EMER »
TABLE OF CONTENTS
I Introduction
Cultural Structures
‘The Sections of This Book .
Il A History of Emer
Prehistory
‘The Second Era
‘The Third Era
III Climate and Inhabitants
Climate Overview
Flora ..
Fauna .
Races .
Iv Hestra
Geography & Climate
Bone
Vv Tai-Emer
1s Geography & Climate
2 + Preten
3 + The Forest of Ash..
4 + Pochantos
5 . « Lackoa Baie 26
2+ Sel-kai 29
3 + Vog Mur
* Lost Empire of Thanor
+ Varrken Mire
+ Nuyan Khém
+ Reandor .
+ Isles of Namar-Tol
Uj
4
5
6
7
8
iI
1+ Climate & Geography :
2
3
4
5
6
7
8
RRSSLESS SERS
VII Onar
1 + Climate & Geography
2+ Rulaash Forest
36
a
x
Khim-kaan
+ Climate & Geography
Shay Settlements...
‘The Secret Circle.
XIV_ Reference Charts
1 + Master Beast Charts,
2 + Master Military Charts
3 + Master NPC Charts.
XV_ Attack and Critical Charts
Plasma Critical Strike Chart
Depression Critical Strike Chart.
Copyright © 1990 by Iron Crown Enterprises. All ights reserved. No
production or transmission is permitted in any form, whether electron
‘mechanical or manual, without the express permission of the Publisher.
Produced and distributed by Iron Crown Enterprises, Inc., P.O. Box 1605,
‘Chartonesville, VA, 22902. Phone: 804-295-4280; FAX: 804-977-4811
First US. Edition: 1990.
Stock #6100
ISBN 1-55806-126-62 ‘Shadow World a
» FOREWORD
In this book I’ve tried to provide a survey of Emer, the largest single continent in western Kulthea.
Obviously, every detail of every site and culture cannot be included, but this is a comprehensive
overview of the land, a complete framework for detailed site-specific books to follow.
Indeed, much is left unsaid between these covers — it would be impossible to give Emer the space
it deserves if I had five times the pages bound herein — but there are many possibilities opened up
for the motivated GM to pursue. Rest assured: you will hear more of the Jerak Ahrenreth, the Isle of
Jade, the Eight Orders of the Old Empire, and the Storm Wizard, to name a few. Books about several
areas in Emer are already in the works.
‘That is not to say that this book does not contain a wealth of specific material; in fact it does eluci-
date many groups, cults and other fascinating organizations and personalities in Emer.
In addition there are several complete adventures included; more than enough to keep adventur-
ers embroiled in the politics and murky dangers of Emer for a long time.
AurtHor/Desicner: Terry K. AMTHOR
‘Sertes Eprror: JoHN RUEMMLER
Additional Material By: Peter C. Fenlon
Fantasy Hero Conversions: Jim Canup, John Ruemmler,
Chad Brinkley, David Mercer
Box Illustration: Les Edwards
Box Design: I. Haines Sprunt, T. Amthor
Book Cover Design: Jessica Ney
Interior Hlustrations: Sandy Collora, Michael Alexander
‘Hemandez, G.B. Mcintosh, David and Elissa Martin.
Interior Layouts: Jennifer Kleine, Will Hyde
Page Design: Kevin Williams
Layout: Ted Dinwiddie, Andrew Christensen
ICE MANAGEMENT — Art Directr/Production Manager: Tery K.
“Amthor, Sales Manager: Deane Bepebing: Eating & Development
Manager: Coleman Chariton; President: Pte Falon; CEO: Brae
Neilinger, Comrolier: Kart Rasmussen.
ICE STAFF — Martering Consutant: John Morgan; Print Buyer: Bill
Downs; Production Supervisor: Suzanne Young: Editing & Development
‘Staff: Kevin Bart, Rob Bell, Pete Felon, Jessica Ney, Joha Ruemsnle,
‘Ten Amthor, Graphics & Production Saf: Andrew Christensen, Edward
Dinwiddie, Wiliam Hye, Jeaufer Kleine, I. Haines Sprot, Kevin
Willams; Sales & Customer Service Staff. Joha Brunkhar, Yo Lod Drake;
‘Shipping Saf John Breckenridge, Kurt Fischer, David Johnson, David
Mercer
CREDITS
Sy
TKA
Dec’89— April ‘90
|Contributions: John “Dol need oread this?” Ruemmler,
Jessica “Ohhh, Dear!” Ney, Suzanne “Howya doin'?” Young,
Dinwiddie, Andrew “T've seen bette.”
