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Prismatic Dragon

D&D monster Prismatic dragon

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Will Harper
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0% found this document useful (0 votes)
598 views4 pages

Prismatic Dragon

D&D monster Prismatic dragon

Uploaded by

Will Harper
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
UVC ay PRISMATIC DRAGON Rare beyond description, the prismatic dragon is one of ee eee ecco eet Jeamed scholars of dragon lore to be above and beyond ae ele eee These epic ckagons can outweigh, oulgun, and outsmart any lesser dragon with ease, benefiting from distinct and powerful abilities unmatched by their lesser kin. Unlike the aloof force dragons or the psychotic polychromatc dragons, prismatic dragons are Charming and coherent, and regularly make their abode within reach of the mortal planes. They enjoy in- teraeting with beings of ll ypes, with an inclination toward charm and diplomacy over brute al ele ee aN dragon wil lash out with unbridled fury, ruining everything in ts path, Culture Vultare, Prismatic dragons love cuiture, and spend most oftheir free time mingling within a nearby civilization’s chief taltaral contersabeorsng th ace that the city has the offer. They seek the finer things in fe, but are too cautious to situate themselves too squarely within society, avoiding the trappings of wealth and station, They therefore ee Se worldly wiedom and tases, but with no roots, Just Off the Map. Prismatic dragons make thei ais in awide variety of places with one thing in common their proximity 0 civilization. Whether ected feat epee range ofa gthyanki patrol in the astral plane Or tucked intoa eave hidden from a nearby dwarven city, a prismatic dragons lai is always close to cultural neu The dragon's preference forexperiencing other Gulares octet ae ndkattien ane as often as they ereate new ones near newiy-found cultures. Child of the Light. While Peanaeis crepoca pend ee ae eee cee ecient creer ita feet et eater cat. In their natural form, prismatic dragons are eee een eee A Prismatic DRAGON’S LAIR Prismatic dragons establish many lairs, usually nearby to a cultural nexus like a city or trading post, but always on the periphery. They move from lait to lair as their tastes demand, establishing new lairs ‘when they happen upon places they wish to explore in more depth in another form, usualiy a wealthy human. Lair Acrions On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row. + The dragon shimmers with a random color, blinding creatures ofits choice within 30 feet ifthe creature fails a DC 20 Wisdom saving throw. The creature is blinded, ‘until initiative count 20 on the following round. + The dragon chooses one ereature it can see within 660 feet. That creature is charmed by the dragon until initiative count 20 on the following round if it fails a DC 20 Charisma saving throw. ANCIENT PRISMATIC DRAGON: crag choc neutral "Armor Class 22 (natural armor) Hit Points 546 (28420 + 22) Speed 60, fy 120 f, teleport 0 ft. ‘STR OEX CON INT wis 30(+10) _r0f+e) 29 (+3) 2065) 7 63) ‘Saving Throws Dex +9, Con #18, Wis Ha, Cha-ni6 Skills Perception 12 Damage Immunities radiant, random (see below) ‘Condition Immunities blinded Senses blindsight 10 ft, darkvsion 60, passive Perception 22 Languages Draconic, Common Challenge 30 (155000 XP) cHA 3507) ‘Innate Spelastng. The dragon's spellasting ability is Charisma (spell, Save OC 21, +13 t hit with spell attacks). The dragon can innately east the fllowing spells, quiring no materal components: ‘Ae color spray +3 fay: hypnotic pattern ‘day prismatic wall, Legendary Resietance(3/day. then the dragon fi ‘ean choose to succeed instead. ‘Prismatic immunity. te start of each ofthe dragon's turns, it rolls 16 in order to determine its immunity to damage for the round: 1 = fire immunity, 2 = aid immunity, 3 lightning immunity, 4 = poison immunity, = cold immunity, 6 = thunder immunity ACTIONS saving throw, it “Muhiattack. The dragon can use its Frightfl Presence, I then makes ‘three attacks: one with its bit, and two with ts claws Bite Melee Weapon Attack. +19 to it reach 20, one creature. Hit 32 {(4di0v10) piercing damage plus 28 (846) damage ofa random type. Roll 46:1 (red) fire, 2 (orange) ~ acid, 3 (yellow) lighting. 