Unabook PDF
Unabook PDF
AT-43
leading humanity on the road
to progress, success and
prosperity. Who other than
the U.N.A. could claim
to defend humanity
against the looming
perils of space?
[Link]
[Link]
No one escapes war!
Editorial manager The miniatures have been created by RACKHAM. They are issued from the universe of
AT-43, a game published by RACKHAM. AT-43, CRY HAVOC and RACKHAM
Sbastien Clerin are RACKHAM trademarks.
Copyright 1996-2007 RACKHAM. All rights reserved.
All the illustrations, pictures, miniatures and miniatures names are exclusive creations
Manufacturing managers owned by RACKHAM.
Miniatures RACKHAM are not toys. It is dangerous to put them in your mouth or to
Raphal Guiton, Guiglielmo Yau and Paolo Parente swallow them. RACKHAM miniatures are not suitable for children under 3 years old.
AT-43 miniatures are made in China.
AT-43 is a game published by RACKHAM.
Designers-writers RACKHAM
Arnaud Cuidet, Jean-Baptiste Lullien and Nicolas Raoult 44, rue de Lagny. 93100 MONTREUIL-SOUS-BOIS. FRANCE
Tel: + 33. (0) 1.55 86 89 20. Fax: + 33. (0) 1.55 86 89 25
Credits
[Link]
Edition secretary [Link]
[Link]
Raphal Guiton Copyright RACKHAM, 1996-2007. All rights reserved.
COPYRIGHT REGISTRATION: avril 2007 ISBN: 978-2-915556-57-5
AT-43 is published by Rackham S.A. with a capital of 321 589.20
Proofreaders-revisers RCS Bobigny B 414 947 887
44, rue de Lagny 93100 MONTREUIL-SOUS-BOIS FRANCE
2 Jon Finn and Kenton Sheppard Legal representative: Jean Bey
Printed in France
Opening
Graphic artists
Matthias Haddad, Mathieu Harlaut and Goulven Quentel
DISCLAIMER
Production manager
AT-43 is a work of fiction. This is just a game.
Nicolas Hutter None of this has ever happened,
and hopefully never will...
Iconographers
Gwendal Geoffroy and Pascal Petit
Illustrators
CRY HAVOC
Wayne England, Davide Fabbri, Paul Jeacock, Karl Kopinski,
Florent Maudoux, Adrian Smith, Kevin Walker, Richard Wright, Rackham publishes a bimonthly magazine dedicated
Alessia Zambonin and Paolo Parente to its universes, including AT-43.
From issue 14, you will find in Cry Havoc the elements of
Miniature designers the first AT-43 worldwide campaign!
Chippy Dugan, Wayne England, Davide Fabbri,
douard Guiton, Paul Jeacock, Karl Kopinski,
William Mordefroy, Adrian Smith and Paolo Parente
Sculptors
Mauro Gnani Zerbini, Juan Navarro Prez,
Stphane Nguyen Van Gioi and Olivier Nkweti Lafte
Miniature painters
Valentin Boucher, Vincent Fontaine, Martin Grandbarbe
and Sbastien Picque
TABLE OF CONTENTS
INTRODUCTION............................................. 4
Agencies ................................................................. 56
APPENDIXES ............................................ 58
Troops .................................................................... 58
U.N. arsenal ............................................................ 61
Gaming aids ........................................................... 62
Company sheet ...................................................... 63
INTRODUCTION
The AT-43 range grows with a series of reference works, the
WHAT WILL I FIND IN THIS
Army Books, destined to all players.
BOOK?
All fans of AT-43 will enjoy the exclusive information found in
these supplements.
Knowing everything about an army means knowing not only The U.N.A. give you access to the top secret files on their
how to lead it, but also how to defeat it! armed forces. You will find in these pages everything you need
to know about the army that defeated the morphos and vic-
toriously defended Ava from the collectivist hordes of the Red
UNITED NATIONS OF AVA
Blok. This Army Book will teach you how to become the best!
The United Nations of Ava are leading humanity on the road In the first part, the U.N.A., you will find crucial information
to progress, success and prosperity. The U.N.A. have mer- to help you understand the United Nations of Ava, home to the
ged to become one powerful political entity in the fratricidal best soldiers in the universe:
struggle against the Red Block dictatorship. Their unity has
been forged in the fire of the morphos invasion and has been The chapter History of Ava explains how the ideal society
Introduction
quenched in the freezing depths of space, where the invader ruling half of Ava was born.
is assembling its deadly machines. Living in the U.N.A. shows how free and blissful the citi-
zens of this galactic federal state are.
Three factions provide all that is required to defend the Uni- Ava, galactic capital details the main planets that joined
ted Nations of Avas righteous claims to superiority. the U.N.A.
Central Command leads the White Stars armies and takes In the second part, The White Stars, you will get a com-
4 them to victory. plete presentation of the most powerful war machine in the
galaxy:
Opening
6 History of Ava
THE ORIGINS of it was that these might have been natural tunnels, probably
The U.N.A.
9
and the year was no longer three hundred and twenty days them to drive back the Revolutionary force with mind-blowing
long but three hundred and sixty five. More than anything else, ease.
it was the loss of these fundamental landmarks that left the The U.N.A. started working on an armament program of ex-
Avans in despair. Daily life had to be reorganized from scratch. ceptional range in an effort to create ground to space defense
The U.N.A., less hurt than the Red Blok by the Therian cata- systems. Thanks to the work done on this project, the U.N.A.
clysm, took the initiative. They created a new calendar, based soon made some decisive breakthroughs in space technolo-
on the first day hope had returned, the day the Antarctica cam- gies. The reason behind such efforts? A small world, whose
paign was launched by the Red Blok. They recalculated the course was taking it straight to Ava, had been spotted. This
dates and worked hard to give back the Avans the landmarks space anomaly, called Damocles, had been detected by Sen-
they had lost, allowing them to cope with the trauma and even tinel, the U.N. surveillance program and could only mean one
get over it for some. When they called upon the colonies help, thing: the Therians were back.
the latter offered their resources to help the mother planet in
an unprecedented demonstration of solidarity.
43 YEARS AFTER THE
This was the first year after the Trauma, AT-1. It was also the
TRAUMA
last collaboration between the U.N.A. and the Red Blok.
