavy lifting carries a risk of injury to back or shoul-
ders.

After the volume has been replaced, be sure to set the volume value on the test mode calibration screen and
the input test screen and check variations in the volume value.
After adjusting or replacing a microswitch, always check ON/OFF of the switch on the input test screen of the
test mode.
Handle parts inside the Control Unit very carefully. Be especially careful to avoid damage, deformation or loss
of these parts. If any one of these parts is lost or defective, it can result in damages and/or faulty operations.

If the operability of the Control Unit is unsatisfactory, or if settings on the test mode calibration screen are ineffective, the problem could be a
defective mechanism, displacement of the position where volume or microswitch has been fastened, or malfunctioning of volume or microswitch.
Carry out the following procedure to replace Control Unit or microswitch. Also be sure to grease the mechanical components of the Control Unit
once every 3 months.

10-1 HOW TO REMOVE CONTROL UNIT


When changing the volume or microswitches in the Control Unit you must first remove the Control Unit. Performing these operations with the
Control Unit still attached is difficult and may damage parts or wires.

The following tools are needed for the following procedure.


- Phillips head screwdriver (for M6)
- Wrench or screwdriver for tamperproof screws (for M4)
- A 7 millimeter spanner, hexagonal screwdriver, or socket wrench

27
1 Turn off the power.

2 Remove Tamper screws to take off the CONTROL


PANEL PLATE REAR and FRONT.

10
CONTROL UNIT

523-50-133
CONTROL PANEL PLATE
REAR LGJ

523-50-134
CONTROL PANEL PLATE
FRONT LGJ

FIG. 10-1a

3 Disconnect the two connectors then remove Earth wire


from Gun Assy bottom.

Please remove Earth wire when


you take off Gun Assy.

Two connectors

FIG. 10-1b

The Supplied Wrench


The supplied wrench for tamperproof screws M5 is used for the screws on the grip base. Use it to tighten these screws if they are loose or when
changing the grip base.

WRENCH FOR TAMPERPROOF


SCREWS M5

FIG. 10-1c TAMPERPROOF SCREW (6 ea.), black


M5x16

28
10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME
The volume axis directions when the Control Units are pointed directly at the screen
are different.

The X (left and right) axis volume is on the bottom of the Control Unit.
If the X axis volume does not seem to be working properly and the TEST Mode calibration screen has no effect, the cause is likely to be a prob-
lem with or damage to the gears of the X axis volume. 11

CONTROL UNIT
When replacing the volume, you will need a replacement volume and three heat shrink tubes (product number: 310-5029-D20). You will also
need the following tools and some solder.

- Phillips head screwdriver (for M4, M6)


- Wrench or screwdriver for tamperproof screws (for M4)
- A 7 millimeter spanner, hexagonal screwdriver, or socket wrench
- A 2 millimeter hexagonal bar wrench or screwdriver
- An 11-12 millimeter spanner
- Nippers
- Cutters
- Wire stripper
- Soldering iron
- Industrial dryer

Adjustment

1 Turn off the power and remove the Control Unit (see 10-1). Invert the Control
Unit and place it upside down. Make sure you do not damage the surface of the
Control Unit.

2 Loosen the two screws fixing the volume bracket lower and separate the gear
engagement.

FIG. 10-2a

3 With the Control Units left and right axis perpendicular to the screen, engage the D cut face of the volume axis so that is matches the
diagram below.

Volume axis D cut face with left and right


Loosen the two screws. axis perpendicular to the screen

GUN 1P GUN 2P
FIG. 10-2b X Axis (Left and Right) Volume

4 Tighten the two previously loosened screws. Move the Control Unit left and right and check that the gears move smoothly. Reattach
the Control Unit, then turn on the power and adjust the volume value on the calibration screen.
29
You can also adjust the gear engagement in the following way.

1 Loosen the two screws fixing the volume bracket lower and sepa-
rate the gear engagement. Looking at the bottom of the Control
Unit from the top, turn it as far anti-clockwise as possible and hold
it there.

10 2 Turn the volume axis as far as it will go clockwise and then reen-
gage the gears.
CONTROL UNIT

3 From this engagement, engage the gears on the volume axis at


a half turn anti-clockwise and tighten the previously loosened
screws.
FIG. 10-2c

Exchange

1 Turn off the power and remove the Control Unit. (See 11-1).
Invert the Control Unit and place it upside down. Make sure you
do not damage the surface of the Control Unit.

2 Disconnect the one connector on the wire coming from the


volume. Remove the two screws fixing the volume bracket lower
in place. The screws have flat and spring washers attached. These
two screws will be used with the replacement part.

M4x8, w/flat & spring washers


SCREW (2)

FIG. 10-2d

3 Remove the volume along with the entire volume bracket


lower from the Control Unit. Loosen the two hexagon
socket screws and remove the gears. The gears will be
used with the replacement part.

HEXAGON SOCKET SCREW (2)


WIRE M4x8
COLOR OF
POT. 3 2 1
1 = RED
2 = BK/W
3 = BK
FIG. 10-2e

4 Remove the hexagon nuts attaching the volume bracket lower


to the volume and remove it from the bracket. The bracket will
be used with the replacement part.

FIG. 10-2f
30
5 The wire attached to the volume will be used with the re-
placement part. Remove the old heat shrink tubing attached to
the wire using the nippers or cutters. SOLDERING IRON

6 Use the soldering iron to melt the solder and remove the wire
from the old volume. You must take the utmost care when
using the soldering iron.

10

CONTROL UNIT
FIG. 10-2g HEAT SHRINK TUBE

7 If the lead wire on the end of the wire terminal is less than five millimeters, use wire strippers or cutters to peal back the covering. Pass
the wire through each of the heat shrink tubes. Solder the wire terminal to the replacement volume.

8 Use the wiring diagram to make sure you dont solder in the wrong place. Use the industrial dryer to apply heat and attach the heat
shrink tubing to the soldered area. Attach the gears and bracket to the volume.

9 As in the above adjustment method, with the Control Units left and right axis perpendicular to the screen, engage the gears with the D
cut face of the volume axis in the direction shown in the diagram and attach it to the Control Unit. (See FIG. 10-2b).
Note that the directions are different for 1P side and 2P side.

10 Fix the bracket in place with the two screws. Connect the connector. Reattach the Control Unit to the cabinet. Turn on the power and
use the calibration screen to alter the volume values.

10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME


The Y (up and down) axis volume is inside the Control Unit on the side.
If the Y axis volume does not seem to be working properly and the TEST Mode calibration screen has no effect, the cause is likely to be a prob-
lem with or damage to the gears of the Y axis volume.
When replacing the volume, you will need a replacement volume and three heat shrink tubes (product number: 310-5029-D20). You will also
need the following tools and some solder.

- Phillips head screwdriver (for M4, M6), Wrench or screwdriver for tamperproof screws (for M4), 7 millimeter spanner or hexagonal
screwdriver or socket wrench, 1.5 millimeter hexagonal bar wrench or screwdriver, 11-12 millimeter spanner, Wire cutter, Knife, Wire
Stripper, Soldering iron, Industrial dryer

Adjustment

1 Turn off the power and remove the Control Unit. (See 10-1).

2 Remove the muzzle. Insert the tool into the gun barrel and remove the two tamperproof screws.

MUZZLE (GUN BARREL)

TAMPERPROOF
SCREW (2), black
M4x8

FIG. 10-3a FIG. 10-3b


31
3 Remove the Gun Cover.
Remove the six tamperproof screws.
With the Control Unit pointing at the screen, the Y axis volume is located
on the right side.

10
CONTROL UNIT

FIG. 10-3c TAMPERPROOF SCREW FIG. 10-3d


(total 6), black, M4 x 8

4 Loosen the two screws holding the volume bracket upper and adjust the gear engagement.
With the Control Unit level, engage the D cut face of the volume axis in the direction shown in the diagram.

The D cut direction when the


up and down access is level.

Loosen the two screws.

FIG. 10-3e Y Axis (up and down) Volume

5 Tighten the two previously loosened screws. Move the Control Unit up and down and make sure that the gears are moving smoothly.
After reattaching the Control Unit turn on the power and use the calibration screen to adjust the volume values.

You can also adjust the gear engagement in the following way.

1 Loosen the two screws fixing the volume bracket lower and
separate the gear engagement. Point the Control Unit down
as far as it will go. Turn the volume axis as far clockwise as
it will go and engage the gears.

2 From this engagement, engage the gears on the volume


axis at a half turn anti-clockwise and tighten the previously
loosened screws

FIG. 10-3f
32
Exchanging

1 Turn off the power and remove the Control Unit. (See 11-1).
Remove the muzzle and the Gun Cover.

2 Remove the two screws fixing the volume bracket upper in


place. The screws have flat and spring washers attached. These
screws will be used with the replacement volume.
10

CONTROL UNIT
SCREW (2)
M4x8, w/flat & spring washers

FIG. 10-3g

3 Remove the volume wire restraint and free the wires. Remove
the single screw holding the restraint in place.

SCREW (1)
M4x8, w/flat & spring washers

FIG. 10-3h

4 Remove the volume from the Control Unit with the volume
bracket upper still attached. Be careful as a connector is
attached.

FIG. 10-3i 33
5 Disconnect the one connector.

10
CONTROL UNIT

FIG. 10-3j

6 Loosen the two hexagon socket screws fixing the gears in


place and remove the gears. The gears will be used in the
replacement volume.

HEXAGON SOCKET SCREW (2)


WIRE M3x4
COLOR OF
POT. 3 2 1
1 = RED
2 = BK/W
3 = BK

FIG. 10-3k

7 Remove the hexagon nuts attaching the volume bracket upper to the volume and remove it from the bracket.
The bracket will be used with the replacement part.

8 The wire attached to the volume will be used with the replacement part. Remove the old heat shrink tubing attached to the wire using
the nippers or cutters.

9 Use the soldering iron to melt the solder and remove the wire from the old volume. You must take the utmost care when using the
soldering iron.

10 If the lead wire on the end of the wire terminal is less than five millimeters use wire strippers or cutters to peal back the covering.

11 Pass the wire through each of the heat shrink tubes. Solder the wire terminal to the replacement volume.
Use the wiring diagram to make sure you dont solder in the wrong place.

12 Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Attach the gears and bracket to the volume.
Connect the connector.

13 As in the above adjustment method, with the Control Unit level, engage the gears with the D cut face of the volume axis in the direc-
tion shown in the diagram and attach it to the Control Unit. (See FIG. 11-3e).

14 Fix the bracket in place with the two screws. Reattach the Gun Cover and the muzzle Reattach the Control Unit to the cabinet. Turn on
the power and use the calibration screen to alter the volume values.

34
10-4 REPLACING THE TRIGGER SWITCH
If the trigger does not seem to be working properly, it is likely a fault with the microswitch inside the Control Units grip or there is foreign matter or
dirt on the trigger. Remove the Control Unit when exchanging the microswitch or when disassembling and cleaning individual parts.
When replacing the microswitch, you will need a replacement microswitch and two heat shrink tubes (product number: 310-5029-B20). You will
also need the following tools and some solder.

- Phillips head screwdriver (for M4, M6)


- Wrench or screwdriver for tamperproof screws (for M4)
10

CONTROL UNIT
- A 7 millimeter spanner or hexagonal screwdriver or socket wrench.
- Nippers
- Cutters
- Soldering iron
- Industrial dryer

The microswitch slots into the left hand part of the grip, the left grip. During this operation you will remove and replace the right hand part of the
grip, the right grip.
The screws and nuts fixing the grip in place are treated as part of this product. If you lose them they can be reordered using their respective prod-
uct numbers.

