Teaching Math PDF
Teaching Math PDF
MATHEMATICS CREATIVELY
This new and updated edition of Teaching Mathematics Creatively offers a range of strategies to
enable trainee and practising teachers to take an innovative, playful and creative approach to
maths teaching. It promotes creativity as a key element of practice and offers ideas to involve
your students and develop knowledge, understanding and enjoyment.
Exploring fresh approaches, this text explains the role of play in bringing mathematics alive
for children and teachers alike. It identifies the power of story-telling in supporting mathematical
thinking, examines cross-curricular teaching and allows you to plan for teaching creatively.
Imaginative ideas, underpinned by the latest research and theory, include:
learning maths outdoors – make more noise, make more mess or work on a larger scale;
everyday maths – making sense of the numbers, patterns, shapes and measures children see
around them;
music and maths – the role of rhythm in learning, and music and pattern in maths;
giant maths – how much food do you include on a giant shopping list?
Stimulating and accessible, with contemporary and cutting-edge practice at the forefront,
Teaching Mathematics Creatively includes a wealth of innovative ideas to enthuse teachers and
enrich maths teaching. This book is an essential purchase for any professional who wishes to
embed creative approaches to teaching in their classroom.
Linda Pound has great educational experience and has published extensively in the fields of
learning and creative maths. She is an Early Years Education Consultant and a regular
contributor to Nursery World.
Trisha Lee is Founder and Artistic Director of MakeBelieve Arts, a social enterprise offering
innovative, high-quality theatre and education programmes to develop the creative potential of
children aged 2–15, based in Deptford, London, UK.
THE LEARNING TO TEACH IN THE PRIMARY SCHOOL SERIES
Series editor: Teresa Cremin, The Open University, UK
Teaching is an art form. It demands not only knowledge and understanding of the core areas of
learning, but also the ability to teach these creatively and foster learner creativity in the process.
The Learning to Teach in the Primary School Series draws upon recent research that indicates the
rich potential of creative teaching and learning, and explores what it means to teach creatively in
the primary phase. It also responds to the evolving nature of subject teaching in a wider, more
imaginatively framed twenty-first century primary curriculum.
Designed to complement the textbook Learning to Teach in the Primary School, the well-
informed, lively texts in this series offer support for student and practising teachers who want to
develop more creative approaches to teaching and learning. Uniquely, the books highlight the
importance of the teachers’ own creative engagement and share a wealth of research informed
ideas to enrich pedagogy and practice.
Second edition
and by Routledge
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The right of L. Pound and T. Lee to be identified as authors of this work has been asserted by them in accordance with sections 77
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and explanation without intent to infringe.
List of figures
List of tables
Series editor preface
1.1 Creative teaching involves a variety of strategies, including large and small groupings, independent work and collaboration
1.2 An estimation involving sweets
2.1 Teachers confess to a range of feelings about mathematics
2.2 Children attempt to share their island fairly
3.1 Questions promote investigations
3.2 Problem finding and solving arising from One is a Snail
3.3 Inspired by Maths Curse, children identify a range of potential problems or investigations
4.1 Dialogue promotes mathematical thinking
5.1 Making numbers real through visualisation
6.1 Representations of numbers arising from A Little or a Lot
6.2 Counting grains of rice
7.1 The children received a letter from the giant
7.2 The giant’s shoe is used to encourage children to guesstimate the size of the giant
8.1 Children attempt to divide fields accurately and fairly as part of their work on Farming for Fractions
8.2 Children explore mathematics in a Roman market, examining coins and merchandise
8.3 Number property assault course layout
9.1 Mathematical opportunities in the natural world of growth and living things
9.2 Mathematics in the built environment
9.3 Water play and exploration offer many mathematical opportunities
9.4 Outdoor experiences offer a world of mathematical exploration
9.5 Children prepare to work on the maze described in A River Always Finds Its Way
9.6 Den building offers rich mathematical experiences
10.1 Properties pleasing to the eye
10.2 Pythagoras’ theorem
10.3 Children’s block constructions involve a great deal of mathematical thinking
10.4 Children are challenged to build a house they can lie down in
10.5 Town planners set up their town
10.6 Map-makers study a map and attempt to recreate it on a grid
11.1 Similar instruments of different sizes and designs allow children to explore the science and mathematics of sound
11.2 Music has a significant effect on creativity
12.1 Questioning and challenging ideas built on children’s interests
12.2 Creative teaching requires a belief in the power of play and story
LIST OF TABLES
Over recent decades teachers working in accountability cultures across the globe have been
required to focus on raising standards, setting targets, and ‘delivering’ prescribed curricula and
pedagogy. The language of schooling, Mottram and Hall (2009: 109) assert, has predominantly
focused upon ‘oversimplified, easily measurable notions of attainment’, which they argue has
had a homogenising effect, prompting children and their development to be discussed ‘according
to levels and descriptors’, rather than as children, as unique learners. Practitioners, positioned as
passive recipients of the prescribed agenda appear to have had their hands tied, their voices
quietened and their professional autonomy both threatened and constrained. At times, the
relentless quest for higher standards has obscured the personal and affective dimensions of
teaching and learning, fostering a mindset characterised more by compliance and conformity
than curiosity and creativity.
However, creativity too has been in the ascendant in recent decades; in many countries efforts
have been made to re-ignite creativity in education, since it is seen to be essential to economic
and cultural development. This impetus for creativity can be traced back to the National
Advisory Committee on Creative and Cultural Education (NACCCE, 1999), which recommended
a core role for creativity in teaching and learning. Primary schools in England were encouraged
to explore ways to offer more innovative and creative curricula (DfES, 2003) and new national
curricula in Scotland also foregrounded children’s critical and creative thinking. Additionally,
initiatives such as Creative Partnerships, an English government-funded initiative to nurture
children’s creativity, inspired some teachers to reconstruct their pedagogy (Galton, 2012). Many
other schools and teachers, encouraged by these initiatives, and determined to offer creative and
engaging school experiences, have exercised the ‘power to innovate’ (Lance, 2006). Many have
proactively sought ways to shape the curriculum responsively, appropriating national policies in
their own contexts and showing professional commitment and imagination, despite, or perhaps
because of, the persistent performative agenda (e.g. Cremin et al., 2015; Neelands, 2009, Woods
and Jeffrey, 2009).
Schools continue to be exhorted to be more innovative in curriculum construction and
national curricula afford opportunities for all teachers to seize the space, exert their
professionalism and shape their own curricula in collaboration with the young people with
whom they are working. Yet for primary educators, tensions persist, not only because the dual
policies of performativity and creativity appear contradictory, but also perhaps because teachers’
own confidence as creative educators, indeed as creative individuals, has been radically reduced
by the constant barrage of change and challenge. As Csikszentmihalyi (2011) notes, teachers lack
a theoretically underpinned framework for creativity that can be developed in practice; they
need support to develop as artistically engaged, research-informed curriculum co-developers.
Eisner (2003) asserts that teaching is an art form, an act of improvisation (Sawyer, 2011), and that
teachers benefit from viewing themselves as versatile artists in the classroom, drawing on their
personal passions and creativity as they teach creatively. As Joubert too observes:
Creative teaching is an art. One cannot teach teachers didactically how to be creative; there
is no fail safe recipe or routines. Some strategies may help to promote creative thinking, but
teachers need to develop a full repertoire of skills which they can adapt to different
situations.
(Joubert 2001: 21)
However, creative teaching is only part of the picture, since teaching for creativity also needs
to be acknowledged and their mutual dependency recognised. The former focuses more on
teachers using imaginative approaches in the classroom (and beyond) in order to make learning
more interesting and effective, the latter, more on the development of children’s creativity
(NACCCE, 1999). Both rely upon an understanding of the notion of creativity and demand that
professionals confront the myths and mantras that surround the word. These include the
commonly held misconceptions that creativity is the preserve of the arts or arts education, and
that it is confined to particularly gifted individuals.
Creativity, an elusive concept, has been multiply defined by educationalists, psychologists and
neurologists, as well as by policy makers in different countries and researchers in different
cultural contexts (Glăveanu, forthcoming). Debates resound about its individual and/or
collaborative nature, the degree to which it is generic and/or domain specific, and the differences
between the ‘Big C’ creativity of genius and the ‘little c’ creativity of the everyday.
Notwithstanding these issues, most scholars in the field believe it involves the capacity to
generate, reason and critically evaluate novel ideas and/or imaginary scenarios. As such, it
encompasses thinking through and solving problems, making connections, inventing and
reinventing, and flexing one’s imaginative muscles in all aspects of learning and life.
In the primary classroom, creative teaching and learning have been associated with
innovation, originality, ownership and control (Woods and Jeffrey 1996; Jeffrey 2006) and
creative teachers have been seen, in their planning and teaching, and in the ethos which they
create, to afford high value to curiosity and risk taking, to ownership, autonomy and making
connections (Craft et al., 2014; Cremin et al. 2009; Cremin, 2015). Such teachers often work in
partnership with others: with children, other teachers and experts from beyond the school gates
(Cochrane and Cockett 2007; Davies et al. 2012; Thomson et al., 2012). These partnerships offer
new possibilities, with teachers acquiring some of the repertoire of pedagogic practices – the
‘signature pedagogies’ that artists use (Thomson and Hall, forthcoming). Additionally, in
research exploring possibility thinking, which Craft (2000) argues drives creativity in education,
an intriguing interplay between teachers and children has been observed. In this body of work,
children and teachers have been involved in immersing themselves in playful contexts, posing
questions, being imaginative, showing self-determination, taking risks and innovating – together
(Burnard et al. 2006; Cremin et al., 2006; Chappell et al., 2008; Craft et al. 2012; Cremin et al.,
2013). As McWilliam (2009) argues, teachers can choose not to position themselves as the all-
knowing ‘sage on the stage’, or the facilitator- like ‘guide on the side’. They can choose, as
creative practitioners do, to take up a role of the ‘meddler in the middle’, co-creating curricula in
innovative and responsive ways that harness their own and foster the children’s creativity. A
new pedagogy of possibility beckons.
This series Learning to Teach in the Primary School, which accompanies and complements the
edited textbook Learning to Teach in the Primary School (Cremin and Arthur, 2014), seeks to
support teachers in developing as creative practitioners, assisting them in exploring the synergies
between and potential for teaching creatively and teaching for creativity. The series does not
merely offer practical strategies for use in the classroom, though these abound, but more
importantly seeks to widen teachers’ and student teachers’ knowledge and understanding of the
principles underpinning creative approaches, principles based on research. It seeks to mediate the
wealth of research evidence and make accessible and engaging the diverse theoretical
perspectives and scholarly arguments available, demonstrating their practical relevance and
value to the profession. Those who aspire to develop further as creative and curious educators
will find much of value to support their own professional learning journeys and markedly enrich
their pedagogy and practice right across the curriculum.
REFERENCES
Burnard, P., Craft, A. and Cremin, T. (2006) ‘Possibility thinking’, International Journal of Early Years Education, 14(3): 243–62.
Chappell, K., Craft, A., Burnard, P. and Cremin, T. (2008) ‘Question-posing and question-responding: The heart of possibility
thinking in the early years’, Early Years, 283: 267–86.
Cochrane, P. and Cockett, M. (2007) Building a Creative School: A dynamic approach to school improvement, Stoke on Trent:
Trentham Books.
Craft, A. (2000) Creativity Across the Primary Curriculum, London: Routledge.
Craft, A., Cremin, T., Hay, P. and Clack, J. (2014) ‘Creative primary schools: Developing and maintaining pedagogy for creativity’,
Ethnography and Education, 9(1):16–34.
Craft, A., Cremin, T., Burnard, P., Dragovic, T. and Chappell, K. (2012) ‘Possibility thinking: Culminative studies of an evidence-
based concept driving creativity?’, Education 3–13: International Journal of Primary, Elementary and Early, 41(5): 538–56.
Cremin, T. (2015) ‘Creative teachers and creative teaching’, in A. Wilson (ed.) Creativity in Primary Education, London: Sage, pp.
33–44.
Cremin, T. and Arthur, J. (eds) (2014) Learning to Teach in the Primary School (3rd edn), London: Routledge.
Cremin, T., Burnard, P. and Craft, A. (2006) ‘Pedagogy and possibility thinking in the early years’, International Journal of
Thinking Skills and Creativity, 1(2): 108–19.
Cremin, T., Barnes, J. and Scoffham, S. (2009) Creative Teaching for Tomorrow: Fostering a creative state of mind, Deal: Future
Creative.
Cremin, T., Chappell, K. and Craft, A. (2013) ‘Reciprocity between narrative, questioning and imagination in the early and
primary years: Examining the role of narrative in possibility thinking’, Thinking Skills and Creativity, 9: 136–51.
Cremin, T., Glauert, E., Craft, A., Compton, A. and Stylianidou, F. (forthcoming, 2015) ‘Creative little scientists: Exploring
pedagogical synergies between inquiry-based and creative approaches in Early Years science’, Education 3–13, International
Journal of Primary, Elementary and Early Years Education, special issue on creative pedagogies.
Cremin, T., Mottram, M., Powell, S., Collins, R. and Drury, R. (2015) Researching Literacy Lives: Building home school
communities, London: Routledge.
Csikszentmihalyi, M. (2011) ‘A systems perspective on creativity and its implications for measurement’, in R. Schenkel and O.
Quintin (eds) Measuring Creativity, Brussels: The European Commission, pp. 407–14.
Davies, D., Jindal-Snape, D., Collier, C., Digby, R., Hay, P. and Howe, A. (2012) ‘Creative environments for learning in schools’,
Thinking Skills and Creativity. http://dx.doi.org/10.1016/j.tsc.2012.07.004.
Department for Culture, Media and Sport (2006) Government Response to Paul Roberts’ Report on Nurturing Creativity in Young
People, London: DCMS.
Department for Education and Skills (DfES) (2003) Excellence and Enjoyment: A strategy for primary schools, Nottingham: DfES.
Eisner, E. (2003) ‘Artistry in education’, Scandinavian Journal of Educational Research, 47(3): 373–84.
Galton, M. (2010) ‘Going with the flow or back to normal? The impact of creative practitioners in schools and classrooms’,
Research Papers in Education, 25(4): 355–75.
Glăveanu, V., Sierra, Z. and Tanggaard, L. (forthcoming, 2015) ‘Widening our understanding of creative pedagogy: A North–
South dialogue’, Education 3–13: International Journal of Primary, Elementary and Early Years Education, special issue on
creative pedagogies.
Jeffrey, B. (ed.) (2006) Creative Learning Practices: European experiences, London: Tufnell Press.
Jeffrey, B. and Woods, P. (2009) Creative Learning in the Primary School, London: Routledge.
Joubert, M.M. (2001) ‘The art of creative teaching: NACCCE and beyond’, in A. Craft, B. Jeffrey and M. Liebling (eds) Creativity
in Education, London: Continuum.
Lance, A. (2006): Power to innovate? A study of how primary practitioners are negotiating the modernisation agenda,
Ethnography and Education, 1(3): 333–44.
Mottram, M. and Hall, C. (2009) ‘Diversions and diversity: Does the personalisation agenda offer real opportunities for taking
children’s home literacies seriously?’, English in Education, 43(2): 98–112.
National Advisory Committee on Creative and Cultural Education (NACCCE) (1999) All Our Futures: Creativity, culture and
education, London: Department for Education and Employment.
Neelands, J. (2009) ‘Acting together: ensemble as a democratic process in art and life’, Research in Drama Education, 14(2):173–89.
Sawyer, K. (ed.) (2011) Structure and Improvisation in Creative Teaching, New York: Cambridge University Press.
Thomson, P. and Hall, C. (forthcoming, 2015) ‘Everyone can imagine their own Gellert: The democratic artist and “inclusion” in
primary and nursery classrooms’, Education 3–13: International Journal of Primary, Elementary and Early Years Education,
special issue on creative pedagogies.
Thomson, P., Hall, C., Jones, K. and Sefton-Green, J. (2012) The Signature Pedagogies Project: Final report, London: Creativity,
Culture and Education.
Woods, P. and Jeffrey, B. (1996) Teachable Moments: The art of creative teaching in primary schools, Buckingham: Open
University Press.
CHAPTER 1
INTRODUCTION
What counts as creative mathematics?
INTRODUCTION
Faced with the question ‘What counts as mathematics?’, many people will respond by talking
about numbers and sums. In the past, most people were taught mathematics by rote and either
failed or succeeded. Success as a mathematician offered high academic status but, perversely, any
apparent failure as a mathematician has not carried the stigma that not being able to read or
write carries. Although illiterate adults adopt all manner of strategies to hide their inability,
innumerate adults will happily declare that they can’t do maths to save their lives!
Research has highlighted the fact that humans are born with a wide range of mathematical
competences (Dehaene 1997; Butterworth 1999, 2005; Devlin 2000). This is strangely at odds with
the fact that, for many years, a significant proportion of the adult population has been
functionally innumerate (see, for example, Boaler 2009). Over 30 years ago, the Cockcroft Report
(DES 1982) highlighted then-current concerns about low standards of mathematical achievement,
but also reported that such anxieties had existed for well over a century before that. The
intention at the time of the initial introduction of the National Curriculum (DfEE 1999a) was to
raise standards and to ensure entitlement to a broad and balanced curriculum. The entitlement
for mathematics included number (including, at Key Stage 2, algebra), and shape, space and
measures. Handling data was added to this at Key Stage 2. The programme of study for
mathematics (DfEE 1999a) emphasised the ways in which mathematics is linked to spiritual,
moral, social and cultural development. It also underlined the integral key skills and cross-
curricular nature of mathematics.
However, the introduction of the National Numeracy Strategy (NNS) (DfEE 1999b) and the
nature of the Standard Assessment Tasks (SATs) shifted the focus back to a narrower perception
of what mathematics is. In an international test of the mathematical understanding of everyday
maths of 15-year-olds, UK students came eighth in 2000 but twenty-fourth in 2007 (Boaler 2009).
This is particularly perplexing when the term numeracy, as adopted by the NNS, apparently set
out to emphasise those aspects of mathematics that would be needed to manage everyday life.
The NNS framework (DfEE 1999b: 4) defined numeracy as, ‘a proficiency which involves
confidence and competence with numbers and measures’. The document further suggested that
numeracy involves: an ability to compute numbers, including an understanding of the number
system; an ability and motivation to solve number problems; and an understanding of the ways
in which mathematical information can be collected and presented.
Predictably, SATs came to focus on the elements of the curriculum that are more readily
assessed, but these elements, although of vital importance, are by no means all that mathematics
is. Boaler (2009) has called the mathematics that is taught in school ‘fake mathematics’. She
underlines the differences between ‘real mathematics’ (as it is understood both by ordinary
people and by mathematicians) and the mathematics that is taught in school. She stresses that
there is an urgent need to address the gap.
Despite – or, cynics might suggest, because of – all these changes, standards of mathematical
achievement continue to give rise to concern. An OFSTED report published in 2012 underlines
the fact that, as children progress through the key stages, the proportion of them failing to
achieve expected standards increases significantly. The report (Ofsted 2012: 6) states that:
Any yet, the most recent National Curriculum for mathematics (DfE 2013) places increased
emphasis on formal computation and bigger numbers, and less explicit focus on problem solving.
Although these changes may place greater emphasis on recall, they seem unlikely to give
children better conceptual insight or more creative strategies for tackling problems. The
Department for Education claims to have looked to other, more successful nations in determining
this curriculum – notably Singapore and Finland. The National Union of Teachers (NUT 2013)
offers a critique of this National Curriculum, claiming that the influences from other countries
have been both partial and skewed. Moreover, they argue that the programmes of study:
fail to reflect the aims set out for the subject, having no real applications;
ignore the development of mathematical reasoning; and
focus too much on the mastery of basic mathematical routines.
Acknowledging the value of some memorisation in the subject, the authors suggest that the
increased focus will not support:
SO WHAT IS MATHEMATICS?
Mathematics has been described as ‘the abstract key which turns the lock of the physical
universe’ (Devlin 2002: 10, citing Polkinhorne). Devlin (2000, 2002) simply describes mathematics
as the science of patterns. Guy Claxton, in his submission to the Cambridge Primary Review
(Alexander 2010: 224), argues that the high status given to mathematics is based on a false
premise, derived from the legacy of the classical emphasis on logical and ‘quasi-logical’ thinking
that has long dominated Western education. This presents mathematics, erroneously in Claxton’s
view, as a subject that:
For Claxton, this approach to mathematics is ‘a million miles away’ from ‘the real way
mathematicians actually solve problems and make discoveries’ (Alexander 2010: 224, citing
Claxton). Similarly, Worthington and Carruthers (2006: 222) compare young children’s attempts
to learn mathematics to those of someone learning a new language. They suggest that children
need to become much more than mere ‘adders and dividers’. What society actually needs, they
argue, are ‘seekers and solvers of problems and makers of new mathematical meanings’.
Mathematics is a vital part of human endeavour at many levels. At an unconscious level, it is
what enables:
a baby to match two sounds to two objects, or to recognise errors when a small number of toys
are added or removed from another group of toys (Pound 2006);
a golfer to judge the distance he or she must hit the ball;
snooker players to get the white ball ricocheting off the coloured balls at exactly the correct
angle;
a cook to estimate the timings to ensure that all elements of a meal are ready at the same time;
all of us to cross the road safely.
The subject includes some mundane and perhaps downright boring elements. Knowing
number bonds and tables by heart is often seen as an essential part – indeed, the National
Curriculum (DfE 2013) now requires children to know tables up to the twelve times table by the
end of Year 4. Yet not all mathematicians are good at remembering these facts. Marcus du
Sautoy, the Simonyi Professor for the Public Understanding of Science and a professor of
mathematics at Oxford University, declares, for example:
Times tables. You know, I’m not terribly fast at my times tables, because that’s not what I
think mathematics is about. I think it’s the same thing as thinking that a good speller will
make a great writer. Well, no, actually – great writers can be crap at spelling, but have great
vision and ways of bringing stories alive – and I think you’ve got to put over that
mathematics is a similar idea.
(du Sautoy 2008a)
Conversely, some highly skilled and intuitive users of mathematics do not regard themselves
as mathematicians at all. Nunes et al. (1993) offer examples of street sellers in South America –
young boys able to execute complex sums in their heads, as they sell fruit and give change.
Parallel everyday experiences for many of us may include darts players able to work out which
number they must next hit, or gamblers working out complicated odds on horses or dogs
winning a race. However, offered pencil and paper to support their calculations, many of these
skilled users of mathematical strategies and ideas would have great difficulty in coming up with
a sensible answer to the very same problems.
We are told that, in an increasingly technological world, an understanding of mathematics
becomes ever more important (Boaler 2009; Devlin 2002; du Sautoy 2010). Understanding of our
world demands what is often called ‘mathematical literacy’. The Organisation for Economic Co-
operation and Development (OECD) uses the term mathematical literacy, defining it as:
the capacity to identify, to understand and to engage in mathematics and make well-
founded judgements about the role that mathematics plays, as needed for an individual’s
current and future private life, occupational life, social life with peers and relatives, and life
as a constructive, concerned, and reflective citizen.
(OECD 1999: 50)
This view of mathematics is perhaps richer than that offered by NNS and involves being able
to understand something of how statistical statements and mathematical claims are arrived at,
and what they actually mean. This is certainly a far cry from the mathematics that was
demanded in Victorian times, when compulsory schooling was introduced. It is not enough to be
able to add up columns of figures – we have machines to do that – but it is vital that children are
able to calculate quickly and with some degree of accuracy in everyday situations – with
confidence. Perhaps more important than being able to compute – add, subtract, multiply or
divide – is an ability to estimate an answer, using common sense (Devlin 2000; Pound 2006).
Boaler (2009: 26) comments on the difficulties that face many children when they are asked to
estimate: ‘they have not developed a good feel for numbers which would enable them to estimate
instead of calculate … they have learned, wrongly, that mathematics is all about precision, not
about making estimates or guesses.’
Despite widespread misapprehensions about mathematics, Alex Bellos (2014: 24) claims that
most people have strong feelings about numbers, and that they attribute particular
characteristics to them. He argues that we are daily assaulted by numbers and that, whether we
like it or not, ‘they ceaselessly needle our neurons’.
Then, there are writers who emphasise the world of mathematics that is fascinating and
beautiful, puzzling and exciting. This world is often described by those who experienced it as
children. Seymour Papert’s subsequent passion for mathematics – which led him to develop
Logo, an early piece of software that enabled young children to program the movements of a
‘turtle’ – began with a consuming interest in cogs. After visiting a mill in early childhood, he, by
his own admission, became obsessed with the idea of ratio (Papert 1982). Shakuntala Devi,
described in the Guinness Book of Records as a ‘human computer’, considers mathematics to be a
thing of beauty and entertainment. She writes:
At three I fell in love with numbers. It was sheer ecstasy for me to do sums and get the right
answers. Numbers were toys with which I could play … My interest grew with age. I took
immense delight in working out huge problems mentally – sometimes even faster than
electronic calculating machines and computers … All along I had cherished a desire to show
those who think mathematics boring and dull just how beautiful it can be.
(Devi 1977: 9)
This enthusiasm is also described by mathematicians keen to share their interest. Carol
Vorderman (2010) describes her excitement about numbers as coming from the way in which
they dance in her head. Marcus du Sautoy describes the many and varied functional uses of
mathematics and concludes that his interest in mathematics was motivated by:
the sheer beauty of the ideas, structures and new ways of looking at the world. A world
without knowing about primes, symmetry and 4D geometry would be like never hearing
Mozart, seeing Picasso, or experiencing Shakespeare. A world without maths would be
impoverished politically, technologically, scientifically and culturally.
(du Sautoy 2010: 7)
Keith Devlin, journalist and professor of mathematics, shares this broader view. He states that,
‘Mathematics is not about number, but about life. It is about the world in which we live. It is
about ideas. And, far from being dull and sterile as it is so often portrayed it is full of creativity’
(Devlin 2000: 76).
Of course, mathematics is about number – but it is about other things too. In 2009, the
National Strategy produced an article entitled ‘So what is mathematics?’ (National Strategies
2009a). Although this document is no longer current policy, the five aspects that it highlighted
are still of interest. They remain genuine and valued aspects of mathematical understanding in
the wider world:
Mathematics builds from simple definitions and propositions that are based on observation. The
idea of mathematics being based on observation is not one that has been widely
acknowledged within mathematics education. Bellos (2014) suggests that the first thing that
humans counted was time – observing the cycles of night and day and changing seasons.
Perhaps humans noticed relationships between various objects (Cairns 2007; Brandt 2009) and
used these as symbols. Fingers and footsteps, sun, moon and stars all served to support the
development of early human mathematical understanding.
Mathematics involves measuring, comparing and classifying objects. The algorithms for
addition and subtraction, multiplication and division evolved in order to help us measure and
compare, and yet, somehow, this has been lost, as confused children faced with a
mathematical problem enquire ‘is it an add or a take away?’ The notion of mathematics as a
tool for classifying is also often lost. In the early years, for example, practitioners become
anxious about children who ‘don’t know their colours’ and see this as a failure in
mathematical understanding. Of course, it’s useful to be able to tell red from yellow, but it is
not an inherently mathematical idea. Let’s be equally interested in children who know their
colours, can tell one butterfly, flower or superhero from another, and those who can
differentiate engine sounds – as 4-year-old David was able to tell, without looking, whether
he was hearing a Ford or Volkswagen.
Mathematics describes patterns, properties and general concepts. In education, pattern has been
a much-neglected element of mathematics. It is found in numbers and counting, in shape, in
motion, reasoning, probability and topology (Devlin 2002). Devlin (2000) describes the
patterns and relationships studied by mathematicians as occurring in nature, knots, planets,
animal fur and birds’ feathers, in voting, games, the structure of language and in music. The
patterns frequently involve things that are not yet visible – either in helping to predict events
or in considering ideas such as the Big Bang. Devlin (2002) argues that, as we seek and find
patterns, we begin to make the ‘invisible visible’.
Mathematics provides the tools to abstract and work in an imagined world. Imagination is not a
word that is readily associated with mathematics by the average man or woman in the street.
It is, however, increasingly understood to be a vital element of mathematical thinking.
Mathematics involves a great deal of abstract thought – from the earliest days, just thinking
about ‘two’ is an abstraction. Devlin (2000) suggests that mathematics is the most abstract
subject – but that may be because he is a mathematician! Whether or not mathematics is
more abstract than other disciplines, thinking in the abstract involves imagination. A range of
research suggests that abstract mathematical thinking has at its roots imagination. Devlin
writes:
The key to being able to think mathematically is to push this ability to ‘fake reality’ one
step further into a realm that is purely symbolic … Mathematicians learn how to live in and
reason about a purely symbolic world … created in the mind.
(Devlin 2000: 120)
Mathematics is a creative subject in which ideas can be generated, tested and refined. Equally
alien to popular thinking about mathematics is the idea that it is a creative subject. Many
writers have made this link. Mazur (2003: 225) cites Kant when saying that, ‘mathematics is
pure poetry’. Thoreau echoes and extends that idea when he writes, perhaps a little cynically,
that, ‘we have heard much about the poetry of mathematics, but very little of it has yet been
sung’ (cited by Pound 2006: 42). This is an idea that will be explored throughout this book. We
hope that, by the end of it, you will not only recognise mathematics as a creative subject, but
be ready to help more of it to be sung – by teaching this creative subject creatively!
The very nature of creativity in education remains ambiguous. To what extent creativity in
primary education is conceived of as involving creative partnerships, as opposed simply to
valuing and nourishing children’s ideas in multiple contexts, is not clear. To what extent
collective or collaborative creativity is valued as against individualized models, is also
unclear; similarly there are still slippages in language between ‘creative teaching’, ‘teaching
for creativity’ and ‘creative learning’.
(Craft, cited in Alexander 2010: 227)
Gardner (2006) suggests that creativity is a skill or attribute that will be much needed by
society in the near future, but he reminds us that creativity has not always been welcomed. The
early purposes of universal schooling were not to promote creativity, but to prepare children for
a life of routine. He writes that:
In the past, creative individuals in a society were at best a mixed blessing – disdained,
discouraged, even destroyed at the time of their breakthrough, possibly to be honored by
posterity at some later point. Our time, our era is different.
(Gardner 2006: 78)
Gardner (2006) criticizes the view of creativity, widely adopted in business, as being little more
than lateral thinking (see, for example, de Bono 1995). He emphasises the importance of
recognising the very varied nature of creativity, not simply Big C (such as demonstrated by
Mozart or Picasso) or little c (such as is demonstrated in everyday situations where new solutions
are found to everyday problems or events) creativity. Moreover, a person creative in one area of
endeavour is not necessarily creative in another. Gardner underlines the seminal view of
Csikszentmihalyi (1997) that creativity emerges from an interaction of:
an individual’s mastery of a discipline and his or her willingness to modify or change current
thinking in the area;
the cultural domain – ideas and models open to the creator;
the social field through which the creator’s work or ideas are disseminated to a broader
audience.