The end of the alliance The U.N.A. are aware that their offensive on Damocles is not
The first seed of discord between the two political blocks only a major event in their history but also in the history of the
concerned the reconstruction of Ava. Frontline had suffered galaxy, maybe even of the universe.
most of the damage caused by the Therians and had lost more The Red Blok has also found out about the factory world. It
History of Ava
lives to the war and the cataclysms than the U.N.A., badly has put an end to the skirmishing and is gathering its powerful
draining its population. On the other hand, the U.N.A., thanks battle fleets.
to their late engagement, walked away having suffered a lot The Karmans, who had fought with the Therians during the
less damage in the conflict. When the Red Blok presented a Trauma, have made contact with Muse to open an embassy in
great ecological reconstruction project, the U.N.A. refused to New Eden, the U.N. capital on Ava.
participate to such an enterprise without any consultation. So The Cogs have increased the amount of natural resources
the Red Blok launched the project on their behalf digging into they purchase from the U.N.A., as if their industry was out of
the resources offered by the colonies. control.
10 The second subject they disagreed on was the fate of the The Therians themselves have become more aggressive as
doom machines. The Red Blok wanted their straightforward they slowly abandon their passive stance.
The U.N.A.
and whenever they have the op- ing several treaties for instance).
portunity, citizens like to have a This courage sometimes seems
good time and enjoy many hob- like stubbornness: President
bies: TV, shopping, holidays, Archer categorically refuses to
and so on. Based as much on ally with the Red Blok to fight
property as on individual liber- the Therians. However, rumors
ties, U.N. society gives many have been heard concerning se-
opportunities to spend the cret negotiations to coordinate
money youve earned, thus fuel- troops on the battlefield to fight
ling the interplanetary economic the Therians.
machine.
12 Each planet is led by a local
Unfortunately, not all the in- government elected by its inha-
The U.N.A.
U.N. citizens elect both the planetary representatives that Because of the state of emergency instated after the landing
sit in the Assembly and the senators that make up the Sen- on Damocles, the mechanisms of U.N. democracy are now
ate. The former represent the population itself. Their number different. As long as this state remains in effect, the President
is proportional to the population of each planet. The latter are is automatically chosen from the ranks of CentCom. The as-
there to represent their planetary governments. Their number sembly can only approve the nomination instead of choosing
is the same for each planet. Although both institutions have al- the candidate. The government formed by the President also
most equivalent legislative powers, the Assembly alone nomi- suffers the same lack of democracy, since for instance the
nates the President of the U.N.A. The President then forms a ministries of industry and finance are automatically allocated
government that must be approved by the Assembly. to members of the [Link].
Elections are organized at galactic scale, according to a
complex system instated to make sure all votes take place
13
AVA,
GALACTIC
CAPITAL
Ava, galactic capital
The conquest of space was for the U.N.A. a founding ele- The discovery of the peaceful Cogs was used as a basis for
ment that gave the citizens their founding doctrines: the star- the U.N. explorers to establish an alien civilization contact pro-
dust principle and the U.N. way of life. cedure (see insert). The naivety of the procedure was strongly
Launched in BT-192, it has never slowed since, even during revised after the Therian invasion of Ava.
the Therian invasion of Ava. The Cog civilization is very advanced and resembles Avan
Muse, the government agency, is in charge of the explora- society enough to justify the exchange of resources for scien-
tion of space and contacts have been established with the tific concepts. The Cogs are looking for great quantities of raw
civilizations met. Its first and only real achievement were the material and are willing to trade their knowledge and technolo-
BT-147 commercial deals negotiated with the Cogs, when one gies in exchange for it.
of their colonies was discovered. They dont seem interested by any other form of exchange
(cultural, philosophical, etc.)
14
INITIAL CONTACTS BT-3: The Therians
With the Therians, Muse was not able to apply the agencys
The U.N.A.
Overall, Muse met nine other civilizations, seven of which directives, since the Therians attacked Ava without warning
had access to space travel. Until now, only three have chosen and never responded to any request to negotiate.
to interact with the Avan civilization: the Cogs, the Therians The post-mortems carried out on overseers by the most
and the Karmans. secret governmental agencies revealed that the genetic code
of the Therians was extremely close to that of the Avans: the
BT-147: The Cogs morphos are most likely a more technologically advanced
The first alien civilization encountered was the Cogs, on the branch of humanity! Anyway, one thing is now sure, the pyra-
day Muse discovered one of their colonies. It took a lot of ob- mids attributed to a lost Avan civilization were really built by
servation before any form of communication could be estab- the Therians and intended to deeply change Ava, probably
lished with this fundamentally alien species. seeking to destroy it.
Avan writing, inspired by the shapes discovered in the pyra-
mids, was easily translated by the Therians. Simi-
larly, the Therian data exchanges intercepted by
WE COME IN PEACE the Avans were also deciphered by their scien-
Analyze the level of civilization. Distinguish Pre-Space Age civili- tists.
Zeus
Zeus is a parched and
rocky world covered in
brownish lichens and
bare rock. Most of the
planet is still wild. The
fauna and the flora are
particularly aggressive.
Local life forms are
supposed to be able to
feed on any kind of orga-
nic matter available. A squadron ies over the plain:
Although extremely rich in ore, Zeus is not very industrialized Since AT-40, Me Meng has been
placed under surveillance.
save for a few mining companies. All the raw material extrac-
(Me Meng, plain of the fragrant water lily, AT-40).
ted is sent away aboard CentComs troop transport ships that
unload contingents of recruits sent to Zeus to be trained. Zeus
is in fact a huge war academy in charge of training women and
men sent there from the many U.N. worlds. De facto, Zeus
became the unofficial base of CentCom. 15
Zeus is officially a democratic world, but power is really in
the hands of the generals leading CentCom. The local govern-
ment has only a symbolic influence and most of the population
is composed of the military.
Hephaistos
Hephaistos is the in-
dustrial heart of the
U.N.A.
This planet is covered
with huge factories desti-
ned to supply the growing
need for weapons and
military materiel of the
U.N.A. The ecosystem,
already failing when the
first explorers discovered
the planet, has since been almost totally wiped out. Only a
very few zones have been cleared of pollution and made ha-
bitable. However, the Trauma helped the U.N.A. to realize that
no planet was indestructible and part of the public opinion
started supporting the global rehabilitation of Hephaistos.
Hephaistos is a parliamentary democracy. However, the go-
vernment is more and more under the influence of the [Link]
that chose Hephaistos as its base of operations.
The patrol is back!
