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Fallout Character Creation Guide

This character sheet is for a level 1 character with the following attributes: - Name is 0 - 5 hit points - Armor class of 9 - Initiative modifier of -1 - All ability scores are 8, resulting in a -1 modifier for each - Proficiency bonus is +2 The character has not yet chosen a name, race, skills, equipment or perks.
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0% found this document useful (0 votes)
312 views22 pages

Fallout Character Creation Guide

This character sheet is for a level 1 character with the following attributes: - Name is 0 - 5 hit points - Armor class of 9 - Initiative modifier of -1 - All ability scores are 8, resulting in a -1 modifier for each - Proficiency bonus is +2 The character has not yet chosen a name, race, skills, equipment or perks.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd

Name: 0

Level: 1

HP: 5

STR DEX

-+1 -+1
8 8

CON INT

-+1 -+1
8 8

WIS CHA

-+1 -+1
8 8

Passive
Perception 9
Choose a name and a race.
STEP 1:
NAME: RACE: 1

STEP 2: Determine your Ability Scores

STAT SCORE POINT BUY: Enter a number no lower than 8, and no higher than
15. Consult the chart below for point values

Base Score Racial Bonus Final Score Modifier

S 8 + 0 = 8 -1

P 8 + 0 = 8 -1

E 8 + 0 = 8 -1

C 8 + 0 = 8 -1

I 8 + 0 = 8 -1

A 8 + 0 = 8 -1

L 8 + 0 = 8 -1

Points Remaining= 32
HP: 5
Pt. Cost Pt. Cost
HP is calculated by 5 + your END modifier*
8 0 12 4 multiplied by two + your STR modifier
9 1 13 5
10 2 14 7
11 3 15 9
*If your END modifier is +0 or less, you add 1
point to your HP. Do not multiply it

Detrmine your trained


STEP 3: skills
Choose 4 Skills

SKILLS
Check box to indicate proficiency

Acrobatics AGI -1
0
Animal Handling PER -1
0
Athletics STR -1
0
Barter CHA -1
0
Computers INT -1
0
Deception CHA -1
0
Explosives PER -1
0
Insight PER -1
0
Intimidation CHA -1
0
Investigation INT -1
0
Medicine INT -1
0
Perception PER -1
0
Repair INT -1
0
Science INT -1
0
Sleight of Hand AGI -1
0
Sneak AGI -1
0
Speech CHA -1
0
Survival PER -1
0
Determine Saving
STEP 4: Throws

SAVING THROWS
Choose 2

0 STR -1

0 PER -1

0 END -1

0 CHA -1

0 INT -1

0 AGI -1

STEP 6: Weapon Training

1 Unarmed
Melee Weapons

Short Range Weapons

Long Range Weapons

Energy Weapons

STEP 7: Equipment

Caps Remaining 100


CANCER TUMOR: As a ghoul, your particularly
susceptible to disease. Sucks, right?
Racial Perks RADIATION RESIST:
You’re a living zombie of what used to be a human
being until the radiation got you. But that's the
point. It already got you. You have resistance to
radiation.

your END modifier*


r STR modifier

s +0 or less, you add 1


t multiply it
Name: 0 Level: 1 XP: 0 Race: Human

+2 Proficiency Bonus
STR
9 -1 30 ft.
o +1 Strength
-1 • +4 Dexterity AC Initiative Speed
8 o +2 Constituion
o +3 Intelligence
Hit Point Maximum: 5
DEX • +2 Wisdom
o +0 Charisma
-1
SAVING THROWS
8 CURRENT HIT POINTS

CON o +2 Acrobatics
o +0 Animal Handling
-1 o +3 Arcana TEMP. HIT POINTS
8 o +1 Athletics
o +0 Deception Total: 1d6
INT o +3 History
o +0 Insight
-1 o +0 Intimidation
HIT DICE
8 o +3 Investigation
o +2 Medicine
WIS o +0 Nature Name ATK Bonus Damage
o +3 Perception
-1 o +0 Performance
8 o +0 Persuasion
o +3 Religion
CHA o +2 Sleight of Hand
o +2 Stealth
-1 o +0 Survival
8
SKILLS ATTACKS

9 Passive WIS (Perception) CAPS:

PROFICIENCIES EQUIPMENT PERKS


Human
Name: 0 Level: 1 XP: Race: Not Chosen

STR +2 Proficiency Bonus

S -1 o -1 Strength
9 -1 30 ft.
8 o -1 Perception AC Initiative Speed
o -1 Endurance
PER o -1 Charisma
Hit Point Maximum: 5
P -1
o
o
-1 Intelligence
-1 Agility
8
SAVING THROWS
CURRENT HIT POINTS
END

E -1
o
o
-1
-1
Acrobatics
Animal Handling
8 o -1 Athletics TEMP. HIT POINTS
o -1 Barter
CHA o -1 Deception Total: 1d6 - 1

C -1
o
o
-1
-1
Explosives
Computers
8 o -1 Insight
HIT DICE
o -1 Intimidation
INT o -1 Investigation

I -1
o
o
-1
-1
Medicine
Perception
Name ATK Bonus Damage

8 o -1 Repair
o -1 Science
AGI o -1 Sleight of Hand

A -1
o
o
-1
-1
Sneak
Speech
8 o -1 Survival
SKILLS ATTACKS
LUCK

L -1
9 Passive CAPS:
8 Perception
100

Unarmed

TRAINING EQUIPMENT PERKS


Chosen
Name 0 # die

Hit Points 5 Hit Dice 1d 1 Armor Class

XP Pts 0 Initiative -1
Passive
Level 1 Wisdom 9
Speed 30 ft.
Proficiency Bonus 2

STATS SCORE MOD

STR 8 -1

PER 8 -1 Lvl

END 8 -1 2

CHA 8 -1 3

INT 8 -1 4

AGI 8 -1 5

10

11

12

13

14

15
16

17

18

19

20

Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Armor Shield? Additional Modifier?
✘ 1
9 13 0 1

Race (In
Progress) 1

Hit Dice +
CON Mod = Additional Hit Points
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
1
1 0
0 Armor Type AC
1 Padded 10
2 Leather 10 0
3 Studded Leather 11 0
4 Hide 11 0
5 Armored Jump Suit 12 9
6 Scale Mail 13
7 Brestplate 13
8 Half Plate 14
9 Combat Armor 14
10 Chain Mail 16
11 Splint 17
12 Power Armor 18
13 None/Cloth 9
14
15
16
17
18
19
20
6
8
10
12
Fist Weapons Melee Weapons Short Ranged Weapons Long Ranged Weapons

Fist Pipe 10mm Repeater


Brass Knuckles Machete Shotgun Hunting Rifle
Power Fist Shishkabob Mini Gun Sniper Rifle
Knife Assault Rifle
Razor .38 Revolver
Nail and Board
Rebar Club
Super Sledge
Broken Bottle

Training

COMBAT: NON COMBAT:


Unarmed
Melee
Short Range
Long Range
Energy Weapons
ong Ranged Weapons Energy Weapons Explosives

Laser Pistol Frag Grenade


Laser Rifle Frag Mine
Plasma Rifle Plasma Grenade
Plasma Mine
Dynamite
Bottlecap Mine
1 Human
2 Ghoul
3 Super Mutant
4 Humanoid Robot
5
6
7
8
9
10
11
12
13
14
15
16
17
18

CANCER TUMOR: As a ghoul, your particularly


susceptible to disease. Sucks, right?
RADIATION
RESIST: You’re a living zombie of what used to
be a human being until the radiation got you.
But that's the point. It already got you. You
have resistance to radiation.
Super Mutant.
Computer
Computer

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