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305 views65 pages

Unabook PDF

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John
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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A R M Y B O O K

UNITED NATIONS OF AVA


No one escapes war!

Were not lucky bastards,


were just the best!

The United Nations of Ava are

AT-43
leading humanity on the road
to progress, success and
prosperity. Who other than
the U.N.A. could claim
to defend humanity
against the looming
perils of space?

The Army Book : U.N.A. is a supplement for AT-43,


the assembled and painted miniatures game. It contains
everything needed to play with or battle against the U.N.A.:
Exclusive information on the history of the U.N.A, the
citizens lifestyle and the worlds they govern.
The army rules of three U.N. factions:
CentCom, [Link] and Union.
The story and rules of famous heroes: Sergeant
Borz, Captain Newton and Colonel Stark.
White Stars infantry and armored ghting vehicles rules;
Revelations concerning the technological
choice of the U.N.A. for the future.
AT-43: The Rulebook is necessary to
play the rules found in this book.
Assembled and painted miniatures,
terrain elements, dice, tape measure
Editors price: $12 / 12
and template sold separately.
ISBN : 978-2-915556-57-5

[Link]
[Link]
No one escapes war!

Were not lucky bastards,


were just the best!
CREDITS
Editorial director Terrain elements
Jean Bey Vincent Fontaine

Artistic directors Photographer


Paolo Parente and Jean Bey Jean-Baptiste Guiton

Studio director Translator


Philippe Chartier Collin kelly

Editorial manager The miniatures have been created by RACKHAM. They are issued from the universe of
AT-43, a game published by RACKHAM. AT-43, CRY HAVOC and RACKHAM
Sbastien Clerin are RACKHAM trademarks.
Copyright 1996-2007 RACKHAM. All rights reserved.
All the illustrations, pictures, miniatures and miniatures names are exclusive creations
Manufacturing managers owned by RACKHAM.
Miniatures RACKHAM are not toys. It is dangerous to put them in your mouth or to
Raphal Guiton, Guiglielmo Yau and Paolo Parente swallow them. RACKHAM miniatures are not suitable for children under 3 years old.
AT-43 miniatures are made in China.
AT-43 is a game published by RACKHAM.
Designers-writers RACKHAM
Arnaud Cuidet, Jean-Baptiste Lullien and Nicolas Raoult 44, rue de Lagny. 93100 MONTREUIL-SOUS-BOIS. FRANCE
Tel: + 33. (0) 1.55 86 89 20. Fax: + 33. (0) 1.55 86 89 25
Credits

[Link]
Edition secretary [Link]
[Link]
Raphal Guiton Copyright RACKHAM, 1996-2007. All rights reserved.
COPYRIGHT REGISTRATION: avril 2007 ISBN: 978-2-915556-57-5
AT-43 is published by Rackham S.A. with a capital of 321 589.20
Proofreaders-revisers RCS Bobigny B 414 947 887
44, rue de Lagny 93100 MONTREUIL-SOUS-BOIS FRANCE
2 Jon Finn and Kenton Sheppard Legal representative: Jean Bey
Printed in France
Opening

Graphic artists
Matthias Haddad, Mathieu Harlaut and Goulven Quentel
DISCLAIMER
Production manager
AT-43 is a work of fiction. This is just a game.
Nicolas Hutter None of this has ever happened,
and hopefully never will...
Iconographers
Gwendal Geoffroy and Pascal Petit

Illustrators
CRY HAVOC
Wayne England, Davide Fabbri, Paul Jeacock, Karl Kopinski,
Florent Maudoux, Adrian Smith, Kevin Walker, Richard Wright, Rackham publishes a bimonthly magazine dedicated
Alessia Zambonin and Paolo Parente to its universes, including AT-43.
From issue 14, you will find in Cry Havoc the elements of
Miniature designers the first AT-43 worldwide campaign!
Chippy Dugan, Wayne England, Davide Fabbri,
douard Guiton, Paul Jeacock, Karl Kopinski,
William Mordefroy, Adrian Smith and Paolo Parente

Sculptors
Mauro Gnani Zerbini, Juan Navarro Prez,
Stphane Nguyen Van Gioi and Olivier Nkweti Lafte

Miniature painters
Valentin Boucher, Vincent Fontaine, Martin Grandbarbe
and Sbastien Picque
TABLE OF CONTENTS
INTRODUCTION............................................. 4

THE U.N.A. ....................................................... 5

History of Ava ......................................................... 6


Living in the U.N.A. ................................................. 11
Ava, galactic capital ................................................ 14
THE WHITE STARS ................................... 17

Central Command .................................................. 20


[Link] ...................................................................... 22
Union ...................................................................... 24
Sergeant A. Borz .................................................... 26
Captain H. Newton ................................................. 28
Colonel G. Stark ..................................................... 30
Infantry ................................................................... 32
Star troopers .......................................................... 34
Steel troopers ......................................................... 36
Wing troopers ......................................................... 38
Shock troopers ....................................................... 40
Steel TacArms ........................................................ 42
Shock TacArms ...................................................... 44
Jam TacArms.......................................................... 45 3
Armored fighting vehicles ....................................... 46
Fire Toad ................................................................. 47
Fire Toad Light Prince .......................................... 48
Fire Toad Iron Rain ............................................... 49
Fire Toad Lancelot ............................................... 50
Defender Snake ...................................................... 51
Defender Snake Cobra......................................... 52
Defender Snake Cobra M8 .................................. 53
Fire Crawler ............................................................ 54
THE FUTURE. ............................................... 55

Agencies ................................................................. 56
APPENDIXES ............................................ 58

Troops .................................................................... 58
U.N. arsenal ............................................................ 61
Gaming aids ........................................................... 62
Company sheet ...................................................... 63
INTRODUCTION
The AT-43 range grows with a series of reference works, the
WHAT WILL I FIND IN THIS
Army Books, destined to all players.
BOOK?
All fans of AT-43 will enjoy the exclusive information found in
these supplements.
Knowing everything about an army means knowing not only The U.N.A. give you access to the top secret files on their
how to lead it, but also how to defeat it! armed forces. You will find in these pages everything you need
to know about the army that defeated the morphos and vic-
toriously defended Ava from the collectivist hordes of the Red
UNITED NATIONS OF AVA
Blok. This Army Book will teach you how to become the best!

The United Nations of Ava are leading humanity on the road In the first part, the U.N.A., you will find crucial information
to progress, success and prosperity. The U.N.A. have mer- to help you understand the United Nations of Ava, home to the
ged to become one powerful political entity in the fratricidal best soldiers in the universe:
struggle against the Red Block dictatorship. Their unity has
been forged in the fire of the morphos invasion and has been The chapter History of Ava explains how the ideal society
Introduction

quenched in the freezing depths of space, where the invader ruling half of Ava was born.
is assembling its deadly machines. Living in the U.N.A. shows how free and blissful the citi-
zens of this galactic federal state are.
Three factions provide all that is required to defend the Uni- Ava, galactic capital details the main planets that joined
ted Nations of Avas righteous claims to superiority. the U.N.A.

Central Command leads the White Stars armies and takes In the second part, The White Stars, you will get a com-
4 them to victory. plete presentation of the most powerful war machine in the
galaxy:
Opening

The Military Industrial Complex equips the glorious U.N.


soldiers with the latest and most powerful combat technolo- The CentCom, [Link] and Union chapters complete the
gies. company building rules by offering three thematic armies.
Three genuine heroes open the presentation of the U.N.
Union, nicknamed Syndicate by its enemies, combines troops. These women and men lead the best of the best to
the various corps of defenders of order and freedom who de- victory. They are the famous Sergeant Borz, Captain Newton
monstrate the splendor of U.N ideals across the universe. and Colonel Stark.
The infantry (regular units, elite units and battlesuits) are
To be a U.N.A. citizen is to join the defenders of good, to be detailed in the following pages, because in the U.N.A. each
part of the most advanced human power. To join the White soldier is a hero, each battle a victory!
Stars is to become the invincible guardian of this philosophy. Finally, the best U.N. armored fighting vehicles reveal their
Equipped with the latest human technological achievements, secrets: the agile recon striders, the terrifying assault striders
the White Stars demonstrate a little more every day that free- and of course the mind-blowing support striders.
dom is their greatest weapon.
The third part reveals the political and scientific orientations
of the U.N.A. with a presentation of the agencies that par-
ticipate in the war effort on Ava as they explore the galaxy,
YOU DONT PLAY THE U.N.A.? establish contact with alien civilizations and develop new tech-
nologies.
Take your time and experience the fear!
You will find in the Appendixes a summary of the U.N. arsenal,
Learning by heart the secrets and characteristics con- a company sheet and a handy summary of the rules to prepare
tained in this Army Book will not be enough to defeat the for a game of AT-43.
U.N.A., but it is a good start though. However, if you want
to defeat such an opponent, you will need to... play!
With the Army Book: U.N.A. you are ready to join the best!
The U.N.A.
History of Ava

6 History of Ava
THE ORIGINS of it was that these might have been natural tunnels, probably
The U.N.A.

used as heat sources to maintain a comfortable temperature


inside these titanic buildings.
For centuries, Ava was divided into a great many nations
separated from one another by culture, language and history.
BIRTH OF THE U.N.A.
However, they all shared the myth of an ancient civilization that
mysteriously disappeared. All that remained of this civilization
were colossal pyramids, covered with frescoes. It was discove- In BT-377 the Coleman expedition discovered the pyramid
red that these bas-reliefs were in fact scientific concepts and of Hamrun at the South pole, one of the last areas still unex-
mathematical formulas. Some of these inscriptions were el- plored at the time. The scientists of the expedition found great
ementary, others far more advanced... treasures of science inside, including seven very advanced
From BT-2000, small groups of people set out to find these machines they called medusas because of their singular ap-
pyramids, collecting rumors and legends, hoping to discover pearance.
the secrets of the elders. Between approximately BT-2000 and The members of the expedition realized that this level of
BT-1000, the alphabet, astronomy, mathematics and other technology was going to change the course of History. They
scientific achievements came from the texts deciphered from kept their discovery secret and wrote the manifesto for the
inscriptions found on the sides of these pyramids. Around United Nations of Ava. The document called humankind to
BT-750, the most advanced nations of Ava were employing embrace a new era of harmony and progress. They then pre-
groups of scientists specialized in finding and studying these sented their report to their respective governments.
vestiges. International expeditions travelled all over Ava to In BT-376, after months of negotiation, the various gov-
unveil those that had been too isolated or inaccessible until ernments decided to hide the findings of the Coleman ex-
then and that had therefore kept their secrets intact. In this do- pedition from the population and created the Morningstar
main, the Coleman expedition made a decisive contribution in agency, an international organization in charge of studying
BT-377. Around BT-500, the Avans had discovered that these the technology of Hamrun in utmost secrecy. Thanks to their
pyramids were hollow and had managed to get inside. How- work, Ava underwent several industrial revolutions within the
ever, they could neither understand the purpose of the enor- following decades.
mous blocks found inside, nor discover where the unfathom- In BT-250, the influence of Morningstar became so impor-
able shafts found were supposed to lead. All they could make tant that it fulfilled one of its objectives: the union of the major
nations of Ava into one single political structure. Thus were movement. The funds stolen by some of the planets leaders
born the U.N.A., from a revised version of the manifesto. The were the spark used by agitators to stir a movement that soon
symbol of Morningstar, the bright star of dawn, became the grew. The miners went on strike; and the demonstrations were
emblem of this federation. more and more violent as the workers demands continued to
In BT-223, the U.N.A. organized the first space flight. An be ignored.
unprecedented era of progress had begun. Hades was a symbol, the first colony ever established by the
In BT-199, the first interstellar mission landed on an inhabit- U.N.A. It was impossible for the federation to let a small group
able planet, Hades, and returned to share some great news. of agitated protesters endanger its future. If the careful organi-
Hades was extraordinarily rich in ore. Despite its volcanic ac- zation that allowed the population of Hades to survive on this
tivity that made it difficult to colonize, nothing could stop the merciless world was to be upset, the U.N.A. themselves would
enthusiasm of the U.N.A. be shaken to their foundations. So the army was sent in before
In BT-192, the first colonial expedition was launched, a land- it was too late. In the end, the up-risings were repressed with
mark in galactic conquest. violence. For a time the agitation was quietened. However, the
In BT-155, the supremacy of the U.N.A. was such that the revolutionary movements had not been brought to heel.
last remaining independent states joined the
federation. Colemans dream had come true: all
the nations of Ava had been unified into a single A LITTLE CHRONOLOGY
federal government. The centralization of the re-
BT-377 . . . . . . The international Coleman expedition discovered the
sources of Ava allowed the speeding up of the
pyramid of Hamrun.
colonization of the galaxy.
In BT-147, the Muse agency established first BT-376 . . . . . . Creation of the Morningstar agency.
contact with the Cogs, the first alien people met BT-250 . . . . . . Creation of the U.N. Capital: New Eden.
by the Avans. Some fruitful economic and sci- BT-223 . . . . . . First flight into space.
entific exchanges were set up. This new market
BT-199 . . . . . . First interstellar mission.
brought prosperity back to the U.N.A. as it was
starting to suffer from the formidable costs re- BT-192 . . . . . . The conquest of the galaxy begins.
quired for the conquest of the galaxy. From then BT-155 . . . . . . The U.N.A. finally unify Ava.
on, although other non-human species were BT-147 . . . . . . The inter-governmental agency Muse establishes a
discovered, none of them were willing to esta- first contact with the Cogs. 7
blish relations beyond superficial contact, ex- BT-12 . . . . . . . Beginning of the revolution on Hades.
cept for the Karmans.
BT-10 . . . . . . . The counter-offensive on Hades fails.
BT-9 . . . . . . . . Part of the nations composing the U.N.A. rebel. Birth
FACING THE RED BLOK of the Red Blok and Frontline. Amendment to the U.N.
constitution to welcome extra-planetary governments
Until BT-12, the U.N.A. kept pursuing their into the federation.
dreams of unification. The U.N.A. had already BT-4 . . . . . . . . The Therian fleet is spotted 1.2 ly from Ava.
settled many stellar systems and were lead-
BT-3 . . . . . . . . The Therians land at the poles of Ava.
ing an empire based on economical power and
the enthusiasm of the people for colonization. BT-2 . . . . . . . . . The Therians start the doom machines.
Of course, conditions were difficult in the colo- BT-2 until BT-1 Cataclysms on Ava.
nies, but the settlers enjoyed total freedom on BT-0/AT-1 . . . . Beginning of the new calendar. Muse makes contact
these newly discovered planets. It was a time with the Karmans.
of pioneers, audacity and unlimited possibilities, AT-1 . . . . . . . . Antarctica campaign.
values pushed forward by the government to hide
AT-31 . . . . . . . The industrial strikes.
the sometimes extreme harshness of reality.
Hades, the first of these colonies, was a young AT-39 . . . . . . . The year of skirmishes. Several limited offensives are
world still in formation. It was a planet of lava and led by the Red Blok.
volcanoes, beautiful and dangerous. At the time, AT-39 . . . . . . . The landing on Nowhere.
heavy industries, notably armament companies, AT-40 . . . . . . . The Great White Stars maneuvers.
had massively settled there. The most enterpris-
AT-41 . . . . . . . Battle of Proserpina.
ing settlers managed brilliantly well in building a
rich and powerful society. A vast population of AT-43 . . . . . . . Operation Damocles is launched. The Karman em-
workers also lived there, exploiting the mineral bassy is opened in New Eden.
resources of Hades. However, the considerable BT: Before Trauma
differences in lifestyle between the elite and AT: After Trauma
the simple employees gave birth to a protest
The repression forced them to go underground
and organize in secret. They created a new ide-
ology, collectivism, based on the equitable re-
distribution of resources by a central govern-
ment. This perspective was extremely appealing
on a world where death regularly struck those
not sheltered by success. The doctrine spread
all over the world and even among the military
forces in charge of security on the planet.
A huge revolutionary movement soon launched
a general offensive. The fighting was short but
violent and ended in a revolutionary victory. By
BT-12 the fall of Hades was complete.
The U.N.A. could not let one of their richest
colonies secede. The resources of Hades and its
symbolic value were far too important.
The Hades counter-offensive was then de-
cided. It ended in a military disaster for the
White Stars, the U.N. army, as they discov-
ered the difficulties of interstellar warfare the
History of Ava

hard way. Having suffered great losses and


forced to retreat after the utter failure of their
mission, the expeditionary forces still mana-
ged to spare most of their army.
The victory of the insurgents was the final push
for the collectivist movement. Many Avan colo-
nies soon joined in, claiming their independence.
In order to organize its existence, the movement
8 gave itself a name. The Red Blok was born.
The U.N.A. tried to contact other non-human
The U.N.A.

