Educational Technology & Society 5(1) 2002
ISSN 1436-4522
Overcoming Social and Psychological Barriers to Effective On-line
Collaboration
Sandra C. Hughes
Naval Air Warfare Center & Joint Advanced Distributed Learning Co-Laboratory
Florida, USA
Leah Wickersham
Sul Ross State University
Texas, USA
David L. Ryan-Jones
Naval Air Warfare Center & Joint Advanced Distributed Learning Co-Laboratory
Florida, USA
Sara A. Smith
University of West Florida
Florida, USA
ABSTRACT
Research suggests that collaboration in an on-line course can enhance learning, reduce feelings of isolation,
increase satisfaction with the course, and increase motivation. Unfortunately, creating an environment
within which collaboration can occur doesn’t happen automatically. A review of the literature suggests that
for on-line collaboration to be most effective, participants must: (1) see the value of expending the
(considerable) effort required, (2) be comfortable with and trust the medium, (3) be comfortable with and
trust their instructor (or facilitator) and their fellow collaborators, and (4) feel as though they are immersed
in a rich, engaging, and rewarding social experience. While many papers suggest that one or more initial
face-to-face meetings will expedite trust, familiarity, and a willingness to collaborate, one of the primary
reasons why students engage in distance learning is the convenience of anytime, anyplace learning. Thus,
face-to-face meetings are not always possible or desirable, leaving us with the need to address these issues
in more creative ways. This paper reports on how researchers and practitioners have begun to address the
challenges associated with on-line collaboration.
Keywords
Computer-mediated communication, On-line collaboration, Social barriers
Introduction
The importance of the World Wide Web lies in its ability to disseminate information around the world in near
real time. In the last few years, the Web has been increasingly used to not only share existing knowledge, but to
create opportunities for knowledge generation through collaboration. Collaboration can occur asynchronously
(for example, through e-mail or postings on bulletin boards) or synchronously (for example, in videoconferences,
teleconferences, or real-time chat). Software packages that support asynchronous and synchronous collaboration
known as “groupware” (e.g., Lotus Notes, Microsoft Exchange, Netscape Suite Spot, and Novell GroupWise)
commonly include features such as conferencing, group decision support, meeting support, document sharing,
bulletin boards, and chat that can foster direct interaction between individuals in a group. Group members can
debate, engage in role -playing exercises, post questions and responses, or even compose collaborative
documents in real-time.
Group collaboration has been used to promote learning in academia by exposing participants to alternative points
of view in the context of problem solving. Conflicts between peers force them to defend their positions as well
as seek additional clarifying information. Furthermore, the act of explaining has been shown to benefit both
more knowledgeable and less knowledgeable peers (Webb, 1982). In addition to enhancing learning,
collaboration may foster important social interactions, reduce the sense of alienation that distance learners
sometimes feel, and increase satisfaction with the learning experience (Clark, 2000; Hiltz et al., 1997; Irani,
1998). Hiltz et al. (2000) present evidence that while learning in isolation on-line may be less motivating than
learning in a traditional classroom, working collaboratively on-line may lead to higher motivation than from
within a traditional classroom setting.
86
In contrast to cost-cutting “digital diploma factories,” which require little interaction among students or between
the student and the instructor, more educators are opting to create high quality on-line learning environments that
embrace interaction, collaboration, and a supportive learning community (Hiltz, 1999). However, simply having
the tools available for collaboration will not ensure that effective communication occurs. Many barriers to
effective on-line collaboration are just as prevalent in face-to-face collaboration as they are over the Web. For
example, if an organization encourages knowledge hoarding with reward structures that focus on individual
expertis e but ignore collaborative contributions, then successful collaboration is unlikely (Hall, 1999). Some
barriers are common to both environments, but may be exaggerated when people are collaborating without face-
to-face interaction. Trust among group memb ers, believed to be a significant factor in successful collaboration,
can be a challenge even when a group works together in the same room. However, trust may be more of a
problem on-line. Individuals in social groups pick up cues that help them learn to trust others by observing voice
intonations, body gestures, and facial expressions (Hall, 1999). These cues may not be available to individuals
participating in Web-based collaboration, even when real-time video conferencing is used (Greenberg, in press).
Still, other problems are unique to on-line collaboration, including the technology itself, such as software that is
perceived as being difficult to use, and problems with connectivity or access.
