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L5R Character Sheet and Mechanics Guide

Jay, a shugenja of the Isawa clan, has achieved rank 1 with 130 experience points. Their key abilities include Insight 4, Reflexes 4k3, and Initiative 4k3. They have mastered Calligraphy, Theology, Medicine, Meditation, Spellcraft, and History at rank 1, and Kenjutsu at rank 2. As an Isawa, their gift allows a free raise on spells of their affinity element, Fire. They have 57 wounds and a wound healing rate of 7 per day.

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0% found this document useful (0 votes)
51 views5 pages

L5R Character Sheet and Mechanics Guide

Jay, a shugenja of the Isawa clan, has achieved rank 1 with 130 experience points. Their key abilities include Insight 4, Reflexes 4k3, and Initiative 4k3. They have mastered Calligraphy, Theology, Medicine, Meditation, Spellcraft, and History at rank 1, and Kenjutsu at rank 2. As an Isawa, their gift allows a free raise on spells of their affinity element, Fire. They have 57 wounds and a wound healing rate of 7 per day.

Uploaded by

theoden
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

NAME Jay RANK 1

CLAN Isawa EXPERIENCE POINTS


SCHOOL Isawa Shugenja INSIGHT 130
(Rings X 10) + Skills

Earth Air
STAMINA 3 3 REFLEXES
HONOR 4
WILLPOWER 3 2 AWARENESS ● ●● ●●
3 2 GLORY 1
STRENGTH 2 3 AGILITY
2 3
PERCEPTION 2 2 3 INTELLIGENCE STATUS 1

Water Fire
SHADOWLAND TAINT

Void
School Skill

Void Points Spent

SKILL NAME RANK TRAIT ROLL EMPHASES & MASTERY ABILITIES INITIATIVE
● Calligraphy 1 Int Cipher INSIGHT RANK / REFLEXES 4k3
● Theology 1 Int MODIFIERS
● Medicine 1 Int CURRENT INITIATIVE
● Meditation 1 Void ARMOR TN
● Spellcraft 1 Int TYPE / BONUS
● Hystory 1 Int
REDUCTION
● Divination 1 Int
CURRENT TN
Kenjutsu 2 Agi
ARMOR
Defense 1 Ref
TN BONUS
QUALITY
NOTES
WOUNDS
EARTH X 2 PER LEVEL 2
EARTH X5 FOR HEALTHY 5 57
WOUND LEVEL PENALTIES TOTAL CURRENT
HEALTHY (+0) 15
NICKED (+3) 6
GRAZED (+5) 6
HURT (+10) 6
INJURED (+15) 6
CRIPPLED (+20) 6
WEAPON 1 WEAPON 2 ARROWS
DOWN (+40)
TYPE Katana TYPE TYPE DAMAGE QUANTITY MUST SPEND VOID TO ACT 6
ATTACK ROLL 5k3 ATTACK ROLL OUT
CANNOT ACT 6
DAMAGE ROLL 5k2 DAMAGE ROLL RATE OF WOUND HEAL
BONUS BONUS STAMINA X 2 + INSIGHT RANK 7
NOTES NOTES MODIFIERS
CURRENT RATE 7
PERSONAL INFORMATION ADVANTAGES POINTS DISADVANTAGES POINTS
SEX AGE
HEIGHT WEIGHT
HAIR EYES

FATHER
MOTHER
BROTHERS
/SISTERS
MARITAL
STATUS
SPOUSE
CHILDREN
NOTES

EQUIPMENT & POSSESSIONS SCHOOL TECHNIQUES (NON-SHUGENJA) SCHOOL TECHNIQUES (SHUGENJA)


NAME T H SCHOOL LEARNED SCHOOL 1 Isawa's Gift
RANK 1 AFFINITY FIRE DEFICIENCY

EFFECT TECHNIQUE There are no greater masters


of the shugenja tradition than those among the
Isawa. You gain a Free Raise on all Spell Casting Rolls
for spells of the element which you chose as your Affi
nity.

RANK 2 SCHOOL 2
EFFECT AFFINITY DEFICIENCY
TECHNIQUE

RANK 3
EFFECT SCHOOL 3
AFFINITY DEFICIENCY
TECHNIQUE
RANK 4
EFFECT
SCHOOL 4
T: In the traveling pack or with the Character / H: Left at Home AFFINITY DEFICIENCY
RANK 5
MONEY TECHNIQUE
EFFECT
KOKU BU ZENI