Christensen, Haines “Well, maybe.” Sprunt, Kevin “Do I know
how tousea stat camera? (Ife! fine)” Williams, Will“that’sahot
machine” Hyde, Jenifer “I could Pagemake even faster if you
bought me a 19” sereen, Mac Il with 8 meg RAM, Laserwriter
NIX, etc.)” Kleine, Kurt “I got these pants on sale, only 5
Rasmussen, Bill “Wel, I suppose we could...” Downs, Kevin
“So. There its.” Barret, Coleman“I didn’t want to putEmir (sic,
pronounced ‘emeees’) on the schedule...” Charlton, Rob “I
know, ‘it's only a Hero product...” Bell, Preston Maxwell,
“Well, ifno one else will ypeit...) Bennett EisenhowerlV,Chad
“Most excellent, dude!” Brinkley, John/Bruce/Deane “if this
doesn’t make it out on time we are in BIG trouble” Morgan/
Neidlinger?Begiebing, Heii/)JL “It’s (iin the blank), are you
here or not?” Heffner/B/Drake.
Special thanks to...
Ismail Merchant and James Ivory; Derek Jacobi (and Livia, Seja-
nus, Germanicus, and the crew) Donnie, Danny, Joe, Jordan and.
Jon; Vince and Andy; Bart and Bud; Ken B; David Lynch; and
‘Swinker Dinker-di,= Mi Tie ret Continent’ — 3
PART I
INTRODUCTION
Our ship swung around to the west just as the sun peeked over the waves behind us.
By the fine amber light of the dawn I could see towering outcrops of rock, pillars rising straight out of the
aceon depts.
meh” Cried the Navigator Tar-esiir, “Artha, capital of Danarchis.
Beyond, upon a rocky peninsula, there rose clusters of gleaming structures turned to gold in the
“‘Danarchis’?” hated to admit it, but my geographic knowledge failed me; the name meant nothing.
“Danarchis, lad!” Cried Tar-esiir, favoring me with a rare smile. “We have reached the north coast of
Emer.”
The Great Continent of Emer, vast and wealthy... and full of peril. We had arrived at last.
Kalen Avanir
From his Travel Journals
This section provides an overview of the Emer book as a whole, essentially a synopsis of the
information revealed between the covers of this book. It might prove helpful to first read through
this section to get an overall ‘feel’ for Emer and its inhabitants.
1-CULTURAL STRUCTURES
‘The section below discusses some general aspects of low technology
societies and gives the GM some guidelines, should he need to further
develop the cultures described in Emer or invent cultures of his own,
Tn addition, the temminology defined below is frequently used inthe
various cultural summaries, so it would behoove the GM to familiarize
himself with it
SUBSISTENCE PATTERNS
n the physical resources of an area, the GM gets a pretty clear
picture of how the society exploits the land for food and other basic
necessities. Fist, determine ifthe land is capable of feeding a populstion,
and what limits might exist for groups ofthe desired technological level.
Use the world map (from the Master Atlas) as cross-reference, and make
‘notation beside the group's name,
Hunter/gatherers. These groups rely on big game for food, have low
population densities, and exist in a nomadic or semi-nomadic state
Extreme temperatures, rough terrain, and/or poor soil discourage any form
of agriculture. Bands or tribes may have distinct hunting circuits and
‘therefore establish vague territorial boundaries. Urbanization is virtually
nil although certain specific sites may be sacred and the focus of periodic
societal gatherings. High protein meat diets are supplemented with nuts,
fruits, berries, and occasionally fish, Wild grains ar rarely used.
group size is normaly limited to 25-50 people. The
‘varies from .05 to 10 people per square mile.
‘Men normally do the hunting because the mobility requirement con-
‘iets with child-bearing. Women usually gather supplemental foodstuffs,
snoften arduous tak that accounts for upto seventy percent of the group's
‘nutritional intake. As with most extremely mobile groups, few old or weak
people survive for any length of time (e.g... they may perceive their
presence asa burden and wander off odie). In addition, possessions are
‘usually limite to what one can comfortably carry.