Many papers have suggested that an initial face-to-face meeting will expedite trust, familiarity, and a willingness
to collaborate. However, since one of the primary reasons why individuals engage in distance learning is the
convenience of anytime, anyplace learning, this may not always be desirable or even possible. In this paper our
assumption is that we are dealing with on-line groups members who have never met face-to-face. While we
have chosen to focus our discussion on collaborators who are involved in on-line learning, most of the material
is relevant to on-line collaborating workgroups. Their collaborative work may involve synchronous,
asynchronous, or mixed discussions. Further, we are addressing human issues, not evaluating groupware
features. Thus, we will refer to groupware capabilities only when relevant to the discussion.
Analysis of literature
We organize an analysis of the literature around four aspects of effective collaboration: (1) perceived value of
expending the considerable effort required; (2) established comfort and trust with the medium; (3) established
comfort and trust among instructors (or facilitators) and fellow collaborators; and, (4) perceived richness of the
social experience.
Getting students to see the value of collaboration
Jones and Martinez (2001) found that compared to the general student population, students who choose to take
Web-based distance learning courses tend to have learning orientations characterized by more self-directedness
and a penchant for discovery learning. Some individuals may be attracted to distance learning because it offers
them an opportunity to learn autonomously and efficiently without having to interact much with others. This
may be especially true in the case of busy professionals who are drawn to distance learning because they don’t
have time to take traditional courses. Ragoonaden and Bordeleau (2000) found that some students resented
having to communicate with others whose work habits were different from theirs.
This suggests that some individuals may resist collaboration. One approach is to assess student preferences and
adapt instruction accordingly (i.e., maybe only those who prefer to collaborate should be expected to do so).
This may be a viable option, but it risks the prospect of students missing out on opportunities and being treated
unequally. Another option is to try to get resistant learners to embrace collaboration. One way to accomplish
this is:
Ø Share positive collaboration experiences from other learners;
Ø Set up an initial short-term collaborative project with a high probability of a positive outcome; and,
Ø Make sure group members receive recognition for individual contributions.
It is also wise to keep in mind that collaboration is not desirable in every learning environment. Fisher et al.
(2000) has noted that the more interdependence and collaboration required in an on-line class, the more difficult
it will be for students to be independent in their learning. Their capacity to carry out activities and build
towards their assignments becomes limited by their group me mbers’ schedules and quality of work.
Furthermore, this paradigm places a significant demand on instructors’ time. Palloff and Pratt (1999) suggest up
to two hours per day is needed to keep in touch with and monitor the progress of a single on-line group.
87
Establishing comfort and trust with the technology
Technical difficulties can obstruct communication, interaction and collaboration among group members, creating
frustration among learners (Ragoonaden & Bordeleau, 2000). Differing technological skill levels among group
members may also hinder collaboration efforts and result in feelings of anxiety, confusion, disorganization and
purposelessness (Ge, Yamashiro & Lee, 2000). Learners need to be comfortable with the technology and know
how to deal with technological problems when they arise.
To the extent possible, it is necessary to try to boost the self-efficacy of students (regarding the use of on-line
collaboration). Students displaying a high degree of self-efficacy expect to master the environment and produce
successful outcomes as a result of their efforts, thus increasing their chances of success. To maximize this
possibility, an assessment of the students’ technical ability is a good first step. Some instructors administer
questionnaires designed to evaluate student's general level of technical/web savvy (e.g., “What programs do you
use?” or “Do you have your own web page?”). Based on this information, the instructor has a better
understanding of which students may need more guidance. Familiarization training for students is important,
especially if students are new to collaborative distance learning. Students need help getting acquainted with the
system, as well as the social conventions associated with the learning space (Dieberger et al., 2001). Throughout
the duration of a collaborative distance learning course it is essential to provide a technical point of contact. As
Galusha (1998) states, “If distance learning is to be successful, technical barriers must be made a non-issue” (p.
11).
Establishing comfort and trust among students and between instructor and students
Wegerif (1998) found that individual success or failure in one on-line course depended on the extent to which
students were able to “cross the threshold from feeling like outsiders to feeling like insiders” (p. 34). Wegerif
(1998) argued that participants are likely to be anxious, defensive, and unwilling to collaborate unless a sense of
community exists. This sense of community requires a degree of trust and comfort.
Several approaches to establishing trust and comfort among on-line students have been reported in the literature.