(Corral, boot camp WSBC 124, AT-22).
Hermes Tethys
Hermes would be para- Tethys is an aquatic
dise if its gravity was not world whose reputation
so strong. The inhabitants was made by its excep-
are generally squat. tionally rich fauna and
Hermes is the world flora. It is said that Tethys
of culture and informa- feeds more than six times
tion. The planet harbors the population of Ava on
the most prestigious ad- various planets, and its
ministrative schools as colonization is far from
well as various renowned complete.
professional academies. Its ocean harbors and
The planet is also renowned for the quality and reliability of spaceports are cited as examples throughout the U.N.A. The
its press, creating a real axis of power capable of influencing efficiency of its space docks makes it one of the main U.N.
planetary governments. Finally, Hermes is the judicial heart of space traffic hubs. A powerful battle fleet is permanently sta-
the U.N.A. For all these reasons, Union has made this planet tioned there in order to protect local trade.
Ava, galactic capital
BETTER IS BETTER!
OFFICERS
White Stars officers have the same fighting characteristics The briefing for each mission indicates the number of A.P.
as the other members of the unit. available to each company, the share for assault units and
On the other hand, they have specific leadership abilities, reinforcement units, as well as potential special rules. Once all
depending on their rank. There are six ranks, one for the stan- the players have this information they can start building their
18 dard fighter (0) and five for officers: company.
If the number of A.P. is not given players can agree on one
The White Stars
Rank 0: Private (Pvt.) as long as they respect the directives of the briefing.
Rank 5: Colonel (Col.) The highest ranking officer in game becomes the Comman-
der (see Tactical phase, AT-43: The Rulebook) of the com-
WHITE STARS OFFICERS pany.
Composition of a unit
Type: Gives the units type. This information is
used to follow the platoon pattern.
Numbers: Indicates the minimum and maxi-
mum number of fighters in the unit. The maximum
number can be exceeded using an officers num-
bers bonus .
Central Command
CENTRAL
20 COMMAND
The White Stars
Victory: The right move at the right time. and rules of engagement for the White Stars and all other army
Motto of CentCom. corps. Finally, this organization also decides the military stra-
tegy of the U.N.A. and sends its directives to all the White Stars
commanders, wether if they are under the operational control
COMMAND!
of CentCom or not.
CentComs HQ is located on Ava in the same district as the
Coordinate, equip and train the best army serving humanity political institutions of the U.N.A. CentCom and these political
and then lead it to victory: such is the mission of Central Com- institutions have a very close relationship: military strategy often
mand (CentCom). Under its supervision the U.N.A. is training has inuence on internal affairs and vice versa. Many CentCom
the best soldiers and developing the best materiel. CentCom ofcers are also politicians. President Archers career is the per-
is a victory machine and it is working at full fect example of how easy it is to jump from
throttle. one to the other.
Because of the state of emergency Most of the ofcers composing the Staff
caused by the war on Damocles, CentCom are truly honest people. The war they are
is in charge of many aspects of the life of leading against the Red Blok and against
the U.N.A., under the stern and benevolent the Therians is vital to the defense of free-
direction of President Archer. CentCom is dom and U.N. values, to which they are
directly in command of the armed forces sincerely attached. Unfortunately the pro-
(air force, navy, army and space eet), intel- motion of their subordinates was often ob-
ligence services and the counter-espionage tained through political support, corruption
agencies. and nepotism.
Each day, CentCom carries out statistical This new generation of parvenu ofcers
and strategic analysis. Its ofcers establish wants to create a strong and immovable
the plans and the protocols required to re- central power for itself. Both movements,
spond to the needs of the U.N.A., but also to foresee any pos- the oppositions between defenders of the righteous U.N. cause
sible trouble: natural disasters, interplanetary conspiracies, po- and the ambition driven and power hungry are slowly growing
litical secession, etc. CentCom also establishes the procedures more and more violent.
ORGANIZATION PLAYING CENTCOM
As General Staff CentCom is a The player can choose any platoon pattern to build his company, but he can only
gigantic and tentacular organization use one at a time. Only CentCom platoon patterns, including those published for
the Operation Damocles campaign (see Cry Havoc 14), benefit from the advantage
composed of many departments. It
and disadvantage below.
gets the best out of everyone: thirst
for power, unlimited ambition, de- CentCom advantage: During the company building, each unit can change a
fense of high ideals, all motivations standard fighter into a sergeant for free.
are put to use to build the unyield-
ing war machine of the U.N.A. CentCom disadvantage: A unit without an officer must make a Morale test at
each one of its activations.
In steel we trust. Today the [Link] has long forgotten the ideals that led to its
22 Motto of the [Link]. creation. Its support to the war effort is not an act of patriotism
anymore but is rather fuelled by profit.
The White Stars
Since Union is in direct contact with civilian population, its Furthermore, these important units of soldiers are expen-
recruiting officers have no trouble forming very large compa- sive, leaving very few resources to deploy armored fighting
nies! Furthermore, since the state of emergency was declared, vehicles or TacArms in significant numbers. So Union recom-
Union must participate in military operations against the Red mends deploying the maximum number of fighters only if the
Blok and the Therians. These soldiers are not just building company already has enough armored fighting vehicles. Even 25
bridges anymore; they are going to battle like everyone else. if numbers are its strength, Union knows that the skills of elite
Unfortunately, this means the crime lords and defenders of units and combat striders are not useless!
justice will soon be able to settle their differences with real
units.
Bad Dog
SERGEANT VOLCANO
The voice and character of Sergeant Borz are power-
ful tools he has learned to master over the years.
His men obey him quicker than they obey any oth-
er NCO or officer, without even thinking about asking
questions.
Furthermore, the sergeant loves what is accurate and
25 8 11 5
efficient; a quality he developed during his short stay in
a U.N. artillery unit. To be absolutely positive about his
shooting coordinates, Sergeant Borz takes his computer
everywhere he goes. It allows him to provide extremely - 1 3
precise data with a margin of error of less than a centi-
Frame Propulsion 27
meter. Thanks to his work, it is difficult to miss the target.
Anyway, no one would dare miss it and willingly bring STRUCTURE POINTS 3 2
upon themselves his mighty wrath?
