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Indoor Games

Indoor games and sports include card games, board games, and table top games. Card games use a standard 52-card deck and are often trick-taking games involving suits and face cards. Board games vary in the level of chance and skill involved, from purely chance games like snakes and ladders to strategic skill games like chess. Table top games like billiards, snooker, and pool are played on a cloth-covered table with balls and pockets. Indoor sports complexes also allow traditionally outdoor sports to be played indoors on artificial turf fields.

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0% found this document useful (0 votes)
1K views5 pages

Indoor Games

Indoor games and sports include card games, board games, and table top games. Card games use a standard 52-card deck and are often trick-taking games involving suits and face cards. Board games vary in the level of chance and skill involved, from purely chance games like snakes and ladders to strategic skill games like chess. Table top games like billiards, snooker, and pool are played on a cloth-covered table with balls and pockets. Indoor sports complexes also allow traditionally outdoor sports to be played indoors on artificial turf fields.

Uploaded by

Mubaraka Quaid
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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  • Board Games
  • Indoor Games
  • Table Top Games
  • Indoor Sports
  • Behaviour
  • Trend
  • Specific Game Overview

INDOOR GAMES

Indoor games and sports are a variety of structured forms of play or competitive physical activity,
typically carried out either in the home or in specially constructed indoor facilities.

CARD GAMES
Most card games are played with a pack of 52 playing cards, which are divided equally into four suits:
spades, clubs, hearts and diamonds. Each suit has the numbers 2 to 10 followed by the picture cards –
Joker, Queen and King – and the ace with a single pip. In some games the ace is treated as a 1, in others
as better than a king. In English language packs, the picture cards are marked J, Q, K and the ace A.

Amongst the most popular card games are ‘trump-and-trick’ games, which include whist and bridge. In
games of this kind the ace usually ranks highest, followed by the picture cards and number cards in
descending order. One suit is made trumps, which means that cards of that suit beat any card of another
suit. One player leads (plays the first card) and the others must follow suit (play a card of the same suit)
if they can. Each round or trick is won by the highest card of the suit led, but if a player cannot follow
suit, they may play a trump and the highest trump wins. The winner is the player or team that wins the
most tricks.

Playing cards came to Europe from the Muslim world in the 14th century. At that time the suit signs
were swords, batons, coins and cups, which are still used in some countries. India, China and Korea also
have traditional packs of playing cards. The Indian ganjifa cards are usually round, and have 8, 10 12
cards each. Chinese playing cards are very small and narrower than European cards.

BOARD GAMES
Many different kinds of board games are played throughout the world, and many of them have been
popular for hundreds of years. A few board games are decided by chance or luck alone, but most require
some amount of skill on the part of the players. Games of pure chance are usually ‘race’ games, such as
the children’s game snakes and ladders which was invented by Jaques.[1] The winner – the player who
reaches a certain square first – is decided by throwing numbered dice, over which the players have no
control.

Games such as Monopoly and backgammon are a mixture of chance and skill. Even though luck (usually
the throw of dice) plays a part, choices made by the players in the course of the game also help to
decide the winner. Backgammon is one of the oldest board games that people still play. Its name comes
from the Saxon (it means ‘back game’ because sometimes pieces have to go back to the beginning), but
the Romans played this game too.

Luck plays little or no part in games of skill – the outcome is decided by the players’ ability to make the
most advantageous moves available. Such games are often ‘war’ games, which involve capturing an
opponent’s pieces. The most popular of all such games today is chess. Chess is a game of great skill that
calls for the ability to plan moves and recognize threats several steps ahead. Each player has an ‘army’ of
16 pieces with which to fight a battle. There are six different kinds of piece – king, queen, bishop, knight,
rook and pawn – and each has its own special way of moving about the board. If a player moves onto a
square occupied by an opposing piece, that piece is captured and removed from the board. The object
of the game is to trap (checkmate) the enemy king by putting it in a position where it cannot escape
capture.

TABLE TOP GAMES


Various indoor games, including billiards, snooker and pool, are played on a large, flat, cloth-covered
table with six pockets. In these games, each of the two players tries to pot the balls (knock them into the
pockets) by striking them with a cue-ball, which is hit with the tip of a stick called a cue.

In billiards, there are just three balls: a white cue-ball for each player and one red ball. Points are scored
by potting the balls, by sending the cue-ball into a pocket ‘in off’ one of the other balls, or by getting the
cue-ball to hit both the other balls (a cannon). The winner is the player who reaches an agreed score
first, or who has the highest score after a certain time.