species, hoping to get some support from the


Cogs at least in return for the commercial re-
lations established back in BT-147. But they all
refused to have anything to do with ideological struggles that
INITIAL CONTACT
did not concern them and which they did not understand
anyway.
By BT-9 the front had stabilized: realizing the threat repre- In BT-4 the U.N.A. spotted unknown artificial objects ap-
sented by the revolutionary movement, the U.N.A. amended proaching Ava. None of the non-human species met before
their constitution. The colonies that wished both to be recog- had shown more than polite indifference about the Avans,
nized as nations of their own and be part of the U.N.A. were apart from the Cogs, and none had ever shown any aggres-
represented in government. As opposed to the Red Blok and sivity.
its ragtag assemblage of reckless governments, the U.N.A. The direct approach of an unknown species generated both
built an interplanetary federation where every nation recog- hopes and fears. When the Therians landed, choosing isolated
nized the central role of the mother world, Ava. It was at that areas such as the poles, their interest was concentrated on
time that the name United Nations of Ava took on its contem- what the ancient and long lost civilization had left behind. The
porary interstellar sense. Avans realized that the great builders were not Avan after all.
From BT-9, each side strengthened its positions and The machines that had puzzled explorers for so long re-
launched great propaganda campaigns, aimed at destroying vealed their true nature when their Therian masters switched
the enemys ideology. The Red Blok refuted the U.N.A.s ar- them on, in BT-2. Apocalyptic storms were induced, followed
guments and developed its own with success. They quickly by earthquakes, volcanic eruptions and cataclysmic electro-
managed to convince part of the nations of Ava to join them. magnetic phenomena. Ava trembled and twisted in the mon-
Frontline, the Local Collective of Ava, was created. strous technological embrace that was forcing it out of its or-
It was a terrible ideological defeat for the U.N.A. They fought bit, changing its rotation speed and probably trying to squash
back by initiating an antirevolutionary war, a curious conflict it like an overripe fruit.
of skirmishes and small battles with limited stakes. The war Billions of Avans died. The U.N.A. signed a quick truce with
lasted until BT-0 when the Therian invasion and the Trauma the Red Blok to fight back against the Therians before all
turned things upside down. Avans were exterminated and the planet annihilated.
The Antarctica campaign in AT-1 was the climax of this able to start them again. Then the Therian overseers realized
union. In a first move, the Red Blok alone threw all its troops that the U.N. forces were, in fact, knocking at the door of their
into battle. The U.N. and Red Blok staffs were still distrustful quarters and panicked. They scrambled back aboard their
of one another and had great problems cooperating. Besides, ships and returned to where they came from, leaving behind
the worse climatic had mostly affected the Red Blok, lea- them a planet in ruins. The damage of the apocalypse and
ving the U.N.A. largely unharmed. They could give themselves the billions of dead were not all they left; they also abandoned
some time in order to prepare the offensive while the Red Blok treasures of military equipment that would change both U.N.
was forced to react while it still could. and Red Blok technology forever.
Hordes of revolutionary soldiers, supported by countless
armored fighting vehicles, clashed with the Therian combat
THE BURDEN OF THE
machines. At first, the Therians seemed overwhelmed by the
TRAUMA
numbers deployed. But the Red Blok suffered such great
losses that the offensive progressively slowed down, threa-
tening to be stopped by the fierce resistance of the Therian The traumatism
machines. Monstrous golgoths began to appear here and Despite the euphoria of victory, the situation on Ava was far
there. They seemed invulnerable and sowed panic while the from idyllic. Hundreds of millions of people had lost everything
hastily assembled golems massacred thousands of tired and and were still dying every day from the lack of food and proper
dispirited soldiers. shelter. The planet was calming down but was still shaken now
The armed forces of the Red Blok also discovered that the and again by volcanic eruptions, earthquakes and storms.
Therians were not fighting alone: some ape-like creatures, the However, the psychological trauma suffered by the survivors
Karmans, seemed to be fighting by their side. was worse. Many Avans were left confused or on the verge of
When the U.N.A. finally joined in, they were better prepared madness. The planets convulsions and the unlimited techno-
and had had the time to study their enemy and analyse its logical superiority of the Therians did not help ease the feeling
weaknesses. Faster and better equipped, they reached deep of helplessness. Geography had been changed, abysses and
inside the invaders installations. Two unexpected events mountains had appeared, entire regions had been wiped off
hurried the victory of the joint forces of Ava. First, the doom the map. Even the length of days and years had been altered.
machines stopped all of a sudden and their masters were un- A day was only twenty four hours long, instead of twenty eight,

9
and the year was no longer three hundred and twenty days them to drive back the Revolutionary force with mind-blowing
long but three hundred and sixty five. More than anything else, ease.
it was the loss of these fundamental landmarks that left the The U.N.A. started working on an armament program of ex-
Avans in despair. Daily life had to be reorganized from scratch. ceptional range in an effort to create ground to space defense
The U.N.A., less hurt than the Red Blok by the Therian cata- systems. Thanks to the work done on this project, the U.N.A.
clysm, took the initiative. They created a new calendar, based soon made some decisive breakthroughs in space technolo-
on the first day hope had returned, the day the Antarctica cam- gies. The reason behind such efforts? A small world, whose
paign was launched by the Red Blok. They recalculated the course was taking it straight to Ava, had been spotted. This
dates and worked hard to give back the Avans the landmarks space anomaly, called Damocles, had been detected by Sen-
they had lost, allowing them to cope with the trauma and even tinel, the U.N. surveillance program and could only mean one
get over it for some. When they called upon the colonies help, thing: the Therians were back.
the latter offered their resources to help the mother planet in
an unprecedented demonstration of solidarity.
43 YEARS AFTER THE
This was the first year after the Trauma, AT-1. It was also the
TRAUMA
last collaboration between the U.N.A. and the Red Blok.

The end of the alliance The U.N.A. are aware that their offensive on Damocles is not
The first seed of discord between the two political blocks only a major event in their history but also in the history of the
concerned the reconstruction of Ava. Frontline had suffered galaxy, maybe even of the universe.
most of the damage caused by the Therians and had lost more The Red Blok has also found out about the factory world. It
History of Ava

lives to the war and the cataclysms than the U.N.A., badly has put an end to the skirmishing and is gathering its powerful
draining its population. On the other hand, the U.N.A., thanks battle fleets.
to their late engagement, walked away having suffered a lot The Karmans, who had fought with the Therians during the
less damage in the conflict. When the Red Blok presented a Trauma, have made contact with Muse to open an embassy in
great ecological reconstruction project, the U.N.A. refused to New Eden, the U.N. capital on Ava.
participate to such an enterprise without any consultation. So The Cogs have increased the amount of natural resources
the Red Blok launched the project on their behalf digging into they purchase from the U.N.A., as if their industry was out of
the resources offered by the colonies. control.
10 The second subject they disagreed on was the fate of the The Therians themselves have become more aggressive as
doom machines. The Red Blok wanted their straightforward they slowly abandon their passive stance.
The U.N.A.

destruction. On the contrary, the U.N.A., tempted by the tech-


nological discoveries made from the Therian war machines, In other sectors of the galaxy, powerful civilizations have
wanted to study them. sent out their own combat fleets to take part in the war and
By AT-3 things were back to where they were in BT-2. Skir- destruction kicked off by the Trauma. In less than fifty years,
mishes broke out here and there, initiated by the Red Blok. the universe has reached a critical point where no one es-
Up until AT-31 skirmishes would lead to technological achieve- capes war!
ments and vice versa. In the meantime each side fortified its
positions, waiting for an offensive that never came. It was go-
ing to take thirty years before the Red Blok sparked hostilities
once more.
In AT-31, undercover agents infiltrated into the workforce of
U.N. armament industries started a great strike movement, try-
ing to reproduce the conditions of the uprising on Hades. Curi-
ously enough, the U.N.A. gave in to almost all of the workers
demands, immediately dousing the flame of rebellion. Eventu-
ally the Red Blok agents were all either arrested or killed while
trying to steal support strider prototypes being developed by
[Link]. Ultra-secret prototypes are a serious matter...
In AT-39 an unprecedented series of border incidents were
instigated by the Revolutionary forces, the Red Blok army.
Once again, this strategy failed: the White Stars did react but
without ever taking the initiative. Seeing their inertia as a sign
of weakness, the Red Blok launched several hastily prepared
attacks: hence the defeats of Nowhere and Proserpina. In
both cases, the heroic resistance of the White Stars combined
to the deployment of some innovative combat striders allowed
LIVING IN
THE U.N.A.
Living in the U.N.A. where anyone can shine in the
rmament of success. Be a star.
The name stardust principle comes from something true in
physics: stellar matter can be found inside every individual.
Slogan of the U.N.A. In a certain sense, each one of them is made of a pinch of
stardust.
Born from the conquest of space, the interplanetary fe- Resolutely looking into space, U.N. society associates the
deration of the U.N.A. is in a state of constant expansion, de- stars with a bright future. This also explains why the Therian
spite the looming threat of division. It still thrives nonetheless invasion was such a terrible traumatism. For the first time ever,
because its citizens are all bound by the same fundamental the stars did not mean happiness or dreams come true, but
values and because they all share the same way of life. This nightmares and destruction. They were supposed to hold
collective dream, the stardust principle, and this way of life are promises of happiness for all, and instead they vomited hordes
the foundations that support the U.N.A., the reason behind the of merciless monsters. These events shook U.N. society to its 11
federations prosperity among the stars! foundations. It took a lot of determination and talent from the
political and military representatives to re-build Avan trust in
the stardust principle: even when attacked by those terrifying
THE STARDUST PRINCIPLE
opponents, mankind has found in itself the strength to suc-
ceed.
The colonization of space has faced the inhabitants of Ava
with the most incredible challenge of their history. It has tested
U.N. WAY OF LIFE
their will and the cohesion of their society. And yet Ava has
picked up the gauntlet and the conquest of space has offered
great opportunities to its inhabitants: amidst the stars, any- Daily life in the U.N.A. is very different depending on the
thing becomes possible. And since colonization requires vast planet concerned. Separated by several light-years, each of
human resources, any Avan can take part in this fantastic en- these planets is unique and has its own constraints. And yet,
terprise. This is the essence of the stardust principle. united under the same values, the inhabitants all share the
According to this principle, all human beings have inside same way of life.
them the spark of success. Since they are all born equal, the U.N. cities stretch over great areas, each district con-
success enjoyed by any one of them is accessible to all. Social nected to the next by great highways and flight corridors.
climbing and daily triumphs are only a matter of will and hard This style of construction allows them to build countless indi-
work; happiness has become a choice. vidual houses or apartment buildings. They are organized in
U.N. society relies on the stardust principle. Consequently, it concentric circles around great malls and business districts,
must allow any individual to reveal his potential. In order to do where gigantic skyscrapers are sometimes so high that the
so individual liberties must be guaranteed: not only freedom of streets and buildings below are left in the dark. The best ex-
enterprise, but also freedom to learn, to think and to express ample of this architecture is none other than the U.N. capi-
oneself. Institutions and governments rule these liberties not tal, New Eden, located on Ava. In these great urban conglo-
to protect public order but to encourage success. U.N. citi- merations, people get around in cars; or, for the better-off,
zens are not individualists; they are patriots. They are happy in their G-cars, using the flight corridors regulated by Union.
to live in a society that allows them to bloom and are proud of These vehicles, as well as the furniture and electrical appli-
the principles on which the U.N.A. were built. They are even ances, are built from material and technologies born from
ready to fight for them! the conquest of space. In the U.N.A. its possible to carry a
personal telephone around and at the same time throughout the
send pictures to the other side galaxy. During these standard
of the planet or watch TV chan- twenty four hours, the entire
nels from other star systems. In U.N.A. live at the same pace.
the U.N.A., everyone is a bit of Although organizing these elec-
an astronaut! tions is a nightmare for Union,
these moments are the oppor-
During the week citizens are tunity for citizens to strengthen
dedicated to their professional their connection to the rest of the
career. While some are busy federation.
working in gigantic office build- The current President, Helena
ings, others work hard for the Archer, is a strong-minded former
great colonization of space. military woman from CentCom.
Deeply egalitarian, U.N. society She does not hesitate to take dif-
offers the same job opportuni- ficult or even controversial deci-
ties to men and women. sions (such as the authorization
When the weekend comes, to use cluster munitions, violat-
Living in the U.N.A.

and whenever they have the op- ing several treaties for instance).
portunity, citizens like to have a This courage sometimes seems
good time and enjoy many hob- like stubbornness: President
bies: TV, shopping, holidays, Archer categorically refuses to
and so on. Based as much on ally with the Red Blok to fight
property as on individual liber- the Therians. However, rumors
ties, U.N. society gives many have been heard concerning se-
opportunities to spend the cret negotiations to coordinate
money youve earned, thus fuel- troops on the battlefield to fight
ling the interplanetary economic the Therians.
machine.
12 Each planet is led by a local
Unfortunately, not all the in- government elected by its inha-
The U.N.A.

habitants of the U.N.A. have ac- bitants. Theoretically, these local


cess to the U.N. way of life. For governments are largely autono-
some the machine has stopped. mous. However, the influence of
Jobless, and soon after home- the U.N. government over these
less, those left behind by the planetary governments has been
stardust principle roam around growing: the support for the war
the great cities and become little effort (taxes, focus of industrial
more than walking ghosts deli- production), the control of pub-
berately ignored by the executives lic opinion, the recruitment of
hovering over them in their luxury volunteers, etc. In addition, some
G-cars. planets are former colonies that
have only recently acquired the
status of autonomous nation.
U.N.
These are still strongly subservi-
GOVERNMENT
ent to federal government.

U.N. citizens elect both the planetary representatives that Because of the state of emergency instated after the landing
sit in the Assembly and the senators that make up the Sen- on Damocles, the mechanisms of U.N. democracy are now
ate. The former represent the population itself. Their number different. As long as this state remains in effect, the President
is proportional to the population of each planet. The latter are is automatically chosen from the ranks of CentCom. The as-
there to represent their planetary governments. Their number sembly can only approve the nomination instead of choosing
is the same for each planet. Although both institutions have al- the candidate. The government formed by the President also
most equivalent legislative powers, the Assembly alone nomi- suffers the same lack of democracy, since for instance the
nates the President of the U.N.A. The President then forms a ministries of industry and finance are automatically allocated
government that must be approved by the Assembly. to members of the [Link].
Elections are organized at galactic scale, according to a
complex system instated to make sure all votes take place
13
AVA,
GALACTIC
CAPITAL
Ava, galactic capital

The conquest of space was for the U.N.A. a founding ele- The discovery of the peaceful Cogs was used as a basis for
ment that gave the citizens their founding doctrines: the star- the U.N. explorers to establish an alien civilization contact pro-
dust principle and the U.N. way of life. cedure (see insert). The naivety of the procedure was strongly
Launched in BT-192, it has never slowed since, even during revised after the Therian invasion of Ava.
the Therian invasion of Ava. The Cog civilization is very advanced and resembles Avan
Muse, the government agency, is in charge of the explora- society enough to justify the exchange of resources for scien-
tion of space and contacts have been established with the tific concepts. The Cogs are looking for great quantities of raw
civilizations met. Its first and only real achievement were the material and are willing to trade their knowledge and technolo-
BT-147 commercial deals negotiated with the Cogs, when one gies in exchange for it.
of their colonies was discovered. They dont seem interested by any other form of exchange
(cultural, philosophical, etc.)

14
INITIAL CONTACTS BT-3: The Therians
With the Therians, Muse was not able to apply the agencys
The U.N.A.

Overall, Muse met nine other civilizations, seven of which directives, since the Therians attacked Ava without warning
had access to space travel. Until now, only three have chosen and never responded to any request to negotiate.
to interact with the Avan civilization: the Cogs, the Therians The post-mortems carried out on overseers by the most
and the Karmans. secret governmental agencies revealed that the genetic code
of the Therians was extremely close to that of the Avans: the
BT-147: The Cogs morphos are most likely a more technologically advanced
The first alien civilization encountered was the Cogs, on the branch of humanity! Anyway, one thing is now sure, the pyra-
day Muse discovered one of their colonies. It took a lot of ob- mids attributed to a lost Avan civilization were really built by
servation before any form of communication could be estab- the Therians and intended to deeply change Ava, probably
lished with this fundamentally alien species. seeking to destroy it.
Avan writing, inspired by the shapes discovered in the pyra-
mids, was easily translated by the Therians. Simi-
larly, the Therian data exchanges intercepted by
WE COME IN PEACE the Avans were also deciphered by their scien-
Analyze the level of civilization. Distinguish Pre-Space Age civili- tists.

zations from civilizations capable of space travel. BT-0: The Karmans


No particular directives for Pre-Space Age civilizations. The firsts Karmans were encountered during
The appropriate level of caution must be used when approaching the Antarctica campaign. Afterwards, the U.N.A.
Space Age civilizations, yet without showing any hostile intentions. made great efforts to make contact with this
people. In late AT-1, Muse finally managed to start
No civilization should be considered hostile a priori.
negotiations.
No civilization should be considered friendly a priori. (This direc-
It later appeared that mankind and the Karmans
tive was added in AT-1.) had a lot to share. Their language has finally been
If conflict occurs, retreat and analyze what led to the conflict. analyzed and can now be translated.
Seek to exchange scientific knowledge in priority.
THE U.N. WORLDS

In New Eden, the representatives from sixty seven planets


meet in the Senate and in the U.N. Assembly. Due to their
limited population, most planets have only one representative
at the Assembly. However, some are particularly prosperous
nonetheless.

Zeus
Zeus is a parched and
rocky world covered in
brownish lichens and
bare rock. Most of the
planet is still wild. The
fauna and the flora are
particularly aggressive.
Local life forms are
supposed to be able to
feed on any kind of orga-
nic matter available. A squadron ies over the plain:
Although extremely rich in ore, Zeus is not very industrialized Since AT-40, Me Meng has been
placed under surveillance.
save for a few mining companies. All the raw material extrac-
(Me Meng, plain of the fragrant water lily, AT-40).
ted is sent away aboard CentComs troop transport ships that
unload contingents of recruits sent to Zeus to be trained. Zeus
is in fact a huge war academy in charge of training women and
men sent there from the many U.N. worlds. De facto, Zeus
became the unofficial base of CentCom. 15
Zeus is officially a democratic world, but power is really in
the hands of the generals leading CentCom. The local govern-
ment has only a symbolic influence and most of the population
is composed of the military.

Hephaistos
Hephaistos is the in-
dustrial heart of the
U.N.A.
This planet is covered
with huge factories desti-
ned to supply the growing
need for weapons and
military materiel of the
U.N.A. The ecosystem,
already failing when the
first explorers discovered
the planet, has since been almost totally wiped out. Only a
very few zones have been cleared of pollution and made ha-
bitable. However, the Trauma helped the U.N.A. to realize that
no planet was indestructible and part of the public opinion
started supporting the global rehabilitation of Hephaistos.
Hephaistos is a parliamentary democracy. However, the go-
vernment is more and more under the influence of the [Link]
that chose Hephaistos as its base of operations.
The patrol is back!
(Corral, boot camp WSBC 124, AT-22).
Hermes Tethys
Hermes would be para- Tethys is an aquatic
dise if its gravity was not world whose reputation
so strong. The inhabitants was made by its excep-
are generally squat. tionally rich fauna and
Hermes is the world flora. It is said that Tethys
of culture and informa- feeds more than six times
tion. The planet harbors the population of Ava on
the most prestigious ad- various planets, and its
ministrative schools as colonization is far from
well as various renowned complete.
professional academies. Its ocean harbors and
The planet is also renowned for the quality and reliability of spaceports are cited as examples throughout the U.N.A. The
its press, creating a real axis of power capable of influencing efficiency of its space docks makes it one of the main U.N.
planetary governments. Finally, Hermes is the judicial heart of space traffic hubs. A powerful battle fleet is permanently sta-
the U.N.A. For all these reasons, Union has made this planet tioned there in order to protect local trade.
Ava, galactic capital

its official base.


Unfortunately, those who are unable to pay the subscription
fees of the prestigious schools of Hermes have no chance of Corral
succeeding. They are condemned to the worst jobs availa- Corral is a massive pla-
ble, to abuse and exclusion, leading them almost systemati- net with a very irregular
cally toward crime. Consequently, Hermes also harbors the surface. It is famous for its
most powerful criminal organizations of the U.N.A. The most amazing canyons and end-
powerful and dangerous criminals of Syndicate, the dark side less plains of dust: such
of Union, are incarcerated on Hermes. majestic scenery can be
found on no other planet.
Unfortunately, Corral has
Munchyland no real resources, which
16 This small planet is ba- seriously hinders its de-
rely massive enough to velopment. However, it is
The U.N.A.

support life. home to a highly independent and unyielding population.