Ranged weapon SP
LIGHT LASER CANNON (1) 8 1/1 - 14/1 1
LIGHT LASER CANNON (2) 8 1/1 - 14/1 1
UNIT FORMATION
indirect fire weapons and locked shot weapons do not need a
Sergeant A. Borz can become the officer of any Fire Toad line of sight to target the tagged enemy.
unit. His combat strider, Bad Dog, is added to the unit but he Heroic pilot: When Bad Dog is destroyed, the miniature
does not count in the number of fighters. (So it is possible to representing Sergeant A. Borz on foot is deployed where his
exceed the maximum number of fighters). His cost is added to machine stood. He constitutes a unit but can join a friendly
that of the unit. unit (see AT-43: The Rulebook, p.77).
RECRUITING A UNIT
After graduating from the prestigious war Captain Newton is perfect to lead a small com-
academy of East Line, Helena was chosen to pany aboard her favorite Fire Toad.
join the test pilot training program where she As a Captain, she is an excellent Commander
soon imposed herself has one of the best ele- and only a handful of colonels can do better.
ments of her promotion. Like a true self-made She is also a great fighter and one of the White
woman, she built her career on her talent Stars sharpest shooters.
alone. She is proud that she never had to Furthermore, she can repair combat strid-
use her familys support. ers, including her own! Even better, she can
She took part in the very first tests of escape the destruction of her Fire Toad by
the latest generation of Fire Toads and ejecting herself from the wreck. She can
received one of the prototypes she affec- then fight with the infantry and still fulfil
28 tionately dubbed Number One. Helena did her role as Captain.
not stop there: she has pushed to the limit all
The White Stars
RECRUITING A UNIT
Today Colonel Stark is leading his men inside the maze of Da-
mocles. His presence alone bolsters the morale of hundreds of
+3 5 9 thousands of soldiers, helping them cope with the horror of the
Therians. Although this responsibility is quite a heavy burden
Ranged weapon to bear sometimes, he can never let himself down. He knows
LASER PISTOL 3 1/0 - 4/1 that not only does the salvation of the White Stars of Damocles
depend on his courage, but also the survival of mankind.
Mle weapon
COMBAT KNIFE 4 1/0 - 3/1
TACTICS
out that his platoon had not only received the most citations
but was also the one that had lost the fewest men. Colonel G. Stark is the ideal candidate to be a company
Commander. His strategic importance is so crucial that it is
Two years later Captain Stark was leading his company into tempting to keep him sheltered as far as possible from the
the battle of Proserpina, under the orders of General Mac- fighting. However, his officer abilities can only be used when
Bright. Once again his display of unwavering courage saved he is leading his platoons from the frontline. Stark is not the
several companies from a terrible Red Blok artillery barrage kind to hide at HQ, he is a winner!
and led them to victory. Out on the font line, he even chose to But the colonel of steel is a man like any other, vulnerable
deliberately contradict a direct order issued by MacBright to in particular to snipers. Since he cannot hide, or otherwise he
protect his men. Despite the incident, he still managed to take becomes useless, there is only one strategy left: be bold! Led 31
the enemy positions he had been assigned. Wisely MacBright by Colonel G. Stark, the company must charge forward and
gave Captain Stark only a minor sanction and a few weeks neutralize any unit that could threaten the colonel. Stark may
later, promoted him to the rank of colonel. A strong friendship be ready to put his life on the line for his men, but the opposite
was born between the two men, despite the age difference. is also true.
allow them to make the most out of the terrain and advance sive hard ammunition; while special weapons rely on a variety
quickly on objectives. of deadly technologies.
The laser rifle is the emblematic weapon of U.N. soldiers, al- The sniper gun is a deadly accurate weapon. Equipped
though not all get to use it. This rifle emits a highly concentrated with high-tech scopes, it allows its user to pick his target and
electromagnetic beam (in other words a strong ray of light) that score a bulls eye from very far away.
remains accurate and powerful over very long distances. This weapon uses direct fire rules.
This weapon uses direct fire rules.
Faced with the Therian threat, high command was forced to
The concept of the laser gun is marvelously simple: it is revise its attitude to close combat. From these reflections were
simply a bigger, more powerful and more accurate laser rifle. It born the power weapons. The powerpike and powerlance
is the ultimate weapon on the galactic battlefield. are piercing weapons that work pretty much like pneumatic
This weapon uses direct fire rules. jackhammers. Upon impact, powerful servomotors thrust a
titanium stake to perforate both armor and target.
The Partisan missile launcher uses self-propelled anti-tank These weapons use combat rules.
ammunition guided by advanced heatseeking and very so-
phisticated radar systems. The Volcano MG (machine gun) is the heavier version of the
This weapon uses direct fire rules. assault rifle. Its impressive reserves of cartridges are used to
shoot a hail storm of lead at enemy units.
The multilaser is based on the same principle as the laser This weapon uses direct fire rules.
rifle, but it emits a broader and less intense beam. It is less ac-
curate at long range but deadly at short range. This is a typical
airborne infantry weapon.
This weapon uses direct fire rules.
33
SMG
ASSAULT RIFLE
FLAMER
MULTILASER
POWER PIKE
VOLCANO MG
launcher.
34
The White Stars
Equipment Ofcers
Triple lense helmet: The Sergeant (Sgt.): + 10 A.P.
fighters gain the Detection abil- Master Sergeant (Msgt.): + 15 A.P.
ity. They gain + 1 in Accuracy Lieutenant (Lt.): + 25 A.P.
with all their direct fire weapons. Captain (Cpt.): + 40 A.P.
In addition, they ignore their en- Colonel (Col.): + 60 A.P.
emies Stealth ability.
Grenades: Fighters equipped
with grenades can take shots Steel trooper
with this indirect fire weapon.
This equipment represents
enough grenades for the whole
battle.
A unit using this equipment cannot use any of its ranged 37
weapons during the current activation. 14 5 5 4
Missile launcher: This weapon has the Locked shot ability:
It can only target armored fighting vehicles or terrain ele- Standard ranged weapon
ments with Structure points; LASER RIFLE 5 1/0 - 5/1
It cannot use Overwatch fire; Special weapon
Cover and fighters caught in the zone of fire are ignored; LASER GUN 7 1/1 - 14/1
Shooting tests are resolved differently: The minimum result VOLCANO MG 4 3/0 - 7/1
needed to hit is always the same, no matter the range. This re- MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
sult is shown instead of the Accuracy of the weapon.
Mle weapon
COMBAT KNIFE 4 1/0 - 3/1
Optional weapon
GRENADES (indirect fire) 0 1/0 1 4/1
while staying in formation after firing up a G-pack is no piece sult is shown instead of the Accuracy of the weapon.
of cake.