In snooker there are 22 balls: 1 cue-ball, 15 reds and 6 colours. A player must first pot one of the red
balls (scoring 1 point) and then one of the colours, which are worth between 2 points (yellow) and 7
(black). The colour ball is put back on the table, and the player tries to put another red. The turn or
break continues until the player fails to score or plays a foul shot. When all the reds have gone, the
colours are potted in sequence from yellow to black, which marks the end of the game or frame. The
winner of the frame is the player with the most points. Most professional matches are decided over a
fixed number of frames.

INDOOR SPORTS
Indoor sports complexes are springing up around the country (ex: South Shore Sports Complex in
Oceanside, NY). These complexes often provide a Turf Field that allows a wide variety of typically
outdoor sports to be played indoors. These turf fields are large and has a grassy texture to it without the
maintenance required to keep it green and plush. Many sports are being played on this type of service,
such as soccer, baseball, flag football, shooting softball, lacrosse, rugby, and many others.

BEHAVIOUR
Indoor games are way different from outdoor games in that players must follow game rules with
opponent players. So in addition to skills, children can learn social skills like how to interact with peers,
how to follow game rules, and how to apprehended others’ perspectives.

Related researches have demonstrated diverse social behavior as children play indoor games. In
addition, the research has showed that board game play can be influenced by many variables.

games may encourage to consider the concept of rules, practice following rules, reason about moral
problems. They teach you How to win—and lose—with grace and good manners.

Then there are the possible intellectual benefits. Many board game--including the classics, like chess, go,
and various mancala games --encourage players to detect patterns, plan ahead, predict the outcome of
alternative moves, learn from experience. But are gaming skills relevant in the real world? It depends.

According to a research child who play these games indoor get about the same levels of physical
exertion as children who walk for an hour.
Some board games reward logical reasoning. For example, the game of Clue can be used as a tool to
teach deductive logic. And the game Mastermind has been used to test the aptitude of college students
for computer programming.

Studies suggest that good chess players are better at recognizing and remembering certain
configurations of chess pieces. But chess experts aren’t necessarily any better at recognizing patterns in
other contexts. And while chess players tend to be more intelligent than non-chess players, the
correlation may reflect self-selection: Smarter people may be more likely to play chess.

Individual play video games for many reasons, including that video games are a fun challenge, stress
relievers, offer companionship with other players and/or friends.

It could be that there are no effects -- that the reported links between indoor game practice and real-life
skills reflect statistical flukes. But given that a successful game player must learn to control her impulses,
follow the rules, and reflect, it makes sense that gaming experience might translate into better
performance on academic tasks that require focus and self-control.

Research has shown that playing video games can be beneficial for a number of cognitive functions and
may also contain social benefits. The first and foremost thing one discovers in a game is that following
directions is of the utmost importance. In order to progress in games, one must first learn to follow the
guidelines, restrictions and components of them. As the player confronts new challenges, he must use
problem-solving to find solutions. This is true for educational games, mind games, and RPGs alike. The
player cannot get through with what they already have or know and must find new combinations and
incorporate old skills with new skills to overcome obstacles such as the level or quest (Gee, 2003). In
relation to this, the player can also learn strategy and anticipation, management of resources
(simulation games), mapping, pattern recognition, how to judge the situation and practice reading (with
directions, dialogue, etc.) and quantitative calculations (through educational games, managing finances,
buying and selling for profit, etc.

Gamers also get used to multitasking. As games become more intricate, players must juggle different
objectives while keeping track of all the changing elements and connecting ideas. Games also induce
quick thinking. According to cognitive scientist Daphne Bavelier of the University of Rochester, results of
a study found that people who play video games become more attuned to their environment and able
to keep visual tabs on friends in crowds, able to navigate better and better at everyday things like driving
and reading small print. Playing games also “significantly reduced reaction times without sacrificing
accuracy” beyond the context of the games ( Bavelier et al., 2009) and into making correct real-world
decisions. Because of this effect on perceptual reaction times, even the U.S. military uses warfare
simulation games in training and claims its benefits.

Video games also increase hand-eye coordination, fine motor skills and spatial reasoning (Tumbokon,
2014). For example, in shooter games, the player keeps track of their position, direction, speed, aim,
results and more. The brain processes all this information and then coordinates with the hands since all
actions are done through the controller or keyboard. These skills can be applied to real world situations
like surgical procedure (Florida Hospital, 2013).