4, {green)= poison, 5 (be) ~ col, or 6 (purple) ~ thunder damage. Recionat Errects ‘The region surrounding the lair of a prismatic dragon is steeped in rich and colorful magic, containing one or ‘more of the following magical effects: + After finishing a long rest within 6 miles of the dragon's lair, a creature's eyes, hair, and skin change colors, taking on various unfamiliar hues, + Creatures within 6 miles of the dragon's lair who can see a rainbow at the start of their turn are subject toa remove curse spell. + Daylight shining on worked stone or metal within 1 mile of the dragon's lair shimmers with faint hints of prismatic color. Ifthe dragon dies, these effects end immediately. law Mle Waspon tack, v9 tach of, one creature, Fia4 (bo) slashing dae. Tal Mele Weapon Atak +19 oi ech ft, on creature. Hit 28 (gdbrc)budgeoning damage Change Shape. The dragon agllypohmorphs into a beast or Imanoid hat has chalenge aig o higher hans own, tects woe ore. ree tot oslo fit lex Poy tcuprant tis wetirg or caring absorbed cr borne bythe new form the dragons hoe) nse athe dragon retains alignment, ht points, Hi Dice, sity to speak proeences, Legendary Resistance ir {cons and nteligence, Wisdom, and Carita scores 2 wll a this acon ls sates and expabilties are others replaced by those ofthe new form, except any dat fstres orogeny scone ofthat fom: Fight Presenc, Each creature of he dragon's choice that thin 20 fet fhe cragon and ayare of must succeed on 8 DC ete eae eteoe ad eee eetedas the ect ontsfon a sucess. Ifa creature's saving hows Successful oth fc ends fo i, the reatre is mmune tthe Deere ge Lbeemer ceed ches Prismatic Broth Recharge 58). Te dragon eae a prima Pere eee Rema coe the eects ofa DC 26 prima sray,sterngs7 (58) damage ih appropriate type when draped bythe spel see LEGENDARY ACTIONS “The dragon can take 3 legendary actions, choosing from the options blow. Only one legendary action can be used at atime and only at the end of another eeature's tun, The dragon regains spent legendary actions at the sta of ts tun Detect. The dragon makes a Wisdom (Perception) check. Tal Attack The dragon makes a tal attack Wing Attack (Coste 2 Actions). The dragon best it wings. Each creature within feet ofthe dragon must succeed on a DC 27 ‘Strength saving throw or take 24 (g66410) bludgeoning damage and be knocked prone. The dragon ean then fy up to half ts fying Speed. ADULT PRISMATIC DRAGON Gannon bogie nal “Armor Class 20 (natural armor) Hit Points 296 (16420 + 128) Speed 60. fy 50 ft, teleport Got. ‘SiR DEX CON NT__WIS__CHA 25 (49) v1 (40) __27 (+8) 3B (+4) 15 (42) 23 (6) ing Throws Dex 7, Con 5, Wis 79, Cha 73 Skis Perception +9 Damage Immunities radiant, random (see below) Condition Immunities blinses Senses blindsight 10, darkvision 60, passive Perception 19, ‘Draconie, Common Challenge 23 ($0000 XP) ‘Innate Spelleasting. The dragon's splicasting ably is Charisma {spell save OC 19, 11 t ht with spll attacks). The dragon can innately cast the following spell, requiring no material components: Atwil: colr spray day: hypnotic pattern +fday pramatie wall, Legendary Resistance (3/day) When the dragon alsa saving throw, itean choose to succeed instead, ‘Prismatic Immunity. ihe start ofeach of the dragon's turns, itolls, 146 In order to determine ts immunity to damage forthe round: = fire immunity, 2 acid immunity, lighting immunity, 4 = poison immunity, 5 = cold immunity, 6 = thunder immunity. Actions “Muiatack. The dragon can use its Feghtul Presence. then makes three attacks: one with ts bite, and two with ts laws Bite. Melee Weapon Attack +16 tit, reach v5, one creature. Hit 20 (adios) piercing damage pus 14 (446) damage ofa random type. Roll 146: (e€) = fre, 2 (orange) ~ acl, 3 Yellow) ~ lightning, 4 (green}~ poison, 5 (ue) = cold, 0 6 (purple) = thunder damage "YOUNG PRISMATIC DRAGON ug: dagen, do real "mor lass 19 (natural amo) Hit Points 202 (sé12 + 105) Speed 50, fy 120, teleport 3 ft ‘SIR DEK CON INT _WiS-CHA 26(48) 1309) __24(67)_17 63) 14 (42) 19 (44) ‘Saving Throws Dex6, Con 112, Wis +7, Cha +9 Sls Perception +7 radiant, random (see below) les blinded Senses blindsight 10 ft, darkvision 60 fe, passive Perception 17, Languages Draconic, Common Challenge 16 (15000 