1 Turn off the power and remove the Control Unit (See 10-1).
SCREW (1), black: 601-11822
HEXAGON NUT: 601-11821

2 Disassemble the grip with the microswitch inside it. The top
screw on the right grip uses a hexagon nut. Use a Phillips
head screwdriver (for M4 screw).

FIG. 10-4a

3 Remove the two tamperproof screws holding the right grip


in place. Use a wrench or screwdriver for tamperproof
screws (for M4). TAMPERPROOF SCREW (2), black
601-11825

FIG. 10-4b

35
4 Remove the right grip. Be careful when removing the grip
as the pieces inside may come free.
When disassembling and cleaning individual parts, be care-
ful of the direction you attach the trigger bumper. Attaching
it in the wrong direction may lead to a malfunction in the
operation of the trigger.

10
CONTROL UNIT

TRIGGER BUMPER

FIG. 10-4c

FIG. 10-4d

5 The microswitch is slotted into the left grip. Remove it


gently, being careful not to damage the wires.

MIRCOSWITCH
601-11823

FIG. 10-4e

6 The wire attached to the microswitch will be used with the replacement microswitch. Remove the old heat shrink tubing attached to the
wire using the nippers or cutters.

7 Use the soldering iron to remove the wire soldered to the microswitch terminal. Pass the wire through each of the heat shrink tubes.

8 Solder the wire to the terminal on the replacement microswitch. Use the wiring diagram to make sure you dont solder in the wrong
place.

9 Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Insert the microswitch into the left grip and
attach it.

10 Reattach the right grip, taking care not to pinch the wire. Replace the two tamperproof screws, screw and nut to fix it in place. Be care-
ful not to tighten the screws too tightly.

11 Reattach the Control Unit to the cabinet. Turn on the power and use the input test screen in GAME TEST Mode to check the operation
of the trigger.

36
10-5 GREASING
Be sure to use the designated grease. Using undesignated grease can cause parts
damage.
Do not apply grease to locations other than as specified. Doing so may create a
risk of operational problems and deterioration of parts.
10
The designated periods for greasing serve only as a guide. Whenever there are
squeaks or other anomalies, apply grease at designated locations.

CONTROL UNIT
Once every three months, grease the cam slide part, springs, gear engage-
ment and the sliding part of the slide rail.

For all parts aside from the slide part of the slide rail, use Grease Mate
(product number: 090-0066).
For the slide part of the slide rail, use Sumico Lubricant (Ltd.) Mori LG
Grease NO. 2 (product number: 090-0290).

In order to grease the gear engagement for the X and Y axis volumes,
you must cut the power, remove the Control Unit from the cabinet, and
remove the muzzle and Gun Cover. (See 10-1 & 10-2.) SPRING

CAM AND BEARING SLIDE FACE


CAM AND BEARING EXTERIOR FACE
FIG. 10-5a

Y AXIS VOLUME GEAR ENGAGEMENT

FIG. 10-5b

X AXIS VOLUME GEAR ENGAGEMENT

FIG. 10-5c

SLIDE RAIL SLIDE PART

FIG. 10-5d
37
10-6 ADJUSTMENT OF VIBRATION NOISE
If the vibration is creating a lot of noise, adjust it in the following way.

1 Turn off the power and remove the Control Unit. (See 10-1.)
Remove the muzzle and Gun Cover. (See 10-2.)

10
2 Loosen the four screws holding the vibration pack stopper
(hereafter stopper) in place.
CONTROL UNIT

SCREW (4)
M4x8, w/flat & spring washers

FIG. 10-6a

3 Use a Phillips head screwdriver and spanner to loosen the


screw and U nut passing through the stopper.
U-NUT (1)
M5

SCREW (1)
M5x35, w/flat & spring washers

FIG. 10-6b

4 Slide the vibration pack toward the stopper, adjusting its


fixed position as far as possible so that the tip of the cam
and bearings are not touching. Tighten the screws loosened
at sttep 4 of this process.

FIG. 10-6c

5 Tighten the four screws fixed the stopper in place. Fix the screw and tighten the U nut.

38
11 PERIODIC INSPECTION

Once a year, check to see if power cords are damaged, the plug is securely inserted, dust is accumulated
between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior
may cause fire or electric shock.
11
Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do

PERIODIC INSPECTION
not use the product until it has completely dried.
Once a year, request the office shown on this manual or the dealer from whom the product was originally
purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may
cause fire or other accidents. Note that you are liable for the cost of cleaning the interior parts.
There is the danger of accidents involving electrical short circuits or fire caused by factors such as the dete-
rioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities
such as odors from burning.

The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by players or ac-
cidents going unnoticed. When the game is not in use, check the interior at regular intervals and make sure that
nothing has been forgotten or placed on the seats.

In order to maintain the performance of this product and operate it safely, inspect the following items routinely and perform maintenance.

The player directly touches and manipulates the Control Unit with his/her hands. Clean it as necessary and provide hand towels, etc., so that play-
ers will be comfortable while playing.
The service manual referred in the table is the LINDBERGH service manual, which is provided separately.

39
TABLE 11 PERIODIC INSPECTION TABLE

ITEMS DESCRIPTION PERIOD REFERENCE


CABINET Confirm that adjusters contact
Daily Chapter 3
floor
Seat check, removal of
11 forgotten / other items
Daily Chapter 3
PERIODIC INSPECTION

PROJECTOR Screen cleaning Weekly


Check screen adjustment 1 month 6 [14]
When message is
Exchange of lamp unit
displayed
CONTROL UNIT Cleaning As appropriate Chapter 3
Inspection of volume 1 month 9-3a
Greasing 3 months 10-5
COIN SELECTOR Inspection of coin switch 1 month
Coin insertion test 1 month
Coin Selector cleaning 3 months
GAME BOARD Individual tests 1 month
Check of settings 1 month 9-3d
FLUORESCENT LAMP &
Inspection of lighting fixtures As appropriate
LAMPS
ELECTRICAL/ELECTRON-
Inspection As appropriate See above.
IC PARTS
POWER CABLE Inspection, Cleaning 1 year See above.
CABINET INTERIOR Cleaning 1 year See above.
CABINET SURFACES Cleaning As appropriate See below.

Cleaning the Cabinet Surfaces

When the cabinet surfaces become dirty, remove stains with a soft cloth soaked in water or diluted (with water) chemical detergent and then
wrung dry. To avoid damaging the finish, do not use such solvents as thinner, benzene, etc. (other than ethyl alcohol) or abrasives (bleaching
agent and chemical dust-cloth).

Some general-purpose household, kitchen, and furniture cleaning products may contain strong solvents that degrade plastic parts, coatings, and
print. Before using any cleaning product, read the products cautionary notes carefully and test the product first on a small area that is not highly
visible.

40
12 TROUBLESHOOTING

If an error message is displayed, have the problem looked at by a store maintenance person or a technician.
Unless the problem is addressed by someone with specialized knowledge or skills, there could be electri-
cal shock, short circuits or fire. If there are no store maintenance people or technicians, cut off the power 12
immediately and contact the office shown in this manual or the dealer from whom the product was originally

TROUBLE SHOOTING
purchased.
If problems other than those covered in this manual arise, or if no improvements can be noted after measures
given in this manual have been taken, do not take measures indiscriminately. Cut off the power immediately
and contact the office shown in this manual or the dealer from whom the product was originally purchased.
Indiscriminate countermeasures could lead to unforeseeable accidents. They could also result in permanent
damages.
When working with the product, be sure to turn the power off. Working with the power on may cause an elec-
tric shock or short circuit.
Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a
risk of fire.
After the cause of circuit protector activation has been removed, have the circuit protector re-engaged. If
the unit is used continuously as is, there could be heat generation or fire, depending on the cause of the acti-
vation.

When removing and replacing parts, take due care not to trap or pinch your fingers.
The Control Units contain gears, cams and other moving machine parts. Take due care not to trap or pinch
your fingers.

An error message indicates an error with the game board. Check the separate LINDBERGH Service Manual for more details.
If a problem has occurred, first inspect the connection of the wiring connector.

41
TABLE 12 TROUBLESHOOTING TABLE

PROBLEMS CAUSE COUNTERMEASURES

When the main SW is The power is not ON. Firmly insert the plug into the outlet.
turned ON, the machine
is not activated. Incorrect power source/voltage. Make sure that the power supply/voltage are cor-
rect.
12
The Circuit Protector of the AC After eliminating the cause of overload, have the
TROUBLESHOOTING

Unit functioned due to momen- Circuit Protector of the AC Unit restored. (See
tary overcurrent. Section 6 [12], refer to the following.)

The screen is not adjusted cor- Adjust the screen correctly.


rectly.

The projector does not The projector lamp is dead. Replace the lamp. (Refer Manual of TOSHIBA
project an image. 62DLP manual)

No sound output. Volume is not adjusted properly. Adjust the volume. (See chapter 9.)

Board or amp malfunction. Check by performing a speaker test. (See 9-2.)

The Control Unit (Gun) Due to external or environmen- Perform calibration in TEST Mode. (See 9-3c.)
does not target correctly. tal factors the targeting is off.

Volume damaged. Exchange the volume. (See 10-2 & 10-3.)


Volume: 220-5753

The Control Unit is not Microswitches damaged. Check ON, OFF on the input test and if it is not
operating properly. working exchange the microswitch. (See 10-4.)
Microswitch: 601-6729-01

The volume gears are not prop- Adjust the engagement. (See 10-2 & 10-3.)
erly engaging.

Something is trapped or caught Remove the trapped item or clean the trigger.
in the revolving or other parts.

Grease has deteriorated. Apply grease to the designated grease areas.


(See 10-5.)

Control Unit does not The Control Unit motor is set Alter the TEST Mode settings. (See 9-3d.)
respond. not to move.

Due to overload or other factors, Remove the cause of the motor error.
an error has occurred with the
motor, which has been sensed
by the motor sensor and the mo-
tor has been stopped.

Motor damaged. Exchange the motor.

The Control Unit makes Due to a problem with the vibra- Adjust the position of the vibration parts.
a lot of noise when it tion parts or wear over time, the (See 10-6.)
vibrates. internal parts have moved.

The Marquee fluorescent The fluorescent light is dead. Exchange the fluorescent light.
lights dont come on. Fluorescent Light: 18W

The lights in the cabinet The fluorescent light is dead. Exchange the fluorescent light.
42 dont come on. Fluorescent Light: 15W
ERROR CODES FOR LINDBERGH (MAIN PCB)

If an error code is displayed, have a Location's Maintenance Man or Serviceman resolve it. If someone without
specialized or technical knowledge attempts to rectify the problem, electric shock, short circuits or fire may result.
If there is no store maintenance person or technician available, turn the power OFF immediately, and contact your
retailer or the office listed in this manual.
If problems other than those noted in this manual occur, or the countermeasures suggested result in no
improvement, do not try to rectify the problem by other means. Turn the power OFF immediately, and contact your 12
retailer or the office listed in this manual. Careless countermeasures can result in unexpected accidents.

TROUBLESHOOTING
If error No. 20 is generated, the power must be turned OFF and ON again in order to clear it.
When requesting replacement or repair of the Game Board or Media Board, put the board in
the special purpose packing box specified in this manual for transportation.

LINDBERGH displays error messages on the screen to indicate various problems.


If an error message is displayed, the game cannot be started. In this case, refer to the following
section on causes and countermeasures.