Slash and burn agriculturalists. These folk rely on hardy yet primitive
‘vegetables, mostly grains and tubers. Often poor sil, harsh climates, steep
srades, or dense foliage prevent a society from exploiting the land any more
efficiently. Farming revolves around the clearing ofan area by slashing.
large foliage obstacles and burning off the remainder. Normally one crop
is harvested per year andthe land is again cleared by burning. Since the
soil is quickly exhausted, movement to new cultivated areas is frequent.
(Coarse grasses replace the cleared forest in the abandoned fields. The
replenishment of the trees takes decades or centuries. Fishing and gather-
ing may supplement the diet. The population density varies from 1 10 20,
people per square mile.
Herders. Herding peoplessurviveby supplementing a modest agricultural
‘base with meat and dairy products taken from goats, sheep, cate, and the
like. Generally, the relatively small parcels of fertile soil are reserved for
cropland or gardens, while the less arable territory is given over to the
herds. Although te fertile land is provided with adequate fertilizer and is
), Caving (14), Contortionist (19),
Ps:Dancing (28), PS:Diving (14-), Survival (19-), Weaponsmith:
‘Arrows (14), PS:Music (19-), Seduction (28-), PS:Singing (28-),
KS:Astronomy (14-), Tracking (28-), Disguise (19-), Sleight of Hand
(194), Breakfall (16-), KS:Meteorology (19.), +8” Swimming (10"
total), +4" Running (10" total),
Spells: Up to 150 Active Points.
Special Abilities: Defense: 3 levels of Growth, | level always on,
nt; Resistance: 3/4 Damage Reduction, Resistant v3. ED
(Magic Spells only), +20 ED (vs. Magic Speis only); Merging
‘Teleport via Organic Material (must be in contact with stid material);
Protection: 20PD, 20ED Force Wall containing the entire forest. If
‘brought down, it becomes a ISPD, 1SED Force Wall around the vale.
(Quarterstaff:2d6NKA, +7 OCV, +7 DCV (regardless of number of
attackers or surprise),
Longbow: 386RKA, +7 OCV (Increased Maximum Range; Indirect:
‘any location but from attacker) w/linked 346 Body Drain(vs. Undead
‘or Demonic only).
‘Amulet: 300 pip Endurance Reserve with 10 Recovery (only for
spells); also detects (360 degree radius, at Range) Undead or demons
Knife: 246+1HKA, +70CV wfinked 346 Body Drain (vs. Undead
and Demons only), can become 346, +8 OCV winked Drain,
THe Great Oak
Sentient Tree, defends as a Super-Large Creature, 1,000 hits, AT 20
(200). tis intelligent and can speak mentally to Kel or the Forest People,
‘The Oak Knows the Animist Lists Plant Mastery, Animal Mastery and
[Nature's Loreto SOth, except all ranges are to the perimeter of the Forest.
It controls the Warding Perimeter around the Forest, and also knows
‘Warding Power and Warding Lore to 90th level. If necessary, the Great
(ak can cause the entire forest o rise up in defense — a truly frightening
concept to would-be enemies.
BODY 70 _INT20
1ED20—SPD6
‘Skills: Magic Skill (29).
Spelis: Up to 400 Active Points,
Special Abilities: 6 levels Growth, always on, persistent. Maintains
20PD, 20ED Force Wall about Forest
10°SARNAK
‘To the south ofthe river, sag like hills rise steeply tothe impassable
Morbek Highlands. ‘Beyond the highlands lie the deserts of Uj. At the
‘mouth ofthe River Urij lies the walled city-state of Samak, defiant these
last five years inthe face ofthe Aggressions of Stroane, Of course, they
hhave benefitted from the sudden demise ofthe Katra of Stroane, but deny
any hand inthe assassination,
‘The most notable feature of Samak society isthe role ofthe sexes.
‘Women rule this land, and men are subservient domestics who look after
the children, cook, sew, and performallother domestic chores. The women
are the warriors, heads of government, and craftsmen.
PRE 40
REC30
D20
STUN 120EMER: The Great Continent
SarNak Crry
Located on the southern shore ofthe river Uri the city is constructed
‘ona blulf of rock overlooking the river andthe ester portion ofthe Bay
ofr. The location is strategic, allowing the protective Samaki plenty of|
‘waming should attack come from any direction. The Sarmaki war fleet —
‘an armada of biremes — is moored tthe foot ofthe Bluff justin the river.
