NAME Jay RANK 1
CLAN Isawa EXPERIENCE POINTS
SCHOOL Isawa Shugenja INSIGHT 130
(Rings X 10) + Skills
Earth Air
STAMINA 3 3 REFLEXES
HONOR 4
WILLPOWER 3 2 AWARENESS ● ●● ●●
3 2 GLORY 1
STRENGTH 2 3 AGILITY
2 3
PERCEPTION 2 2 3 INTELLIGENCE STATUS 1
Water Fire
SHADOWLAND TAINT
Void
School Skill
Void Points Spent
SKILL NAME RANK TRAIT ROLL EMPHASES & MASTERY ABILITIES INITIATIVE
● Calligraphy 1 Int Cipher INSIGHT RANK / REFLEXES 4k3
● Theology 1 Int MODIFIERS
● Medicine 1 Int CURRENT INITIATIVE
● Meditation 1 Void ARMOR TN
● Spellcraft 1 Int TYPE / BONUS
● Hystory 1 Int
REDUCTION
● Divination 1 Int
CURRENT TN
Kenjutsu 2 Agi
ARMOR
Defense 1 Ref
TN BONUS
QUALITY
NOTES
WOUNDS
EARTH X 2 PER LEVEL 2
EARTH X5 FOR HEALTHY 5 57
WOUND LEVEL PENALTIES TOTAL CURRENT
HEALTHY (+0) 15
NICKED (+3) 6
GRAZED (+5) 6
HURT (+10) 6
INJURED (+15) 6
CRIPPLED (+20) 6
WEAPON 1 WEAPON 2 ARROWS
DOWN (+40)
TYPE Katana TYPE TYPE DAMAGE QUANTITY MUST SPEND VOID TO ACT 6
ATTACK ROLL 5k3 ATTACK ROLL OUT
CANNOT ACT 6
DAMAGE ROLL 5k2 DAMAGE ROLL RATE OF WOUND HEAL
BONUS BONUS STAMINA X 2 + INSIGHT RANK 7
NOTES NOTES MODIFIERS
CURRENT RATE 7
PERSONAL INFORMATION ADVANTAGES POINTS DISADVANTAGES POINTS
SEX AGE
HEIGHT WEIGHT
HAIR EYES
FATHER
MOTHER
BROTHERS
/SISTERS
MARITAL
STATUS
SPOUSE
CHILDREN
NOTES
EQUIPMENT & POSSESSIONS SCHOOL TECHNIQUES (NON-SHUGENJA) SCHOOL TECHNIQUES (SHUGENJA)
NAME T H SCHOOL LEARNED SCHOOL 1 Isawa's Gift
RANK 1 AFFINITY FIRE DEFICIENCY
EFFECT TECHNIQUE There are no greater masters
of the shugenja tradition than those among the
Isawa. You gain a Free Raise on all Spell Casting Rolls
for spells of the element which you chose as your Affi
nity.
RANK 2 SCHOOL 2
EFFECT AFFINITY DEFICIENCY
TECHNIQUE
RANK 3
EFFECT SCHOOL 3
AFFINITY DEFICIENCY
TECHNIQUE
RANK 4
EFFECT
SCHOOL 4
T: In the traveling pack or with the Character / H: Left at Home AFFINITY DEFICIENCY
RANK 5
MONEY TECHNIQUE
EFFECT
KOKU BU ZENI
1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni
MISCELLANEOUS MECHANICS KATA
NAME
RING/ DURATION
MASTERY
EFFECT
NAME
RING/ DURATION
MASTERY
EFFECT
NAME
RING/ DURATION
MASTERY
EFFECT
EXPANDED BUSHI MECHANICS
SCHOOL TECHNIQUES SCHOOL TECHNIQUES SCHOOL TECHNIQUES
SCHOOL LEARNED SCHOOL LEARNED SCHOOL LEARNED
RANK 1 RANK 1 RANK 1
EFFECT EFFECT EFFECT
RANK 2 RANK 2 RANK 2
EFFECT EFFECT EFFECT
RANK 3 RANK 3 RANK 3
EFFECT EFFECT EFFECT
RANK 4 RANK 4 RANK 4
EFFECT EFFECT EFFECT
RANK 5 RANK 5 RANK 5
EFFECT EFFECT EFFECT
KATA KATA KATA
NAME NAME NAME
RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY
EFFECT EFFECT EFFECT
NAME NAME NAME
RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY
EFFECT EFFECT EFFECT
NAME NAME NAME
RING/ DURATION RING/ DURATION RING/ DURATION
MASTERY MASTERY MASTERY
EFFECT EFFECT EFFECT
EXTENDED SHUGENJA MECHANICS
SPELLS & KIHO
NAME TEMPEST OF AIR M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL
ELEMENT Air (Thunder) DURATION Instantaneous ELEMENT DURATION ELEMENT DURATION
AREA A cone 75’ long and 15’ wide at its end RANGE Personal AREA RANGE AREA RANGE
You summon a powerful gust of air emanating from your
EFFECT position that crashes into all in its path, knocking them to EFFECT EFFECT
the ground. All targets within the area of effect suffer 1k1
Wounds and must make a Contested Roll using their Earth
against your Air. Every target that fails suffers Knockdown.
