ImagineFX April 2016
ImagineFX April 2016
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April 2016 3
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Contents
Your art
8 Reader FXPosé
A zombie apocalypse, rogue
56
24 Artist in residence
Rovina Cai’s Melbourne studio
is filled with books and curios.
Your questions
30 Artist Q&A
Advice from pro artists on See page 8 for the best new art
cloaks, bubbles, guns, futuristic
diving suits and much more.
31
Features
38 Studio profile
We head to California to
visit Riot Games’ new home.
“I loved dinosaurs and mythical
44 Sketchbook creatures. My parents said I’d
Iris Compiet’s sketches
mix humour with dark art. either be a scientist or an artist”
Laurel D Austin talks us through her art career
Q&A: bubbles
48 Gnomon
The first Games Track students
are nearing graduation from 48 34 37
their industry-backed course.
56 Laurel D Austin
We meet the artist who’s
putting the buzz into Blizzard’s
illustrious gaming output.
Reviews
90 Software Fast track to success? Q&A: characters Q&A: body language
95 Training
96 Books
38 44 24
Regulars
3 Editor’s letter
6 Resources
28 Letters
29 Subscriptions: US
36 Subs: worldwide Sketchbook:
54 Back issues Riot Games Iris Compiet Artist in residence
82 Next month
4 April 2016
Issue 133 April 2016
DownloaD resources Turn over the page for
this issue’s art assets
Workshops 64
Advice and techniques
from pro artists…
64 Draw and paint
epic game art
Sandra Duchiewicz on
dynamic composition.
70 Paint a heroine
from Fallout 4
Zezhou Chen shares his
relaxed way of working.
76 Design engaging
video game maps
Trent Kaniuga gives a
concept artist’s perspective.
112
April 2016 5
Resources
Resources
Getting hold of all of this issue’s videos, artwork and oVE
brushes is quick and easy. Just visit our dedicated 3 HourrS
web page at [Link] of workshop a
Q&A videos tond
watch and
learn from!
Workshop videos
Paint a video
game heroine
Zezhou Chen introduces you to
a relaxed way of working, as he
paints a character for Fallout 4.
Get your
resources
You’re three steps away from
this issue’s resource files…
1 Go to the website
Type this into your browser’s
address bar (not the search bar):
[Link]
6 April 2016
Issue 133 April 2016
Q&a videos
Training
and all this! Detailed workshops with essential advice from pro artists, including Zezhou Chen, Mélanie Delon,
Sandra Duchiewicz, Patrick J Jones, Trent Kaniuga, Anand Radhakrishnan and Dong-Wook Shin.
April 2016 7
the place to share your DIGItal art
Andy Walsh 1
LocAtion: US
Web: [Link]
emAiL: info@[Link]
meDiA: Photoshop, 3ds Max
IMaGINeFX crIt
“Ursula is certainly
able to place her
characters in
dynamic situations,
matched with great
colours and lighting.
I love the effect of the
flying shards of glass in
her Berserker artwork –
that was time well spent!”
© Aquiris Game Studio
Cliff Hope,
Operations Editor
Australian-born freelance
illustrator and concept
artist Leesha was
fascinated by fantastical
literature, Aesop’s Fables
and fairy tales from a young age. She
was later drawn to video games,
favouring high-fantasy role-playing
games. “I tend to work in a painterly
style with a particular focus on light,
often inspired by what I see in nature
and on my travels,” says the artist.
Leesha finds lighting a powerful tool
when it comes to setting a scene:
“Nature is inherently theatrical, and I
endeavour to capture that in my work.”
© Hi-Rez Studios
IMAGINEFX CRIT 2
“Leesha’s lighting
techniques play a
big part in her art,
as is clear on these pages.
From the handsome-
looking chap holding the
magical dagger, to the
little woodland critter, she
knows how to stage her
subjects to best effect.”
Beren Neale,
Acting Editor
anders Larsson
Location: Sweden
Web: [Link]
emaiL: anders@[Link]
meDia: Photoshop, Krita
2 LySergicat “Pareidolia is an
interesting phenomenon. We’re
programmed to find familiar patterns in
things – especially faces – and I like to
use this to my advantage when creating.
Random mirrored shapes in Alchemy
slowly became this somewhat feline
face as I worked spontaneously.”
˘
Çaglayan is a 20-year-old
self-taught artist. “In
January 2014, after
I dropped my graphic
design course at Bilkent
University, I began practising digital
media seriously – lectures were not for
me!” he says.
The old masters are his biggest
inspiration sources, along with fantasy:
“I’m a huge Middle-earth worm!”
˘
Çaglayan reveals he usually hates his
paintings after he finishes them. “People
tend to think that this is a bad thing;
I think this is the biggest factor that
makes me keep pushing myself further.”
IMAGINEFX CRIT
“As a long-time fan
of the Deus Ex
games, I enjoyed
seeing Çaglayan’s
˘ painting
based on a violent
encounter from Mankind
Divided. It’s clever how
he’s made it look more
cinematic, simply by using
a narrow aspect ratio.”
Daniel Vincent,
Art Editor
submit your
art to fxposé
Send up to five pieces of your
work, along with their titles, an
explanation of your techniques, a
photo of yourself and contact
details. Images should be sent as
300DPI JPEG files.
email: fxpose@[Link]
(maximum 1MB per image)
A leap
of faith
Think different Should more artists consider using indie
publishers to get their work out there, wonders Tom May
© [Link]
It’s great to see your artwork online. But “I view my small press work as an Above: Tommy Arnold’s
cover for Hold-Time
let’s be honest, there’s nothing like seeing apprenticeship every aspiring artist should Violations by John Chu,
it in print. So do you pursue a traditional go through,” says Jim Lavery. “It’s helped published by [Link].
publisher, with the likely loss of creative develop my discipline, technique and
control that entails? Or self-publish your attitude to deadlines. It’s also
own work – then hit a wall when trying to resulted in a catalogue of
© Jim Lavery/Madius Comics
18 April 2016
pick a card, wish you dem bones,
any card… were here dem bones
Lacking inspiration for Rovina Cai’s Melbourne Find out how an
your next piece of studio may be an innovative mannequin,
character art? Clark all-white affair, but named Stickybones, is
Huggins’ Reckless Deck colour is prevalent helping artists and
uses chance to help throughout, partly animators capture
kick-start your muse thanks to her collection the perfect pose for
into action. of holiday postcard. their characters.
Page 23 Page 24 Page 27
Industry InsIght
© F(riction)/Ian Hinley
Tommy
Arnold
The illustrator explains how indie
publishing works in practice
April 2016 19
© Neil Ford/Little O Productions ImagineNation News
“One of the best things is the chance for a big publisher yet – I’m very early in my Just some of the unable to get their work out
artwork by Neil Ford for
to build your own world and stories,” Patrick art career,” he explains. “But Horrere asked Horrere Comics’ story,
there before have way more
says. “If you’re starting a new series or pitch me to do the art for a script by Rob Jones If You Go Down To the options now,” enthuses
Woods Today.
with a writer, you can have a lot of influence and Mike Sambrook, entitled If You Go Mike Sambrook. “I’m incredibly
on the look and feel of the book. You can Down to the Woods. positive about the way that
put more of your personality into it.” “We had a great time assembling the things are looking.”
Indies can be great for artists starting out, comic,” Neil says. “Long Facebook group Rob Jones is equally upbeat. “At the
he adds. “You’ll gain experience in working chats every night were both hilarious and comic festival Thought Bubble, held in
on scripts and taking notes on your work,” inspirational. I thoroughly enjoyed it, and Leeds, England last year, New Dock Hall was
Patrick says. “You’ll learn to would definitely recommend getting wall-to-wall indie publishing,” he says. “It was
work in collaboration, taking involved in small press.” incredible to see: this huge swathe of people
ideas and giving them.” Neil’s collaborators agree, and see indie who had taken a half-formed
That was certainly the case publishing as a growing scene within the idea that they may have had in
for Neil Ford. “I’ve not worked digital art landscape. “People who were the bath, then turned it into
this dream. As well as Horrere
and Papercuts and Inkstains,
there’s amazing stuff from Redshift Press,
Raw Edge Comics, Insane Comics, Fifth
Dimension Comics and others coming out
over the next few months.”
20 April 2016
Artist news, software & events
Issue three of F(r)iction featured
Witch, by
Alyssa Menold’s ChristianInterstellar
illustration Alzmann,
Space, who
for asays
shortthat creative
story of the block
same
is “inevitable.”
name by Scott O’Connor.
April 2016 21
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April 2016 23
ImagineNation News
I’ve begun collecting small original artwork. There’s Somehow I seem to be accumulating a teacup and
something magical about an original work that a teapot collection. First there was one and now I have
reproduction can never capture. stacks of teacups scattered throughout my studio.
Rovina Cai
I use this table for bookbinding and other crafty
projects. It’s also a no-computer space that I use
when I need to concentrate on a drawing.
Rover’s return After years on the move, the Australian illustrator has
settled down in a Melbourne studio filled with books and curios
Over the past few years I’ve surrounded by things that I find beautiful, Photoshop. As such, I have two work spaces:
moved around a lot, and because it helps me get in the zone when one desk for computer work and general
have only recently returned I’m working. A space doesn’t feel right to tasks, and another desk for drawing. I’m
to Melbourne and set up a me unless there’s a bit of clutter. I tend to be often distracted by shiny things on the
studio. It’s nice to have a a hoarder and like to keep things. You never internet, so it helps to work in a separate,
dedicated space to work in, instead of know when a piece of cardboard or some computer-free zone when I need to
painting on a kitchen bench or on my bed! ribbon might come in handy, whether it’s for concentrate on a drawing.