Samak itself is a looming presence, a jumble of dark towers and
parapets designed to look impressive and to be impregnable
Tue REALM
‘The land laimedby the Directorate of Samak lies along the coast tothe
southwest, up the steep valley behind te city to the east, On the eastern
front the state is guarded from the north by the Emerald Forest, and on the
southby the Morbek Highlands. There is a pass southto the Char Plateau
inUj. Occasional caravans of Rhian traders will vencue through to trade
with the women of Samak, but travel along that route is rare
‘The wester frontier is unchallenged, asthe Scorpion Ridge has only
left foothold of lowlands along the coast. Grapes grow here, but most of
the land is given over to pasture.
TRADE
‘Samak isa supplier of finished goods for Vornia andthe Rhian among
‘others. They import the majority oftheir raw materials and grain.
Resources/ExPorTs
In the hills east of Samak, people of this small realm have built
countless terraces to hold the plentiful rainfall and drainage from the
‘mounians. In these stepped fields they grow cranberries and rice. On the
drier hillsides othe southwest they grow grapes for wine. Samaki wine is
nomatch forthat of Danarcis, but its plentiful and relatively inexpensive,
‘The Samnakialsoexport weapoary,armor,andsteeltools. They are also
known for their mercenaries.
Imports.
‘As mentioned above, Samak has Title fla land for farming. They
import wheat and com from Vornia, tubers and red meat from Vajaar.
CULTURAL SUMMARY
s: Primarily of Shay but with clear Laan influence. The
‘women are usualy taller than the men, often exceeding 6, while the males,
average 5°6
Political Structure: Ruled by a council of five women known as the
Directorate, elected by the female populace. Men are considered inferior
exceptindomesticmatters. Samakisa very martial society withthe armed
forees playing a significant role in government,
Technology: TL 3-4. The Samak smiths have mastered stel-making and
are able to craft fine armor and weapons.
Architecture: The city of Samak isa fortress, with high granite walls and
buttressed towers. The interior ofthe city is somewhat more colorful, but
the atmosphere is one of a defensive, inward-looking people.
Clothing: The climate of Samak is almost uniformly balmy, so that
clothing’s only purposes are decoration and modesty. Men are always
shirtless, and the women usually wear a simple, functional tunic which
Teavesthe left breast bare. Silk tog-like gurments are wom by the women
a important festival,
Military Structure: This security-oriented society has a large and well:
equipped standing army and navy. Women occupy all positions of
authority, while men serve suppor functions.
Currency: While a silver coin is minted, barter is often employed.
Language: A tongue called Arak is spoken exclusively, which appears to
hhaverootsin Old Emer, buthas changed radically. Most women also speak
Enlin,
Diet: Tubers and vegetables supplement a diet heavy in seafood and red
Worship: Atheistic, the Samaki and considera supernatural beings to be
“magicians with overdeveloped egos.”cry Shadow World
PART V
* TAI-EMER >
From the balcony of his upper audience hall, the Priest-Lord of Pochanto watched the approach of the emis-
sary. Despite this hot summer day in Duibach, L’chye Her6nath failed to suppress a chill. Who was this ambas-
sador? He claimed to come from the distant land of Jaiman; what his purpose was, L’chye could not imagine.
He was not sure why he even agreed to see this man... except that he somehow feared to refuse. He should be
resting; he was tired of the Lankan war and weary of bad news.
Flanked by his bodyguard of four stoic Changramai warriors, the emissary walked in unhurried strides
down the Avenue of Ancestors to the palace gates, The hood of his long, flowing robe revealed nothing about his
appearance. The Priest-Lord took his throne, adjusting his yellow silk robe.
The massive bronze doors of the audience hall swung open; pastel banners hanging from the high vaulted
ceiling rippled in the breeze. Twenty palace guards in bronze armor marched in two colunins to take their
places along the colonnaded aisle.
Then he strode in. He didn’t even look back as his guards were stopped at the door. He came to within
fifteen fect of the throne and bowed. The man's voice was muffled in the hood as he intoned the correct address.
“Greetings, Lord of the Pochanti, son of the god I-chaal, protector of the People of the Golden Plain. Lam
honored by your attention.”
L’chye Herénath nodded in assent to the greeting. “And now, whom do I have the privilege of addressing?”