Error 01
DISPLAY Game Program Not Found.
CAUSE The key chip is not connected.
COUNTERMEASURES Check that the key chip is connected correctly. Check that the
keychip is not inserted the wrong way or that the key chip from a
different system is not inserted.

Error 02
DISPLAY Game Program Not Available.
CAUSE The key chip is not supported.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.

Error 05
DISPLAY Wrong Region.
CAUSE The game is for a foreign region.
COUNTERMEASURES Use a domestic game.
Error 06
DISPLAY I/O Device Not Found.
CAUSE The LINDBERGH board's I/O board cannot be found.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.

Error 07
DISPLAY Graphic Card Not Found.
CAUSE The LINDBERGH board's graphics card cannot be found.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.

Error 08
DISPLAY Sound Card Not Found.
CAUSE The LINDBERGH board's sound card cannot be found.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.

Error 09
DISPLAY System Memory Not Enough.
CAUSE The LINDBERGH board does not have enough memory.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.

Error 10
DISPLAY Unexpected Game Program Failure.
CAUSE The game program crashed due to an unexpected error.
COUNTERMEASURES Turn the power off and then restart.

43
Error 11
DISPLAY JVS I/O board is not connected to main board.
CAUSE (1) The I/O board is not connected.
(2) Unreliable connection between the main board and the I/O
board.
COUNTERMEASURES (1) Connect the I/O board to the main board.
Verify that the power cable is connected to I/O board.
12 (2) Reconnect or replace the JVS cable that connects the I/O
board to the main board.
TROUBLESHOOTING

Error 12
DISPLAY JVS I/O board does not fulfill the game spec.
CAUSE The correct I/O board is not connected.
COUNTERMEASURES Use an I/O board that provides the proper input/output for the
game.
Error 14
DISPLAY Network firmware version does not fulfill the game spec.
Required version XX.XX.
CAUSE The firmware version installed on either the network board or
the DIMM Media board is older than the required version.
COUNTERMEASURES Use a network board or DIMM Media board with firmware that
meets or exceeds the required version.

Error 15
DISPLAY Game Program Not Found.
CAUSE The key chip is not connected.
COUNTERMEASURES Check that the key chip is connected correctly. Check that the
key chip is not inserted the wrong way or that the key chip from
a different system is not inserted.

Error 21
DISPLAY Game Program Not Found on Game Disk.
CAUSE There is no program image on the game disk.
COUNTERMEASURES Check that a game disk corresponding to the key chip is
inserted into the drive.

Error 22
DISPLAY Game Program Not Found on Device.
CAUSE There is no game image on the game installer device.
COUNTERMEASURES Perform a reinstall from the game disk.

Error 24
DISPLAY DVD Drive Not Found.
CAUSE The DVD drive cannot be found.
COUNTERMEASURES Connect the DVD drive.

Error 25
DISPLAY Game Disk Not Found.
CAUSE The game disk cannot be found.
COUNTERMEASURES Insert the game disk.

Error 26
DISPLAY Storage Device Not Found.
CAUSE The program installer device cannot be found.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

Error 27
DISPLAY Storage Device is Not Acceptable.
CAUSE The program installer device does not have enough space.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

44
Error 32
Error 28
DISPLAY This Game Disk is Not Acceptable.
CAUSE The game disk cannot be read correctly.
COUNTERMEASURES Exchange the game disk for a proper game disk. Check that the
game disk is not scratched, damaged or dirty.

Error 29
DISPLAY Cannot Control DVD Drive. 12
CAUSE The DVD drive cannot be controlled.

TROUBLESHOOTING
COUNTERMEASURES The DVD drive may be damaged.

Error 31
DISPLAY Storage Device Not Enough.
CAUSE The program installer device does not have enough space.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

Error 32
DISPLAY Installing Game Program Failed.
CAUSE Transfer of the program failed.
COUNTERMEASURES Check that the DVD drive is connected correctly. Check that the
game disk is not scratched, damaged or dirty.

Error 33
DISPLAY Storage Device is Not Acceptable.
CAUSE The program installer device cannot be found.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

Error 34
DISPLAY Storage Device Not Found.
CAUSE The program installer device cannot be found.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

Error 35
DISPLAY Storage Device is Not Acceptable.
CAUSE The program installer device does not have enough space.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

Error 36
DISPLAY Storage Device May be Broken.
CAUSE The program installer device is broken.
COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.

45
Error 37
DISPLAY Verifying Game Program Failed.
CAUSE The program image is unverified due to the program image not
existing on the game disk or server.
COUNTERMEASURES Check that the correct game disk is inserted.

Error 41
DISPLAY Server Not Respond.
12 CAUSE The server is not responding.
COUNTERMEASURES Check the network settings.
TROUBLESHOOTING

Set IP Address and other settings.


Check that the network cable has not been pulled out.

Error 42
DISPLAY Server Mount Failed
CAUSE The server directory is could not be reached.
COUNTERMEASURES Check the network settings.
Set IP Address and other settings.
Check that the network cable has not been pulled out.

Error 43
DISPLAY IP Address Not Assigned.
CAUSE An IP Address could not be obtained from the DHCP server.
COUNTERMEASURES Check the network settings.
Set IP Address and other settings.
Check that the network cable has not been pulled out.

Error 44
DISPLAY Game Program Not Found on Server.
CAUSE No program image on the network server.
COUNTERMEASURES Check that the game title, place on the network server, and the
key chip correspond to each other.

Caution 51
DISPLAY Wrong Resolution Setting.
CAUSE The game does not support the current resolution settings.
COUNTERMEASURES Change the DIP SW to the correct settings and restart.

Caution 52
DISPLAY Wrong Horizontal/Vertical Setting.
CAUSE The monitor horizontal/vertical settings are incorrect.
COUNTERMEASURES Change the DIP SW to the correct settings and restart.

46
13 GAME BOARD

When working with the product, be sure to turn the power off. Working with the power on may cause an elec-
tric shock or short circuit.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a
fire risk. 13
Do not expose the game board, etc. without a good reason. Failure to observe this can cause electric shock

GAME BOARD
hazard or malfunctioning.
Do not use this product with connectors other than those that were connected and used with the game board
at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of ship-
ping, as this may cause overheating, smoke or fire damage.
When returning the game board after making repairs or replacements, make sure that there are no errors in
the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires.
When connecting a connector, check the direction carefully. Connectors must be connected in only one di-
rection. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could
be damaged, resulting in electrical shock, short circuits or fires.

In this product, setting changes are made during the test mode. The game board need not be operated. Use
the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric
shock and malfunctioning.
Static electricity from your body may damage some electronics devices on the IC board. Before handling
the IC board, touch a grounded metallic surface so that the static electricity can be discharged.

When a game board is to be replaced, put the old game board with anomaly into
a special box for replacing the game board and send it. If a special box is not
available or if it has been damaged, arrange to obtain a box with the following
part number/name. [601-11691/CARTON BOX LBG]
For replacement or repair, pack the game board and send it without disassembling
it. Order for servicing might not be accepted if any part of the game board has
been removed. If any part is removed, a service fee will be charged even if the
warranty period has not yet expired.
Do not remove the key chip from the game board before sending the board for
servicing.

13-1 HOW TO REMOVE GAME BOARD (62DX)


The game board (LINDBERGH) is inside the front door PCB to the right side when facing the projector screen.
Remove the LINDBERGH together with the wooden base (PCB Board) on which it has been mounted.

1 Turn off the power.

2 Remove the screws to take off metal cover plate


under Left btottom of control panel.

FIG. 13-1a

47
3 Disconnect all of the connectors connected to the LIND-
BERGH.

13
GAME BOARD

FIG. 13-1b

4 Remove the 4 wood screws. (2 front, 2 back side)

Wood screws (2 front, 2 back side)

FIG. 13-1c

13-2 COMPOSITION OF THE GAME BOARD


With the key chip inserted into it, this board serves as a special-purpose game
board for the product.
Use with the dip switches (DIP SW) on the board at the prescribed settings. If set-
tings do not match the product, an error message will be displayed. In some
cases, the game cannot be started.

ASSY CASE LBG L 1GB LGJ EXP (844-0012D-02)

KEY CHIP
FIG. 13-2a
DIP SW
BOARD NUMBER STICKER

DIP SW SETTING
Use this product with the DIP SW settings shown in the figure below.

FIG. 13-2b
48
14 DESIGN RELATED PARTS
62"DX
<EXTERIOR>
532-30-200
LGJ-1412
SIDE DECAL LEFT BACK LGJ
532-30-201
DESIGN BILLBOARD FRONT
14
LGJ-1413
SIDE DECAL LEFT CENTER LGJ

DESIGN RELATED PARTS


532-30-202 DESIGN BILLBOARD BACK
SIDE DECAL LEFT FRONT LGJ
(OTHER SIDE)
532-30-203
LGJ-1217-A-USA
SIDE DECAL RIGHT BACK LGJ
532-30-204 REAR WINDOW LGJ
SIDE DECAL RIGHT CENTER LGJ
532-30-205
SIDE DECAL RIGHT FRONT LGJ

LGJ-1218-A-USA
SIDE WINDOW L&R LGJ (2)
> Both side

532-30-206
SEGA LOGO LGJ

<INTERIOR>

532-30-207
START BUTTON DECAL LGJ
532-30-210
INSTRUCTION LGJ

LGJ-3042
GUN STICKER FRONT

LGJ-3043
LGJ-3040
GUN STICKER SEGA
GUN STICKER L
LGJ-3041
GUN STICKER R (Opposite side)

49
32"STD

14

532-30-100
DESIGN RELATED PARTS

MARQUEE LGJ32

532-30-212
532-30-210 MONITOR UNDER DECAL
LGJ32
INSTRUCTION LGJ

532-30-207
START BUTTON DE-
CAL LGJ

523-50-106
532-30-211 FAN GRILLS LGJ
LICENCE PLATE 99-60-900
STICKER LGJ32
FAN 110VOLT 50/60
HZ COOLING
>> Back of cabinet

532-30-208
SIDE DECAL RIGHT LGJ32
(OTHER SIDE)
532-30-209
SIDE DECAL LEFT LGJ32

50
15 PARTS LIST
62"DX LGJ-1413
DESIGN BILLBOARD BACK

15
LGJ-1104
COVER SIDE WINDOW L

PARTS LIST
LGJ-1412
DESIGN BILLBOARD FRONT
LGJ-1218-A-USA CTF-1002
SIDE WINDOW L&R (2) WASHER CTF (6)
>BOTH LEFT & RIGHT LGJ-1105
COVER SIDE WINDOW R
LGJ-1456-USA
ENTRANCE CURTAIN (2) LGJ-1217-A-USA
>BOTH LEFT & RIGHT REAR WINDOW LGJ

532-30-152 532-30-151
SIDE PANEL LEFT LGJ SIDE PANEL RIGHT LGJ

532-30-153
BACK PANEL LGJ

CABINET D CABINET C CABINET B CABINET A


(SEAT) (CONTROLL) (SPEAKER) (MONITOR)

51
32"STD

15
PARTS LIST

523-50-140
CONTROL PANEL LGJ 32 99-60-712
BACK 32LCD MONITOR ST-HB32A2X

523-50-141
CONTROL PANEL LGJ 32
FRONT

523-50-142
TUBE ASSY LGJ32
509-6131-91-01
OBSA-60M-W-1FLED-W-
12V LGJ1P

509-6131-91-02
OBSA-60M-W-1FLED-W-
12V LGJ2P

532-30-154
VAC FORM JEEP
LGJ 32

COIN DOOR, 32"STD (MID WIDTH) 99-00-018


FERRITE CLAMP FILTER
(28A2024-0A0)