I wanted to fill the space with things that a reference photo or a crazy craft project. I’m still trying to figure out a good
inspire me: from books and images to curios My work process involves drawing schedule to stick to. I love getting up early
I’ve picked up from my travels. I like to be traditionally and colouring digitally in and knowing that there’s a long day
24 April 2016
Artist news, software & events
I have an eclectic mix of books for inspiration, from picture books to costume
references to poetry anthologies. I think it’s important to have a good variety of
books to dip into for inspiration, and not just art books.
April 2016 25
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Hatboy
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with Stickybones
strength plastic.
April 2016 27
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28 April 2016
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For full terms and conditions please visit [Link] Offer ends 15 April 2016.
April 2016 29
ImagineNation Artist Q&A
Question
I want to paint my character with a painful-looking
expression. What should I take into account?
Finley Curtis, England
mélanie Delon
Mélanie is a freelance
illustrator who specialises in
fantasy. She divides her time
between working for different
publishing houses and
creating her own artworks.
[Link]
mark molnar
Mark is a concept and visual
development artist for the
entertainment industry, and
is currently working for
international film, game and
animation companies.
[Link]
Jia-Ying ong
Jia-Ying is a freelance 2D
artist from Singapore, who
has done work mostly for
mobile games, books, and
dabbles in animation every
now and then.
[Link]
Tony foti
Tony is a freelance illustrator
from California who works
primarily in the gaming and
publishing industries, most
notably on Fantasy Flight
Games’ Star Wars lines.
[Link]
30 April 2016
Your questions answered...
Step-by-step: Question
capture the look I’m having trouble depicting
of physical pain bubbles in a liquid. Any ideas?
Bruno Shearer, Canada
April 2016 31
ImagineNation Artist Q&A
Question
My character’s torn cloak looks too new and unrealistic. Can you help?
Gem Rolles, US
Artist’s secret
cloak belonged to a noble family. indeed,
the storytelling element of the cloak is
important. it’s a part of my character’s the Patt ern brush terns I create a
history and so the clothes will help me to I always spend more time to paint quickly repetitive pat
quickly sketch
brush with the desired shape. I clean or
bring the story into the illustration. i on the important area of
my composition. Here it’s
imagine that she’s a destitute orphan, I don ’t need it to be
her face and the hood, so the pattern :
whose only connection to her family is the I increase the light here
ned because I like to hav e a lot of texture
and add vibrant colours. defi y.
ing real isti call
old cloak that she’s always seen wearing. for painting someth
32 April 2016
Your questions answered...
I want to show a bounty hunter
blending into the shadows, so
Step-by-step:
applying lost edges around the
character is a great choice to
strengthen his personality visually.
Building an image
from soft to hard
behind lost and found edges avoid defining shapes and adding hard
edges, so that the figure is ghost-like.
Ally Demoray, US
Answer
Mark replies
an edge can disappear when a Sometimes it’s enough to paint only a small
foreground object has the same part of an edge and leave the rest to dissolve
value as the background, and can into the background. the most important
become sharper by strengthening thing is to describe the dynamics and direction
the contrast between those two values. on an of the edge, but we can leave the rest to the
illustration we can play with different lighting viewer’s imagination.
scenarios and create parts with disappearing the face or the cape of this character is a
edges in the shadows or lights. great example for this. Because i’ve already
it’s always useful to vary your edges between painted one side of the character’s face, it’s fine For detailing my character I use the
soft and hard. this helps to direct the focus of to leave the other half fully in the shadows – 3 desaturated cold bounce light of the
your image, and makes it more interesting and the viewer’s imagination fills in the missing sky above, which contrasts with the warm
painterly. you can define differences between details. the same thing happens with the cape tones in the piece. I place the most contrast
forms with hard edges more clearly and you on the right side. it’s not necessary to depict its around the face to create a natural focal
can create a resting point for your viewer by silhouette all the way. instead, painting the area and leave more lost edges on the
applying soft edges. the trick is to find a bottom edge and hinting at the shoulder part is silhouette, to keep the figure mysterious
balance that supports the story. enough to describe the whole form. and to inspire the viewer’s imagination.
April 2016 33
ImagineNation Artist Q&A
Question
What are the basics of character design
Devin Tucker, US
I usually stick with
Answer a maximum of four
base colours that
Jia-Ying replies work well
together, while
There are several ways to by borrowing elements from existing keeping the design
approach character design; design or being inspired by them. If your clean and simple.
there’s no fixed process that you inspiration stems from one main source,
must adhere to. And rather than don’t just limit yourself to that: look up
dwelling on the effectiveness of the subjects that are unrelated yet can help to
finished art, I recommend simply enjoying enhance the concept. For this example,
where that process takes you. I base the golden swirls loosely on antique
I often begin creating a character from china tea set patterns.
scratch by branching out ideas from a For cohesiveness, I repeat colours,
specific source of inspiration. Start small patterns and overall concept throughout.
scale with thumbnail sketches and rough I use a single colour more than once, while
poses to convey the general form. Not maintaining a relatively strong contrast,
having to worry about details will also give makes certain elements pop. Bear in mind
you more options. In the example, I chose that details shouldn’t be littered throughout
to create a more or less neutral character (a the entire form, but concentrated on
supporting role, like a particularly flashy specific areas to avoid confusing the eye.
shopkeeper in a mystical underground To round them out as an individual,
district) drawn from Asian folklore. factors such as your character’s posture,
Next, do some research. This will help fashion choices and even favourite objects
interpret the form in a way that’s believable, should reflect their personality or lifestyle.
Artist’s secret
Shape it up h keeping
photoshop’s pen tool can help wit a
lines poli shed, whi le usin g
pattern
te a roug her,
basic Soft brush will crea you
ct. Go with whi che ver
painterly effe
prefer for the look you wan t.
Question
Help me concept a futuristic diving suit
Brenden Grove, Republic of Ireland
Answer
Tony replies
My first goal whenever bit like it’s made of, well, eggshell? Or is it
designing something is to hunt more a grim, gritty dystopia where modern
down a mood. I’ll write out technology feels more like a strange
some choice adjectives that Frankenstein of older parts scavenged and
succinctly describe the feel I’m going for, assembled by survivalists? Your diving
then narrow it down to a short list of just gear’s design will tell that story, whether
the most important ones. In this case, we you want it to or not.
know it needs to read as underwater gear, Beyond just reinforcing the narrative,
and that it should have an advanced, you also want the outfit to look appealing
otherworldly feel. and original. If it fits the adjectives, then
Since this is sci-fi, a lot of the decisions the thumbnail stays. If it doesn’t, I’ll
To give the diving gear that shiny look, you need to make are going to depend on attempt to modify the silhouette in a way
remember that those highlights are
simply reflections. The more glossy a what sort of path this world has gone down. that makes the descriptors work. If the
surface is, the brighter and more Is it a clean, shiny apple of a future, where modifications aren’t helping, I just move on
sharp-edged the highlight will be.
everything is eggshell coloured and looks a to a new design. Wash, rinse, repeat.
34 April 2016
Your questions answered...
Question
How do I paint the muzzle flash of a firing gun?
Laurie Bomford, England
1
Begin with silhouettes, drawn small
and quickly. The idea here is to not
get bogged down with detail too early on.
2
Once you have some ideas, it’s time to
pick out the ones that appeal to you
the most and start fleshing them out.
3
Now figure out a colour scheme. It
helps to work in layers for this part,
because then you can just adjust the hue
Just knock out as many as you can, as fast I generally switch to a middle value and and saturation easily. Use colours for their
as you can. Then start curating the things paint on top of the thumbnail silhouettes, value. Ultramarine is inherently dark, so
you’ve come up with to see if they fit the trying out different smaller shapes inside don’t put it next to a lot of yellow or your
list of adjectives you wrote down earlier. the large ones. Eventually I add lines. new address will be in Contrast City.
April 2016 35
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36 April 2016
Need our help?
If you have a question for
our experts, email us at
help@[Link]
Question
How can I give my comic characters
convincing body language?
Hamilton Maddock, US
Answer
Tom replies
Good reference material is a
must when you want to convey
a specific emotion in your
characters, but I often find it
difficult to source pictures of people
emoting convincingly. Stock photography
is often very obviously staged and using
myself as a model relies too heavily on my
own, pitiful acting ability.
A few canny changes in my image search
criteria can make all the difference. For
example, footballers are almost always
either wildly elated or incredibly angry.
This affords a tremendous opportunity to
the student of human behaviour, as
photographs from football and other
sporting events often provide a unique
glimpse of raw, unfiltered emotion. For
subtler expressions, I turn to screen actors. I
try to think of a memorable performance
that conveyed the emotion I’m trying to
relate and seek out screenshots from that
film, or pause the DVD, if I have it.
I try to track down at least two pictures
of different people for each expression.
I then look for the commonalities, to divine
what is universal about how a certain
emotion affects the face and body. Once
I isolate those visual cues, I apply them
to my character.
1
A tense character will be a little
hunched and have uneven shoulders,
because the body is gearing up to have to
2
Laughter is often involuntary. While a
person in the throes of hilarity may
make themselves more prone by leaning
3
When your character is exhibiting an
aggressive emotion, such as rage, the
head and hands will typically be projected
either protect itself or run. The jaw will back and dropping their shoulders, the forward. Tendons and muscles will be
usually be clenched and the eyes wide. body will sense its vulnerability and often tensed and the lips curled inward to bare
I emphasise this by try to shield the face the teeth: these are
making the iris/pupil and vital organs with primal intimidation
a little smaller. There the hands. Nostrils tactics. Be careful
might also be a hint will flare; the fat of not to exaggerate
of disgust in their the face will converge the mouth too much
expression, to around the eyes; and though, as doing
suggest their sense the teeth and gums so can dehumanise
of nauseous anxiety. will be on show. the character.
next month: paInT a ShamblIng SlIme horror | dynamic figure poses | creaTe
phoToShop brUSheS | depict magic wand effects | Show a mUTanT hUman | and more!