The emissary pulled back his hood, and inside was the face of a young man no more than twenty! Not an
Ef, but a man, with dark skin and hair blacker than coal. He spoke then with a clear voice which echoed high
into the arched heights of that audience hall. “Iam the Nameless One.”
TE 6039
(eight days before Diibach is levelled by an earthquake in which the Priest-lord is killed)
From the Spine of Emer to the Sea of Tears, the land of Tai-emer steps down in a series of great
plateaus. These shelves of land are eroded by the patient destruction of wind and water, leaving a
roken landscape of arid plains and semi-fertile savannah. To the north, Tai-emer ends at the
Gap, a windy plain 50 miles wide and guarded by the Changramai Citadel. To the south: the Perks
of Peligris and the Spine of Emer curl towards each other, forming the plateau of Ardil. South of this
ridge, the land falls away into the lowlands of Khdm-kaan.
1rGEOGRAPHY & CLIMATE atari ot srs eae po
Following is a summary of the weather trends in Tai-emer, as well as ofthe and is considered ‘Plains’, while the land in the shadow of the Spine
ee eee a ta as heel
WEATHER
‘The cool, moist winds fromthe northwest are effectively stoppedby the
Spine, leaving Tai-emer with only the moisture generated by the Sea of
“Tears, nota generous watering. Nearly allof Tai-emer is Semiarid
‘or Hot Arid except forthe T'voca river plain and various isolated valleys
hidden between the wind-swept plains.:.). EMER Tre Crt Cot ner). $$ $$ i$ i 25,
TAI-EMER WEATHER CHART.
45-65"
‘Normal Rain
‘30-70
Moderate Rain
Breezy
MOUNTAINS
‘Tai-emer has one great mountain barrier to the west, and a few less
remarkable features to the north (the Choak Mountains —see Hestra, Part
WV) and south.
‘Tue Spine oF EMER
‘Theeastem face ofthe Spine isa much more gradual ris, allowing for
‘considerable arable land along the foothills. The internal resources of the
‘Spine have not been as thoroughly tapped along the easter face, although
the Lankani have opened a number of gold mines.
PELIGRIS MOUNTAINS
A spurof relatively young peaks, Peligrismarks the southern border of
‘Taiemer. Rather unremarkable, they re asource of ron, coal, and bauxite
(sed in making alumiour),
THE STEPPES
‘The grea savannah which makes up neatly all of Tai-emeris knowns
the Steppes. Semi-arid except along the waterways, the land is hot,
supporting only scatered grassland broken occasionally by smallstands of
trees.
WATERWAYS
Civilization in Tai-emer exists only along the coast and the two great
rivers, the T'voca and the Karis.
Tue Sea or TEARS
Walled by the Rust Mountains on the east and scattered with myriad
{sles and reefs, the Sea of Tears is a deceptively calm body. The sea eams
its name from the many ships it claims, foundered by hidden reefs and
sudden storms
T’voca River
‘[Link] and deep river, the T’vocais the source of life forthe Lankan
i splits about halfway up its length into a south and north fork.
Karis RIveR
‘Much smaller than the T'voca the Karis is shallow. The upper regions
are sometimes not navigable in the late summer, when the iver swells with
‘ainwater runoff from the mountains.
LOGOR SWAMP
Located fr tothe south the Logor Swamp lis in western tipof he Aral
Pain, shielded by the Peigris Mountains. After one passes south into the
plain, the and drops, and humidity increases. The swampis over 10Omiles
‘cross, a misty bog whichis treacherous to enter. Logor Swamp and the
Plain of Aril were part of a kingdom destroyed during the Wars of
Dominion
THE FOREST OF ASH
‘This strange place stands inthe foothills of the Spine of Emer, west of
the Pochanti lands. Once a great forest tees reached hundreds of feet in
the air. The forest was burned long ago by an unnatural fire which left
almost all the trees standing. Even the leaves still remain on the trees,
though they are black and charred, The forest floor is covered with ashes,
and the place is unerly dead.
THE T’VOCA RIVER BASIN
‘The T'voca River plains the most fertile area in all of Tai-emer. Itis
‘ot surprising thatitholds the region'smostadvanced culture. The Lankan
people depend on the river to irrigate their crops and as a transportation
system, Iti thei lifeline in an otherwise hostile and,
SOUTHEASTERN WASTES
Poor soil and lite rainfall combine to make this wide, flat region litle
‘more than a wasteland. While not a desen, it has lite to offer seters, so
remains virtually uninhabited except fora variety of hardy desert creatures.