The test of creativity is summed up by Gardner, citing such notables as Einstein and Picasso,
with the question, ‘Has the domain in which you operate been significantly altered by your
contribution?’.
Clearly, strict adherence to this view of creativity would mean that creativity never occurred
in the primary years of schooling, and that would be far from the truth. Ken Robinson chaired
the committee that produced a report on creativity in education for the government (NACCCE
1999). In that report, creativity was identified as having four key elements, namely, imagination,
reflection, originality and a sense of purpose. In a subsequent publication, Robinson (2001)
describes three levels of originality – personal, social and historic. Children are unlikely to
produce work of historic originality, but they will often produce things that are original for
them, and it is this that should be nurtured in school. Promoting collaboration is also likely to
ensure the development of social originality – producing things new to a culture or group.
Gardner (2006: 84) suggests that, prior to entering statutory schooling, children are at the
height of their creative powers. He suggests that the challenge for educators is ‘to keep alive the
mind and sensibility of the young child’. For Gardner, there is a simple recipe:
for the nurturing of creating minds in the first decades of life. Following a period of open,
untrammeled exploration in early childhood, it is indeed appropriate to master literacies
and the disciplines … Even during periods of drill, it is vital to keep open alternative
possibilities and to foreground the option of unfettered exploration … In the middle years of
schooling, parents should make sure that their children pursue hobbies or activities which
do not feature a single right answer … Teachers ought to illustrate the several ways in
which a particular math problem can properly be solved … they ought to encourage
youngsters to play games drawn from other cultures or to invent new games on the
playground or on the computer.
(Gardner 2006: 86–7)
We are caught up in a social and economic revolution. Robinson likens the change needed to
the Industrial Revolution. Changes brought about by technological advances are having an
ongoing impact and show little sign of halting.
To survive it, we need a new conception of human resources. Current approaches to education
and training are hampered by ideas of intelligence and creativity that have wasted untold
talent and ability.
To develop these resources, we need radically new strategies. We won’t survive the future
simply by doing better what we have done in the past. Raising standards is no good if they’re
the wrong standards.
The aim of this book is to consider some approaches that might help to change the way in
which mathematics is conceived, taught and learned. Just as the term creativity has many
meanings and interpretations, so too the way in which the term can be applied to mathematics
education also has many possibilities. We are keenly aware of the pressures faced by teachers as
mathematics education is used as a political football, but, however much the curriculum changes,
the nature of children’s learning remains unchanged, and their creativity and zest for the subject
must continue to be nurtured. For this reason, detailed reference has been made throughout the
book to views of the curriculum that do not chime neatly with current legislation. Teaching
Mathematics Creatively will be essential if children are to enjoy mathematical reasoning and
begin to explore the abstract nature of the subject. Ways of achieving this are explored by
focusing on creative teaching, creative learning, creative partnerships and creative mathematics.
CREATIVE TEACHING
In order to teach creatively, teachers will use all their creative skills to plan and provide
imaginative and stimulating activities, experiences and resources. Creative teaching will also
involve promoting the creativity of children in order to develop their understanding. This may
be through encouraging them to question or challenge what has been presented to them, to
imagine other possibilities, to make connections with other ideas or areas of learning and to
present their ideas in ways that promote critical reflection.
Figure 1.1 Creative teaching involves a variety of strategies, including large and small
groupings, independent work and collaboration
Ofsted (2010), in its review of creative partnerships, suggests that creative learning is
supported by the following creative teaching strategies:
Creative approaches have the power to engage pupils more fully in their learning, and
nowhere is this more needed than in teaching mathematics. Upitis et al. (1997) report a study in
which cross-curricular and creative approaches to mathematics were tried out. Pimm (Upitis et
al. 1997: xv), in his preface to the book, suggests to teachers that: ‘This is not an enterprise that
requires a complete upheaval in classroom setting … It is containable. But beware. The
excitement of mathematical thinking is contagious: “hard fun” can prove addictive.’
This underlines the relationship between teaching and learning – important in many subjects,
but particularly so in mathematics, where many adults and children alike have a poor attitude
towards the subject. This topic will be considered in more detail in the next chapter.
CREATIVE LEARNING
If it is difficult to define ‘creativity’, it is even more taxing to try to define ‘creative learning’. It
may be thought of as a way of thinking – like de Bono’s lateral thinking. Alternatively, it is
sometimes thought of as a set of characteristics or attributes likely to be found in creative people.
These may include risk taking and flexibility, or being more curious and more open to new ideas,
demonstrating greater application and willingness to work with others (QCA 2005). Above all, of
great importance in mathematics is the attribute of developing a ‘what if?’ learning disposition.
As we will see in subsequent chapters, this disposition, sometimes termed ‘conjectural thinking’,
is at the heart of problem solving.
A further aspect of creative learning concerns the use of creative arts to symbolise, support
and represent mathematical ideas. This is the focus of the work of MakeBelieve Arts in
developing creative approaches to mathematics. MakeBelieve Arts bases its philosophy on the
following ideas, all of which will be explored in some detail throughout this book:
Narrative supports learning (Paley 1990), even mathematical learning (Egan 1988), because it
symbolises ideas and concepts and contextualises them.
Symbolic representation in a range of different modes and media supports thinking and
learning (Egan 1991; Malaguzzi 1995; Rogoff 2003; Namy 2005) across all intelligences,
including mathematical intelligences (Gardner 1999).
The imagination supports exploration of the boundaries between reality and unreality.
Moreover, it supports the development of abstract thought.
All learning, including mathematical learning, requires that the learner go beyond hard facts. It
requires emotional engagement and motivation (Goleman 1996).
CREATIVE PARTNERSHIPS
Ofsted’s report on creative partnerships (2010) underlines the importance of what artists,
including actors, designers, musicians and storytellers, can bring to supporting children’s
achievement. The reported benefits that working with artists brings to children learning
mathematics and science are, for many people, counter-intuitive. Why should focusing on
creative arts help to improve children’s understanding in other areas of the curriculum? We hope
that this book will show the benefits and identify some of the reasons why this should be the
case.
Gardner (2006: 86) offers some answers when he suggests that creativity can be fostered by:
exhibiting different equally viable solutions to a single posed problem; exposing youngsters
to attractive, creative persons who model both the approach and the experiences of the
creative life; and introducing new pursuits that are removed from the academic treadmill
and that reward innovation and look benignly on errors.
Gardner’s comments are interesting when applied to mathematics. Earlier policy documents
made strenuous efforts to ensure that the notion of a single right answer was challenged.
Whether right or wrong, children were encouraged to explain their thinking – a strategy that can
highlight the effectiveness of many different approaches. In the current National Curriculum for
mathematics, this emphasis has now been reduced, with less explicit requirement to encourage
children to describe their thinking or explain their reasoning (DfE 2013).
The notion of creative mathematicians coming into contact with children is an interesting one.
In describing the work of a mathematician, Devlin (2000) emphasises an absence of deductive
reasoning in the early stages of mathematical problem solving. He highlights the
experimentation, guessing, sweeping generalisations, intuition and ‘unwarranted conclusions’
that occur. He concludes with a description that is far from the popular understanding of what
mathematics is and what mathematicians do: ‘Only after the mathematician thinks she has
solved a problem does she start to work out a logical proof, a process that involves organizing
the various ideas and insights that led to the solution into a precise, logical argument’ (Devlin
2000: 253).
CREATIVE MATHEMATICS
Teaching mathematics creatively involves gaining an understanding of the creative nature of
mathematics. Earlier in this chapter, reference was made to Marcus du Sautoy’s claim that it is
the beauty of mathematics that motivated him. Reference was also made to writers describing
the poetry of mathematics. Mathematics is not a subject that is simply a set of right and wrong
answers, but one that requires conjecture – using imagination and guesswork, or even intuition
(Claxton 1997). It requires a mindset that seeks out patterns and problems. It relies on abstract
thought, which in turn is linked to both imagination and the representation of ideas through
two- and three-dimensional symbol systems, images, diagrams and models (see, for example,
Worthington and Carruthers 2006).
In considering the work of creative partnerships, Ofsted (2010) emphasises some of the
characteristics of successful teaching leading to creativity. Table 1.1 identifies some of those
characteristics with particular value for mathematics.
It can provide helpful feedback for the student. The Ofsted report (2012) entitled Made to
Measure describes a group of Year 6 pupils using software that requires them to estimate the
size of an angle and then shows the correct answer.
It can encourage the learner to check whether their worked-out answer makes sense. If children
are in the habit of estimating, or guessing, first, they are unlikely to be satisfied with an
answer that is in the hundreds, when this clearly does not match common sense. Thus, it
prompts the question, ‘Can this answer be true?’.
It helps to create a mindset in which the brain is actively engaged or ‘on the right track’.
It shows teachers what the child’s current understanding is and indicates where misconceptions
may lie.
You may have noticed that the word guess crept into the previous list. Guess is a word that is
easily understood by even the youngest children. For children, it does not carry the same
burdensome weight as words such as estimate, predict or hypothesise. Claxton (1997: 118) argues
for encouraging guessing:
When we treat something as a ‘pure guess’, we do not feel responsible for it in the same
way. We are freed to utter things that come to us ‘out of the blue’ because there is no
apparent standard of correctness or success against which they, or we, will be judged.
He goes on to describe a study in which, when subjects were asked only to guess, not to try,
their performance increased rapidly and markedly. Claxton’s explanation is that:
To ‘try’ is to have some kind of investment in the outcome. You care, you bother – and
therefore you cannot help but be ‘bothered’ if your effort proves unsuccessful. With a pure
guess, on the other hand, you feel as if you are plucking an answer out of thin air. … When
the pressure is reduced you are able to allow your choice to be guided by unconscious
promptings that are adequate for the task, despite consciousness’s lack of faith.
(1997: 121)
If the idea of guessing offends you, stick to your preferred term. Teachers are often worried
that children will make wild guesses, but, in fact, our experience has been that, when asked
always to guess first, children become increasingly accurate. If their guesses or estimates appear
to be way off beam, it may be an indication that:
they don’t have the vocabulary to say what they want to say;
they lack the confidence to say what they really think, and so make a joke of it;
they lack conceptual understanding.
Each of these possibilities provides teachers with a way of supporting children in becoming more
skilful estimators, predictors or hypothesisers – or just better ‘guesstimators’.
CONCLUSION
It is apparent that radical changes are needed in the teaching of mathematics. Despite the fact
that we are all born mathematical, too many adults fear and dislike mathematics – and therefore
feel unable to use it in their everyday lives. Innovations in policy and practice have made some
improvements, but this is not enough. At the root of the difficulty lies the fact that educators
have worked hard to develop practice, focusing on making mathematics more real or more
concrete. Although vital, this does not take account of the need to develop abstract thought
(Pound 2006). Creative approaches, with their symbolic and motivational properties, help
children to bridge the two. By teaching creatively, teachers can support children in becoming
creative learners.
FURTHER READING
Alexander, R. (ed.) (2010) Children, Their World, Their Education. London: Routledge.
Bellos, A. (2014) Alex Through the Looking Glass: How life reflects numbers and numbers reflect life. London: Bloomsbury.
Boaler, J. (2009) The Elephant in the Classroom. London: Souvenir Press.
Devlin, K. (2000) The Maths Gene. London: Weidenfeld & Nicolson.
Gardner, H. (2006) Five Minds for the Future. Boston, MA: Harvard Business School Press.
CHILDREN’S BOOKS
Gravett, E. (2009) The Rabbit Problem. London: Macmillan Children’s Books.
The cover blurb for this book states that it is based on the work of the thirteenth-century mathematician Fibonacci. It also states
that it is not a book about maths but about rabbits. Try it out – is this maths? It’s certainly creative!
CHAPTER 2
I HATE MATHS!
Positive feelings, creative dispositions and mathematics
TRISHA’S STORY
As I begin writing a book for teachers on approaches to mathematics, I reflect on the irony of
this. At school, I hated maths. By the time I was in Year 6, I was certain that I was destined never
to be any good at the subject. Three of my previous teachers had been very clear about this fact.
It wasn’t that I didn’t understand some of it; my main problem was I often rushed my sums and
made what the teachers very specifically defined, in red pen on all my books, as careless
mistakes. I fidgeted a lot at school. I got bored easily. I was easy to engage in a subject, but just
as easily distracted if I didn’t see the point in something.
By the time we started on algebraic equations, I had totally lost any interest in the subject. On
a good day, I would be the annoying child who asked: Why are we doing this, and what good
will it do me in my future life? On a bad day, I would doodle on the back of my exercise book,
but on very few days would I engage with the learning.
My other problem was that I didn’t, and actually still don’t to this day, know any more than
my 2, 5 and 10 times tables without counting on my fingers. I tried to learn them, but they just
didn’t stick. So, when times tables were introduced as short cuts, they were never any shorter for
me. It was only years later, as a parent struggling to teach my dyslexic 7-year-old son his times
tables, using as many creative and fun ways as I could think of, that I realised that, for some of
us, this kind of information is never going to stick, no matter how many bottles of shaving foam
are poured on to trays to finger trace 7 × 7 = 49. Needless to say, I failed maths, obtaining a CSE
grade 3 at the end of secondary school. In my twenties, I retook it, so that I could do a PGCE
teacher training course, and I finally passed with GCSE grade C – not brilliant, but enough to
count. The good thing about my experience at school was that it left me with a hunger to work
with children and teachers on developing approaches that support pupils in engaging with the
curriculum in a way that I had never been able to.
My journey to this book has been a practical one. Having read Egan’s work on Teaching as
Story-telling (1988), I became fascinated with his premise that you can teach anything through a
story – even mathematics. Suddenly, it brought back all of my experiences with maths at school.
I began a journey into mathematics that has excited and enriched me. Creating stories and
exercises to teach mathematics as part of my role at MakeBelieve Arts has been an exciting
experience. My maths has improved along the way, but I had a purpose for learning it. I needed
to understand the maths in order to find a way to make it creative. I have held algebra picnics
with Year 7 pupils and giants’ parties with Reception to Year 4. I have worked with pupils on
creating rap songs to remember the three types of average and I now approach maths as an
exciting and dynamic subject. My primary school teachers of old would have been very
surprised if they’d heard me say that all those years ago. I have become passionate about
education – even (or perhaps especially) about mathematics education.
Do we need to be accurate?
Most of the mathematics that we use in our everyday lives relies on guesswork and
approximations. We estimate how much our shopping will cost, how much milk we’ll need
between now and next Thursday, whether we’ve got time to have a bath before we go out, or
how many rolls of wallpaper we will need. Some calculations are required, but there is usually a
significant amount of leeway. Of course, there are situations where absolute accuracy is required.
In preparing for space travel, for example, it is a matter of life and death, but in most everyday
situations it is not. Where it is important, calculators and computers can help us to achieve
accuracy – providing we have a rough idea of what the answer should be.
Devlin (2000) makes the point that the human brain is good at estimating, but much worse at
accurate calculations. He suggests that the difficulties faced by Trisha (and others) in learning
tables, for example, stem from the brain’s enjoyment of pattern and the way in which our
memories work by association. We actively look for patterns, even where none is obvious, and
we try to connect everything, as this is how we make it memorable. Although, by the age of 7,
several two-digit number bonds are well established, as multiplication tables are introduced,
children begin to make apparently careless errors. He argues that children who previously
confidently knew that 2 + 3 = 5 may begin to say that 2 + 3 = 6, but rarely that 2 + 3 = 7. The
numbers associated with addition and multiplication begin to interfere with one another. He
gives a further example where the interference comes from language itself:
Asked for 5 × 6 … [we] answer 36 or 56. Somehow, reading the 5 and the 6 brings to mind
both incorrect answers. People do not make such errors as 2 × 3 = 23 or 3 × 7 = 37. Because
the numbers 23 and 37 do not appear in any multiplication table, our associative memory
does not bring them up in the context of multiplication. But 36 and 56 are both in the table,
so when our brain sees 5 × 6, both are activated.
(Devlin 2000: 63)
To sum up, our brains have excellent survival skills of seeking out patterns, making
connections and making rapid judgements or guesses. These enable us to make decisions quickly
and on the basis of relatively little information. They form the basis of what is sometimes called
intuition (Claxton 2000). For Claxton, intuition is one of the many ‘ways of knowing’ employed
by humans and involves expertise (which may be unreflective or unconscious), judgement, and
awareness or sensitivity. He further suggests that it includes ‘rumination’ or ‘chewing the cud’
(Claxton 2000: 40) and creativity. Creativity, he claims, requires reflection – one of the
components of creativity put forward in the NACCCE report (1999).
Schiro (2004: 57), whose writing considers the role of narrative in mathematics education at all
stages and phases, suggests that the role of the teacher is to:
help children know mathematics on the intuitive level where ‘they know it in their bones’.
Once they have an intuitive understanding of and feel for mathematics, then they can move
on to understand it at a more abstract, generalised objective level.
This is not an approach confined to children. Claxton (cited in Alexander 2010: 274) reminds
us that real mathematicians do not operate in the inflexible way indicated by so many
approaches to mathematics teaching and learning. Devlin underlines this view by refuting the
myth that mathematicians use logic as their starting point. Once they have an idea (or
hypothesis), they use logic and reasoning to arrive at a means of proving (or disproving) their
initial idea. He writes:
Precise, formal reasoning is not required for mathematical discovery. Rather its purposes are
verification of things already discovered (or perhaps suspected) … The need for formal
verification is a direct consequence of the nature of mathematical discovery (which
includes) trial and error, guesswork, intuition, and conversation with others.
(Devlin 2000: 252)
Getting things right, or being accurate, on the other hand, makes different demands on our
brains – as Devlin’s and Claxton’s views indicate. In teaching mathematics, we place the
emphasis on accuracy – the thing our brains find hardest. At the same time, we often underplay
the aspects of thinking, including mathematical thinking, that we are good at. As discussed in
Chapter 1, too often, we tell children not to guess – but guessing comes naturally and has to be
the starting point for all thinking. As we guess, the brain, freed from pressure, begins to explore a
range of possible connections.
We have many ‘ways of knowing’, and approaches to teaching mathematics should exploit
them all. Devlin (2000) suggests, for example, that multiplication tables are best learned through
sound patterns – the very technique that Trisha used with her son. Raps, songs, chants will all
support children in committing the facts to memory. Have you noticed how even very fluent
users of a second language will often revert to their home or first language when making
mathematical computations? Devlin (2000: 63) suggests that this is because:
No matter how fluent they become in their second language … it’s easier to slip back into
their first language to calculate and then to translate the result back, than to try to relearn
the multiplication table in their second language.
thousand + men = ?
marched – York = ? or ?
hill ÷ Old = ?
top × Old = ?
Table 2.1 Is maths hard? An activity based on ‘The Grand Old Duke of York’
Simply knowing the number names in order does not make it easy to pick out a single number
word without starting again at the beginning.
There are some confusions. In this instance, the confusion could be related to the fact that there
is more than one he or hill. For children, the confusion may be about the fact that 2 and 5
look somewhat similar.
Associations or unwonted connections can get in the way of understanding – or, if
acknowledged, can support it. In this rhyme, thousand = 10 and ten = 9. For children, the
associations might be about the fact that Gran’s house number is 14, and the bus they go to
the shops on is 44. It’s important to talk about these associations, so that children can explore
them.
The real problem, then, is not when and how to explain or present standard measuring
instruments to children (at what age? in what way?), but rather to ask how can we create
the conditions that enable the development of divergent and creative thought; how to
sustain the ability and the pleasure involved in comparing ideas with others rather than
simply confronting a single idea that is presumed to be ‘true’ or ‘right’.
The school and the classroom become the place where each individual is confronted with the
need to explain his own knowledge – first of all to himself – in order to compare it, loan it,
exchange it with others. This requires the teacher to be inside the context, fully participating,
above all because she is curious to understand the various ways that children observe, interpret
and represent the world.
The path of learning that children and adults construct together originates from these ways
and worlds represented by each child. We construct, not only knowledge, but also an awareness
of how this construction takes place – exchange, dialogue, divergence, negotiation – and also the
pleasure of thinking and working together.
Both stories illustrate the way in which children are in what Vivian Gussin Paley has
described as ‘temporary custody’ of mathematical concepts. They vacillate between apparent
complex understandings and complete denial of what appear to adults to be facts. Tommaso, for
example, measured the base of the leg of the table by saying, ‘It’s half of half of half of the shoe’
(Castagnetti and Vecchi 1997: 71) – a remarkable insight. If children are to have any hope of
achieving the understanding of fractions required in the National Curriculum (DfE 2013), the
language that children themselves use and the conceptual insights they demonstrate have to be
the teacher’s starting point.
Wally and his friends found a way to measure the rugs that involved using children. Paley
(1981), as teacher, asked the children whether they could measure the rugs in a way that didn’t
rely on people being tall or short. They tried rulers, but refused to accept that the same ruler
might be used more than once, as it leaves gaps. They used a steel tape, but 156 had little
meaning – measurement only came to life the next day when Warren, just the right size to be a
rug measurer, returned to school. Castagnetti and Vecchi (1997: 49) reflect on the fascinating way
in which children learn complex ideas:
Children’s routes are often unpredictable, at least to us. They do not always follow a linear
and consistent path, in either action or thought. They construct, lose, detour, or temporarily
abandon their schemas, abstraction, and strategies. We adults have to be prepared for
surprises.
This unpredictability (and the surprises it brings to the teacher) is not confined to children. A
group of student teachers in training (all of whom were required to have a minimum of grade C
at GCSE) were exploring place value involving hundreds, tens and units. They were cutting up
squared paper to represent three-digit numbers. Far from finding this a childish activity, one
student, with all the necessary qualifications in mathematics – like the rest of the group, became
very animated and exclaimed, ‘I’ve done so many sums and just never realised that this is what I
was doing! Now I know what it looks like’.
1 The human mind loves story and can cope with complex and abstract ideas in stories, such as
soap operas, because the context is familiar.
2 Not only can we cope with these stories, but we love them so much that, overall, two-thirds of
all human interaction is made up of gossip, chat, narrative. If late for a meeting, we rarely just
apologise: we like to tell the story! ‘The dog ate my homework and then was sick on the baby!’
‘A hamster ran under the bus!’ ‘The road was flooded, the bus skidded, my bottle of water
poured into the man’s hat and the bus driver stopped for a pint at the pub!’
3 What real mathematicians do is to enter a world of mathematics – which, Devlin suggests,
‘requires considerable conscious effort to train the mind to follow the soap opera we call
mathematics’ (Devlin 2000: 257). He continues:
Mathematics becomes possible for the mathematician because she spends sufficient time
in the abstract world of mathematics for it to achieve a degree of reality for her. But
whereas the real world constantly reinforces the abstract world of the television soap
opera, the mathematician herself must provide that reinforcement for the mathematical
soap opera.
As Bruner’s theories (1986) demonstrate, enactive learning is the starting point for all new
learning, and, as Moyles’s play spiral (1989) underlines, new learning constantly occurs in
familiar contexts. Creative approaches to mathematics, involving narrative, music, drama,
physical action and dance, can be used effectively throughout the primary school and on into the
secondary school (see Schiro 2004). This view of learning is often linked to learning styles and
multiple-intelligence theories (Gardner 1999), but it is broader in concept. It will be explored
further throughout this book.
Exploratory play is readily identified as being connected to problem solving, but imaginative
play is all too rarely identified in schools as being part of that process. Longstanding research
(Sylva et al. 1976) and more recent research (Devlin 2000) have made important links between
children’s imaginative play and their ability to think conjecturally – an important aspect of
problem solving. This theme will be developed further, particularly in the next chapter.
A further aspect of whole-school development of creative approaches to the teaching and
learning of mathematics is the role of teachers in giving ‘permission’ for children to be creative.
They will best do this by being creative themselves. Cremin (2010: 4) describes creative teachers
as giving ‘high value to curiosity and risk taking, to ownership, autonomy and making
connections’ in their pupils. Moreover, they regard ‘the development of imaginative and unusual
ideas in both themselves and their students’ as being important. She goes on to suggest that,
‘whilst all good teachers reward originality, creative ones depend on it to enhance their own
well-being and that of the children’.
Figure 2.2 Children attempt to share their island fairly
CONCLUSION
Boaler (2009) describes the high level of negative emotions about maths among adults and
children, and the poor standards achieved by so many, and argues that living and working in
today’s world requires much greater mathematical abilities. She also comments on the negative
view of mathematics that is so often depicted in popular media and contrasts this with the
obvious pleasure that so many people find in the logical and mathematical thinking involved in
sudokus, kakuros and so on. She continues:
There are two versions of maths in the lives of many people: the strange and boring subject
that they encountered in classrooms and an interesting set of ideas that is the maths of the
world, and is curiously different and surprisingly engaging.
(Boaler 2009: 7)
The focus of the chapters that follow is an attempt to draw those two worlds of mathematics
closer together – recognising the creative nature of the subject and teaching it through what
Boaler calls ‘a problem-solving approach’.
FURTHER READING
Devlin, K. (2000) The Maths Gene. London: Weidenfeld & Nicolson (see Chapter 3, ‘Everybody counts’).
Paley, V. G. (1981) Wally’s Stories. London: Harvard University Press.
Singh, S. (1997) Fermat’s Last Theorem. London: Fourth Estate.
CHILDREN’S BOOKS
Agard, J. (2003) Einstein: The girl who hated maths. London: Hodder Children’s Books.
Copyright prevents us quoting from this wonderful book. It’s full of great ideas about the world of mathematics. Buy it and recite
the poems – you won’t regret it!
CHAPTER 3
MOTIVATING CHILDREN
Problem finding and problem solving
To suggest that problem solving lies at the heart of mathematics is often to produce a deep sigh
in many people. Adults’ memories of their schooling almost always include dealing with maths
problems that might have been purely computational – rows of fractions, for example, just
waiting to have the right answer attached, or written problems with a lot of text and the need to
identify the correct strategy or algorithm, previously taught by the teacher. Boaler (2009: 38)
challenges this approach to problem solving:
Children begin school as natural problem-solvers and many studies have shown that
students are better at solving problems before they attend maths classes. They think and
reason their way through problems, using methods in creative ways, but after a few
hundred hours of passive maths learning students have their problem solving abilities
knocked out of them.
Mathematics is actually about raising questions as much as it is about solving them. The ability
to shape (or find) and to solve mathematical problems is the essence of constructing
mathematical meaning. Adults can help to pose problems that engage pupils and mean that they
have to find mathematical solutions, giving real understanding and purpose to a maths lesson.
However, problem finding helps children to become enthusiastic about problems. In this way,
they also develop the sound learning dispositions that will support problem solving throughout
life and across subjects. Just as, when babies are learning to talk, adults work from their
utterances (see, for example, Whitehead 2009), so, in mathematics, it appears to be beneficial to
work from children’s own problems (Pound 2006).
Counting on Frank (Clement 1995) epitomises the problem-seeking view of a curious 8-year-
old. The hero imagines how many of his dog Frank it would take to fill the house; he imagines
himself putting on all his clothes – starting with the smallest items and working through to the
bulkiest. He estimates that had he (accidentally?) knocked fifteen of the hated peas off his plate
every day throughout his life, they would now be level with the tabletop. This, he declares,
would have the added benefit of letting his mother know that he doesn’t like peas!
Humans are born problem seekers. Babies and toddlers will work tirelessly to solve problems
of their own choosing. Gopnik et al. (1999: 163), citing the seventeenth-century philosopher
Hobbes, describe our drive to seek and solve problems as ‘a lust of the mind’. They suggest that:
we look beyond the surfaces of the world and try to infer its deeper patterns. We look for
the underlying, hidden causes of events. We try to figure out the nature of things.
It’s not just that we humans can do this; we need to do it. … When we’re presented with
a puzzle, a mystery, a hint of a pattern, something that doesn’t quite make sense, we work
until we find a solution. In fact, we intentionally set ourselves such problems … like
crossword puzzles, video games or detective stories.
(Gopnik et al. 1999: 85)
You need to ‘get’ a joke just like you need to ‘get’ maths … Jokes are stories with a set-
up and a punch line … A piece of maths is also a story with a set-up and a punch line …
[Both] present a new idea, a new perspective. With jokes you laugh. With maths you
gasp in awe. It was precisely this element of surprise that made me fall in love with
maths as a child. No other subject so consistently challenged my preconceptions.
(Bellos 2014: ix)
Not every child may yet be ready to gasp in awe, but we can begin with the laughter.
Children – in fact, adults too – learn through humour (Egan 1991; Meek 1992), and humour is
an important element of creative thinking. It is also an important aspect of problem solving –
thinking of every possible solution, including the apparently ridiculous ones. Yet we tend to
think that mathematics is not a laughing matter. Outmoded behaviourist thinking leads us to
worry that, if we stray from right answers into jokes, incorrect answers will somehow
become branded on to the brain, never to be eradicated. On the contrary, joking allows us to
explore uncertainties and establish the boundaries between reality and unreality, encouraging
us to engage in reflective thinking. At the risk of being thought to be ‘giving peas a chance’,
in addition to Counting on Frank, Eat Your Peas (Gray and Sharratt 2001) also deserves a
mention. It includes some straightforward counting, such as ten chocolate factories, but it
also offers some huge but imaginary quantities, such as a ‘gazillionpillionwillion’. Moreover,
it involves some interesting negotiation, as when Daisy offers, despite all the bribes offered
by mum, to eat her peas if her mother will eat her Brussels sprouts – mathematical thinking
(and joking) on every page!
Papert, designer of Logo, is described on his own website (www.papert.org) as being the
‘world’s foremost expert on how technology can provide new ways to learn’ and as participating
in ‘developing the most influential cutting-edge opportunities for children to participate in the
digital world’. Steeped, as he has been over many decades, in the uses of technology in
education, he has not lost his interest in what makes children learners. He describes a
conversation between two young children being introduced to working in a computer room. One
is emerging from the experience, the other waiting his turn:
‘What was it like?’ The friend replied, ‘It was fun.’ Then paused and added: ‘It was really
hard.’ The relation between ‘fun’ and ‘hard’ may need some interpretation. Did this mean
‘it was fun in spite of being hard’ or ‘it was fun because it was hard’? The teacher who
heard the tone of the conversation and knew the children had no doubt. The child meant it
was ‘fun’ because it was ‘hard’. It was ‘hard’ and this made it all the more ‘fun’. Since then I
have listened to children with an ear sensitised by this experience and have come to know
that the concept of hard fun is widely present in children’s thinking.