X?) ‘Prismatic Immunity the start ofeach ofthe dragon's turns, i lls 146 in order to determine it immunity to damage forthe round: fire immunity, 2 = acd immunity, 3» lightning immunity, 4 » poison immunity, 5» cold immunity, 6 = thunder immunity Actions ‘Claw. Melee Weapon stock +16 to hit, reach 10, one creature. Hi: 16 (ad6+9) slashing damage Tail Melee Weopon Atack. +6 1 hit, reach 10, one creature. Hit 18 (2d8+g) biudgeoning damage, ‘Change Shape. The dragon magicsly polymorphs into besst or humanoid that has a challenge rating no higher than ts own, o back {ois true form. Itreverts tos tue form iit des. Any equipment i ‘is wearing or carjng is absorbed or borne by the new form the dragon's choice). Tina new form, the dragon retains its alignment, ht points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Inteligenee, Wisdom, and Charisma scores, as well as this action Its statistics and capabilities ae otherwise replaced by those of the ne form, except any cass features or legendary actions ‘ofthat form, Frighthl Presence. Each creature ofthe dragon's choice thats within 120 feet ofthe dragon and aare of it must succeed on a OC 2 ‘Wiedom saving tow or be frightened fort minute. & creature can repeat the saving throw atthe end ofeach oft turns, ending the fffect on itself on a success, Ifa creature's saving throw is successful forthe effect ends frit the creature is immune tothe dragon's Frightul Presence forthe next 24 hours. Prismatic Breath (Recharge §—6).The dragon exhale a prismatic ‘spray ina 90fo0t cone. ach creature in the area is subjected tothe fects of a DC 23 prismatic soy, sueing 87 (2546) damage ofthe appropriate tye when damaged by the spells effect LEGENDARY ACTIONS “The dragon can take 3 legendary actions, choosing fom the options below. Only one legendary action can be used ata time and only a the end of another creature's turn, The dragon regains spent legendary actions atthe star of ts turn ‘Detect. The dragon makes a Wisdom (Perception) check Tail Attack. The dragon takes atl stack. Wing Attack (Coste 2 Actions). The dragon bests its wings. Each creature within 5 fet ofthe dragon must succeed on a DC 24 ‘Strength Saving thw or ake 16 (2d6+9) bludgeoning damage and bbe knocked prone. The dragon can then fly up to hal ts fying speed PRISMATIC DRAGON WYRMLING Large den, deter “Armor Class v6 (veturl aro) Hit Points 94 (0 + 45) ‘Speed 40 fe 80, teleport 10, SRD CON INT_WIS_CHA 22066) 3G) 215) 3502) 2) BUH) ‘Saving Throws Dervs, Con, Wis v5, cha s® Skills Perception +5 ‘Damage Immunities radiant, random (see below) ‘Condition Immunities Blinded Senses blindsight 10 fi, darkvision 60, passive Perception 5, Languages Draconic Challenge 10 (5900 XP) Prismatic immunity. tthe start of each ofthe dragon's turns, it als 1d6 in order to determine its immunity to damage forthe round: = fire immunity, 2= acid immunity, 3 = lightning immunity, 4 = poison Immunity, 5 ~ cold immunity, 6 = thunder immunity. ACTIONS: alintack Te deg aks tres aac one wih ts ie and ‘wo witht laws ‘Bite, Mele Weapon Attack +13 tot, reach 15 one creature, Hit 19 adio+8) piercing damage plus 7 (2d6) damage ofa random type Roll 6: (ed) = re, 2 (orange) ~ ai, 3 (yellow) = lightning, 4 (green)= poison 5 (lve) = cal, or 6 (purple) = thunder damage law, Melee Weapon Attack. +3 to hit, each 5 fe, one creature. Hit 15 (2d6+8) slashing damage. Prismatic Breath (Recharge 56). The dragon exrles a prismatic ‘pray ina 6o-foot cone. Each creature inthe area is subjected to the fers oF a DC 20 primate spray, suffering 70 (20d6) damage ofthe appropriate type when damaged bythe spels eect ————— “Maliatac. Te dragon makes thre tacks: one witht bite, and tw with ts as Bie. Melee Weapon Ateck 10 toi each vf, one creature. Hi 47 (adr0¥6)percing damage plus 3 (46) damage ofa random pe Rol nd (ed) = re 2 (orange) ~ ace 3 Qellow)~ lighting. 4 {green)=poson 5 (blue) = cold oF 6 (purple) = thunder damage Claw Meee Weapon Attack. 10 it, reach 5, one cesta. His 15 (adore) lashing damoge ‘Prismatic Breath Recharge 5~6). The dragon eal a prismatic ‘raya Soft cone. Each creature inthe area subjected tothe ters of DC 1 prbmate pay, suffering 36 (1688) damage ofthe Sppropate type when damage the sp eect

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