"The Lorematters know that the Waste was once the ste of a series of|
battles between Thanor (a lost kingdom whose center was northern Silat)
‘and the Ari. The captains of each army were Warrior mages, and they
unleashed great powers of Essence upon each other, wreaking havoc with
‘natural foes. The Plan of Ari is named for this people, and it — along
With Logor Swamp —were part of the Ardl people. Bothrealms collapsed
by the end of the Second Era,
Now the Waste isa broken land of plain interrupted by wind-carved
towers of ancient stone and dry riverbeds. The primary inhabitants seem
to be birds of prey, cacti and such mammals as can survive in a dry clime.
“This empty area serves as an effective bufler between Tai-emer and the
southem plains of Silaar, a defense the Nuyan-Kh6m are grateful foras the
‘heat of Lankanok grows.
NATURAL RESOURCES
“Taiemerisalso nota great source ofraw materials excep of course in
the Spine of Emer. Mines along the easier slopes sureader god, tn,
‘copper and even rare Black Fog (hough the native miners have no use for
this strange ore and sell it tothe Loa of Silar for a song, about | gp/
pound). Lapis, porphyry and marble (he later two mined forthe palaces
Of the Lankan Emperor) are also available in volume.
2*PRATEN
‘Two peninsulas and more than a dozea large isles mark the empire of
‘the Honakh (‘king’or ‘lord’ of Preten. This maritime country is isolated
‘rom the steppe-peoples of Tai-emer and seems more than happy to remain
0, The Preteni are an aggressive people whohave found themselves inan
‘unhappy location between two major trde powers. To the west lies
Danarchis, an organized litle realm with ies to every major shipping port
from the Mur Fostisyr to Kaitaine, while not $00 miles tothe cast floats
Eidolon, the only trade city whose fame (and legendary flying trade fleet)
has spread across the entire hemisphere.
‘As a result, Preten has had to resort to raiding to supplement its
‘economy, its privateer ships making life difficult for Danarchis and the sea-
going vessels of Eidolon as well
‘The Temperate Marine climate of Pretenbearslitteresemblancerothe
rest of Ta-emer. The GM may wish to consult the Hestra weather chart
for Preten weather guidance
CULTURAL SUMMARY
‘Racial Origins: Almost exclusively Shay in origin, the Preteni have dark
‘brown to blond bar, fair skin, and are of small-to-average stature.
Political Structure: The Honakh is absolute ruler, a monarch who com
‘mands the armed forces and controls his land through an aristocracy. Ur
shan —his eldest son and heir — is curently serving in the military
‘Technology: TL 4. The Preteni are more technically advanced than the
‘other peoples of Tai-emer, but ae still behind the technology of Eidolon
‘Their sailing ships are not as fat as the Sel-kai traders, though they can
catch an occasional merchant from Danarchis.26 Shadow World :
Architecture: While important buildings are constructed of stone, the
‘majority of structures are made of wood. Preten hs plentiful timberland
‘on her peninsulas and exploits them freely.
(Clothing: The weather canbe coolerhere, so the Preteni wearcotton shins
and leather breeches; the women wear cotton or wool clothing. Only the
aristocracy can afford unusual colors o fine fabrics,
Military Structure: Praten’s army is fairly well-organized, andis mostly
“"The wind from the sea has lost its water,
The warmth of the sun has turned to fire.
No song is heard, no thought of laughter;
The gods upon Uj have thrust their ire:
“Days as hot as volcano’s breath,
‘The night like ice to freeze the heart
Demons walk, souls full of death
The Land of Uj, a world apart.”
the population is relati
Though the largest region of Emer in sheer square milea,
ely low. However, the western third of
Rhiani Riding chant
Uj is largely desert or arid land, and
mainland is fertile, protected from
the desert winds by the Barrier Hills. Many islands and peninsulas around Uj contain thriving cul-
tures as well. The legendary city of Kaitaine lies just west of Uj, and southwest are the Isles
home to the Warlocks and their amazon guardians.
Ttanis,
1CLIMATE & GEOGRAPHY
Uj has been called a wasteland — much ofthis vast region is either