April 2016 37
Location: Los Angeles, US
project: League of Legends
other projects: Blitzcrank’s
Poro Roundup (mini game)
Web: [Link]
studio profile
riot
games
imagineFX heads to California to see
the huge new home of Riot Games,
the team behind League of Legends
tanding guard near reception are ImagineFX is in west Los Angeles, at the Brandon Beck and Marc Merrill, founded
38 April 2016
studio profile
riot games
There’s a riot going
on in this epic ‘splash’
by artist Suke Su.
jason
chan
When LoL needed a new
look, Riot turned to the
former Massive Black artist
What do you like about at Riot?
Riot has done a very good job of
providing a comfortable, uplifting
environment, where people want to
be. Everyone is professional,
everyone is trusted to do their work.
The crazy thing about Riot is that we
allow the entire company to see
most things. It doesn’t matter if you
are in the art team or not, you have a
voice. If you’re getting a large
percentage of the company that’s
not involved in the asset, but feeling
strongly about it in a negative way,
then you know exponentially that
same feeling will exist elsewhere
outside of the company.
chess set. Fairy lights lead way. You have to be very open to
critique and to know that sometimes
April 2016 39
studio profile
poppy gets
With its organic culture
of creativity, Riot is a
unique games studio.
a revamp
Based on a Jason Chan comic original (see page
43), Josh Smith works up a striking illustration
What started as a promotional comic from
the stylus of Jason Chan, for the new look of a
champion, ended in this beautiful and dynamic
‘splash’ illustration of Poppy, Keeper of the
Hammer. Josh takes us on a step-by-step guide to
how he created this lasting image.
“Our focus turned to the product, to who has unique abilities and battle against
holistic product quality,” Adam says. “So all a team of players or computer-controlled
of these desks, they’re all on wheels, they’re champions. The Riot team, or Rioters, can
all plugged into the hubs, and literally the take around eight months to create and
configuration is different week to week. complete a champion. As many as 100 from
Teams self-organise. One of the things we various disciplines are involved in that
hire for is adaptability.” process. Adam says there are over 120 Rough colour and lighting
Everything on campus is carefully playable champions and each can have With the help of masks for the major pieces, I do a rough colour
thought-out: champion-themed conference multiple skins. Skins range from simple 2 and lighting pass. My focus is on finding a mood that suits the
story and champion. I’m looking for colours and setting up
rooms sit in the centre of workspace areas, costumes to full thematic overhauls. They a lighting situation that makes me feel something, while also
champion. Go do what you need to do creating. We’re critics, man, we really are.
to make an awesome champion’ And when something’s resonating
internally, it’s a good sign. We’re very
so teams aren’t interrupted by Rioters don’t boost the character’s stats, just collaborative, we’re very competitive, we’re
rushing in and out of meetings. The changes their appearance. Paid-for achievement driven, we’re a team. We’re not
Korean-style PC bang – the kind of large cosmetics are where free-to-play League of a family, you know. The distinction being
gaming room where many fans play League Legends generates much of its money. that you can’t fire your grandma. We’re very
of Legends – is where work and play plain spoken. Somebody’s not carrying
overlap. Nearby machines vend endless anyone for esports? their weight? They’ll know about it.”
snacks. There are bars and cafes, and almost ‘League’ also has a huge competitive Recent ImagineFX cover artist (see issue
100 breakout rooms. element to it. Regional competitions 131) Alvin Lee was recruited by Riot’s
“We’re not the company to say, ‘Hey, culminate in the annual World The art department Splash Team just over a year
transformed, and grew,
concept artists, do 10 concepts by Tuesday,“’ Championship, which in 2015 offered four years ago when ago: “Splash is basically just a
Adam says. “We just say, ‘We need an over $2m in prize money and attracted Adam came on board. name for an illustration team,
awesome champion. Go do what you need almost 40m online viewers. which went from working
to do to make an awesome champion.‘” “Our audience is hardcore gamers,” almost as a standalone team
In League of Legends, you play an Adam says. “We hire hardcore gamers, so to following the rest of the company into
unseen summoner. You control a champion we’re also very critical of the products we’re being more integrated. If I jump into
40 April 2016
studio profile
riot games
Refining details
I start to see the fruits of my
5 labours. Masks keep me sane while
I render materials, zooming out
often. Once it looks clear and believable,
I suck it up and keep painting. Our splash
style is to feel like a photograph from a
fantasy world, so I refine details further.
Lastly, post-processing: light bloom, depth
of field and colour adjustments.
April 2016 41
studio profile
sion’s LeveL up
This ‘splash’ of Miss Fortune by
Jason accompanied a story event,
aimed to enrich the existing
character for Rioters and fans.
Background’s
everything
After we found an
2 idea and a few
images we liked, we
began to refine and add
story to the design. We
began to ask questions like,
“What did Sion look like
before he died?” We also
asked things like, “Should
Sion have any relationship
or connections to
champions who are
currently in League?”
We also began callouts of
his weapon and character
headshots, figuring out how
undead we wanted to go.
Seeing in 3D
After we found a
3 design we liked,
I modelled Sion in
ZBrush. We used the sculpt
as a reference for the splash
team as well as a source for
the ambient occlusion map groups, life-drawing classes and craft
to speed up the texturing classes taught by Riot artists.
process. One of the key jobs
So how do you get a job at Riot Games?
of the splash is how we want
people to feel when playing “Skill gets you in the door,” says principal
this character? In Sion’s case artist Moby Francke, “but
I think the splash team nailed more important is you’re a
it. In the splash he’s
destroying his enemies, and cultural fit.” Moby’s remit is
seeing them driven before broad. “I work with
him. Perfect Sion! everybody. I’m making
characters sometimes, I’m doing paint-
overs of somebody else’s work, marketing,
art direction for an event. Most things take
six or seven months. This is a dream job for
a lot of people. They let you take chances.
They let you fail catastrophically, as long as
you learn something from it. You’re not just
pigeon-holed. You’re not a widget. We’re
extremely anti-widget at this company.”
42 April 2016
studio profile
riot games
aLeX
FLores
The chance to work at Riot
was a dream come true for
the senior concept artist
With such a demanding job, how
do you find time for you own art?
I find it hard to work on personal
stuff these days because it’s also
the stuff that’s done here at Riot.
It’s super fun and there’s just a wide
variety. I can be painting a robot one
day, then a knight, then some kind
of creature. It’s nuts. I remember in
a previous job it was like a year and
a half of medieval stuff. But with the
amount of skins and champions in
the League universe, it’s so colourful.
Also, you might see a cosplayer
dress up and you’re like, “Holy shit,
they got that little detail that I put
in!” That’s a good feeling and I guess
it wouldn’t happen with personal art.
April 2016 43
profile
iris Compiet
i et
loCation: The Netherlands
Iris Com p
The Dutch artist studied at
the University of Art in
Breda, before carving out
a successful freelance
career. She’s produced
art for books, concepts for films and
been commissioned for gallery
shows. Iris cites European folklore,
th her
mythology, fairytales and ghost
d to mi s artist ’s sketches
behind her award-winning work.
to learn , an [Link]
some
warm-up fun
“Sketching characters like these
is just about spontaneity and fun.
They start out simple, yet by the
end of the line I’ve got a
complete story in mind.”
harpies
“I love the structure of wings
and birds, but I find it a challenge
to depict them accurately, so I try to
understand the anatomy and just
sketch away, often with added birds
claws! Harpies are such
interesting creatures.”
44 April 2016
Sketchbook Iris Compiet
YuLe Lord
“I’m fascinated by Krampus and
the lore around that creature. What
better way to spend Christmas than to
sketch my own version? I researched horns
and creatures, mixed and matched
elements, and a creature was born. But
instead of a horrifying version I made
him more of an impressive beast
that’s not all bad.”
traveL sketch
“While travelling by train I sketch quick
characters, like this chap. By exaggerating facial
features to the extreme I gain a better
understanding of how to draw correct
facial anatomy.”
April 2016 45
JennY greentooth
“This is one of the many sketches I’ve done to thank
people for contributing to my Gofundme campaign to start
oil painting. Sketching with watercolour gives me so much
texture to play with. The happy accidents provide new
insights and avenues to explore for the story that
accompanies my finished pieces.”
penciL
wanderings
“My sketchbooks have no rules –
I often let my pencil wander around
the page. Sometimes a photograph
captures my imagination. Here,
trophY wife
“Often, imagination takes hold
I found a vintage photo I loved and anything can happen. This
and that profile had to was certainly the case for my
be drawn.” Trophy Wife sketch.”
46 April 2016
Sketchbook Iris Compiet
witch worLd
“I’ve got this imaginary world of weird
witches. I draw them when I need a giggle.
They’re great practice for gesture and
movement: they don’t have to be perfect,
so there’s no fear of failure.”
eYes
“Eyes are the focal
point for me. They tell the
story. Here I’m trying to find
a balance between human
and eagle to create my
version of a harpy.”
constant
Learning
“I never really know what’s going to happen.
Things start with a line, another line and from
those two lines a character is shaped. Adding
quick watercolours in a limited palette
gives it life and stops me from
overworking things.”