Harisim (1999) created a Web conference called the “coffee house.” The sole purpose of this conference was to
allow the participants to socialize with others in their class. In a similar fashion, Clark (2000) suggests having
students post a public introduction and biography as an initial requirement of participation in a Web-based
course. Thus, students gain an immediate insight into their classmates’ backgrounds, interests, and skills,
making it easier and more comfortable for them to collaborate. Lowell and Persichitte (2000) proposed having
students play Multi-user Domain (MUD) games at the beginning of a course in order to encourage the rapid
formation of a sense of community. Although a deep level of trust takes time to develop, it appears that even
obtaining limited personal information about others in a group may facilitate on-line collaboration (Management
Assistance Program, 1999).
One aspect of trust in collaboration (on-line or face-to-face) involves group members trusting each other to do
their parts. Learning activities should be structured to ensure that each group member has an active role in the
collaboration process. One way of preventing distrust is to include measures of individual contributions as part
of grades for collaborative efforts. Group learning contracts have been successful in establishing trust and a
sense of community among group members (Murphy et al., 2000). Group members work together to reach
consensus on how they will communicate, to make contingency plans for emergencies, and decide how to
establish member roles and responsibilities such as a leader or editor (Murphy et al., 2000). The contract can
also establish timelines, chat schedules, and other group processes rules, conventions, or guidelines.
Instructors can help students gain trust by showing that they are competent, involved, and available. To do this,
care should be taken to develop a well-designed course, and to provide frequent feedback. Instructors should
develop strategies that have meaningful outcomes for the learners. This type of instruction often involves a shift
from teacher-centered learning to learner-centered environments. Instructors then act as facilitators, mediators,
and problem solvers, offering guidance and suggestions for group projects and addressing any difficulties that
arise (Murphy et al., 2000; Rogers, 2000).
Creating a rich social environment
Abell (2000) notes that in a traditional instructor-centered classroom, where the instructor disseminates
information and students merely absorb it, the quality of social interaction among students and between the
88
instructor and student may not be as critical as it is in a collaborative on-line classroom. In the latter, knowledge
is generated through relationships and interactions (student-to-student and student-to-instructor). When groups
collaborate on projects, a great deal of coordination is required. Team development processes are more complex
on-line than they are in person. A rich on-line social environment minimizes feelings of isolation and supports
effective collaboration. Trust and comfort are prerequisites for creating a rich social environment. In addition, it
is essential that group members: (1) find ways to convey enough social communication information for
comfortable and relaxed exchanges, and (2) have a sense that other group members are “real” and present.
Achieving these goals requires high-level interpersonal skills on the part of the collaborators as well as the
instructor. Although there is substantial overlap, each will be addressed below.
Providing social communication information
Early work on computer-mediated communication focused on the lack of social context cues in this medium
(Sproull & Kiesler, 1986). These cues define the social nature of the situation and the status of those present and
include aspects of the physical environment, body language, and paralinguistic characteristics. The absence of
these cues can result in a number of positive outcomes. For example, shy students may feel more comfortable to
“speak up.” Furthermore, the lack of cues encourages egalitarian participation across gender and status
(Dubrovsky et al., 1991).
However, the lack of social context cues may explain why individuals working in distributed groups report
feeling disconnected from the group, less engaged with the group (Lowell & Persichitte, 2000), less cohesive as
a group (Inzana et al., 1994), and less satisfied with group deliberations (Connolly et al., 1990). They also report
feeling more anonymous and more uninhibited, and often make riskier decisions (Dubrovsky et al., 1991; Siegel
et al., 1986). Furthermore, compared to face-to-face groups, participants tend to make more task-oriented
statements, but make fewer social support statements such as expressing support or agreement (Hiltz et al.,
1989). Distributed collaboration groups also take longer to get oriented in the initial stages of a project (Hughes
et al., 1994).
It is important to note that many of the early CMC studies cited above were based on workgroups that were
brought together to accomplish short term projects using networked computers in the days before the current
Web culture emerged. It is probably safe to say that people have become far more accustomed to
communicating with strangers (and communicating social cues) using their computers since the 1980s and
1990s. However, apparently there are still substantial issues regarding communication cues over computer
networks. Recently, Fisher, Phelps, and Ellis (2000) reported that the greatest number of negative comments
from their students regarding their on-line experiences centered on communication issues. Their students
commented on the effects of the lack of face-to-face cues that they would normally rely on to judge appearances,
pick up nuances in speech and tone, understand whether a joke is being made, or notice why someone is silent.