99-70-160
COIN METER 5VOLT
99-70-103 42-0562
COIN DOOR MID WIDTH
40-3000

838-14548-02 523-50-137
SW & C 1KOHM VOL BD COIN COUNTER PLATE
LGJ
GUN BASE (UNDER GUN ASSY)

523-50-112
GUN BASE LGJ-1064X
LGJ (Same as 62DX)
52
CABINET A & B (TV cabinet and Speaker cabinet, 62"DX)

15

PARTS LIST
99-60-716
62TOSHIBA 62MX196 FOR LGJ
(62DLP MONITOR)

BACK DOOR FOR


MONITOR CONNECTION

523-50-105
WOOFER COVER
LGJ-1262 LGJ
(No woofer. Air vent)

BACK DOOR
> Open here to access to joint
screws which holing cabinet
523-50-128 Aand B
ROUND REAR FAN
GRILL LGJ
99-60-900
MAIN POWER SWITCH
FAN 110 VOLT 50/60
HZ COOLING FUSE 5AMP
AC POWER SOCKET

53
CABINET C & D (Control cabinet and Seat cabinet, 62"DX)

15 523-50-103
CORNER BRACE LGJ (4)
2 each for Cabinet C and B
PARTS LIST

523-50-106
FAN GRILL LGJ (2) >Rectangle BOTTOM OF GUN ASSY

523-50-112
GUN BASE LGJ-1064X LGJ

523-50-131 523-50-130
REAR CHANNEL L LGJ REAR CHANNEL R LGJ

54
POWER SUPPLY

15
62"DX

PARTS LIST
VIEW OF 62DX
523-50-136
POWER SUPPLY HOLD DOWN LGJ

MAIN POWER SWITCH PLATE

99-00-014
LINE FILTER QUAL TEK
874-06/003
99-00-015
FUSE HOLDER W/CAP&NUT PANEL
99-00-016
FUSE 5 AMP SLOW-BLOW 250V
MDL5

99-00-001
POWER SWITCH #8-252

523-50-135
AC POWER PLATE LGJ

55
CURTAIN, BOTTOM SEAT, TOP FL LAMP BOX (62"DX)
532-30-101
523-50-132 INSIDE CABINET LAMP
CURTAIN ROD ASSEMBLY LGJ (2 sets) COVER LGJ
> Rod (1) & Mount Brackets (2) per set
> Used both Left and Right side.
15
PARTS LIST

130-5196-03
130-5163
WOOFER 4 OHM 80W W/NET ROHS
SPEAKER 4 OHM 6W
523-50-138
W/SHLD (2) L&R
SUB WOOFER HOLD DOWN PLATE LGJ
523-50-104
523-50-105
REAR SPEAKER COVER LGJ-1205X
WOOFER COVER LGJ-1262 LGJ

MAINTENANCE
523-50-115 SERVICE DOOR
SEAT BRACKET LOWER
LGJ-1203
523-50-129
523-50-101
WIRE CHANNEL LGJ
99-60-129 LIGHT BOX CHANNEL LGJ
LIGHT FIXTURE 18 INCH
99-60-258
LAMP, FLORESCENT, 18

99-60-128
U.L.COVER FOR 99-60-129

523-50-100
LIGHT BOX LGJ

56
CONTROL CABINET BOTTOM, COIN DOOR, SWITCH PALTE

62"DX ONLY

523-50-114 15
CABINET COVER LGJ-1010 LGJ (RIGHT)
523-50-113

PARTS LIST
CABINET COVER LGJ-1009 LGJ (LEFT)
> The other side.

523-50-127
GUN MOUNT COVER PLATE,SMALL (2)
> Used on Left and Right side.

523-50-107
FOOT OUTSIDE TRIM R LGJ
523-50-108 523-50-126
FOOT OUTSIDE TRIM L LGJ GUN CABINET DOOR (2)
> The other side. > Used on Left and Right side.

523-50-137
99-70-160
COIN COUNTER PLATE LGJ
COIN METER5 VOLT 42-0562

838-14548-02
SW & C 1K OHM VOL BD

32" UR & 62"DX

32" UR & 62"DX

509-6131-91-01 509-6131-91-02
OBSA-60M-W-1FLED-W-12V OBSA-60M-W-1FLED-W-12VC
LGJ 1P (START 1P) LGJ 2P (START 2P)

99-70-165
COIN DOOR 1 COIN / DOLLAR
PLATE
532-70-156
RUBBER FLOOR LGJ
DIAMOND PLATI

57
JOINT BRACKETS, SPEAKERS, CONTROL PANEL (62"DX)

15
PARTS LIST

523-50-109
ROOF SUPPORT
BRACKET LGJ (3)

523-50-103
CORNER BRACE LGJ (4)
2 each for Cabinet C and B

523-50-102
CABINET JOINT PLATE LGJ-1001 (2)
> Joint Cabinet A-B and C-D.

130-5156-02
SPEAKER BOX 8 OHM 20W VA1 YL (3)
523-50-110
SIDE SPEAKER BRACKET LGJ-1027 (3)
523-50-111
SIDE SPEAKER COVER LGJ-1029 (3)
> Front Center, Left & Right.

523-50-133
LGJ-1074 CONTROL PANEL PLATE
GUNSHAFT GUIDE (4) REAR LGJ

523-50-134
CONTROL PANEL PLATE
FRONT LGJ
58
MAIN BOARD, OTHER BOARDS, ELECTRONICS PARTS (62"DX)

99-60-688
844-0001D-91-11
VGA MAIL TO VGA MALE CABLE 15
ASSY CASE LBG L 1GB 7800 US

400-5457-91 15
SW REGU ATX / JVS AUTO

PARTS LIST
600-7920-100 515-60-661
USB CABLE MINI AM 100CM DVD DR. TO MAIN PC HARNESS
> Option. Do not need for operation. > Option. Do not need for operation.

400-5421-15024W
SW REGU 150S-24-XJCM 838-14515-A03
(24VDC POWER SUPPLY) SOUND AMP ANALOG IN W/EXP BD

99-60-209
TRANSFORMER
120V60HZ100V2A 837-14505
120VAC IN / 100VAC OUT I/O CONTROL BD FOR JVS
838-14630
SSR BD G3MB-202P X2 (2)
59
MAIN BOARD, OTHER BOARDS, ELECTRONICS PARTS (32"STD)

15 400-5457-91
SW REGU ATX / JVS AUTO
523-50-136
POWER SUPPLY HOLD DOWN LGJ
PARTS LIST

844-0001D-91-11
ASSY CASE LBG L 1GB 7800 US

837-14505 515-60-661
I/O CONTROL BD FOR JVS DVD DR. TO MAIN PC HARNESS
600-7920-100
USB CABLE MINI AB 100CM
838-14515-A0191 > Option. Do not need for operation.
SOUND AMP ANALOG IN

99-60-688
998-0248 VGA MAIL TO VGA MALE CABLE 15
99-60-773
PWR SPLY 24 GHOST SQUAD CTF 99-00-019
FUSE 250V 5A FAST BLOW TYPE
(24VDC POWER SUPPLY)
99-60-774 FERRITE CLAMP FILTER
FUSE HOLDER 354008-G7 1/8 pcs (28A2029-0A0)
99-30-015
99-60-209 5A LABEL STICKER #12-299
TRANSFORMER
120V60HZ100V2A
120VAC IN / 100VAC OUT

838-14630
SSR BD G3MB-202P X2

60
CONTROL UNIT L (LGJ-3000)
NOTE: Please refer this parts list for CONTROL UNIT R (LGJ-3050) except MAIN SHAFT A (LGJ-3024) which is #25

15

PARTS LIST

61
ITEM NO. PART NO. DESCRIPTION NOTE

1 LGJ-3070 ASSY MOTOR


2 LGJ-3001 GUN COVER
3 LGJ-3002X GRIP COVER
4 LGJ-3003 GUN BASE
5 LGJ-3004 BEARING BRACKET
6 LGJ-3005 VOLUME BRACKET LOWER
7 LGJ-3006 MAIN SHAFT WASHER
15 8 LGJ-3007 GUN MAIN FRAME
9 LGJ-3008X GUN UNDER FRAME
10 LGJ-3009 VOLUME BRACKET UPPER
PARTS LIST

11 LGJ-3010 GUN SENSOR BRACKET


12 LGJ-3011 SPRING STOPPER
13 LGJ-3012 VIBRATION PACK
14 LGJ-3013 GRIP BASE L
15 LGJ-3014 GRIP BASE R
16 LGJ-3015X GUN BACK COVER
17 LGJ-3016 FINGER GUARD L
18 LGJ-3017 FINGER GUARD R
19 LGJ-3018 MUZZLE
20 LGJ-3019 GUN STOPPER BRACKET
21 LGJ-3020 LOWER GEAR COVER
22 LGJ-3021 GEAR BOSS UPPER
23 LGJ-3022 GEAR BOSS LOWER
24 LGJ-3023 CUSHION SHAFT
25 LGJ-3051 MAIN SHAFT B
>>>Used MAIN SHAFT A (LGJ-3024) For Control Unit R (lgj-3050)
26 LGJ-3025 BEARING SHAFT
27 LGJ-3026X SPRING GUIDE SHAFT
28 LGJ-3027 GUN CUSHION LOWER
29 LGJ-3028 INNER VIBRATION CUSHION
30 LGJ-3029 GUN CUSHION UPPER
31 LGJ-3030 OUTER VIBRATION CUSHION
32 LGJ-3032 GUN WEIGHT
33 LGJ-3033 VIBRATION PACK STOPPER
34 LGJ-3034 VIBRATION PACK BALANCER
39 100-5489 BEARING 6007ZZNR
40 100-5490 BEARING HOLDER BGSRB6902ZZ
41 100-5491 SLIDE RAIL SAR210
42 100-5018 BEARING BALL 8
43 250-5709 STEEL SPACER CF-405ZE
45 LGJ-3035X GUN SPONGE
46 601-11816 RIGHT GRIP (HAPP95-1293-00)
47 601-11817 LEFT GRIP (HAPP95-1294-00)
48 601-11818 TRIGGER RED(HAPP95-1295-00)
49 601-11819 TORSION SPRING(HAPP95-1297-00)
50 601-11820 SPACER SLEEVE(HAPP95-1315-00)
51 601-11821 NUT .336(HAPP43-1124-00)
52 601-11822 SCREW #8-32*1(HAPP43-0378-00)
53 601-11823 TRIGGERSW ASSY(HAPP95-0028-00)
54 601-11824 TRIGGER BUMPER(HAPP96-0110-00)
55 601-11825 SCREW10-32*3/8(HAPP96-2516-00)
56 125-5234 SPRING WR12-60
57 601-6555 GEAR Z=30 M=0.75
58 601-7944 GEAR 15
59 601-6005 ADJUST GEAR
60 601-6450 GEAR 110

101 220-5753 VOL CONT B-5K OHM (TOCOS)


102 370-5299 PHOTO INTERRUPTER KI1233-AALF
103 310-5029-D10 SUMITUBE F D 10MM
104 310-5029-B20 SUMITUBE F B 20MM
105 280-5124-03 NYLON CLAMP NK03

62
ITEM NO. PART NO. DESCRIPTION NOTE

106 280-5124-05 NYLON CLAMP NKO5


107 280-5124-07 NYLON CLAMP NK07
108 280-6623-1.5M-0 PLASTIC TIE BELT PLT-1.5M

201 FAS-000163 M SCR PH W/SMALL FS M3 14


202 000-P00308-W M SCR PH W/FS M3 8
203 000-P00408-W M SCR PH W/FS M4 8 15
204 000-P00410-W M SCR PH W/FS M4 10
205 000-P00416-W M SCR PH W/FS M4 16
206 000-P00510-W M SCR PH W/FS M5 10