The reason for the per- Corral has provided some of the greatest U.N. soldiers: Spa-
petual spring found on ce Marshal Sanchez, among others, was born on this planet.
this planet is its perfectly
regular orbit. The main
interest of this small ha- Me Meng
ven is the gigantic amu- Me Meng is a planet
sement park that gave its that was colonized before
name to the planet. All kind of entertainment can be found the U.N.A.s hegemony,
there: high tech combat strider simulators; life-size battlefields one of the rare colonies
to play out the White Stars most famous victories; commando created by a state that
training sessions to experience the life of U.N. soldiers for a was not part of the fede-
few hours; and of course countless luxury hotels, big wheels, ration at the time. After
ghost trains and many themed casinos. having voluntarily joined
the U.N.A., this trouble
free world became, over
the last decades, the
ground of an ideological struggle between the Red Blok and
the U.N.A. Many spontaneous movements largely suppor-
ted by the Red Blok have bloomed across society.
Me Meng is the world of origin of the famous editorial writer
for the Ava Daily, Nina Ho.
The White Stars

BETTER IS BETTER!

The White Stars, the armed forces of the U.N.A., are


essentially composed of highly trained soldiers equipped
with the best fighting materiel available on Ava. The White
Stars rarely deploy their heavy striders: they rather field
light and swift machines, compensating for their fragility
with high tech armament.
OPERATIONAL
ORGANIZATION
OPERATIONAL BUILDING
ORGANIZATION A COMPANY

U.N. platoon pattern:


Unit of soldiers (/) !
Operational organization

Unit of soldiers (/)


Unit of soldiers () or support unit (/)
Unit of soldiers () or combat strider unit () or a
vehicle unit ()
Strider unit (//) or a vehicle unit (//)

! : Priority slot. It must always be picked rst.

OFFICERS

White Stars officers have the same fighting characteristics The briefing for each mission indicates the number of A.P.
as the other members of the unit. available to each company, the share for assault units and
On the other hand, they have specific leadership abilities, reinforcement units, as well as potential special rules. Once all
depending on their rank. There are six ranks, one for the stan- the players have this information they can start building their
18 dard fighter (0) and five for officers: company.
If the number of A.P. is not given players can agree on one
The White Stars

Rank 0: Private (Pvt.) as long as they respect the directives of the briefing.

Rank 1: Sergeant (Sgt.) Assault and reinforcement units


Once the company has been built, the player splits his units
Rank 2: Master sergeant (Msgt.) into assault units and reinforcement units.
Assault units are available from the beginning of the battle.
Rank 3: Lieutenant (Lt.) Reinforcement units join the battle later on in the game,
once the player has taken secondary objectives described in
Rank 4: Captain (Cpt.) the briefing.

Rank 5: Colonel (Col.) The highest ranking officer in game becomes the Comman-
der (see Tactical phase, AT-43: The Rulebook) of the com-
WHITE STARS OFFICERS pany.

Authority Leadership Numbers bonus Reserve units


Rank
Controlling secondary objective allows to change reinforce-
ment units, waiting far from the battlefield, into reserve units
Sergeant 1 3 0
ready to jump into action at any moment.
Master sergeant 1 4 1 During the control phase each side counts the reinfor-
cement points (RP) earned. Once this is done, the players,
Lieutenant 2 5 2 beginning with the loser of the Authority test, can call rein-
forcement units by spending RP. Each RP spent allows the
Captain 4 7 2
player to change 1 A.P. of reinforcement units into 1 A.P. of
Colonel 5 9 3 reserve units.
The card of the reserve unit is placed in the activation se-
quence. The player can choose to leave it in reserve when its
card is revealed.
Standard equipment: This equipment is included in the
PLAYING RESERVES units cost. All the units fighters, apart from special weapon
Activation bearers and heroes are equipped this way.
Special weapons: The special weapons the unit may
During the tactical phase the players include in their ac-
use. All the special weapon bearers of a same unit must carry
tivation sequence all the units considered in game, mea-
the same weapon.
ning reserve units and the units already on the battlefield.
Optional equipment: The list of options available to the
When the card of a reserve unit is played, the unit
unit. Each option increases the cost of the unit as indicated in
it represents can be activated normally and deployed, or
the table. The effects of the equipment are described later.
else it can be kept in reserve (no LP need to be spent).
Specialists: Details the various specialists the unit can
When a reserve unit is deployed, the player control-
include. Each specialist replaces a standard fighter for free.
ling it brings it in through one of the tactical positions (see
The number of specialists allowed per unit is indicated in the
AT-43: The Rulebook p.86) under his control.
Cost of a unit table.
Officer: The ranks allowed for the units officer, if there
Deployment
is one. An officer replaces a standard fighter and his cost is
A unit that enters the game through an access zone
added to that of the unit.
can act immediately. Its first action will be a movement
measured from the edge of the battlefield. Cost of a unit table
A unit that enters the battlefield using a drop point
Standard and maximum number: For each kind of unit
must be placed within a 10 cm radius around the drop
a table gives the value in A.P. of its standard and maximum
point. If there is not enough room for the entire unit the
number of fighters. This table also details the number of spe-
drop is not possible. To come into play this way a unit cial weapon bearers and specialists related to the number of
must be activated normally. However, it can neither act fighters. In order to have more than one special weapon bea-
nor be issued combat drills for the current round. It will be rer the unit must be at its maximum number of fighters. And
able to act normally during the following rounds. in order to be considered to be at its maximum number of
fighters, a unit must include the number of special weapon
At the beginning of the game the player can choose to leave bearers indicated.
in reserve as many units as he wishes to. Most of the time a unit costs the same number of A.P. no
matter the chosen weapon. When this is not the case the extra 19
Reinforcement ofcers cost is indicated according to the special weapon.
The officers of reinforcement units cannot be designated Extra fighter: This value indicates the cost in A.P. of each
as Commander. However, they can become the Commander fighter added to the number of fighters chosen. This value is
once they are in reserve units. used to add fighters to the standard number of fighters (without
exceeding the maximum number of fighters), or to exceed the
maximum number of fighters (when there is an officer in the
UNITS
unit). The officers numbers bonus indicates the number
of fighters the unit can include beyond its normal maximum
In this section the U.N. units are reviewed. Each unit is des- number of fighters.
cribed under its designation. Then a few paragraphs present
its story, its tactical deployment, and the technical
information needed to play the unit.
The composition of a unit gives its potential num-
ber of fighters, from standard to maximum, as well
as the number of special fighters and officer ranks
available.
The Cost of a unit table gives its value (in A.P.)
depending on the number of fighters, its equipment
options and its potential officer.

Composition of a unit
Type: Gives the units type. This information is
used to follow the platoon pattern.
Numbers: Indicates the minimum and maxi-
mum number of fighters in the unit. The maximum
number can be exceeded using an officers num-
bers bonus .
Central Command

CENTRAL
20 COMMAND
The White Stars

Victory: The right move at the right time. and rules of engagement for the White Stars and all other army
Motto of CentCom. corps. Finally, this organization also decides the military stra-
tegy of the U.N.A. and sends its directives to all the White Stars
commanders, wether if they are under the operational control
COMMAND!
of CentCom or not.
CentComs HQ is located on Ava in the same district as the
Coordinate, equip and train the best army serving humanity political institutions of the U.N.A. CentCom and these political
and then lead it to victory: such is the mission of Central Com- institutions have a very close relationship: military strategy often
mand (CentCom). Under its supervision the U.N.A. is training has inuence on internal affairs and vice versa. Many CentCom
the best soldiers and developing the best materiel. CentCom ofcers are also politicians. President Archers career is the per-
is a victory machine and it is working at full fect example of how easy it is to jump from
throttle. one to the other.
Because of the state of emergency Most of the ofcers composing the Staff
caused by the war on Damocles, CentCom are truly honest people. The war they are
is in charge of many aspects of the life of leading against the Red Blok and against
the U.N.A., under the stern and benevolent the Therians is vital to the defense of free-
direction of President Archer. CentCom is dom and U.N. values, to which they are
directly in command of the armed forces sincerely attached. Unfortunately the pro-
(air force, navy, army and space eet), intel- motion of their subordinates was often ob-
ligence services and the counter-espionage tained through political support, corruption
agencies. and nepotism.
Each day, CentCom carries out statistical This new generation of parvenu ofcers
and strategic analysis. Its ofcers establish wants to create a strong and immovable
the plans and the protocols required to re- central power for itself. Both movements,
spond to the needs of the U.N.A., but also to foresee any pos- the oppositions between defenders of the righteous U.N. cause
sible trouble: natural disasters, interplanetary conspiracies, po- and the ambition driven and power hungry are slowly growing
litical secession, etc. CentCom also establishes the procedures more and more violent.
ORGANIZATION PLAYING CENTCOM

As General Staff CentCom is a The player can choose any platoon pattern to build his company, but he can only
gigantic and tentacular organization use one at a time. Only CentCom platoon patterns, including those published for
the Operation Damocles campaign (see Cry Havoc 14), benefit from the advantage
composed of many departments. It
and disadvantage below.
gets the best out of everyone: thirst
for power, unlimited ambition, de- CentCom advantage: During the company building, each unit can change a
fense of high ideals, all motivations standard fighter into a sergeant for free.
are put to use to build the unyield-
ing war machine of the U.N.A. CentCom disadvantage: A unit without an officer must make a Morale test at
each one of its activations.

This titanic institution is built Platoon pattern:


around the U.N. staff, composed Infantry unit () !
of the chiefs of staff of each army Infantry unit ( / / )
corps, notably Space Marshal San- Unit of soldiers ()
chez and President Archer. Since Armored fighting vehicle unit ()
Armored fighting vehicle unit ( / / )
the latter also comes from Cent-
Com staff meetings go smoothly ! Priority slot
and CentCom is a well oiled ma-
chine.
General Staff coordinates the various departments that man- prepared troops are the keys to victory. These directives sug-
age each of CentComs activities. These departments are in gest the priority use of U.N. elite troops: steel troopers, wing
charge of installations, bureaus and garrisons throughout the troopers and shock troopers.
U.N.A. controlled space. Each department is composed of mili- But it must be said that, in the context of an extensive in-
tary and civilian personnel at all levels. terplanetary federation, this doctrine is particularly suitable. By
CentCom is in command of most of the U.N. troops. To stressing the use of elite troops, the U.N.A. are able to en-
many citizens CentCom is the army of the U.N.A. In theory the gage the enemy on any front with a minimum number of men
famous White Stars are under the direct command of General and minimum equipment. This strategy allows a better cover- 21
Staff in order to be deployed all over the galaxy. age of the territory without having to disperse the U.N. space
However, there are many military units even among the White eet too much. Besides, the logistics of CentCom are greatly
Stars that are not under CentComs command. In fact most facilitated. However, some military experts claim that the war
U.N. planets also have their own independent military adminis- against the Red Blok has reached a dead end because of this
trations. Furthermore, when an operation is meant to last or is doctrine: The low numbers of elite troops are bound to struggle
taking place too far away from U.N. territory, a commissioned to support lasting engagements and cannot hold the ground
ofcer is appointed commander in chief of the operation. This efciently. Therefore, it is difcult to totally eliminate the collec-
ofcer is not subordinated to the directives of CentCom. Finally, tivist menace. Convinced that the situation is due to the work
the size of CentCom and its countless branches make it impos- of Red Blok spies and agitators, rather than because of the
sible to have absolute control over it; consequently, the com- shortcomings of deploying elite troops alone, CentCom main-
mand of some sectors and armed units are left to the [Link] tains its directives.
and Union. Composed and led by career ofcers, CentCom knows the
The overall confusion is sometimes used by ill intentioned value of proper hierarchy. Commissioned ofcers in charge of
ofcers to pervert the function of CentCom. Satised with their building the companies are encouraged to include a captain
position in the army and the power handed down to them fol- or higher as Commander in each company and a lieutenant in
lowing the state of emergency, they are working to make sure each platoon. This principle extends to all levels of CentCom:
the situation lasts. Their political maneuvers are weakening the absolutely all White Stars units are under the command of an
control of CentCom over the army and are giving other institu- ofcer. Unfortunately, there are faults to this organization: this
tions that have nothing to do with the conict the opportunity ever present structure chokes the spirit of initiative of troopers
to gain power. who tend to panic easily when their ofcer falls in combat.
Regarding armored ghting vehicles, CentCom is faithful to
U.N. traditions and favors recon striders (Fire Toad and its vari-
TROOPS
ants) to any other kind of strider. However, assault striders and
support striders are sometimes necessary to victory. CentCom
CentCom has built the best army according to U.N. philoso- generally deploys one of these mechanical monsters when the
phy: Better is better! The directives of CentCom are aimed at engagement is signicant enough, typically when more than
getting the best out of well trained and highly equipped troops. one platoon is sent out.
For General staff, a procient chain of command and properly
[Link]
[Link]

In steel we trust. Today the [Link] has long forgotten the ideals that led to its
22 Motto of the [Link]. creation. Its support to the war effort is not an act of patriotism
anymore but is rather fuelled by profit.
The White Stars

The [Link] is trying to bring the U.N.A. out of their defensive


PRODUCE!
position and gain approval for a major offensive against the
Red Blok, even though it would mean delaying the war against
More weapons, more machines, more equipment and ever the Therians. CentCom, less attached to the financial inte-
more efficiency: the [Link] (Military-Indus- rests of Ava, is not ready to make the war
trial Complex) was created to support the against collectivism its priority. The [Link],
war effort. In its gigantic factories it manu- on the other hand, is afraid more than any
factures the weapons and equipment that other organization of the Red Bloks dog-
make the White Stars the pinnacle of mili- ma. If the Red Bloks ideology were to win,
tary efficiency. the systems set up by the [Link] would be
The [Link] coordinates the production of wiped out. It would be a disaster for the
all the White Stars supplies and leads mili- leading industrial cartels and the officers
tary research projects. This interplanetary supporting them. If the contrary was pos-
effort is necessary for the U.N.A. to win. sible, the escalation of the conflict on Ava
would be highly profitable to the [Link]. Or-
This conglomerate combines the minis- ders for equipment would explode and the
tries of finance and industry as well as the conquered territories would become new
main interplanetary armament companies, markets.
such as Fire Industries and Defender Inc. Nevertheless, since the beginning of
These different institutions became closer Operation Damocles, the [Link] strategy
over time, until they decided to form the has changed. The spoils of Therian tech-
[Link], which soon became a vital part of nology promise extraordinary benefits and
the war effort. In order to pursue the war, more and more people in charge at the
CentCom is now forced to overlook the [Link] malpractices [Link] are supporting the war on Damocles. This is a radical
and the illegality of this political and industrial alliance. Presi- change of strategy and the debates between organizations
dent Archer, who is distrustful of this organization, cannot af- are turning into political struggles. It is only a matter of time be-
ford to lose its expertise and know-how. fore it gets out of hand and sparks some real armed conflicts.
cles with advanced
ORGANIZATION
damage sensors.
A [Link] armored
The [Link] is a conglomerate of industrial entrepreneurs, fighting vehicle ne-
scientists and military personnel. It supplies the White Stars ver stays out of or-
with equipment and technological innovations. To the civilian der for long. These
population it brings prosperity and professional success. The systems even have
melding of industrial, scientific and military interests make the in-built mecha-
[Link] a leading force in the U.N. economy. nisms to perform
The [Link] is an informal organization that includes indus- emergency repairs.
trial cartels, armament research laboratories and the Support The officers of the
Corps. Although the [Link] existence is unofficial, it has its [Link] rely on their
own emblem and its own military forces. This is the reason war machines to
why it generates so many conflicts of interest: struggles to win such an extent that
over a market, parallel research in similar scientific and indus- commanders are
trial fields, competition and monopolies... the importance of given instructions to
these industrial issues is such that the loss of a few soldiers retreat if all the ar-
in internal struggles or in materiel tests does not matter much. mored fighting ve-
The [Link] has already deliberately subjected White Stars to hicles of a company
gas attacks and radioactive emissions to test their effects. are out of order.
The head of this conglomerate is an informal council of Caught up in
businesspeople, four star generals and U.N. politicians. In the their obsession for
comfortable lounges of the best Avan hotels or in the meeting their fine work, some of the [Link] executives regularly de-
rooms of the largest armament companies, these men and ploy two support striders in a platoon. However, this strategy
women decide the future of military innovations, their pricing has not been approved by the tacticians of the [Link], who
policies and, of course, make sure all the decisions necessary know that combat striders cannot win a war by themselves.
to strengthen their power are taken. Besides, these machines are extremely expensive and the
leaders of the [Link] would rather sacrifice a few soldiers than
lose their precious machines. 23
TROOPS

The [Link] exploits to the maximum what constitutes its su-


periority: machines. It does not hesitate to field ultra-heavy
prototype combat walkers such as
the Fire Crawler, the latest battle-
suits like the steel TacArm or the PLAYING THE [Link]
most advanced laser rifles like the
LR39. In the hands of the White The player can choose any platoon pattern to build his company, but he can only
Stars of the [Link], this equipment use one at a time. Only the [Link] platoon patterns, including those published for the
does an amazing job! However, Operation Damocles campaign (see Cry Havoc 14), benefit from the advantage and
right from the first battle of Op- disadvantage detailed below.
eration Damocles, the [Link] has [Link] advantage: Every armored fighting vehicle of the company gets the Repair
decided to base its strategy on its ability. At the beginning or at the end of its units activation it can repair a friendly
most terrifying war machines, the armored fighting vehicle within 2.5 cm, including itself. The repaired armored fighting
combat striders. vehicle recovers 1 SP in a location picked by the player. The chosen location may be
In contrast to other U.N. military a piece of equipment previously destroyed.
institutions, the [Link] does not put [Link] disadvantage: The company is defeated if all its armored fighting vehicles
as much emphasis on the training are destroyed.
of its soldiers. For the [Link] what
comes first is the equipment. They Platoon pattern:
do not hesitate to send many star Armored fighting vehicle unit ( / / ) !
trooper units into battle. Dont wor- Armored fighting vehicle unit ( / / )
ry about the soldier, what counts is Unit of soldiers ()
the rifle hes holding, and the best Infantry unit ( / )
rifles are produced by the [Link]! Infantry unit ( / )
The [Link] engineers have ! Priority slot
equipped their armored fighting vehi-
UNION
Union