Finally, gaming is stimulating, a learning experience and a social activity. The reason why people find it
so enjoyable is that games are usually the right degree of challenging and the player takes an active role
(unlike watching television) so there is an incentive to achieve (Gee, 2003). Let’s also not forget that
many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in
areas like science, politics, history and cultural studies and some games are practical, like pilot-training
simulations. The gaming world is very popular. Thus, playing video games has become a social activity. In
fact, nearly 60% of frequent gamers play with friends, 33% with siblings and 25% with a spouse or
parents. Many games require cooperative play and logistics, comradeship and frequent interactions
between team members.

TREND
First and most important thing that games are now in your hand. You don’t need to have a heavy video
play station just grab your phone and play games with no tension.

Another changing trend in mobile gaming is no wifi games. Now you don’t need to connect your phone
to wifi just install the game and enjoy.

Games with wifi in mobiles are also fun. Connect the wifi and update and enjoy the next level of the
game.

Wearable devices are new technology introduced by developers. They are trying to make gaming more
fun and cool. So the wearable devices are now turning point of games.

VR is the new trend in gaming industry. Now you can feel your presence in the game. Actual existence of
yours in any game so you can enjoy the whole party with no hazards. But VR is more fun with friends
rather than alone.

Physical collaborative games are also something new trendy in the gaming industry. You play with a
virtual character in the game they are responsive and play with you like a human being.

There are now such designed games that put feelings first. They are quite responsive. Such technique is
called feeling engineering. Developers put such things in games then games are more responsive and
seem real as well.

Global expansion is also a key factor and heavenly good new trend that is taking place in gaming
industry. World is really now a global village. Globally business has been made by such games. Now most
of the games are launched worldwide so the best revenue can be generated.

Cloud gaming is also a new trend in game industry. The concept of cloud gaming is taking the games
beyond every limit. To localize the games in different foreign languages the best thing is cloud.

Physical disabilities are rarely seen or catered for in games, but Xbox has addressed both issues. The
new Co-pilot feature is useful for those using a controller who struggle with actions that are physically
difficult. It lets console owners map a game’s controls on two controllers at the same time. Microsoft
has also introduced new options for player avatars that include wheelchairs and prosthetic limbs.

Disabilities are not only physical. Developer Ninja Theory worked with neuroscientists and people who
had experienced episodes of psychosis to create its new game, Hellblade: Senua’s Sacrifice (PC/PS4),
which stars a woman with psychosis. On World Mental Health Day all proceeds from sales of the game
were donated to the mental health charity Rethink Mental Illness, raising more than £60,000.
One of the best new games of this year is about death. In What Remains of Edith Finch (PC/PS4/Xbox
One), a young woman returns to a sprawling house that has been in her family for generations to learn
about her heritage. Unfortunately, that heritage is an apocryphal curse that has led all but one family
member from each generation to an early grave.

As she explores the bedrooms of these unfortunate ancestors, the player experiences each person’s
story in the form of a mini game. Each has a distinct look and feel, so you might find yourself playing
through a horror scenario that looks like a comic book, or climbing a tree as the family cat. Put together,
the experience is something special.

The Super Nintendo Entertainment System came to Europe in 1992. Almost 25 years later, those who
grew up playing games on a SNES can relive the memories with the Nintendo Classic Mini: Super
Nintendo Entertainment System.

This cute piece of hardware, designed to look like the original but in miniature, comes with 21 games
(including the never-released sequel Star Fox 2) built in, so you can play the likes of Super Mario World,
the Legend of Zelda: A Link to the Past, and Donkey Kong Country. With two controllers in every box, it’s
a great way to experience classic multiplayer games such as Super Mario Kart and Street Fighter II.

Bungie’s hugely popular (and big-budget) massively multiplayer first-person shooter got a sequel this
year that improved on a winning formula. The story, while still ridiculous, is better than its predecessor.
The multiplayer experience has been improved even for those who don’t have a group of other Destiny
players with whom to go on raids. And the guns still feel absolutely fantastic to shoot. Destiny 2
(PC/PS4/Xbox One) is one of the most satisfying games out there, and a great place to get together with
friends who are similarly inclined.

he Nintendo Switch is good enough to earn a place in our Top 40 gadgets thanks to its Joy-Con
controllers and fantastic games such as The Legend of Zelda: Breath of the Wild, Super Mario Odyssey
and Splatoon 2, which means the Xbox One X sneaks in here as an exciting addition to the console
market. This upgraded Xbox One plays existing Xbox One games, but with more expensive hardware that
can render those games at a 4K resolution. Even those without a 4K television can see improvements in
performance – and the X does take up less physical space too – but whether it’s worth the price to
upgrade will be up to the individual. For those who want their games to look as pretty as possible, the
Xbox One X is a great demonstration of just how beautiful video games can be.

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