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UA Ranger Stalker Variant Features

This document summarizes the class features and abilities of a Ranger variant called the UA Ranger. It includes a progression table showing bonus proficiencies from levels 1-20. The variant focuses on a Spirit Path, where the Ranger can invoke a spirit companion to gain tactical benefits. At higher levels, the spirit companion gains increased defenses, can make multiple attacks, and the Ranger can manifest it for longer without concentrating.

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0% found this document useful (0 votes)
158 views1 page

UA Ranger Stalker Variant Features

This document summarizes the class features and abilities of a Ranger variant called the UA Ranger. It includes a progression table showing bonus proficiencies from levels 1-20. The variant focuses on a Spirit Path, where the Ranger can invoke a spirit companion to gain tactical benefits. At higher levels, the spirit companion gains increased defenses, can make multiple attacks, and the Ranger can manifest it for longer without concentrating.

Uploaded by

Thaxsar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UA Ranger Variant.

Nash Mock Up

Proficiency
Level Bonus Features
1st +2 Ambuscade, Natural Explorer, Favored Enemy
2nd +2 Fighting Style, Skirmisher’s Stealth
3rd +2 Primeval Awareness, Spirit Path
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Greater Favored Enemy, Natural Explorer improvement
7th +3 Spirit Link, Spirit Path Feature
8th +3 Ability Score Improvement, Land Stride or Fleet of Foot
9th +4 --
10th +4 Hide in Plain Sight
11th +4 Spirit Path Feature
12th +4 Ability Score Improvement
13th +5 Self Invocation
14th +5 Favored Enemy Improvement, Vanish
15th +5 Storm of Claws and Fangs, Spirit Path Feature
16th +5 Ability Score Improvement
17th +6 The True Path
18th +6 Feral Senses
19th +6 Ability Score Improvement
20th +6 Foe Slayer

Spirit Path Features after 3rd: Stalker


7th- Spirit Link: Your Spirit companion gains the same Proficiency Bonus as you to be
applied to its AC, skills, saving throws, attack rolls, and damage rolls.
Spirit’s Defense: As a bonus action, you invoke your spirit companion and choose yourself
or a creature you can see. Until your next turn, gain +2 AC, and advantage on saving
throws within combat.
11th- Stalker’s Swift Spirit: As a bonus action, you invoke your spirit companion and choose
yourself or a creature you can see. For this turn, the next time the chosen creature misses
with an attack, they can make another attack.
13th- Self Invocation: Your spirit companion can now invoke its own powers as a bonus
action targeting itself or you. This power lasts until the start of it’s next turn.
15th- Storm of Claws and Fangs: Your companion can use its action to make a melee attack
against each creature of its choice within 5 feet of it, with a separate attack roll for each
target.
17th- The True Path: You can now manifest your spirit companion for 8 hours without
needing to hold concentration.

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