United we stand! clashes sometimes vanish in favor of the general interest of


Motto of Union. the U.N.A. But sometimes they get out of hand and turn into
internal struggle and personal rancor.
24 The powers of Union and its hold over the economic and
MANAGE!
social forces of the U.N.A. have attracted some unscrupulous
The White Stars

people. Union still includes a majority of honest politicians and


Dozens of billions of U.N.A. citizens flourish under the be- earnest civil workers, but it is threatened by corruption and
nevolent supervision of Unions institutions. To the traitors, the crime. When the positive aspect of this organization is put
spies, the half-hearted, Union brings quick and unforgiving forward it is called Union. When it carries out its repressive
justice. To honest and enthusiastic citizens, Union offers the role and when people speak about the negative aspects of
U.N. way of life, simply the best way to live. this faction, it is mainly called Syndicate. This dual nature is
This organism encompasses the whole often emphasized by Red Blok propagan-
civilian administration of the U.N.A. This of- da to denounce the corruption of the U.N.
ficial organizations function is to maintain government and to demonstrate the su-
popular enthusiasm for war effort and to in- premacy of collectivist theories. Even U.N.
form the population about the military situa- citizens sometimes doubt the legitimacy of
tion of the federation. It must also guarantee Union, but they know that it is up to them to
the respect of citizens rights and liberties, change the system from the inside.
which includes law and public order.
However, Union and the U.N.A. should
ORGANIZATION
not be confused. Union is only the adminis-
tration serving the U.N.A. Laws are passed
in congress and decisions are taken under Union collects all the U.N. civil institu-
the direction of President Archer. Union is tions into a single homogenous structure in
only there to enforce these decisions and charge of managing the war effort, guaran-
to report the grievances and failures of the system. It happens teeing liberties and providing independent and reliable public
that these spheres, political and administrative, can conflict. information. The various civil and military services constituting
This is the case when political representatives execute these Union develop the U.N. way of life and guard it zealously. This
decisions (during commissions of inquiry for instance) or when institution includes in its ranks very different organizations:
civil servants are in a position to define local policy, notably trade unions, citizens associations for the defense of such-
on the most remote planets. These interferences often create and-such individual liberty, the judicial and prison system, the
friction between the people in charge on both sides. These ministry of information and propaganda, the press, etc.
Unfortunately the whole structure is riddled by various crime Union has formu-
syndicates. The tentacular aspect of these different institutions lated elaborated de-
encourages corruption, despite the efforts made by some to ployment tactics to
fight the phenomenon. Crime lords are in control of large parts force the enemy to
of Syndicate, such as transportation and the prison authority. abandon his control
of the terrain and to
War is about to break out between the supporters of order force him to quit com-
and the all-powerful criminals. Groups of investigators are try- bat.
ing to bring down these apparently untouchable thugs, while
whole services are misused to destroy the careers of honest In fact, Union sol-
civil servants. These struggles, judicial for the moment, are diers are there to de-
most likely to turn to civil war sooner rather than later: in order fend U.N. territory or
to guarantee public order, notably in times of war, Union has to take control of new
unlimited authority to resort to brute force. planets. From their point of view, they are not there to fight but
to spread the stardust principle and defend peace.
Consequently, Union keeps military units at hand, prepar-
ing them for combat. Integrated into civilian life, these troops Union relies on the idealism and motivation of its volunteers.
have a special status among the White Stars: they are allowed Aware that they are the custodians of the U.N. way of life,
frequent leaves to safeguard their family life and some sol- these soldiers are ready to die for the cause and they will never
diers even get to leave the garrison every day. These units are retreat. However, the unyielding spirit of these fighters cannot
more often used in humanitarian or civil engineering missions. fully compensate their lack of experience on the battlefield,
However, it does not mean that their efficiency in combat is which is the reason why they often have problems carrying out
lessened in any way. complex orders properly.

Since Union is in direct contact with civilian population, its Furthermore, these important units of soldiers are expen-
recruiting officers have no trouble forming very large compa- sive, leaving very few resources to deploy armored fighting
nies! Furthermore, since the state of emergency was declared, vehicles or TacArms in significant numbers. So Union recom-
Union must participate in military operations against the Red mends deploying the maximum number of fighters only if the
Blok and the Therians. These soldiers are not just building company already has enough armored fighting vehicles. Even 25
bridges anymore; they are going to battle like everyone else. if numbers are its strength, Union knows that the skills of elite
Unfortunately, this means the crime lords and defenders of units and combat striders are not useless!
justice will soon be able to settle their differences with real
units.

TROOPS PLAYING UNION


The player can choose any platoon pattern to build his company, but he can only
For its armed forces Union re- use one at a time. Only Union platoon patterns, including those published for the
lies on heroic citizen volunteers. Operation Damocles campaign (see Cry Havoc 14), benefit from the advantage and
These troops are many and po- disadvantage detailed below.
werful. They combine the univer-
sally recognized professionalism of Union advantage: All infantry units get the ability Nerves of steel. The fighters
the White Stars soldier with the un- of these units never need to roll Morale tests.
bending patriotism of the freedom-
loving volunteer. Union disadvantage: Each combat drill costs 2 LP.

Union has quite logically based Platoon pattern:


its military doctrines on its num- Unit of soldiers () !
bers of fighters and the control of Infantry unit ( / )
the battlefield. Union recommends Unit of soldiers ( / / )
the massive deployment of regu- Armored fighting vehicle unit ()
lar troops, the rest of the platoons Armored fighting vehicle unit ( / / )
having to work with these units and
support them under enemy fire. ! Priority slot
SERGEANT [Link]
Im a soldier rst, being a pilot comes second. No mat- the U.N. staff started mobilizing all its forces. When Borz saw
ter the weapon, Ill ght till its over. A Fire Toad, a pistol, all his trainees shipped to the frontline he was moved by the
a spanner: anything will do to trounce those damn mor- sincerity of their beliefs. He wanted back in. Finally it is as a
phos! simple pilot and buckled up tight inside his favorite Fire Toad,
An interview of Sergeant A. Borz by the Ava Daily. Bad Dog, that Borz was the first White Stars soldier to set
foot on the factory world in AT-43.
Sergeant Albert Borz is the veteran of many campaigns. He
is an expert in the handling of all available weapons in the U.N.
arsenal. He has earned the respect of both his men and his
enemies. His stentorian voice and colorful vocabulary com-
bined with his hot-blooded temper have made his fits of anger
legendary. He knows it and uses this to get his men to obey
him immediately; no one would dare question his orders. An
Sergeant [Link]

order bellowed that loud could never be ignored or misunder-


stood!
Brought up the hard way in the colonies in a working class
family, Borz childhood was harsh, pushing him to find a way
out of this environment. Headstrong
and good with tools, he sudden-
ly decided one day to join the
White Stars to get his share of
U.N. prosperity. His outstanding
qualities allowed him to directly
26 join the steel troopers and, later
on, the TacArms. Thus, his military
The White Stars

career almost began the best way


possible.
His first mission, and his first test, was to repress the
great strikes of AT-31. There he fought against undercover
agents from the Red Blok of course, but he was also forced
to fight against poor workers who sorely reminded him of his
family; and to whom he could relate. Borz idealism had taken
a few dents, but in exchange, he walked out of it a hardened
man. During these events, he faced the tough reality of war
and became a genuine professional soldier.
Borz life dramatically changed in AT-39, during the war of
skirmishes. Feisty and ready to go toe to toe with the Red
Blok, Borz found himself bouncing from one unit to the next
to be at the frontline all the time. It was then that Borz learned
on the job how to use every single piece of equipment avai-
lable in the White Stars arsenal, from the combat knife to the
orbital artillery gun. He also learned how to use his voice by
shouting orders to his men and forcing the enemy to surrender
using only the power of abuse. By the end of the war Borz, a
hardened veteran, had become a Fire Toad pilot. Unable to
endure the dullness of civilian life and disgusted by the civi-
lians indifference, when Borz retired from active service, he
managed to get himself a posting as a drill sergeant. There
he taught recruits how to survive in battle, hoping they
would never have to use the skills he taught them.
Sergeant Borz never got the time to grow soft. In
AT-41, the Therian factory world was spotted and
TACTICS Sgt. A. Borz

Sergeant A. Borz is an excellent leader, although he


might not have the leadership skills of a captain or even
a lieutenant.

When aboard his machine, Borz fears nothing except anti- 14 5 3 3


tank fire. He is a very decent Commander for a very low cost,
probably even better than some higher ranking officers.
He also has an extra advantage. Borz can leave his Fire
- 1 3
Toad when it is destroyed and take care of the payback him-
self, by tagging whoever damaged his Fire Toad. Thanks to
Ranged weapon
his Designator ability, he turns any opponent into a target
LASER PISTOL 3 1/0 - 4/1
for everyone.

Bad Dog
SERGEANT VOLCANO
The voice and character of Sergeant Borz are power-
ful tools he has learned to master over the years.
His men obey him quicker than they obey any oth-
er NCO or officer, without even thinking about asking
questions.
Furthermore, the sergeant loves what is accurate and
25 8 11 5
efficient; a quality he developed during his short stay in
a U.N. artillery unit. To be absolutely positive about his
shooting coordinates, Sergeant Borz takes his computer
everywhere he goes. It allows him to provide extremely - 1 3
precise data with a margin of error of less than a centi-
Frame Propulsion 27
meter. Thanks to his work, it is difficult to miss the target.
Anyway, no one would dare miss it and willingly bring STRUCTURE POINTS 3 2
upon themselves his mighty wrath?
Ranged weapon SP
LIGHT LASER CANNON (1) 8 1/1 - 14/1 1
LIGHT LASER CANNON (2) 8 1/1 - 14/1 1
UNIT FORMATION
indirect fire weapons and locked shot weapons do not need a
Sergeant A. Borz can become the officer of any Fire Toad line of sight to target the tagged enemy.
unit. His combat strider, Bad Dog, is added to the unit but he Heroic pilot: When Bad Dog is destroyed, the miniature
does not count in the number of fighters. (So it is possible to representing Sergeant A. Borz on foot is deployed where his
exceed the maximum number of fighters). His cost is added to machine stood. He constitutes a unit but can join a friendly
that of the unit. unit (see AT-43: The Rulebook, p.77).

Sergeant Borz can become the officer of any unit of rank 2


soldiers. He is added to the unit but he does not count in its
number of fighters. (So it is possible to exceed the maximum
number of fighters). His cost is added to that of the unit.

RECRUITING A UNIT

Sergeant A. Borz on foot: 35 A.P.


Aboard Bad Dog: 250 A.P.
Leadership: When Sergeant A. Borz or Bad Dog is the
company Commander, authority tests are rolled using two
dice instead of one. The player keeps the best result.
Designator: During his activation, Sergeant A. Borz or Bad
Dog can tag an enemy he can see. Until the end of the round,
CAPTAIN H. NEWTON
The old folks say the technology from the Trauma is tlefield and tried everything she could to force her daughter to
dangerous, that its a demon. Its true. Each time I hit the keep working as a test pilot. However, when battle reports and
gas pedal, I can here it whispering to my ear... combat strider performance results came pouring in, Helena
Captain Newton, one melancholy evening. immediately decided she had a more active role to play in the
conflict. Disobeying her mother and calling in all the favors she
Captain Newton is not just anyone... She is the had accumulated at Central Command, she was incorpo-
daughter of President Archer and could have rated into the taskforce sent to Damocles with the rank of
chosen to live in luxury. But as the daughter White Stars captain.
of the strongest and most respected woman
in the U.N.A., she chose to carry on the family
TACTICS
tradition to contribute to the prosperity of the
United Nations of Ava.
Captain H. Newton

After graduating from the prestigious war Captain Newton is perfect to lead a small com-
academy of East Line, Helena was chosen to pany aboard her favorite Fire Toad.
join the test pilot training program where she As a Captain, she is an excellent Commander
soon imposed herself has one of the best ele- and only a handful of colonels can do better.
ments of her promotion. Like a true self-made She is also a great fighter and one of the White
woman, she built her career on her talent Stars sharpest shooters.
alone. She is proud that she never had to Furthermore, she can repair combat strid-
use her familys support. ers, including her own! Even better, she can
She took part in the very first tests of escape the destruction of her Fire Toad by
the latest generation of Fire Toads and ejecting herself from the wreck. She can
received one of the prototypes she affec- then fight with the infantry and still fulfil
28 tionately dubbed Number One. Helena did her role as Captain.
not stop there: she has pushed to the limit all
The White Stars

the machines produced by the [Link]. She is a


mechanical genius. She is the one who came
up with many of the modifications and gad-
gets that have changed the lives of pilots.
Faced with the stubbornness of certain
engineers, she sometimes took the
modifications into her own hands,
surprising the test officers during test
drives!
Aboard Number One, Helena has es-
tablished several records now considered un-
beatable: in speed, endurance, target practice,
and so on. Many people pretend these records
are fake, completely fabricated by President Ar-
chers media advisors, but theyre wrong: Helena
is simply an ace pilot.
Helena likes to share her knowledge as a pilot
and a mechanic with the younger recruits. She is
also part of a demonstration unit, entertaining and
reassuring the U.N. civilian population with the in-
credible stunts of Number One. Aboard her faithful
Fire Toad, Helena is more than a pilot; she has be-
come a symbol of U.N. spirit: feisty, dauntless and
triumphant.
When the Damocles report hit the tables
of General staff, her mother did not want
to risk losing her on an anonymous bat-
UNIT FORMATION Cpt. H. Newton

Captain H. Newton can become the officer of any unit of


Fire Toads. Her combat strider, Number One, is added to the
unit but she does not count in the number of fighters. (So it
is possible to exceed the maximum number of fighters). Her
cost is added to that of the unit. 14 7 3 3

Captain H. Newton can become the officer of any unit of


rank 1 soldiers. She is added to the unit but she does not
+2 4 7
count in its number of fighters. (So it is possible to exceed
the maximum number of fighters). Her cost is added to that Ranged weapon
of the unit. MULTILASER 4 1/1 - 5*/1
(*) : There is a slight mistake on Captain H. Newtons card. The
Penetration of her multilaser shows 4, when it should read 5.
CAPTAIN DAUNTLESS

What Captain H. Newton likes more than anything else


Number One
is speed and firepower. She always gives her best when
she pilots a combat strider, particularly a recon strider.
Because of her test pilot training, she is more of a
fighter than a Commander. Her rank and her natural
abilities still make her a very good captain. This sharp-
shooter never goes anywhere without her ML40 Light-
mace multilaser. Captain Newton is also a fanatic: some
25 8 11 5
people claim she can strip down Number One and put
it back together again on her own.
Her fiery character and her sharp tongue make her a 29
precious resource for the U.N.A. She is capable of look- - 4 7
ing the most powerful industry leaders in the eye and Frame Propulsion
letting them know what she really thinks of the equip-
STRUCTURE POINTS 3 2
ment she has tested. Famous throughout the galaxy as
a brilliant test pilot and respected Commander, she had Ranged weapon SP
no problem at all getting sent to Damocles. LIGHT LASER CANNON (1) 10 1/1 - 14/1 1
LIGHT LASER CANNON (2) 10 1/1 - 14/1 1

RECRUITING A UNIT

Captain H. Newton on foot: 60 A.P.


Aboard Number One: 300 A.P.
Repair: Captain H. Newton has the Re-
pair ability. At the beginning or at the end of
her units activation she can repair a friendly
armored fighting vehicle within 2.5 cm (in-
cluding her own). The repaired armored fight-
ing vehicle regains 1 SP in a location chosen
by the player. The player may choose an ele-
ment that has already been destroyed.
Heroic pilot: When Number One is destroyed
the miniature representing Captain H. Newton
on foot is deployed where her machine stood.
She constitutes a unit but can join a friendly unit
(see AT-43: The Rulebook, p.77).
COLONEL G. STARK
Unfortunately, history was not going to allow him
to lead the life he was born to. In AT-32, the As-
teroid belt war broke out between the U.N.A. and
the Red Blok. George saw several of his friends
leave for the front. These successive departures
questioned the comfort and blindness in which the
young man had been living. He decided, almost
out of guilt, to join the White Stars.
Out in battle, star trooper Stark resisted to the
horrors of war the best he could. His outstanding
athletic skills and his guts made him a good soldier.
So good that he was soon promoted Sergeant.
In charge of his own unit Stark revealed his
leadership skills. He could not stand seeing his
Colonel G. Stark

brothers-in-arms suffer or break down. Lost in the


flames of war for five years, Stark protected, sup-
ported and saved his men, often putting his own
safety on the line to give his men a better chance.
During this period he was awarded numerous
medals for his feats of arms, including the White
Stars Distinguished Service Medal rewarding he-
roic officers.

30 After his five year contract, George decided to go


back to civilian life. Tired, and still single, he wanted
The White Stars

to build himself a normal life. However, despite his


efforts, he was unable to get used to civilian life. He
did meet countless patriots sharing his fondness
for the U.N. ideals of justice and freedom, but he
did not find in them the brotherhood and sincerity
he had found in the White Stars. After a year of
normal life, he chose go back to the army.
Amazed by Georges file, the recruiting officer
offered him the chance to join the steel troopers.
Honored and elated, Stark left for Fort Jennings to
undergo training for the elite corps. A few months
We never leave anyone behind! later, the year the skirmishes began, the White Stars were mo-
Colonel G. Stark bilized on a massive scale. Stark was posted before his train-
ing was over to compensate for the emergency. He showed
Colonel G. Stark is one of the most valorous U.N. officers. himself worthy of his new uniform nonetheless, showing his
Fearless, able and charismatic, he is known to lead his men courage and unyielding determination at all times. His lea-
from the front, standing tall in the face of danger. The White dership qualities and the role model he was to his comrades
Stars on Damocles consider him the best officer in the galaxy: helped steel trooper Stark win many victories. He was soon
serving under Stark is the guarantee that your Commander promoted to Sergeant, and then Master sergeant.
will support you till the job is done and everyone is safe.
George Stark was born to a well-off family on Ava. His In AT-39 Lieutenant Stark led his platoon during the landing
parents worked hard to give George, as well as his brothers on Nowhere. He was the first out of the landing ship and only
and sisters, their share of the U.N. dream: a comfortable life, stopped after he had made it past several fortified lines and had
a flawless education and a bright future. George was a hard taken his platoon to the heart of the enemy defense system.
working student and the quarterback of his university football Victorious and congratulated, Captain Stark was awarded one
team. His economic science studies were supposed to help of the highest U.N. military decorations: the White Stars Medal
him become a successful businessman. of Honor. However, his greatest reward was when he found
MacBrights arguments were unanswerable: Operation Da-
Colonel G. Stark mocles was going to pitch the White Stars against a opponent
superior in all aspects, in an hostile environment and several
light-years away from the U.N.A. General MacBright was in
desperate need of reliable officers like Stark to lead his men
into the heart of enemy territory.
Spurred on by his sense of duty, Stark had no other choice
14 10 5 4 but to board the UNSS Battleaxe with his old friend.