Want to share your sketches? Email us with a selection of your artwork, to sketchbook@[Link]
NEXT MONTH’S SKETCHBOOK: raNdy BiSHOp
April 2016 47
Right
on tRackGnomon’s first batch of Games Track students are
nearing graduation – so how has this innovative art
course fared so far? Ed Ricketts finds out
ounded in 1997 by its school was born, offering training for In fact, last year Gnomon introduced
president Alex Alvarez, digital production aimed at Hollywood’s a new two- and three-year Games Track to
Gnomon: School of Visual entertainment industry. its Digital Production for Entertainment
Effects, Games and Animation was These days Gnomon is a fully accredited course, specifically aimed at those who
born into a very different industry teaching institution, and while its goals want to work in the games industry – be
environment than the present. Its remain the same, the spread of subjects that on console, PC or mobile platforms. As
inception was due largely to Alex’s and industries it caters to has broadened well as traditional tools such as Maya and
experience as a support tech at considerably. In those early days, for Photoshop, the course covers the Unreal 4
Alias|Wavefront, which produced the instance, none of its courses covered game engine, Unity and Marmoset among other
software which would become Maya, development, as there simply wasn’t a tools, so graduates get a well-rounded
before being bought out by Autodesk. EnvironmEnt demand among potential employers. But education in workflows and processes.
He realised artists desperately needed Michael Sheffels nowadays there’s a roughly 50/50 split Next term will see the first crop of
graduated from Gnomon
to learn it, yet there wasn’t any formal in 2013 and is now a
between those studying for television and graduates emerging from the Games
resource where they could do. Thus the concept artist at ILM. film, and video gaming. Track, and the results are looking very
48 April 2016
Gnomon’s GAmEs TRACK
Holding PattErn
Student work by concept artist and
illustrator Alec Beals, Best of Term
Winter 2015 for Environment.
Previously no
courses covered
games, but now 50
per cent of students
study gaming
Hands on
Gnomon currently has seven
fully stocked study labs, with
another two on the way.
April 2016 49
positive. Shannon Wiggins is the
director of placement and alumni relations
EnvironmEnt
intErior, 3d
A large part of Gnomon’s success
at the school, and therefore
well-placed to gauge industry
Produced by student
Rhonda Chan, winner of is due to its canny location: slap bang
demand: “Blizzard, Riot,
this category in Best of
Spring Term 2015. in the middle of Hollywood
Naughty Dog, Respawn, Sony
Santa Monica, The Workshop, “The students pursuing the Games Stephens, or props and weapons for games
Blind Squirrel, Fireforge Games, Disney Track have been very happy with their – taught by Nick Reynolds from Riot
Interactive, Infinity Ward, Treyarch, and coursework and the Games – are consistently full classes wait-
Ready at Dawn, to name a few, are waiting programme,” says listed by full-time students who get priority
to hire from the grad course,” she says. Anton Napierala, technology for seats in Gnomon courses,” Anton adds.
education lead at Gnomon. A large part of Gnomon’s overall success
virtual jobs “Although the programme is due to one very canny decision by Alex:
Virtual reality is, naturally, one area that’s is relatively new, as the Games Track- its location. Set slap bang in the middle of
seeing a rise in popularity, thanks largely specific classes have been rolling out, even Hollywood, within the Television Center
to the imminent launch of PlayStation VR students outside the track have been eager Studio lot, Gnomon has almost
EnvironmEnt
and the PC-focused Oculus Rift. And of for gamEs to get in on the game art training, by unprecedented access to major film and
course general gaming demand, on all Servando Lupini is now picking up the classes as electives. effects studios, and an increasing number
an associate 3D artist at
platforms and all project sizes, continues Blizzard and produced
“Classes such as environment creation of game developers. These are not small
to grow with each year. this at Gnomon in 2014. for games, taught by industry veteran Nate outfits, either: the LA area is host to
ConCEPt
for gamEs
Maria Carriedo’s
design won Best
of Term for the
2015 spring term.
50 April 2016
Gnomon’s GAmEs TRACK
GAmE ART
sTudEnTs
Jenna Ruth is in term 11 out of 12
in the Games Track, with half a
year to graduation. We chatted
about her experience so far
Can you briefly tell us a bit
about your background?
I’m an LA native who studied
fine arts in New York. I
became interested in 3D
art after school. I’ve been
playing video games since 1994, so it was
an awesome discovery to find out that
making them was something I could do.
in tHE wild
Because sometimes only a
life-drawing trip will do…
April 2016 51
FuTuRE GAmEs
As with everything at Gnomon,
orC faCE
Modelled, textured and
rendered by Sameth
Sim, who graduated
from Gnomon in 2014.
the Games Track is something
of a work in progress…
So far the results for Games Track
are looking very promising. But there’s
always room for improvement, and
progress has been a keystone at Gnomon.
So what’s next?
Well, the introduction of two new
computing labs – to join the existing seven
stocked with workstation PCs – ought to
give students more hands-on time with
software when they roll out in the spring.
Based on feedback from the students,
changes will also be made to Games Track
where deemed necessary.
“Aside from constantly working to
improve the quality of classes here at
Gnomon, we’re always looking for ways
to improve our students’
educational experience,” adds
Anton Napierala. “Recently
our different tracks have
started to form student-run
clubs. Easily the most active
group on campus, the Gnomon Games
Club enables us to organise events such
as exclusive Q&A sessions with industry
professionals, presentations by interesting
and important developers, and also has
opened the door to students forming
voluntary internal group projects such
as game jams.
“My goal going forward is to build on and
improve these extra experiences that will
help to enrich our students and better
prepare them for their careers,” he adds.
CHaraCtEr dEsign
By Steven Womack, winner
of this category in Best of
Term Summer 2015.
52 April 2016
Gnomon’s GAmEs TRACK
r&r
Gnomon has plenty
of cool stuff to keep
students entertained
(and inspired) during
any down times.
anatomy of
a skEtCH
Getting a grasp on basic
anatomy is essential for
every student at Gnomon.
sCi-fi girl
This was created by
concept and 3D artist
Ian Whittaker.
April 2016 53
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April 2016 55
DiabLo iii:
storm of Light
Laurel D Austin’s cover
art for the Diablo III:
Storm of Light book.
Her work also graces the
screens of millions of
gamers – the Diablo series
has sold more than 24.8
million copies worldwide.
LaureL
D austin
© Blizzard Entertainment
P
I was the weird arty
kid in my class,”
always made sure I had reams of paper and
buckets of crayons, pencils and markers
restrictive than other areas.
says Laurel D Austin,
senior illustrator
at my disposal. I was interested in a few
subjects from an early age – animals of
There’s more room to play
at Blizzard all sorts, especially dinosaurs, mythical around and do fun things
Entertainment, recalling when thinking creatures and worlds they lived in. My
about how she grew from small-town parents told me they knew I’d either be an
Canadian bedroom artist to becoming one artist or a scientist.”
of the leading concept illustrators in the Science’s loss is the concept art world’s
video games industry. gain, though, and after studying a
Weird or otherwise, her dynamic, multidisciplinary art course at NSCAD
energetic style has served her well, finding University in Nova Scotia, Canada, Lauren
her commissions working on big-name embarked upon a career in the games
trading card series and numerous industry with the London-based Splash
blockbuster games titles. It seems being Damage (creators of Wolfenstein: Enemy
weird can get you very far in the world Territory, Enemy Territory: Quake Wars,
of concept art and illustration. Dirty Bomb and more).
“I was definitely an arty kid,” says Lauren was eventually let loose on the
Lauren, “to the exclusion of a lot else, studio’s first original title, BRINK. Under
the stewardship of art director Olivier
Leonardi she flourished: “It was a small
team, but full of great talent. I learned a lot
from artists like Georgi Simeonov and Tim
Appleby. I was incredibly lucky to have
my first few years in the industry at such
a unique studio.”
April 2016 57
learnIng From The BeST
“Seeing what pro artists were posting
online, what careers were possible LorDs of War:
and what working to a professional
standard meant, gave me a clear
Durotan
“The most enjoyable
target to hit and showed me episode for me to work
the resources I needed.” on...” she says. “I love me
some wolves.” Adding:
“I can’t help but feel more
connected to Durotan as
a character after drawing
him so much. Funny how
that happens, really.”
© Blizzard Entertainment
sigVarD the
ViCtorious
A character concept
Laurel created for
the online Game
Artist Academy.
© Blizzard Entertainment
hearthstone
The Hearthstone, Heroes of Warcraft
expansion, is one of Laurel’s favourite
games, and features many of her
character creations.
“The way I look at it, the art for video tell where to go next because there’s
games does three basic jobs. The art is no environmental cues to guide you
certainly not the only aspect that can tell along. Like the story, this is achieved
the game’s story, but it’s the medium that
does the lion’s share of the job
best when designers and artists are
working very closely together to get VITal STaTISTICS
communicating mood and background the best results.” Laurel talks terror birds and choice of dessert
to the players. In games like Portal and Current location Sketchbook
BioShock, you actually get tableaus in the the artist’s job Southern
California
or canvas
Sketchbook
environments that describe events in the “Finally, art sells the game. The first Favourite artists Favourite food
game – words scrawled on walls, and moment anybody sees any media about Too many to Candy. But as for
bloody trails leading to locked doors, a game, the thing we’re most likely to count! Some real food… I’m
particularly spoiled by the
for example – fleshing out the story and respond to is the art style. If we like the art
important great vegetarian
hinting that things may not be what they style, we’re more likely to investigate more. influences are: food in southern
seem. The best examples of this are when This is true not only with the public, but James Gurney California.
the writers and artists work together to also internally with the other developers – Dinotopia was a revelation Irrational fear
to me as a kid. Ilya Repin – Reanimated terror birds
make truly engaging stories. Separately, on your team. As artists, it’s our job to there’s just so much Best holiday destination
it never works as well. inspire our teams with how insanely cool feeling in every story. Anywhere with a good
“The second aspect is in enabling the the game we’re making together is going to Sebastian Krüger – nobody natural history museum and
paints a better craggy face. good local food.
gameplay. Art can have a real impact on be. Giving people the warm fuzzes and Favourite music Cake or pie
how fun a game is to play. It’s frustrating getting them to say, ‘Holy crap, that is Do podcasts count What kind of monster would
when icons aren’t large or clear enough, awesome!’ goes a long way.” as music? make someone choose!?