(Papert 1996: 53)
Although he had worked with Piaget for some time, Papert was open to the idea that we
should not put a developmental ceiling on children’s understanding. Discussing Papert’s work,
Andrews and Trafton (2002) suggest that teachers often feel that ‘keeping it simple’ by limiting
the problems presented to children is most likely to be effective. They identify, however, a ‘shift
in our view of young children from fragile learners to robust thinkers’ (Andrews and Trafton
2002: 4), which should lead us to change both the pedagogy we employ and the learning
environment we create.
This idea of ‘hard fun’ is echoed in the words of older students and mathematicians too. An
adolescent evaluating a summer programme describes it as both harder and ‘funner’ (Boaler
2009: 1534) than his normal school work. He explains:
In our [regular] class they give us, like, easy problems and all that. And in this class you
give us hard problems to figure out. You have to figure out the pattern and all that … We
stay on it longer … so we can really get to know how to do pattern blocks and everything.
Boaler (2009: 25) also reports an interview with a professor of mathematics. A question about
what she found the most difficult aspect of her work was followed by one asking what was the
most fun. To both questions she replied, ‘Trying to prove theorems’. Katz, in her foreword to
Little Kids – Powerful problem-solvers (Andrews and Trafton 2002), highlights as important
aspects of being a problem solver the notions of:
She identifies what she believes to be important themes in maintaining and developing children’s
innate ability and interest in solving problems. She suggests that key to this process are:
Some imposed mathematical problems do not engage children because they are not real. Other
problems do not engage learners because they are too simple. Even newborn babies can be
shown to be interested in complex problems, rather than those that are solved too easily (Bower
1977). Resnick (1988: 38) writes:
One of the important and interesting things about these problems is that they demonstrate
conjectural thinking. No one knows how tall the boy in Counting on Frank would be if he had
grown at the same rate as the tree in his garden – there is no right or wrong answer. Conjectural
thinking is an important element of creative thinking (Craft 2005) and it involves ‘what if’ or ‘as
if’ thinking. Boaler (2009) describes a summer project in which a boy called Alonzo was working
on a given problem. Using Multilink, children had been asked to build a staircase in order to
begin to predict how many cubes would be needed to build a staircase 10 cubes high or even 100
cubes high. She noticed that:
Alonzo seemed to be playing with the linking cubes and not working on the problem.
Drawing near, we saw that Alonzo had decided to modify his staircase so that it extended
in four directions. Thus a 1-block high staircase had a total of five blocks, a 2-block staircase
had a total of fourteen blocks and so on. What had looked like messing around was in fact
Alonzo’s creativity and curiosity conspiring to produce a problem that was more
diagrammatically and algebraically involved than the one that had been originally
presented to him.
(Boaler 2009: 160)
So impressed with Alonzo’s problem finding was she that the teacher phoned his home to report
his achievements. The mother reported that Alonzo had consistently failed his maths tests at
school, and that no one there had noticed his mathematical creativity. She went on to describe a
project he had undertaken at home – inventing a light switch that he could operate without
getting out of bed – involving just the right number of coins to operate the switch without
breaking the dental floss.
LOST IN MATHSLAND
Some of the written problems with which we were confronted at school purported to have a
story attached to them – perhaps men digging holes or pipes filling swimming pools. Boaler
(2009: 45) describes problems of this sort as taking you to Mathsland, where ‘you leave your
common sense at the door’ and:
People paint houses at identical speeds all day long. Water fills baths at the same rate each
minute, and people run around tracks at the same distance from the edge. To do well in
maths class, children know that they have to suspend reality and accept the ridiculous
problems they are given. They know that if they think about the problems and use what
they understand from life then they will fail.
Resnick (1988: 4) calls into question the idea behind such problems, which is that mathematics is
a ‘well-structured discipline’. She writes that:
She argues for the need to present mathematics as ‘an ill-structured discipline’, with no single
answer or interpretation. This, she suggests, is what real mathematicians do, and she suggests,
further, that, in order to develop mathematical thinking in children, teachers should be aiming to
‘develop both capability and disposition for finding relationships among mathematical entities
and between mathematical statements and situations involving quantities, relationships and
patterns’ (Resnick 1988: 5–6).
One step towards a more ‘ill-structured’ approach is to introduce problem solving earlier.
There is a widespread tendency to believe that it is better to tackle complex problems later (see,
for example, Ofsted 2012, quoted in Chapter 1). Fuson (2004) argues that, all too often,
computation involving whole numbers is taught first, and then some applications (or problems)
are presented. This, she suggests, can mean that less able (or less motivated) children never have
the opportunity to apply their learning to any real-life (or even Mathsland) situations. Moreover,
canny children may notice that the problems they are given are related to the sums they have
just been doing and therefore may not even bother to read the problem. This results in the all-
too-familiar situation of children asking questions at a later stage such as, ‘is this an add or a
take-away?’ In other words – ‘don’t bother me with having to think, just tell me how to get it
right’. Fuson (2004: 116–17) cites research which indicates that:
Beginning with problem situations yields higher problem-solving competence and equal or
better computational competence. Children who start with problem situations directly
model solutions to these problems. They later move on to more advanced mathematical
approaches as they move through levels of solutions and of problem difficulty. Thus, the
development of computational fluency and problem-solving is intertwined when both are
co-developing with understanding.
STORY MATHS
The phrase ‘story maths’ is widely used but frequently does not involve a real story. What
constitutes a real story will be considered in Chapter 6 more fully, but, at this stage, suffice to say
that three sweets shared by four children is not a story (nor much of a sweet). In this section, we
simply consider the role of stories in developing the conjectural abilities that underpin problem
solving. Alonzo’s conjectural thinking described earlier in this chapter is precisely the kind of
thinking creative teachers want and, mathematicians would argue, ought to develop in children.
Mr Archimedes’ Bath (Allen 1994), like other books by the same author (see, for example, Who
Sank the Boat?), is a story of problem solving. The case study shown here involved children in a
Reception class who had enormous fun displacing the soft-play balls in a baby bath. Their
mathematical focus was perhaps on counting – although their broader focus was certainly
around scientific knowledge and understanding (DfES 2007). This highlights some important
aspects of problem solving and finding – first, that they are generic skills. Although there may be
some aspects that are specific to mathematics, there are many others that may be learned in a
number of contexts. Second, problem solving requires rich experience. All of us solve problems
by drawing on what we learned in different, but similar, situations. Most children will be
familiar with the water in the bath rising – play contexts enable them to begin to generalise and
abstract, to discuss and reflect, to rehearse and test ideas.
The second example, Centipede’s 100 Shoes, was developed with a Year 2 class but, in fact, has
plenty of potential for work with older children. A small amount of research reveals that no
centipede has an even number of pairs of legs, so fifty pairs, and therefore 100 legs, are an
impossibility. However, the centipede in Tony Ross’s story has forty-two legs, that is, twenty-one
pairs. Apparently, centipedes may have fewer than 20 or more than 300 pairs of legs! Just
imagine the problem-solving or investigative possibilities those numbers open up.
Table 3.1 highlights some other stories that present problem-solving opportunities (full details
of books may be found at the end of this chapter). Story lines can be developed without reference
to a particular book – the published book can simply be regarded as a starting point. Moon Jump:
A countdown (Brown 1993), sadly out of print, provides a good example as just such a starting
point. It essentially asks, ‘How did the cow (in Hey Diddle Diddle) jump over the moon?’ In the
book, ten cows variously try a trapeze, a pogo stick, a diving board and so on. Actually,
children’s (and adults’) own creative responses are at least as good as those provided by the
author. The starting point is the question, which does not, and cannot, have a right answer.
STRATEGIES
Although we are born problem finders, our inclination and ability to seek and solve problems are
dependent on the experiences we have and the strategies we develop. The apparently endless
play, exploration and rehearsal that young children engage in are their way of reflecting on and
storing information about their experiences (Eliot 1999). Strategies are based on previous
experience – both successful and unsuccessful – in solving the problems that engage us. There
are a number of significant features in the development of problem-solving strategies:
Scenario
Archimedes shares his bath with a kangaroo, a wombat and a goat, but he realises that,
whenever they have a bath, there is water left on the floor afterwards. He decides to find out
who the culprit is. Using a stick to measure the changes in water level, Archimedes and the
animals take turns getting in and out of the bath, to begin to discover their answer.
Exploration
1 Using coloured water, children explored how high the water level rose when they placed
differently sized and weighted objects in it. They discussed which object pushed the water
level up the furthest.
2 A baby bath filled with soft balls was used to examine how many balls came out when
children and adults of different sizes sat in the bath. They explored whether the number of
balls that came out would be greater or smaller, depending on the size of the person sitting
down.
Outcomes
The children greatly enjoyed the realisation that more balls were pushed out of the bath
when an adult sat inside than when one of their peers sat down.
Further information
Although MakeBelieve Arts’ work with this book was with children of Reception age, using
water, weights and ball pools to explore the subsequent maths topics that this story opens up
has the potential to span a much larger age group.
References
Allen, P. (1994) Mr Archimedes’ Bath. London: Picture Puffins.
www.colmanweb.co.uk/Assets/SWF/Archimedes.swf
In this online program, you can watch a bath filling and see how much difference is made when Archimedes jumps
in. The programme includes a graph that is created online to measure water height versus time, depending on the
tap being turned on or off and the plug being in or out.
Scenario
A centipede falls over and hurts himself; to stop this happening again, he buys 100 shoes to
protect his feet. Once he tries them on, he discovers that he has far too many shoes left over
– the centipede only had forty-two legs. Next, he realises that the shoes rub and make his
feet sore, and so he asks his aunties to knit him forty-two socks. Finally, frustrated at the
length of time it takes to put on the forty-two pairs of shoes and socks each day, he decides
to distribute them between all his other insect friends. He has to work out how many legs
they each have and makes sure they all get something to keep them warm.
Exploration
1 Twenty-one children were invited to wear forty-two large adult socks over their shoes to
form a giant centipede that marched around the classroom. Instructions were called out to
remind the centipede which foot it should be using first. Other directional and positional
language was incorporated – number of paces forward, backwards, to the sides etc. Other
children in the class took turns to instruct the centipede, as well as swapping in so that
they all could experience what it was like to co-ordinate such a long body.
2 Cut-out socks and shoes were given to the children to divide between a range of cut-out
spiders, ants, woodlice and bees. The instructions were that every insect needed something
to keep it warm, but that there was no right or wrong way to do this. Some children
worked with a large collection of plastic spiders, ladybirds, worms etc. to determine how
the socks could be shared out.
3 Groups of children sitting back to back explored how many of the group needed to hold
out a leg or an arm to make up the correct number of legs for various insects.
Outcomes
The maths exercise had an additional, unexpected outcome in that it resulted in the class
having to find a way to work together as a team, in order to co-ordinate the process of
walking as a giant centipede.
This teamwork carried on into the group work, where the children had to support each
other to make sure they held out the correct number of legs and arms to make the insects.
Further information
The work arising from this story was developed by MakeBelieve Arts for a Year 2 class, but it
has the potential for work with both older and younger children.
Reference
Ross, T. (2002) Centipede’s 100 Shoes. London: Andersen Press.
Play: Play and exploration are vital elements. One of the striking features of the description of
Alonzo’s investigation is the teacher’s use of the phrase ‘messing about’. Exploration often
looks like messing about but seems to be an important factor – examining the limits between
reality and non-reality, taking risks without serious consequences.
Reasoning: This is generally thought of as involving logic, but, as will become clear as you read
this book, mathematics is not all about logic. Reasoning will almost certainly involve pattern
identification, as mathematics is the science of pattern, and humans are born pattern seekers.
Reasoning may also be described in terms of the identification of relationships, sequences,
discussion and representations (National Strategies 2006).
Representing: Thinking and explaining mathematically generally lead us to represent our ideas
in some way. This may be no more than counting on our fingers or describing our idea, but it
may involve complex arrays of figures, scribbled diagrams, graphs or models. Representing
ideas visually and orally (or even aurally) gives opportunities to explore, refine and modify
ideas. Boaler (2009) suggests that the biggest difference in problem solving between high-and
low-achieving pupils lies in the way they record (or represent) what they are doing. She gives
the example of students finding out how many squares there are on a chessboard. All
recognised the nature of the problem, but those who failed failed because they were not
systematic. Practice in representing ideas clearly and accessibly will be time well spent, a
lesson that might be usefully learned from Singapore maths (see, for example,
www.youtube.com/watch?v=U2bPwW4wc2E).
Discussion and collaboration: These are particularly effective aspects of representation. Resnick
(1988) suggests that conflicting views represented in discussion lead the learner to modify or
construct their views or ideas. In addition, other minds model different approaches. This is in
line with the seminal views of Vygotsky (1978), in which thinking is aligned to conversation.
Studies of young children go further, suggesting that thinking and communication are one
and the same thing (Goldschmied and Selleck 1996). This aspect of mathematics and problem
solving will be explored further in the next chapter.
Figure 3.2 Problem finding and solving arising from One is a Snail
3 1
6 2
9 3
12 4 etc.
One initially wrote 3 × 26, but then switched to using an empty number line, with more success.
Another child drew nine sets of three children with one child crossed out in the final set – a box
was added with the figure 1 written in it.
Snail can never keep up with his friends, so he Either children could work from a finished
wants a car. For his birthday, each of his present to determine what components could
Snail’s Birthday Wish (Rempt and Smit friends presents him with a mysterious object be presented, or groups of children could be
2006) or set of objects. At the end, his friends solve
the mystery by building a car from the given sets of components and asked to produce
materials they have given him a present
A group of younger children, who had been out on a train, worked from one child’s statement
– ‘I bet there’s a million seats in the train!’ Although only 4–6 years of age, the children had lots
of ideas about how they could find out. At a child’s suggestion, Aaron, from whom the initial
idea had come, telephoned the station staff and discovered that each carriage had seventy-five
seats, and that there had been seven carriages. What is particularly interesting about
Worthington and Carruthers’ commentary is their interest in all the strategies used – every one
gives insight into children’s thinking. Of course, many of the strategies were incomplete, as one
would expect because of the age of the children involved. Several children drew carriages and
then attempted to represent large numbers of people or seats within them. Worthington and
Carruthers then give a detailed description of a little girl’s interesting strategies. After several
graphic attempts at finding a solution, she draws seventy-five squares in a large rectangle and
photocopies this, so that she has represented the seven carriages. Although they do not come up
with a ‘right’ final answer, the children show immense understanding of the problem. Their
engagement stems from their own interest – probably not something the teacher had planned.
These young children demonstrate many of the strategies identified by Polya (cited by Boaler
2009). They worked to understand the problem and they made plans. Some made charts of
numbers; some drew their plans. Of particular interest is the planning strategy termed ‘trying a
smaller case’. Two little girls are described as using ten shells as carriages, with two beads in
each. Their strategy does not involve the right numbers – they are dealing with what are, for
them, very big numbers. They are, however, exploring a useful strategy. Boaler (2009) makes a
very important point about this strategy of trying a smaller case. She suggests that low-achieving
students find this difficult to do because it clashes with the ladder of rules, which governs so
much teaching of mathematics. As progress in mathematics is so often seen as being about
dealing with bigger and bigger numbers, choosing to deal with small numbers is regarded as
failure.
Strictly speaking it is not true to say that I or my brothers don’t get help with maths. We’re
not forced to take extra classes, or endure gruelling sessions at the kitchen table but almost
without our knowing we’ve been getting help since we were very young – out-of-the-
ordinary help of a subtle and playful kind which I think has made us self-confident in
problem-solving. Ever since I can remember, my father has given us little problems and
puzzles.
(Boaler 2009: 173, citing Flannery)
Many games, such as draughts and chess, involve strategic thinking – a reflective session can
enable children to explore winning strategies, as well as less successful ones. Bearing in mind the
importance of learner-initiated problem finding and problem solving, the role of the teacher
should always be to get children interested in finding out – remembering that humans have
puzzling minds (Tizard and Hughes 1986). There are any number of books of mathematical
puzzles, one or two of which are suggested below. However, better than simply giving a child the
book to work through is to share some activities, which will make the investigations more
informal, playful and collaborative. The case study below provides an example.
Some problems and investigations begin with puzzling out big numbers. How Big Is a Million?
(Milbourne and Riglietti 2007) is a good story, aimed at young children, but the poster it contains
showing a million stars holds a great sense of wonder even for adults. Some great investigations
could begin with that poster. How Much Is a Million? (Schwartz 1985) is not a story but a
fascinating collection of possible facts about millions, billions and trillions. It might be wise to
explore this book with the help of Marcus du Sautoy’s guide to big numbers (du Sautoy 2009).
Starting From Big Numbers (Croydon Beam Group 2004) is quite simply a mathematics book but
does have lots of ideas for developing children’s interest in big numbers.
Quests are the archetypal problem-solving activity. Ronan (2007) describes the quest
undertaken by real mathematicians to discover and classify all the building blocks of symmetry.
His account, which he describes as a story involving monsters and moonshine, lies beyond the
scope of this book, but what it does portray are the excitement and suspense that
mathematicians take from finding and solving problems. It should be the aim of teaching
mathematics creatively to generate this sense of excitement in the children we teach.
Figure 3.3 Inspired by Maths Curse, children identify a range of potential problems or
investigations
Scenario
When a teacher tells her class that they can think of almost everything as a maths problem,
one child begins to find maths problems everywhere she looks.
Exploration
1 The children were invited to think of all the maths problems they could find that could
only be answered by being in the room. Ideas included finding out how many windows
there are, or how many wooden pieces on the parquet floor. When pushed to think further,
the children’s questions grew more interesting and conjectural. How many cows would fit
in this room? Or how much jelly would we need to make to fill the room completely?
2 In small groups, children were given a range of objects to explore. They were tasked with
coming up with problems that could only be solved using the items in their hands. The
objects included a giant net, a set of superhero toys, a large jar of sweets etc. Questions
included: How many centimetres of sweets will I have if I line up all the sweets in this jar
in a row? Or, if I stood at one end of the hall and threw all the superhero toys across the
room, which toy would travel the furthest?
3 Children looked at the problems they had created and decided which one was the most
exciting for them to work on. In this way, they set the challenge that they wanted to
explore.
Outcomes
The children became very engaged in finding problems that they wanted to solve. They
felt very excited about how they could tackle these problems and which type of maths
they need to engage in to find the answer.
One boy became so engaged in finding out how many centimetres his line of sweets was
that he couldn’t stop working on it, even though it was break time. He worked out how
many 30-cm rulers he needed and then had to add these together to get his answer. Once
he finally got the correct answer, he cheered loudly and then went back to the sum to
check it twice. This was a boy who was deemed to be struggling to engage with
mathematics.
Further information
The work arising from this story was developed by MakeBelieve Arts for a whole-school
maths day on problem finding and problem solving. Work of this nature has the potential to
excite children from as young as 3 years of age right through to adults on CPD training
courses.
Reference
Scieszka, J. (1995) Maths Curse. London: Penguin.
All children start their lives motivated to come up with their own ideas … and one of the
most important things a parent [authors’ note: or teacher] can do is to nurture this
motivation. This may take extra work in a subject like mathematics, in which children are
wrongly led to believe that all of the ideas have been ‘had’ and their job is simply to receive
them, but this makes the task even more important.
CONCLUSION
Problem solving is at the heart of mathematics and at the heart of human creativity. In fact,
effective problem solving is most likely to occur when it is linked to problem finding. Effective
problem finding and solving often involve humour (see, for example, Munroe 2014). The problem
may be based on real situations or imagined or conjectural situations. It should not simply be
based around particular approaches to computation, as most problems can be solved in a vast
array of different ways. Above all, the problem must be sufficiently challenging to maintain
interest. Too simple, and children, even very young children, will not want to engage. Problem
finding and solving should be built into mathematics from the beginning, as they are what
humans do well. Playful experience, rich discussion and opportunities to represent ideas in
different ways and through a range of media will help to make children expert problem finders
and solvers.
FURTHER READING
Andrews, A. and Trafton, P. (2002) Little Kids – Powerful Problem Solvers. Portsmouth, NH: Heinemann.
Duckworth, E. (1996) ‘The Having of Wonderful Ideas’ and Other Essays on Teaching and Learning. New York: Teachers’ College
Press.
Munroe, R. (2014) What If? Serious scientific answers to absurd hypothetical questions. London: John Murray.
Rosen, M. (2014) Good Ideas. London: John Murray.
CHILDREN’S BOOKS
Allen, P. (1988) Who Sank the Boat? London: Puffin.
Allen, P. (1994) Mr Archimedes’ Bath. London: Picture Puffins.
Brown, P. (1993) Moon Jump: A countdown. London: Penguin.
Clement, R. (1995) Counting on Frank. Boston, MA: Houghton Mifflin.
Gray, K. and Sharratt, N. (2001) Eat Your Peas. London: Red Fox.
Horacek, P. (2004) A New House for Mouse. London: Walker.
Inkpen, M. (1998) The Great Pet Sale. London: Hodder Children’s Books.
Milbourne A. and Riglietti, S. (2007) How Big is a Million? London: Usborne.
Rempt, F. and Smit, N. (2006) Snail’s Birthday Wish. London: Boxer.
Ross, T. (2002) Centipede’s 100 Shoes. London: Andersen Press.
Sayre, A. and Sayre, J. (2006) One is a Snail, Ten is a Crab. Somerville, MA: Candlewick Press.
Scamell, R. and Terry, M. (2006) Ouch! London: Little Tiger Press.
Schwartz, D. (1985) How Much is a Million? New York: Harper Trophy.
DEVELOPING UNDERSTANDING
Talking and thinking about mathematics
The universe cannot be read until we have learned the language and become familiar with
the characters in which it is written. It is written in mathematical language, and the letters
are triangles, circles and other geometrical figures without which it is humanly impossible
to comprehend a single word.
(Galileo (1623) cited by Hilliam 2004: 171)
Mathematicians and educators alike are agreed that mathematics both is and has a language of
its own (Mercer and Littleton 2007; du Sautoy 2008b; Boaler 2009; Alexander 2010). Marcus du
Sautoy (2008b: 4) describes going with his father to buy some books recommended by his
teacher. He writes:
When I got home I started looking at the books we’d bought. The Language of Mathematics
particularly intrigued me … I’d never thought of mathematics as a language. At school it
seemed to be just numbers that you could multiply or divide, add or subtract, with varying
degrees of difficulty. But as I looked through this book I could see why my teacher had told
me to ‘find out what maths is really about’.
In a chapter entitled ‘What’s going wrong in classrooms?’, Boaler (2009) highlights a number
of factors. She suggests that there are two main problems. As suggested in Chapter 1, tests and
targets are part of the problem. The absence of reality is identified as the other major problem.
Both learning without thought and learning without talking are questioned. Learning without
thought arises for Boaler when children are simply told what to do, without their fully
understanding why. She quotes a girl seen to be doing very well at school as saying that she can
get right answers but, as she doesn’t understand why particular rules give you a right answer,
the process has no meaning or satisfaction. In short, it is not creative. Boaler writes, ‘it is ironic
that maths, a subject that should be all about inquiring, thinking and reasoning is one that
students have come to believe requires no thought’ (2009: 37).
The other major aspect of what Boaler calls passive maths is the lack of dialogue, or learning
without talking. She highlights the immense difference between listening and talking. The words
of Sarah Flannery are quoted:
The first thing I realized about learning mathematics was that there is a hell of a difference
between, on the one hand, listening to maths being talked about by someone else and
thinking that you are understanding, and, on the other, thinking about maths and
understanding it yourself and talking about it to someone else.
(Boaler 2009: 41, citing Flannery)
This highlights the other theoretical strand that underpins this chapter, namely the link
between thinking and communication. Goldschmied and Selleck (1996), in writing about babies,
go so far as to suggest that communication (including non-verbal communication, gesture and
facial expression) is thinking. Siegel (1999) supports this view by writing about the impact of
attachment between adults and babies on cognition. In his view (and that of many subsequent
writers), the bond that forms between the child and his or her principal caregiver enables the
infant to become aware of another mind at work. The link between talk and thought is further
underlined by Vygotsky (1986), who writes of speech as the outward form of thought that, over
time, gradually becomes internalised. Even as adults, we have an intuitive view that talking
things through helps us to understand what we think. It is also true that speaking our thoughts
out loud often changes and reshapes them.
Pupils had to use estimation, prediction, trial and error, and planning strategies just to see if
their weaving patterns would work … The important thing was that each pupil experienced
success, each pupil communicated mathematically to the group, and each pupil used
mathematics to make something of personal value.
Pattern offers a good example of the way in which the gap between language and
understanding operates. The seminal work of the mathematician Hardy was among the first to
link pattern to mathematics, and yet today it is regularly identified as such. He wrote that, ‘A
mathematician, like a painter or a poet, is a maker of patterns. If his patterns are more
permanent than theirs, it is because they are made with ideas’ (Hardy [1941] 1992: 84).
When young children create a picture that is not representational, they will often describe it as
a pattern. The commonest adult response is to admire the pattern, without offering any
vocabulary that could help the child to think about pattern. Symmetry is a term that regularly
comes up when children are engaging with materials such as pattern blocks or when specific
work on symmetry is planned. However, adults rarely apply it to other aspects of learning or to
everyday lives. However, patterns do not have to be symmetrical. They may be cyclical,
repeating, growing, decreasing and so on.
Figure 4.1 Dialogue promotes mathematical thinking
Even adults have some difficulty in defining pattern, but there is general consensus that it
involves order, regularity, logic and structure (see, for example, Resnik 1999; Devlin 2000).
However, it also involves some subjective thinking. Devlin (2000: 72, citing Sawyer) refers to
regularities ‘that can be recognised by the mind’. Thus, a pattern might be about numbers, but it
might also be about nature or human behaviour. Look closely at the pattern of a tiger’s stripes,
for example, and you will see that they are not regular. However, you (or, in Devlin’s terms, your
mind) will have no difficulty in recognising the pattern as belonging to a tiger. These ideas are
complex for children to take on, but, through discussion, children can learn to think about
difficult concepts. The discussion with others promotes collaborative thinking.
Talking mathematically
Learning to talk mathematically has been likened to learning a foreign language (Worthington
and Carruthers 2006). Lee (2006: 2) confirms this analogy:
For many pupils learning to use language to express mathematical ideas will be similar to
learning a foreign language … Unless the pupils know about the way that language is used
in mathematics they may think that they do not understand a certain concept when what
they cannot do is express the idea in language. Conversely, being able to express their
mathematical ideas clearly enables pupils to know that they understand and can use
mathematical ideas. Teachers will extend their pupils’ ability to learn mathematics by
helping them to express their ideas using appropriate language and by recognising that they
need to use language in a way that is different from their everyday use.
Devlin (2002: 338) maintains that learning to use the language of mathematics enables us to
see worlds beyond imagination. By learning to talk about mathematics, we represent and come
to understand it better. He writes that, ‘mathematics is the science of patterns, in the physical
universe, in the living world, or even in our own minds … mathematics serves us by making the
invisible visible’ (Devlin 2002: 338). He gives examples of the ways in which this occurs – in the
past, long before the advent of spacecraft or powerful telescopes, mathematicians were able to
show that planets, including the Earth, were round. Similarly, probability studies and statistics
enable us to predict, seeing into the future.
asking open-ended questions, such as, ‘What if …?’ and ‘How might you …?’, to help pupils see
things from different perspectives; teachers are used to asking questions in order to assess
learning, and these are often, almost by definition, closed questions; open-ended questions
have many possible answers and, as such, do not require children to guess what’s in the
teacher’s head but to think for themselves;
valuing and praising specific examples of what children do and say: praise needs to be specific
– in order to reproduce what they are being praised for, they need to know what was good
about it; so, rather than simply saying ‘brilliant’ or ‘well done’, adults need to get into the
habit of saying things such as, ‘I really liked the way you solved the problem. You were the
only one who had that particular idea’;
establishing an atmosphere in which children feel safe to take risks and respond creatively:
learning occurs when errors are made, and never taking risks is death to creativity; moreover,
from a teacher’s perspective, the errors that children make help to pinpoint their
misconceptions, enabling more successful and individualised teaching;
creating an environment in which children can have fun and relax, while exploring new ideas,
as well as finding time and space for quiet reflection: both conditions are essential to thought,
imagination and creativity;
actively encouraging pupils to make new connections: promoting and rewarding imagination
and originality are not always convenient when dealing with large numbers of children, but
effective teachers find ways to balance demands for crowd control and genuine education.
If I go to bed at eight and get up at seven in the morning, how do I really know that the
little hand of the clock has gone around only once? Do I have to stay up all night to watch
it? If I look away even for a short time, maybe the small hand will go around twice.
(Matthews 1980: 3)
The relationship between philosophy and mathematics is far from new. Many classical
philosophers, such as Euclid and Archimedes, Pythagoras and Plato, were also mathematicians
(Berlinghoff and Gouvea 2004). Their interest grew out of an attempt to understand the roles of
these subjects in our lives, to explore the link between mathematics and nature. They were men
of sufficient means to spend their time thinking and talking – in short to explore some ‘slow
ways of knowing’ (Claxton 1997). It is, perhaps, paradoxical that mathematical enquiry, grown
out of human attempts throughout history to make sense of the world, has become what is seen
by so many to be a dry and irrelevant subject.
EVERYDAY MATHEMATICS
In order to counter any notion that mathematics is in any way simply the province of the
rich and privileged, we should look at some of the alternative early origins of mathematics. It
probably grew out of awareness of our bodies, the world around us and the symmetry that is
found in nature. We know that early methods of measuring were based on parts of the body.
The Egyptians, for example, used a cubit, which represents the distance from your elbow to
the tip of your middle finger, as a unit of measurement. There is an enthralling small book on
this very subject that children at Key Stage 2 in particular find absolutely fascinating.
Entitled About the Size of It (Cairns 2007), it examines the way in which humans are drawn
to measurements that make human sense to us. Whether we use imperial or metric
measurement, the favoured quantities in everyday use relate directly back to human history
and bodies.
Obviously, the flaws in using non-standard measurement are very apparent, but an
understanding that the study of mathematics grew out of human need and continuous
dialogue as to how best to respond to the challenges that we faced made its early conception
a very real subject. Mathematics was not created to keep children occupied at desks; it was
and still is a subject that has the potential to challenge us to think deeply and find
understanding in the universe around us (du Sautoy 2008b; Ronan 2007).
The class then begins the process of a community of enquiry; the resulting philosophical
dialogue is not a debate. Participants are not trying to persuade others of their point of view, but
rather to explore, as a group, the best possible answer to the question. P4C is based on the notion
that there is no right or wrong answer. As all the participants share their ideas, each individual
has the opportunity to reflect on the thoughts of their peers.