PARTS LIST
207 000-P00612-W M SCR PH W/FS M6 12
208 000-T00530-0B M SCR TH BLK M5 30
209 000-F00308 M SCR FH M3 8
210 000-T00408-0C M SCR TH CRM M4 8
211 030-000610 HEX BLT M6 10
212 020-000510-0Z HEX SKT H CAP SCR BLK 0Z M5 10
213 028-A00304-P SET SCR HEX SKT CUP P M3 4
214 028-A00408-P SET SCR HEX SKT CUP P M4 8
215 008-T00516-0B TMP PRF SCR TH BLK M5 16
216 008-T00408-0C TMP PRF SCR TH CRM M4 8
217 008-T00408-0B TMP PRF SCR TH BLK M4 8
218 050-U00500 U NUT M5
219 FAS-500058 HEX NUT H=18 M30
220 065-E00600 E RING 6MM
221 060-F00600 FLT WSHR M6
222 069-0077 FLT WSHR SMALL 8.5-16 1.2
223 060-S00500 SPR WSHR M5
224 050-H00400 HEX NUT M4
225 060-F00400 FLT WSHR M4
226 060-S00400 SPR WSHR M4
227 050-F00400 FLG NUT M4
228 000-P00408 M SCR PH M4 8
229 000-P00510-S M SCR PH W/S M5 10
230 065-E00500 E RING 5MM

301 LGJ-60017 WH GUN ASSY DC


302 LGJ-60028 WH GUN ASSY AC
303 LGJ-60029 WH VOL
304 LGJ-60030 WH TRIGGER SW

ASSY MOTOR (LGJ-3070) > For each Gun Assy


ITEM NO. PART NO. DESCRIPTION
1 LGJ-3071 MOTOR BRACKET
2 LGJ-3072 MOTOR CAM
101 350-5812 AC MOTOR RH6P3N
102 350-5813 GEAR HEAD 6H5N-1
201 028-A00408-P SET SCR HEX SKT CUP P M4 8
202 000-P00440-SB M SCR PH W/S BLK M4 40

63
MARQUEE BOX ASSY (62"DX)

523-50-121
SIGN HOLDER LGJ (TOP)

15
PARTS LIST

523-50-106
FAN GRILLS LGJ (2) > Rectangle

523-50-119
CONNECTOR BRACE LGJ

Washer CTF (6) Part#: CTF-1002

523-50-117
TUBE ASSY R LGJ
523-50-118
INSIDE OF MARQUEE BOX ASSY: TUBE ASSY L LGJ
99-60-142 (The other side)
FLUORESCENT LAMP F18T824CW 24
99-60-127
FL ASSY W/BALLAST & STARTER 24
99-60-900
523-50-120
FAN 110VOLT 50/60 HZ COOLING (2)
ANGLED SIGN HOLDER LGJ (BOTTOM)

64
MARQUEE BOX ASSY, TV CASE (32"STD)

WASHER CTF
CTF-1002 (4)
15

PARTS LIST
INSIDE OF MARQUEE BOX ASSY:
99-60-129
LIGHT FIXTURE 18
99-60-258
523-50-148 LAMP, FLORESCENT, 18
SPEAKER GRILL LGJ32 99-60-128
130-5260 U.L. COVER FOR 99-60-129
SPKR BOX 60HM 15/40 W
W/SHLD (2) > L & R

99-30-777
FRAME ASSEMBLY 32
LCD MONITOR
99-30-778
BACK CASE ASSY 32LCD
MONITOR

523-50-143
LIGHT BOX LGJ32
532-30-155
523-50-149
REAR MARQUEE PLASTIC
ANGLE MOUNTING 523-50-145
COVER LGJ32 LIGHT COVER CAP LGJ32 >> Hold
above Plastic from Top.

523-50-146
MARQUEE MOUNT BRACKET L LGJ32
523-50-147
MARQUEE MOUNT BRACKET R LGJ32
(Other side)
99-60-901
FAN 24 VOLT FOR 32MONITOR 523-50-144
(BACK SIDE) SPEAKER BASE LGJ32

99-30-779
SUPPORT BRACKET 32LCD (2)
523-50-151
>> Inside of Monitor case.
REAR COVER & LOCK
ASSY LGJ32

65
16 WIRE COLOR CODE TABLE

16 The DC power wire color for this product is different from previous SEGA titles.
Working from the previous wire colors will create a high risk of fire.
WIRE COLOR CODE TABLE

The color codes for the wires used in the diagrams in the following chapter are as follows.

A PINK
B SKY BLUE
C BROWN
D PURPLE
E LIGHT GREEN

Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.

1 RED
2 BLUE
3 YELLOW
4 GREEN
5 WHITE
7 ORANGE
8 BLACK
9 GRAY

If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the left-hand side
numeral (see the above).

Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The left-hand side
character shows the base color and the right-hand side one, the spiral color.

<Example> 51WHITE/RED

WHITE
RED

Note 2: The character following the wire color code indicates the size of the wire.

U: AWG16
K: AWG18
L: AWG20
None: AWG22

66
99-00-014
LINE FILTER W/AC PLUG 532-60-604
99-00-017
QUAL TEK 874-06/003 AC POWER HARNESS
UNIVERSAL POWER CORD 8FT 99-00-001 LGJ-60020USA
50K POWER SWITCH #8-252 WH AC OUT USA VER 532-60-602
N
120VAC IN NOISE
E
43K
C P
TV AC HARNESS LGJ
C P
FILTER 80K 80K 80K 80K 80K
60Hz L
80K
50K
1
50K 50K
1
50K
2 2
50K 80K 80K 80K 80K
Main Fuse 50K
3
50K 50K
3
50K
EARTH 5A 4 4

Slow-Blow Main Power 17


WH(VL) WH(VL)

Switch
99-00-015

WH(VL)
C P
FUSE HOLDER W/CAP&NUT PANEL

CABINET WIRING DIAGRAM


99-00-016

1
2
3
PRIMLY EARTH 532-60-605
FUSE 5AMP SLOW-BLOW 250V MDL5 FAN HARNESS

80K
43K
50K
#110 #110

TOSHIBA 62"DLP
MODEL: 62MX196 FOR LGJ M

EARTH, MONITOR CAB TO MAIN CAB


PART#: 99-60-716 99-60-900
FAN 110VOLT
50/60 HZ COOLING
99-60-688 (FOR MONITOR)
VGA MALE TO VGA MALE CABLE 15'
RGB
D-SUB 15P
LGJ-60022USA

532-60-603
WH AC MAIN USA VER

80K
43K
50K
80K
120VAC IN 50K
2/4
99-60-900
FAN 110VOLT #110 #110
80K
50K


4/4
50/60 HZ COOLING
(NEAR BY POWER SUPPLY) M

80K

50K
C P
LGJ-60001

WH(YL)
EARTH FROM SWTICH PLATE WH DC POWER

1
2
3
C P P C
PLEASE TIGHT MAIN EARTH / PS MOUNT BRACKET 80L 10L
EARTH WIRE HERE WHEN GND 1 1
10L

AC(N)
80L

AC(L)
YOU ASSEMBLE CABINET. GND 2 2
80L 80L
GND 3 3
80L 80L
400-5457-91 GND
GND
4
5
30L
30L
4
5
3/4
GND 6
SWREGU ATX/JVS
6
80L
GND 7 7
30L 80L
+12V 8 8
30L
+12V 9 WH(YL)
+12V 10
10L
+5V 11
10L
+5V 12

MOLEX(5557)
MOLEX(5557)
13
EARTH GO TO: +5V

+3.3V RS

POW OK

PS ON#
+5V SB
+3.3V 14

+3.3V
+3.3V

+3.3V
+3.3V
+12V
+12V
+12V
+12V

+12V

+12V

+12V

GND

GND

GND

GND

GND
GND
GND

GND
GND
GND
GND
GND
GND
GND
GND
GND

-12V
+5V

+5V

+5V
+5V
+5V
GUN ASSY 1P (3/4)

+5V

+5V

+5V
MOLEX(5557)

P C

P C
10

12
13
14
15
16
17
18

10

12
13
14
15
16
17
18
19
20
21
22
23
24
GUN ASSY 2P (3/4)

11

11
1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

POWER SUPPLY #1
POWER SUPPLY #2
COIN DOOR (4/4)

30AWG#16
30AWG#16
30AWG#16
10AWG#16
30AWG#16
10AWG#16
30AWG#16
10AWG#16
30AWG#16
70AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16

80AWG#16
10AWG#16
80AWG#16
10AWG#16
80AWG#16

30AWG#16

20AWG#18
80AWG#16

80AWG#16
80AWG#16
80AWG#16

10AWG#16
10AWG#16
10AWG#16
80AWG#16
A AWG#18
C AWG#16
C AWG#16

C AWG#16
C AWG#16
TRANSFORMER (2/4)

MAIN PC TO
MAIN PC TO

515-60-659
515-60-660

95

45
FAN (1/4)

C P

10

12
13
14
15
16
17
18
19
20
21
22
23
24
C P

11
1
2
3
4
5
6
7
8
9
10

12
13
14
15
16
17
18
11
1
2
3
4
5
6
7
8
9
D-SUB 15P

MOLEX(5557)

MOLEX(5557)
RGB

+12V
+12V
+5V
+12V
+5V
+12V
+5V
+12V
+3.3V RS
GND
GND
GND
GND
GND
GND
GND
GND

+3.3V
+3.3V
GND
+5V
GND
+5V
GND
POW OK
+5V SB
+12V
+12V
+3.3V
+3.3V
-12V
GND
PS ON#
GND
GND
GND

+5V
+5V
+5V
GND
515-60-682
JVS (USB)
JVS SERIAL
USB A
E 2/4

ON 1 2 3 4 5 6 7 8
FOR INSTALL DVD

515-60-661
OFF LGJ-60005
WH SPEAKER IN

610-0719-01-91 +12V 1
DVD DR.TO MAIN PC HARNESS 30
1 +12V
DIP SW RCA RE
FR
DVD DRIVE 2
10
2
+5V 3 3 +5V RCA WH
UNIT USB 4 4 FL
GND
GND
5
6
80
80
5
6
GND
GND
844-0001D-91-11 MINI JACK
GREEN
C/W RE
WH
F 2/4
NH 6P NH 6P
***
ASSY CASE LBG MINI JACK RR/RL RE
BLACK WH
MINI USB B MINI USB A
600-7920-100
USB CABLE MINI AB 100CM

8 BLACK
7
5
ORANGE
WHITE
E
D
LIGHT GREEN
PURPLE
43 EARTH WIRE SEGA AMUSEMENTS U.S.A.,INC
4 GREEN C BROWN
B SKY BLUE U AWG16 UL1015
3 YELLOW
2
1
BLUE
RED
A
9
PINK
GRAY
K
L
AWG18
AWG20
AWG22
UL1015
UL1007
UL1007
LET'S GO JUNGLE, 62"DX (1/4)
1/4
400-5421-15024W F