TACTICS
COMPOSITION OF A UNIT
Type: 2.
Numbers: 6 to 9.
Standard equipment: Multilaser, combat knife, G-pack.
Optional equipment: Triple lense helmet, grenades.
Special weapons: Laser gun, missile launcher or sniper
gun.
Specialists: Medic.
Officer: Rank 1 to 5.
Equipment
Triple lense helmet: The fighters gain the Detection abil-
ity. They gain + 1 in Accuracy with all their direct fire weap-
ons. In addition, they ignore their enemies Stealth ability.
Sniper gun: A fighter equipped
with this weapon gets the Sniper Wing trooper
ability:
This ability can only be used if
the fighter doesnt move at all dur-
ing his activation;
Cover and fighters caught in the zone of fire are ignored;
This ability cannot be used in Overwatch!; 18 5 5 4
The player chooses the target of each impact among the
visible fighters of the targeted unit. If the target is an armored Standard ranged weapon
fighting vehicle, the player chooses the location of each im- MULTILASER 2 1/1 - 5/1
pact. Special weapon
LASER GUN 7 1/1 - 14/1
Specialists MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
Medic: The medic has the First aid ability. Once per round he SNIPER GUN (sniper) 10 1/0 - 8/1
can save a member of his unit. The player announces the use of
Mle weapon
this ability by shouting Medic! right after the fighter is eliminated.
COMBAT KNIFE 4 1/0 - 3/1
A medic who has taken damage points cannot use his ability.
Optional weapon
Ofcers GRENADES (indirect fire) 0 1/0 1 4/1
Sergeant (Sgt.): + 10 A.P.
Master Sergeant (Msgt.): + 15 A.P.
Lieutenant (Lt.): + 25 A.P.
Captain (Cpt.): + 40 A.P.
Colonel (Col.): + 60 A.P.
OPERATION SYCAMORE
BT-10, when the Hades uprising was at its peak, the 39
U.N. forces deployed during the counter offensive were
surrounded and fighting one against two in appalling
conditions. Something had to be done to relieve the
pressure the insurgents were putting on the main army
as it carried out the emergency evacuation of troops.
Operation Sycamore was initiated.
While the ground was swarming with enemies, eleven
companies of wing troopers were dropped from geosta-
tionary orbit.
They were fewer than three hundred, but their attack
caught the insurgents off guard, disrupting them long enough
for all the White Stars to re-embark aboard the dropships.
The two hundred wing troopers that survived the bat-
tle were evacuated with the last dropships, along with
the bodies of their brothers who had fallen to save an
entire army.
TACTICS
COMPOSITION
OF A UNIT
Type: 2.
Numbers: 6 to 9.
Standard equipment: SMG and powerpike.
Optional equipment: G-pack, grenades.
Special weapons: Flamer.
Specialists: None.
Officer: Rank 1.
Equipment
Flamer: This weapon has Shock trooper
the Projection ability:
When a unit contains
several of these weapons,
each of them can pick a dif-
ferent target;
Cover and fighters 14 5 5 5
caught in the zone of fire are
ignored;
No shooting test is Standard ranged weapon
necessary, so there are no SMG 1 2/0 - 4/1
successes. (Therefore, shots cannot be combined to increase Special weapon
the area of effect.); FLAMER (projection; indirect fire) (25) 1/0 4 8/1
The Accuracy of the weapon shows the weapons maxi-
mum range in cm, as measured from the special weapon bear- Mle weapon
er. The template is centered on a fighter. All miniatures located POWERPIKE 7 1/1 - 7/1
even partially under the area of effect suffer a damage test.
Optional weapon
G-Pack: Fighters equipped with G-Packs get the Rocket
GRENADES (indirect fire) 0 1/0 1 4/1
jump ability. They can jump over miniatures and terrain ele-
ments during their movement.
Grenades: The fighters equipped with grenades can take Ofcers
shots with this indirect fire weapon. This equipment repre- Sergeant (Sgt.) : + 10 A.P.
sents enough grenades for the whole battle.
A unit using this equipment cannot use any of its ranged
weapons during the current activation.
BABY TROOPERS
41
By AT-1, bayonets had long been removed from the
U.N. arsenal and soldiers were not trained in close com-
bat anymore!
However, the Therians storm golems forced Cent-
Com to create, in AT-2, a corps specializing in close
quarter combat derived from the steel troopers: the
shock troopers.
The most undisciplined and rowdy White Stars were
given the opportunity to utilize their qualities and join the
shock troopers. To equip them, the laboratories of the [Link]
came up with some innovative close combat weapons.
The shock troopers were nicknamed the baby troop-
ers because of their reputation for unruly behavior and
the relatively recent creation of their corps... However
even steel troopers avoid using this nickname in front
of them: upsetting a shock trooper is not a smart thing
to do.
TACTICS
MODULAR BACKPACK B7
A lot of equipment can be fixed to the TacArms
back with this system, without hindering the
users movements.
GATOR G5 LATCH
This jaw like latch keeps the pilot
tightly locked inside, offering him
the comfort of the gyrostabilizers.
It can take hits from 30 mm ammo
without suffering any recoil.
The shock TacArms are the ultimate close quarter combat Shock TacArms
troop. They rush into battle and are afraid neither of small in-
door spaces, nor of obstacle cluttered terrain.
Against light armored fighting vehicles, the powerlance gi-
ves them outstanding striking power while the flamer is used
to wipe out the horrified enemy soldiers. The shock TacArms
do not fear being engaged by the enemy: they are almost in- 14 6 9 5
vulnerable to mle weapons.
Since they can be equipped with G-packs, these battlesuits Ranged weapon
44 can fall upon the enemy before he ever gets to react. FLAMER (projection; indirect fire) (25) 1/0 4 8/1
The White Stars
Mle weapon
COMPOSITION OF A UNIT POWERLANCE 7 1/1 - 11/1
Type: 3.
Numbers: 3. FIGHTING TILL THE END
Standard equipment: Flamer, powerlance and gyroscopes. Shock TacArms are used differently from other
Optional equipment: G-pack, laser targeter. TacArms. They give a second chance to those shock
Special weapons None. troopers that Avan surgery cannot not save. Thanks to
Specialists: None. the servomotors of their TacArm, veterans who have lost
Officers: Rank 1. limbs, who have been burnt beyond hope and broken
beyond recovery can once again taste the savagery of
EQUIPMENT close combat. They become, until the time of their final
battle, machines of death capable of tearing flesh and
armor with the same ease. Most of them are walking
Flamer: This weapon has the Projection ability: dead anyway... What more could they lose?