One way to compensate for the lack of social communication cues is to use extreme caution in on-line
communications. In recent years, guidelines of Internet etiquette have been slowly evolving. Essentially, they
suggest that online communicators pay careful attention to both written and tacit messages (e.g., monitoring e-
mail and responding quickly, avoiding messages that could be interpreted as harsh, being careful with sarcasm
and humor). When all members of a collaborating group abide by these rules, group interaction can be greatly
facilitated. Many on-line instructors post these guidelines for their on-line classes to follow. When they notice
that students are not adhering to the guidelines, they may send gentle reminders via e-mail.
In addition to adhering to Internet etiquette, another approach for compensating for the lack of social
communication cues is to try to replicate them. Erickson and Kellog (2000) discuss the use of video to transmit
these cues. However, as they note, meaningful yet subtle cues such as facial expressions, will likely go unnoticed
due to technological limitations such as resolution limits and the camera’s field of view. Further, these systems
are still expensive and not used widely enough to support the typical on-line learner. Abstract approaches
involve portraying social information that is less closely tied to the physical analog. The use of emoticons (e.g.,
J or L) and other uses of text to portray social information is one example of this type of approach.
Establishing and maintaining social presence
Social presence (the sense that other individuals are present) also seems essential for comfortable collaboration
between people who have never met in person. Care should be taken to establish and maintain social presence of
89
the instructor and all group members. As Dieberger, et al. (2001) suggest, awareness of others and their actions
makes a virtual space feel more “alive” and something that users might perceive as a “place.”
Hiltz and Benbunan-Fich (1997) suggest several ways that instructors can create and maintain a strong on-line
presence. For example, they argue that instructors should make sure that they respond to every inquiry
promptly, especially at the beginning of the semester or activity. They might also participate in the group
discussion by posting comments every week. Finally, they should monitor the participation of the learners and
encourage those who are not participating in discussions by sending private e-mails.
Paloff and Pratt (1999) suggest that allowing instructors and students to represent themselves visually on the
course Web site can greatly enhance each individual's social presence. This can be done by creating individual
homepages or biographies, including photographs or other graphic images which participants choose to represent
themselves. Taking these steps may allow collaborators to visually embody each other. Thus, instead of merely
relating to words on a screen, collaborators are able to connect the words with real human beings.
Both instructors and peers can maintain social presence using instant messaging systems, which allow users to
maintain an awareness of the availability and status of individuals they have placed in their buddy lists. They
can see who is on-line, away from their desk, out to lunch, or busy. These text-based instant messaging systems
provide fairly subtle social presence cues in that they may not make members of a group seem physically
present. However, they do give users a sense for who is on-line and available for synchronous collaboration.
Some groupware products use a room metaphor. Certain rooms may be designated for group activity, where two
or more people may work synchronously, while some may be designated for individual activity with the ability
to leave messages or annotations for others to view asynchronously. In that such place-based collaboration tools
allow users a sense of shared space, it seems reasonable to think that they might also encourage a sense of shared
presence.
Summary
On-line collaboration provides many opportunities for the on-line learner. There is great potential for enriched
learning as well as rewarding social experiences. This paper has delineated a wide range of social and
psychological issues that should be addressed to facilitate collaboration, including: (1) encouraging students to
accept collaboration; (2) establishing comfort with the technology; (3) establishing comfort and trust between the
instructor and students and between collaborators; and, (4) creating a rich on-line social environment conducive
to collaboration.
Future research should focus on determining the circumstances under which on-line collaboration is most
effective. Undoubtedly, the extent to which collaboration is appropriate may depend on a host of variables,
including the topic, the desired learning outcome, the communication skills and knowledge levels of the
participants.
References
Abell, M. (2000). Soldiers as distance learners: What army trainers need to know,
[Link]
Clark, J. (2000). Collaboration tools in online learning environments. ALN Magazine, 4 (1),
[Link]
Connolly, T., Jessup, L., & Valacich, J. (1990). Effects of anonymity and evaluative tone on idea generation in
computer-mediated groups. Management Science, 36, 97-120.
Dieberger A., Höök K., Svensson M., & Lönnqvist P. (2001). Poster session presented at CHI 2001,
[Link]
Dubrovsky, V., Kiesler, S., & Sethna, B. (1991). The equalization phenomenon: Status effects in computer-
mediated and face-to-face decision-making groups. Human-Computer Interaction, 6, 119-146.