SW REGU 150S-24-XJCM
(DC 24V POWER SUPPLY FOR AMP) LGJ-60005
LGJ-60002 WH SPEAKER IN
80L WH AMP POWER C P
GND 1 1
80L
GND 2 2
80L
GND 3 3
80L
GND 4 4
80L WH(YL)
GND 5
80L
GND 6
GND 7
17 VH7P CN2 BOTTOM
CN3 DL LGJ-60006
1 +24V
DL WH SPEAKER MAIN
2 +24V CN4
LGJ-60022-1USA LCA150S-24-XJCM DL
3 +24V RE
WH AC MAIN PRIMARY USA VER1.1 80L CENTER+ 1
DL 4 GND WH
80K +24V 1 80L CENTER- 2
1 DL 5 GND
+24V 2 80L 3
2 NC DL 6 GND
50 +24V 3 4 3/4
3 DL VH 6P
+24V 4 VH 4P
4 NC DL C
120VAC IN +24V 5
5 NC DL 41
+24V 6
VH5P RCA RE 80
VH6P J1 RR
CN2
CN3 RE
RCA WH
J2 RL WH
REAR L+ 1 515-60-682
RCA RE REAR L- 2 JVS (USB)
J3 W 3 RE JVS SERIAL
D1 REAR R+
WH USB B E 1/4

10 RCA WH REAR R- 4
+5V J4 C
X1 120VAC IN 1 53 VH 4P
IN1 LGJ-60003
80K AC(L) 2
1 IN2 WH PCB BOARD
NC 3 80 10
2 GND +5V 1
NC 4 10
3 +5V 2
50 AC(N) XA 4P TOP RE 80
4 CN5 CN6 GND 3
CN-D S1 DL WH 80
VH 4P 1 +24V FRONT L+ 1 GND 4
CN-X 80 DL
1 2 +24V 2

CABINET WIRING DIAGRAM


ROOM AC(L) FRONT L- NH 4P
DL RE CN7
FL LAMP 2 3 +24V FRONT R+ 3 P C
50K 80L WH 10
AC(N) 3 4 GND FRONT R- 4 30 1
(120VAC OUT) 80L +12V 1 10
838-14630 VH 3P 5 GND VH 4P 30 2
CN-S 80L +12V 2 80
SSR BD G3MB-202RX2 6 GND 3
N.C. 3 80
VH 6P 80 4
GND 4 30
80 5
CN7 GND 5 30
838-14630 D2 RE 6
WOOFER L+ 1 NH 5P 80
SSR BD G3MB-202RX2 WH CN1 7
10 WOOFER L- 2 80
+5V RCA RE 8 H 3/4
1 C8 J1 VH 2P 10 10
IN1 FR +5VAV 1 9
X2 2 C5 21 21
100VAC IN IN2 RCA WH ANIN-1A 3 10
3 80 J2 80 80
GRAY AC(L) GND FL GNDAN 5 11
1 4 23 23
NC
CN2 ANIN-1B 9 12
2 XA 4P C 10 10
NC +3.3V 1 +5VAV 13 13
3 CN-D 41 71 71
WHT AC(N) S2 LGJ-60022-2USA ON 1 2 3 4 5 6 7 8 VOL 2 ANIN-2A 15 14
4 80 80 80
BLUE WH AC MAIN GND 3 GNDAN 17 15

532-30-601
TRANSFORMER TO SSR BD LGJ
VH 4P 1P GUN AC(L) 1 OFF 73 73
CN-X SECONDRY NH 3P ANIN-2B 21 16
MOTOR 2 USA VER1.1
5A BRN DIP SW RA26P WH(YL)
AC(N) 3
250V (100VAC OUT) 837-14505 CN6
VH 3P
CN-S M2 838-14515-A03 I/O CONTROL BD FOR JVS
SOUND AMP ANALOG
2P GUN AC(L) BLUE/W
1 IN W/EXP BD
MOTOR 2
AC(N) BRN/W

1
2
(100VAC OUT) 3
VH 3P
CN-M
+12V
+12V

+5V
GND
SPOT LAMP
+EXV
+5V
+5V
+5V
+5V
+5V
GND
GND
GND
GND
GND
GND
1P START
2P START
1P GUN SENSER
2P GUN SENSER
1P TRIGGER1
2P TRIGGER1
1P TRIGGER2
2P TRIGGER2
SERVICE
TEST
COIN1
COIN2
COIN METER1
COIN METER2
1P START LAMP
2P START LAMP
COIN LAMP

2P BOM
1P BOM

RED

RED
100VAC OUT
CN3
RA60P

15
53
54
55
10
11
12
13
14
17
18
19
20
27
28
29
30
41
43
45
46
49
50
51
52
56
57
58

8
1
3
4
5
6
7
9
BLUE
99-60-209 CAPACITOR LGJ-60003

10
80
C5
C8
53
10
10
10
10
10
80
80
80
80
80
80
15
18
35
38
45
48
75
78
51
52
95
98
A5
A8
B5
B8
54
30
30
WH PCB BOARD
TRANSFORMER PINK
4.5uF
"120V60HZ"
100V2A BLUE/W
CAPACITOR
120VAC IN PINK/W
4.5uF

50K
80K
C P
1
2
3 LGJ-60003
WH(YL) WH PCB BOARD

80K
50K
80K
50K
10
10
10
10
80
80
80
80
80
80
15
18
35
38
45
48
75
78
51
52
95
98
A5
A8
B5
B8
54
30
30
LGJ-60022-1USA

80K
50K
BLUE
YELLOW
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30

PINK
BLUE
BRN
PINK/W
BLUE/W
BRN/W
WH AC MAIN PRIMARY USA VER1.1

C P

1
2
3
4
EARTH ON

WH(YL)
WH(XAD)

C P
POWER J

SUPPLY
I

(1/4) 3/4
1/4 3/4 N

4/4
8 BLACK
7 ORANGE E LIGHT GREEN
43 EARTH WIRE
5 WHITE D PURPLE SEGA AMUSEMENTS U.S.A.,INC
4 GREEN C BROWN
B SKY BLUE U AWG16 UL1015
3 YELLOW
K AWG18 UL1015
2 BLUE A PINK
L AWG20 UL1007 LET'S GO JUNGLE, 62"DX
1 RED 9 GRAY AWG22 UL1007
(2/4)
LGJ-60007
WH DC MAIN
10L C P
1
10L CONTROL UNIT L (1P)
P C 10L 2
80L LGJ-60016 LGJ-60030
1
10L 80L
3 LGJ-60007
WH DC MAIN
1D WH TO GUN DC LGJ-60017 L TRIGGER
2
3
80L
80L
30L
30L
4
5
D 1/4 45
10
P C
1
45
80
P C
1
50
80
#25 UL1095
#25 UL1095
C P
1
601-11823
TRIGGERSW ASSY
4 6 2 2 2 (HAPP95-0028-00)
30L 80L 75 75 50 #25 UL1095
5 7 3 3 WH(XA) LGJ-60030
30L 80L 80 80 80 #25 UL1095
6 8 4 4 R TRIGGER
80L C P
80 80 80 #25 UL1095 601-11823
7 WH(YL) 5 5 1
80L 35 35 50 #25 UL1095 TRIGGERSW ASSY
2/4
8 6 6 2
H 9
10 10
7
10
7
10 #25 UL1095 WH(XA) GUN SENSER
(HAPP95-0028-00)
21 21 10 10 #25 UL1095
10 8 8 1 GND
80 80 21 50 #25 UL1095 370-5299
11 9 9 2 OUT PHOTO INTERRUPTER
23 23 80 80 #25 UL1095
VCC KI1233-AALF
12
13
10
10
11
10
10
11
10 #25 UL1095
3
WH(ZH) LGJ-3000
71 23 50 #25 UL1095 P C LGJ-60029
14
80
12
WH(YL) 80
12
80 #25 UL1095 1
10
1 VERTICAL ASSY GUN L
15 13 25
73 2 2 VOL. B-5K
16 14 80
3 3 220-5753
WH(YL) WH(XAD) WH(XA) LGJ-60029
LGJ-60007
P C
10 WH DC MAIN EARTH ON P C
1
10
1 HORIZONTAL
1
10
POWER 2
25
2 VOL. B-5K
2 SUPPLY LGJ-60027USA 80
3
10
10 (1/4) 1A WH TO GUN AC USA VER 3
WH(XA)
3 220-5753

4 P C P C LGJ-60028 P C
80 PINK PINK 50 #20UL1015 RED

M
5 1 1 1 100VAC
80 BLUE BLUE 90 #20UL1015 BLACK
6 2 2 2
7
80
80
BRN
3
BRN
3
50 #20UL1015
3
BROWN
MOTOR
8 WH(VL) 4 WH(YL)
80 350-5812
9 WH(YL)
80 AC MOTOR RH6P3N
10
15 1P START
11
18 2P START
12
35 1P GUN SENSER CONTROL UNIT R (2P)
13
14
38
45
2P GUN SENSER
1P TRIGGER1
2D LGJ-60016
LGJ-60030
L TRIGGER
WH TO GUN DC LGJ-60017
2/4
15 P C P C C P
J 16
48 2P TRIGGER1 48
1
45
1
50 #25 UL1095
1
601-11823
TRIGGERSW ASSY
75 1P TRIGGER2 10 80 80 #25 UL1095
17 2 2 2 (HAPP95-0028-00)
78 2P TRIGGER2 78 75 50 #25 UL1095 LGJ-60030
18 3 3 WH(XA)
51 SERVICE 80 80 80 #25 UL1095
19 4 4 R TRIGGER
TEST C P
52 80 80 80 #25 UL1095 601-11823
20 5 5 1 TRIGGERSW ASSY
95 COIN1 38 35 50 #25 UL1095
21 6 6 2 (HAPP95-0028-00)
98 COIN2 10 10 10 #25 UL1095
22 7 7 WH(XA) GUN SENSER
A5 COIN METER1 71 10 10 #25 UL1095
23 8 8 1 GND 370-5299
A8 COIN METER2 80 21 50 #25 UL1095
24 9 9 2 OUT PHOTO INTERRUPTER
B5 1P START LAMP 73 80 80 #25 UL1095 KI1233-AALF
25 10 10 3 VCC
26
B8 2P START LAMP
11
10
11
10 #25 UL1095 WH(ZH) LGJ-60029
LGJ-3050
54 COIN LAMP 23 50 #25 UL1095 P C
27
28
30 +12V
12
WH(YL) 80
12
13
80 #25 UL1095 1
10
25
1 VERTICAL ASSY GUN R
30 +12V 2 2 VOL. B-5K
29 14 80
3 3 220-5753
30 WH(XAD) WH(XA) LGJ-60029
WH(XAD) P C
10
EARTH ON 1
25
1 HORIZONTAL
LGJ-60022USA POWER LGJ-60027USA
2
80
2 VOL. B-5K
220-5753
WH AC MAIN USA VER 3 3
SUPPLY 2A WH TO GUN AC USA VER WH(XA)
(1/4) P C P C LGJ-60028 P C
PINK/W PINK 50K RED

M
1 1 1
PINK BLUE/W BLUE 90K BLACK 100VAC
2 2 2
BLUE
BRN
BRN/W
3
BRN
3
50K
3
BROWN
MOTOR
2/4
I PINK/W
WH(VL)
WH(YL)
4 WH(YL) 350-5812
AC MOTOR RH6P3N
BLUE/W
BRN/W
C P
RE 130-5156-02
1 +
WH C SPEAKER BOX FRONT CENTER SPEAKER
2 -
8 OHM 20W VA1 YL
WH(YL)

C P
RE 130-5156-02
1 +
WH
2 -
FL SPEAKER BOX FRONT LEFT SPEAKER
8 OHM 20W VA1 YL
WH(YL)

LGJ-60006
WH SPEAKER MAIN
C P
RE 130-5156-02
1 +
WH
-
FR SPEAKER BOX FRONT RIGHT SPEAKER
2 8 OHM 20W VA1 YL
WH(YL)