P4C has the potential to develop in children their ability to evaluate reasons and arguments. It
helps in enhancing pupils’ aptitude to make distinctions between differing viewpoints, as well as
to see the underlying connections between them. The discipline can support children in
formulating questions, clarifying their ideas, testing generalities and analysing concepts. These
analytical thinking skills will support children in mathematical problem finding and solving.
As we have examined in earlier chapters, one of the biggest challenges facing mathematics
today is that it is too often viewed as a subject with only one answer. Developing a community
of enquiry within our classrooms enables us to support children in developing their courage to
take risks and try different approaches as part of a process of discovery. The further we move
away from the fixed notion of mathematics as right or wrong, the more we can open our pupils’
eyes to the awe and wonder of the universe that has enabled us to develop mathematical systems
that are still being shaped today.
For instance, if they often talk about truth, they rarely question mathematical truth; if they
often ask for proof, they seldom ask for mathematical demonstration; if they often compare
the number of stars to the infinite, they rarely talk about infinite numbers … This is to say,
that mathematical language is formed of particular words whose meanings do not always
correspond to those in daily language.
The fostering of creative mathematical thinking may help children create new useful
concepts to better understand a theory; to discover a formerly unnoticed relation between
two elements; to construct useful ordering; to organize the parts of a whole in a different
fashion, and so on.
(Daniel 1999: 6)
In Daniel’s research into philosophy and mathematics, primary school pupils were involved in
developing questions prompted through the stimulus of a novel designed specifically for the
programme. The novel, written in French, is called Les aventures mathématiques de Mathilde et
David (Daniel et al. 1996) and asks questions such as:
The Philosophy Foundation (n.d.) has published a report entitled Maths as Enquiry: The maths
group as an enquiry problem solving team for KS2, in which it claims the following benefits for
children’s mathematical and problem-solving abilities:
The whole population of children gained on average 6.5 standard points on a measure of
cognitive abilities after 16 months of weekly enquiry.
Pupils increased their level of participation in classroom discussion by half as much again
following 6 months of weekly enquiry.
Teachers doubled their use of open-ended questions over a 6-month period.
When pupils left primary school, they did not have any further enquiry opportunities, and yet
their improved cognitive abilities were sustained 2 years into secondary school.
Pupils and teachers perceived significant gains in communication, confidence, concentration,
participation and social behaviour following 6 months of enquiry.
COLLABORATION
All of this requires a very different environment to that in which mathematics is so often taught,
a topic to which we will return in Chapter 12. In underlining the importance of discussion in
mathematics education, Boaler (2009: 44) highlights the relationship between talking and
thinking. She writes:
Scenario
Warm-up exercise: Would you rather:
– win £100?
– receive 1 pence on one day, 2 pence on the second day, 4 pence on the third day, with
this continuing to double every day for 1 month?
– win £1,800 that you had to split with twelve people?
– receive what was left from £5,000, where each day for a week it was reduced by 10 per
cent?
Dialogue stimulus – a Lottery ticket.
Exploration
1 Warm-up exercise – ‘Would you rather …?’ Pupils were given the above series of ‘Would
you rather?’ questions, which they were asked to choose between quickly, without having
time to work out the mathematical answer. They were then invited to discuss their choices
with the rest of the class.
2 Dialogue stimulus – a Lottery ticket: The group, who had previous experience of creating
philosophical dialogues, were invited to create philosophical questions around the stimulus
of a Lottery ticket. They then took part in a dialogue on the probability of gambling.
Outcomes
The question that was chosen for dialoguing was ‘Is the lottery a waste of £1 or are you
buying hope?’.
Other questions included, ‘Does gambling pay?’, ‘What is hope?’, ‘Is the Lottery a waste of
money?’, ‘Should gambling money be used to help poor people?’.
Pupils used mathematical language to talk about probability and the chances of winning
money on the Lottery.
The group of Year 6 pupils became very engrossed in the dialogue, which lasted for 45
minutes.
Further information
Although MakeBelieve Arts created this dialogue with Year 6 pupils, it is possible to engage
much younger children in philosophy and mathematics using some of the starting points
listed opposite.
When we verbalize mathematical thoughts we need to reconstruct them in our minds, and
when others react to them we reconstruct them again. This act of reconstruction deepens
understanding. When we work on mathematics in solitude there is only one opportunity to
understand the mathematics.
Children learn, not only from the reconstruction in their own head, but from other people’s
reconstructions and explanations. This is similar to the creative act that involves review and
modification (NACCCE 1999) and to the translation from one medium to another that is basis of
education in the pre-schools of Reggio Emilia (Edwards et al. 1998). Vygotsky referred to this
process as transduction (Kress 1996) and regarded it as an important strand in promoting
understanding. In particular, the process of collaboration gives children access to a wider range
of problem-solving strategies (Mercer and Littleton 2007).
Being encouraged to discuss more within the primary classroom can have a massive effect on
how pupils work together. As one Year 6 pupil says:
It’s changed a lot – we used to have to sit down and just do it, now we can work with each
other. It’s more exciting and if you get stuck you can ask the other person and they can help
you. It’s like if you get stuck you know you have someone to catch you when you fall.
This view is echoed by Lee (2006), who suggests that characteristics of a discourse community, or
collaborative group, are trust and respect for others (having someone to catch you when you
fall), a sense of contributing (we work with each other) and an awareness of the identity of
others (you can ask, and they can help).
FURTHER READING
Cockburn, A. (ed.) (2007) Mathematical Understanding 5–11: A practical guide to creative communication in maths. London:
SAGE.
Lee, C. (2006) Language for Learning Mathematics. Maidenhead, UK: Open University Press.
Mercer, N. and Littleton, K. (2007) Dialogue and the Development of Children’s Thinking. London: Routledge.
CHILDREN’S BOOKS
Allen, P. (1988) Who Sank the Boat? London: Penguin.
Fromental, J.-L. and Jolivet, J. (2006) 365 Penguins. New York: Abrams Books for Young Children.
Reynolds, P. (2007) So Few of Me. London: Walker.
This book explores the language of few, less and so on. It will strike a chord with every teacher. Leo, the hero, has so much to do.
He dreams of nine other Leos coming to help him, but the list of things to do just grows longer, until he realises that, ‘just
me, just one … with time to dream’ is enough.
Ross, T. (2008) I’m Coming To Get You. London: Andersen Press.
CHAPTER 5
Everyday things hold wonderful secrets for those who know how to observe and tell about
them.
(Rodari, cited by Castagnetti and Vecchi 1997: 12)
We can also see how Jason has accepted his responsibilities as a pupil, including his
responsibility to comply with his teachers, who have treated his compliance as a pupil as if
it alone were a sufficient and satisfactory outcome of their teaching. They seem to have lost
sight of their responsibility to use their power in the interests of learning, rather than
simply as an instrument of social control. Jason’s quest for meaning emphasises his
teachers’ responsibility constantly to check whether the world they invite Jason to inhabit
as a pupil is one that makes sense to him as a child.
(Drummond 2003: 10)
It may be worth noting here that many teachers might describe Jason’s responses as wild or
random guesses. However, another way to look at this is to say, as Mary-Jane Drummond does,
that Jason is making heroic attempts to find out what his teachers want of him. His responses are
not guesses about the mathematics, but guesses about what is in the teacher’s head. Asking him
for a ‘guesstimate’ might free him up to use his everyday understanding rather than the muddled
version of what he thinks he has been taught.
Of course, teachers are not heartless or thoughtless: they act in this way because they feel
pressure from above – headteachers, parents, inspectors and even media. In addition, however,
perhaps the reason why so many adults focus on abstract calculations through sums (whether
written or oral) and worksheets is because they themselves lack confidence. It takes confidence
(and expertise) to explain to parents the mathematical learning that occurred in a drama session,
or to explain why playing in the shop is about more than getting the shopping sums right. It
takes confidence (and reflection) to explore what the differences might be between real and fake
mathematics (Boaler 2009).
Perhaps, above all, it takes confidence to deal with questions from children to which you do
not have a ready answer. Mathematics based on a worksheet or a section of a textbook has its
own answer sheet; a maths session based around composing a song or working through a
problem identified by a group of children has no prescribed answers and may involve many
unexpected questions. For the high proportion of people who lack confidence in their own
mathematical ability – which, inevitably, will statistically include some teachers and support
staff – this can be quite scary. However, the more adults recognise the importance of exploring
mathematics that does not always have right answers and easy solutions, the abler they will be
to accept the challenge.
Sensory-concrete refers to knowledge that demands the support of concrete objects and
children’s knowledge of manipulating these objects. Integrated-concrete refers to concepts
that are ‘concrete’ at a higher level because they are connected to other knowledge, both
physical knowledge that has been abstracted and thus distanced from concrete objects and
abstract knowledge of a variety of types.
Figure 5.1 Making numbers real through visualisation
He argues, citing the Piagetian theorist Kamii, not simply that children must be physically
active, but that, ‘good concrete activity is good mental activity’ (Clements 2000: 50). He further
suggests that the use of virtual manipulatives can work hand in hand with sensory- and
integrated-concrete experiences. He believes that this provides benefits for both teachers and
learners. One difficulty is often that teachers fail to make, and children fail to see, the
connections between the apparatus (virtual or otherwise) and the purpose of the abstract ideas
that the materials are supposed to be representing. On the other hand, some children become
engrossed in the patterns and come to enjoy the beauty of the mathematics revealed by the
structured apparatus itself.
The children assigned a value of 2 to the chocolate cookies and a value of 1 to the vanilla
cookies … What made the two groups of cookies ‘equal’ in the children’s minds was not the
number of cookies but the value of them … We are forced to rethink what is appropriate
mathematics for young children. Mathematical ideas are often withheld from children
because the work goes beyond the expectations of what young children should investigate.
(Andrews and Trafton 2002: 25)
Scenario
Two children attempt to share out twelve cookies equally between them. The cookies have
been made by their mother, and the children think that they look and smell as good, ‘but no-
one makes cookies like Grandma’. Just as the children divide the biscuits between them, the
doorbell rings, and two more children arrive. The children begin to share out the biscuits
four ways. Again, the doorbell rings, and now the biscuits need to be shared six ways. As
more and more children arrive, the shares in the biscuits get smaller, until each child is
entitled to one each. Then, the doorbell rings yet again. Luckily, this time it is Grandma, and
she has bought some more cookies.
Exploration
1 Before reading the book, children were asked how they could share a packet of biscuits
with the whole class. They were also asked whether they could estimate from the look of a
packet whether each child would be able to have one biscuit each, or if there would be
insufficient.
2 Next, we explored how we could share just three biscuits with the whole class, and finally
how we could share only one biscuit.
3 When we read the story, we involved children in physically acting it out, sharing their
feelings about the dwindling share of biscuits. We gave each child twelve biscuits and
increasing numbers of paper plates, so that, as we read through the story, they could
physically create the correct number of piles of biscuits on each plate, to correspond to the
number of children arriving in the house. We made our biscuits from cut-out circles of
cardboard, which we placed in a biscuit tin.
4 We then gave a group of pupils a preset number of biscuits for them to divide equally
between them. This was repeated so that we used the same number of biscuits, but
changed the number of pupils.
Outcomes
As we read the story in one school, and the doorbell rang for the fifth time, a little boy
shouted out, ‘hide, and don’t open the door’.
We’d all have to hold our mouths small like this [purses her lips].
(Year 1 pupil)
Further information
If you act out the story with children, you may wish to read the book twice, so that everyone
has an opportunity to be part of dividing the biscuits.
Having tangible materials is important in maths. These don’t need to be expensive, can be
made from cardboard or objects that you have around you and can be fun.
Lumps of play-dough can be made into one large biscuit by the children; as the second
child arrives, the biscuit is cut into half, and then into quarters. Children are then invited to
explore how to divide the biscuit equally in various ways, to make sure all the new guests
have a fair share.
Reference
Hutchins, P. (1989) The Doorbell Rang. London: Harper Trophy.
The mathematics that is real in many children’s lives is often a useful starting point – with
real educational value, as it links the worlds of home and school, enabling children to make the
connections that are the mark of real learning. The mathematical knowledge may be conscious,
such as comes from working knowledge of racing pigeons, an understanding of complex card
games, scoring darts or the child whose mother runs a slimming club (Gifford 2005). But there is
also practical and perhaps unconscious mathematical knowledge that comes from helping adults
to construct buildings or engage in DIY or from playing snooker. All of these are real and can be
used to extend mathematical thinking and learning.
Everyday mathematics can also be about allowing children to explore and make sense of the
numbers, patterns, shapes and measures they see in the world around them. Mathematics is
everywhere, from fantasy football leagues, to working out how long it will take you to get home
from the park. So many things we do in our everyday lives have a strong mathematical
connection, but this is often overlooked within the mathematics curriculum, and yet these offer
many creative starting points.
REAL MATHEMATICIANS
The apparent focus on real, everyday mathematics can lead to a situation where teachers
highlight what Boaler (2009) calls ‘fake maths’, while feeling as though they are highlighting
‘real maths’. Remember those problems you were presented with at secondary school about
swimming pools and men digging holes – it is highly unlikely that the way in which you were
taught to set about solving those problems has much in common with what real mathematicians
do.
Academic mathematicians have a different view of what constitutes real mathematics. In
Chapter 1, we outlined what, for mathematicians, counts as mathematics. For the real
mathematician, revelling in challenges or puzzles seems to be of prime importance (Ronan 2007;
du Sautoy 2008b). In fact, as discussed in Chapter 3, problem finding is at least as important as
problem solving, as it arises primarily from interest. What is perhaps an apocryphal story about
Richard Feynes, a Nobel Prize-winning physicist, suggests that he found the problem he
subsequently worked on, which led to his award, while spinning paper plates in the cafeteria. As
discussed in Chapter 1, the solution is often a guess, estimate or approximation. This, in turn,
gives the mathematician a working hypothesis; proving or disproving the hypothesis is likely to
involve the hard work stereotypically associated with real mathematicians. At this point, logic,
reasoning, measurement and comparison are involved, but so are symbolic representation,
visualisation and generalisations.
Mathematics is the science of pattern (see Chapter 1). Both Ronan (2007) and du Sautoy
(2008b) describe the sensitivity to patterns that mathematicians have. Humans, including
mathematicians, are often described as pattern seekers (see, for example, Lucas 2001). The 6-
year-old playing with pattern blocks is behaving mathematically – seeing a pattern and
generalising it – when she:
Our brains look for patterns and try to identify patterns, even where none is readily apparent.
It is this that has driven the mathematical search for prime numbers, triangular and perfect
numbers and so on – but it is also this that motivates us to do sudokus, kakuros and so on.
Pattern seeking requires a vocabulary to support mathematical thinking and it requires an ability
to analyse and generalise from data. National Strategy documents (see, for example, DfES 2006)
describe these qualities as key skills in mathematics for children, but they are also essentially
what real mathematicians have to do.
Perhaps more surprising to the layperson is the apparent importance of estimation, guesswork
or intuition. Closely linked to this is the need for the ability to represent ideas symbolically and
to imagine, visualise and generalise abstract ideas. Devlin (2000) suggests that mathematics is the
most abstract subject, and that abstract thinking requires imagination. Imagination is a key
aspect of creativity, and a number of writers underline the creative nature of mathematics (see,
for example, Mazur 2003; du Sautoy 2008b). Again, National Strategy documents (DfES 2006)
highlight the creative nature of mathematics and suggest that conjectural questions such as
‘what if?’ lead to important ideas and mathematical thinking – ‘questioning assumptions and
conclusions’.
Real mathematicians have, in the past, often regarded pure mathematics as the only real
mathematics. Indeed, Hardy’s seminal work ([1941] 1992) stated the primacy of mathematics that
was not applied to everyday life and expressed the view that pure mathematics was not simply,
but ought to be, useless. This has changed, as more and more uses of apparently useless
challenges have been found. The sixteenth-century Italian mathematician Cardano developed the
idea of cubic equations, which, in the nineteenth century, supported the use of alternating
electrical current and, in turn, the invention of the electric chair. Einstein used geometry
developed by Ancient Greek philosophers as the basis of his work on relativity, which has
subsequently been applied in work on global navigation and space travel.
Paley concludes: ‘The adult should not underestimate the young child’s tendency to revert to
earlier thinking; new concepts have not been “learned” but are only in temporary custody. They
are glimpsed and tried out but are not permanent possessions’ (Paley 1981: 101).
It is possible to replicate this in the classroom by filling a 20-litre water container and leaving
it in the middle of the room for the children to explore. The level of problem solving and
mathematical discussion that this activity can initiate, even in very young children, is incredible.
They may initially spend time trying to work out how many of them are needed to carry it. If
they do manage to move the water container, how far has it travelled? If it has an emptying tap,
the potential to fill up other containers of various sizes is added, enabling children to work out
strategies for emptying and for monitoring when the 20-litre container is light enough to move.
create a mental image of geometric objects, ‘examine’ it mentally to answer questions about
it, and transform it … slide, turn and flip shapes mentally … All children should work on
developing their ability to create, maintain, and represent mental images of geometric
shapes and of the environments in which they live.
The widespread use of empty number lines in primary schools (Anghileri 2001) is also a
recognition of the role of imagination in learning to think in the abstract. Visualising things that
are not present to the senses is part of this process (Devlin 2000). However, as with the use of
structured apparatus, it appears that this approach is only as good as the teacher using it.
Heuvel-Panhuizen (2008) argues that, unless the empty number line is used flexibly as a tool for
children, it can undermine their mathematical thinking. He concludes that teachers should listen
more to children and take their views more seriously – recognising their competence and
diagnosing their misconceptions more accurately.
We cannot leave the topic of making things real through the use of the imagination without
mentioning Einstein. He famously developed ‘thought experiments’ to develop his thinking, from
his adolescence. Isaacson (2007: 3) describes Einstein’s work thus: ‘Imagine being in an enclosed
elevator accelerating up through space, he conjectured in one of them. The effects you’d feel
would be indistinguishable from the experience of gravity.’
Einstein’s use of his imagination included creating pictures in his mind, but, more unusually:
such things as lightning strikes and moving trains, accelerating elevators and falling
painters, two dimensional blind beetles crawling on curved branches as well as a variety of
contraptions designed to pinpoint at least in theory the location and velocity of speeding
electrons.
(Isaacson 2007: 27)
Scenario
In role as council officers, the workshop leaders stand before the class and pour several bags
of rubbish all over the carpet area. The class is told that the local authority has run out of
space for the rubbish, so any empty areas are being used for storage: its carpet has been
selected as a dump. The children begin to complain and are offered money for their
inconvenience. The council officer gives each of the four groups £100 and then leaves. The
children are invited to sort the rubbish into types so that they can think about what can be
done with it. The group collecting plastic has more than the group collecting glass. Similarly,
there is more cardboard than tins. The workshop leader then goes into role as a police officer,
and the class is fined £100 for not getting rid of the rubbish. They have to work out how to
pay this fairly. Should the group with the most rubbish pay the most?
Exploration
1 Children are given cards that tell them about various people who are willing to buy
rubbish or to take some of it away. They have to work out who will give them the best
deal. Should they go with an artist who pays good money for specific pieces of rubbish,
but only wants a few items, or a dealer who won’t pay much but will get rid of it all? Or
should they give 20 per cent of their rubbish to the local nursery and receive no money at
all?
2 Their decisions about who to go with are made quickly, under the threat that the police
will return and fine them for whatever rubbish they have remaining.
3 At the end of an hour of selling, giving away and fining, we find out which group has the
most money left.
Outcomes
Pupils engaged strongly in the activity; the sense of both competition and teamwork between
them was immense.
Further information
When setting up teacher in role work, it is important to remember you are not trying to
make the pupils believe you are the character. If you do adopt this approach, you may find
they will continually try to prove that you are not. We always have a small piece of costume
for any ‘in-role character’: a hat, scarf, orange safety bib etc. We show the costume to the
pupils and announce, ‘When I put this hat on, I will no longer be your teacher, but I will
become the character of a police officer’.
Reference
Rubbish Maths is a programme developed and delivered by MakeBelieve Arts (www.makebelievearts.co.uk).
CONCLUSION
Making mathematics real involves much more than just focusing on the mathematics we use in
our everyday lives. It involves encouraging the use of the imagination and of a host of
opportunities for symbolic representation – everything from music and dance, through mark-
making and modelling and including the empty number line. Of course, not every child you
teach will prove to be an Einstein, but, given the right creative environment, some might become
those makers of new mathematical meanings that will be increasingly needed in our society.
FURTHER READING
Moyer, P., Bolyard, J. and Spikell, M. (2002) ‘What are virtual manipulatives?’, Teaching Children Mathematics, 8(6): 372–7.
Williams, H. (2006) Let’s Pretend Maths. London: BEAM Publications.
CHILDREN’S BOOKS
Crowther, R. (2002) Shapes. London: Walker.
Although this is a very simple book with flaps and tabs, it is one of the few books that highlight the notion of shape as a
construct, rather than a fixed characteristic. Crowther identifies, for example, a bunch of grapes and a hairbrush as having
an oval shape – food for thought and discussion.
Hutchins, P. (1989) The Doorbell Rang. London: Harper Trophy.
CHAPTER 6
The teaching and learning of mathematics in today’s schools will change dramatically if we
view mathematics as a tool for telling stories. Learners will see mathematics as a
consequence of social interaction; they will recognise it as a tool for telling and
remembering, not reciting and memorising.
(Whitin and Wilde 1995: xii)
Doris used to follow her mathematics textbook. She would present her fourth graders the
lesson in their textbook, give them practice problems, and then assign homework.
Homework was checked at the beginning of every math lesson, and a test was given at the
end of each week.
About 1990, after teaching this way for 10 years, Doris decided to reinvent the way she
taught in order to make teaching more enriching for both her students and herself. First,
Doris started using manipulatives. She used base ten blocks, geoboards, pattern blocks, and
fraction bars to help give meaning to her lessons. Later she discovered math games: social
games with names like addition war, division bingo, and multiplication dominoes. Doris
created twenty to thirty math games that reinforced and extended the ideas presented in
each chapter of her textbook using materials such as egg cartons, poster board, tongue
depressors, and wood cubes.
By 1992 Doris discovered children’s literature and began using mathematical stories with
her class. She felt, however, that few children’s storybooks developed the mathematical
skills that she wanted her children to learn and that when she read a book to her students
they were outsiders looking in on the world of others. She wanted to get her class more
fully involved in mathematical stories – involved in ways that deeply stimulated their
fantasies and more fully developed the mathematical skills that she wanted them to learn.
(Schiro 2004: 3)
This story, like many others, resonates with the experiences of many of us. In attempting to
make mathematics more real and accessible, many different approaches have been developed. In
England, despite numerous changes to the National Curriculum, involving both helpful and,
some would argue, unhelpful approaches, the outcome remains similar – mathematics education
is not working in its current form. Creative solutions are needed.
1 Full involvement in mathematical stories should mean that teachers could develop their own
stories to tie into children’s current interests and enthusiasms.
2 Most teachers, like Doris, found it difficult to spare the time or felt that they lacked the
aptitude to develop stories of their own.
3 Most primary teachers, perhaps unlike Doris, have a wealth of knowledge about children’s
books. It may also be that more suitable books are more available in this country or at this
time.
Research and writings from a wide variety of disciplines show that, as humans, we have not
just a predisposition but a need for story (see, for example, Bruner 1986; Paley 1990; Devlin 2000;
Pinker 2000; Haven 2007). Haven (2007) explores the vital role that story plays in our lives and
the potential it has to engage us in learning. He cites both Bruner and Pinker in his argument for
the true power behind story: ‘Humans have an inherent readiness or predisposition to organize
experience into story form: into viewpoints, characters, intentions, sequential plot structures, and
the rest’ (Haven n.d.: 20, citing Bruner), and ‘100,000 years of evolutionary preference for, and
reliance on, STORY has built into the human genetic code instructions to wire the brain to think
in story terms by birth’ (Haven n.d.: 20, citing Pinker).
Haven (2007: 27) identities three key truths that have emerged from recent neurological
research:
1 One hundred thousand years of human reliance on story has evolutionarily rewired the
human brain to be predisposed to think in story terms and to use story structure to create
meaning and make sense of events and others’ actions.
2 Cells that fire together wire together. The more a child (or adult) engages their story neural
net to interpret incoming sensory input, the more likely they are to do it in the future.
3 The evolutionary predisposition is reinforced by the dominant use of story throughout
childhood. Children hear stories, see stories, have stories read to them and read stories
themselves. This dominance of story exposure through the key years of brain plasticity
results in adults irrevocably hard-wired to think in story terms.
The vivid visual imagery that good stories create in our minds stimulates our emotions,
engages our interest and creates an environment in the brain that is conducive to learning.
TEACHING AS STORY-TELLING
Egan’s study of story-based learning led him to the discovery that children can readily
understand abstract concepts when organised into story form. He writes about how, from an
early age, children are engaged in constructing and understanding metaphors and forming
images from spoken words. In his book Teaching as Story-telling (1988), he encourages us to see
the curriculum as a great story that we need to tell, rather than a series of learning objectives
that we need to attain. Oral cultures use story, rhythm and rhyme to help them to remember a
range of possibilities, as they have no recourse to other methods of recording their words.
Story-telling is a fantastic tool for us to use to engage children, particularly when we are
basing our work around a strong theme such as giants. A headteacher reported that she believed
learning should be about creating a series of memorable experiences. What better way to create
memorable experiences than through the method adopted by oral cultures throughout history,
with its proven ability to enable us to retain information and pass it on to others? If we look back
at our own schooling – perhaps particularly our mathematics education – what were the
memorable lessons?
Story-telling has recognised potential to create memorable experiences, but what is less
recognised is the benefit of sharing stories with children in their early years for the development
of mathematical ability. Canadian researchers have discovered that, ‘time spent on stories
(telling, reading and listening to stories) during preschool years improves maths skills upon
entering school … developing logical and analytical thinking as well as language literacy’ (Haven
2007: 4, citing O’Neill et al.).
What is most important about this topic? Which aspect(s) of this topic could make it interesting to children?
Why should it matter to children? What is it about the topic/subject that could make it matter to children?
What emotions or feelings might it be used to arouse in children e.g. sadness, envy, happiness,
What is affectively engaging about it?
hopes, fears etc.?
4 Conclusion
5 Evaluation
How can one know whether the topic
has been understood, its importance How will we know that the children have increased their understanding of the chosen topic?
grasped, and the content learned?
Scenario
The King of Sunobia boasts that his army is the largest. The King of Narcissus disagrees, and
so the two armies gather on a large hill to find out who is right. However, both armies look
enormous. The kings try different ways of counting the armies, but they keep forgetting
where they are. The numbers are just too large.
Finally, a wise woman instructs three of the king’s councillors to collect ten pebbles and a
wooden bowl. The soldiers then walk through a gap in a rock, and, as each soldier walks
past, the first councillor places a pebble in his bowl. When the first councillor has run out of
his ten pebbles, he empties his bowl, turns to the councillor on his left and says: ‘I have no
pebbles left. Can you put one pebble in your bowl to remind me what I have counted?’
The second councillor puts a pebble in his bowl, and the number ten is established: one
pebble in the tens bowl and no pebbles in the units bowl. The first councillor begins again,
filling up his bowl and emptying it each time he has counted ten soldiers.
When the second councillor has filled up his bowl, he turns to the third councillor on his
left and says: ‘I have no pebbles left. Can you put one pebble in your bowl to remind me
what I have counted?’
The third councillor puts one pebble in his bowl, the second councillor’s bowl is empty, the
first councillor’s bowl is empty, and the number 100 is created.
In this way, all the soldiers are counted, and, at the end, the third bowl has nine pebbles,
the second bowl has seven pebbles, and the third bowl has four pebbles. The king knows that
his army consists of 974 soldiers.
Exploration
1 Children were given plates of uncooked rice to illustrate the difficulties counting large
numbers. Each child was invited to count how much rice they had. At first, the children
began diligently trying to count the grains. Before long, the enormity of the task
overwhelmed the majority of them. ‘It’s too big’, announced one boy, looking frustrated.
The class was delighted to realise that it was OK that the task had beaten them.
2 Next, they were given a second type of rice on another plate and left to explore how they
could find out which pile of rice was the largest. Some of the children began pairing the
rice in neat patterns. Some piled it up and tried to work out which pile was the largest. The
enormity of the task again overwhelmed them.
3 Finally, using the same approach as the councillors, the children used pebbles and wooden
bowls in tens and units to find out how many children there were in their class.
Outcomes
One school had groups of three children outside the hall at assembly time, counting in the
pupils as they went through the door. The children counted as the councillors had done,
using wooden bowls and pebbles. There were 327 pupils in school that day. One of the
groups had a different number, and they were able to identify where they had got confused.
Further information
Using the pebbles, through this approach we were able to assess children’s understanding of
place value. We called out numbers that they had to make using their own set of pots and
pebbles, e.g. nineteen was formed by placing one pebble in the tens pot and nine pebbles in
the units pot.
The use of tactile objects such as pebbles and wooden bowls was something the children
really enjoyed, as it tapped, not only into their logical brain, but also into naturalistic
intelligence. Children commented on the differing shapes, sizes and colours of the stones and
enjoyed holding them and handling them.
Reference
Lee, T. (2003) A Little or a Lot, Book 1, Dramatic Mathematics Series. MakeBelieve Arts publication. Available from
www.makebelievearts.co.uk
Developing a story programme for children in the foundation stage to explore numbers was a
challenge that resulted in us spending a long time trying to decipher what was fundamentally
interesting about numbers. We kept coming back to the fact that counting and number are
fundamental parts of what we need to be able to do. In order to begin to create a story using
number, we needed to find the excitement, the thing that would make it interesting to children,
and not just something we as adults said that they should learn. It was only when we turned the
question on its head and began to explore what a world would be like without numbers that we
began to realise the full potential of the subject. The following case study is the result of our
explorations.
MATHS FOCUS KING AND QUEEN OF NUMBER
Counting: counting forwards and backwards while marching around a room
Number recognition: identifying which number is missing in a line of numbers, and
sorting numbers
Emergent writing of numbers: needing to write all the numbers on big pieces of paper to
make sure we never lose the numbers again
Problem solving: thinking up solutions for how the world will cope without numbers
Binary opposites: clarity/confusion, lost/found
Scenario
In the Kingdom of Number, the children are each born as numbers between one and nine. As
soon as they are old enough, they are sent to the palace of the King and Queen and drilled in
lining up in numerical order and then in reverse order.