1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni

MISCELLANEOUS MECHANICS KATA


NAME
RING/ DURATION
MASTERY

EFFECT

NAME
RING/ DURATION
MASTERY

EFFECT

NAME
RING/ DURATION
MASTERY

EFFECT
EXPANDED BUSHI MECHANICS

SCHOOL TECHNIQUES SCHOOL TECHNIQUES SCHOOL TECHNIQUES


SCHOOL LEARNED SCHOOL LEARNED SCHOOL LEARNED

RANK 1 RANK 1 RANK 1

EFFECT EFFECT EFFECT

RANK 2 RANK 2 RANK 2

EFFECT EFFECT EFFECT

RANK 3 RANK 3 RANK 3

EFFECT EFFECT EFFECT

RANK 4 RANK 4 RANK 4

EFFECT EFFECT EFFECT

RANK 5 RANK 5 RANK 5

EFFECT EFFECT EFFECT

KATA KATA KATA


NAME NAME NAME
RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY

EFFECT EFFECT EFFECT

NAME NAME NAME


RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY

EFFECT EFFECT EFFECT

NAME NAME NAME


RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY

EFFECT EFFECT EFFECT


EXTENDED SHUGENJA MECHANICS

SPELLS & KIHO


NAME TEMPEST OF AIR M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL
ELEMENT Air (Thunder) DURATION Instantaneous ELEMENT DURATION ELEMENT DURATION
AREA A cone 75’ long and 15’ wide at its end RANGE Personal AREA RANGE AREA RANGE
You summon a powerful gust of air emanating from your
EFFECT position that crashes into all in its path, knocking them to EFFECT EFFECT
the ground. All targets within the area of effect suffer 1k1
Wounds and must make a Contested Roll using their Earth
against your Air. Every target that fails suffers Knockdown.
Raises: Area (+5’ to the width of the cone), Damage
(+1k0), Range (+5’ to the length of the cone), Special
(+5 to Air TN against Knockdown per Raise)

NAME ARMOR OF EARTH M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL


ELEMENT Earth 1 (Battle, Defense) DURATION 10 rounds ELEMENT DURATION ELEMENT DURATION
AREA Self RANGE Personal AREA RANGE AREA RANGE
This spell infuses the caster’s body with the strength of Earth,
EFFECT weakening the force of any physical or magical attack which EFFECT EFFECT
strikes him. For the duration of the spell, you gain Reduction
in an amount equal to your Earth Ring + School Rank.
However, this infusion of Earth slows your movements – your
Water is considered 1 Rank lower for purposes of movement
while you are under the effects of this spell.
Raises: Duration (+2 rounds)

NAME FIRES OF PURITY M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL


ELEMENT Fire 1 (Defense) DURATION 1 minute ELEMENT DURATION ELEMENT DURATION
AREA One target RANGE 25’ AREA RANGE AREA RANGE
This spell, one of the few directly protective prayers involving the Fire kami,
EFFECT asks the kami to protect one person, enveloping the target in a shroud of
bright fl ames. Neither the target nor anything he carries takes damage
EFFECT EFFECT
from the spell, but anyone who comes into contact with him or strikes him
with a melee attack takes 2k2 Wounds. Anyone the target strikes in melee
with an unarmed attack or a weapon he carried when the spell was cast
also takes an extra 2k2 Wounds. Anything the target puts down, however,
cannot be picked back up without subjecting it to the damage from the
spell. Ranged weapons such as arrows bypass this barrier of fi re, dealing
Wounds as normal. Raises: Damage (+1k0 per twoRaises)

NAME BURNING KISS OF STEEL M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL


ELEMENT Fire 1 (Battle) DURATION 5 minutes ELEMENT DURATION ELEMENT DURATION
AREA One melee weapon in caster’s hand RANGE Touch AREA RANGE AREA RANGE
This spell embraces a weapon with fi re, causing it to be larger
EFFECT and more effective. When the spell is cast, a tendril of fi re EFFECT EFFECT
extends from your hands to engulf your weapon. (If you drop
or lose the weapon, the spell effect ends.) This weapon gains
a +1k1 bonus to melee attack rolls. The bonus is +2k2 when
making attacks against mounted opponents or opponents of
larger than human size.
Raises: Duration (+2 minutes)

NAME ENVIOUS FLAMES M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL


ELEMENT Fire 1 DURATION Instantaneous ELEMENT DURATION ELEMENT DURATION
AREA One target RANGE 30’ AREA RANGE AREA RANGE
Fire’s most basic power is destruction, and summoned Fire
EFFECT spirits can easily be unleashed on one’s enemies. This spell EFFECT EFFECT
invokes a single Fire kami, which lances toward the target,
hitting unerringly so long as the target is within range. The
spell deals 2k2 Wounds. The burns this spell infl icts are quite
painful, and if the spell targets a shugenja who is casting a
spell, his Willpower roll has a TN of 20 plus the damage dealt,
instead of the normal 10 plus damage dealt.
Raises: None

NAME M. LEVEL
ELEMENT DURATION
AREA RANGE Spell slots
EFFECT
Air

Earth
NAME M. LEVEL
ELEMENT DURATION Fire
AREA RANGE

EFFECT Water

Void
CAMPAIGN SUMMARY SHEET

ENCOUNTERED CHARACTERS ALLIES & ENEMIES A E


F H U F H U NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

NAME STATUS
INFLUENCE DEVOTION

NOTES

VISITED LOCATIONS

F: Friendly H: Hostile U: Undetermined

CAMPAIGN NOTES
SHORT TERM OBJECTIVES LONG TERM OBJECTIVES

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