Auras and Aura Seers and colors for each category as well as
what the colors mean for each.
Auras Trained Aura Seer (Ability)
According to some paranormal Someone trained to see auras as opposed
researchers, every living thing is to someone who uses magic could see
surrounded by an electromagnetic field auras just as well as a mage. It’s just a
of energy that can tell a lot about a bit harder. An automatic –10% applies to
person. Even things that once were a trained Aura Seer’s rolls. The trained
living my still retain an aura of some Aura Seer concentrates for one round
kind. When someone is trained or has and can see a person’s aura. They can
the ability to read someone else’s aura, take no other activity except to speak
they cam learn quite a bit about that and normal modifiers apply. When the
person. A person’s aura can reveal how Seer wishes to see an aura, they must
they feel, any supernatural abilities they specify who they are looking at and what
may have, their view on good and evil category they are focusing on. If
and even their future. We are going to successful, the agent will gather the
cover two different ways a person can information to the extent the GM allows.
see auras as well as a skill. A person can
be trained to see auras or it can be an Example- Barnabus Jones wants to see
ability a person has acquired or been the aura of a woman to see if she has
born with. Someone with the skill of magic. He concentrates for the full
Aura Knowledge cannot see auras but round. The GM rates it as a 6-difficulty
they know what the different categories rating. Barnabus has 5 ranks in Aura
of auras are and what the colors mean. ability. So Barnabus has a 25 –10 +5
We will also be covering magic that can =20% chance to check the aura. Since it
see, disguise or even hide an aura. Also, is an Ability Aura, he gets an additional
aura cleansing and protection as well as +5% for a grand total of 25%. He needs
aura battle will be discussed. to roll less than 25 on a d100.
A GM should feel free to use and change
these rules as best fits your game. Give Of course, the GM is free to apply any
them a try, but most of all, have fun with other modifiers they see fit such as
them. health, environment, etc. If a character
misses their roll, they will either get no
Using Aura Seeing reading or, if the roll is bad enough, a
To be an Aura Seer, use the normal spell false reading.
list rules. Each spell has any particulars
that apply to that spell. To be a trained Mixed Auras
Aura Seer, make a normal skill check Almost no one has an aura with only one
against Aura ability. Aura Seeing can be color. When a person is mad, its
chosen as a skill costing double normal generally for a reason; jealousy, revenge,
skill costs for initial purchase, but pain, etc. So their aura will not be just
normal costs to buy more ranks in. The one color. A normal success roll will
skill Aura Knowledge does not give a give the reader general information
character the ability to see auras, but about the prominent color of whatever
they will know the different categories category they are trying to read. But on
an extraordinary success, a GM may they are reading lest they think someone
allow a reader to know the auras of all is evil when actually they are just sick
lower difficulty categories. Should a and not feeling well. Each category also
reader make their roll by less than a has different modifiers depicting the
quarter of what they need, they can get difficulty in reading that particular level
one or more of the underlying auras as of aura. We will describe each level in
well. This can help take some of the order of difficulty as well as what the
guesswork out of some readings. colors mean for each.
Example- Matilda D. Hunn does an Alignment
aura reading on a man accused of Everyone to some extent or another has
robbing a bank. The team knows that an inclination to do good acts or evil.
magic was involved due to their kirilian And while there could be a whole
meter. Matilda uses her ability to read discussion on the theory of one person’s
his aura. She needs a 63 and rolls a 12. view of evil versus another person’s
Since she made it by less than a quarter, view of evil, we are not going to get that
the GM tells her that not only does the in-depth here. We are merely going to
man have magic, it’s not his own. He’s say that a good person does what society
being controlled. Had she rolled an deems as right, while an evil person does
extraordinary success as well the GM what society sees as being wrong.
would have told them he has a good
alignment aura. Example- Angel Pureheart donates time
at the senior citizens’ home, donates and
The difference between extraordinary serves food at the local soup kitchen,
success and rolling less than a quarter of and obeys the law. She would have a
what is needed: an extraordinary success good alignment. Dirk Darkheart blows
gives lower categories in addition to up orphanages, runs over squirrels with
category being read. Rolling less than a his car and is one of the FBI’s most
quarter gives multiple aura colors in the wanted and enjoys it. He would have an
same category. evil alignment.