Once they are experts, they fly out of their kingdom and into the world of the people,
where they stay, helping us with our counting, until one day, a mysterious storm arrives, and
the numbers are blown away. The people in the town don’t know what to do without the
numbers. They try to invent different ways of finding out how many there are of various
objects by using sounds and physical shapes, but none of these methods is as good as the
numbers they have lost.
Eventually, the numbers fly back, and the people fill the walls of the town hall with
written numbers so that, if the numbers blow away again, they will never forget them.
Exploration
1 Children interacted with the story, inventing sounds and physical movements for each of
the numbers. As this is a difficult concept, they have as much fun in getting it wrong as
they do in getting it right.
2 They played at shop, using sounds and actions to ask for the number of pencils or candles
they needed for a friend’s birthday party.
3 They supported each other’s learning by playing at being the numbers whispering answers
to other children.
4 They helped to sort the numbers into groups when the wind brought them back in a
jumble.
5 They wrote numbers down on big sheets of paper to represent the walls of the town hall.
Outcomes
Children as young as 3 got very excited writing numbers on the town-hall wall so that they
would never be forgotten again. Even though some of the children were not confident in the
shapes of the numbers they were writing, they demonstrated emergent writing, saying the
name of the number they were making in a bid to pin them down in case they got blown
away again.
Reference
King and Queen of Number is a programme developed and delivered by MakeBelieve Arts (www.makebelievearts.co.uk).
One of the approaches used in the early days was to invite the children to take part in the
King and Queen’s game show, Point and Name. This programme quickly became a favourite.
The King would point to a number, and the contestant had to name it, to rapturous applause
from the audience. Children who weren’t sure of the number could phone a friend, ask the
audience or hear two numbers and guess 50/50 on which was the correct reply. By adding a
simple framework around an activity of reading numbers out loud, the process became playful,
and the children supported each other and grew in confidence.
In another session, children had the opportunity to play on the 100-square patio that stood in
the garden of the King and Queen’s estate. This patio was created using round table mats laid
out in a 10 × 10 grid. Each mat was labelled in sequence, 1–100. On some days, when the
children came to use it, there were numbers missing, and they needed to fill in the gaps. On
other days, they needed to do addition or subtraction to solve problems for the King. Always,
when they got to the last number in the line, they imagined falling off the end of a cliff and
circling around till they got to the next number in the sequence, at the start of the next line
down.
For a session on place value, the 100-square patio was used again, and this time the children
helped to lay out a single glass bead for every single-digit number, and a muslin bag filled with
ten glass beads for every two-digit number. For the number 38, the table mat contained three
muslin bags of ten glass beads and eight loose glass beads. The children grew excited about this
way of representing numbers and began to make the connection between numbers and place
value.
On the day a burglar broke into the palace, the children went on treasure hunts dressed as
undercover detectives to find out where all the numbers had gone. When they found the
numbers, they were asked to categorise them as odd or even. They also helped the King and
Queen to sort out the numbers on the doors of the houses in town, when a trickster muddled
them up. They worked out if a number was closer to the beginning of the street or the end, and
answered questions about whether the number in their hand fitted between two other door
numbers.
On several days, the Queen would read a story from her library, and the class would have the
opportunity to bring to life and play with the ideas in the book. This allowed the children to look
at other areas of mathematics but stay within the holding form of the Land of Number story.
When the Queen read One is a Snail, Ten is a Crab (see figure 12.2 on page 160), the children
became engaged for weeks after, exploring how snail is an odd number and all the other
creatures are even. Using this concept, they made pictures of the creatures to work out number
bonds and engage with addition and subtraction.
By incorporating a programme of maths work around the story of the Land of Number, we
found that the children were able to engage with the characters and the narrative in a way that
freed them from their anxieties about mathematics. The topic was broad enough for us to be able
to hang any aspect of the number curriculum on to it, but also strong enough to develop a clear
storyline that supported children’s understanding of the topic and emotionally engaged them
with its purpose.
It’s a really good way to educate children. I don’t like maths; making maths into a story was
great. I felt as though I wanted to do it … Maths is not popular and no way would I
normally want to do it, but if I wanted to do it as a story then it must make it easier to learn
for all children.
The major processes of memory are the creation, indexing, storage, and retrieval of stories
… We have great difficulty remembering abstract concepts and data. However, we can
easily remember a good story … stories provide tools, context, relevance, and elements
readers need in order to understand, remember and index the beliefs, concepts and
information in the story.
(Haven 2007: 71, citing Schank)
Algebra stories
Another way that story can be used is to create algebraic formulas. Some children from Years 5
and 6 found this an exciting way into thinking about algebra. They were asked to do the
following:
Look at the following equations and see if you can make sense of them:
a 1 Cinderella and 1 Fairy Godmother are greater than 1 Stepmother and 2 Ugly Sisters
b 1 pumpkin and 5 white mice equals transportation
c 1 Handsome Prince and 1 Golden Slipper plus 1 Cinderella equals Happy infinity After.
The symbol for infinity might be more advanced symbolism than you would plan to explore
with primary children, but, when a group of children were involved in creating their own
algebra equations for known stories, a Year 5 boy asked if there was a symbol to represent
forever. The teacher and children together searched on the Internet and then realised that the
infinity symbol was perfect. It soon appeared in many of the pupils’ story formulas. Both
children and adults alike engage with this way of recording either an aspect or the whole of a
story using symbols. As a fun device, after reading a short story or a chapter from a book, one
class we worked with created algebra equations that contained the main aspects of the plot.
There were 2 elephants, who ate 3 buns and went to sleep for 5 hours. 7 dwarves arrived
with 11 monkeys. They pelted the unlucky elephants with 13 bananas for 17 long minutes.
19 minutes later the dwarves and the monkeys were gone and the elephants were eating
bananas.
It might not be the greatest story in the world, but, because of the way our brains are hardwired
to seek out narrative, it works. We can imagine the annoying monkeys pelting the sleeping
elephants with bananas and we fill in the gap between 17 minutes and 19 minutes, where we
assume something sinister has happened to the monkeys.
The story here is used to create a way of making sense of what is otherwise potentially a
meaningless string of numbers. It is much easier to remember the story. Children added
suggestions for ways to help reinforce their memory of the numbers. Thirteen unlucky bananas
was the addition of one girl, who was struggling to remember the number, but who knew the
superstitious myths surrounding 13. Another child commented that how he remembered the 19
was by filling in the gap: he thought it was funny that the monkeys and the dwarves pelted the
bananas for 17 minutes, and then 2 minutes later they were all gone. We had great imaginative
conversations about what happened to them in those 2 minutes. What the children above
demonstrate in this process is how the brain is able to connect with story, and how narrative
images expand in the brain, not only clarifying the gaps, but committing the information to
memory.
CHILDREN’S STORIES
We should not overlook children’s own stories, which are part of the process described in the last
chapter of making it real for children. Below, some work undertaken by children in a Year 2 class
is described by the school’s headteacher, Jeannie Hughes:
This learning came from the children’s interest in football and the adult’s observations of
the children’s play. The teacher followed the children’s lead and used the context of football
to teach a variety of skills in all areas of the curriculum, including a number of
mathematical opportunities.
During the term the children were observed bringing football cards into school and
spending a lot of time swapping cards, comparing scores, calculating points and discussing
team places. The teacher wisely decided to extend this interest and use them as a starting
point for learning in mathematics.
The teacher dedicated a display board in the classroom for the children to bring in photos
and pictures of their favourite football teams, information about players, team places in
different leagues and much more. On a Monday morning the children’s favourite teams’
results from matches at the weekend were calculated and discussed, with the teacher
drawing on the mathematical learning possibilities. This scaffolding of the learning
developed skills in mathematical vocabulary helping the children to see a purpose and
meaning for learning and using mathematical language in context. The children’s skills in
calculating were developed through work on team points and points needed to improve
league positions. Later in the term the children also developed their own teams and own
football leagues, extending the learning further.
The football cards interest was developed and extended and the children made their own
cards, developing complex scoring systems which were discussed and explored with the
adults. There were opportunities to count, share and use probability. The teacher took the
mathematical learning objectives for the half term and personalised the learning for those
children who were particularly interested in this context, which were both boys and girls.
The learning was very motivating and relevant for the children and helped develop our
school’s focus on cross-curricular learning and developing personalised learning
opportunities.
This interest also influenced the parallel Year 2 class who were exploring an imaginary
character called ‘Bob’ created by the children. Bob took over the whole curriculum. This
class created the West Bobbers football team, and the teacher abandoned the learning
journey planned and developed the mathematical learning around this interest. Part of this
included a ‘Bob’s bowling alley’ invented by the children which the teacher used as a
starting point for practical experiences of counting, scoring and calculation.
I wish my teachers had read math books to me. That’s the first time I’ve ever really
understood why the smaller bottom number is worth more (why ½ of a pie is larger than ⅛
of a pie, even though 8 is greater than 2 in whole numbers). Are there any more books that
teach that math? I learn better that way.
In Chapter 7, we will explore the topic of giants, about which any number of gripping stories
have been written – encompassing, as giants do, binary opposites of huge and tiny, powerful and
powerless. Two Ways to Count to Ten (Dee 1990) is a traditional Liberian story that, like many
traditional stories, has its own power. Six Dinner Sid (Moore 2000) is a story that appeals to
young children, but has endless mathematical potential. A good rule of thumb is probably that, if
it doesn’t grip you, it won’t engage children.
The Number Devil (Enzensberger 2008) is what children often call a chapter book. The hero is
12, so that suggests that it is aimed at older children, but some children still at primary school
will be entranced by this ‘mathematical adventure’.
Anno’s Mysterious Multiplying Jar (Anno and Anno 1999) has charming pictures and difficult
ideas, but is highly stimulating. The book involves one island, two countries, six mountains,
twenty-four walled kingdoms, 120 villages, 720 houses and so on.
The Real Princess – A mathemagical tale (Williams and Fatus 2008) gives a great mathematical
twist to the story of the princess and the pea. Lovely illustrations and humour make it almost
fit into the previous category of books – those with a story in their own right.
One Hundred Hungry Ants (Pinczes 1993) is a short story that explores the different ways in
which 100 ants can line up as they march towards a picnic. By the time they get there, all the
food has gone!
Spinderella (Donaldson and Pichon 2002) is about football-playing spiders. Although published
as part of the Banana reading scheme, the highly acclaimed author Julia Donaldson has
injected interest and humour into the story. It includes a maths game and some mathematical
facts and ends with the cheer ‘up with numbers!’.
Figure 6.2 Counting grains of rice encourages children to understand the value of a system of
counting that makes use of tens and units (unlike the Romans’ system)
CONCLUSION
Narrative is of immense value in human learning and understanding. In all aspects of life, we use
story to help us make sense of our world. Just as researchers, politicians and artists weave stories
to make what they want to communicate coherent and comprehensible, so creative teachers can
use them. Story can help children to make sense of the world of mathematics. The stories may be
drawn from books or from the oral tradition. Teachers may make up their own stories, whereas
building on children’s stories can give insight into their understanding.
Many books for children have mathematical potential. However, care must be taken when
selecting storybooks (such as those identified on page 83) that are specifically written as books
about mathematics. A strong and compelling storyline remains important.
FURTHER READING
Brandon, K., Hall, N. and Taylor, D. (1993) Math Through Children’s Literature. Westport, CT: Libraries Unlimited.
Haven, K. (2007) Story Proof: The science behind the startling power of story. Westport, CT: Libraries Unlimited.
Schiro, M. (2004) Oral Story-telling and Teaching Mathematics. London: SAGE.
Whitin, D. and Wilde, S. (1995) It’s the Story that Counts. Portsmouth, NH: Heinemann.
CHILDREN’S BOOKS
Anno, M. (1999) Anno’s Magic Seeds. New York: Penguin Putnam Books for Young Readers.
Anno, M. and Anno, M. (1999) Anno’s Mysterious Multiplying Jar. New York: Penguin Putnam Books for Young Readers.
Dee, R. (1990) Two Ways to Count to Ten. New York: Henry Holt.
Donaldson, J. and Pichon, L. (2002) Spinderella. London: Egmont.
Enzensberger, H. (2008) The Number Devil. London: Granta.
Moore, I. (2000) Six Dinner Sid. London: Hodder Children’s Books.
Pinczes, J. (1993) One Hundred Hungry Ants. New York: Houghton Mifflin.
Williams, B. and Fatus, S. (2008) The Real Princess. Bath, UK: Barefoot Books.
CHAPTER 7
The world of giants and their interaction with humans is an incredibly strong premise on which
to base, not just one, but a series of maths lessons. The topic is so rich that it could be the subject
of a whole-term enquiry, bringing with it, not only mathematics, but also a range of cross-
curricular approaches, stimulating learning by involving children in a project with enormous
possibilities. Children are fascinated by giants – but so are adults. Myths, legends and folk tales
are littered with extremes – giants and little people (see, for example, Allan 2009). These stories
rest on binary opposites of huge and tiny, power and powerlessness, or perhaps guile and force.
If you spend any time crouched down or walking around on your knees, at the same height as
most of your pupils, you may get an understanding as to why. Everything that children look up
at is gigantic compared with them. Adults and buildings tower above them. The idea of giants,
taller than all they can see, is fascinating and immediately engaging.
Begin to create in a child’s mind something as simple as a visual image of a giant’s hand and
immediately you enter into the world of mathematic possibilities. How much wider is the hand
compared with one of our hands? How long are the giant’s fingers?
Source material for this work can be found in numerous children’s stories. The simple story
contained in the book The Giant Jam Sandwich (Vernon Lloyd 1988) has the potential to act as a
springboard into a world of exploration around many aspects of mathematics. The illustrations
and rhyming text tell the story of a village plagued with wasps. To solve the problem of the
wasps, the townspeople decide to trap the creatures in a giant jam sandwich, working together in
a strange and imaginative way. The book can engage a class in a range of cross-curricular
activities, including cooking and exploration of quantities, size and scale, giving clear
mathematical directions on how to make a sandwich, or the possibilities of a science lesson on
exploring the anatomy of a wasp. Just how much dough would be needed to bake a loaf of the
size used by the villagers? How much would the ingredients cost?
Another great giant book that we have based a large proportion of our work on is the story of
Gulliver’s Travels, particularly focusing on Gulliver’s adventures in Lilliput. This story is rich
with mathematical possibilities. In the original version, Gulliver himself comments about the
mathematical abilities of the Lilliputians, their capacity to build machines and use pulleys and
ropes to haul him up off the beach, and their creative ability to solve problems using
mathematical concepts:
The emperor himself gave orders to have a bed prepared for me. Six hundred beds were
brought in carriages. One hundred and fifty of their beds sewn together made up the
breadth and length and these were four doubled …
An imperial commission was issued out, obliging all the villages nine hundred yards
round the city to deliver in every morning six beeves, forty sheep, and other victuals
towards my subsistence, together with a proportional quantity of bread and wine … An
establishement was also made of six hundred persons to be my domestics, who had board-
wages allowed for their maintenance, and tents built for them very conveniently on each
side of my door. It was likewise ordered that three hundred tailors should make me a suit of
clothes after the fashion of the country.
(Swift 1993: 21–3)
Suddenly, from a reading of the above, the mathematical possibilities that surround caring for a
giant, with all its intricacies, open up a whole range of work for the adventurous and creative
teacher. How much taller than us is the giant? How much food do we need to feed him or her? If
our giant got stuck down a well, how much rope would we need to pull him out?
The last question might sound slightly surreal, but, in one mathematics programme, children
were asked to imagine that the army had locked a giant down in a well to prevent him from
leaving them. The townspeople, realising this was unfair, decided to set him free. They
discovered that, when the giant jumped, his hand was just 1 metre away from the top of the
well, but how high could he jump? There was only one way to find out. The children jumped
against a wall covered in lining paper, and a mark was made to show how high their hand could
reach while they were jumping, and another to show how tall they were when their hand was
stretched up in the air.
When all the class had jumped and been marked on the wall, they created a graph of
measurements showing the range for the class of how high a jump could be. An average was
taken, and this was used to estimate how high a giant, who was six times as big as them, could
probably jump. Add this to the metre remaining at the top of the well, and they had a close
approximation of how deep the well was. Next, in threes, they plaited a rope long enough and
strong enough to free the giant. Weaving and plaiting in threes involved following a simple
pattern of ducking and stepping over each other’s pieces of string, working out the best way to
move together to strengthen the rope.
The amount of mathematical knowledge needed to solve this problem was greater than the
assumed ability of this Year 4 age group, but the interest and motivation, the fact that they found
out which child could jump the highest and what the average jump was for the majority of the
class made the learning enjoyable and relevant. The need to solve the problem in order to right
the injustice that had been wielded on the poor forsaken giant spurred the class on to finding
solutions. Their engagement was evident throughout the session.
With older pupils, we have engaged them in making three-dimensional props for a film about
giants, organising themselves into a film company and creating short scripts that involve the use
of at least one giant object discovered by a group of humans. Pupils were then tasked with
making this prop, exploring scale and size and linking the work with design and technology to
build an exact replica of the smaller human version. Once these were completed, pupils had the
chance to act out their stories. Using the MoE drama technique (see the box above), the pupils
were put in role as expert archaeologists and mathematicians and set the task of discovering the
mathematical properties of the objects that had been made by other groups.
Mantle of the Expert provides a centre for all knowledge: it is always experienced by the
students in terms of the responsible human being … an active, urgent, purposeful view of
learning, in which knowledge is to be operated on, not merely taken in.
(1996: 32)
During MoE, pupils take on many roles; for example, they might, as in this giant example,
be an archaeologist or a mathematician. The relationship of the pupils to the very real jobs
that they take on engages them in finding solutions from their own skill base. The cross-
curricular potential and the ability of this work to touch on very real mathematical ideas are
great. For more examples of lesson plans for MoE work, visit www.mantleoftheexpert.com
Scenario
Long ago, the townspeople of Deptford adopted a giant from the Ministry of Giants. His
name was Bigfoot and he helped around the town, cleaning the windows in the tall
buildings, fetching footballs that had got trapped on the school roof and rescuing kittens that
had climbed up trees. The townspeople loved having Bigfoot living with them.
Then, one day, Bigfoot disappeared. Everyone searched for him, and eventually he was
found, hiding in his cave, having pulled an enormous rock across the entrance. The
townspeople tried to reach him, but he would not let them in. They tried to persuade him to
leave the cave, but he would not come out. So they wrote to the Ministry of Giants to find
out what they could do.
An enormous letter arrived telling them they had been neglecting their giant. Did they
know it was Bigfoot’s 100th birthday? Had they ever given him his own plate and knife and
fork to eat with? Did they ever let him have giant friends to visit from the neighbouring
towns?
The townspeople felt very guilty and realised they had done nothing to thank Bigfoot for
all his work. They decided to throw a Giant Birthday Party for him.
Exploration
1 This programme of work took place over a school day in a two-form entry school and
involved all the children from Nursery to Year 4.
2 The children were invited to put themselves in role as townspeople and imagine that they
had adopted the giant Bigfoot and they now needed to prepare for a giant party.
3 Nursery and Reception were tasked with making giant food, papier-mâché sausages,
pingpong ball peas and extra-long string spaghetti – mathematics involved size, shape,
proportion.
4 Year 1 was invited to make giant party hats for the five giants – mathematics involved
scale, size.
5 Year 2 was responsible for designing the tablecloth – mathematics involved pattern and
scaling up.
6 Year 3 created the plates and cutlery for the giants – mathematics involved circumference,
scale.
7 Year 4 was responsible for running the event, timetabling when everyone would place
their contribution in the hall, and for making a giant birthday cake – mathematics
involved timetables, using maths in planning and organisation, scale and size.
8 Towards the end of the day, pupils took turns to bring their class’s contributions to the hall
and lay them out. Once everything was set for a giant celebration, each class visited the
hall to explore the story, by viewing the finished product and enjoying the work of their
peers.
Outcomes
Pupils across all age groups readily engaged with the programme and talked about the
giant’s party for many weeks afterwards. MakeBelieve Arts still bumps into pupils two
years later who remind us that they were involved in the project.
Discussions could be heard in each classroom about how tall the giant Bigfoot must be,
making comparisons with other tall objects, using a giant shoe and golden mean to
estimate his height and using the language of maths to enable them to fulfil their role in
the story.
Many pupils, particularly from Years 3 and 4, asked if the giant was really coming, despite
the fact that we had made it very clear at the beginning of each project that this was a
story.
Teachers were impressed with how engaged their pupils were in the activity and how the
maths that they were involved in suddenly had a purpose.
The teachers from one school spent time after the children had left making the hall look as
if five giants hadn’t cleared up after a party. The children were very excited about this
when they came in the next day.
Further information
When using story in this way, we are not trying to make the children believe the story is
true. We are asking them to engage with the play of the story. When we work with children,
we are very clearly inviting them to pretend that they are the townspeople and this is their
giant.
Reference
A Giant’s Birthday Party is a programme developed and delivered by MakeBelieve Arts
(www.makebelievearts.co.uk).
Is it real?
When children ask if a situation or scenario is real, we often ask them what they think. If they
are not sure, we explore the idea of story. If we try to convince children it is real, then our focus
shifts from the play potential of a good story to a debate about what is real. This does not mean
we cannot fully throw ourselves into the play, like the teacher who created the morning after the
giants’ party. If you watch children at play, their play is very real, but it is real within the safe
world of pretend. In the case study above, we have described the questioning by children from
Years 3 and 4. One child in particular, from Year 4, quickly approached a member of the team
and said scornfully, ‘Giants are not real you know!’. At the end of the day, doubt had crept in,
and the very same boy approached to ask if giants were really coming!
One teacher, who had not realised the importance of pretend and that children buy into a
story within safe parameters, made the mistake of exploring the folk tale Chicken Licken, which
tells the tale of the sky falling down. She set up a drama activity where half the class reported to
the other children that the sky was falling down, but she forgot to let them know beforehand
that they were playing the story. With children in tears and frightened to go outside, she quickly
realised her error.
Figure 7.1 The children received a letter from the giant
Figure 7.2 The giant’s shoe is used to encourage children to guesstimate the size of the giant
From an early age, children learn to both give and read play signals – facial expressions that
are shared and that signify a play situation (see, for example, Carson et al. 1993; Smolucha and
Smolucha 1998). Perhaps difficulties arise when children are unused to seeing particular adults,
such as those in school, in a playful or imaginary role. This may occur when schools begin to
introduce playful or dramatic scenarios. Children are skilled at reading play signals, both among
peers and in their play with adults. If these are being misread or missed, adults probably need to
examine their own behaviour and approach.
RELATIVE SIZE
In exploring the relative size of a giant, children began to explore the relationships between
different parts of the body. Children (and adults) can become fascinated by the relationships that
emerge:
One’s arm span is equivalent to one’s height. Children can test this out among themselves by
stretching out their arms and getting two people to stand at their fingertips, thus marking the
distance of the full span. If the first child then lies down in the space between the two others,
they will discover that they fit well into the space marked out in this way.
A piece of string can be used to measure the breadth of the shoulders. This will prove to be
roughly a quarter of the child’s height. As one child said: ‘The string on the shoulders … I
thought it was amazing. I never knew my shoulder was a quarter of my body, I kept the piece
of string – it’s on my bedroom wall and I showed all my friends.’
Roughly six times the length of a person’s foot makes up the length of their body.
An adult’s hand is the size of their face (although we discovered that this is not true for young
children, whose heads are proportionally larger than those of adults).
The size of a foot is equivalent to the distance between wrist and elbow – a fact that staggers
many adults, who cannot believe that their feet are that big.
There are countless other examples of how parts of our body divide equally into other parts, and,
when they work, they feel like a piece of magic being revealed to us. There is also a fascination
in all age groups that these rules remain generally true, whatever your size.
CONJECTURAL THINKING
In Chapter 1, we talked about how children need to be ‘seekers and solvers of problems’
(Claxton, cited in Alexander 2010), and how mathematics does not always need to have one clear
right or wrong answer. As giants are probably not real, they provide excellent material for
‘thinking outside the box’! When trying to find out the height of a giant, a class of children from
Years 5 and 6 were placed into groups. Each group was given a metre-long giant toothbrush and
a normal-size toothbrush. The children were asked to find as many ways as they could to
discover the height of the giant and to mark out a masking-tape line from one end of the hall for
each way they discovered. The children used a variety of approaches:
measuring the normal-size toothbrush with their hand and discovering it was roughly the same
size, so then measuring how many times their hand went into the giant toothbrush and
working out that the giant was six times bigger than them;
measuring the brush section of the normal toothbrush, finding out how many times the
normal-size brush went into the giant-size brush, which was roughly eight times, and
working out that the giant must be eight times bigger than one of them.
These two different answers are both logical and both involve reasoning, and yet one giant
taped out on the floor was much taller than the other. The children got very excited when they
realised that neither answer was wrong or right, and that both were good approaches to take, but
they struggled with the very obvious difference between the two lines. This opens up discussions
about the facts we are given and how much is based on assumption. Two normal-size
toothbrushes can vary immensely in shape and size, and yet we assumed that the giant
toothbrush and the normal-size (child’s) toothbrush that we used were comparable. By
challenging the assumption that mathematics must involve right or wrong answers, we make it a
more creative and interesting subject.
CONCLUSION
In this chapter, a variety of references have been made to stories and mathematical approaches
that the topic of giants offers to the creative teacher. Big and little are the first comparisons made
by young children (followed by male and female) and continue to be of interest throughout
childhood. Thus, as seen in this chapter, giants make a perfect focus for cross-phase, cross-
curricular and mixed-ability work, bringing into play a combination of knowledge and
experience, such as considering the ratios on which comparative size rests. Moreover, both
pattern and problem solving, key elements of mathematics, feature strongly in the work
described here.
FURTHER READING
Allan, T. (2009) Myths of the World. London: Duncan Baird.
Heathcote, D. and Bolton, G. (1996) Drama for Learning: Dorothy Heathcote’s Mantle of the Expert approach to education.
Westport, CT: Greenwood Press.
O’Malley, C. (2007) Leonardo da Vinci on the Human Body. London: Crown.
Wyse, D. and Dowson, P. (2009) The Really Useful Creativity Book. London: Routledge (see Chapter 6 on the Mantle of the
Expert).
CHILDREN’S BOOKS
Briggs, R. (1973) Jim and the Beanstalk. London: Picture Puffins.
There is plenty of potential for mathematical activities – measuring for glasses, false teeth and a wig. There are links with
communication issues – tiny books for which he needs glasses, the large note from the giant.
Dahl, R. and Blake, Q. (2001) The BFG. Harmondsworth: Puffin.
Perennial favourite, with a focus on the feelings evoked by giants.
Donaldson, J. and Scheffler, A. (2002) The Smartest Giant in Town. London: Macmillan.
Again, there is plenty of potential for estimation, conjecture and measurement. How big would the sock need to be to
make a sleeping bag for a fox, for example? How long would a tie need to be in order to serve as a scarf for a giraffe?
Dunbar, J. and Dunbar, P. (2005) Shoe Baby. London: Walker.
This is about a giant baby who uses his giant father’s shoe as a boat, a car and a plane. It has good potential for talking
about sizes and links well with drama stories based around the giant shoe.
Farley, J. (1997) Giant Hiccups. London: Tamarind.
A giantess lives peaceably until she gets hiccups, which sound ‘like a hundred dinosaurs falling out of bed’. What might
that sound like? Finally, the children decide that she must be hungry and make her a vegetable stew. How many
vegetables would they need? How big would the pot be?
Herrmann, F. and Him, G. (1986) All about the Giant Alexander. London: Piccolo.
An old text that is wordier than the average picture book and therefore probably better for Key Stage 2 than Key Stage 1.
It has good pictures that highlight aspects of size.
Hughes, T. (1994) The Iron Woman. London: Faber Children’s Books.
Hughes, T. (2005) The Iron Man. London: Faber Children’s Books.
Ross, T. (2008) I’m Coming to Get You. Lonson: Picture Puffins.
The story focuses on the little boy’s fear of a monster. Only in the final illustration does the reader find out that the
monster is tiny. It offers excellent opportunities to discuss comparative sizes.
Swift, J. (1993) Gulliver’s Travels. Bath: Parragon Book Service.
Swift, J. (1994) Gulliver’s Travels. London: Penguin Popular Classics.
Vernon Lloyd, J. (1988) The Giant Jam Sandwich. London: Piper Picture Books.
Walker, R. and Sharkey, N. (1999) Jack and the Beanstalk. Bath: Barefoot Books.
Wilde, O. (1982) The Selfish Giant. London: Picture Puffin.
CHAPTER 8
CROSS-CURRICULAR TEACHING
Mathematics at the heart of the curriculum?
An approach to primary education that involves cross-curricular study has been regarded by
some people as a matter of fashion. The introduction of the National Curriculum led many
schools to focus on single-subject teaching, but, as both the Rose Review (Rose 2009) and the
Cambridge Primary Review (Alexander 2010) affirm, curriculum areas or subjects need not shape
the way in which teaching is organised. Both reviews maintain mathematics as an identified
subject area or domain, but highlight the importance of cross-curricular studies. As Rose (2009:
25) suggests:
There are times when it is right to marshal content from different subjects into well-
planned, cross-curricular studies. This is not only because it helps children to better
understand ideas about such important matters as citizenship, sustainable development,
financial capability and health and wellbeing, but also because it provides opportunities
across the curriculum for them to use and apply what they have learned from the discrete
teaching of subjects.
Rose adds that: ‘This approach respects the integrity of subjects but lessens the rigidity of their
boundaries. Among other things it encourages children and teachers to think creatively “outside
subject boxes”’ (Rose 2009: 28).
We would go further. Children learn mathematical (and other) skills best at the time when
they need to use them in meaningful, relevant and real contexts. Mathematics teaching and
learning being based on cross-curricular activity creates opportunities to set mathematical ideas
and concepts in an environment where they have real purpose, relevance and meaning. If
mathematics is placed in the context of other areas of learning, children’s understanding is
enriched, challenged and affirmed. Just as talking about mathematics is more challenging than
just hearing about it (see Chapter 4), so applying mathematics in a variety of contexts ensures
that understanding is heightened and knowledge is made more secure.
In order to leave Mathsland behind (see Chapter 3), teachers must address what Rose terms
those ‘important matters’ and allow mathematics education to become part of the real world.
This can best be done by exploring with children what the applications of mathematics are in
their everyday lives. If mathematics is to become a more creative subject, it must break through
those ‘subject boxes’. All too often, teachers are happy to integrate the teaching of history and
art, for example, but lack the confidence to break free from what Boaler (2009) terms the ladder
of rules, which rule mathematics. Of course, there must be room for both discrete and integrated
teaching, but, at the moment, the pedagogy for mathematics is somewhat skewed in favour of
the former.