Today Colonel Stark is leading his men inside the maze of Da-
mocles. His presence alone bolsters the morale of hundreds of
+3 5 9 thousands of soldiers, helping them cope with the horror of the
Therians. Although this responsibility is quite a heavy burden
Ranged weapon to bear sometimes, he can never let himself down. He knows
LASER PISTOL 3 1/0 - 4/1 that not only does the salvation of the White Stars of Damocles
depend on his courage, but also the survival of mankind.
Mle weapon
COMBAT KNIFE 4 1/0 - 3/1
TACTICS
out that his platoon had not only received the most citations
but was also the one that had lost the fewest men. Colonel G. Stark is the ideal candidate to be a company
Commander. His strategic importance is so crucial that it is
Two years later Captain Stark was leading his company into tempting to keep him sheltered as far as possible from the
the battle of Proserpina, under the orders of General Mac- fighting. However, his officer abilities can only be used when
Bright. Once again his display of unwavering courage saved he is leading his platoons from the frontline. Stark is not the
several companies from a terrible Red Blok artillery barrage kind to hide at HQ, he is a winner!
and led them to victory. Out on the font line, he even chose to But the colonel of steel is a man like any other, vulnerable
deliberately contradict a direct order issued by MacBright to in particular to snipers. Since he cannot hide, or otherwise he
protect his men. Despite the incident, he still managed to take becomes useless, there is only one strategy left: be bold! Led 31
the enemy positions he had been assigned. Wisely MacBright by Colonel G. Stark, the company must charge forward and
gave Captain Stark only a minor sanction and a few weeks neutralize any unit that could threaten the colonel. Stark may
later, promoted him to the rank of colonel. A strong friendship be ready to put his life on the line for his men, but the opposite
was born between the two men, despite the age difference. is also true.

Almost forty and having reached the rank of colonel of the


UNIT FORMATION
U.N.A., Stark aspired to a quieter life and why not a job at
CentCom? His transfer requests were about to be accepted
when MacBright paid him a visit to convince him that he was Colonel G. Stark can become the officer of any unit of steel
going to need him out there on the Therian factory world, the troopers. He is added to the unit but he does not count in its
greatest threat since the Trauma. Stark refused at first, but number of fighters. (So it is possible to exceed the maximum
number of fighters). His cost is added to that of the unit.

THE COLONEL OF STEEL RECRUITING A UNIT


Colonels are the highest rank of officers CentCom
sends to the battlefield. Most of the time, those who have Colonel G. Stark: 85 A.P.
reached this rank pretty much stay in the second line or Leadership: When Colonel G. Stark is the company Com-
inside a vehicle. Not Stark. Despite his status and medals, mander, authority tests are rolled using two dice instead of
he is a soldier. He considers his rank as a responsibility one. The player keeps the best result.
not a privilege. Stark is a guarantee of support to his men Electro binoculars: At any time, the player can spend 1
and they know he will do everything to get them back to LP to see the first card of one of his opponents activation
base in one piece. His loyalty to his troops and his iron will sequence.
have led him to be nicknamed The colonel of steel. Front line officer: A disorganized unit is automatically
Before leaving for battle, Stark promises only one valiant at the beginning of its activation if at least one of its
thing to his men: that he will be the first to set foot on the fighters can see Colonel G. Stark.
battlefield and the last to leave it. Promise: Colonel G. Starks unit must be deployed first on
the battlefield.
INFANTRY
Infantry

U.N. infantry is probably the best trained and best equipped


WEAPONS
infantry in the galaxy. Its professional soldiers, regular and elite
32 alike, are trained to fight anywhere, in any weather conditions Most weapons used by the White Stars infantry are based
and in all theaters of operation. Their armor favors mobility to on laser technology, but some weapons still use less expen-
The White Stars

allow them to make the most out of the terrain and advance sive hard ammunition; while special weapons rely on a variety
quickly on objectives. of deadly technologies.

The assault rifle is a reliable and inexpensive weapon. It


SOLDIERS
shoots bursts of solid 5.56 caliber ammo. Despite being less
U.N. military dogma divides White Stars soldiers into three efficient than lasers because of the noise and recoil, the fire-
categories: regular soldiers, elite soldiers and TacArms. Star power/cost ratio of this weapon remains unmatched.
troopers are regular troops. This weapon uses direct fire rules.
Those who show their worth in this army corps are selected
to join the White Stars elite training sessions. They then be- Solid, rugged and efficient, the combat knife is the White
come steel troopers, wing troopers or shock troopers, Stars standard mle weapon. As useful for finishing an as-
elite fighters specialized sault as it is for opening a can of beans, the combat knife is
respectively in ground the troopers best friend.
support, airborne as- This weapon uses combat rules.
sault and close quar-
ter combat. The best The U.N. flamer uses a highly flammable and long burning
among these have ac- chemical mixture, sealed in a high-pressure air-tight canister.
cess to TacArm units, It projects balls of fire at enemy units.
heavily armed battle- This weapon uses indirect fire rules.
suits with the firepower
of armored fighting ve- The grenade launcher projects a grenade in an arcing tra-
hicles! jectory, allowing it to shoot over obstacles. The grenade ex-
plodes upon impact, riddling the enemy with shrapnel.
This weapon uses indirect fire rules.
The jammer sends an electromagnetic pulse meant to de- The SMG, or submachine gun, is a hard ammo automatic
stroy the targets electronic circuits, ignoring most of its armor. weapon with a short barrel. Its lack of accuracy is compen-
It is the ideal weapon against the heavier armored fighting ve- sated for by a high rate of fire. It is the ideal weapon for close
hicles. quarter combat.
This weapon uses direct fire rules. This weapon uses direct fire rules.

The laser rifle is the emblematic weapon of U.N. soldiers, al- The sniper gun is a deadly accurate weapon. Equipped
though not all get to use it. This rifle emits a highly concentrated with high-tech scopes, it allows its user to pick his target and
electromagnetic beam (in other words a strong ray of light) that score a bulls eye from very far away.
remains accurate and powerful over very long distances. This weapon uses direct fire rules.
This weapon uses direct fire rules.
Faced with the Therian threat, high command was forced to
The concept of the laser gun is marvelously simple: it is revise its attitude to close combat. From these reflections were
simply a bigger, more powerful and more accurate laser rifle. It born the power weapons. The powerpike and powerlance
is the ultimate weapon on the galactic battlefield. are piercing weapons that work pretty much like pneumatic
This weapon uses direct fire rules. jackhammers. Upon impact, powerful servomotors thrust a
titanium stake to perforate both armor and target.
The Partisan missile launcher uses self-propelled anti-tank These weapons use combat rules.
ammunition guided by advanced heatseeking and very so-
phisticated radar systems. The Volcano MG (machine gun) is the heavier version of the
This weapon uses direct fire rules. assault rifle. Its impressive reserves of cartridges are used to
shoot a hail storm of lead at enemy units.
The multilaser is based on the same principle as the laser This weapon uses direct fire rules.
rifle, but it emits a broader and less intense beam. It is less ac-
curate at long range but deadly at short range. This is a typical
airborne infantry weapon.
This weapon uses direct fire rules.

33

SMG
ASSAULT RIFLE
FLAMER

MULTILASER
POWER PIKE

VOLCANO MG

LASER RIFLE LASER GUN

SNIPER GUN GRENADE


JAMMER
STAR TROOPERS
I need someone for the job and youve all volunteered! Becoming a star trooper is sometimes a way of gaining citi-
Sergeant N. West, addressing his soldiers zenship or assimilated to community work as part of a judi-
during the retreat from Hades. cial sentence. These soldiers are often incorporated for only
a short time, but the best of them might be offered the op-
The star troopers are the regular White Stars portunity to become steel troopers, wing troopers or shock
troops... Naturally, anything regular in the armed troopers.
forces of the U.N.A. would be extraordinary any-
where else. The star troopers training cycle is de-
TACTICS
signed for the mass production of professional
soldiers. The star troopers are grouped into The star troopers are assigned to static missions and limited
large units whose efficiency is due to both assaults. They are great at holding objectives and crushing
the quality and number of its soldiers. lighter troops. They are also there to absorb the attacks of
more powerful units that would have caused unsustainable
losses to a smaller unit. Yet the star troopers are at their best
against armored fighting vehicles with their Partisan missile
Star troopers

launcher.

34
The White Stars

THE HEROIC RESISTANCE


OF COMPANY G GOTCHA
Hades, BT-12: the 11th regiment of mechanized infantry
was maneuvering on the lava plains of the volcanic hell of
Hades. Civil war had broken out on the planet. In the early
morning, a dozen of insurgent armored fighting vehicles
appeared on the horizon and opened fire on the White
Stars encampment.
Only company G managed to reach the armory and
prepare for battle. Within a few minutes, while the armored
fighting vehicles were blocked by a newly formed river of
molten lava, Gotcha company had launched a counter
offensive and secured the heights, from where they forced
the enemy to a halt.
By mid-day, they had run out of ammo but the star
troopers refused to surrender. Their enemies were forced
to call-in orbital artillery strikes to glaze the White Stars po-
sition. Within a few hours, not a living soul was left on the
plain. The star troopers heroic sacrifice had prevented the
enemy armored fighting vehicles from reaching the battle-
field in time.
Specialists
COMPOSITION OF A UNIT
Combat engineer: The combat
engineer has the Sabotage abi-
Type: 1. lity. During his units activation he
Number: 8 to 12. can sabotage a terrain element
Standard equipment: Assault rifle and combat knife. within 2.5cm of him. The chosen
Special weapons: Flamer, Volcano MG or missile launcher. element is removed from the bat-
Optional equipment: Triple lense helmet, grenades. tlefield.
Specialists: Combat engineer, medic. Medic: The medic has the First
Officer: Rank 1 to 5. aid ability. Once per round he can
save a member of his unit. The
Equipment player announces the use of this
Triple lense helmet: The fighters ability by shouting Medic! right after the fighter is eliminated. A
gain the Detection ability. They gain + medic who has taken damage points cannot use his ability.
1 in Accuracy with all their direct fire
weapons. In addition, they ignore their Ofcers
enemies Stealth ability. Sergeant (Sgt.): + 10 A.P.
Grenades: Fighters equipped with Master sergeant (Msgt.): + 15 A.P.
grenades can take shots with this indirect fire weapon. This Lieutenant (Lt.): + 25 A.P.
equipment represents enough grenades for the whole battle. Captain (Cpt.): + 40 A.P.
A unit using this equipment cannot use any of its ranged Colonel (Col.): + 60 A.P.
weapons during the current activation.
Flamer: This weapon has the Projection ability:
Star trooper
When a unit contains several of these weapons, each of
them can pick a different target;
Cover and fighters caught in the zone of fire are ignored;
No shooting test is necessary, so there are no successes.
(Therefore, shots cannot be combined to increase the area of
effect.); 35
14 4 4 3
The Accuracy of the weapon shows the weapons maxi-
mum range in cm, as measured from the special weapon
Standard ranged weapon
bearer. The template is centered on a fighter. All miniatures
ASSAULT RIFLE 3 1/1 - 4/1
located even partially under the area of effect suffer a damage
test. Special weapon
Missile launcher: This weapon has the Locked shot ability: FLAMER (projection ; indirect fire) ( 25 ) 1/0 4 8/1
It can only target armored fighting vehicles or terrain ele- VOLCANO MG 3 3/0 - 7/1
ments with Structure points; MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
It cannot use Overwatch fire;
Mle weapon
Cover and fighters caught in the zone of fire are ignored;
Shooting tests are resolved differently: The minimum result
COMBAT KNIFE 3 1/0 - 3/1
needed to hit is always the same, no matter the range. This re- Optional weapon
sult is shown instead of the Accuracy of the weapon. GRENADES (indirect fire) 0 1/0 1 4/1

Cost of a unit of star troopers


EQUIPMENT STANDARD NUMBER (1) MAXIMUM NUMBER (2) EXTRA FIGHTER
Standard 175 A.P. 250 A.P. + 20 A.P.
Grenades 215 A.P. 310 A.P. + 25 A.P.
Triple lense helmets 215 A.P. 310 A.P. + 25 A.P.
Grenades + Triple lense 255 A.P. 370 A.P. + 30 A.P.
Missile launcher* + 25 A.P. + 25 A.P.
(1) 8 star troopers including: 1 special weapon + 0 to 2 specialists + 0 to 1 officer
(2) 12 star troopers including: 2 special weapons + 0 to 2 specialists + 0 to 1 officer
*Extra cost to equip all of the units special weapon bearers.
STEEL TROOPERS
There are bad soldiers and good soldiers, and then there
TACTICS
are the steel troopers.
Training manual, page 2.
The steel troopers are ver-
The steel troopers are the pride of White Stars, the symbol satile soldiers. No matter the
of their strength and efficiency. The steel troopers are excep- mission they carry it out with
tional soldiers equipped with the best weapons available to a unique combination of pro-
mankind. They are the embodiment of military efficiency. Their fessionalism and fire power: in
task is to lead the White Stars armies from the front, piercing attack or in defense, as assault
the enemy lines to bring fire and death. units or support units, fighting
The steel troopers have demonstrated that performing the with infantry squads or with ar-
impossible was only a question of discipline, materiel and fight- mored platoons. Their skills and
ing skills. Once again they applied their universal solution: be- their high-tech equipment make
ing the best. The best never have problems, only challenges. the steal troopers both efficient
and reliable soldiers...
Steel troopers

They are the heart of the army of Ava!

TRAINING A STEEL TROOPER


The steel troopers training is the most demanding
there is. Only NCO and officers with a minimum of five
years experience in a fighting unit can apply.

36 More than six months are required to test the candi-


dates physical and psychological aptitudes.
The White Stars

The selected candidates then enter the war academy


and participate for a further two years in training, which
will teach them to master all the weapons in the White
Stars arsenal, no matter the situation. Those who
remain until the end of this preliminary cycle are
incorporated into an active unit and join the steel
troopers...as privates. There are several even
more demanding courses for officers.
Specialists
COMPOSITION OF A UNIT
Mechanic: The mechanic has the
Repair ability. At the beginning or
Type: 2. at the end of his units activation he
Numbers: 6 to 9. can repair a friendly armored fighting
Standard equipment: Laser rifle vehicle within 2.5 cm of him. The ar-
and combat knife. mored fighting vehicle recovers 1 SP
Optional equipment: Triple lense in a location chosen by the player.
helmet, grenades. Destroyed parts may be repaired.
Special weapons: Laser gun, Vol- Medic: The medic has the First aid ability. Once per round he
cano MG or missile launcher. can save a member of his unit. The player announces the use of
Specialists: Mechanic, medic. this ability by shouting Medic! right after the fighter is eliminated.
Officer: Rank 1 to 5. A medic who has taken damage points cannot use his ability.

Equipment Ofcers
Triple lense helmet: The Sergeant (Sgt.): + 10 A.P.
fighters gain the Detection abil- Master Sergeant (Msgt.): + 15 A.P.
ity. They gain + 1 in Accuracy Lieutenant (Lt.): + 25 A.P.
with all their direct fire weapons. Captain (Cpt.): + 40 A.P.
In addition, they ignore their en- Colonel (Col.): + 60 A.P.
emies Stealth ability.
Grenades: Fighters equipped
with grenades can take shots Steel trooper
with this indirect fire weapon.
This equipment represents
enough grenades for the whole
battle.
A unit using this equipment cannot use any of its ranged 37
weapons during the current activation. 14 5 5 4
Missile launcher: This weapon has the Locked shot ability:
It can only target armored fighting vehicles or terrain ele- Standard ranged weapon
ments with Structure points; LASER RIFLE 5 1/0 - 5/1
It cannot use Overwatch fire; Special weapon
Cover and fighters caught in the zone of fire are ignored; LASER GUN 7 1/1 - 14/1
Shooting tests are resolved differently: The minimum result VOLCANO MG 4 3/0 - 7/1
needed to hit is always the same, no matter the range. This re- MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
sult is shown instead of the Accuracy of the weapon.
Mle weapon
COMBAT KNIFE 4 1/0 - 3/1

Optional weapon
GRENADES (indirect fire) 0 1/0 1 4/1

Cost of a unit of steel troopers


EQUIPMENT STANDARD NUMBER (1) MAXIMUM NUMBER (2) EXTRA FIGHTER
Standard 175 A.P. 275 A.P. + 30 A.P.
Grenades 205A.P. 320 A.P. + 35 A.P.
Triple lense helmets 205 A.P. 320 A.P. + 35 A.P.
Grenades + Triple lense 235 A.P. 375 A.P. + 40 A.P.
Missile launcher* + 25 A.P. + 25 A.P.
(1) 6 steel troopers including: 1 special weapon + 0 to 2 specialists + 0 to 1 officer
(2) 9 steel troopers including: 2 special weapons + 0 to 2 specialists + 0 to 1 officer
*Extra cost to equip all of the units special weapon bearers.
WING TROOPERS
Imagine yourself overlooking a battlefield from thirty five G-Pack: Fighters equipped with G-Packs get the Rocket
thousand kilometers above. Death from on high. jump ability. They can jump over miniatures and terrain ele-
Wing troopers advertisement campaign, AT 42. ments during their movement.
Grenades: Fighters equipped with grenades can perform
The wing troopers are born from the combination of the U.N. shots with this indirect fire weapon. This equipment repre-
elite, the steel troopers, and the best of U.N. technology, the sents enough grenades for the whole battle.
G-Pack. A unit using this equipment cannot use any of its ranged
With a G-Pack, a properly trained soldier can perform leaps weapons during the current activation.
several hundred meters long and wipe out the enemy before Missile launcher: This weapon has the Locked shot ability:
he gets a chance to react. Faithful to the U.N. dogma better It can only target armored fighting vehicles or terrain ele-
is better, the White Stars have entrusted the G-Pack to their ments with Structure points;
best soldiers and put them through intensive training. It cannot use Overwatch fire;
Being incorporated to a unit of wing troopers is the greatest Cover and fighters caught in the zone of fire are ignored;
honor possible for a steel trooper. Only the most disciplined Shooting tests are resolved differently: The minimum result
candidates are selected, because shooting with accuracy needed to hit is always the same, no matter the range. This re-
Wing troopers

while staying in formation after firing up a G-pack is no piece sult is shown instead of the Accuracy of the weapon.
of cake.

TACTICS

The wing troopers are extremely mobile units, swift and


deadly. They have a key role to play at the tip of the offensive
38 or beyond. Their favorite tactic is to strike behind enemy lines,
catching the enemy in a pincer movement before immediately
The White Stars

falling back to a defensive position.


The laser gun and sniper gun allows them to strike down any
enemy, no matter if the target is heavy infantry or a light ar-
mored fighting vehicle, from the most remote strategic points.
Against class 2 or 3 striders, the wing troopers are still far from
useless. When given a missile launcher, they are a threat to
any armored fighting vehicle!

COMPOSITION OF A UNIT

Type: 2.
Numbers: 6 to 9.
Standard equipment: Multilaser, combat knife, G-pack.
Optional equipment: Triple lense helmet, grenades.
Special weapons: Laser gun, missile launcher or sniper
gun.
Specialists: Medic.
Officer: Rank 1 to 5.

