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Brakiri Halos Heavy Scout

This document provides specifications for the Brakiri Halos Heavy Scout capital ship, including its maneuvering capabilities, combat stats, weapon systems, and sensor data on nearby targets. It has strong forward and side defenses but weaker aft defenses. Its primary weapons are a gravitic cannon and graviton pulsars/bolts that can damage targets at range with pulses of gravitational energy. It also carries fighters and shuttles in its hangar.

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0% found this document useful (0 votes)
40 views1 page

Brakiri Halos Heavy Scout

This document provides specifications for the Brakiri Halos Heavy Scout capital ship, including its maneuvering capabilities, combat stats, weapon systems, and sensor data on nearby targets. It has strong forward and side defenses but weaker aft defenses. Its primary weapons are a gravitic cannon and graviton pulsars/bolts that can damage targets at range with pulses of gravitational energy. It also carries fighters and shuttles in its hangar.

Uploaded by

Donny81
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Avioki Variant (Rare) Version 2: 2E/V4

Ak-Habil Conglomerate Name: ______________ Counter: ____________

Brakiri Halos Heavy Scout


SPECS MANEUVERING COMBAT STATS WEAPON DATA
Class: Capital Ship Turn Cost: 1 x Speed Fwd/Aft Defense: 14 Grav Cannon
Class: Gravitic
In Service: 2219 Turn Delay: 1/2 Speed Stb/Port Defense: 18 Modes: Standard 5
Point Value: 800 Accel/Decel Cost: 4 Thrust Engine Efficiency: 4/1 Damage: 1d10+6
Range Penalty: -1 per 3 hexes
Ramming Factor: 210 Pivot Cost: 3+3 Thrust Extra Power: +9 Fire Control: +2/+2/-1
Jump Delay: 28 Turns Roll Cost: 2+2 Thrust Initiative Bonus: +0 Intercept Rating: -1
Speed 1 2 3 4 5 6 7 8 9 10 11 12 Rate of Fire: 1 per turn
Turn Cost 1 2 3 4 5 6 7 8 9 10 11 12 Graviton Pulsar
FORWARD HITS SPECIAL NOTES Turn Delay 1 1 2 2 3 3 4 4 5 5 6 6 Class: Gravitic
Mode: Pulse 2
1-4: Retro Thrust
5-7: Graviton Pulsar
8-18 Forward Struct
Gravitic Drive System HANGAR Damage: 10 1d2 Times
2 extra power: 1d3+1 pulses
19-20: PRIMARY Hit
ELINT Ship 0 Fighters 4 extra power: 1d3+2 pulses
2 Shuttles: Thrust: 3 Maximum Pulses: 3, 4, or 5
SIDE HITS SENSOR DATA Pulse Grouping: +1 per 4
1-4: Port/Stb Thrust Armor: 0 Defense: 8/8 Range Penalty: -1 per hex
5-6 : Grav Can no n Defensive EW Fire Control: +2/+2/+4
7-8: Graviton Pulsar
Target #1 Intercept Rating: -1
9-18: Port/Stb Struct
19-20: PRIMARY Hit Target #2 5 6 Rate of Fire: 1 per turn
Gravitic Bolt
AFT HITS
1-6: Main Thrust
Target #3 GRAVITIC BOLT Class: Gravitic
7-9: Graviton Pulsar
Target #4 3 3 In scenarios set before Mode: Standard 2
2250, replace all graviton Damage: 9
10-18: Aft Struct Target #5 pulsars with gravitic 2 extra power: 12 damage
19-20: PRIMARY Hit Target #6 bolts, reducing the cost 4 extra power: 15 damage
PRIMARY HITS 6 of the ship by 60 points. Range Penalty: -1 per hex
1-8: Primary Struct Fire Control: +2/+2/+4
9-10: Jump Drive Intercept Rating: -1
11-12: Sensors Rate of Fire: 1 per turn
13-15: Engine
16: Hangar 4 4
17-19: Reactor
20: C&C 5 5
FORWARD

5 1 3 5
15
6

2 4
4 4
10
STARBOARD

6
5 5 4
PORT

10

6 6

1
5 5
5
6 6 8 6
ICON RECOGNITION PRIMARY
Thruster 3 7 3 8
AFT
C&C
Sensors
6
Engine

Jump Engine
8 8
Reactor
Hangar

Grav Cannon
5 5
Graviton Pulsar TM & C WARNER BROS.

PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE (S01)

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