In this chapter, we will consider, broadly in line with the recommendations of the Rose Review
(2009), five areas of the curriculum (omitting, for obvious reasons, mathematics). This will
include consideration of the role of ICT in supporting children’s mathematical understanding
across the curriculum. We think there is much merit in Alexander’s (2010) suggestion that ICT
should be seen as part of communication. However, in this chapter, it is largely considered, in
line with Rose (2009), as part of scientific and technological understanding. Although neither
document has informed the latest National Curriculum in England, the approach they suggest
continues to have merit for approaching mathematics creatively.
UNDERSTANDING COMMUNICATION
The Cambridge Primary Review (Alexander 2010) refers to this domain as ‘language, oracy and
literacy’ and suggests, as indicated above, that ICT should, in the main, be linked to
communication. Under what Rose (2009: 76) terms ‘essentials for learning and life’, he lists four
areas of mathematical understanding. Of these, three are directly about communication:
1 Represent and model situations in mathematics, using a range of tools and applying logic and
reasoning in order to predict, plan and try out options.
2 Interpret and interrogate mathematical data in graphs, spreadsheets and diagrams, in order to
draw inferences, recognise patterns and trends, and assess likelihood and risk.
3 Use mathematics to justify and support decisions and proposals, communicating accurately
with mathematical language and conventions, symbols and diagrams.
Ideas such as representing, interpreting and interrogating, justifying and communicating are
clearly important elements in this domain, and ICT has an important role to play in this respect.
The role of oracy, including drama, in supporting and developing mathematical understanding is
a key strand of this book. Language was explored specifically in Chapter 4, and the role of story
and dramatic play was considered in Chapter 6.
It has become popular to think of literacy in much broader terms than merely being able to
read and write (Kress 2003; Bearne and Wolstencraft 2007; Marsh and Hallet 2008). Kress (2003: 1)
suggests that current changes in the literacy needed by today’s children will have ‘political,
economic, social, cultural, conceptual/cognitive and epistemological consequences’. He is not
alone in this view. Bearne and Wolstencraft (2007: 2) argue that conventional approaches to
literacy are not sufficient for the needs of tomorrow’s citizens:
Texts that children are familiar with – including computer games and hypertext – often
follow a different structure from sequential narrative, instruction and explanation.
Presentational software and websites extend possibilities for hypertextual composition, and
digital technology, with its facility for importing pictures and manipulating text, means that
presentation of writing can be more varied, involving design features that paper-based
writing does not allow.
Talk of visual literacy or computer literacy is commonplace. Emotional literacy has become a
household term, and, in Chapter 1, we cited the OECD’s use of the term ‘mathematical literacy’.
This argues for an approach to mathematics that goes way beyond structured, desk- (or carpet-)
bound activities. It requires a full understanding of and engagement in mathematics, and this
will undoubtedly require integration into other subject areas or domains.
After gathering data to answer questions, children’s initial representations often do not use
categories. Their interest in data is in the particulars … For example, they might simply list
each child in their class and each child’s response to a question. They then learn to classify
these responses and represent data according to category.
By these means, they develop ways of getting data to ‘speak’ to them. A simple example of this
might be a survey about children’s means of getting to school. In the early stages, children will
simply list names and write or draw beside them ‘bus’, ‘car’, ‘walking’ etc. Over time, they learn
to cluster the names under a picture of a bus, for example. Gradually, the children can be
represented by a block or plastic cube – the representation gradually being made more abstract,
using picture graphs or bar graphs. This process involves written, spoken, graphic and digital
representation, which in turn communicates in a range of ways. There are also many new and
exciting approaches to the presentation of statistical and mathematical data that may inspire
children (see, for example, McCandless 2012, 2014).
Scenario
A wise old farmer decides he is going to take a long holiday and gives responsibility for
managing the farm (consisting of one fruit field and one vegetable field) to his two sons. The
brothers decided to take a field each and to grow two crops in each field.
A seed seller arrives and tells the brothers that, if they buy seeds from her, they will grow
twice as many crops. A week later, she returns with new seeds that will help the brothers
grow twice as many crops again. The brothers are now growing eight different crops each.
Getting fed up with his field, the older brother asks his sibling if he can have a quarter of the
fruit crops, in return for one-eighth of his vegetables. The younger brother agrees, and they
rebuild the fences between the farm.
The younger brother is happy until he realises that he has fewer crops. They agree to swap
again: half of the younger brother’s field for two-eighths in return. As soon as the fields are
divided, they begin arguing again. When their father returns, he is angry that his sons have
not been able to manage the farm without arguing. As a final test, he gives the brothers
twenty-four animals to divide fairly: twelve cows, six pigs, three horses and three sheep. But
what is the best way to do it?
Exploration
1 The children are invited to act the story out, marking the fields and the dividing fences
with masking tape, string or playground chalk (if working outdoors).
2 As the fences between the fields change, marker pens, coloured string or coloured chalk
are introduced to differentiate the new boundaries.
Outcomes
Bringing fractions to life on a large scale can really help to engage children in exploring
mathematical ideas. No longer does maths need to be an activity where children sit at
their desks dividing circles with pencil lines.
Although working with smaller numbers sometimes helps children to understand or solve
number problems in particular (see Chapter 3), many problems can best be understood by
working on this larger scale. This gives children more scope for physical action and
alternative ‘ways of knowing’.
Further information
We have found that, by bringing fractions to life in this way, we are able to engage children
in more complicated mathematics than the curriculum would dictate for their age group.
Year 2 pupils working on a similar division exercise were engaged in dividing up an island
equally between everyone who staked a claim in it. These young children were able to
consider how they might have one-thirty-second of the island. All of this took place on a
large piece of lino shaped like an island and involved lots of discussion on how to divide
equally.
Figure 8.1 Children attempt to divide fields accurately and fairly as part of their work on
Farming for Fractions
provides purposeful contexts for children to develop and apply mathematical skills, in
particular number, measurement, graphing, data handling, interpolation and extrapolation
and costing their own products. Children can develop their ICT skills by using ICT for
capturing, organising and analysing data and presenting results; and for sequencing
instructions to control events and products.
The exciting thing about the cross-curricular studies that are proposed here is that the
integrity of the mathematics and the other subjects involved is maintained. In order to do real
science, you have to use real mathematics. In order to design and make something real and
worthwhile, functional and aesthetic, you have to use real mathematics. Construction will be
explored further in Chapter 10, but it is an important aspect of cross-curricular activity, with a
great deal to contribute to mathematical understanding.
A Sussex school undertook a food technology exercise. Children sought out recipes and
cooked and sold cakes and biscuits. This involved:
Over time and through discussion and investigation, they modified their approach. They decided
to sell some fruit and vegetables, as a healthy option, and they undertook surveys to determine
what kinds of cake and biscuit were most popular. Most of this work relied on mathematical
understanding, but, when they were carrying it out, mathematical understanding was enhanced
because there was a context. The work was real, with tangible outcomes and benefits.
Similarly, work in Years 5 and 6 on scientific enquiry requires mathematical understanding
and application. Planning the enquiry involves problem-finding as well as problem-solving
strategies. Gathering data, explaining results and considering evidence all involve mathematics.
This is, by its nature, a cross-curricular area of study.
ICT
It is beyond doubt that mathematics and ICT have many close links. Programmable toys such as
Bee-Bot, Roamers and Pixies offer mathematical opportunities at different stages of development
and expertise. Multimodal work, based around sound, images and robotics, is both supported by
and supports a great deal of mathematical thinking and understanding – time, planning,
sequencing and so on.
With the development of new technologies, such as augmented-reality programs, the full
potential to link ICT and mathematics has perhaps yet to be realised. Holding a card with a
picture of a car on it in front of a computer fitted with augmented-reality programming will
result in an image of yourself holding the paper, with a three-dimensional car in your hand.
Touch a green box on the paper you are holding, and the car changes colour. Touch another box,
and the car spins around. Another box activates the seat storage, and immediately you can see
how much storage room there is in the car you are thinking of purchasing. (To view videos of
augmented reality on your computer, visit http://demos.t-immersion.com)
Although the technology is in its relative infancy, augmented-reality software that explores
geometry and allows pupils to examine three-dimensional images, from pieces of paper
containing an outline of a shape, is already in existence, and this technology’s capacity to create
incredible new uses for ICT in the future promises to get greater. The reality of this is summed
up in the powerful video short Did You Know? ‘We are living in exponential times’ (see
YouTube: www.youtube.com/watch?v=lUMf7FWGdCw). The video suggests that technology is
enabling us to become more global and states that, ‘We are currently preparing students for jobs
that don’t yet exist, using technologies that haven’t been invented yet, in order to solve problems
we don’t even know are problems yet’.
The programmes of study for computing in the National Curriculum (DfE 2013: 118) suggest
that the aim of the subject should be to ensure that pupils:
can understand and apply the fundamental principles and concepts of computer science,
including abstraction, logic, algorithms and data representation;
can analyse problems in computational terms, and have repeated practical experience of writing
computer programs in order to solve such problems;
can evaluate and apply information technology, including new or unfamiliar technologies,
analytically to solve problems;
are responsible, competent, confident and creative users of information and communication
technology.
Problem solving and creativity are mentioned, but missing from this description is mention of
‘modeling, visualization and real life experiences’, which were felt, at the time of the Rose
Review (2009), to be an important element of ICT. On a positive note, perhaps renewed emphasis
on writing and debugging programs will reawaken interest in the work of Seymour Papert. Kafai
and Burke (2014) highlight Papert’s work and argue that programming computers enables
children to learn to think mathematically, as well as giving them insight into their own learning.
They add that this process may be aided by computerless approaches in which children learn
about computing through games and puzzles involving card, string, pens and running around!
This underlines the importance of a variety of modes of representation in all learning – perhaps
particularly in relation to mathematics, as it is such an abstract subject.
Although what children should learn has generally been uncontentious, the emphasis on
programming is not without critics (Reilly 2013). The how has been more contentious. Alexander
(2010: 269) challenges Rose’s view (2009) that ICT should be seen as a ‘skill for learning and life’
and suggests that ICT is in danger of becoming ‘a tool without apparent substance or challenge
other than the technical’. He continues by arguing that ICT should be seen primarily as an aspect
of communication. This, he suggests, would ‘enable … schools to balance and explore
relationships between new and established forms of communication, and to ensure that the
developmental and educational primacy of talk, which is now exceptionally well supported by
research and evidence, is always maintained’ (Alexander 2010: 270).
Alexander (2010) is by no means alone in urging caution. There is such a ground-swell of
popular support for more time and resources to be spent on technology that it may require some
creative or ‘out of the box’ thinking to consider some alternative points of view.
Neuroscientist Susan Greenfield (2004, 2011) urges caution. Her evidence to the Cambridge
Primary Review team is cited by Alexander (2010: 270). She warns that:
The mid-21st century mind might almost be infantilised, characterised by short attention
span, sensationalism, inability to empathise and a shaky sense of identity … If the young
brain is exposed from the outset to a world of fast action and reaction, of instant new screen
images flashing up with the press of a key, such rapid interchange might accustom the brain
to operate over such timescales … Real conversation in real time may eventually give way
to these sanitised and easier screen dialogues … It is hard to see how living this way on a
daily basis will not result in brains, or rather minds, different from other generations.
More than a decade ago, Healy (1999) was voicing similar concerns about children’s use of
ICT. She argued that children need kinaesthetic activity and real-world experience. Over-reliance
on technology will not build ‘intelligent muscles’. It is all too easy to develop (and to choose or
purchase) software that produces convergent rather than divergent thinking. This is particularly
true in mathematics, where, as we have seen, there is already an over-dependence on the one-
right-answer approach. Although some children may gain from some practice sessions with lists
of sums, this can and should never replace practical experience and opportunities to discuss and
justify answers, both to complex problems and to simple computations. The excitement of
appearing to hold an apparently three-dimensional augmented-reality car (which moves and
changes colour, as if by magic) in the palm of our hand should not persuade us that concrete
practical experience is no longer necessary.
A third major area of concern, of which teachers concerned to address the need for a
curriculum for the twenty-first century should be aware, is commercialism. Much software (and
indeed hardware) relies on heavy and highly influential marketing. Twenty-first-century
teaching should be alerting children to this manipulation of choice and decision-making. Blind
and uncritical use of technological resources that involve such influences should be used with
great caution. Although it may have many other applications, augmented-reality software, for
example, is being developed for marketing purposes. When using ICT, we need to ensure that
children have the critical powers to deal with market influences. Creative approaches to
mathematics can give children the skills they need to identify problems, to categorise and to
analyse.
Scenario
The Lord of the Manor is holding a competition to find the most enterprising stall owners in
the land and he invites the children to set up their stalls, create a name for their shop and
price their goods so as to attract the most buyers. He announces that there will be a prize for
the person who earns the most money.
Exploration
1 The children are divided into groups and given an area of the room in which to set up
their market stall. Each stall sells exactly the same products as the other.
2 The products are the types of thing you would see in Tudor times: a pig’s head, a cup and
ball etc. All the prices the children are given to sell the goods at are in Tudor crowns, and
they are exactly the same price for each group.
3 Each group is then given the same number of special-offer labels, which enable them to
reduce the price of some of their goods. The labels can state that this item is half-price, or
has a 20 per cent discount etc.
4 The groups have to decide in secret which items to apply the discounts to. Do they place it
on the item that is the most expensive, or will that mean that they will lose potential
income on a sale? When they have decided, they place their discount cards and reveal
their stall to the rest of the room.
5 Each group is given a shopping list of items it must purchase from other stalls and has
time to wander around to find the best deals. Lists are kept of who purchases what from
whom, and, at the end of the first round, the amount of money made by each stall holder
is noted.
6 The pupils then have time to discuss if they need to change which items they discount for
the second round.
Outcomes
Often, pupils try to sell the most expensive items without a discount, but the group that first
takes the risk of lowering the price of this item soon discovers that more people want to shop
from them.
Further information
This idea can be adapted to fit any period in history. A Roman market would have the added
benefit of providing a context for learning about Roman numerals, as required at Key Stage
2. It is also possible to extend the approach to explore enterprise education in a modern-day
context.
Figure 8.2 Children explore mathematics in a Roman market, examining coins and
merchandise
Kinaesthetic mathematics
Mathematical ideas can be explored kinaesthetically as part of a more physical approach to the
subject. Simple techniques of throwing balls around the class to get answers to different mental-
maths problems can generate urgency and speed that add a dimension of fun. Standing all the
children in two lines and getting them to pass a clap as fast as they can, from the front of the line
to the back, and then changing this to calling out the numbers of one of the times tables, one at a
time, from the front of the line to the back, can add a different dynamic that can put the fun back
into lessons for children who need a more physical approach. This team approach often results in
children supporting each other in remembering which answer they have to call out and, played
regularly, can help to remind children of their tables.
Table 8.1 is an example of a physical response to learning number properties that was
developed by MakeBelieve Arts as a revision exercise for Year 6 pupils. The chart was written on
the board, and various numbers were called out to the class. As soon as the pupils heard the
numbers, they needed to respond with all of the appropriate actions that the specific number
required.
For example, if the number 80 was called out, the class responded by rolling their hand,
raising their left arm and then raising their right arm and finally by standing up. On the other
hand, the number 29 would only get a clap and an oooh.
Inviting a class to create physical shapes for plus, minus, equal, division and multiplication
can be used to solve simple sums written on the board that are missing the signs necessary for
them to make sense. Thus, presenting children with three numbers, such as 3, 6 and 18, would
involve them in adding the movements for multiply and equals.
Another example of this type of work, developed by MakeBelieve Arts, was the creation of a
number property assault course (see Figure 8.3), where Venn and Carroll diagrams were used in a
relay race to engage children in answering sums, finding the answer in a Carroll diagram, where
numbers were sorted into odds and evens, under 20 and over 20, and then running with the
number to a Venn diagram taped out on the floor. On arriving at the Venn diagram, pupils had to
place the number in the correct circle according to whether it was a multiple of 10, 4, both or
neither.
The following comments are taken from students’ evaluations of their kinaesthetic work on
mathematics:
‘People think because it is maths you can just sit down and listen and we need it to be more
interactive. We learned so much more when we had the chance to get up and try things out’
(Year 7 pupil, on a kinaesthetic maths lesson).
‘Most of the time maths is boring. I like moving and learning and we don’t do any of it, if we
could learn maths through PE lessons it would be much more fun’ (Year 6 pupil).
‘I still remember the (physical) sign we made up for divide. It was really cool. I learned which
way you do brackets and multiplication and I still remember it’ (Year 6 pupil).
These young people are clear about the benefits of physical action to their learning. However,
one of the difficulties that faces teachers is the perception of others. Sometimes, the children
themselves are resistant to change and, following some kind of practical maths session, will ask,
‘When are we going to do our maths?’. This may be because working with pencil and paper feels
safe and secure, but it may also be because children know that their parents recognise what they
are doing, as they are seated at a table, as mathematics. It may also be because they perceive the
ambivalent attitudes of teaching and support staff themselves.
As we have seen, mathematics is an abstract subject. This means that it requires symbolic
underpinning – a means by which we can think about it. This may be provided through
imagination – dramatic play and exploration of story, and these aspects are addressed in Chapter
6. It may come about through discussion and collaboration, as we saw in Chapter 4, but it is
essential if children are to fully understand mathematics, exploring ideas and concepts creatively
(Devlin 2000; du Sautoy 2004).
Music and mathematics are closely linked (du Sautoy 2004), and this will be explored more
fully in Chapter 11. Brandt (2009) describes music as time in the mind, and du Sautoy (2004)
suggests that music is internalised counting. Music – songs and rhymes – also creates
representations of numbers in counting games and songs, rendering the number names more
memorable. The government initiative Sing-up (www.singup.org) advocates singing as a fun way
to teach maths!
Both two-dimensional and three-dimensional art activities develop children’s mathematical
understanding in many ways. Three-dimensional art will be explored further in Chapter 10.
Drawing and play with three-dimensional figures and models can ‘offer powerful tools for
expressing complex ideas’ (Anning and Ring 2004: 117). Anning and Ring (2004) go on to
emphasise the narrative thread that runs through both forms of play, as children explore and
seek to understand the world, including the mathematical world.
We cannot, however, leave this aspect of cross-curricular work without thinking about the
mathematics involved in Vasconcelos’s giant model, made from saucepans and lids, of Marilyn
Monroe’s shoes (see www.christies.com/LotFinder/lot_details.aspx?intObjectID=5289859). They
measure approximately 3 × 4 metres – and are stunning and exciting. There are many other
sculptures and models that offer similar mathematical stimulation, such as Italian artist Neri’s
10-metre-high table and chair. (For discussion of the world’s largest chair, see
www.roadsideamerica.com/set/CIVIchair.html)
Hughes’s (1986) findings that many children at the end of primary school still did not know
how to use symbols mathematically lies behind this emphasis on mathematical mark-making.
The children had been taught to use symbols, but not to apply them to practical situations.
Although the programme of study (DfE 2013) for maths in Year 1 places greater emphasis on an
earlier introduction of numbers up to 100, this stage of experimentation with symbolic forms
should not be rushed, as it is where the foundation of understanding and using conventional
symbolic forms lies.
Matthews (2003: 1) underlines the way in which children use anything and everything to
symbolise their thinking:
Drawing especially helps the child’s understanding of symbols, and signs and
representation, understanding which will become crucial in her encounters with symbol
and sign systems in home and school, and in the expanded world of literacy she will enter
when she leaves school. This means that, in actions they can make with their own bodies,
and in actions they can perform upon objects and media, but perhaps especially with
drawing and painting media, children learn how to form representations, symbols and
signs. This forms the basis for all thinking. If you think this through, this means that, far
from being at the periphery of education … art has a central role to play in cognitive
development. To think otherwise is a ‘fundamental misconception’.
Where do ideas about rates of change, velocity, rotations, cycles and continuity (involved in
trigonometry and calculus) come from? … In this animation project, they have begun to
grapple with a particularly fertile situation: one of a large number of ‘real-world’ situations
where these ideas are fundamental.
(Upitis et al. 1997: 77)
IS IT CROSS-CURRICULAR?
There have, in the past, been many criticisms of cross-curricular work. As Upitis et al. (1997)
remind us, it involves much more than doing sums on pumpkin-shaped paper because it’s
Halloween. Such an approach adds nothing, only detracts from mathematics, art and cultural
understanding. They suggest that a truly integrated curriculum involves fluid movement from
one area to another. Language, biology, ICT and mathematics were all involved in the animation
project – learning in all these areas was enhanced through integrated and creative teaching.
CONCLUSION
Cross-curricular work is often regarded as being less challenging or meaningful than
straightforward mathematics sessions. Although a possibility, this need not be the case, and
integrated studies can help understanding and challenge thinking by providing a context for
mathematical development. All areas of the curriculum are connected to mathematics, because
mathematics is one of the ways in which we make sense of our world.
However, it may be important to remind ourselves of the role that feelings and emotions play
in mathematical achievement (see Chapter 2) and to single out the following:
FURTHER READING
Anning, A. and Ring, C. (2004) Making Sense of Children’s Drawings. Maidenhead, UK: Open University Press.
Sedgwick, F. (2002) Enabling Children’s Learning Through Drawing. London: David Fulton.
Upitis, R., Phillips, E. and Higginson, W. (1997) Creative Mathematics. London: Routledge (see Chapter 3).
CHILDREN’S BOOKS
Fox, D. (1998) People at Work: Making a film. London: Evans.
Wenzel, A. (2010) 13 Sculptures Children Should Know. London: Prestel.
CHAPTER 9
MATHEMATICS OUTDOORS
The world beyond the classroom
The outdoors provides us with the space and many opportunities to teach mathematics in
creative and enriching ways. By not only taking mathematics outside but also acknowledging
the wonderful world of mathematics to be found in nature and in constructed buildings and
artefacts, we encourage children to see mathematics as relevant to them and their world. The
context may be the outdoor classroom, the neighbouring streets, the garden or the seaside. The
development of forest schools and a flurry of writing about outdoor classrooms (see, for
example, www.outdoor-classroom.org.uk and www.ltl.org.uk; Harriman 2008) has heightened or,
perhaps more accurately, reflected a growing interest in the importance of outdoor provision
across the curriculum.
Outdoor provision is important for a host of reasons. In a Learning through Landscapes
publication entitled Mathematics in the School Grounds, Rhydderch-Evans (1993: 7) writes:
School grounds present opportunities for making children aware that mathematics is ‘real’.
Wonder a little about the number of leaves on a tree or bricks in a wall and before you
know it you’ll be comparing and finding difference, adding, subtracting, multiplying and
dividing. Plan to improve that space outside, perhaps by putting a few flower tubs here and
there, and you’ll soon be asking how much for this and that and the mathematics of
economics will be staring you in the face. Make careful records of all your transactions and
you will soon have more than enough data to work with.
The booklet offers some useful ideas for both Key Stages 1 and 2. It suggests that the aspects of
mathematics most readily addressed outdoors are problem solving, investigation, mathematical
discussion and communication, selecting appropriate mathematical tools or instruments for data
gathering or problem solving, and the consolidation of learning. It is suggested that this includes
estimation, measuring, calculating, collecting and representing data, and recognition of shapes
and patterns. Perhaps the most important thing that children learn is that mathematics is
actually part of the real world – not something to be done in school (or Mathsland).
A primary school in Deptford, south-east London, was funded by the local Heritage and
Environment Trust to enable it to work with a designer and consultant on a whole-school
approach to school-grounds development. The programme engaged pupils from Foundation
Stage to Key Stage 2 in planning, mapping and digging, to transform their school grounds from
an empty tarmac playground with a grass field at the back into a nature reserve, pond and
stimulating games areas, including sheltered cover and seating areas. The mathematics involved
in such a project was significant. Reception children needed to count how many sections of wall
there were in the divide between their playground and the older children’s section, so that they
could construct their own design for the walls. Classes in Key Stage 1 were involved in mapping
the tarmac playground and dividing it into sections, so they could decide which area of the
playground the boat they had designed should be placed in, and how this would fit alongside the
painted games boards they wanted marked out in various sections. Pupils at Key Stage 2
submitted drawings for the pond and walkways that formed part of the nature reserve,
measuring and calculating the desired size of each to ensure that all their needs were met.
Alongside this planning stage, children were involved in the painting, digging and, for some
children, brick laying that formed part of this incredible construction. Following on from this,
the school won £5,000 as a prize from Learning through Landscapes. Children from the school
council were then involved in working out the budget to enable future grounds development.
Figure 9.1 Mathematical opportunities in the natural world of growth and living things
Figure 9.2 Mathematics in the built environment. Logs are set at different heights, angles and
distances apart, developing in children physical memory of these mathematical
concepts
Figure 9.3 Water play and exploration offer many mathematical opportunities, especially
outdoors, where there is space and potential for making a mess
Zac, a Year 2 pupil, attends a small school. The school has an allotment that pupils tend and,
in it, something that is called the secret garden. In addition, the whole school goes out on a
seasonal walk through local woodland and common ground at fixed points in the year. Zac’s
family has a garden where it too grows vegetables. The family walks regularly, rain or shine, in
the surrounding countryside. So, the experiences that the school offers are not new, but they are
important to Zac – they are seen as if they were new because he goes in the company of
different adults and different children. This sense of seeing things through new eyes is an
important aspect of creativity – even, as can be seen from Marcus du Sautoy’s description (see
above) of his time on the beach, in relation to mathematics. It may be that this new perspective is
particularly important in mathematics education – a subject that, for so many, has lacked any
context or sense of wonder – a subject only to be found in Mathsland, not in the real world.
school grounds;
immediately outside the school;
local, but needs transport;
day visit with transport;
overnight stays.
The growing interest in learning outside the classroom and the fact that the manifesto was
created in partnership with experts, deliverers and the DfES are clear indicators of how
seriously this approach to learning is being taken, and how important and beneficial this type
of learning can be for children. The urgent need to improve the teaching and learning of
mathematics (Boaler 2009) means that innovative and exciting opportunities for exploring
mathematical ideas are worth examining.
The natural world of animals and plants also offers mathematical opportunities for creative
learners and teachers. Sampling numbers of buttercups and daisies on a field of grass, in order to
estimate total numbers or average per square metre, is a great experience for a sunny afternoon.
Identifying and describing the patterns to be found in leaves and flowers offer opportunity for
mathematical discussion. The habits and habitats of animals provide any number of
mathematical opportunities, from devising humane fox or squirrel deterrents to collecting and
presenting data on the bird population of a particular environment.
Figure 9.4 Outdoor experiences offer a world of mathematical exploration. Children here
explore and compare measures
There is a wonderful book entitled Actual Size (Jenkins 2006). It contains beautiful, life-size
drawings of a range of animals (or parts of animals, depending on their size). On the first page,
for example, there is a picture of an atlas moth, at 30 centimetres ‘so large that it is often
mistaken for a bird’. Comparisons between this and the native butterflies of this country have
enormous mathematical potential. So too does the fish on the same page, a dwarf goby, at just 9
millimetres, and the giant Gippsland earthworm at 90 centimetres. The eye of the giant squid is
also 30 centimetres. A wonderful activity can arise from this: marking out the size of the giant
squid, whose body and tentacles are 18 metres long. This book provides the kind of information
that children of primary school age find so riveting in the Guinness Book of Records. Such
wonders intrigue children and can be the starting point for many mathematical questions and
investigations.
The work of the artist Andy Goldsworthy makes use of natural materials – stone, wood, ice,
leaves, thorns and petals. The images he creates are full of mathematics. A French book, Artistes
de nature (Pouyet 2006), is of great interest to children, portraying as it does natural materials
used to create interesting images and objects. The mathematics of quantity, shape, space,
geometry and algebra can be found and developed. Similarly, the artist Richard Long produces
what is sometimes termed Land Art. In this, time and distance, as well as shape, become
important.
The next clue will be found 18 × 3 adult paces due north of this point.
Facing the school’s cherry tree, turn 90 degrees to the right and, when you reach the climbing
frame, turn 90 degrees to the left.
Count the daffodils in the green window box and take that number of paces towards the bench.
This clue will be found beside a number 46.
Scenario
The wicked witch Avara hears about Lily’s magic with numbers and decides to kidnap her
and lock her in a tower surrounded by a maze. When Prince Zecko discovers a message from
Lily concealed in a bottle, he knows he has to rescue her, but can he find his way to the
tower?
Exploration
1 The children are put into pairs, and one of them is blindfolded. Their partner has to give
positional and directional instructions to them to enable them to navigate an obstacle
course that has been created, either outside in the playground or in the school hall. They
are involved in moving over and under objects, and part of the instructions they are given
must include the precise number of paces forward etc.
2 A maze is chalked out on the playground, and the children have to work together to give
one child, who is blindfolded, the instructions they need to reach the middle.
Outcomes
The children got very excited about the maze, and this work was extended to involve them in
creating their own mazes, which were subsequently marked out in the playground.
Reference
Lee, T. (2003) A River Always Finds its Way, Book 4, Dramatic Mathematics Series.
MakeBelieve Arts publication available from www.makebelievearts.co.uk
The Secret Path (Butterworth 2003a) would also be a good stimulus for setting up a maze.
Strictly speaking, mazes are multicursal, and labyrinths are unicursal. In other words, it is not
possible to get lost in a labyrinth, because there is only one path, whereas mazes, such as the one
at Hampton Court, offer a number of choices. Nowadays, the words are often used
interchangeably. Children are fascinated by both types and could be encouraged to set some up
outside, using posts weighted down in large tins with concrete and flexible fencing or plastic
sheeting to create the barriers, or simply by chalking the outline.
Wyse and Dowson (2009) describe work with 8-year-olds based around the subject of Theseus
and the Minotaur. Their focus is not mathematics, but it is creativity. What it does is draw out
the emotional aspects – what a labyrinth means in real-life terms – rather than being simply a
paper exercise. In the case study that follows, a maze (or, more properly, a labyrinth) was
created. Children responded emotionally, because they cared about the heroine of the story.
Den building
Very young children build dens out of blankets and armchairs, cardboard boxes and net curtains,
but dens are attractive to older children too. Tovey (2007: 75) reminds us that ‘den making seems
to be a feature of middle childhood’ in many countries and cultures. Children’s literature is full
of examples of children creating secret small spaces, and most people have some memory of
making a den somewhere. Of course, there are many reasons related to children’s personal, social
and emotional development that make sitting under your gran’s table for hours on end seem
attractive, but there are mathematical reasons too. The more we have watched young children
(and even some older ones) cram themselves into boxes, the more apparent it becomes that this
activity has something to do with measuring oneself up against a visible amount of space. When
we took a giant-size shoe into school as part of the work on giants, the first thing many children
in Year 4 wanted to do was to get inside it. Indeed, when rehearsing for a show, even the actors
wanted to get inside it! ‘That’s how much space I take up’ seems to be the thinking that is going
on at every level. This need to explore physical ways of knowing should not be underestimated
(Claxton 1997; Gardner 1999).