Brush or pencils Web address
or important objects blend into the And with Laurel’s art and the games Pencils [Link]
environment too much, or you just can’t which it drives, there are a heck of a lot
58 April 2016
LaureL D austin
Smaug
SCulpTure
Laurel sees sculpture as an
excellent complement to 2D art
After stumbling on a Peter Konig tutorial
on an art forum a decade ago, Laurel
decided to try sculpting. “He made this
fantastic gliding monster and gave a
super helpful rundown of all the
materials and steps involved,” says
Laurel. “I tried it out and loved it.”
“It’s a nice break from the computer
without taking a break from art. There’s
something about having an object in
front of you that’s extra cool. Plus you
get a toy for your desk at the end of it.
You can’t lose!”
It’s not a main focus for Laurel.
She produces a couple of pieces a
year at most. “Working in 3D is a nice
complement to 2D,” she says. “It helps
me understand 2D forms a bit better –
composing a sculpture that looks great
from all angles is very challenging.”
Giving people
warm fuzzes and
them saying,
‘Holy crap, that is
awesome!’ goes a the Dragon’s in the DetaiL
Laurel’s sculptures are highly detailed, as the scales
April 2016 59
the League of expLorers
This is an advertising piece created
for Hearthstone, Heroes of
Warcraft – another area that
Laurel oversees at Blizzard.
© Blizzard Entertainment
The Buzz aT
BlIzzarD
Laurel on being the driving force
behind Blizzard’s concept art…
Blizzard Entertainment has been rocking the
world of gaming since 1991, producing hits
including The Lost Vikings, and the Diablo
and StarCraft series. So what’s the best thing
about being senior illustrator there?
“The great people I work with,” Lauren
says. “The entire creative development
department are exceptionally skilled artists
and storytellers, and working alongside them
has made me a better artist. I can’t emphasise
enough how important it is to get out of your
own head and spend time with other artists
you respect. Getting their feedback will help
you become a better artist.
“At Blizzard I get to work on all of the IPs,
a ton of interesting challenges and variety.
Most of my work is focused on making
supporting story art for the games and
learning more about visual storytelling has
been one of the biggest perks to being there.”
pLatybeLoDon
Laurel’s knowledge of
animal anatomy is
astounding and extends
to prehistoric beasts.
Dragon Demo
A piece that Laurel created for a talk at
Gnomon, to demonstrate different material
rendering possibilities for creatures.
60 April 2016
knoW Thy muSCleS
“An interdisciplinary school helped me
improve my figure drawing skills, and
the absolutely stellar anatomy classes
meant I understood the underlying
structures in the human body.
I can still name obscure
muscle groups as a
party trick.”
anteLope riDer
A new concept piece
from Laurel. Even her
rougher painting style
captures the drama and
movement in the scene.
of “holy crap” moments. Take Hearthstone, frightened for them? Frightened by them?
for example, which on the face of it is an And every choice you make, make it in the
online turn-based card game from Blizzard. service of that goal.”
Where it differs from most online card Laurel’s creative process has a strong
games is its depth of characters and classes sense of empathy about it. “I tend to start
of hero. Each character is much more than with black and white, working out the basics
the traditional warlock or warrior, being of the composition. What’s the feeling, what
given fantastical names like Garrosh are the characters doing, what are their faces
Hellscream and Magni Bronzebeard doing, and only then go into colour,” she
complete with detailed backstories and reveals. “If I can get it working at the stage,
oddball character traits. These enable the rest of the process is just expanding
Laurel to draw upon each character’s traits upon the idea and making sure to preserve
and histories, and create players with far what was nice about the sketch, which
more depth of character than traditional doesn’t always happen. Sometimes it may
online games. take more than one attempt to capture in a
Ceretoesaurous I view illustration as communicating a story final piece what you liked about a sketch. It
What’s the point? A visit to the Royal Tyrrell
Museum in Alberta,
of some sort: a big one or a small one, or a can be frustrating when a piece just isn’t
In terms of artistic style and technique, it’s Canada, put Laurel in little piece that hints at something larger, working, but sometimes it takes a fresh start
these fictional personalities that Laurel a “dinosaur-type mood.” or the climactic moment of a great epic,” to nail what you liked about a sketch.”
begins with when working up a new piece. Laurel says. For illustration and concept art Laurel
“When I’m starting an illustration the right And story is key, she believes: “Whatever will usually use Photoshop with a Cintiq.
way – which, being by nature somewhat it is, you have to decide what your story But she uses physical media in her process
impatient, I don’t always do – I start by moment is, and then figure out what’s the too. “When I sculpt, I generally use Super
thinking what the point of the painting is. best way to communicate it. A lot of Sculpey firm and acrylic paint. I keep a
considerations go into this, like angle of sketchbook with me, too, to do pen
to make, but always think decisions to make, but always keep at the
front of your mind, what you want your
– usually just small drawings of animals or
dinosaurs I toss on my Instagram. But
about what you want your viewers to feel. Do they identify with the
characters? Which ones? Do they pity
overall, I much prefer to work digitally.
Ctrl-Z is the best thing to happen to art
viewers to feel them? Do they feel empathic? Are they since the brush was invented!”
April 2016 61
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BEST PC GAMES MAGAZINE
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from the biggest
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92 MONTHXUK 2015
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See page 6 now!
Workshops assets
are available…
Download each workshop’s WIPs, final image and
brushes by turning to page 6. And if you see the video
workshop badge, you can watch the artist in action, too.
This issue:
64 Draw and paint
epic game art
Sandra Duchiewicz of
Creative Assembly crafts a
dynamic composition for
upcoming strategy game
Total War: Warhammer.
70 Paint a heroine
from Fallout 4
Zezhou Chen introduces you
to a relaxed way of working,
as he paints a believable
character who would fit into
the Fallout game universe.
74 Create light,
romantic card art
70 74 84 Dong-Wook Shin shows
how to utilise light to create
a warm but dramatic
moment in a fairy tale.
76 Design engaging
video game maps
Trent Kaniuga breaks down
the process of updating
and enhancing League of
Legends maps, from a
concept artist’s perspective.
84 Get fresh art ideas
with 3D sculpting
Paul Canavan reveals how
he uses 3D sculpting tools
to relax and generate ideas
for a fantasy illustration.
April 2016 63
Workshops
64 April 2016
In depth Epic game art
Photoshop
draw and paint
epic game art
Sandra duchiewicz of Creative Assembly crafts a dynamic piece of
artwork for upcoming fantasy strategy game Total War: Warhammer
his workshop will show the movement, anatomy, values, colour and Warhammer’s fantasy-themed content,
Sandra
t process I and my colleagues
at Creative Assembly use to
create dynamic and thrilling
polish. Fortunately, we have a wealth of
source material to draw upon, and some
incredibly well-defined miniatures and
but also what a rich palette it gives us to
work with. Having such a deep well to
draw upon really gives you a lot of diverse
duchiewicz fantasy illustrations, while staying true concept art to work with. At Creative options and directions to go in.
Location: England to an established intellectual property. Assembly we’re doing our best to bring This composition has also been created
When working with such a renowned this fantasy world to life, and the bedrock with a destination in mind – that it will
Sandra is the
lead concept universe, such as the Total War series, you of this process is research. Understanding appear on the cover of ImagineFX – and
artist on have to be mindful of how characters, the lore and embracing the source as such it has to work with an extra level
Creative
creatures, items and locations should be material is one of the most important of editorial requirements. This naturally
Assembly’s
Total War art team, and portrayed. Exercise your creativity while things we do. brings another layer of depth and intrigue
is currently working on staying true to the spirit of the original. I hope that this artwork demonstrates to the task. This workshop showcases the
Total War: Warhammer. And that’s in addition to the classic our love for our job, and displays not approach I take and how the piece reaches
[Link]
artistic struggles of composition, sense of only the special care we take to depict its final destination.
get your
resources
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April 2016 65
Workshops
Use vibrance
not saturation
We all love juicy colours,
but working with
saturation makes
everything… well,
oversaturated. I suggest
that you start working
with adjusting vibrance
instead. It can so much
more subtle.
Setting on an idea
clipping
3 After some initial exploration and ideas from the ImagineFX team, we decide to feature a key character from the game. These
mask characters are the cornerstones of Warhammer, famous heroes with distinctive, archetypal looks and they ride into battle on exotic
c)
ctrl+alt+g (p creatures. It’s between the Orc, Azhag the Slaughterer, and his wyvern Skullmuncha; and Karl Franz on his griffon, Deathclaw. After
(mac)
cmd+alt+g
rs and some consideration the forces of Order win, and I go with Karl Franz and Deathclaw.
Block in colou
add dramatic
y.
shadows easil
28
cUStom
BrUSheS!
INCLUDING
Refining the composition
4 I take the general idea of Karl Franz atop his trusty griffon steed and work through more variations of the composition. In this
stage, the changes are smaller yet just as important. I focus on how the image works with the cover layout and logo, where the focus
resources of the composition is, and make positioning decisions to create the best visual flow. I chose a right-facing Karl Franz and Deathclaw,
with both characters’ faces in clear view for stronger impact.
photoShop
66 April 2016
In depth Epic game art
April 2016 67
Workshops
create layer
group
ctrl+g (pc)
)
cmd+g (mac
cuments
Organise do
ers
and keep lay
l.
under contro
68 April 2016
In depth Epic game art
Use shortcut
combos
My favourite sequential
shortcut combo is as
follows. First, Ctrl+click
the layer to select it.