When a unit contains several of these weapons, each of
them can pick a different target;
Cover and fighters caught in the zone of fire are ignored; Cost of unit of shock TacArms
No shooting test is necessary, so there are no successes. (The-
EQUIPMENT STANDARD NUMBER (1)
refore, shots cannot be combined to increase the area of effect.);
The Accuracy of the weapon shows the weapons maximum Standard 250 A.P.
range in cm, as measured from the special weapon bearer. The G-pack 265 A.P.
template is centered on a fighter. All the miniatures located even
partially under the area of effect suffer a damage test. Laser targeter 265 A.P.
G-Pack: Fighters equipped with G-Packs get the Rocket G-pack + Laser targeter 280 A.P.
jump ability. They can jump over miniatures and terrain ele-
ments during their movement. (1) 3 shock TacArms including: 0 to 1 officer
JAM TACARMS
Each time you shoot one of these munitions, youre burning
a whole year of wages! But dont worry: the enemy you will Jam TacArms
have destroyed will be worth a thousand years of wages!
Heard at boot camp WSBC2, session C.
FRAMES
The Military-Industrial Complex ([Link]) has developed three
combat strider frames, each one dedicated to a different role:
A C1 frame (recon strider) designed for reconnaissance mis-
sions; a C2 (assault strider) for assault missions and a C3 (sup-
port strider) for long range support. Thanks to their universal
mounting points, these frames can be mounted with various
combinations of weapons adapted to their mission. In a move
to standardize pilots training and combat tactics, CentCom The light grenade launcher, the medium mortar and the
approved the use of only a limited number of combinations; heavy mortar all work according to the same principle: these
the most efficient ones. These combinations are used on all weapons shoot projectiles full of cluster munitions with a steep
the battlefields of the galaxy. angle of descent. When these munitions fall upon enemy troops
and explode the damage done to infantry units is terrifying.
46 These weapons use indirect fire rules.
MOUNTED WEAPONS
The White Stars
The light laser cannon and the medium laser cannon emit
The heavy graser is the supreme anti-tank weapon. GRAS- a highly concentrated electromagnetic beam (in other words a
ER technology (Gravity Amplification by Stimulated Emission strong ray of light) that remains accurate and powerful even at
of Radiation) can send devastating gravity waves over very very long range. The striders generators are used to shoot long
long distances that vaporize anything in their way. salvos capable of piercing even the most advanced armor.
This weapon uses direct fire rules. These weapons use direct fire rules.
Carrying an unbelievable
amount of hard ammo, the light
MG literally fills the zone of fire
with steel. Any medic is going to
need to sort the flesh from metal
before he can think about stitching
anything back together.
This weapon uses direct fire rules.
COMPOSITION OF A UNIT
Type: 1.
Numbers: 1 to 3.
Standard equipment: Light laser cannon x 2.
Officer: Rank 1.
Ofcers
Sergeant (Sgt.): + 15 A.P.
in the whole U.N. arsenal... But also the quickest to go STRUCTURE POINTS 3 2
from Live tests to Approved for operational use!
Ranged weapon SP
LIGHT LASER CANNON 8 1/1 - 14/1 1
LIGHT MG 5 3/0 - 7/1 1
Factory name: LMPCS Fire Toad Light Prince recon strider
COMPOSITION OF
A UNIT
Type: 1.
Numbers: 1 to 3.
Standard equipment: Light laser
cannon and light MG.
Officer: Rank 1.
Ofcers
Sergeant (Sgt.) : + 15 A.P.
25 7 11 5
Frame Propulsion
STRUCTURE POINTS 3 2
Ranged weapon SP
LIGHT MG (1) 5 3/0 - 7/1 1
LIGHT MG (2) 5 3/0 - 7/1 1
Its exceptional speed and rate of fire are the main assets of the
COMPOSITION OF A UNIT
Iron Rain. The fact that it does not represent a threat for other
armored fighting vehicles is also another advantage: the enemy
will not consider it a priority target for his anti-tank weapons... Type: 1.
The Iron Rain uses its mobility to roam the battlefield and pop Numbers: 1 to 3.
out where its the least expected. It can take the risk of crossing Standard equipment: Light MG x 2.
the line of sight of heavier striders, since they will probably target Officer: Rank 1.
more dangerous targets.
Dauntlessness is a virtue among the Iron Rain pilots. Ofcers
Sergeant (Sgt.) : + 15 A.P.
COMPOSITION OF A UNIT
Type: 1.
Numbers: 1 to 3.
Standard equipment: Light grenade launcher x 2.
Officer: Rank 1.
50
Ofcers
The White Stars
COLONEL GRAAL
Top of the class of BT-10 at the war academy of Ha-
des, Colonel Guinevere Graal built herself a career as
a remarkable tactician and a prolific author. Her most
famous book, Walking Artillery: a Modern Revolution1
theorized the use of light artillery on the frontline, by the
TACTICS
infantrys side.
She participated to the development of the Lancelot
Lancelots are anti-personnel artillery units designed to provide and personally led several live tests, notably against the
close support for infantry units. They are the ideal weapon to get Red Blok in AT-39.
rid of an enemy holding a defensive position. While the soldiers With its famous sense of irony, Fire Industries dubbed
advance, these Fire Toads shell the area with their light grenade this new model Lancelot. The name caught on among
launchers. Blocked lines of sight and hazardous zones of fire are the infantry, as the soldiers saw those bold pilots as their
not enough to stop them! The Lancelots are just as efficient to knights in shining armor...
break infantry assaults. Against frontal charges or against covered
advances, no opponent can hide from their devastating fire.
1
A. King Press, AT-20.
TACTICS
Ofcers
COMPOSITION OF A UNIT
Sergeant (Sgt.) : + 15 A.P.
Type: 2.
Numbers: 1.
Standard equipment: Medium missile launcher x 2. Defender Snake
Officer: Rank 1.
Equipment
Medium missile launcher: This weapon has the Locked
shot ability:
20 8 13 5
Ofcers
Sergeant (Sgt.) : + 15 A.P.
Cost of a
Defender Snake Cobra unit
EQUIPMENT STANDARD NUMBERS (1)
stumbling Standard 350 A.P.