2/4
G C
RE
P C
41 1
WH
80 2
3
RE
WH(YL)

4

K 4/4
C P

WH
5
10

12
13
14
15
16
17
18
19
20
21
11
1
2
3
4
5
6
7
8
9


M RE
WH
6
7

4/4 8
9
WH(YL)

8 BLACK

SEGA AMUSEMENTS U.S.A.,INC


7 ORANGE E LIGHT GREEN
43 EARTH WIRE
5 WHITE D PURPLE
4 GREEN C BROWN
B SKY BLUE U AWG16 UL1015
3 YELLOW
K AWG18 UL1015

(3/4)
2 BLUE
LET'S GO JUNGLE, 62"DX
A PINK
L AWG20 UL1007
1 RED 9 GRAY AWG22 UL1007
2/4
N

3/4
LGJ-60010USA
K

C P
1
2
3
4
WH COIN SELECTOR USA VER

WH(YL)
LGJ-60008USA
P C WH CONPANE USA VER C P
10 10

C P
1
2
3
4
5
6
7
8
9
ROOM FL LAMP BOX 1 1 L +5V
10 54 COIN DOOR
2 2
80 95

WH(YL)

RE
WH
RE
WH
RE
WH
80K
50K
80K
50K
C P BLK 3 3 COIN SW1 99-70-165
80 80
1 4 4
15 1P START COIN DOOR/COIN DOLLAR PLA
2 5 5
WHT 18 2P START
3 6 6
51 SERVICE
WH(YL) 7 7
52 TEST
FL LAMP ASSY, 18" 15W 8 8
95 COIN1
9 WH(YL) EARTH ON
98 COIN2
TO B6 10
COIN METER1
POWER
M A5
99-60-129 LIGHT FIXTURE 18 INCH D-3/4
11
A8 COIN METER2 SUPPLY

LGJ-60011
WH LAMP BOX DC
12
17 99-60-258 LAMP, FLORESCENT, 18" B5 1P START LAMP (1/4)
13
B8 2P START LAMP

LGJ-60024USA
WH LAMP BOX AC USA VER
14
54 COIN LAMP
15
30 +12V

RE
WH
RE
WH
RE
WH
16 C P
30 +12V 10
17 1

1
2
3
4
5
6
7
8
9
1
2
A5 COIN METER
18 2

P C
P C
C 50
19 3 9 9 9 9 9 9
41 50
20 4

RE
WH
RE
WH
RE
WH
WH(VL)

WH(YL)
80K
50K
80 WH(YL)
21
WH(YL) 99-70-160
COIN METER 5 VOLT 42-0562

LGJ-60012
WH TOP BOARD DC
LGJ-60025
WH TOP BOARD AC

RE
WH
RE
WH
RE
WH
WH(VL)

WH(YL)

C P
1
2
3
4
5
6
7
8
9
C P
1
2
ASSY BILLBOARD BOX

CABINET WIRING DIAGRAM


52
1 TEST

RE
WH
RE
WH
RE
WH
(MARQUEE BOX ASSY)

80K
50K
51
2 SERVICE
80
#110 3 GND
80K 99-60-900 80
4 VOL1
50K M FAN 110VOLT 41
50/60 HZ COOLING 5 VOL2 TEST SW SERVICE VOLUME
#110 C
6 VOL3 SW CONTROL
NH 6P
80K #110 99-60-900 1 838-14548-02
FAN 110VOLT SW & C 1KOHM VOL BD
50K M
50/60 HZ COOLING
#110
SW and VOLUME BOARD (INSIDE OF COIN DOOR)
99-60-142

LGJ-60013
WH BILLBOARD DC
LGJ-60026USA
WH BILLBOARD AC USA VER
FLUORESCENT LAPM F18T824CW 24"
99-60-127
FL ASSY W/BALLAST & STARTER 24"
P C
80K
1
FL ASSY, 24"
2 18W
50K START BUTTON PLATE
3
WH(VL) 1P

RE
WH
RE
WH
RE
WH
30
1

WH(YL)
B5
2 L

C P
1
2
3
4
5
6
7
8
9
ASSY SEAT CABINET 15
3
80
4

RE
WH
RE
WH
RE
WH
WH(NH)
LGJ-60009 509-6131-91-01
WH BUTTON OBSA-60M-W-1FLED-W-12V LGJ1P
ASSY SPEAKER BOARD C P
30
1
LGJ-60015 B5 2P
2
WH SPEAKER BOARD 15 30
C P #205 130-5163 3 1
RE RE RE B8 B8
1 + SPEAKER 4 2 L
WH WH WH RL 4 OHM6W
REAR LEFT SPEAKER 18 18
2 - 5 3
W/SHLD 80 80
3 #110 6 4
RE RE WH(NH)
4 #205 130-5163 WH(YL)
WH WH RE 509-6131-91-02
5 + SPEAKER
WH RR 4 OHM6W REAR RIGHT SPEAKER OBSA-60M-W-1FLED-W-12V LGJ1P
6 -
W/SHLD

1
2
3
WH(YL)

WH(YL)

WH(YL)
#110

C P
1
2
3
4
5
6
7
8
9

P C

LGJ-60014
WH TO SEAT SPEAKER
RE 130-5196-03

GND

GND
+12V
+ WOOFER WOOFER SPEAKER
WH W
- 4 OHM 80W (BOTTOM OF SEAT)

COIN SW1
COIN SW2

COIN SW1
W/NET ROHS
OPTION OPTION
8 BLACK
7 ORANGE E LIGHT GREEN
43 EARTH WIRE
5 WHITE D PURPLE
4 GREEN C BROWN
B SKY BLUE U AWG16 UL1015
3 YELLOW
K AWG18 UL1015 SEGA AMUSEMENTS U.S.A.,INC
2 BLUE A PINK
L AWG20 UL1007
1 RED 9 GRAY AWG22 UL1007
LET'S GO JUNGLE, 62"DX (4/4)
99-00-014
LINE FILTER W/AC PLUG 532-60-604
99-00-017
QUAL TEK 874-06/003 AC POWER HARNESS
UNIVERSAL POWER CORD 8FT 99-00-001 532-60-615
50K POWER SWITCH #8-252 WH AC OUT LGJ STD 532-60-616 WH AC INPUT LGJ STD
N
120VAC IN NOISE
E
43K
C P
Go to Transformer
FILTER 80K 80K 80K
60Hz L
80K
50K
1
50K (120VAC IN, 100VAC OUT)
2 80K
50K 80K 80K
Main Fuse
EARTH 5A
50K
3
4
50K 50K C 2/3
Slow-Blow Main Power WH(VL)

Switch
99-00-015

PRIMLY EARTH
FUSE HOLDER W/CAP&NUT PANEL
99-00-016
Go to 24VDC Power Supply 17
FUSE 5AMP SLOW-BLOW 250V MDL5 (120VAC IN, 24VDC OUT)
80K

80K
43K
50K

FAN HARNESS
532-60-605
N 2/3

CABINET WIRING DIAGRAM


50K
32"LCD #110 #110

M
C P
MODEL: ST-HB 32A2X 80K
1
L 3/3
PART#: 99-60-712 50K
2
3
99-60-900 WH(VL)
(Include FAN harness. Part#: 532-60-614) FAN 110VOLT
99-60-688 50/60 HZ COOLING
VGA MALE TO VGA MALE CABLE 15' 532-60-617
MARQUEE

43K
RGB FL HARNESS LGJ STD
D-SUB 15P C P GND
C P 80K
80K
1 1
50K
120VAC IN 2 2
50K F.L.Assy (18" 15W)
WH(VL) 3

EARTH WH(VL)
99-60-129 LIGHT FIXTURE 18"
99-60-258 LAMP FLOURCSENT 18"

80K

50K
C P

WH(YL)
1
2
3
C P
80L
GND 1

AC(N)
80L

AC(L)
GND 2
80L
GND 3
80L GO TO
400-5457-91 GND
GND
4
5
I/O BOARD
GND 6
SWREGU ATX/JVS GND 7
+12V 8
30L
30L D 2/3
+12V 9
+12V 10
10L
+5V 11
10L
+5V 12

MOLEX(5557)
MOLEX(5557)
+5V 13

+3.3V RS

POW OK

PS ON#
532-60-607

+5V SB
+3.3V 14

+3.3V
+3.3V

+3.3V
+3.3V
DC 5V, 12V LGJ STD

+12V
+12V
+12V
+12V

+12V

+12V

+12V

GND

GND

GND

GND

GND
GND
GND

GND
GND
GND
GND
GND
GND
GND
GND
GND

-12V
+5V

+5V

+5V
+5V
+5V
+5V

+5V

+5V
MOLEX(5557)

P C

P C
10

12
13
14
15
16
17
18

10

12
13
14
15
16
17
18
19
20
21
22
23
24
11

11
1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

POWER SUPPLY #1
POWER SUPPLY #2

30AWG#16
30AWG#16
30AWG#16
10AWG#16
30AWG#16
10AWG#16
30AWG#16
10AWG#16
30AWG#16
70AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16
80AWG#16

80AWG#16
10AWG#16
80AWG#16
10AWG#16
80AWG#16

30AWG#16

20AWG#18
80AWG#16

80AWG#16
80AWG#16
80AWG#16

10AWG#16
10AWG#16
10AWG#16
80AWG#16
A AWG#18
C AWG#16
C AWG#16

C AWG#16
C AWG#16

MAIN PC TO
MAIN PC TO

515-60-659
515-60-660

95

45
C P

10

12
13
14
15
16
17
18
19
20
21
22
23
24
C P

11
1
2
3
4
5
6
7
8
9
10

12
13
14
15
16
17
18
11
1
2
3
4
5
6
7
8
9
D-SUB 15P

MOLEX(5557)

MOLEX(5557)
RGB

+12V
+12V
+5V
+12V
+5V
+12V
+5V
+12V
+3.3V RS
GND
GND
GND
GND
GND
GND
GND
GND

+3.3V
+3.3V
GND
+5V
GND
+5V
GND
POW OK
+5V SB
+12V
+12V
+3.3V
+3.3V
-12V
GND
PS ON#
GND
GND
GND

+5V
+5V
+5V
GND
515-60-682
JVS (USB)
JVS SERIAL
USB A E 2/3

ON 1 2 3 4 5 6 7 8

515-60-661
OFF 515-60-680
RCA

610-0719-01-91 +12V 1
DVD DR.TO MAIN PC HARNESS 30
1 +12V
DIP SW RCA RE

DVD DRIVE 2
10
2 FR F 2/3
+5V 3 3 +5V RCA WH
UNIT USB 4 4 FL
(OPTION) 80
GND
GND
5
6
80
5
6
GND
GND
844-0001D-91-11
NH 6P NH 6P
***
ASSY CASE LBG
MINI USB B MINI USB A
600-7920-100
USB CABLE MINI AB 100CM

8 BLACK
7
5
ORANGE
WHITE
E
D
LIGHT GREEN
PURPLE
43 EARTH WIRE SEGA AMUSEMENTS U.S.A.,INC
4 GREEN C BROWN
B SKY BLUE U AWG16 UL1015
3 YELLOW
2
1
BLUE
RED
A
9
PINK
GRAY
K
L
AWG18
AWG20
AWG22
UL1015
UL1007
UL1007
LET'S GO JUNGLE, 32"STD (1/3)
SPEAKER SPEAKER
LEFT RIGHT