Tovey (2007) cites research that indicates that richer play occurs in dens with ceilings, with a
number of connecting ‘rooms’ or spaces, with different ways of entering and exiting, and where
children can see out without being seen. This indicates a problem sufficiently challenging to
engage even adults, and so cannot realistically be seen as too babyish. White (2008: based on p.
119) suggests a wide range of materials and resources that can support den building. These
include crates, tyres, large hollow blocks (from Community Playthings), real bricks, large
cardboard boxes (both presented as three-dimensional boxes and flattened out as two-
dimensional nets), large plastic flower pots and plastic drums, water barrels etc., guttering,
carpet rolls and plastic piping of different lengths and thickness, together with plumbing joints
with which to connect them, bamboo canes and Build-a-Ball connectors (designed for making
fruit cages, but perfect for constructing shelters etc.), planking, plastic-coated mesh fencing,
clothes airers, large pieces of fabric, including curtains and blankets, tarpaulin, camouflage net
and plastic sheeting, carpet tiles, beach mats or similar, ropes and pulleys, and joining materials
such as gaffer tape and bulldog clips.
We can hear teachers, used to teaching mathematics at desks or on the classroom carpet,
gasping in horror at this list. You may well be asking, ‘Where will we store this stuff?’, ‘Who will
tidy it up?’ and ‘How will I know what they are learning?’. All we would say is: try it!
Experience the children’s excitement. Listen to their insights and, in turn, gain insight into their
creative thinking. We will return to many of these issues in Chapter 12 of this book.
The teamwork and collaboration that come from this kind of work is of vital importance. In
Chapter 4, the role of collaborative discussion in enhancing mathematical competence was
explored. The learning that comes from group exploration of a more physical nature is also of
great importance. One other point to make is that smaller and more manageable materials, such
as twigs and pebbles (White 2008), can be used to work on miniature versions of similar ideas.
Paradoxically, although, in Chapter 3, the problem-solving strategy of ‘trying a smaller case’ was
suggested, in this case, smaller may not be similarly helpful. You have only to think of the
wobble on Norman Foster’s Millennium Bridge over the River Thames to realise that small
constructions do not always reveal the true nature of the problems thrown up by the reality of a
larger replica.
CONCLUSION
The world beyond the classroom represents the real world and, as such, has a great deal of
mathematical potential. Being outdoors presents many opportunities to be creative, especially as
it offers children more space, as well as opportunities to make more noise or more mess. The
chapter highlights activities and approaches that work well outdoors and make it possible for
children to explore mathematics in stimulating and enjoyable ways not readily possible within
the four walls of the classroom.
FURTHER READING
du Sautoy, M. (2008) Symmetry: A journey into the patterns of nature. New York: HarperCollins Perennial.
Lonegreen, S. (2001) Labyrinths. New York: Sterling.
Louv, R. (2006) Last Child in the Woods. New York: Algonquin Books.
Rhydderch-Evans, Z. (1993) Mathematics in the School Grounds. Winchester, UK: Learning through Landscapes/Crediton, UK:
Southgate.
Tovey, H. (2007) Playing Outdoors. Maidenhead, UK: Open University Press.
CHILDREN’S BOOKS
Butterworth, N. (2003a) The Secret Path. London: Collins Picture Books.
Butterworth, N. (2003b) The Treasure Hunt. London: Collins Picture Books.
Jenkins, S. (2006) Actual Size. London: Frances Lincoln Children’s Books.
Pouyet, M. (2006) Artistes de nature. Toulouse: Editions Plume de Carotte.
Steer, D. (1996) Mythical Mazes. Andover, UK: Templar Books.
CHAPTER 10
In this chapter, we explore the relationship between construction, architecture and mathematics.
We will consider the mathematical potential of examining architecture and the mathematical
and creative possibilities of block play and other construction materials. Blocks are sometimes
regarded as only appropriate to the early years of schooling. As noted in the previous chapter,
many of the references are to young children, but this is only because relatively little work of
this type has been done with older children. We hope that this chapter will convince you that
these materials and activities are banished from the classroom far too early, long before their
potential for mathematical learning has been exhausted.
ARCHITECTURE
Architecture and mathematics have been linked historically since ancient times. In classical
Greece and Ancient Rome, architects were also required to be mathematicians. The construction
of the pyramids is testimony to the mathematical theories that surround their creation. Unlike
Devlin, who declares that, ‘maths is not about number but about life’ (see Chapter 1 of this
book), Pythagoras believed that, ‘all things are numbers’
(www.mathopenref.com/pythagoras.html). His views were taken up by Plato, who held the view
that architecture had greater aesthetic value than flowers. He loved the straight lines and circles
that could be created by builders and architects, but were not replicated in nature. Greek
buildings such as the Parthenon were based on a ratio known as 3:4:5. Building to this ratio
produced right angles as well as proportions that classical thinkers regarded as pleasing to the
eye (Berlinghoff and Gouvea 2004) (see Figure 10.1).
The Egyptians had known that a triangle whose sides are in the ratio of 3:4:5 would be a right-
angled triangle, and Pythagoras built on this knowledge to develop his famous theorem
(Berlinghoff and Gouvea 2004) (see Figure 10.2).
The golden ratio, formulated during the Renaissance period by Fibonacci, involved a rectangle
measuring 2 × inches. For Fibonacci, these measurements conformed to ‘relationships found
within the natural world’ (Read 1992: 8). Frank Lloyd Wright attributed his skill as an architect to
his playing with Froebel’s Gifts in childhood (see Chapter 5 of this book; Thorne-Thomsen 1994).
Lloyd Wright claimed that, through his play, he discovered the ‘grammar’ of building – the
straight line, the flat plane, the square, the triangle, the circle (Froebel Block Play Research
Group 1992: 89). These are what Galileo called the letters of mathematical language (see Chapter
4). Lloyd Wright is reported as saying that, ‘these primary forms and figures were the secret of
all effects … which were ever got into the architecture of the world’ (Froebel Block Play Research
Group 1992: 89, citing Manson). The Froebel Block Play Research Group (1992: 89) writes:
This view is echoed by the Finnish architect Pallasmaa. Buildings are as much symbolic
representations as any other construction. Pallasmaa (2005: 71) reminds us that:
The timeless task of architecture is to create embodied and lived existential metaphors that
concretise and structure our being in the world. Architecture reflects, materialises and
eternalises ideas and images of ideal life. Buildings and towns enable us to structure,
understand and remember the shapeless flow of reality and ultimately, to recognise and
remember who we are. Architecture enables us to perceive and understand the dialectics of
permanence and change, to settle ourselves in the world and to place ourselves in the
continuum of culture and time.
Architecture is closely related to mathematics. There are some interesting books aimed at
children, such as 13 Buildings Children Should Know (Roeder 2009) or See Inside Famous
Buildings (Jones 2009). However, children are also interested in photographic books depicting the
work of Gaudí, with its intricate shapes and patterns, or the startling geometric forms of
Libeskind. Drawing these and other buildings and discussing their shapes and forms give
another ‘way of knowing’, another way of understanding mathematics. Although not
architecture in the conventional sense, Rachel Whiteread’s installation of 14,000 white plastic
boxes, which was based at Tate Modern in London in 2005–6, had many architectural features. It
explored space in striking ways and undoubtedly inspired many children and adults who came
to see it, giving greater awareness and understanding of shape and space.
BLOCK PLAY
The child can certainly be interested in seriating for the sake of seriating, and classifying for
the sake of classifying, etc., when the occasion presents itself. However, on the whole it is
when he [sic] has events or phenomena to explain or goals to reach in an intriguing
situation that operations are most exercised.
(Piaget and Garcia 1971: 26, cited by Froebel Blockplay Research Group 1992: 75)
Block play and construction activities present children with opportunities to explore
mathematical concepts. (It should be noted that the term ‘blocks’ is used in relation to materials
that do not interlock, and the term ‘bricks’ is more commonly used for those that do interlock,
such as Lego.) Although, as we have seen, ‘any aspect of maths can crop up at any time’ (Froebel
Blockplay Research Group 1992: 91), blocks perhaps lend themselves to developing
understanding of pattern and geometry (Froebel Blockplay Research Group 1992). The research
group also points out that blocks appeal to children’s mathematical and aesthetic interests. They
cite St Thomas Aquinas as suggesting that, ‘the senses delight in things duly proportioned’
(Froebel Blockplay Research Group 1992: 89). Five-year-old Edward’s response to his own block
creation is described: ‘“I’ve done it! Fantastic!” He is radiant. Alessandros comes over to look:
“It’s beautiful,” he says. “I know,” says Edward. He prowls around and over his rectangular
surface for several minutes, surveying his achievement and savouring its wholeness.’
When 5-year-old Jaimin builds a replica of the pier near his home, he experiments with a
beautiful arrangement of curved and triangular blocks to support the struts. Although his teacher
captures his achievement in her observations of him, neither the early learning goals nor the
National Curriculum guidelines for assessing pupils’ progress truly reflect Jaimin’s considerable
aesthetic abilities or his problem-solving strategies. This, in turn, indicates a narrow view of
what mathematics actually is.
Unit blocks are, by their nature, mathematical. Boaler (2009: 170) suggests that block building
‘has been identified as one of the key reasons for success in mathematics all through school’. She
goes on to indicate that, as boys generally play more with blocks than girls, it is likely to be the
reason for boys’ enhanced spatial abilities. The play and exploration give them a sense of the
internal logic that ensures that the blocks fit together snugly and accurately and appeal to
humans’ ‘mathematical minds’. Wood (1988: 199) describes the process of self-correction, an
attribute essential to the development of a mathematical mind: ‘The disposition to correct oneself
is not an attribute of personality or ability. When children know, albeit intuitively, what looks,
sounds, or feels right, we have reason to be confident that they will self-correct and self-instruct.’
This, of course, implies that adults working with children also need to have an understanding
of ‘what looks, sounds, or feels right’ and why. Block play often involves children in creating
modules or routines. The Froebel Blockplay Research Group (1992: 80) suggests that, ‘in
blockplay, a sign that a particular routine is well established occurs when children collect the
exact shape, size and number of blocks required to carry it out. Sometimes they even
preassemble subsections of a larger arrangement.’
The research group likens this ability to the subroutines involved in building more complex
Logo programs and suggests that it may be used in developing understanding of ‘primitives’ or
subroutines in programming. Blocks may also be used to heighten children’s understanding of
pattern. The mathematical relationships found between the blocks in a single set ensures that
children can explore a number of options – identifying numerical and spatial patterns, and
seeing the relationships between apparently different-sized blocks.
Figure 10.3 Children’s block constructions involve a great deal of mathematical thinking
Source: Community Playthings
Play with unit blocks provides mental-mathematical models, a process that the Community
Playthings website describes as ‘absorbing’ the concepts: ‘The relationship between the “unit”
and the other block shapes creates an environment in which children develop motor skills and
“absorb” math concepts such as length, volume and fractions while totally engaged in the
creative freedom of block play’ (www.communityplaythings.co.uk).
The Froebel Blockplay Research Group suggests that blocks have a specific role to play in
representing mathematical ideas:
Links are forged enabling children to understand and make use of the relationships between
mathematics embedded in practical situations and that represented in the disembodied
symbolism of formal mathematics.
The children have taught us that they will use both embedded and disembedded
representations as appropriate to their present purposes in situations when it makes sense to
them. Children (in the course of the project) have found their own important reasons to
describe, draw and tally as part of their block play.
(Gura 1992: 105)
The researchers in the Freobel Blockplay project often drew children’s models. This became a
habit copied by many children, who began to record their own models in the same way. This is
an excellent way to look at three-dimensional shapes anew and can give an adult insight into
how well children are perceiving shape. Moreover, it gives children a new perspective on the
shapes and relationships between them.
CONSTRUCTION SETS
Much of what has been said about blocks applies to other types of construction set, although
many would dispute the idea that plastic materials can be compared to the aesthetic qualities of
wood. When we considered manipulatives in Chapter 5 of this book, some types of construction
material were mentioned. There is a huge range of types of construction set – each offering
different challenges, strengths and scales. As with blocks, it is vital that there are sufficient of
any one set to make construction meaningful for a group of children. Frustration and disaffection
run high unless this is addressed.
An extremely interesting aspect of work with construction sets is the work it opens up on
robotics or gear ratios. A Lego set, for example, which can be used to make models that move in
exciting and interesting ways, has a great deal of potential for developing not only information
technology understanding but also mathematical understanding related to time, sequence and so
on. Similarly, Minecraft has created a link between computers and construction.
Scenario
A new town is going to be built, but, before work can begin, the town planners need to work
out where all the buildings will be placed, so that everything is in a convenient area. Once
the town is built, the map-makers are called in, and it is their role to ensure that they keep a
record of where everything is.
Exploration
1 A giant eight-square grid was marked out on the floor with tape. The children were then
put into role as town planners and began to add houses, a school and shops on the various
squares, thinking about where each of these should be in relation to each other.
2 Once all the pieces were placed, children had the opportunity to review the town and see if
any of the pieces needed to be moved, or other buildings needed to be added.
3 When the town was completed, the children mapped it out accurately on to a smaller grid.
4 Other pupils were then given an empty giant eight-square grid, alongside the pieces that
represented the buildings and the map of the town. They were invited to recreate the town
using these items.
Outcomes
This work was piloted with children from Years 3 and 4. The sophistication that they showed
was greater than expected, and the groups began to develop high-quality maps to represent
the town.
design courses that demonstrate what mathematics and science are and what role they play
in modern life, rather than teach particular skills. These courses would more closely
resemble typical history or social skills courses than existing mathematics and science
courses. Their arithmetical and manipulative-algebraic content ‘problem solving’ work
would be included to give a feel for what is involved, and the goal would be completion of
the task, not a ‘perfect performance’ or ‘getting the right answer’.
This, he suggests, would meet the traditional goal of education, as it would ensure that human
culture was passed on, rather than simply being vocational or functional training. If we link this
to another of Devlin’s premises (and indeed one that is central to this book), that narrative (or
gossip, as he provocatively terms it) is central to learning, then it begins to make perfect sense.
Of course, teachers can do both – ensuring that children are familiar with the narratives of
mathematics and the development of mathematical understanding are not mutually exclusive. If
intrigue and interest are what make us want to know more, then origami has much to offer.
Figure 10.5 Town planners set up their town
Figure 10.6 Map-makers study a map and attempt to recreate it on a grid
Origami is the branch of mathematics that has supported the development of robotics (Kanade
1980; Demaine and O’Rourke 2008). It is the branch of mathematics that made the Hubble
Telescope possible (https://str.llnl.gov/str/March03/Hyde.html). Imagine the excitement
engendered by explaining to children that, in order to construct a telescope light and compact
enough to be sent into space, yet strong enough to be of value, scientists made use of origami
techniques.
In folding models, there are many examples of places where words such as square, triangle,
parallelogram, trapezium, isosceles, scalene, obtuse-angled, triangle, pentagon, hexagon etc. can
be used in a perfectly natural way. Fractions and angles are an integral part of the folding
process. The transformations of square to triangles, triangles to trapeziums, and so on, give a
new perspective on the world of shape. In addition, they underpin the transformation from two
dimensional to three dimensional, which becomes apparent as the model emerges.
Another activity involving two-dimensional to three-dimensional transformation is the more
traditionally included work on nets. The simple collection and storage of boxes as flat nets,
rather than three-dimensional shapes, present children with a puzzle. This can be done with
small boxes, for junk modelling or design technology purposes, or with large boxes, for building
outdoors or in a larger space, such as a hall. Two books on skyscrapers and bridges (Johmann
and Reith 1999, 2001) might offer a starting point for children who may lack creative confidence.
Upitis et al. (1997) describe a jewellery-making activity undertaken with 8- and 9-year-olds.
Rena Upitis describes her long-held interest in making paper jewels, which she claims began in
childhood, when a teacher reprimanded her for absentmindedly wrapping a strip of paper
around her pencil. When challenged, she claimed she was making jewellery. She describes the
process that she finds so exciting:
We invited (the children) to cut various shapes from the paper, and then to roll the paper or
in some other way turn it into a three-dimensional object from the flat two-dimensional
piece of paper. I am particularly fond of the effect that comes from rolling a long right
angled triangle, and I demonstrated this effect to the class.
(Upitis et al. 1997: 81)
A description of the children’s experimentation follows, involving scalene, isosceles and right-
angled triangles, of different sizes and papers. The way in which the children sort through a
collection of beads is described as ‘purposeful’, different from the early sorting that goes on in
classrooms in that:
In order to make the kind of jewellery you have in mind, you sometimes have to sort along
a number of different dimensions or attributes before the right beads are found … Some
people never stop sorting and classifying – after all, biologists spend their lifetimes sorting
and describing independent and overlapping sets of objects … [A] prominent computer
scientist … speculates there are enough new problems in biology alone to keep scholars
occupied for the next 500 years.
(Upitis et al. 1997: 83)
The gender aspects of this task are discussed. The class teacher was worried that boys might
not be motivated, but reflects that she often introduces activities that are chosen with boys in
mind. Despite some initial reticence from some boys, they all engage enthusiastically, but, when
they see that one boy is making a Star Trek communicator badge, interest levels soar. The class
teacher comments on the way in which transforming two-dimensional materials into three-
dimensional objects changes her own way of seeing:
Now I looked at shapes – both finished shapes, and shapes that I imagined were there
initially, in two dimensions. This reminded me of my experience with tessellations, when
previously unobserved maths started popping out at me from unexpected places. With
jewellery, I looked at size changes and thought about scale transformations: I looked at
shapes and thought about geometric combinations, and I looked at pleasing designs and
thought of symmetry and balance.
Finally, consider the design technology tasks that can be undertaken with rolled-up
newspaper. Students constructed a giant tetrahedron using rolled up newspapers, in much the
same way as Construct-o-straws might be used.
CONCLUSION
Play with two- and three-dimensional shapes appears to give the human mind new ways of
seeing and understanding them. Transformations are involved in:
changing something two dimensional into a three-dimensional shape;
creating two-dimensional representations of three-dimensional constructions;
building, deconstructing, modifying and reconstructing structures from blocks or other
construction materials;
creating moving objects from stationary materials.
Transformation, translation and transduction are vital aspects of creativity. The power and
engaging aspects of these particular processes should not be overlooked, as they are not only
creative but also mathematical.
FURTHER READING
Cockburn, A. (ed.) (2007) Mathematical Understanding 5–11: A practical guide to creative communication in maths. London:
SAGE.
Gura, P. (1992) Exploring Learning: Young children and blockplay. London: Paul Chapman.
Sullivan, P., Clarke, D. and Clarke, B. (2013) Teaching with Tasks for Effective Mathematics Learning. London: Springer.
Upitis, R., Phillips, E. and Higginson, W. (1997) Creative Mathematics. London: Routledge (see chapter 4).
The following websites offer free instructions for a range of origami projects:
www.origami-resource-center.com
www.ted.com/talks/robert_lang_folds_way_new_origami
CHILDREN’S BOOKS
Clements, G. (2007) A Picture History of Great Buildings. London: Frances Lincoln Children’s Books.
Hutchins, P. (1987) Changes, Changes. New York: Aladdin.
Jam, S. (2005) The Paper Princess. Hong Kong: PPP.
This is the story of ‘the world’s greatest folder upper’ – quirky, but entertaining and containing some truths about paper
folding.
Johmann, C. and Rieth, E. (1999) Bridges: Amazing structures to design, build and test. Charlotte, VT: Williamson.
Johmann, C. and Rieth, E. (2001) Skyscrapers: Amazing structures to design, build and test. Charlotte, VT: Williamson.
Jones, R. (2009) See Inside Famous Buildings. London: Usborne.
Roeder, A. (2009) 13 Buildings Children Should Know. London: Prestel.
Thorne-Thomsen, K. (1994) Frank Lloyd Wright for Kids. Chicago, IL: Chicago Review Press.
CHAPTER 11
There is a strongly held, popular belief that music and mathematics are inextricably linked.
Marcus du Sautoy (2004: 77) asserts that there is a natural link, adding that, ‘Mathematics
departments invariably have little trouble assembling an orchestra from the ranks of their
members’. The link is sometimes made in teaching music – especially if students are being
taught primarily through the use of notations. They may be asked to do the sums involved in
calculating rests, dotted notes and hemidemisemiquavers. However, music is rarely used as a tool
for teaching mathematics. A notable exception may be that, in the early years, number rhymes
are used to teach children to count. This reflects an implicit understanding of the role that music
plays in supporting memory.
However, music has much more to offer mathematics than simply a role as a mnemonic. It is
thought by many (see, for example, Egan 1991; du Sautoy 2004; Brandt 2009) to have been the
biological and cultural starting point for the development of mathematical thinking in humans.
Rhythms emerge or develop in human activity and support those activities. You have only to
think of a group of people moving heavy loads, without the benefits of machinery, to think of the
advantage that rhythmic movement offers (Egan 1991). Some writers suggest that numbers arose
from our fingers, whereas others prefer to link the origins of counting to dance (Brandt 2009).
Whatever the case, theorists from many disciplines are clear about the role that music played in
bringing rhythm and, thus, an understanding of time to human consciousness. Leibniz, a
seventeenth-century German polymath, reflected this idea from a different perspective, writing
that, ‘Music is the pleasure the human mind experiences from counting without being aware that
it is counting’ (cited by du Sautoy 2004: 77–8).
Perhaps the most obvious way in which music and mathematics interrelate lies in the physics
of sound. In simple terms, the length of a vibrating string or column of air determines the pitch it
plays. Children can be invited to compare, say, the sound of a small drum or xylophone with the
sound of a large instrument of the same type. The general rule is that larger instruments or
objects make lower sounds, although you should always be aware that there are exceptions to
this.
The relationship between sound and pitch is one that has fascinated mathematicians for
thousands of years (du Sautoy 2004) and one that can continue to engage children. Pitch was
perhaps the main interest of Pythagoras (Harkleroad 2006), which is probably surprising, as he is
more readily linked to geometry in the popular mind. Harkleroad (2006) also writes of the
position of music in the Middle Ages, when music was linked to arithmetic, geometry and
astronomy as the paths to knowledge. For children, the use of Boomwhackers can illustrate the
relationship between size and pitch very well.
Figure 11.1 Similar instruments of different sizes and designs allow children to explore the
science and mathematics of sound
Junk materials can also be used to demonstrate this principle. By taking plastic tubing (such as
that used for drainpipes) and cutting it into different lengths (with an ordinary small hacksaw),
you can produce the notes of a familiar do-re-mi (major) scale. The tubes can be made to sound
by holding them lightly and hitting them on the end with a ruler or small bat (like a small table-
tennis bat). They can also be mounted on a frame and used outdoors. If you are interested in
producing a major scale of eight notes, the following measurements will work: 120 cm, 108 cm,
96 cm, 90 cm, 80 cm, 72 cm, 64 cm and 60 cm.
Although music has its own intrinsic value and worth and should not be seen as simply a tool
for learning and teaching other subjects, it can offer creative, exciting and challenging ways to
develop students’ mathematical understanding. The role of music in promoting the playfulness
associated with creative thinking and learning has been well documented (Bresler 2004; Malloch
and Trevarthen 2009). On a more solemn note, the aesthetics of mathematics has led to it being
referred to, like music, as ‘a creative art’, in which ideas should fit together ‘harmoniously’ (du
Sautoy 2004: 78, citing Hardy). Harkleroad (2006: 1) draws attention to the way in which both
music and mathematics ‘combine the intellectual and the aesthetic in a wonderful blend.
Unfortunately nonmusicians often remain unaware of the rich intellectual content of music, and
nonmathematicians likewise of the equally rich aesthetic side of math’.
CREATIVE TEACHING
For teachers wishing to teach creatively and to awaken creative mathematical learning in
children, music offers many exciting opportunities. It is clear that music and mathematics have a
number of fundamental, or perhaps elemental, links. Harkleroad (2006: 1) suggests that, ‘abstract
patterns form the stock-in-trade of each’, and that, in order ‘to express these patterns, each has
developed its own symbolic language’. Learning about one approach to pattern and the symbols
with which it can be represented not merely supports but enhances learning in the other (Egan
1991).
Exploring mathematics through music is highly motivating for children, as indicated in the
Cambridge Primary Review (Alexander 2010). Music takes up a very high proportion of
everyone’s time, at least outside school. Sadly, it takes up relatively small amounts of time in
school! However, in the real world, as Hargreaves (2004) points out, an average of 40 per cent of
our waking lives is spent listening to music. In fact, this would be a great mathematical
investigation – working out the average listening times for different age groups, families, classes
and so on.
In addition, music is said to support the development of a number of personal qualities (Music
Education Council submission to the Cambridge Primary Review, in Alexander 2010), many of
which can contribute to mathematical understanding. These might include the development of
language, concentration and self-discipline. Hallam (2001) has investigated claims that music has
an impact on cognitive understanding and draws a number of conclusions, two of which are
pertinent here. She writes:
Taking music was positively related to better performance in other subjects, [but] this does
not necessarily mean that it was the cause of it … From our current level of knowledge it is
not possible to draw firm conclusions about the effects of listening or active involvement in
music making on our intellectual skills. The jury remains out.
(Hallam 2001: 15–16)
She does, however, concede that musical activity ‘appears to have a significant positive effect on
the development of characteristics of creativity’ (2001: 58). It is clear that music and mathematics
have many links. In the sections that follow, some ways in which these links can be developed
and extended creatively in order to support mathematical understanding are given.
The musical elements used do not have to be fully worked out tunes – rhythmic chanting and
movement will also support memory. Egan (1991) reminds us that, whereas in literate societies
written language and symbols are key means of supporting thought, in aliterate cultures, people
use a number of different tools for thinking. These include music, dance and poetry – as well as
narrative. As we have seen, children’s attempts to learn mathematics are akin to those of
someone learning a new language (Worthington and Carruthers 2006; Boaler 2009). In order to
be able to use mathematics at more than a barely functional level, children need to become
fluent users of mathematical language. Just as songs are used to support the development of
bilingualism, so they can be used to support children in becoming ‘bi-numerate’, fluent users of
mathematical language and thinking. Songs and rhymes that employ mathematical language
give children a ready bank of relevant words and phrases.
Books such as Tom Thumb’s Musical Maths (MacGregor 1998) include a range of songs,
written to fit well-known tunes, that explore some other aspects of mathematics, rather than
simply counting. There are songs about shape and songs about adding and multiplying. Other
commercial materials exist (see, for example, resources available from Oxford University Press in
the Be a Mathematician (BEAM) range, which include mathematical raps and sung versions of
tables).
Songs for Teaching offers a wide range of items to support mathematical development (see
www.songsforteaching.com/mathsongs.htm). The authors (see
www.songsforteaching.com/chantsraps.htm) suggest that chanting has many of the benefits of
singing – so, even if you think you can’t sing, you can use rhythm and rhyme to support
learning. Both offer the following advantages:
they emphasise pattern, which makes learning easier and enhances mathematical
understanding;
they support memory and build children’s confidence;
they promote a sense of community, which is conducive to learning;
they provide a change of pace and mood to improve motivation and energy levels;
they offer opportunities for joyful repetition, which supports learning;
they serve as a writing prompt, enabling children to write new verses and thus reinforce
learning in the process;
they encourage physical movement, which further reinforces learning.
This approach can also encourage adults to make up their own songs and rhymes to reinforce
the learning of mathematical facts. The simplest way is to use a known tune – preferably one
that repeats phrases and does not require a rhyme. Tunes that lend themselves well to this idea
are London Bridge is Falling Down, Here We Go Round the Mulberry Bush, Polly Put the Kettle
On and so on. Below is an example of children creating raps to help them remember a range of
facts. These, of course, do not need a tune, but carry many of the same advantages.
RAPPING TO LEARN
Raps are popular and make things memorable for children. In this example, children were
invited to create a number of raps to help them memorise crucial facts. This was written by
five Year 6 pupils, who were struggling with remembering the difference between mode,
mean and median.
Here is a rhyme created by another group from the same class, to remind them about lines:
Ver-tic-al,
stand up straight and touch the sky
If you’re tired be horizontal,
lie down, touch the ground
Diagonal lines up against the wall
But vertical stand straight up tall
Ver-ti-cal is straight
that’s right mate, straight,
This rhyme was accompanied by hand movements that children could be seen demonstrating
silently to themselves in a subsequent test. (Some mathematicians argue that parallel lines
may meet at infinity, but this is something of a philosophical debate. The teacher, in this
instance – and just before SATs – was content to take the general definition such as this
simple one: ‘parallel lines will never meet, no matter how far they are extended’
(www.mathsisfun.com/geometry/parallel-lines.html).)
It is also possible to use a call-and-response technique to get children to create and
remember the words to a new memory song. The teacher chants the first line, and, in groups
or pairs, the children have to write a second line as a response to call back. By asking the
children themselves to come up with responses, we generate ownership of the piece, rather
than it being something that someone else has written for them to learn.
The mirror neurons in the brain encourage imitation – in fact, the brain itself mirrors or
imitates the brain of others engaged in physical actions (Rizzolatti and Craighero 2005). A book
such as Tanka Tanka Skunk (Webb 2003) encourages rhythmic chanting and is very much
enjoyed (and emulated) by young children. The Maths Focus opposite was actually a Year 7
project, but demonstrates the kinds of learning that can be explored through musical activity.
The physical action reinforces the learning, offering another ‘way of knowing’ (Claxton 1997).
Children often enjoy listening to Steve Reich’s piece Clapping Music – perhaps not least
because it challenges their ideas about what music is. The piece was written for two performers.
One claps a basic rhythm in 12/8 time, throughout the piece. The other claps the same pattern,
but regularly adjusts the pattern, moving it away from the basic or initial rhythm one beat at a
time. Eventually, after 144 bars, the two performers are once again playing in unison.
Exploration
1 We demonstrated the component parts of bars of music, with four different groups of
children clapping different beats of the bar:
– Group 1 clapping once every count of 4, to represent the whole beat;
– Group 2 clapping twice every count of 4, on the count of 1 and 3; – Group 3 clapping
quarter beats on every count;
– Group 4 clapping eighth beats
– 1 and 2 and 3 and 4 and.
2 We then invited four children to stand between two canes, to form a visual representation
of one bar of music. We asked them to take turns to clap one beat, to represent where they
stood in the bar. So, the first child clapped, then the second etc.