Raises: Area (+5’ to the width of the cone), Damage
(+1k0), Range (+5’ to the length of the cone), Special
(+5 to Air TN against Knockdown per Raise)
NAME ARMOR OF EARTH M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL
ELEMENT Earth 1 (Battle, Defense) DURATION 10 rounds ELEMENT DURATION ELEMENT DURATION
AREA Self RANGE Personal AREA RANGE AREA RANGE
This spell infuses the caster’s body with the strength of Earth,
EFFECT weakening the force of any physical or magical attack which EFFECT EFFECT
strikes him. For the duration of the spell, you gain Reduction
in an amount equal to your Earth Ring + School Rank.
However, this infusion of Earth slows your movements – your
Water is considered 1 Rank lower for purposes of movement
while you are under the effects of this spell.
Raises: Duration (+2 rounds)
NAME FIRES OF PURITY M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL
ELEMENT Fire 1 (Defense) DURATION 1 minute ELEMENT DURATION ELEMENT DURATION
AREA One target RANGE 25’ AREA RANGE AREA RANGE
This spell, one of the few directly protective prayers involving the Fire kami,
EFFECT asks the kami to protect one person, enveloping the target in a shroud of
bright fl ames. Neither the target nor anything he carries takes damage
EFFECT EFFECT
from the spell, but anyone who comes into contact with him or strikes him
with a melee attack takes 2k2 Wounds. Anyone the target strikes in melee
with an unarmed attack or a weapon he carried when the spell was cast
also takes an extra 2k2 Wounds. Anything the target puts down, however,
cannot be picked back up without subjecting it to the damage from the
spell. Ranged weapons such as arrows bypass this barrier of fi re, dealing
Wounds as normal. Raises: Damage (+1k0 per twoRaises)
NAME BURNING KISS OF STEEL M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL
ELEMENT Fire 1 (Battle) DURATION 5 minutes ELEMENT DURATION ELEMENT DURATION
AREA One melee weapon in caster’s hand RANGE Touch AREA RANGE AREA RANGE
This spell embraces a weapon with fi re, causing it to be larger
EFFECT and more effective. When the spell is cast, a tendril of fi re EFFECT EFFECT
extends from your hands to engulf your weapon. (If you drop
or lose the weapon, the spell effect ends.) This weapon gains
a +1k1 bonus to melee attack rolls. The bonus is +2k2 when
making attacks against mounted opponents or opponents of
larger than human size.
Raises: Duration (+2 minutes)
NAME ENVIOUS FLAMES M. LEVEL 1 NAME M. LEVEL NAME M. LEVEL
ELEMENT Fire 1 DURATION Instantaneous ELEMENT DURATION ELEMENT DURATION
AREA One target RANGE 30’ AREA RANGE AREA RANGE
Fire’s most basic power is destruction, and summoned Fire
EFFECT spirits can easily be unleashed on one’s enemies. This spell EFFECT EFFECT
invokes a single Fire kami, which lances toward the target,
hitting unerringly so long as the target is within range. The
spell deals 2k2 Wounds. The burns this spell infl icts are quite
painful, and if the spell targets a shugenja who is casting a
spell, his Willpower roll has a TN of 20 plus the damage dealt,
instead of the normal 10 plus damage dealt.
Raises: None
NAME M. LEVEL
ELEMENT DURATION
AREA RANGE Spell slots
EFFECT
Air
Earth
NAME M. LEVEL
ELEMENT DURATION Fire
AREA RANGE
EFFECT Water
Void
CAMPAIGN SUMMARY SHEET
ENCOUNTERED CHARACTERS ALLIES & ENEMIES A E
F H U F H U NAME STATUS
INFLUENCE DEVOTION
NOTES
NAME STATUS
INFLUENCE DEVOTION
NOTES
NAME STATUS
INFLUENCE DEVOTION
NOTES
NAME STATUS
INFLUENCE DEVOTION
NOTES
NAME STATUS
INFLUENCE DEVOTION
NOTES
NAME STATUS
INFLUENCE DEVOTION
NOTES
VISITED LOCATIONS
F: Friendly H: Hostile U: Undetermined
CAMPAIGN NOTES
SHORT TERM OBJECTIVES LONG TERM OBJECTIVES