(1) 1 Defender Snake Cobra including: 0 to 1 officer
DEFENDER SNAKE
COBRA M8
Defender Snake Cobra M8
20 8 13 5
Frame Propulsion
STRUCTURE POINTS 4 2
Ranged weapons SP
MEDIUM MISSILE LAUNCHER 3+ 2/0 - 14/2 2
MEDIUM LASER CANON 8 2/1 - 15/1 2
Factory name: MMPCS Defender M8 Cobra M8 assault it to destroy armored fighting vehicles that were previously
strider damaged by the medium missile launcher, but it can also be
used to eliminate soldiers threatening the Cobra M8.
The Cobra M8 is the latest version of the Defender Snake,
designed to improve on the versatility of this assault strider.
COMPOSITION OF A UNIT
Equipped with an advanced tracking system capable of fol-
lowing several targets at once, this strider mounts a medium
laser cannon and a medium missile launcher. Type: 2. 53
This makes it the ideal support machine for infantry units Numbers: 1.
and recon striders alike. The targets it does not destroy the Standard equipment: Medium laser cannon and medium
first time become easy pickings for the troops accompanying missile launcher.
it. Its missile launcher is perfect for destroying armored fight- Officer: Rank 1.
ing vehicles, while its laser cannon is a nightmare for enemy
battlesuits. Equipment
Medium missile launcher: This weapon has the Locked
shot ability:
TACTICS
It can only target armored fighting vehicles or terrain ele-
ments with Structure points;
The Cobra M8 combines a locked shot weapon and multi- It cannot use Overwatch fire;
purpose precision weapon. This combination proves remark- Cover and fighters caught in the zone of fire are ignored;
ably useful on the battlefield. The medium laser cannon allows Shooting tests are resolved differently: the minimum result
needed to hit is always the same, no matter the range. This
result is shown instead of the Accuracy of the weapon.
DRIVE HARD
Ofcers
The Cobra M8 became popular with the extraordinary
success of the motion picture trilogy: Drive Hard. Sergeant (Sgt.) : + 15 A.P.
A heroic pilot, Jack MacBain, is unwillingly caught
up in some complex military plotting. Thanks to his endur-
ance and skills, he pulls a unit of steel troopers from a
series of desperate situations. Aboard his combat strider, Cost of a
MacBain shoots down all his enemies and finally thwarts Defender Snake Cobra M8 unit
their evil plans. As Space Marshal Sanchez perfectly put it,
after attending a screening of the latest movie: Now thats EQUIPMENT STANDARD NUMBERS (1)
a real hero and a real man! Like all the White Stars! Standard 400 A.P.
(1) 1 Defender Snake Cobra M8 including: 0 to 1 officer
FIRE CRAWLER
Factory name: HATCS Fire Crawler support strider
Fire Crawler
The Heavy Anti Tank Combat Strider Fire Crawler stands
on the battlefield like an enormous spider, weaving its
deadly web of scorching energy and deafening explosions. No
lower class strider can face this monster of technology and
live. None of them can match its firepower or its endurance.
Unfortunately, the extremely potent weapons mounted on 20 9 15 5
the Fire Crawler make it a very rare and costly unit. In fact,
Frame Propulsion
these weapons are the latest achievements of U.N. science in
STRUCTURE POINTS 5 4
the field of armament.
The graser, that has tamed the power of gravity itself, was Ranged weapons SP
first intended to be a ground-to-space defense weapon, ca- HEAVY GRASER (1) 7 3/0 - 17/2 3
pable of striking a spaceship out of orbit to vaporize it in one HEAVY GRASER (2) 7 3/0 - 17/2 3
shot... For defense, the Fire Crawler has received, in addition
to this epic armament system, sixty centimeters of high per-
COMPOSITION OF A UNIT
Fire Crawler
formance armor and three parallel safety backups for all its
systems! Type: 3.
Numbers : 1.
Standard equipment: Heavy graser x 2.
TACTICS
Officer: Rank 3.
The U.N.A. have always relied on governmental agencies agency that nances its
for surveillance or to take discrete action when required, such own research with the
as the study of alien technology, intelligence gathering or industrial patents it regis-
56 the conquest of space. Although their existence is known to ters. This historical nan-
everyone, their true activities are often stamped top secret. cial and political autonomy
The future
Nevertheless, they fight to defend U.N. ideals and have presti- allows the agency to work
gious reputations throughout the galaxy. with CentCom, the [Link]
and Union without having
to side with any of them in
MORNINGSTAR
their power struggles.
Morningstar is older than the U.N.A. This agency has existed Morningstar has recently made some major discoveries after
throughout history under a variety of codenames. Created in a post-mortem was carried out on a Therian overseer. As a
BT-376, after the discoveries of the Coleman expedition, this result, some considerable breakthroughs in the elds of cyber-
mysterious organization was originally in charge of piercing netics and medicine are expected soon.
the secrets of the pyramid of Hamrun and de-
termining the possible technological applica-
tions of these ndings. Its discoveries, starting
with space propulsion, were the reasons behind
several industrial revolutions, which in turn led to
the creation of the U.N.A. The constitution and
the star symbol of the U.N.A. were inspired by
Morningstar.
Have you ever heard of code Wendigo, Space Marshal Knock, knock! Good evening, Professor Sansbury!
Sanchez? Who are you? Out of here immediately or Im calling
Its a class 5 le, agent Jennings. Top secret. security!
Yes it is. It contains, among other things, reports from Alex Gorman, Chiron foundation. I am security.
soldiers detailing a skirmish with an unknown enemy in BT- Whats your business?
0, during the Antarctica campaign. There are even some Im here to tell you that you are under arrest for repeated
interesting pictures, although taken in the heat of action. breach of bioethical protocols and collusion with the en-
A forty-three-year-old hoax! Even the tabloids got bored emy. We know youve been selling the results of your re-
of it, but I knew Muse would never let go of it. How do search on psychic inhibitors to the Red Blok. Sir, you are
those stories of giant monkeys landing in full armor have a traitor.
anything to do with me? You cannot arrest me!