Aura Categories We are also not going to embark on a
Auras can be placed into four different discussion of Law versus Chaos. That’s
categories as far as what an aura seer can an entirely different game.
see: Alignment, Abilities, Emotions and No normal, non-supernatural human
Future. The categories are very different being has an all black or all white aura.
as are the color meanings for each. And It’s generally a grey mottled with white
not all categories share the same colors. or black. The amount of white in the
Alignment does not use the color brown grey determines the degree of goodness.
where brown means a person is some The average human has a ½ grey and ½
form of were creature under the Ability white aura (except in New York and
category. Green for Emotion means Cleveland where there is a little more
jealousy or envy while for Future it grey than white…). An all white aura is
means money or wealth is coming into a someone so pure the have never
person’s future. An aura seer must be committed a crime or sin of any kind, no
able to distinguish between which aura matter how slight, in his or her entire
life. This is generally reserved for angels people who have differing psionic
and celestial beings. An all black aura abilities.
generally denotes a denizen of the lower Knowing a person’s supernatural
planes, who’s every thought and deed is abilities before they can use them can be
committed to spite, malice and hate. very beneficial. Especially if they are
Heinous acts are their delight. A trying to hide them or worse yet, don’t
completely grey aura is nearly even know they have supernatural
impossible. No creature can be truly abilities.
neutral in all matters. Those few that are
may be forces of nature whose acts, Example- Barnabus Jones is
while appearing destructive and evil are interviewing a witness to a possible
not conscious acts meaning malicious or werewolf attack. The GM asks for an
anger towards anyone. Not evil, but SNS roll. He succeeds and now knows
neutral. something is amiss. Checking the man’s
The Alignment chart is a little more aura, he sees the witness has an ability
simplistic than the other charts as it has aura of brown, a were-creature. He may
fewer colors and thus is the easiest to or may not know he’s a were-creature or
read. Therefore, an aura seer gets a he may be trying to hide it.
+10% to read Alignment auras.
An Alignment reading is also one of the The Abilities chart is somewhat lengthy,
few times an aura seer will get more than but that’s because of the number of
one color without an extraordinary roll. different abilities. There may be more
But they still need to succeed. colors than what is listed. As a GM, feel
free to experiment. Reading a person’s
Alignment Chart Ability aura is not too difficult due to the
Color Reading strength of the supernatural magic.
White Pure Good Because of this, an Aura Seer gets a +5%
chance to read someone’s Ability Aura.
Grey Pure Neutral Ability Chart
Black Pure Evil Color Reading
Green Magic
Grey/White Normal Good Purple Animated by Magic
Grey/Black Normal Evil Silver Psionic
Gold Benign Psionic
Orange Spiritual/Ghost
Ability Aura Brown Were-creature
Much can be told about a person by Red Vampire
reading their ability aura. First and Yellow Faerie Folk
foremost, supernatural creatures can be Grey Magic Influence
identified through their aura. A person White Deity
with magical ability will have a different
Blue Alien (extraterrestrial)
aura than someone with no magic. And a
Black Undead (not Vampire)
person with psionic ability will differ
Pink Dimensional Shifter
from a mage or a normal person. There
are even differences in auras of two Maroon Shape Shifter
An explanation on some of the colors
may be needed. If the GM disagrees with
this chart, by all means, change it to suit
your needs and campaign. Not all of the Emotion Aura
colors will get further explanation, as Reading a person’s emotional aura is
some are fairly obvious. very similar to empathy. In some cases,
an aura is easier to read than trying to
Gold- This is usually a healer, no discern empathetic feelings, which might
offensive psionic ability whatsoever. get confused with your own. Emotions
come through as clear, distinct colors in
Orange- This can range from a ghost to an aura. But to an empath, the emotions
anything that is a spirit in nature; will-o- may be mixed or confused since feelings
wisps, non-corporeal intelligences, and aren’t always distinct. Aura Seers get no
genies, to name a few. Yes, genies are modifiers, positive or negative, to see a
also magical, but they are spiritual in person’s emotion aura.
nature.
Emotion Chart
Yellow- This includes any of the faerie Color Reading
folk; elves, fairies, gremlins, pixies, etc. Green Envy, Jealousy
Again, they have magic, but are Purple Superiority
classified as faerie folk. Silver Sexually Aroused
Gold Honesty
Grey- Where purple is something Orange Healthy
animated by magic, grey denotes a Brown Hatred
creature under the influence of magic. Red Anger
This may be a spell to control, a magical Yellow Happiness
disguise, or any number or spells. Grey Dishonesty
White Religious
White- A deity’s aura, unaltered will Blue Sadness
appear as white under an Ability aura
Black Illness
check. Of course, a deity can easily
Pink Self-Centered
change their aura to look like anything.
Maroon Inferiority
Black- The undead mentioned here do
not include vampires or ghosts. They are A small explanation of some of the
the zombies, ghouls and other living colors so there is no confusion:
dead.
Purple- Even though someone feels
Pink- Dimensional shifters are those superior, it doesn’t mean they are self-
creatures not from this plane. They centered. They are just better and know,
include purple monsters, and IDET or but don’t mind helping those they deem
Fringeworthy beings, even though the lesser.
Fringeworthy are from this plane.