+ - + -
998-0248
POWER SUPPLY 24 532-60-613
GHOST SQUAD CTF SPEAKER HARNESS
532-60-608
532-60-616 (DC 24V POWER SUPPLY) LGJ STD
WH AC INPUT LGJ STD DC 24V HARNESS LGJ STD
80L 515-60-682
FROM 1/3 80K
1
GND 1
2
80L JVS (USB)
JVS SERIAL
AC HARNESS N 50K
2
3
NC
3
DL USB B E 1/3
DL
NC +24VDC 4
120VAC IN 4
NC
5 CN2 10
+5V 1
CN1 +5V 2
10
838-14515-A01 80

C P
1
2
3
4
GND 3
80 FROM
SOUND AMP BOARD GND 4
NH 4P 532-60-607 POWER SUPPLY
CN7 DC 5V,12V LGJ STD LGJ STD

+12V 1
30 D 1/3
30
+12V 2
N.C. 3
80
GND 4
FROM 80
1/3 CN5 CN6
GND 5
LINDBERGH DL NH 5P
F 1 +24V FRONT L+ 1 CN1
(MAIN PCB) DL
80L
2 +24V FRONT L- 2
3 GND FRONT R+ 3 P C
80L
4 GND FRONT R- 4 1
5 VH 4P 532-60-612 2
3
AMP SPEAKER LGJ STD
4
5
532-60-680 6
838-14630 D2
RCA
TRANSFORMER TO SSR BD LGJ

SSR BD G3MB-202RX2 7
+5V
1
10
C8
RCA RE
J1 10 10
8 H 3/3
IN1 FR +5VAV 1 9
X2 100VAC IN IN2
2 C5
RCA WH ANIN-1A 3
21 21
10
3 80 J2 80 80
GRAY AC(L) GND FL GNDAN 5 11
1 4 23 23
NC ANIN-1B 9 12
2 XA 4P 10 10
+5VAV
532-30-601

NC CN-D 13 13
3 71 71
WHT AC(N) S2 ANIN-2A 15 14
4 532-60-610 80 80
BLUE GNDAN 17 15
VH 4P 1P GUN AC(L) 1 WH AC SSR
21
73 73
CN-X ANIN-2B 16
MOTOR 2 LGJ STD
5A AC(N) 3
BRN RA26P 532-60-606
WH(YL)
(100VAC OUT)

+3.3V
250V 837-14505 CN6

COIN METER2 (NOT USE)


GND
VOL
VH 3P WH PCB BD DC LGJ STD

NH 3P
CN-S M2 I/O CONTROL BD FOR JVS
CN2

1P GUN SENSER
2P GUN SENSER
2P GUN

COIN2 (NOT USE)


BLUE/W

1P START LAMP
2P START LAMP
3
2
1
AC(L) 1

COIN METER1
1P TRIGGER1
2P TRIGGER1
1P TRIGGER2
2P TRIGGER2
MOTOR 2

COIN LAMP
BRN/W

1P START
2P START
(100VAC OUT) AC(N)

80
41
3

SERVICE
C
1
2

2P BOM
1P BOM

COIN1
VH 3P

+EXV

TEST

+12V
+12V
GND

GND
GND
GND
GND
GND
GND
CN-M

+5V

+5V
+5V
+5V
+5V
+5V
RED
RED

WH DC MAIN

RA60P
532-60-609

CN3
100VAC OUT

LGJ STD

15
53
54

10

12
13
14
17
18
19
20
27
28
29
30
41
43
45
46
49
50
51
52
56
57
58
11
START BUTTON PLATE

1
3
4
5
6
7
9
99-60-209 CAPACITOR
BLUE
1P
30

C5
C8

A5

B5
B8
10
80

10

10
10
10
10
80
80
80
80
80
80
15
18
35
38
45
48
75
78
51
52
95

54
30
30
TRANSFORMER PINK B5
1
4.5uF 2 L
"120V60HZ" 15
3
100V2A BLUE/W 80
4
CAPACITOR WH(NH)
120VAC IN PINK/W 532-60-606 509-6131-91-01
4.5uF
C P WH PCB BD OBSA-60M-W-1FLED-W-12V LGJ1P
1 DC LGJ STD 30
2
3
B5 2P
WH(YL) 15 30
1
WH AC INPUT

B8 B8
2 L
532-60-616

18 18
LGJ STD

52 3
BLUE/W

TEST 1
PINK/W

80 80
BRN/W

51 4
BLUE
PINK

SERVICE 2
BRN

80 WH(NH)
GND 3
80 509-6131-91-02
FROM VOL1 4
C P
1
2
3
4
5
6
80K

OBSA-60M-W-1FLED-W-12V LGJ1P
50K

41
VOL2 5
MAIN TEST SW SERVICE
SW
VOLUME
CONTROL VOL3 6
C
EARTH C I

WH(XAD)
NH 6P

10

12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
11
C P
(1/4)

1
2
3
4
5
6
7
8
9
838-14548-02

1/3 3/3 SW & C 1KOHM VOL BD

SW and VOLUME BOARD (INSIDE OF COIN DOOR) J 3/3


8 BLACK
K 3/3
7
5
4
ORANGE
WHITE
GREEN
E
D
C
LIGHT GREEN
PURPLE
BROWN
43 EARTH WIRE
SEGA AMUSEMENTS U.S.A.,INC
B SKY BLUE U AWG16 UL1015
3 YELLOW

(2/3)
K AWG18 UL1015
2
1
BLUE
RED
A
9
PINK
GRAY
L AWG20
AWG22
UL1007
UL1007
LET'S GO JUNGLE, 32"STD
CONTROL UNIT L (1P)
P C
1
LGJ-60030
LGJ-60017 L TRIGGER
2 P C C P
45 50 #25 UL1095 601-11823
3 1 1 TRIGGERSW ASSY
80 80 #25 UL1095
4 2 2 (HAPP95-0028-00)
75 50 #25 UL1095 WH(XA)
5 LGJ-60030
532-60-609 80
3
80 #25 UL1095 R TRIGGER
FROM 6
WH DC MAIN LGJ STD 80
4
80 #25 UL1095
C P
601-11823
7 5 1
35 50 #25 UL1095 TRIGGERSW ASSY
I/O BOARD 8
10 +5VAV 10
6
10 #25 UL1095
2 (HAPP95-0028-00)
9 7 WH(XA) GUN SENSER
21 ANIN-1A 10 10 #25 UL1095
2/3 H 10
11
80 GNDAN 21
8
9
50 #25 UL1095
1
2
GND
OUT
370-5299
PHOTO INTERRUPTER
23 ANIN-1B 80 80 #25 UL1095
12 VCC KI1233-AALF
13
10 +5VAV 10
10
11
10 #25 UL1095
3
WH(ZH) LGJ-3000
71 ANIN-2A 23 50 #25 UL1095 P C LGJ-60029
14
80 GNDAN 80
12
80 #25 UL1095 1
10
1 VERTICAL ASSY GUN L
15 13 25
73 ANIN-2B 2 2 VOL. B-5K
16 14 80
3 3 220-5753
WH(YL)
532-60-609 WH(XAD) WH(XA) LGJ-60029
P C WH DC MAIN LGJ STD CONNECT P C
10
10 +5VDC 1 1 HORIZONTAL
1
10 +5VDC TO MAIN 2
25
2 VOL. B-5K
2
10 +5VDC EARTH 3
80
3 220-5753
3
4
10 +5VDC (1/4) WH(XA)
GND P C LGJ-60028 P C
80 PINK 50 #20UL1015 RED

M
5 1 1 100VAC
80 GND BLUE 90 #20UL1015 BLACK
6 2 2
7
80
80
GND
GND
BRN
3
50 #20UL1015
3
BROWN
MOTOR
8 4 WH(YL)
80 GND 350-5812
9 WH(YL)
80 GND AC MOTOR RH6P3N
10
11
12
35 1P GUN SENSER CONTROL UNIT R (2P)
13
FROM 14
38 2P GUN SENSER LGJ-60030
45 1P TRIGGER1 L TRIGGER
15 P C LGJ-60017
I/O BOARD 48 2P TRIGGER1 45 50 #25 UL1095
C P 601-11823
16 1 1 TRIGGERSW ASSY
75 1P TRIGGER2 80 80 #25 UL1095
17 (HAPP95-0028-00)
2/3
2 2
J 18
78 2P TRIGGER2 75
3
50 #25 UL1095 WH(XA) LGJ-60030
51 SERVICE 80 80 #25 UL1095 R TRIGGER
19 4 C P
52 TEST 80 80 #25 UL1095 601-11823
20 5 1 TRIGGERSW ASSY
95 COIN1 35 50 #25 UL1095
21 6 2 (HAPP95-0028-00)
10 10 #25 UL1095 WH(XA)
22 7 GUN SENSER
A5 COIN METER1 10 10 #25 UL1095
23 8 1 GND 370-5299
21 50 #25 UL1095
24 9 2 OUT PHOTO INTERRUPTER
80 80 #25 UL1095 KI1233-AALF
25 10 3 VCC
26
10
11
10 #25 UL1095 WH(ZH) LGJ-60029
LGJ-3050
54 COIN LAMP 23 50 #25 UL1095 P C
27
28
80
12
13
80 #25 UL1095 1
10
25
1 VERTICAL ASSY GUN R
2 2 VOL. B-5K
29 14 80
3 3 220-5753
30 WH(XAD) WH(XA) LGJ-60029
WH(XAD) P C
10
80
CONNECT 1
25
1 HORIZONTAL
2/3 K 51
52
TO MAIN 2
80
2 VOL. B-5K
220-5753
EARTH 3 3
532-60-611 (1/4)
WH(XA)

P C
WH AC GUN LGJ STD PINK/W P C
50K
LGJ-60028 P C
RED

M
1 1
PINK BLUE/W 90K BLACK 100VAC
1 2 2
2
BLUE
BRN
BRN/W
3
50K
3
BROWN
MOTOR
2/3
I 3
4
PINK/W WH(YL)
4 WH(YL) 350-5812
AC MOTOR RH6P3N
BLUE/W
5
BRN/W
6
99-70-165
COIN DOOR/COIN DOLLAR PLATE
532-60-618 COIN DOOR
COIN MEC HARNESS LGJ STD
C P
10
1 L +5V
54
2
95
3 COIN SW1
80
4
10
5 L +5V
54
6
7
95
80
COIN SW1 GO TO
8 MAIN
WH(YL)
EARTH
(1/4)
10
COIN METER
A5
9 9 9 9 9 9 EARTH
P C
80K C P
1 99-70-160 1
L 1/3 2
3
50K COIN METER 5 VOLT 42-0562 2
(OPTION)
3
80K
WH(VL) 4 MARS DBA AE2451 U3E
50K 5
Part#: 99-70-178
6
8 BLACK
95
80
7 or 99-70-167 (U5E)
7 ORANGE E LIGHT GREEN 8
43 EARTH WIRE

SEGA AMUSEMENTS U.S.A.,INC


5 WHITE D PURPLE 9
4 GREEN C BROWN WH(YL)
B SKY BLUE U AWG16 UL1015
3 YELLOW
K AWG18 UL1015
2 BLUE A PINK
L AWG20 UL1007
1 RED 9 GRAY AWG22 UL1007
LET'S GO JUNGLE, 32"STD (3/3)
PART#: 532-30-300
1st PRINTING, JANUARY 2007
2nd PRINTING, JULY 2007

SEGA AMUSEMENTS U.S.A., INC.


800 ARTHUR AVENUE
ELK GROVE VILLAGE, IL 60007-5215
PHONE: 888-877-2669
FAX: 847-427-1065
WEB: WWW.SAU.SEGA.COM

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