Equipment
Triple lense helmet: The fighters gain the Detection abil-
ity. They gain + 1 in Accuracy with all their direct fire weap-
ons. In addition, they ignore their enemies Stealth ability.
Sniper gun: A fighter equipped
with this weapon gets the Sniper Wing trooper
ability:
This ability can only be used if
the fighter doesnt move at all dur-
ing his activation;
Cover and fighters caught in the zone of fire are ignored;
This ability cannot be used in Overwatch!; 18 5 5 4
The player chooses the target of each impact among the
visible fighters of the targeted unit. If the target is an armored Standard ranged weapon
fighting vehicle, the player chooses the location of each im- MULTILASER 2 1/1 - 5/1
pact. Special weapon
LASER GUN 7 1/1 - 14/1
Specialists MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
Medic: The medic has the First aid ability. Once per round he SNIPER GUN (sniper) 10 1/0 - 8/1
can save a member of his unit. The player announces the use of
Mle weapon
this ability by shouting Medic! right after the fighter is eliminated.
COMBAT KNIFE 4 1/0 - 3/1
A medic who has taken damage points cannot use his ability.
Optional weapon
Ofcers GRENADES (indirect fire) 0 1/0 1 4/1
Sergeant (Sgt.): + 10 A.P.
Master Sergeant (Msgt.): + 15 A.P.
Lieutenant (Lt.): + 25 A.P.
Captain (Cpt.): + 40 A.P.
Colonel (Col.): + 60 A.P.

OPERATION SYCAMORE
BT-10, when the Hades uprising was at its peak, the 39
U.N. forces deployed during the counter offensive were
surrounded and fighting one against two in appalling
conditions. Something had to be done to relieve the
pressure the insurgents were putting on the main army
as it carried out the emergency evacuation of troops.
Operation Sycamore was initiated.
While the ground was swarming with enemies, eleven
companies of wing troopers were dropped from geosta-
tionary orbit.
They were fewer than three hundred, but their attack
caught the insurgents off guard, disrupting them long enough
for all the White Stars to re-embark aboard the dropships.
The two hundred wing troopers that survived the bat-
tle were evacuated with the last dropships, along with
the bodies of their brothers who had fallen to save an
entire army.

Cost of a unit of wing troopers


EQUIPMENT STANDARD NUMBER (1) MAXIMUM NUMBER (2) EXTRA FIGHTER
Standard 200 A.P. 325 A.P. + 35 A.P.
Grenades 230 A.P. 370 A.P. + 40 A.P.
Triple lense helmet 230 A.P. 370 A.P. + 40 A.P.
Grenades + triple lense 260 A.P. 415 A.P. + 45 A.P.
Missile launcher* + 25 A.P. + 25 A.P.
(1) 6 wing troopers including: 1 special weapon + 0 to 2 specialists + 0 to 1 officer
(2) 9 wing troopers including: 2 special weapons + 0 to 2 specialists + 0 to 1 officer
*Extra cost to equip all of the units special weapon bearers.
SHOCK TROOPERS
Dont ask me why Id rather fight with a powerpike than a
laser rifle. You really dont want me to show you.
Drill Sergeant A. Borz

Some nutters enjoy close quarter combat, vicious fights in


narrow corridors, close combat round a trench corner, wres-
tling in the darkness of small tunnels. The shock trooper corps
is there to welcome these risk takers and adrenaline junkies.
Special training and a particular mindset is required to will-
ingly go toe to toe in the dark against non-humans.
Shock troopers are specifically trained for indoor close com-
bat. They know all about disemboweling or carving through
anything within arms length, no matter if the target is Avan,
morphos or mechanical.
Shock troopers

TACTICS

The shock troopers mission is simple: they are there


to engage the enemy in close combat. Shock troo-
pers are deployed when close quarter combat is
involved or when the opponent deploys power-
ful close combat units. Armed with their power-
pikes, the shock troopers stand like a wall
40 of flesh and steel to protect their brothers
in arms!
The White Stars

They are efficient in short range de-


fense with their SMGs, which allow
them to quickly clear out corridors.
On an open battlefield, G-packs
allow them to close rapidly with
the enemy, minimizing their
losses during the advance.

COMPOSITION
OF A UNIT

Type: 2.
Numbers: 6 to 9.
Standard equipment: SMG and powerpike.
Optional equipment: G-pack, grenades.
Special weapons: Flamer.
Specialists: None.
Officer: Rank 1.
Equipment
Flamer: This weapon has Shock trooper
the Projection ability:
When a unit contains
several of these weapons,
each of them can pick a dif-
ferent target;
Cover and fighters 14 5 5 5
caught in the zone of fire are
ignored;
No shooting test is Standard ranged weapon
necessary, so there are no SMG 1 2/0 - 4/1
successes. (Therefore, shots cannot be combined to increase Special weapon
the area of effect.); FLAMER (projection; indirect fire) (25) 1/0 4 8/1
The Accuracy of the weapon shows the weapons maxi-
mum range in cm, as measured from the special weapon bear- Mle weapon
er. The template is centered on a fighter. All miniatures located POWERPIKE 7 1/1 - 7/1
even partially under the area of effect suffer a damage test.
Optional weapon
G-Pack: Fighters equipped with G-Packs get the Rocket
GRENADES (indirect fire) 0 1/0 1 4/1
jump ability. They can jump over miniatures and terrain ele-
ments during their movement.
Grenades: The fighters equipped with grenades can take Ofcers
shots with this indirect fire weapon. This equipment repre- Sergeant (Sgt.) : + 10 A.P.
sents enough grenades for the whole battle.
A unit using this equipment cannot use any of its ranged
weapons during the current activation.

BABY TROOPERS
41
By AT-1, bayonets had long been removed from the
U.N. arsenal and soldiers were not trained in close com-
bat anymore!
However, the Therians storm golems forced Cent-
Com to create, in AT-2, a corps specializing in close
quarter combat derived from the steel troopers: the
shock troopers.
The most undisciplined and rowdy White Stars were
given the opportunity to utilize their qualities and join the
shock troopers. To equip them, the laboratories of the [Link]
came up with some innovative close combat weapons.
The shock troopers were nicknamed the baby troop-
ers because of their reputation for unruly behavior and
the relatively recent creation of their corps... However
even steel troopers avoid using this nickname in front
of them: upsetting a shock trooper is not a smart thing
to do.

Cost of a unit of shock troopers


EQUIPMENT STANDARD NUMBER (1) MAXIMUM NUMBER (2) EXTRA FIGHTER
Standard 200 A.P. 325 A.P. + 30 A.P.
G-pack 230 A.P. 370 A.P. + 35 A.P.
Grenades 230 A.P. 370 A.P. + 35 A.P.
G-pack + grenades 260 A.P. 415 A.P. + 40 A.P.

(1) 6 shock troopers including: 1 special weapon + 0 to 1 officer


(2) 9 shock troopers including: 2 special weapons + 0 to 1 officer
STEEL TACARMS
You will become better than steel troopers. Those who sur-
COMPOSITION OF A UNIT
vive anyway.
Commander MacBrights welcome speech at boot camp
WSBT2, session B. Type: 3.
Numbers: 3.
Faster, stronger, tougher: steel TacArms (tactical armor Standard equipment: Laser gun x 2 and gyroscopes.
units) are the quintessence of White Stars infantry. Equipped Optional equipment: Laser targeter.
with the best technology available on Ava, these extraordinary Special weapons: None.
troops have no equal on the battlefield. Specialists: None.
Three TacArms have enough firepower to destroy any kind Officer: Rank 1.
of enemy, ranging from simple soldiers to the average combat
strider. This is what steel-TacArms are used for: eliminating
enemy resistance anywhere it needs to be crushed with over-
whelming power.
Steel TacArms

TACTICS

Steel TacArms are deployed to break enemy


lines: against them, the first assault is often
the last. However, they are also efficient
when kept in reserve: they can then jump
into action whenever the time is right to
42 quickly eliminate any pockets of enemy
resistance.
The White Stars

The steel TacArms represent a con-


centration of power that cannot be
equaled by any other infantry unit: a laser gun is
already a terrifying weapon, but each TacArm
comes with two! In groups of three these bat-
tlesuits become unstoppable.
The offensive power the TacArms re-
present is such that they will constitute a
prime target for the enemy. A good Com-
mander will always make sure to keep
them behind cover or to use their move-
ment to get them out of reach of en-
emy fire.
Equipment
Gyroscopes : These Steel TacArms
mechanisms give the
TacArms the Stability
ability. The fighter is not
grounded when he is
caught in the area of
effect of an indirect fire 14 6 9 4
weapon.
Laser targeter: This Ranged weapon
targeting system gives LASERGUN (1) 7 1/1 - 14/1
the Designator ability LASERGUN (2) 7 1/1 - 14/1
to the TacArms. During
his activation, a fighter can tag an enemy unit he can see. Until
the end of the round, indirect fire weapons and locked shot TACARM? CLIMACTIC!
weapons do not need a line of sight to target the tagged unit. When the TacArms were first tried out by white stars
soldiers, the feedback was delirious:
Ofcers Never felt anything that good before, General! And
Sergeant (Sgt.): + 10 A.P. Ive been shooting some experimental machine guns
before...But it was peanuts compared to this!

Sergeant A. Borz, answering


Cost of a unit the evaluation committee
of steel TacArms
The TacArms were welcomed with such great enthu-
EQUIPMENT STANDARD NUMBER (1) siasm that they went directly from prototype to mass
Standard 300 A.P. production. Less than six months after being presented
to General staff, TacArms were already being delivered
Laser targeter 315 A.P. to special units. In comparison, it took two years of in-
tensive testing by active fighting units before the LR39 43
(1) 3 steel TacArms including: 0 to 1 officer
laser rifle was finally approved by CentCom.

MODULAR BACKPACK B7
A lot of equipment can be fixed to the TacArms
back with this system, without hindering the
users movements.

GATOR G5 LATCH
This jaw like latch keeps the pilot
tightly locked inside, offering him
the comfort of the gyrostabilizers.
It can take hits from 30 mm ammo
without suffering any recoil.

BALOR AA LASER TARGETER


The Balor AA can
designate a target up
to 130 meters away,
providing firing
coordinates to all
compatible systems. G-PACK GPBP B8
Some TacArms can
be equipped with
standard White Stars
4 TACARMS, LIGHT INDUSTRIES
G-packs.
SHOCK TACARMS
The arrival of a unit of shock TacArms on a battlefield is a Gyroscopes: These mechanisms give the TacArms the
marvelous sight. Leaping with the agility of acrobats, striking Stability ability. The fighter is not grounded when he is cau-
the enemy with the power of a tactical missile, taking blows ght in the area of effect of an indirect fire weapon.
that would have wiped out entire squads, a shock TacArm is Laser targeter: This targeting system gives the Designa-
like an angel of death, carried by the invisible wings of the tor ability to the TacArms. During his activation, a fighter can
gods of destruction. The shock TacArms tear through armo- tag an enemy unit he can see. Until the end of the round, indi-
red fighting vehicles, char the soldiers within reach of their fla- rect fire weapons and locked shot weapons do not need a line
mes of wrath and have turned gravity to their advantage. The of sight to target the tagged unit.
psychological effect of the apparition of a shock TacArm unit
is already a sign of the victory ahead! Ofcers
Sergeant (Sgt.) : + 10 A.P.
TACTICS
Shock TacArms

The shock TacArms are the ultimate close quarter combat Shock TacArms
troop. They rush into battle and are afraid neither of small in-
door spaces, nor of obstacle cluttered terrain.
Against light armored fighting vehicles, the powerlance gi-
ves them outstanding striking power while the flamer is used
to wipe out the horrified enemy soldiers. The shock TacArms
do not fear being engaged by the enemy: they are almost in- 14 6 9 5
vulnerable to mle weapons.
Since they can be equipped with G-packs, these battlesuits Ranged weapon
44 can fall upon the enemy before he ever gets to react. FLAMER (projection; indirect fire) (25) 1/0 4 8/1
The White Stars

Mle weapon
COMPOSITION OF A UNIT POWERLANCE 7 1/1 - 11/1

Type: 3.
Numbers: 3. FIGHTING TILL THE END
Standard equipment: Flamer, powerlance and gyroscopes. Shock TacArms are used differently from other
Optional equipment: G-pack, laser targeter. TacArms. They give a second chance to those shock
Special weapons None. troopers that Avan surgery cannot not save. Thanks to
Specialists: None. the servomotors of their TacArm, veterans who have lost
Officers: Rank 1. limbs, who have been burnt beyond hope and broken
beyond recovery can once again taste the savagery of
EQUIPMENT close combat. They become, until the time of their final
battle, machines of death capable of tearing flesh and
armor with the same ease. Most of them are walking
Flamer: This weapon has the Projection ability: dead anyway... What more could they lose?
When a unit contains several of these weapons, each of
them can pick a different target;
Cover and fighters caught in the zone of fire are ignored; Cost of unit of shock TacArms
No shooting test is necessary, so there are no successes. (The-
EQUIPMENT STANDARD NUMBER (1)
refore, shots cannot be combined to increase the area of effect.);
The Accuracy of the weapon shows the weapons maximum Standard 250 A.P.
range in cm, as measured from the special weapon bearer. The G-pack 265 A.P.
template is centered on a fighter. All the miniatures located even
partially under the area of effect suffer a damage test. Laser targeter 265 A.P.
G-Pack: Fighters equipped with G-Packs get the Rocket G-pack + Laser targeter 280 A.P.
jump ability. They can jump over miniatures and terrain ele-
ments during their movement. (1) 3 shock TacArms including: 0 to 1 officer
JAM TACARMS
Each time you shoot one of these munitions, youre burning
a whole year of wages! But dont worry: the enemy you will Jam TacArms
have destroyed will be worth a thousand years of wages!
Heard at boot camp WSBC2, session C.

The absolute height of soldier firepower is without doubt


the jam TacArm. When it was first deployed on the battlefield,
it immediately became the worst nightmare of any armored 14 6 9 4
fighting vehicle. Only the latest evolution in combat strider
technology and major breakthroughs in the field of layered ar-
Ranged weapon
mor have managed to slightly counterbalance the advantage
JAMMER (jammer) 5 1/0 - 3+/1
of the jam TacArms.
MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
But even so, anything heavier than half a ton will still dread
a steel trooper inside a jam TacArm. The arrival of the Partisan
missile launcher is certainly not going to help. Equipment
Combining the firepower of an armored fighting vehicle with Gyroscopes: These mechanisms give the TacArms the
the mobility of a soldier and equipped with sensors originally Stability ability. The fighter is not grounded when he is caught
designed for spaceships, the jam TacArm is the dream toy of in the area of effect of an indirect fire weapon.
any steel trooper.
Jammer: This weapon has the Jammer ability:
It can only target armored fighting vehicles;
TACTICS
Damage tests are resolved differently: The minimum result
needed on the die is always the same. This result is shown
The Jam TacArms are massive hammers capable of smash- instead of the Penetration of the weapon. 45
ing the shells of the heaviest units out there. The density of its
salvos makes it the deadliest enemy of light combat striders. A Missile launcher: This weapon has the Locked shot ability:
unit of jam TacArms can easily destroy a light armored fighting It can only target armored fighting vehicles or terrain
vehicle in one go. elements with Structure points;
Even medium combat striders fear them: none of those It cannot use Overwatch fire;
striders ever walks out of such an encounter unhurt, many Cover and fighters caught in the zone of fire are ignored;
never even get a chance to walk out. Shooting tests are resolved differently: The minimum result
The jam TacArms are exceptional support units. However, needed to hit is always the same, no matter the range. This re-
they are defenseless against infantry troops since their wea- sult is shown instead of the Accuracy of the weapon.
pons are useless in close combat. But it is a small price to pay
to have the respect of any armored fighting vehicle unit. Laser targeter: This targeting system gives the Designa-
tor ability to the TacArms. During his activation, a fighter can
tag an enemy unit he can see. Until the end of the round, indi-
COMPOSITION OF A UNIT
rect fire weapons and locked shot weapons do not need a line
of sight to target the tagged unit.
Type: 3.
Numbers: 3 Ofcers
Standard equipment: Sergeant (Sgt.) : + 10 A.P.
Jammer, missile
launcher and gyro-
scopes. Cost of a unit jam TacArms
Optional equipment: EQUIPMENT STANDARD NUMBER (1)
Laser targeter.
Standard 275 A.P.
Special weapons:
None. Laser targeter 290 A.P.
Specialists: None.
(1) 3 jam TacArms including: 0 to 1 officer
Officer: Rank 1.
ARMORED FIGHTING
VEHICLES
U.N. armored fighting vehicles are the finest achievements
of Avan technology. Powered by powerful fusion generators
and protected by multi-layered armor, they have ultra high-
tech sensors and armament. Every day, U.N. armored fighting
vehicles show that not only were the Avans able to copy The-
rian technology but they were able to improve it!
Armored ghting vehicles

FRAMES
The Military-Industrial Complex ([Link]) has developed three
combat strider frames, each one dedicated to a different role:
A C1 frame (recon strider) designed for reconnaissance mis-
sions; a C2 (assault strider) for assault missions and a C3 (sup-
port strider) for long range support. Thanks to their universal
mounting points, these frames can be mounted with various
combinations of weapons adapted to their mission. In a move
to standardize pilots training and combat tactics, CentCom The light grenade launcher, the medium mortar and the
approved the use of only a limited number of combinations; heavy mortar all work according to the same principle: these
the most efficient ones. These combinations are used on all weapons shoot projectiles full of cluster munitions with a steep
the battlefields of the galaxy. angle of descent. When these munitions fall upon enemy troops
and explode the damage done to infantry units is terrifying.
46 These weapons use indirect fire rules.
MOUNTED WEAPONS
The White Stars

The light laser cannon and the medium laser cannon emit
The heavy graser is the supreme anti-tank weapon. GRAS- a highly concentrated electromagnetic beam (in other words a
ER technology (Gravity Amplification by Stimulated Emission strong ray of light) that remains accurate and powerful even at
of Radiation) can send devastating gravity waves over very very long range. The striders generators are used to shoot long
long distances that vaporize anything in their way. salvos capable of piercing even the most advanced armor.
This weapon uses direct fire rules. These weapons use direct fire rules.

Carrying an unbelievable
amount of hard ammo, the light
MG literally fills the zone of fire
with steel. Any medic is going to
need to sort the flesh from metal
before he can think about stitching
anything back together.
This weapon uses direct fire rules.