Then Ctrl+Shift+C and
Ctrl+Shift+V to copy and
paste it. The press Ctrl+U
to change the colour
balance, brightness and
hue. Finally, press
Ctrl+Shift+G to create a
clipping mask. This will
This ensures I get the best performance out of Photoshop, but I flatten the updated parts as I go, to keep the layers in check and
maintain some flexibility. Layer groups in Photoshop are gradually improve the image. Now is a great time to do a sanity
especially handy. Once organised, I do a pass of line art on the check and refer back to the guiding light of your source material,
painting. This helps me to clarify and refine the image later, and so you know you’re not going too far off-piste regarding minor
tightens up the detail level consistently across the whole picture. but important details.
painting with
Luminosity
Set a new layer’s mode
to Luminosity and then
paint on it. This enables
April 2016 69
Workshops
70 April 2016
In depth Fallout 4 heroine
paint a heroine
from falloUt 4
Zezhou Chen introduces a relaxed way of working, as he paints a
believable character who would fit into the Fallout game universe
he Fallout series of games has too many references from the game. character’s laser pistol, which is actually
Zezhou Chen
t long been a favourite of
mine. So when Fallout 4
came out at the end of last
Granted, I’ll get ideas for concepts from
what I’ve seen in the game, but then I’ll
recombine and twist them in my mind.
the same one I’m using in the game!
If you’re unfamiliar with the Fallout
premise, you only need to know that it’s
loCation: China year I spent a lot of time playing it, When I think about my Fallout set in a world where life struggles to
immersing myself in its fascinating, character, I actually have a image that continue after a global nuclear war.
Zezhou is a
freelance nightmarish world. And it didn’t take basically conveys the same style and Everything is broken and ruined. The
illustrator and long for me to start imagining designs for feeling of the game, but the details are basic idea of my painting is quite simple:
concept artist my own Fallout characters. quite different. For example, the I want to depict a female hero in the
who also
teaches digital art
I suppose you could say that this makes character’s armour is a variant of Fallout’s wasteland. I think it’s interesting to put
techniques to students. my workshop a simple piece of fan art, metal armour. However, I still took a a beautiful female hero in such a brutal,
[Link] but there’s a twist. I don’t want to adapt direct reference from the game. It’s the desperate environment.
get your
resources
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Unify your
shadows
Shadows are crucial for
making objects in an
image look consistent,
especially when there’s a
strong lighting scheme is
in place. Unifying the
direction of the shadows
can build up the space in
the scene. And making
Start with a loose idea Pose and composition
the shadow’s tone
consistent can enhance 1 An important benefit of painting digitally is that it’s so 2 I’ll put some clothes on the character and paint her face
the presence of your
easy to make changes. So I don’t need a clear-cut plan to start an later. But for now I’m only looking at the big picture, considering
light source. Treating
your shadows equally image. For example, in this workshop I just have a very loose the composition and her pose. It can be a rough and ready stage
will also help to make concept, and that’s enough for me to start. I’ll figure out all the that usually doesn’t look right at first. That’s absolutely normal.
the image clearer and
specific design and details during the creative process. So it’s I try several poses and different angles, before finally deciding
more effective.
actually a very relaxed, almost random way to begin a painting. on this one, where she’s just about to turn around.
April 2016 71
Workshops
Key lighting
There are some basic
composition approaches
you can take that are
especially useful for
character illustration. If
you have bright light
shining on the character,
make the background
dark. If you have light
shining on the
background and it’s
bright, make the
character dark. It’s the
easiest way to set the
Correcting the pose On to the face
character off.
3 Now I work further on the pose, ensuring that the form, 4 It’s time to depict the character and details. I prefer to start
anatomy and lighting are correct. I try to find the edge of the from the face, because it’s a key part of the image. Painting a
body. This is the basis of the follow-up work. I examine the pose ‘good’ face is worth almost any cost. Of course, sometimes ‘good’
and ensure it’s realistic. I often use the Flip Horizontal option doesn’t mean ‘beautiful’. In this case I’d like to give her a pretty
when I’m trying to see what’s wrong with an image. This face. At the moment I’m not happy with her facial features and
function provides me with a fresh view of the work in progress. expression, so I continue to work on them.
m
free transfor
)
Cmd+t (mac
Ctrl+t (pC)
oshop’s
Use with Phot
to quickly
selection tools
part of
adjust a small
the image.
resources
photoshop
Specific visual elements Adjusting the character
CUstom brUsh:
oil brUsh 7 Now I paint specific details, and describe their form and 8 I’m happy with how the character is looking, so I plan to
the material they’re composed of. I ask myself questions as I only make minor tweaks to her design. I adjust the figure as a
paint: what does this bracer look like? How many metal plates whole object, starting with the lightning. I adjust the brightness
Simulates a traditional oil are there on the shoulder? How they are mounted? This figure all over the body to make sure all the small details are unified.
brush. Adds particles and
texture to the image.
survives in a wasteland, so her outfit has a crude appearance. I also check the pose again, and decide to adjust the position of
And this means I don’t need to make the elements look tidy. her back leg. This make the perspective look more natural.
72 April 2016
In depth Fallout 4 heroine
Copy merge
all layers
Cmd+opt+sh
ift+e (mac)
Ctr+ alt+shift
+e (pC)
Merge all lay
ers into a
new one, bu
t keep
the originals.
archive your
art process
Save your painting at
regular intervals,
especially when you feel
that you’ve turned a
corner in your creative
process. This means that
you can go back and see
exactly what you did.
This will help you to
understand how you
achieved a certain look
April 2016 73
Workshops
his image was designed for at a banquet. The animal guests are with a bright feel. This was kind of
dong-Wook
t the card game Legend of the
Cryptids. I’d recently read the
story of Henry VIII and an
surprised when he reveals that he plans
to marry a princess from the human
kingdom – and the princess had no idea of
an adventure for me.
Overall, I tried to create a fairy tale
atmosphere, as well as a light touch to
shin idea came to me from that. What about his intentions, either. The animal guests help generate a realistic portrayal. The
location: South Korea
painting a tyrannical Lion King who, for respond with surprise, while the princess work was very highly saturated, to give
Dong-Wook emotional contrast, is pictured next to a isn’t particularly keen on the idea. a refreshing feel, with the warm colours.
Shin, aka
Bluezima, has
young girl? The story developed further… When I pass my initial sketch on to I was told that sales of the image were
been creating Nobles from neighbouring kingdoms show the art director, he says that while quite good, as was the reaction from the
video game have gathered to see the Lion King, at his the Cryptids’ current cards are generally card users. It was encouraging to receive
art and illustrations for
request, who will announce his new bride dark, he suggests aiming to create a card such positive feedback.
more than 10 years.
[Link]
how i develop…
get your
resources
See page 6 now!
an emotive fairy tale scene
resources
PhotoshoP
custom brushes:
ink brush
1 I picture the Lion King when he 2 I want the Lion King’s colours 2 I modify and supplement the more
All images © Applibot, Inc.
proposes the idea of marriage to the princess to be authoritative, while in contrast the detailed parts of the painting, adding
– as he pulls out the ring – and this determines princess symbolises purity, with the help description to some other parts as I work
I painted most of the
the positions of the characters in the of a white dress. I allow incoming sunlight my way around it. I also adjust the position
picture with this, my
composition. I also concentrate on drawing a through the window to warm the scene, of the hand holding the ring, so there’s a
favourite. It has a texture
suitable loving expression for the Lion King and I take further advantage of the blue sky good balance of colour. I also tweak the
effect that’s smooth,
and the princess’s look of surprise. by using it as the reflected light. design of the characters’ clothing in places.
with Pressure Control.
74 April 2016
Artist insight Light & romance
Reflected light
The blue sky reflects light back on to
the characters. This type of reflected
light atmospheric helps figure in a
composition to look more vibrant.
Highlights
This is the point on the
princess that’s the most
saturated. Here, the
clothes are wrinkled
and folded, and where
the shadows and
highlights cross it
creates a violet colour
where the warmth of
sunlight and the cold of
Transmitted light the reflected light meet.
The transmitted light passes through the
transparent or semi-transparent material and
affects the object underneath. This is mainly
determined according to the colour of the light
passing through the medium, but can be
brighter because of refraction.
Chromatic aberration
I work on the chromatic aberration – a
phenomenon often associated with a
camera lens and distorted light – by
modifying the red channel and making it
slightly larger. This helps to bring the
viewer’s eye into the centre of the screen.
April 2016 75
Workshops
Artist insight
Design engaging
viDeo game maps
Trent Kaniuga breaks down the process of updating, enhancing and
re-envisioning Summoner’s Rift from a concept artist’s perspective
f the many video games I’ve had players. Their expectations for an updated tournaments, so everything had to be
Trent Kaniuga
o the pleasure of working on
over the past decade, few
assignments have been as
version of Summoner’s Rift were high,
and I soon discovered that the map itself
had its own unique challenges.
precise in its measurements.
To reach this goal, we had to throw out
a lot of our work, and spent two years in a
LoCaTion: US intimidating as being a part of the redesign Because it’s thought of more as an constant state of critical refinement. We
for the new Summoner’s Rift map in arena than a setting for an adventure, the had to rely on experience, teamwork,
Trent has
worked on League of Legends. This is the most viewed world had to feel as organic as a natural communication and patience to meet
World of game map of all time, with roughly fantasy environment, but it also needed player expectations, and give them
Warcraft, 120 million active accounts worldwide. to be as constrained as a sports arena, environments that told a story they
Diablo 3,
League of Legends and
A small percentage of the entire use of with clearly defined markers and barriers. weren’t expecting, while still pressing
Final Fight. He’s also the the internet is used by League of Legends This is a game that’s played in those nostalgia buttons from the original.
creator of the indie
comic book CreeD and
the Twilight Monk series
of graphic novels. 1 Blue sky
[Link] exploration
The goal is to create artwork for the
get your other artists and designers on your
resources
See page 6 now!
team that will get them excited
about a fresh coat of paint on their
classic map. Usually it’s best to
work from the in-game camera
perspective for an accurate view of
what you’re proposing players
would see. If you have it, paint over
the in-game geometry showing the
gameplay space. We were mostly
looking for a vibe, a feeling through
colour and shape as well as
overarching, identifying elements
that would make the location feel
unique while still capturing what
people loved about the original
map. All of these elements would
be refined later on.
