Druid 13 Outlander
CLASS & LEVEL BACKGROUND PLAYER NAME
Hill Dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
8 ARMOR
25
CLASS
+5 PROFICIENCY BONUS INITIATIVE SPEED
-1 PERSONALITY TRAITS
Hit Point Maximum 151
Strength
DEXTERITY
Dexterity
14 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
+2 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
20
Acrobatics (Dex) Total SUCCESSES
+5
Animal Handling (Wis) FAILURES
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)
12 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int) Darkvision 60'
+1 Insight (Wis) Dwarven Resilience
Intimidation (Cha)
- Adv on save vs. poison
- resistance to poison
WISDOM Investigation (Int)
Stonecunning
Medicine (Wis)
20
Nature (Int)
Dwarven Toughness
Perception (Wis) Resilient (Con)
+5
Performance (Cha)
Wild Shape
Persuasion (Cha)
CHARISMA - Action, 2x per short rest
Religion (Int) - Max CR 1
12 Sleight of Hand (Dex)
Stealth (Dex) Circle of the Land
+1 Natural Recovery
Survival (Wis)
- Once per day during short
SKILLS ATTACKS & SPELLCASTING rest, recover 1/2 druid level
in spell slot levels.
PASSIVE WISDOM (PERCEPTION) Circle Spells - Mountain
CP Land's Stride
- No speed reduction for
SP
non-magical difficult terrain.
Light, Medium Armor, Shields - Not slowed or injured by
(non-metal only)
Battleaxe, Handaxe, Throwing Hammer,
non-magical plants.
EP
Warhammer, Club, Dagger, Dart, - Advantage on save vs. plants
Javelin, Mace, Scimitar, Sling, Spear, magically created of manipulated
Quarterstaff GP to impede movement e.g. entangle
Natures Ward
Herbalism Kit - Can't be charmed or frightened by
PP
Brewer's Supplies fey or elementals.
Flute - Immune to poison and disease
Common, Dwarvish, Sylvan, Druidic
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6 1
Guidance Lightning Bolt Bones of the Earth
Produce Flame Meld into Stone
Thorn Whip Dispel Magic
Shillelagh Plant Growth
Mold Earth
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 Prepare 3 7 1
EPAR
SPELL NAME Whirlwind (Conc)
ED
PR
Faerie Fire (Conc)
Healing Word
4 3
Thunderwave
Absorb Elements Stone Shape
SPELLS KNOWN
Stoneskin (Conc)
Polymorph (Conc)
Ice Storm
2 3
Spider Climb (Conc)
Spike Growth (Conc)
Hold Person (Conc)
5 2
Lesser Restoration
Passwall
9
Wall of Stone (Conc)
Transmute Rock
Maelstrorm (Conc)
Mass Cure Wounds
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.