90
Erickson, T., & Kellog, W. (2000). Social translucence: An approach to designing systems that support social
processes,
[Link] .
Fisher, K., Phelps, R., & Ellis, A. (2000). Group processes online: Teaching collaboration through collaborative
processes. Educational Technology & Society, 3(3),
[Link]
Galusha, J. (1998). Barriers to distance learning. University of Southern Mississippi: Hattiesburg. (ERIC
Document Reproduction Service No. ED 416 377).
Ge, X., Yamashiro, K., & Lee, J. (2000). Pre-class planning to scaffold students for online collaborative
learning activities. Educational Technology and Society, 3 (3), 1-16.
Greenberg, S. (in press). Real time distributed collaboration. In P. Dasgupta and J. E. Urban (Eds.),
Encyclopedia of Distributed Computing. Kluwer Academic Publishers.
Hall, T. (1999). Intelligence Community Collaboration Baseline Study, Final Report,
[Link]
Harisim, L. (1999). Effectively using electronic conferencing,
[Link] ~ecopts/[Link].
Hiltz, S. R. (1994). The virtual classroom: Learning without limits via computer networks. New Jersey: Ablex
Publishing Corporation.
Hiltz, S. R. (1999). Powerpoint slides for Starr Roxanne Hiltz, Keynote Address, Telelearning November, 1999.
Montreal, Canada.
Hiltz, S. R., & Benbunan-Fich, R. (1997). Supporting collaborative learning in asynchronous learning
networks. Paper presented at the UNESCO/Open University Symposium on the Virtual Learning Environments
and the Role of the Teacher, Milton Keynes, England.
Hiltz, S. R., Coppola, N., Rotter, N., Turoff, M., & Benbunan-Fich, R. (2000). Measuring the importance of
collaborative learning for the effectiveness of ALN: A multi-measure, multi-method approach. ALN Journal, 5,
(2),
[Link] Vol4_issue2/le/hiltz/le -[Link]
Hiltz, S. R., Turoff, M., & Johnson, K. (1989). Experiments in group decision making: Disinhibition,
deindividuation, and group process in pen and real name computer conferences. Decision Support Systems, 5,
217-232.
Hughes, S., Driskell, J., & Willis, R. (1994). Distributed team decision-making. Orlando, FL: Naval Air Warfare
Center, Training Systems Division.
Inzana, C., Kass, S., & Willis, R. (1994). The effects of physical distribution of team members on team
cohesiveness and performance. Paper presented at the October meeting of the Human Factors and Ergonomics
Society, Nashville, TN.
Irani, T. (1998). Communication potential, information richness and attitude: A study of computer mediated
communication in the ALN classroom. ALN Magazine, Vol. 2(1),
[Link]
Jones, E., & Martinez, M. (2001). Learning orientations in university web-based courses. Proceedings of
WebNet 2001, Oct 23-27, Orlando, Florida,
[Link]
Kiesler, S., Zubrow, D., Moses, A., & Geller, V. (1985). Affect in computer-mediated communication: An
experiment on synchronous terminal-to-terminal discussion. Human-Computer Interaction, 1, 77-104.
91
Lowell, N. O., Persichitte, K. A. (2000). A virtual ropes course: Creating online community. ALN Magazine, 4
(1),
[Link]
Management Assistance Program (1999). Team building in virtual teams,
[Link]
Murphy, K. L., Mahoney, S., & Harvell, T. (2000). Role of contracts in enhancing community building in web
courses. Educational Technology and Society, 3 (3), 1-18.
Ragoonaden, K., & Bordeleau, P. (2000). Collaborative learning via the internet. Educational Technology and
Society, 3 (3), 1-16.
Rogers, J. (2000). Communities of practice: A framework for fostering coherence in virtual learning
communities. Educational Technology and Society, 3 (3), 1-12.
Siegel, J., Dubrovsky, V., Kiesler, S., & McGuire, T. (1986). Group process in computer-mediated
communication. Organizational Behavior & Human Decision Processes, 37 (2), 157-187.
Webb, N. M. (1982). Student interaction and learning in small groups. Review of Educational Research, 52 (3),
421-445.
Wegerif, R. (1998). The social dimension of asynchronous learning networks. The Journal of Asynchronous
Learning Networks, 2, 34-49.
92