White- This person is filled with the
Maroon- This does not count people holy spirit, be it Christian or other
under the influence of a spell or were- religion; Buddhist, Pagan, or Satanist.
creatures. The color only is from those
who can shape shift as a natural ability. Future Aura
A Future aura basically tells what may White- The world is about to cut the
be in store in a person’s near future. person a break.
Events can happen that may change the
future, but at the time the seer looks at Black- Not necessarily the person’s
the aura that is the person’s future. This death, but death will be nearby.
can be useful when determining if a
person is in danger or is possibly Pink- Rebirth could mean something
considering something dishonest. from the person’s past is going to
Because of the difficulty in seeing the resurface. Or the birth of something new
future, Aura Seers get a –10% to try to to the person.
see someone’s future aura.
Spell List
Future Chart The spell list expands on the See Aura
Color Reading spell from the spell list Sight (STNF pg
Green Wealth 88). The Attack Aura and Cleanse Aura
Purple Promotion/Growth spells will be described in more detail.
Silver Pleasure/Happiness And some of the spells can apply to
Gold Divine Intervention either the mage or another person. These
Orange Healing spells are denoted with an asterisk (*).
Brown Illness The first cost applies to the mage while
Red Fighting/War the second cost applies to casting the
Yellow Creation spell on someone else. And unless
Grey Destruction otherwise stated, the caster must choose
White Relief/Peace which category of aura they are
targeting.
Blue Travel
Black Death
Aura Spell List
Pink Birth/Rebirth
Maroon Theft SPELL COST TIME
See Aura 5 1m
Some explanation in the colors, in case Distinguish Aura 3 1m
there is any confusion: * Hide Aura 7 1m
See True 10 1m
Gold- The person is bound for a *Change Aura 15/30 1m
religious experience. *Cleanse Aura 25/40 1m
*Protect Aura 20/40 1m
Red- Some form of bloodshed is
Taint Aura 25 1m
imminent in the person’s future.
Attack Aura 75 1m
Mass Cleanse 80 1m
Yellow- The person’s creative side is
Mass Protect 80 1m
about to take over. They are about to get
Mass Hide 40 1m
some long-lasting idea.
*Visible Aura 15 1m
Grey- Some form of loss is coming up
See Aura- Allows a mage to see a
for the person. Not theft, but massive
creature’s aura. Duration- 2 mins
loss.
Distinguish Aura- The mage ‘marks’ the Mass Protect- As with Protect Aura, a
person’s aura so they can find them mage can shield up to (1d4 + level of the
again later. Duration- 7 days mage) people’s auras. Duration- Until
attacked.
Hide Aura- The target’s aura is hidden
from view or else changed in appearance Mass Hide- As with Hide Aura, a mage
only to whatever aura the mage chooses. can hide or disguise up to (1d4 + level of
Duration- 2 hrs/ LVL of caster the mage) people’s auras. Duration-
2hrs/LVL of the caster
See True- A mage can see thru a hidden
or changed aura to a creature’s real aura. Visible Aura- A person’s aura can be
Duration- 2 mins made visible to non-seers and be made
to glow very brightly. This may grant a
Change Aura- Forces a creature’s aura to +5% to intimidation or Charisma rolls. It
another color of the mage’s choosing. also provides light bright enough to read
The new color will slowly take effect if by. Duration- 1 hr/LVL of the caster
the creature does not make an MRE roll
or get their aura cleansed. Aura Combat
If someone wants to attack a person
Cleanse Aura- Generally done before a through their aura, a simple Change
protection is cast. This spell removes all Aura or Taint aura can alter that person
form of contamination from a person’s without them even realizing it. But to
aura and resets it. This includes effects cause damage, a mage can cast Attack
from a Change Aura spell. Aura. This spell punches through a
person’s defenses and attacks the person
Protect Aura- A mage can shield his own directly. Where Change Aura and Taint
or someone else’s aura from attack, Aura will alter a person’s aura, Attack
contamination or tainting. In the case of will cause them physical pain and
an Aura Attack, the shield will give a remove hit points. The amount of
resistance modifier of d20 + the mages damage is equal to the difference
level. Duration- Until attacked. between the attacking roll and the
defending roll.
Taint Aura- A person’s aura is changed The attacker casts Attack Aura. This
randomly from one color to another. The gives them their level in the spell + their
person must make an MRE roll or get MCD + a d20 to attack. The victim gets
their aura cleansed. their MRE + LCK + a d10 as a straight
roll. The highest number wins.
Attack Aura- A mage can cause physical Cleansing the aura after combat can
harm to a person through their aura. For restore ¼ of the lost hit points.
each 5 WKM beyond the original cost,
the mage adds 1 to their attack roll. Conclusion
Aura Seeing is something the GM may
Mass Cleanse- As with Cleanse Aura, a have a lot of work to do with, but it can
mage can cleanse up to (1d4 + level of be a lot of fun. It can take the game in a
the mage) people’s auras. different direction.