The medium and heavy mis-


sile launchers are to the simple
missile launcher what the machine
gun is to the single round hand-
gun. They drown their targets in
a swarm of homing missiles. Stri-
ders equipped with such weap-
ons carry enough ammunition to
pulverize a whole platoon.
These weapons use locked shot
rules.
FIRE TOAD
Factory name: LATCS Fire Toad recon strider
Fire Toad
LATCS recon striders (Light Anti Tank Combat Strider) are
the backbone of U.N. armored fighting vehicle platoons. Swift
and exceptionally maneuverable, they were designed to be the
perfect complement to steel trooper units. They advance with
the troops, providing cover and support fire.
Their pilots are heroes loved by the U.N. civilian population 25 7 11 5
and celebrated in all kinds of TV series, motion pictures and
Frame Propulsion
comic books.
STRUCTURE POINTS 3 2

TACTICS Ranged weapon SP


LIGHT LASER CANNON (1) 8 1/1 - 14/1 1
LIGHT LASER CANNON (2) 8 1/1 - 14/1 1
The Fire Toad is the most common armored fighting vehicle
among U.N. forces. It is often used as an assault unit along-
side the infantry or as a support force to suppress enemy fire THE FOUL FROG
concentrations. It is an excellent raiding vehicle, striking the
enemy with its long range weapons before falling back behind When Fire Industries released its Toad model, many
cover or vanishing behind an obstacle. The LLC40 Lightlance caustic comments were made concerning its absolute
light laser cannon was designed for this specific purpose. lack of grace, its clumsy appearance and its angular de-
sign that clashed with the delicate soft lines in fashion
at the time.
However, the Fire Toad imposed itself within a few 47
years as the definitive recon strider, inspiring the design
of many other striders, including some heavier class
striders.
Thanks to its squat aspect, the Fire Toad can hide
behind relatively low obstacles; becoming a less obvi-
ous target for enemy weapons. Furthermore, thanks to
its streamlined design, it can reach its maximum speed
over short distances.

COMPOSITION OF A UNIT

Type: 1.
Numbers: 1 to 3.
Standard equipment: Light laser cannon x 2.
Officer: Rank 1.

Ofcers
Sergeant (Sgt.): + 15 A.P.

Cost of a Fire Toad unit


EQUIPMENT STANDARD NUMBERS (1) MAXIMUM NUMBERS (2) EXTRA FIGHTER
Standard 200 A.P. 600 A.P. + 200 A.P.
(1) 1 Fire Toad including: 0 to 1 officer
(2) 3 Fire Toad including: 0 to 1 officer
FIRE TOAD
LIGHT PRINCE
THE UGLY DUCKLING Fire Toad Light Prince
The military consultants of Fire Industries predicted
very early on that there would be a need for more ver-
satile recon striders. They were visionaries. For several
years, CentCom refused to listen to them. It took several
conflicts against the Red Blok hordes before high com-
25 7 11 5
mand admitted it did in fact need the Light Prince. This
made it the vehicle with the longest development period Frame Propulsion
Fire Toad Light Prince

in the whole U.N. arsenal... But also the quickest to go STRUCTURE POINTS 3 2
from Live tests to Approved for operational use!
Ranged weapon SP
LIGHT LASER CANNON 8 1/1 - 14/1 1
LIGHT MG 5 3/0 - 7/1 1
Factory name: LMPCS Fire Toad Light Prince recon strider

LMPCS (Light Multi Purpose Combat Strider) recon strider


TACTICS
platoons are almost as common as the LATCS. Just as swift
and maneuverable, they are a great support to the infantry.
They were designed to fight against both infantry and armored The Light Prince is a Fire Toad: it emerges from behind cover,
fighting vehicles. shoots and gets behind cover again, using its unrivalled mobility
CentCom is deploying this model of strider for more and to stay out of reach of the enemy. Its versatility makes it just as
more missions, which will soon make it the most commonly efficient against infantry as it is against armored fighting vehi-
48 encountered machine on U.N. battlefields, just ahead of its cles, but its firepower suffers from this adaptability. Against any
anti-tank version. kind of recon strider this doesnt matter much, since a machine
The White Stars

gun is often enough to pierce its armor.


But when pitched against assault or sup-
port striders, the Light Prince is efficient
only when part of a platoon.

COMPOSITION OF
A UNIT

Type: 1.
Numbers: 1 to 3.
Standard equipment: Light laser
cannon and light MG.
Officer: Rank 1.

Ofcers
Sergeant (Sgt.) : + 15 A.P.

Cost of a Fire Toad Light Prince unit


EQUIPMENT STANDARD NUMBERS (1) MAXIMUM NUMBERS (2) EXTRA FIGHTER
Standard 200 A.P. 600 A.P. + 200 A.P.
(1) 1 Fire Toad Light Prince including: 0 to 1 officer
(2) 3 Fire Toad Light Prince including: 0 to 1 officer
FIRE TOAD
IRON RAIN
Fire Toad Iron Rain

25 7 11 5
Frame Propulsion
STRUCTURE POINTS 3 2

Ranged weapon SP
LIGHT MG (1) 5 3/0 - 7/1 1
LIGHT MG (2) 5 3/0 - 7/1 1

THE WHITE STARS HOWLERS


Factory name: LAICS Fire Toad Iron Rain recon strider
During a period of leave, three CentCom test pilots
The Iron Rain is the lastborn of the Fire Toad model. Its recorded the song Iron Rain and sent it to a producer.
creation was inspired by the difficulties experienced by infan- This launched them on their double career in the mili-
tary and entertainment business, with the success we
try squads faced with hordes of morphos golems and tidal
all know. Top of the charts for over a year, the White
waves of Red Blok soldiers. This Fire Toads considerable rate Stars Howlers were soon millionaires. However, they still
of fire is fearsomely efficient against heavy concentrations of 49
pursue their careers as test pilots.
soldiers. Using its speed and maneuverability to engage the
enemy, it unleashes a hailstorm of steel upon his troops. The Iron Rain, Iron Rain,
thick armor of the Iron Rain protects it against infantry weap- You do me such pain!
ons... that is, those who survive its attack: a unit of these strid- Iron rain, Iron rain,
ers can annihilate any light infantry unit in one burst! How many have you slain?

Iron Rain by the White Stars Howlers,


TACTICS n 1 on the billboard for the whole year AT-41.

Its exceptional speed and rate of fire are the main assets of the
COMPOSITION OF A UNIT
Iron Rain. The fact that it does not represent a threat for other
armored fighting vehicles is also another advantage: the enemy
will not consider it a priority target for his anti-tank weapons... Type: 1.
The Iron Rain uses its mobility to roam the battlefield and pop Numbers: 1 to 3.
out where its the least expected. It can take the risk of crossing Standard equipment: Light MG x 2.
the line of sight of heavier striders, since they will probably target Officer: Rank 1.
more dangerous targets.
Dauntlessness is a virtue among the Iron Rain pilots. Ofcers
Sergeant (Sgt.) : + 15 A.P.

Cost of a Fire Toad Iron Rain unit


EQUIPMENT STANDARD NUMBERS (1) MAXIMUM NUMBERS (2) EXTRA FIGHTER
Standard 200 A.P. 600 A.P. + 200 A.P.
(1) 1 Fire Toad Iron Rain including: 0 to 1 officer
(2) 3 Fire Toad Iron Rain including: 0 to 1 officer
FIRE TOAD
LANCELOT
Factory name: LACS Fire Toad Lancelot recon strider
Fire Toad Lancelot
CentCom specifically required a medium range anti-infantry
defense system, in order for the Fire Toad to be entirely au-
tonomous.
Fire Industries, in partnership with BG Metalwerk, developed
the Lancelot to respond to this need. Thanks to their work,
light artillery made its entry on the battlefield, revolutionizing 25 7 11 5
this type of weapon.
Frame Propulsion
However, the Lancelot is a relatively rare machine that only
a handful of innovative commanders have used seriously. But STRUCTURE POINTS 3 2
Fire Toad Lancelot

each use has always met with success, to an extent where


Ranged weapons SP
CentCom almost considered abandoning the concept of artil-
LIGHT GRENADE LAUNCHER (1) 4 1/0 3 5/1 1
lery on assault striders.
LIGHT GRENADE LAUNCHER (2) 4 1/0 3 5/1 1

COMPOSITION OF A UNIT

Type: 1.
Numbers: 1 to 3.
Standard equipment: Light grenade launcher x 2.
Officer: Rank 1.
50
Ofcers
The White Stars

Sergeant (Sgt.) : + 15 A.P.

COLONEL GRAAL
Top of the class of BT-10 at the war academy of Ha-
des, Colonel Guinevere Graal built herself a career as
a remarkable tactician and a prolific author. Her most
famous book, Walking Artillery: a Modern Revolution1
theorized the use of light artillery on the frontline, by the
TACTICS
infantrys side.
She participated to the development of the Lancelot
Lancelots are anti-personnel artillery units designed to provide and personally led several live tests, notably against the
close support for infantry units. They are the ideal weapon to get Red Blok in AT-39.
rid of an enemy holding a defensive position. While the soldiers With its famous sense of irony, Fire Industries dubbed
advance, these Fire Toads shell the area with their light grenade this new model Lancelot. The name caught on among
launchers. Blocked lines of sight and hazardous zones of fire are the infantry, as the soldiers saw those bold pilots as their
not enough to stop them! The Lancelots are just as efficient to knights in shining armor...
break infantry assaults. Against frontal charges or against covered
advances, no opponent can hide from their devastating fire.
1
A. King Press, AT-20.

Cost of a Fire Toad Lancelot unit


EQUIPMENT STANDARD NUMBERS (1) MAXIMUM NUMBERS (2) EXTRA FIGHTER
Standard 150 A.P. 450 A.P. + 150 A.P.
(1) 1 Fire Toad Lancelot including: 0 to 1 officer
(2) 3 Fire Toad Lancelot including: 0 to 1 officer
DEFENDER SNAKE
Factory name: MATCS Defender M4 De-
fender Snake assault strider

The U.N. arsenal would not have been com-


plete if it did not include combat striders ca-
pable of making the most of the arsenals long
range weapons and capable of targeting with
accuracy any enemy armored fighting vehicle.
Combining speed, firepower and range, the
Defender Snake is without doubt one of the
greatest U.N. industrial achievements: devel-
oped in record time, it soon became obvious
that this machine was the future of medium
combat striders.
Defender Snake pilots are envied by all those
who dream of one day being in command of an
AFV hunter.

TACTICS

The Defender Snake is an anti-tank unit de-


signed to have great mobility and extraordinary
range. It can attack enemy armored fighting 51
vehicles while staying out of reach. Since it is
the infantrys job to occupy terrain, there is no particular rea- It can only target armored fighting vehicles or terrain ele-
son armored fighting vehicles should be exposed on the battle ments with Structure points;
line... It cannot use Overwatch fire;
Cover and fighters caught in the zone of fire are ignored;
The mobility of these assault striders make them the quin- Shooting tests are resolved differently: the minimum result
tessence of AFV hunters, capable of exploiting the slightest needed to hit is always the same, no matter the range. This
shooting opportunity to launch devastating salvos. result is shown instead of the Accuracy of the weapon.

Ofcers
COMPOSITION OF A UNIT
Sergeant (Sgt.) : + 15 A.P.

Type: 2.
Numbers: 1.
Standard equipment: Medium missile launcher x 2. Defender Snake
Officer: Rank 1.

Equipment
Medium missile launcher: This weapon has the Locked
shot ability:
20 8 13 5

Cost of a Frame Propulsion


Defender Snake unit STRUCTURE POINTS 4 2
EQUIPMENT STANDARD NUMBERS (1) Ranged weapons SP
Standard 400 A.P. MEDIUM MISSILE LAUNCHER (1) 3+ 2/0 - 14/2 2
MEDIUM MISSILE LAUNCHER (2) 3+ 2/0 - 14/2 2
(1) 1 Defender Snake including: 0 to 1 officer
DEFENDER SNAKE
COBRA
Factory name: MMPCS Defender M7 Cobra assault strider
Defender Snake Cobra
The Cobra is a hybrid machine destined to neutralize infantry
and destroy light armored fighting vehicles. Its moderate con-
struction cost, its easy piloting and its adaptability were some of
the many reasons that earned it the favor of officers.
Combining tactical versatility, mobility and firepower, the Cobra
is ready for any mission. As an AFV hunter, its Guisarm medium 20 8 13 5
Defenders Snake cobra

missile launcher gives the shakes to any light strider; and as an


Frame Propulsion
anti-infantry unit, its Fryer medium mortar allows it to annihilate
STRUCTURE POINTS 4 2
entire units.
Ranged weapons SP
TACTICS MEDIUM MISSILE LAUNCHER 3+ 2/0 - 14/2 2
MEDIUM MORTAR 4 1/0 7 6/1 2

The Cobra combines an indirect fire weapon and locked shot


weapon, which gives it the opportunity to optimize its shooting
THE BAT TLE OF PROSERPINA
possibilities. It can strike light armored fighting vehicles at very
long range and attack infantry without having to worry about cov- Proserpina, AT-41. An unexpected Red Blok offensive
allowed the collectivists to capture a string of fortified po-
er. These qualities allow the Cobra to be dangerous at all times.
sitions, where five hundred soldiers, supported by four
assault striders, took up position.
COMPOSITION OF A UNIT CentCom fielded eight infantry squads and three Co-
bras. A group of steel TacArms made their way to the
52 heights where they could eventually spot for artillery fire.
It then took less than an hour for the U.N. assault striders
Type: 2.
to neutralize four hundred krasny soldati and to damage
The White Stars

Numbers: 1. beyond repair two enemy assault striders. Demoralized,


Standard equipment: Medium missile launcher and me- the revolutionary troops were forced to surrender.
dium mortar.
Officer: Rank 1.
Equipment
This was an interesting attempt to give the machine the max-
imum armament possible. Unfortunately, problems of bulk Medium missile launcher: This weapon has the Locked
and energy supply proved insurmountable. shot ability:
It can only target armored fighting vehicles or terrain ele-
4 4 Defender Snake M2p Cobra M2 prototypes
ments with Structure points;
The type VIII fusion generator didnt
It cannot use Overwatch fire;
leave much room for a pilot. Because
of its frequent overheating, it made
Cover and fighters caught in the zone of fire are ignored;
the temperature inside the cram-
ped cockpit unbearable. Furthermore,
Shooting tests are resolved differently: the minimum result
the shooting controls for all four
weapons were difficult to handle.
needed to hit is always the same, no matter the range. This
result is shown instead of the Accuracy of the weapon.

Ofcers
Sergeant (Sgt.) : + 15 A.P.

Cost of a
Defender Snake Cobra unit
EQUIPMENT STANDARD NUMBERS (1)
stumbling Standard 350 A.P.
(1) 1 Defender Snake Cobra including: 0 to 1 officer
DEFENDER SNAKE
COBRA M8
Defender Snake Cobra M8

20 8 13 5
Frame Propulsion
STRUCTURE POINTS 4 2

Ranged weapons SP
MEDIUM MISSILE LAUNCHER 3+ 2/0 - 14/2 2
MEDIUM LASER CANON 8 2/1 - 15/1 2

Factory name: MMPCS Defender M8 Cobra M8 assault it to destroy armored fighting vehicles that were previously
strider damaged by the medium missile launcher, but it can also be
used to eliminate soldiers threatening the Cobra M8.
The Cobra M8 is the latest version of the Defender Snake,
designed to improve on the versatility of this assault strider.
COMPOSITION OF A UNIT
Equipped with an advanced tracking system capable of fol-
lowing several targets at once, this strider mounts a medium
laser cannon and a medium missile launcher. Type: 2. 53
This makes it the ideal support machine for infantry units Numbers: 1.
and recon striders alike. The targets it does not destroy the Standard equipment: Medium laser cannon and medium
first time become easy pickings for the troops accompanying missile launcher.
it. Its missile launcher is perfect for destroying armored fight- Officer: Rank 1.
ing vehicles, while its laser cannon is a nightmare for enemy
battlesuits. Equipment
Medium missile launcher: This weapon has the Locked
shot ability:
TACTICS
It can only target armored fighting vehicles or terrain ele-
ments with Structure points;
The Cobra M8 combines a locked shot weapon and multi- It cannot use Overwatch fire;
purpose precision weapon. This combination proves remark- Cover and fighters caught in the zone of fire are ignored;
ably useful on the battlefield. The medium laser cannon allows Shooting tests are resolved differently: the minimum result
needed to hit is always the same, no matter the range. This
result is shown instead of the Accuracy of the weapon.
DRIVE HARD
Ofcers
The Cobra M8 became popular with the extraordinary
success of the motion picture trilogy: Drive Hard. Sergeant (Sgt.) : + 15 A.P.
A heroic pilot, Jack MacBain, is unwillingly caught
up in some complex military plotting. Thanks to his endur-
ance and skills, he pulls a unit of steel troopers from a
series of desperate situations. Aboard his combat strider, Cost of a
MacBain shoots down all his enemies and finally thwarts Defender Snake Cobra M8 unit
their evil plans. As Space Marshal Sanchez perfectly put it,
after attending a screening of the latest movie: Now thats EQUIPMENT STANDARD NUMBERS (1)
a real hero and a real man! Like all the White Stars! Standard 400 A.P.
(1) 1 Defender Snake Cobra M8 including: 0 to 1 officer
FIRE CRAWLER
Factory name: HATCS Fire Crawler support strider
Fire Crawler
The Heavy Anti Tank Combat Strider Fire Crawler stands
on the battlefield like an enormous spider, weaving its
deadly web of scorching energy and deafening explosions. No
lower class strider can face this monster of technology and
live. None of them can match its firepower or its endurance.
Unfortunately, the extremely potent weapons mounted on 20 9 15 5
the Fire Crawler make it a very rare and costly unit. In fact,
Frame Propulsion
these weapons are the latest achievements of U.N. science in
STRUCTURE POINTS 5 4
the field of armament.
The graser, that has tamed the power of gravity itself, was Ranged weapons SP
first intended to be a ground-to-space defense weapon, ca- HEAVY GRASER (1) 7 3/0 - 17/2 3
pable of striking a spaceship out of orbit to vaporize it in one HEAVY GRASER (2) 7 3/0 - 17/2 3
shot... For defense, the Fire Crawler has received, in addition
to this epic armament system, sixty centimeters of high per-
COMPOSITION OF A UNIT
Fire Crawler

formance armor and three parallel safety backups for all its
systems! Type: 3.
Numbers : 1.
Standard equipment: Heavy graser x 2.
TACTICS
Officer: Rank 3.

