The Esoteric Order of Gamers
[Link]
High quality materials for the dedicated devotee of immersive,
thematic tabletop games. Game rules summaries, foamcore box
plans, articles, interviews, reviews, videos, tutorials, forums
– and lots more.
@EOGamers [Link]/EOGamers [Link]/EOGamers EsotericOrderGamers
v1.1
Jul 2017
Game: LOST CITIES
Publisher: Kosmos (1999)
Page 1: Rules summary
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
These sheets are intended only for the personal use of existing owners of the game for additional reference.
Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not
benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and
used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
Setup Discarding a Card
Decide how many rounds to play. Discarded cards are placed on the space
Place the board between the players. on the board that matches that expedition,
Shuffle the cards and deal 8 to each covering any other cards on that space.
player. Oldest player starts.
Drawing a Card
Play
The player may take the top card from
On his turn, a player must first play one the facedown draw pile or the top card
card from his hand, then draw one card to from any of the destination discards on
replace it. the board.
When playing a card a player may either: A player cannot draw a card he discarded
this turn.
• add a card to an expedition or
• discard a card. Game End
Adding a Card to an Expedition The game ends immediately when the
last card is taken from the draw pile (the
The player can start a new expedition or number of remaining cards can be counted
extend an expedition already begun. to plan play).
To start a new expedition, place a card Calculate scores, then shuffle the cards
faceup next to the space on the board and begin another round if necessary.
corresponding to that expedition.
The player with the largest points total so
To extend an existing expedition, place far starts the round.
a new card from the expedition partially
covering the previous card. Scoring
Cards must always have increasingly higher
Base value: Add the numbered cards
numbers, though the numbers do not need
together from each expedition and subtract
to be consecutive.
20 from the sum. If a player plays no cards
at all to an expedition, its value is 0, not
Investment Cards
-20.
Investment cards can only be played at the
Investment modifier: Multiply the value of
beginning of an expedition.
each expedition (positive or negative) by
Up to 3 investment cards may be played the number of investment cards played on
before the first numbered card of an that expedition plus 1.
expedition.
Expedition bonus: Each expedition that
Once a numbered card is played no more contains at least 8 cards gets a fixed bonus
investment cards may be played. of 20 points added after the multiplier.