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Robotics Lab 02 Sumo Lab

The document provides instructions for a robotics lab where students will program sumo robots to compete against each other in a sumo ring. It includes a refresher on robot sensors, a description of the lab which involves building on previous code to make fighting bots, suggestions for additional features to improve opponent seeking and reactions, a short lecture on flow charts and states, examples of a naive and state-based flow chart, and notes from a TA on strategies for success. The goal is to develop champion sumo bots and have new winners each class.

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0% found this document useful (0 votes)
76 views11 pages

Robotics Lab 02 Sumo Lab

The document provides instructions for a robotics lab where students will program sumo robots to compete against each other in a sumo ring. It includes a refresher on robot sensors, a description of the lab which involves building on previous code to make fighting bots, suggestions for additional features to improve opponent seeking and reactions, a short lecture on flow charts and states, examples of a naive and state-based flow chart, and notes from a TA on strategies for success. The goal is to develop champion sumo bots and have new winners each class.

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Robotics Lab 02

Sumo Lab
Brought to you by your Spring 2019
Robotics Practicum Class:
Rishabh Choudhary, Jacob Cook, Cameron
Higgins, Laura Stegner, Nick Trevethan
Quick Refresher
- Proximity Sensor
- Line Sensor
- Buttons
- Buzzer
- LEDs
- LCD
- Accelerometer/compass/gyro
- Encoders
Middle
Senosor
(Sensor 1)

Left
Sensor
Right Sensor (Sensor 0)
(Sensor 2)
Lab02 Description
Use Lab01 function plus additionally given functions provided to build and fight your
Zumo bot in the sumo ring.

● Each section will have a winner. That winner’s code will be uploaded to the champion

Zumo bot and will be passed to the next class as the bot to beat.

● Each team will have three deliverables:

1) Flow chart describing your Zumo bot’s behavior within the ring. This can be done on

paper.

2) Demonstrate your additional logic to a TA.

3) Fight an opponent! We want new sumo champions!


Lab02 Additional Features

Additional Feature Suggestions:

● Improve opponent seeking

● Slow down while seeking an opponent

● Rapidly increase speed when an opponent is found

● Change turning angles based on event

● Dodge opponents approaching from the side

● Improve line evasion

● Whatever you can come up with


Lab02 Flow Chart Short Lecture

What is a state?

- A state is a symbolic reference to a clipping of a piece of code or process that performs

some action. This process may be repeated until some form of stigma is observed,

performed once, or even performed indefinitely.

What is a flow chart?

- Diagram describing how external or internal input affects the behavior and interaction

between program states from the beginning of code execution to the end.
Lab02 Flow Chart Short Lecture
What is a state?

- A state is a symbolic reference to a piece of code or process that performs some action. This

process may be repeated until some form of stigma is observed, performed once, or even

performed indefinitely.

Example:

Button YES
wait() Pressed? move()

NO
Lab02 Flow Chart Short Lecture
What is a flow chart?

- Diagram describing how external or internal input affects the behavior and interaction

between program states.

Example:

Button YES
Power ON wait() Pressed? move() Power OFF

NO
Lab02 Naive Solution Flow Chart
Lab02 Notes:

● Keep in mind that you only have the time given in this lab period. You should:

1) Look at the naive solution that is provided. Upload it and see how it works.

*** We have purposefully made this code not so great, so analyze what the problems

are and track what you fix!

1) Add some additional logic that will make your Zumo Bot a champion.

a) Refer back to Additional Features slide for suggestions

2) Demonstrate your additional logic to the TA for your lab grade.

3) Attempt to beat the current champion.


TA Notes
● Faster is not always the best.
● When using sensor values to make a decision, always try and
avoid hard coded test values. Smarter is better and each robot
is different.
● Come up with a “state” solution (each action sets a variable to
track previous and current actions). If your robot can
remember what it did last time, you can combine that
knowledge with sensor values to make a very intelligent
decision.

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