These wendigos, or monkeys as you called them, actu- And youre wrong. I happen to have a warrant here in
ally call themselves Karmans. One of their ambassadors is my pocket.
currently waiting in the next room. He is seeking to open Then... I will kill you with my new psychic powers, you
an embassy on Ava, Space Marshal. May I make the in- miserable wor... ARGH!
troductions? What you are currently experiencing is called a psy-
lock, Professor. As you may see, you certainly do not have
Dialogue between agent Jennings a monopoly on psychic powers.
and Space Marshal Sanchez
Arrest of Professor Sansbury
The Muse agency was created in BT-220, soon after the rst
Avan space ights. At the time, no one knew if the technology of The Chiron foundation
Hamrun was the product of a lost human civilization or some alien was created in BT-10,
species. The role of Muse was to investigate the presence of other after the Red Blok seces-
species in the galaxy and carry out research on the origins of this sion. Ofcially the foun-
technology. Very few people took this agency seriously. dation was in charge of 57
Muse went through various ups and downs until BT-147, recruiting, training and su-
when an Avan expedition nally made contact with the mys- pervising high potential
terious Cogs. The era of space conquest became the golden individuals for the U.N.A.
age of Muse: despite the The population believes
repeated failures to con- the Chiron foundation has
clude permanent deals been sponsoring a U.N.
with the new civilizations elite. In fact it does deliver
encountered, the number grants to promising students, scientic geniuses and high level
of people working for the athletes.
agency and the nancial However, the true role of the foundation is more secret: it is
support it beneted from there to detect, monitor and control exceptional people, allow-
were multiplied with each ing the government to exploit their skills in the best way pos-
new contact established. sible and to avoid losing them to the Red Blok. Chiron is there
Muse now has thou- to train future heroes and bring back those who have strayed
sands of agents scattered from the right path.
throughout the galaxy. The government has no idea of the ex- Many Chiron agents rose from the foundations supervision
tent of the inuence and knowledge gained by this discrete or- program. They are housed, fed and employed by the foundation
ganization. However, alien civilizations consider the agents of itself as communication managers, recruiters or secret agents.
Muse as the ambassadors of Ava. Muses reections are made The Chiron foundation has set up procedures to supervise
on a galactic scale: its emissaries exchange many secrets and U.N. cultural and scientic activities. Notably, it is behind the
sometimes joke with their hosts about how self-centered the Cassandra protocol, a reporting procedure dedicated to the
U.N.A. are. detection and study of individuals with high psychic potential.
Since the Trauma, whenever Muse visits a new planet it looks The U.N.A. are trying hard to catch up with the Red Blok in this
for pyramids like the ones the Therians built on Ava. Its agents domain. The Chiron foundation has trained some subjects to
are trying to unveil the secrets of the doom machines. Their become the nest agents of U.N. intelligence and a nightmare
motivations are a bit confusing though. Some seek purely and for all the spies in the galaxy.
simply to destroy the devices, while others want to study them
for the glory of Ava and the U.N.A.
TROOPS
Steel trooper
14 5 5 4
Mle weapon
COMBAT KNIFE 3 1/0 - 3/1
Optional weapon
GRENADES (indirect fire) 0 1/0 1 4/1
Wing trooper
Shock trooper
18 5 5 4
14 5 5 5
Standard ranged weapon
MULTILASER 2 1/1 - 5/1
Standard ranged weapon
SMG 1 2/0 - 4/1 Special weapon
LASER GUN 7 1/1 - 14/1
Special weapon MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
FLAMER (projection; indirect fire) (25) 1/0 4 8/1 SNIPER GUN (sniper) 10 1/0 - 8/1
Mle weapon Mle weapon
POWERPIKE 7 1/1 - 7/1 COMBAT KNIFE 4 1/0 - 3/1
14 6 9 4 14 6 9 5
Jam TacArms
14 6 9 4
Ranged weapon
JAMMER (jammer) 5 1/0 - 3+/1
MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
Fire Toad
59
25 7 11 5
Frame Propulsion
STRUCTURE POINTS 3 2
Ranged weapon SP
LIGHT LASER CANNON (1) 8 1/1 - 14/1 1
LIGHT LASER CANNON (2) 8 1/1 - 14/1 1
25 7 11 5 25 7 11 5
25 7 11 5 20 8 13 55
Frame Propulsion Frame Propulsion
STRUCTURE POINTS 3 2 STRUCTURE POINTS 4 2
20 8 13 5
Frame Propulsion
STRUCTURE POINTS 4 2
Ranged weapons SP
MEDIUM MISSILE LAUNCHER 3+ 2/0 - 14/2 2
MEDIUM MORTAR 4 1/0 7 6/1 2
20 8 13 5 20 9 15 5
Frame Propulsion Frame Propulsion
STRUCTURE POINTS 4 2 STRUCTURE POINTS 5 4
Flamer: This weapon has the Projection ability: Sniper gun: A fighter equipped with this weapon gets the
When a unit contains several of these weapons, each of Sniper ability:
them can pick a different target; This ability can only be used if the fighter doesnt move at
Cover and fighters caught in the zone of fire are ignored; all during his activation;
No shooting test is necessary, so there are no successes. Cover and fighters caught in the zone of fire are ignored;
(Therefore, shots cannot be combined to increase the area of This ability cannot be used in Overwatch!;
effect.); The player chooses the target of each impact among the
The Accuracy of the weapon shows the weapons maxi- visible fighters of the targeted unit. If the target is an armored
mum range in cm. The template is centered on a fighter. All fighting vehicle, the player chooses the location of each impact.
the miniatures located even partially under the area of effect
undergo a damage test. Triple lense helmet: The fighters gain the Detection abi-
lity. They gain + 1 in Accuracy with all their direct fire wea-
G-Pack: Fighters equipped with G-Packs get the Rocket pons. In addition, they ignore their enemies Stealth ability.
jump ability. They can jump over miniatures and terrain ele-
ments during their movement.
SPECIALISTS
Grenades: Fighters equipped with grenades can take shots
with this indirect fire weapon. This equipment represents Combat engineer: The combat engineer has the Sabo-
enough grenades for the whole battle. tage ability. During his units activation he can sabotage a
A unit using this equipment cannot use any of its ranged terrain element within 2.5 cm of him. The chosen element is
weapons during the current activation. removed from the battlefield. 61
62
Appendices
PLAYING A GAME
Section #
RANG TAI Armes GRADE quipement et spcialistes
Unit 1 :
Unit 2 :
Unit 3 :
Unit 4 :
Unit 5 :
Section #
RANG TAI Armes GRADE quipement et spcialistes
Unit 1 :
Unit 2 :
Unit 3 :
Unit 4 :
Unit 5 :