All images © Riot Games
76 April 2016
Artist insight Game maps
April 2016 77
Workshops
78 April 2016
Artist insight Game maps
Being a concept
artist is all about
going to places that
few others would
even consider
April 2016 79
Workshops
Try to tell a
story about your
world without
using words
80 April 2016
Artist insight Game maps
April 2016 81
Ortiz will
Artist Karla
er own b rand of dramatic
bring h cover
beauty to the
82 April 2016
Add value to
your art Follow Karla Ortiz as she explores
light & dark in a stunning portrait
Issue 134
uK On sale
Tuesday
29 March
April 2016 83
Workshops
84 April 2016
In depth Beat art block
Start playing in 3D
1 I load up 3D-Coat and create a cube. This is what I’ll be
sculpting, grabbing different tools and pushing or pulling shapes
out of it. At this stage I have no idea what I’ll be creating, I’m just
having fun and playing with the software. 3D-Coat works a lot
like Photoshop and so it’s easy to pick up.
Latch on to an idea
2 As I’m experimenting I start to see a dragon-like shape
get your emerging from a rock. It’s incredibly crude, but I decide to work
resources
See page 6 now!
into it, using the Clay and Extrude tools to sculpt out the body.
I like how it connects with the environment; perhaps this dragon
is made of rock? A composition is forming…
April 2016 85
Workshops
d
copy merge
(mac)
cmd+shift+c
(pc)
ctrl+shift+c
is co pies everything on
Th
once.
the canvas at
resources
hard eliptical
chalk
A great, expressive
natural media brush.
I use this for drawing
or adding texture.
86 April 2016
In depth Beat art block
smudge
everything
The Smudge tool is useful
for concept design,
making it possible to
stretch shapes and play
with silhouettes, but it
really shines when you
start experimenting with
custom brushes. Try
textured brushes and
mess around with the
strength to produce
interesting effects. John
hue/saturat
ion
cmd+u (mac
)
ctrl+u (pc)
Great for qu
ickly checkin
values or ex g
perimenting
with colour.
use masks,
not erasers
Layer masks give you
great control over a layer
in Photoshop, enabling
you to add or erase
content by painting in
white or black. You can
apply a mask to any layer
April 2016 87
Artist’s
Choice Award
Art resources with a five-star
rating receives the ImagineFX
Artist’s Choice award!
producT
7
on TesT s
softwaRe tRaining
90 Affinity Photo 1.4 95 Fantasy
This subscription-free image In The Wild
editor is being heralded as Artist and illustrator James
a Photoshop killer. But are Gurney shows how the
the bold claims true? outside world can take your
fantasy art in some
93 SuperPhoto Free unexpected directions.
Tweak your snaps with this
free app’s fun to use and Books
practical Painting Filter. 96 Further reading
The Art of Star Wars: The
93 MobileMonet Force Awakens; Rise of the
This photo-to-painting Tomb Raider: the Official
conversion app has a neat Art Book; Beginner’s Guide
productivity trick up its sleeve. to Sketching: Characters,
Plus it’s just become free. Creatures and Concepts.
April 2016 89
Reviews
s major challenge to
Adobe’s dominance of
creative software. Its first
release, vector tool Affinity Designer,
was aimed squarely at pro users of
Illustrator. Now its second, raster tool
Affinity Photo, is aiming to take on
the might of Photoshop.
So what does it have to offer digital
artists? Well, if you’re a Mac user and
Photoshop is part of your workflow,
the answer may be: quite a lot. That’s
because Affinity Photo doesn’t just
ape Photoshop’s interface and features
in a way that makes it easy to pick up
and run with. In many ways, it offers a
better performance.
Named by Apple as the number two
Mac app of 2015, the most striking
Adjustment Layers include Hue/Saturation,
Black and White, Posterize, Channel Mixer,
difference it offers is speed. In
Exposure, Curves, Gradient Maps and more. Photoshop, you often have to wait a few
90 April 2016
Art tools Software
You can work in a range
of colour spaces, Artist interview
including RGB, CMYK,
LAB and Greyscale. Paolo
limoncelli
The artist and brush designer on
his time with Affinity Photo so far
April 2016 91
BREAK INTO
THE GAMES INDUSTRY
Art directors from the world’s leading game studios reveal
what it takes to make it in the games industry
GET
YOUR NEXT ISSUE
FREE!
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Video training
Game-ready textures
Maya project files
Game props
Models
MobileMonet
70s-style oil paintings is strangely addictive.
iPad
Monet sPinner This photo-to-painting conversion
app has a neat productivity trick up its sleeve
Price Free Company East Coast Pixels Web [Link]
t
effects to specific
apps that turn your photos sections of an image
into something resembling is the killer feature
of MobileMonet.
a painting – SuperPhoto
Free is just one of them. So what’s so
special about MobileMonet?
Well for a start, the app, which has
been around since 2010, has now gone
free. But more importantly, rather than
just applying a filter over the whole
photo, it enables you to apply paint-like
colour across specific sections of it.
In practice, this means it’s easy to
superPhoto Free create original and eye-catching (albeit too much time on that.) As you’re Features
n Live controls
unrefined) visuals with just a few editing, your creations are saved in a
KitsCh in-synC Tweak minutes of effort. You start by taking a recent edit list. Then once you’re happy
n Multiple undo
n High-speed brushing
your snaps with this free photo with your iPhone, or importing with your visual, you can print a high- n Pan and zoom
n Device orientation
app’s Painting Filter one from your phone’s library. resolution version from the app, or n Continuous saves
n High-resolution
MobileMonet then renders it as a black share it on Instagram. printing
Price Free and white line drawing, and you can A nice app, then, that does one n Social media
integration
Company Moonlighting use a spray-can tool to add paint-like simple task well. But what use is it to a n iCloud photo library
Web [Link] effects to the image. digital artist? Well, if you like to take support
n Pressure-sensitive
You can choose from preset settings photos for reference – and they spark
rating brushing on 6s devices
or adjust the controls for factors such new ideas for art as you take them –
as Brush Size, Grain, Colour range and this might help you get those ideas system
requirements
SuperPhoto is available for iOS, Line Intensity. There’s also a Sponge down in memorable form while you’re Mac: Requires iOS 8.0
Android and Windows, and tool, and you can play around with still in the moment. Alternatively, if you or later, compatible
with iPhone, iPad or
provides 208 free effects for your Vibrancy, Brightness and Contrast. wanted to convey an idea to a client, iPod touch
photos, and 1,300-plus others you (Although given this app is all about this could be a quick way to create a
rating
have to pay for. It’s the free doing something quick and easy, visual that’s a bit more relatable than a
Painting filter, though, that’s been you’re probably won’t want to spend notebook sketch.
getting all the attention. Just The app enables you fine-tweak settings
search Instagram for #SuperPhoto such as line width, colour and line intensity.
and you’ll see what we mean.
Reminiscent of the Pixel Bender
plugin for Photoshop, the Painting
filter instantly makes your images
look like abstract oil paintings – an
effect that’s surprisingly dramatic, in
a hilariously kitsch kind of way.
It couldn’t be simpler to use. Just
open the app, choose your filter,
then upload your photo (yes, it is
that way around, weirdly).
You then have to wait about 30
seconds until the new image
appears and you’re done, ready to
save it to social media, email, and so
on. If you want a high-resolution
version, though, you’ll need to
upgrade to the paid version of the
app (SuperPhoto Full, priced £3.99).
This is bucketloads of fun. And
while we can’t see a lot of practical
application for the serious artist,
who knows, maybe the right
creative mind could create
something amazing with it?
April 2016 93
Inspiration Training
Everyday excavators
provide James with
inspiration as he works
out how his robot figure
should be constructed.
April 2016 95
Reviews
96 April 2016
Inspiration Books
April 2016 97
The number one
destination for digital art
news, views and how-tos.
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Bloq direct to
your inbox with
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inspiRATion And AdviCE fRom ThE WoRld’s bEsT TRAdiTionAl ARTisTs
This issue:
fanTasy
ChiarosCuro
Patrick J Jones paints The Sentinel, 114 First Impressions
Chris Achilléos talks glamour.
using timeless oil techniques Page 104
April 2016 99
FXPosé showcasIng the FInest tradItIonal Fantasy artIsts
Katrina Sesum
Location: England 1
Web: [Link]
emaiL: mail@[Link]
media: Oils, ink and watercolour
ImagIneFX crIt
“Nature comes
to the fore in
Katrina’s art,
along with graceful
compositions and earthy
colours. While the white
sparrow gives the second
piece its name, I think
the star is the snail on
the woman’s shoulder.”
Alice Pattillo,
Staff Writer
1 JeWeLLed SWan
Watercolour on paper, 9x13in
“Here’s one of the illustrations from a
series of fairy tales I’m writing, which I’d
like to put together as a book. It’s slow
work, the writing more than anything,
and likely a way off yet.”
2 White SparroW
Oil on paper, 10x12in
“Some images take a long time to
develop, and others pop right out
fully formed and practically paint
themselves. This little leucistic sparrow
showed up in my garden one day, and
brought with it a complete vision for
this painting.”
2 Lovecraft Stag
Ink on hot-pressed smooth
watercolour paper, 12x17in
“My friend suggested the idea, and
I just had to draw it. The original was
drawn in ink and then coloured digitally
in Photoshop.”
submit your
art to fxposé
Send up to five pieces of your ImagIneFX crIt
work, along with their titles, an “Collette’s Pearl
explanation of your techniques,
a photo of yourself and contact River Dragon is
details. Images should be sent as like one of those
300DPI JPEG files.
magic eye paintings
email: fxpose@[Link] that you look at for
(maximum 1MB per image)
ages, until it suddenly
post: (CD or DVD): jumps into focus. Here,
FXPosé
ImagineFX it was quite a revelation
Quay House when the green beast
The Ambury
Bath, BA1 2BW, UK suddenly appeared.”