The Fire Crawler is a multi-purpose unit capable of fulfilling Ofcers


54 any mission. It was designed to combine extraordinary fire- Lieutenant (Lt.) : + 40 A.P.
power with colossal resilience.
The White Stars

Save for combat striders of equivalent size, nothing can


really threaten a Fire Crawler. Its armor shelters it from medium THE PAINFUL BIRTH
striders and the exceptional range of its weapons allows it to OF THE FIRE CRAWLER
be the first to shoot almost every time.
Rumor claims that the first officers who deployed this prodi- In any military operation carried out by the U.N.A.,
recon type light combat striders always got to play the
gious machine complained that they didnt have anything left
best part in the show.
to do: the Fire Crawler took care of everything.
Nevertheless, during the latest industrial strikes, which
badly hit Fire Industries in AT-31, the [Link] showed that
Designed for a heavy tank
the choices of General Staff were no longer in synch
project in AT-25, this turret
was obviously well in advance
with the technological reality of the U.N.A.
of its own time.
It naturally found its place on The insurgents took control of two experimental ver-
the HATCS Fire Crawler.
sions of the Fire Crawler. CentCom sent in swarms of
Fire Toads that were soon destroyed or in rout. The re-
con strider units equipped with LLC Lightlance anti-
tank lasers were unable to find the slightest fault in their
armor. It finally took the combined intervention of five
assault strider platoons to neutralize the pair of experi-
mental Fire Crawlers.
As opposed to wheeled or tracked vehicles,
A painful birth as the CEO of Fire Industries would
it is the support striders legs that provide the stability and
later comment...

Cost of a Fire Crawler unit


This prototype was destroyed
in AT-31, when Red Blok
agents tried to steal it.
EQUIPMENT STANDARD NUMBERS (1)
The turret was originally

Standard 775 A.P.


designed for the HATCS
Fire Crawler; but an
older and better suited
model, the TWT Mk25, was
eventually preferred.
(1) 1 Fire Crawler including: 0 to 1 officer
The Future
AGENCIES
Agencies

The U.N.A. have always relied on governmental agencies agency that nances its
for surveillance or to take discrete action when required, such own research with the
as the study of alien technology, intelligence gathering or industrial patents it regis-
56 the conquest of space. Although their existence is known to ters. This historical nan-
everyone, their true activities are often stamped top secret. cial and political autonomy
The future

Nevertheless, they fight to defend U.N. ideals and have presti- allows the agency to work
gious reputations throughout the galaxy. with CentCom, the [Link]
and Union without having
to side with any of them in
MORNINGSTAR
their power struggles.

Morningstar is older than the U.N.A. This agency has existed Morningstar has recently made some major discoveries after
throughout history under a variety of codenames. Created in a post-mortem was carried out on a Therian overseer. As a
BT-376, after the discoveries of the Coleman expedition, this result, some considerable breakthroughs in the elds of cyber-
mysterious organization was originally in charge of piercing netics and medicine are expected soon.
the secrets of the pyramid of Hamrun and de-
termining the possible technological applica-
tions of these ndings. Its discoveries, starting
with space propulsion, were the reasons behind
several industrial revolutions, which in turn led to
the creation of the U.N.A. The constitution and
the star symbol of the U.N.A. were inspired by
Morningstar.

Morningstar, the soul of the U.N. way of life,


still exists in AT-43. Its agents follow the White
Stars across the galaxy, collecting artifacts and
scientic innovations. Its discoveries, such as
cold core fusion, are used to improve the daily
life of the Avan population and are at the heart of
many inventions of the [Link]. Although closely
connected to the U.N.A., it is an independent
MUSE CHIRON FOUNDATION

Have you ever heard of code Wendigo, Space Marshal Knock, knock! Good evening, Professor Sansbury!
Sanchez? Who are you? Out of here immediately or Im calling
Its a class 5 le, agent Jennings. Top secret. security!
Yes it is. It contains, among other things, reports from Alex Gorman, Chiron foundation. I am security.
soldiers detailing a skirmish with an unknown enemy in BT- Whats your business?
0, during the Antarctica campaign. There are even some Im here to tell you that you are under arrest for repeated
interesting pictures, although taken in the heat of action. breach of bioethical protocols and collusion with the en-
A forty-three-year-old hoax! Even the tabloids got bored emy. We know youve been selling the results of your re-
of it, but I knew Muse would never let go of it. How do search on psychic inhibitors to the Red Blok. Sir, you are
those stories of giant monkeys landing in full armor have a traitor.
anything to do with me? You cannot arrest me!
These wendigos, or monkeys as you called them, actu- And youre wrong. I happen to have a warrant here in
ally call themselves Karmans. One of their ambassadors is my pocket.
currently waiting in the next room. He is seeking to open Then... I will kill you with my new psychic powers, you
an embassy on Ava, Space Marshal. May I make the in- miserable wor... ARGH!
troductions? What you are currently experiencing is called a psy-
lock, Professor. As you may see, you certainly do not have
Dialogue between agent Jennings a monopoly on psychic powers.
and Space Marshal Sanchez
Arrest of Professor Sansbury
The Muse agency was created in BT-220, soon after the rst
Avan space ights. At the time, no one knew if the technology of The Chiron foundation
Hamrun was the product of a lost human civilization or some alien was created in BT-10,
species. The role of Muse was to investigate the presence of other after the Red Blok seces-
species in the galaxy and carry out research on the origins of this sion. Ofcially the foun-
technology. Very few people took this agency seriously. dation was in charge of 57
Muse went through various ups and downs until BT-147, recruiting, training and su-
when an Avan expedition nally made contact with the mys- pervising high potential
terious Cogs. The era of space conquest became the golden individuals for the U.N.A.
age of Muse: despite the The population believes
repeated failures to con- the Chiron foundation has
clude permanent deals been sponsoring a U.N.
with the new civilizations elite. In fact it does deliver
encountered, the number grants to promising students, scientic geniuses and high level
of people working for the athletes.
agency and the nancial However, the true role of the foundation is more secret: it is
support it beneted from there to detect, monitor and control exceptional people, allow-
were multiplied with each ing the government to exploit their skills in the best way pos-
new contact established. sible and to avoid losing them to the Red Blok. Chiron is there
Muse now has thou- to train future heroes and bring back those who have strayed
sands of agents scattered from the right path.
throughout the galaxy. The government has no idea of the ex- Many Chiron agents rose from the foundations supervision
tent of the inuence and knowledge gained by this discrete or- program. They are housed, fed and employed by the foundation
ganization. However, alien civilizations consider the agents of itself as communication managers, recruiters or secret agents.
Muse as the ambassadors of Ava. Muses reections are made The Chiron foundation has set up procedures to supervise
on a galactic scale: its emissaries exchange many secrets and U.N. cultural and scientic activities. Notably, it is behind the
sometimes joke with their hosts about how self-centered the Cassandra protocol, a reporting procedure dedicated to the
U.N.A. are. detection and study of individuals with high psychic potential.
Since the Trauma, whenever Muse visits a new planet it looks The U.N.A. are trying hard to catch up with the Red Blok in this
for pyramids like the ones the Therians built on Ava. Its agents domain. The Chiron foundation has trained some subjects to
are trying to unveil the secrets of the doom machines. Their become the nest agents of U.N. intelligence and a nightmare
motivations are a bit confusing though. Some seek purely and for all the spies in the galaxy.
simply to destroy the devices, while others want to study them
for the glory of Ava and the U.N.A.
TROOPS
Steel trooper

14 5 5 4

Standard ranged weapon


Star trooper LASER RIFLE 5 1/0 - 5/1
Special weapon
LASER GUN 7 1/1 - 14/1
VOLCANO MG 4 3/0 - 7/1
MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
14 4 4 3 Mle weapon
COMBAT KNIFE 4 1/0 - 3/1
Troops

Standard ranged weapon


Optional weapon
ASSAULT RIFLE 3 1/1 - 4/1
GRENADES (indirect fire) 0 1/0 1 4/1
Special weapon
FLAMER (projection ; indirect fire) ( 25 ) 1/0 4 8/1
58 VOLCANO MG 3 3/0 - 7/1
MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
Appendices

Mle weapon
COMBAT KNIFE 3 1/0 - 3/1

Optional weapon
GRENADES (indirect fire) 0 1/0 1 4/1

Wing trooper
Shock trooper

18 5 5 4
14 5 5 5
Standard ranged weapon
MULTILASER 2 1/1 - 5/1
Standard ranged weapon
SMG 1 2/0 - 4/1 Special weapon
LASER GUN 7 1/1 - 14/1
Special weapon MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
FLAMER (projection; indirect fire) (25) 1/0 4 8/1 SNIPER GUN (sniper) 10 1/0 - 8/1
Mle weapon Mle weapon
POWERPIKE 7 1/1 - 7/1 COMBAT KNIFE 4 1/0 - 3/1

Optional weapon Optional weapon


GRENADES (indirect fire) 0 1/0 1 4/1 GRENADES (indirect fire) 0 1/0 1 4/1
Steel TacArms Shock TacArms

14 6 9 4 14 6 9 5

Ranged weapon Ranged weapon


LASERGUN (1) 7 1/1 - 14/1
FLAMER (projection; indirect fire) (25) 1/0 4 8/1
LASERGUN (2) 7 1/1 - 14/1 Mle weapon
POWERLANCE 7 1/1 - 11/1

Jam TacArms

14 6 9 4

Ranged weapon
JAMMER (jammer) 5 1/0 - 3+/1
MISSILE LAUNCHER (locked shot) 3+ 1/0 - 13/2
Fire Toad
59

25 7 11 5
Frame Propulsion
STRUCTURE POINTS 3 2

Ranged weapon SP
LIGHT LASER CANNON (1) 8 1/1 - 14/1 1
LIGHT LASER CANNON (2) 8 1/1 - 14/1 1

Fire Toad Iron Rain Fire Toad Light Prince

25 7 11 5 25 7 11 5

Frame Propulsion Frame Propulsion


STRUCTURE POINTS 3 2 STRUCTURE POINTS 3 2

Ranged weapon SP Ranged weapon SP


LIGHT MG (1) 5 3/0 - 7/1 1 LIGHT LASER CANNON 8 1/1 - 14/1 1
LIGHT MG (2) 5 3/0 - 7/1 1 LIGHT MG 5 3/0 - 7/1 1
Fire Toad Lancelot Defender Snake

25 7 11 5 20 8 13 55
Frame Propulsion Frame Propulsion
STRUCTURE POINTS 3 2 STRUCTURE POINTS 4 2

Ranged weapons SP Ranged weapons SP


LIGHT GRENADE LAUNCHER (1) 4 1/0 3 5/1 1 MEDIUM MISSILE LAUNCHER (1) 3+ 2/0 - 14/2 2
LIGHT GRENADE LAUNCHER (2) 4 1/0 3 5/1 1 MEDIUM MISSILE LAUNCHER (2) 3+ 2/0 - 14/2 2
Troops

Defender Snake Cobra


60
Appendices

20 8 13 5
Frame Propulsion
STRUCTURE POINTS 4 2

Ranged weapons SP
MEDIUM MISSILE LAUNCHER 3+ 2/0 - 14/2 2
MEDIUM MORTAR 4 1/0 7 6/1 2

Defender Snake Cobra M8 Fire Crawler

20 8 13 5 20 9 15 5
Frame Propulsion Frame Propulsion
STRUCTURE POINTS 4 2 STRUCTURE POINTS 5 4

Ranged weapons SP Ranged weapons SP


MEDIUM MISSILE LAUNCHER 3+ 2/0 - 14/2 2 HEAVY GRASER (1) 7 3/0 - 17/2 3
MEDIUM LASER CANON 8 2/1 - 15/1 2 HEAVY GRASER (2) 7 3/0 - 17/2 3
U.N. ARSENAL
rect fire weapons and locked shot weapons do not need a line
EQUIPMENT
of sight to target the tagged unit.

Flamer: This weapon has the Projection ability: Sniper gun: A fighter equipped with this weapon gets the
When a unit contains several of these weapons, each of Sniper ability:
them can pick a different target; This ability can only be used if the fighter doesnt move at
Cover and fighters caught in the zone of fire are ignored; all during his activation;
No shooting test is necessary, so there are no successes. Cover and fighters caught in the zone of fire are ignored;
(Therefore, shots cannot be combined to increase the area of This ability cannot be used in Overwatch!;
effect.); The player chooses the target of each impact among the
The Accuracy of the weapon shows the weapons maxi- visible fighters of the targeted unit. If the target is an armored
mum range in cm. The template is centered on a fighter. All fighting vehicle, the player chooses the location of each impact.
the miniatures located even partially under the area of effect
undergo a damage test. Triple lense helmet: The fighters gain the Detection abi-
lity. They gain + 1 in Accuracy with all their direct fire wea-
G-Pack: Fighters equipped with G-Packs get the Rocket pons. In addition, they ignore their enemies Stealth ability.
jump ability. They can jump over miniatures and terrain ele-
ments during their movement.
SPECIALISTS
Grenades: Fighters equipped with grenades can take shots
with this indirect fire weapon. This equipment represents Combat engineer: The combat engineer has the Sabo-
enough grenades for the whole battle. tage ability. During his units activation he can sabotage a
A unit using this equipment cannot use any of its ranged terrain element within 2.5 cm of him. The chosen element is
weapons during the current activation. removed from the battlefield. 61

Mechanic: The mechanic has the Repair ability. At the


beginning or at the end of his units activation he can repair
GRENADES ( indirect fire ) 0 1/0 1 4/1 a friendly armored fighting vehicle within 2.5 cm of him. The
armored fighting vehicle recovers 1 SP in a location chosen by
Gyroscopes: These mechanisms give the TacArms the Sta- the player. Destroyed parts may be repaired.
bility ability. The fighter is not grounded when he is caught in
the area of effect of an indirect fire weapon. Medic : The medic has the First aid ability. Once per round
he can save a member of his unit. The player announces the
Jammer: This weapon has the Jammer ability: use of this ability by shouting Medic! right after the fighter is
It can only target armored fighting vehicles; eliminated. A medic who has taken damage points cannot use
Damage tests are resolved differently: The minimum result this ability.
needed on the die is always the same. This result is shown
instead of the Penetration of the weapon.

Missile launcher : This weapon has the Locked shot ability:


It can only target armored fighting vehicles or terrain ele-
ments with Structure points;
It cannot use Overwatch fire;
Cover and fighters caught in the zone of fire are ignored;
Shooting tests are resolved differently: The minimum result
needed to hit is always the same, no matter the range. This re-
sult is shown instead of the Accuracy of the weapon.

Laser targeter: This targeting system gives the Designa-


tor ability to the TacArms. During his activation, a fighter can
tag an enemy unit he can see. Until the end of the round, indi-
GAMING AIDS
Gaming aids

62
Appendices

Players take turns during a game of AT-43. The player whose


turn it is to play is called the active player. The other players The action is a failure. No need to roll the die.
are the passive players. Once the active player has finished
acting, he hands the lead to the next player who becomes
the active player as he becomes a passive player. The action is a success. No need to roll the die.

UNIVERSAL TABLE OF LINE OF SIGHT


RESOLUTION
Obstacles can prevent a unit from seeing certain oppo-
Universal table of resolution nents. A fighter has a line of sight on an element when he
can see it.
/-6 -5/-4 -3/-2 -1/0/+1 +2/+3 +4/+5 +6/ When two dimensional terrain is used (a gaming poster
for instance), the line of sight is determined by tracing imagi-
+ + + + nary lines connecting the edges of the fighters base to those
of the targeted element.
If at least one line can be traced without encountering any
The universal table of resolution is used to determine the suc- obstacle, the target is visible.
cess or failure of actions carried out by the fighters of AT-43. If all the lines encounter an obstacle, the target is not
To resolve an action you need to determine its action value visible and cannot be targeted.
(generally a characteristic) and its difficulty. The descriptions When three dimensional terrain is used (a container, a
of the various actions show the numbers to use. low wall, etc.), adopt the point of view of the acting fighter
You then do the calculation action value difficulty. The by placing yourself at the miniatures level to determine if he
result determines the column to read in the universal table of can or cannot see his target. If he can see it, even partially, he
resolution. This column indicates the minimum result required has a line of sight; the action is resolved as if the target was
on a die for the action to succeed. visible.
Important! Soldiers are an exception to this rule: they never
block the line of sight.

If the case is debatable, refer to the Size indicated on the


reference card. A miniature whose Size is less than or equal
to the obstacles is completely hidden behind it; if its Size is
higher by at least one point, it is visible.

PLAYING A GAME

A game lasts a certain number of game rounds. This num-


ber can be defined by the mission or by the players them-
selves. A game round is divided into three phases. Each phase
is detailed in separate chapters hereafter.

1 Tactical phase (see AT-43 The Rulebook pp. 54)


The players determine in which order they will play their units
and decide which player will play first.
2 Activation phase (see AT-43 The Rulebook pp. 56)
The players activate their units in turn. The fighters move
on the battlefield, shoot at their enemies and engage them in
close combat.
3 Control phase (see AT-43 The Rulebook pp. 72)
The players check the objectives that are being fulfilled.
Holding strategic points allows the player to call in reinforce- The indicated part loses a number of SP equal to the Da-
ments! mage value of the weapon used.

When the location indicates a part of the machine that has 63


DAMAGE INFLICTED ON
already been destroyed the damage is then transferred to the
ARMORED FIGHTING
frame.
VEHICLES
When the damage inflicted is higher than the number of SP of
the part hit the Damage excess points go to the frame.
An armored fighting vehicle is composed of several distinct parts;
The frame: The general structure of the machine; 0 SP: Destruction
The propulsion systems: Anything that allows the ar- When a part of a machine falls to 0 SP it is destroyed. The
mored fighting vehicle to move; consequences vary depending on the parts function.
The weapons: The number of weapons varies from one Weapon: The weapon destroyed cannot be used until the
armored fighting vehicle to the next. Each weapon is consi- end of the game
dered to be an independent part. Propulsion: The armored fighting vehicle is immobilized
Each part is given a certain number of Structure points (See Immobilized armored fighting vehicles).
(SP) to represent its durability. When a damage test against Frame: The armored fighting vehicle is destroyed and
an armored fighting vehicle is successful, the part that is hit counted as a loss. The miniature is removed;
must be determined. A die is rolled and its result is read on the
Location table. Immobilized armored ghting
vehicles
Location table
An armored fighting vehicle whose propulsion has been des-
Resultt Damaged part troyed cannot move anymore. If it was part of a unit, the player
has the following choice upon each of the units activations:
Propulsion He maintains the units cohesion and keeps the other
members in contact (2.5 cm) with the immobilized armored
Frame fighting vehicle.
The pilot ejects himself from his armored fighting vehicle
A weapon (*) and leaves the battlefield. The armored fighting vehicle is con-
sidered destroyed and its miniature is removed. If the pilot is
* : A weapon chosen by the active player
( )
a hero his miniature is placed on the game table where the
armored fighting vehicle stood.
Feuille de compagnie
Compagnie P.A.
Arme P.A./Assaut
Faction P.A./Renfort

Section #
RANG TAI Armes GRADE quipement et spcialistes
Unit 1 :

Unit 2 :

Unit 3 :

Unit 4 :

Unit 5 :

Section #
RANG TAI Armes GRADE quipement et spcialistes
Unit 1 :

Unit 2 :

Unit 3 :

Unit 4 :

Unit 5 :

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