3 Next, the children were asked to separate the bar in half, so that we just heard the first half
of it (i.e. only the first two children clapping).
4 Then we listened to three-quarters of the bar and, finally, one quarter.
5 We extended the activity to include six, eight, twelve and sixteen children in the bar. Each
time, we looked at breaking the bar down into differing fractions.
Outcomes
Some of the Year 6 pupils struggled with this initially, but, surprisingly, a number of
children who normally struggle with fractions really began to grasp it. For children who
have strong musical intelligence, this type of approach can reach them where other
methods might not.
Some of the children who were normally very good at maths found this way difficult, and
it began to build an understanding among the whole class of how it feels when you find
something difficult, especially as they could see children who normally struggled
excelling in this lesson.
Quote from evaluation
Music was really fun. It was like you could learn stuff by clapping and rapping. I
remember clapping the beats and seeing how much can go into a number which helped
me. It was fun, like I could do anything. I felt like I was really good, normally I am
rubbish at maths and get told off a lot.
(Year 6 pupil)
Although pattern is such a strong part of human thinking and activity, many children and
adults find it surprisingly difficult to describe pattern – to identify the characteristics. Zebra skin,
for example, is not regular or symmetrical, but it is a pattern, because it is identifiable as such.
Although, as has been reiterated in this book, we are born pattern seekers, mathematical patterns
remain a complex issue for many children, and, as such, some children may need help in
understanding them. Describing patterns found in the environment, in pictures, fabrics, events
and so on can help by giving children some of the relevant vocabulary, such as sequential,
repeating, symmetrical, growing, increasing, decreasing, alternating, cyclical, radial and staircase
patterns (Pound 2008). Representing the same patterns aurally and visually is another way to
explore the concepts involved.
A group of children made up aural patterns: some used body percussion, some used voice, and
some used instruments and other sound-makers. Each group played its pattern and then tried to
represent it visually, using a range of natural and structural materials. So, a group of children
had created a cyclical pattern using first one, then two, then three sounds, until they reached six
sounds, and then they returned to one. Initially, the sounds used were simply claps. As there
were five in the group, and the clapping continued for several rounds, each time a child had
another turn they had to clap a different number of times.
Note: 1–5 identifies children in the group taking their turn; X indicates the number of sounds made by each child
They represented this pattern by setting out rows of buttons in a circle, rather like rays of the
sun. They then tried creating the pattern, each using a different sound. This time, they
represented the pattern with shells, using six different kinds of shell to represent the six sounds.
They also experimented with using a range of other materials – twigs and pebbles, pattern blocks
and unifix. Of particular interest was the discussion that surrounded the decisions of this and
other groups – about whether the representation should be read horizontally or vertically, which
material or resource would best represent the sounds made and so on.
CONCLUSION
Although music takes up a lot of time and interest outside school, it is given relatively little space
within school. This is a pity, as it can motivate children and support memory – both physical and
cognitive. It is also a way of internalising understanding, as rhythms are in themselves fractions.
Above all, music and dance provide excellent ways to learn about and understand pattern – a
key element of mathematical understanding.
FURTHER READING
Brandt, P. A. (2009) ‘Music and how we became human: A view from cognitive semiotics’, in S. Malloch and C. Trevarthen (eds),
Communicative Musicality. Oxford, UK: Oxford University Press.
Devlin, K. (2000) The Maths Gene. London: Weidenfeld & Nicolson (see section on pattern).
du Sautoy, M. (2004) The Music of the Primes. London: Harper Perennial.
Harkleroad, L. (2006) The Math Behind the Music. New York: Cambridge University Press.
CHILDREN’S BOOKS
Webb, S. (2003) Tanka Tanka Skunk. London: Random House.
CHAPTER 12
CONCLUSION
Learning mathematics through playful teaching
The focus throughout this book has been on four types of creativity – creative teaching, creative
learning, creative partnerships and creative mathematics. These four aspects work together to
produce an approach that may be called teaching for creativity. All rely on a creative and
therefore playful teacher – someone prepared to take risks and entertain new ideas and with a
sense of wonder and curiosity about the world around them. Time and time again, when we
were researching for this book, it became apparent that the chosen approach is only as good as
the teacher – when using, for example, manipulatives or apparatus or exploring origami, and
showing a general willingness to be playful, curious, adventurous and enthusiastic. The teacher
in the example that follows was playful and willing to take risks and demonstrated both a sense
of fun and trust in the children.
The flexibility of thinking involved in playfulness is the essence of creativity. As with all other
aspects of teaching, teaching mathematics creatively requires a number of characteristics and
skills. In this chapter, we will attempt to draw these elements together (see also
http://escalate.ac.uk/5312).
Creativity is about making connections and seeing unexpected relationships. Creative teaching
and learning involve drawing on previous experience, seeking out relevant metaphors or
analogies and identifying patterns. Ideas will be communicated in innovative ways, and
learning will be applied in a wide context.
Creative teachers and learners envisage or imagine possibilities. Visualising or imagining a
variety of ideas for solving problems requires an open mind, on both the part of the learner
and the teacher.
Creativity involves exploring ideas, keeping options open. Some teachers and learners find it
hard to cope with the uncertainty when situations involve flexibility. Such an approach
involves play, perseverance, willingness to follow a hunch (or guess) and not minding getting
it wrong.
Creativity involves questioning and challenging. As teachers, we are used to doing both, but
sometimes find it more difficult to cope with children who are curious, questioning and
challenging, and who don’t always follow rules. For teachers and learners, creativity will
involve asking unusual questions, as well as ‘why?’ ‘how?’, ‘what if?’. The answers and
responses to questions or tasks may be unusual. Independent thinking may also be involved.
Asking children to explain their reasoning makes it possible to promote unusual thinking. It
may take time for children to explain, and they may need support to do it. In order to
promote creative thinking in general, adults should avoid asking closed questions.
Mathematics is an area of the curriculum in which it is all too easy to drift into wanting one
single correct answer. This approach is an anathema to creativity. Williams (1996) suggests
that responding to apparently correct answers and those displaying apparent misconceptions
in the same way will help. Simply asking children to explain how they arrived at an answer
will provoke an open-ended response, rather than a teacher-pleasing, pat answer. It is not
always easy to find the questions that will challenge children to think in creative ways, but,
the more adults try to do this, the more children will pick up on those ideas and challenge one
another and themselves. Adults also need to be mindful of research (see, for example, Walsh
and Sattes 2005) that highlights the way in which we fail to give children sufficient thinking
time. Most adults rush in with another question before the first one is answered.
Creativity emerges from reflecting critically on ideas, actions and outcomes. If you are a
reflective practitioner, you will encourage pupils to be similarly reflective. Praise must be
specific in order to be effective. Simply saying ‘great!’ or ‘fantastic!’ doesn’t allow children to
pinpoint what you are praising and why. ‘Well done for not giving up, but sticking with it
even when it went wrong!’ or ‘I really like the way you have tessellated those shapes – how
do you think the pattern might be extended?’ is much more likely to enable children to repeat
and build on their success. Feedback (whether written or spoken) will be most effective when
it is given as close to the event as possible. Compliment those who think about alternative
ways of approaching a task or problem.
MEMORISING FACTS
Imagine sitting in a hall with a group of Year 6 pupils, prior to SATs, and apparently wasting
time that could be spent on serious revision in an afternoon creating stories, riddles and
rhymes. What are the number properties that we need to remember, and how can we make
remembering them a joyful experience for our pupils? Rather than testing the knowledge that
they already have, we can try giving out the formulas, with the task of creating a way to
remember these using a range of learning approaches that will appeal to the whole class.
As demonstrated on page 81, prime numbers can be remembered by dividing them up
between the class, so that, in groups of four or five, each child gets three or four numbers to
remember. The task is for each group to come up with a short story or phrase around its
numbers that it can recite as a group, accompanied by actions. As each group creates its
number stories and actions, it needs to ensure it develops something that it can teach to the
rest of the class. Here is an example of part of a story created by a group of Year 5 pupils
using the first six prime numbers:
Once each group has created its rhymes or mnemonic, it teaches the others the lines and
actions. As the teaching continues, pupils are questioned to further embed the numbers in
their memory. How many legs? How many dwarfs? Down how many feet did the dwarfs
climb?
Imagine an afternoon revising prime numbers spent asking questions such as how many
dwarfs were there, and how many heads did the monster have? Surely this is much more
playful than asking pupils to name three prime numbers? (See also p. 81 for additional
examples.)
CREATIVE MATHEMATICS
Teaching mathematics creatively involves rethinking the idea of mathematics held by many,
including teachers, parents and support staff. It involves reconceptualising what mathematics is
– entailing problem solving and pattern and with a focus on the application across the
curriculum. It involves going way beyond numbers, beyond the purely instrumental or
functional aspects of mathematics, beyond the mere entitlement to demonstrate to children the
excitement and the beauty of mathematics. And, perhaps above all, it will go beyond ‘curriculum
delivery’. We should remember Paley’s phrase (1981) that children are often only in ‘temporary
custody’ of mathematical ideas and concepts: until something has been learned, we haven’t
taught it. We will need to revisit, re-present and make mathematics memorable, by making it
creative.
Mathematics is much more than numeracy and, as we explored in Chapter 1, it is about the
beauty of mathematics that some children and adults become enthusiastic (see, for example, du
Sautoy 2008b). By encouraging children to explore mathematics in their own way, we help them
to find both the creative beauty and the creative energy that will support learning. This will
mean harnessing the imagination that is at the heart of human endeavour (Ramachandran 2004).
CREATIVE PARTNERSHIPS
Throughout this book, the immense value of learning to work together in order to foster creative
mathematics has been reiterated. Collaboration among children is vital, but the partnerships do
not stop there. We need to create communities of learners – parents and staff working together.
This is essential if children are to come to understandings about the true nature of mathematics.
Only in this way can the creative approach to mathematics that will fit children for their adult
life in our ever-changing world be realised. We need to draw in the community and we need to
undertake the additional training proposed for primary mathematics specialists. However, being
the specialist does not mean having all the answers.
There will need to be a partnership between members of staff. All phase specialists, as well as
subject specialists, can work together to reach consensus on the kinds of integrated approach that
will bring mathematics to life. Cross-phase work draws children and staff together, developing a
sense of progress in learning and a sense of a learning community. Co-operation is also needed
between staff to ensure that, with art and mathematics or history and mathematics, learning in
both subjects is enhanced, and one is not compromising the integrity of the other.
The conventional sense of creative partnerships – of working with creative artists – is also
important. Although relatively rare, MakeBelieve Arts, for example, has been able to take on
creative partnership work in schools, focusing on the development of mathematical
understanding. This gives recognition and status to the role that the creative arts – and, in this
case, drama in particular – can play in making mathematics more real for children.
Much lip service is paid to the idea of partnership with parents, but it is not always easy to
achieve. Although frequently described as partners, parents are rarely thought of as creative
partners. In fact, as Boaler (2009) points out, parents have a vital role to play in helping children
to become creative mathematicians. She devotes a whole chapter to the early beginnings of
mathematical thinking and to the role that parents play in its development. The problem for
schools is that attitudes (in children and parents) have already hardened by the time children
arrive at school. One London borough has produced a booklet for the parents of young children.
Entitled More to Maths Than Counting (Tower Hamlets 2009), it offers suggestions of activities to
support children’s interest and enthusiasm for mathematics that are fun and a simple part of
everyday life.
By far the most important aspect of a creative partnership needs to relate to children. Teachers
and support staff need to tune into children’s thinking. Clark (2005) describes the careful
observation of, and intent listening to, them as ‘ways of seeing’ – giving an enhanced
understanding of their thinking. Teachers frequently claim to start where the child is, but unless
we really listen to what their words and actions tell us about their mathematical understanding
and their motivations and interests, we will be unable to determine where that is.
Creative partnerships between pupils are also productive. Cross-phase work can be very
liberating: younger children are motivated by proximity to older ones; older children learn what
they know (and don’t know) by beginning to articulate it in a new way; less able children have a
chance to shine; and, as we saw in the previous chapter, the competence of abler children can be
questioned and extended by their having to think in new ways. A focus on measurement (Wyse
and Dowson 2009: 43) would be a great cross-phase topic or project. Wyse and Dowson suggest,
for example, a check that all classes have chairs of the right size for the relevant children. This
would be followed up by strategies to improve provision. It is also suggested that children’s
horizons on measurement could be extended by measurement of noise and light levels. A focus
of this nature could involve every child in the school, with real purpose and an opportunity to
learn from and with others.
CREATIVE LEARNERS
According to an Ofsted report, creative learning emerges when children are encouraged to
question, to make connections and to see relationships. It is also based on an ability to speculate,
to pursue a line of enquiry flexibly and to reflect and review critically (Ofsted 2010). In order to
develop the children we work with as creative learners, we should be trying to nurture a range of
characteristics. We want learners who are active – physically and mentally. We want confident
learners, prepared to take intellectual risks and capable of enjoying the challenge of hard fun. In
order to be creative, children will need to be encouraged to make unusual connections. They
know how to do it, but a curriculum that focuses on one right answer will quickly discourage
them from making anything but safe, tried and tested connections. Unusual connections are
evident in humorous interludes and will be supported where children are able to engage in
dialogue and negotiation with both peers and adults.
Creative learners make use of opportunities to exercise their curiosity and enthusiasm, seek
challenges and be intrigued by the world around them. They will make full use of their
imagination and enjoy the conjectural thinking that means they will strive to look for
alternatives and developments. Creative learners emerge when teaching is ‘dialogic’. Mercer and
Littleton (2007: 42) define dialogic teaching as where:
1 [children are given] … opportunities and encouragement to question, state points of view,
and comment on ideas and issues that arise in lessons;
2 the teacher engages in discussions with students which explore and support the
development of their understanding of content;
3 the teacher takes students’ contributions into account in developing the subject theme of
the lesson and in devising activities that enable students to pursue their understanding
themselves, through talk and other activity;
4 the teacher uses talk to provide a cumulative, continuing, contextual frame to enable
students’ involvement with the new knowledge they are encountering.
Children also emerge as creative learners when they are supported in becoming collaborative
learners. Investigations work well for this, particularly if they involve physical action. An
activity such as this one (suggested by Wyse and Dowson 2009: 42) – ‘What is the tallest tower
you can build using only A4 paper and sticky tape? What happens if you use larger sheets?’ –
engenders immediate enthusiasm and interest.
CREATIVE TEACHERS
Creative teachers remember the importance of fun. In the main, this book has sought to
emphasise ‘hard fun’ – helping children to find and solve problems, identify patterns,
collaborate, discuss and think. Sometimes, however, techniques and approaches that emphasise
fun for its own sake can help children simply to remember some of the things that they find
hard. The example below describes a group of children having fun remembering square
numbers.
Creative teachers acknowledge the nature of learning. Bowkett et al. (2007: 132–3) uses the
acronym RING to help students (and teachers) remember four key conditions for learning.
Learning needs to be relevant – if we don’t understand, the brain finds it hard to engage. It needs
to be interesting – if you are not interested, then you cannot recall. They suggest that learning
also needs to be naughty and to make you giggle – the humour changes the chemistry of the
brain, and the images it evokes support visualisation – an aspect of abstract thinking. The
example below describes some work in which RING was being explored.
A Year 6 class was struggling to remember the difference between a parallelogram and a
rhombus. The children were asked to imagine a little square in their hand. Then they were
asked to think about it as a baby square wearing an all in one romper suit. They had time to
think about what colour the romper suit was and also to imagine what was on the pocket of
the romper suit. Then they held out their hands and admired their baby square in its bright
red romper suit. Suddenly it fell over and the group called out the word rhombus. Next the
class were asked to imagine a train speeding along parallel lines. They used their hands to
demonstrate the train’s movement, stretching out as far as they could go. Suddenly the train
came off the track with a big crash. Moving the top hand forward over the bottom hand the
class made a crashing noise and then called out parallelogram.
Creative teachers recognise the importance of space and time. Claxton (1997) emphasises the
role of ‘slow ways of knowing’ in the creative process, and this means creating opportunity,
unhurried time and mental space to review children’s learning with them (Mercer and Littleton
2007). Teachers also need to model this process, helping children to understand how to identify
learning and how to review it (Lee 2006).
As we saw in Chapter 1 (Cremin 2010), creativity is not something we can develop in others
unless we are prepared to nurture our own creativity. In order to be mathematically creative, we
have also to nurture our willingness to explore mathematical ideas. Teaching mathematics
creatively will therefore require:
belief in play and narrative as the bedrock of all human understanding and abstract thought;
maintenance of the childlike curiosity that retains a sense of wonder at the world about us,
actively seeking and solving problems;
collaboration with parents, colleagues and children;
an enjoyment of challenge and ‘hard fun’, together with a spirit of flexibility and a measure of
spontaneity to ensure that learning opportunities are not lost.
MEMORY TECHNIQUES
In Success in the Creative Classroom (Bowkett et al. 2007: 136), Roy Leighton talks about how
physical activities can engage the memory. He has created an exercise that involves
visualising and placing imagined objects throughout the body. This technique can be used for
anything that needs to be remembered.
Taking up this challenge, MakeBelieve Arts tried the approach with a group of Year 6
children who were involved in revision of square numbers for the forthcoming SATs exam.
The workshop leader and the Year 6 pupils worked together to create the following list of
objects to remember the first ten square numbers. The pupils then worked through the list,
visualising each object and placing it on the relevant part of the body.
Note: *For an explanation see www.youtube.com/watch?v=c-_J7dy96ts
The group spent time visualising all these numbers, and then we repeated it later on in the
session. MakeBelieve Arts was back with the group a week later, and, to their amazement, the
children had good recall of square numbers.
Figure 12.2 Creative teaching requires a belief in the power of play and story
CONCLUSION
Creative teachers make use of a range of opportunities in order to develop mathematical
understanding. They identify and communicate the creativity of the subject itself in exploring
pattern and identifying problems – both real and conjectural. They strive to nurture the creative
abilities of children, who are inherently creative. And they make use of creative partnerships –
inviting in musicians, drama specialists and visual artists, who can use their skills to support the
teaching of mathematics creatively.
FURTHER READING
Duckworth, E. (ed.) (2001) Tell Me More. New York: Teachers’ College Press.
Lee, C. (2006) Language for Learning Mathematics. Maidenhead, UK: Open University Press.
Wyse, D. and Dowson, P. (2009) The Really Useful Creativity Book. London: Routledge.
CHILDREN’S BOOKS
McNaughton, C. and Kitamura, S. (2005) Once Upon an Ordinary School Day. London: Andersen Press.
This book is not about mathematics, but it is about creative teaching. Through his creative
teaching, the supply teacher changes the dull greyness of a child’s life to an extraordinary world
of excitement and colour.
LIST OF MATHEMATICAL ACTIVITIES
The list below highlights the range of practical mathematical activities highlighted in each
chapter. Most of the activities can be adapted to suit a wide range of interests, ages and abilities.
The descriptions are not intended to act as a directive, but to offer a starting point for developing
activities with the children you teach.
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INDEX
abstract thinking 2, 6, 11, 12, 15, 20, 23, 24, 34, 51, 58, 59, 60, 61, 65, 67, 72, 80, 98, 99, 102, 109, 111, 112, 144, 158
accuracy see estimation
adults 1, 10, 13, 15, 17, 18, 21, 22, 23, 24, 26, 28, 29, 30, 34, 35, 41, 42, 46, 47, 49, 50, 58, 59, 64, 65, 72, 76, 81, 82, 86, 88, 92, 109, 119,
121, 122, 126, 130, 131, 136, 146, 149, 150, 153, 155, 157; see also parents, teachers
aesthetics 12, 130, 143
Alexander, R. see Cambridge Primary Review
algebra 1, 16, 17, 32, 80, 81, 121, 137
answers 3, 4, 8, 11, 12, 13, 14, 18, 19, 28, 30, 32, 33, 34, 35, 37, 40, 42, 45, 50, 52, 54, 55, 57, 59, 65, 66, 67, 73, 78, 79, 93, 94, 98, 103, 107,
116, 121, 136, 137, 147, 153, 156, 157; no right answer 8, 11, 18, 28, 34, 59, 93–4; right answers 4, 8, 11, 18, 28, 30, 34, 45, 55, 59,
103, 137, 157
architecture 128–141
art 97, 109, 110, 111, 112, 121, 130, 134, 156
arts xii, 10, 11, 60, 98, 109–112, 156; see also art, cross-curricular, dance, drama, music
Atkinson, S. 17, 18
calculation 4, 19, 25, 58, 59, 82; addition 5, 19, 36, 70, 79; computation 2, 20, 28, 33, 43, 62, 102, 103; division 5, 25, 36, 39, 47, 70, 99,
100, 107; multiplication 5, 19, 20, 36, 39, 66, 70, 100, 107, 109; subtraction 5, 36, 47, 79
Cambridge Primary Review 3, 6, 96, 97, 103, 144
Claxton, G. 3, 12, 14, 20, 50, 93, 104, 115, 126, 148, 150, 155, 158; intuition 12, 19; slow ways of knowing 51
collaboration 7, 9, 37, 41, 54–6, 57, 67, 104, 109, 115, 122, 126, 133, 155, 156, 157, 158; collaborative thinking 49; community of
learners 31, 114
communication 13, 18, 38, 46, 54, 97–100, 103, 112; supports mathematical thinking 46–56
computation see calculation
confidence 1, 4, 13, 15, 18, 54, 59, 77, 79, 97, 140, 146, 153
conjectural thinking see dispositions for learning
construction 67, 101, 111, 114, 126, 128–141; blockplay 131–4
counting 6, 16, 21, 25, 29, 30, 32, 34, 37, 39, 73, 75, 76, 78, 82, 84, 101; dance and counting 142; More to Maths than Counting 156;
music and counting 109, 142, 144, 146–8; stories using counting words 73
creativity 5, 6–14, 20, 32, 43, 50, 60, 65, 98, 99, 102, 109, 114, 115–6, 119, 125, 141, 144, 151, 158, 160; creative learning 10–11;
creative mathematics 11–12; creative partnerships 11; creative teaching 8–10, 13, 160; definitions 6–8; four types of creativity
152; mathematics and creativity 8, 155; teaching for creativity, 152–5
cross-curricular 1, 10, 37, 82, 86, 88, 94, 96–112; design and technology 101; history & geography 104; in outdoor provision 116;
justification for 96–7; need for true integration 112; science 101–3; see also arts, dance, drama, ICT, music, technology
cross-phase 12, 88, 94, 155, 156
Csikszentmihalyi, M. 7
dance 5, 19, 24, 25, 69, 109, 142, 146, 148, 150, 151, 153
data gathering 13, 62, 101, 113, 114
data handling 1, 13, 65, 89, 97, 98, 101, 102, 104, 119, 122, 137, 152
Devlin, K. 1, 2, 4, 5, 6, 11, 18, 19, 20, 24, 25, 47, 49, 50, 65, 67, 72, 104, 109, 128, 136, 137, 148
discussion 37, 38, 43, 45–57, 66, 67, 90, 94, 100, 101, 104, 109, 113, 115, 119, 121, 122, 126, 150, 157; philosophical dialogue 51–6;
promotes thinking 50–54
dispositions for learning 10, 12, 13, 16–27, 29, 32, 33, 131; conjectural thinking 10, 12, 25, 28, 32, 34, 42, 43, 65, 67, 93–4, 98, 104, 115,
153, 157, 160; curiosity 13, 18, 25, 28, 29, 32, 115, 119, 152, 157, 158; flexibility 10, 20, 28, 29, 67, 115, 152, 153, 155, 157, 158;
perseverance 18, 28, 32, 54, 153
division see calculation
drama 13, 19, 25, 47, 59, 67, 74, 75–6, 88, 90, 92, 97, 98–100, 104, 109, 124, 134, 153, 155, 156, 160; defining ‘real’ and ‘pretend’ 67,
90–1; develops from blockplay 133–4; mantle of the expert 88, 104; see also MakeBelieve Arts, narrative
du Sautoy, M. 3, 4, 5, 11, 41, 45, 47, 52, 64, 65, 109, 116, 119, 142, 143, 155
Egan, K. 10, 11, 16, 24, 30, 71, 75, 94, 115, 142, 144, 146; story model form 74; teaching as storytelling 16, 47, 72–3
Einstein, A. 7, 65, 67
emotions and feelings 4, 11, 17, 18, 21, 22, 26, 63, 67, 72, 74, 79, 98, 112, 125; enthusiasm 5, 18, 21, 23, 24, 25, 71, 76, 94, 115, 156, 157;
excitement 5, 10, 21, 23, 24, 25, 41, 76, 80, 94, 103, 115, 126, 139, 155; feelings about mathematics 17–20; negative feelings 18, 26;
teachers’ enthusiasm 25
engagement 11, 24, 32, 40, 71, 73, 87, 88, 98, 104
estimation 4, 11, 12, 14, 15, 19, 20, 47, 50, 58, 59, 62, 64, 65, 77, 91, 113, 153; accuracy 19–20 guesstimation 59, 91, 165–7
fractions 23, 28, 68, 83, 93, 99–100, 105, 133, 139, 149, 151
Froebel 59, 128, 129, 131, 133
Katz 31
MakeBelieve Arts 10, 13, 16, 17, 35, 37, 42, 47, 55, 68, 71, 73, 76, 78, 90, 107, 124, 136, 156, 159
manipulatives see structured apparatus
mathematical achievement 1, 2, 11, 13, 112
mathematical language 45, 46, 49–57, 82, 97, 129, 146; activities to develop 49; language 56–7; learning to talk mathematically
49–50; mathematical literacy 4, 98; songs to develop 144, 147; written language 56–7
mathematicians 2, 3, 5, 6, 11, 20, 23, 24, 31, 33, 34, 40, 41, 45, 47, 50, 51, 64–5, 88, 128, 136, 142, 143, 148, 156
mathematics: definitions 2–6, 21–2, 155; illstructured discipline 33
mathematics: innate capacity for 1, 3–4, 15, 28
mathematics: mental 55, 107, 133
mathematics: ‘real’ 2, 17, 19, 20, 24, 33, 41, 58–69, 88, 101, 115, 136; everyday maths 1, 18, 52, 64, 121; made real through use of
imagination 67–9; outdoors 99, 113–127, 140, 143; real for children 60, 65–9
Mathsland 32–3, 96, 113, 119
measuring 1, 5, 12, 22, 23, 35, 47, 49, 52, 54, 60, 64, 80, 87, 92, 93, 101, 107, 110, 113, 114, 120, 122, 125, 128, 143, 157; non-standard
measurements 22, 47, 52, 80
memory 19, 20, 24, 80, 81, 82, 117, 125, 142, 144–6, 148, 151, 154, 159
money 39, 55, 58, 68, 73, 105, 121
multiplication see calculation
multiplication tables 3, 16, 19, 20, 107, 146
music 6, 11, 24, 25, 67, 69, 109, 111, 142–151, 153, 160; children’s own songs 17, 147; music and pattern 148–50; rhythm and time
146–8
narrative 10, 11, 12, 13, 19, 20, 22, 24, 25, 30, 32, 35, 37, 41, 42, 47, 54, 62, 63, 66, 67, 70–85, 86, 89, 90, 92, 94, 97, 98, 99, 100, 109, 110,
111, 125, 137, 139, 146, 153, 154, 158, 160; algebra stories 80–1; children’s mathematical story books 83–4; children’s own stories
82; importance of story 71–2; mathematical ideas in story form 73–9; stories and memory 81, 154; stories created by teachers
79–80; stories with problem-solving opportunities 39; story maths 34; story model form 74; see also booklists at the end of each
chapter, MakeBelieve Arts
National Curriculum 1, 2, 3, 8, 10, 11, 23, 47, 71, 96, 97, 102, 131
National Strategies 1, 5, 37, 56, 65, 148
number 1, 2, 3, 4, 5, 6, 19, 21, 22, 23, 24, 33, 34, 35, 36, 38, 40, 41, 45, 47, 49, 53, 54, 58, 60, 61, 62, 63, 64, 66, 67, 69, 79–80, 83, 93, 100,
101, 108, 110, 119, 123, 124, 128, 144, 155; big numbers 41, 75–6; King and Queen of Number 76–9; music and number 109, 142,
144, 147; odd and even 79–80; positive and negative 122; prime numbers 65, 81, 107, 154, square numbers 158–9
numeracy 1, 155
questions 13, 14, 17, 28, 29, 34, 39, 54, 57, 66, 67, 73, 76, 79, 87, 94, 98, 116, 121, 122, 126, 154; closed questions 50, 153; open-ended
questions 33, 46, 50, 52, 65; philosophical questions 51 5; questioning assumptions 51, 65, 153; questioning by children 10, 32, 33,
42, 53, 54, 59, 66, 90, 116, 157; questioning by teachers 13, 153, 157
reasoning 2, 6, 8, 11, 12, 20, 37, 45, 51, 55, 64, 93, 97, 153
reflection 7, 10, 20, 22, 30, 34, 40, 46, 50, 51, 52, 59, 122, 153, 155, 157
Reggio Emilia 22, 56
Resnick, L. B. 32, 33, 37, 46
risk taking 10, 25, 37, 50, 52, 83, 105, 116, 152, 153, 155, 157
Rose. J. 46–7, 96, 97, 98, 101, 102, 103, 104
Schiro, M. 20, 25, 70
shape 1, 6, 17, 49, 54, 59, 64, 76, 78, 80, 89, 94, 102, 107, 112, 113, 115, 116, 121, 130, 131, 133, 148, 153; 2- and 3-dimensional 136–40;
origami 136, 139, 152; songs about 146
size 12, 22, 35, 52, 54, 62, 66, 76, 86–95, 114, 125, 131, 133, 140, 143, 157 ; actual size of animals 121; conjectural thinking about 93;
relative size 92–3
songs see music
space 1, 39, 92, 104, 107, 115, 121, 122, 130, 134, 158; den building 125–6; outdoor space 113–4, 118, 122
story see narrative
structured materials 32, 59–61, 64–5, 67, 70, 136, 152; blockplay 131–5; construction sets 136; junk materials 143; origami 139; use
in den building 125–6
subtraction see calculation
symbolic representation 6, 10, 11, 12, 15, 23, 37–40, 43, 46, 49, 60, 64, 65, 67, 69, 77, 79, 81, 97–8, 102, 109, 111, 112, 114, 121, 122, 130,
141, 144; blockplay 133–4; kinaesthetic maths 107–9; map-making 137; mark-making 110–1; music 109, 143, 146, 148–51;
structured materials 59 61; symbols and signs 46; written mathematical language 56
symmetry see pattern