Cliff Hope,
All artwork is submitted on the
basis of a non-exclusive Operations Editor
worldwide licence to publish,
both in print and electronically.
Oils Acrylics
C
hiaroscuro is an Italian light must also contain a captivating connection with another enquiring mind
MATERIAlS
word meaning light and image. When painting The Sentinel I is what makes art special. With a single
dark. As a kid I was imagined the sound of the dragon’s tail Brushes image we’re able to start an imaginative
n Winsor & Newton
enthralled by Disney’s dragging slowly along the arid floor. To conversation that can go in any direction,
(W&N) Cotman
masterpiece, Pinocchio, dig a little deeper I used allegory and opening up a world of possibilities. By
synthetic and sable
and the beautiful chiaroscuro invisibly symbolism. I chose the ageless allure of pulling the viewer in they will ask
woven into the art. The Disney artists Beauty and Beast to engage the viewer’s Paints questions, and dream the answers.
understood the power and magic imagination. The princess’s martyr pose n W&N oils Patrick’s new figure drawing
conjured by a pool of light. It was my first may symbolise sacrifice, or any fantasy MediuM book, The Anatomy of Style, is
sense of light as composition and even you dare to dream. n W&N Linseed oil released worldwide this month.
though I didn’t understand it yet, it left One art lover made my chiaroscuro n W&N Liquin He is also the best-selling
an incredible impression. composition and subliminal prompts n Art Spectrum author of Sci-Fi & Fantasy: Oil Painting
The fact that our eye is drawn to worth the effort when he asked, “Which Artists’ turpentine Techniques. For more on Patrick and his art,
dramatic light is a powerful hook, but the one is The Sentinel?” This kind of visit [Link].
1 Pencil studies
Nothing beats drawing from a live model.
With no time for detail, a short life-drawing pose
2 colour rough
The colour rough is a vague, miniature
version of the painting. This is my most valuable
3 underPainting
As final preparation for painting I transfer
a detailed pencil drawing on to my canvas. Here
forces me to draw the essential forms quickly. preliminary stage because it has everything is the block-in stage, with some of the pencil still
This not only sharpens my drawing skills, it I need regarding value and colour strength. With visible. I use mostly flat-edged, synthetic brushes
stamps a better understanding of the figure the colour rough in the bag I know the painting to block-in the masses. This is the stuff that goes
in my mind for the painting stage. will take care of itself. under the final painting layer.
MyStEriouS lady
When painting, i consider
what’s important and
usually make that area
highest in contrast. But as
i already have the princess
basking in light i can
afford to be subtle. Keeping
the face of the princess
subdued here adds the spice
of mystery and romance.
get your
resources
see page 6 now!
Acrylics Clay
Sculpt a dynamic
alien concept
eric wilkerson develops a sculpture beyond a simple reference maquette,
and demonstrates why sculpting is so useful for painting an imaginary creature
S
cience fiction at its best has myself with this project by deciding to the final painting I can work quickly,
always been a form of social have the scene take place at night, knowing that all my light, shadow and
commentary. Precautionary surrounded by the multicoloured neon texture questions have been answered.
tales and imagery that cover lights of the city. For this painting to be My approach to this workshop is to
issues such as politics, race, successful I need to design and sculpt a create a sculpt that’s built from a loose
prejudice and inequality. reference maquette of the alien, which sketch. I’ll let the clay speak to me and
‘Alien Lives Matter’ is a painting artist insight will be the focal point of the painting. develop the design as I go, instead of
directly inspired by the demand for justice Starting out Not only do I need to stage multiple working from a refined 2D concept.
for victims of police violence and the It took a few tries to get figures into clusters that surround the Before we begin I want to share that this is
institutional racism that continues to the pose correct. I focal point, but the lighting that falls on part of a series of ongoing personal
plague the USA. As an illustrator of pushed, pulled and the alien needs to match the rest of the paintings. Therefore I spent extra time to
science fiction, I ask myself, what would it clipped the wire until I composition. I don’t believe in guess work push my sculpture to a higher level of
look like if we as humans treated an achieved the exact when it comes to painting something that finish for the sake of the future paintings.
extraterrestrial the way we treat ourselves? gesture I wanted. doesn’t exist. Therefore I typically create a Eric is a concept artist and
What might the outcry from a coalition of Gluing the right leg maquette so I know how light and illustrator for film, games and
young multiracial activists look like? down helped keep shadow affect the form. Once the publishing. He’s worked as a
I set out to create a composition that things stable while I maquette is complete, I have a resource to concept designer with Weta
depicts a peaceful protest march through worked the wires. refer back to or to photograph in any Workshop and lead costume designer for Blue
the streets of New York City. I challenge lighting set up I choose. When I move to Man Group. [Link]
Sticking
everything
together
armature advice
As you assemble the
armature you can also
use epoxy putty to
join pieces
together.
Materials
medium
n Super Sculpey Firm
materialS
n Armature wire
n Aluminium foil
toolS
n Masking tape
n Rotating table
n Pasta maker
n Clay softener
n Pliers
Paint
3 Building the armature 4 Coiling and bulking up
n Acrylic paint After measuring the height of the inside of my oven Next I begin wrapping a thin amount of wire
n Acrylic gloss varnish to gauge how tall the sculpt can be, I make a cutout of my around the armature, because this helps the clay have
n Grey-matt model kit rough sketch and then build my armature to scale with something to grip to. I find that bulking up a form with
spray-paint the cutout. I explore the gesture and glue wire legs into some aluminium foil is a quick way to build up the sculpt –
pre-drilled holes in the wood base. and it helps save on clay, too!
Baking
tip
Grey spray paint
After baking, spray with a
coat of grey primer. It
gives sculpt a uniform
finish and prepares it
for painting.
artist insight
that wet look
When photographing a
creature you want to
look wet, apply a coat
of acrylic gloss varnish
13 Costuming the alien 14 Theatrical lighting and photoshoot
or clear nail polish for a I have no experience of fabricating clothing, so I cut I set up lights to match the colour sketch that I did
slimy look. Brushing on out the shape of a shirt from a plastic bag. It was thinner earlier for the final painting. I use two Kuler Bulbs, which
cooking oil is great for than any real fabric and offered great detailed wrinkles for enables me to pick multiple colours and light intensities.
temporary results. It the scale of it all. I wet the alien torso and the T-shirt stuck to A coloured flashlight on my smartphone provides an
wipes off nicely, too.
the chest long enough to photograph. interesting rim light effect as well. I take dozens of
photographs to capture what I need.
Oils
Painting alla
Prima from life
Illustrator AnAnd RAdhAkRIShnAn reveals his process of painting a live model in
oil and also talks about his colour choices while depicting skin lit by sunlight
P
ainting or drawing from life important aspect of painting from life is particularly like, before repainting. It’s
MAteRIAlS
regularly is an important that the human eye is capable of seeing one of the few mediums that give you
practice because of the many more depth and colour on the live model n Canvas large variety of textures and colours.
benefits of having the model as opposed to a camera or monitor. n Oil paint I usually have a friend or acquaintance
n Brushes
present in front of you, instead The term ‘alla prima’ is simply the sit for me in my studio space, where I can
n Turpentine or any
of being a two-dimensional photograph. technique of oil painting where layers of use sunlight as my source and pose the
other solvent
Doing so trains the eye to see how the wet paint are applied on wet paint, model accordingly.
n Palette
form turns and how light affects the usually in a short space of time. Oil can Anand is a freelance illustrator
colours on the human skin. It also be a challenging medium to use, who works in Mumbai, India.
encourages the artist to work faster and especially when working fast from life,
get your He takes his inspiration from
make colour choices on the go, because in
most cases the model is available only for
but it’s also a flexible medium in the
sense that you can layer it endlessly and resources
See page 6 now!
masters such as Moebius,
Alphonse Mucha and Jeffrey Jones.
a limited amount of time. Another simply scrape off parts that you don’t [Link]/anandrk
1 Arranging paint on
the palette
I place paint on my palette from left to
right and going from light to dark, with
the cools on one edge and the warms
on the other. The rest of the space on
the palette can be used for mixing
paint. It also helps to use separate
brushes for cools and warms, to avoid
developing muddy colours.
3 Building up form
In this step I work on defining
the planes of the model’s head and
attempt to create the illusion of form.
I also add the lights that I had
previously left canvas-white, but these
are still not as light as I see them on
the model. However, I decide to leave
these for the final stages.
Here is a
soft edge on These areas usually have
the cheek. I more reds in them.
add a slight
gradient to
the background
colour to make The jaw and chin areas
the light side of have more greens in
the face glow. them, especially for men.
This technique of
Squinting reveals placing patches of paint
colour accents on of different values and
the hair where it colours next to each
catches the light. other to create turn in
I use a hard edge form is called tiling.
here, where the
forehead meets
the background.
ARtISt InSIght
4 Identifying edges and 5 Finishing and highlights Use a mirror
accents of colour The modelling stage of the painting continues Keep a mirror handy
As the picture nears its end, I think until I call it finished. Now I add the lightest lights, in this and check it constantly
about the various edges that make it case, the planes of the face lit directly by sunlight, the to see if your colours
interesting and use a variety of them eyes and so on. I work on flattening the background so and values work.
to bring attention to the focal point. the strokes don’t interfere with the portrait. I also work Looking at a mirror is
Adding accents of saturated colour in on the fabric of the model, although I keep the shapes like using a new set of
a few specific areas does the same job fairly simplified and loose. eyes to view the image.
of directing the eye through the piece.









