Roadwar 2000 Manual
Roadwar 2000 Manual
Strategic Simulations, Inc . ("SSI ") warrants that the diskette on which the enclosed
program is recorded will be free from defects in materials and workmanship for a I. THE JOURNAL , . . . . . . . . . . .. 1 B. Encounters .. . ... .... . .... 8
period of 30 days from the date of purchase. If within 30 days of purchase the disk- I . Agents and Scientists
ette proves defective in any way, you may return it to Strategic Simu lations , Inc ., 1046 II. GETTING STARTED ... .. ... 3
A. Booting Instructions . . . . . .. 3 2. Healers
N. Rengstorff Ave ., Mountain View, CA 94043 and S51 will replace it free of charge.
In addition , if the diskette proves defective at any time after the first 30 days, return
3. Footgang Commands
B. Resuming a Saved Game .. 3
the diskette to SSI and SSI will replace it for a charge of $10 .00 . Please allow about 4. Footgangs
C. Starting a New Game .. .. . 3 5. Residents
four weeks for delivery.
III. COMMANDS . ....... .. ..... 3 6. Mutants
SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED , WITH RESPECT 7. Road Gangs
TO THE SOFTWARE PROGRAM RECORDED ON THE DISKETIE OR THE GAME IV. OVERLAND MOVEMENT .. 5
DESCRIBED IN TH IS RULE BOOK, THEIR QUALITY, PERFORMANCE , MER- A. Terrain .... ... ...... .. .. .. 5 VIII. ROAD COMBAT . . . . . . . . . .. 12
CHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE . THE PROGRAM I. Plains A. Modes of Combat
AND GAME ARE SOLD " AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND 2. Farmland Resolution. . . . . . . . . . . . . .. 12
PERFORMANCE IS WITH THE BUYER . IN NO EVENT WILL SSI BE LIABLE FOR 3. Desert B. Deployment ............. 12
DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING 4. Woods I . Crewing Vehicles
FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN AD - 5. Mountains 2. Deploying Vehicles on
VISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW 6. Wilderness the Tactical M ap
THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR 7. Water C. Movement on the
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR 8. Roads Tactical Map ............. 12
EXCLUSION MAY NOT APPLY TO YOU .) 9. Cities I . Viewing the Tactical M ap
The enclosed software program and this Rule Book are copyrighted . All rights are 10. Oilfields 2. Changing Speed
reserved . This Rule Book may not be copied, photographed, reproduced , or translated II . Swamp 3. Maneuvering
or reduced to any electrical medium or machine-readable form , in whole or in part , 12. Long Island 4. M oving
without prior written consent from SSI. The program accompanying this Rule Book 13. Cape Cod 5. Terrain Effects
may be copied , by the original purchaser only, as necessary for use on the computer 14. Devastated Areas D. Ramming .. .. .. .......... 12
for which it was purchased. 15. Coasts. Small Islands. Cays I . Structural Damage
B. Winter .... ..... ....... .. . 6 2. Speed Alterations
© 1986 by Strategic Simulations , Inc .
V. VEHICLES . . . . . . . . . . . . . . . . .. 6 3. Overruns
All Rights Reserved .
A. Vehicle Attributes . . . . . . . .. 6 E. Fire Combat . . . . . . . . . . . .. 13
I . Mass I . Volleys
2. Structure 2. Facing
If you are unable to make a backup copy of your disk (most of our games have some 3. Maximum Speed 3. Line of Sight
form of copy-protection), you may purchase a backup disk from SSI for $10 plus 4. Maneuverability 4. Weapon Types
$2 for shipping and handling . California residents , add applicable sales tax. 5. Braking 5. Tires
6. Acceleration 6. M issile Protection
7. Missile Factors F. Boarding Combat . . . . . . .. 13
What to do if you have a defective disk 8. Missile Protection I. Limitations on Boarding
9. Volleys 2. Order of Combat
Each of our games undergoes extensive play testing prior to its re lease. Through this
10. Tires 3. Vehicle Captures
process we hope to uncover, and correct , any errors in programming . However, due
to the complex nature of our Simulations, some program errors may go undetected II . Boarding Factors 4. Crew Transfers
until after publication. In addition to errors in the program , there are occasional ly 12. Interior Crew Capacity G. Aftermath . . . . . . . . . . . . . .. 14
problems with the disk itself. We experience the industry standard of approximately 13. Topside Crew Capacity
a 3 to 5% failure rate of duplicated disks . Before assuming that a disk is defective, 14. Fuel Consumption IX. OUICK COMBAT ... ....... 14
make sure to check your disk drive. Up to 95% of the disks returned to us as defective B. Maintenance ............. 8 A. Quick Combat .. .. .. .. ... 14
will run fine on our computer systems. Often the problem is with a disk drive that needs I . Structural Damage I . Delay Length
servicing for alignment, speed, or cleaning. 2. Flat Tires 2. Ram Ratio
C. Improvements ............. 8 3. Aiming Priority
Should you have a defective disk , please return the disk only (keep al l other parts of
the game) to our Customer Support Department , along with a note describing the X. MiSCELLANEOUS ......... 14
problem you have encountered . A replacement disk wil l be provided upon our receipt VI. SUPPLIES .. ................ 8
A. Carrying Capacity ......... 8
A. Controlling Cities ........ 14
of the defective disk .
B. Consumption ............. 8 B. Radio Direction Finder ... 14
Should you uncover an error in the program, return both your game disk and any "save C. Command Limitations .... 14
game" disks to our Customer Support Department. Please enclose a description of C. Caches ........... . ....... 8
D. Surprises ... . ............ 14
what was taking place in the game when the error occurred . Upon correction of the VII. PEOPLE .................... 8
program error, we will return an updaled disk to you .
A. Gang Members ........... 8 XI. PLAYERS' NOTES ... . .. .. . 14
Always make sure to include your name, address , and daytime te lephone number I . Ouality APPENDIX .. .. ... .............. 17
with any correspondence. We will do our best to see that any prob lems are corrected 2. Recruiting
as soon as possible. 3. Cronies UST OF REGIONS ............. 18
I. THE JOURNAL located one of them in Philadelphia, and " They'd damn well better be. Have gang member has his fighting ability
I flew out for the interrogation in her them report to me tomorrow. r II arrange increased.
In a dimly lit comer of a govemment guarded hospital room. Even truth serum new locations. Everything top secret. of Incredibly. even in a bio and nuclear
archive, you can find a dust-covered didn' t make her talk or dull the hatred in course." I think about the members of the war, politicians talk - and people listen.
volume chronicling the most horrifying her eyes. As she succumbed to the task ·force. They are eager to go into the Mox found his politician by allowing
years in human history. It is the joumal of disease, she spoke del iriously of her home field. But I know ... out there, it could 'leedy people to join his band. Bureau-
the Director of the top secret Govemment and her cause. We know only that she mean their deaths. crats controlled Mox's area, but the
Underground Biolab, and it reveal s the hates anything associated w ith the U.S. politician reduced the amount of bribes
institute's heroic struggle against the Her blood samples indicate the bacterium July 8, 1999 Mox had to pay to them.
invasion of 1999. The joumal has been has matured. She has only a month to We stood listening to the Secretary, every- These gang leaders, together with
retained, but one hopes that the world live, but I can't feel sorry for thi s suicidal one tense, white-faced. Then. carrying their three cronies, can control cities. They
never aga in w ill need its lessons. lunatic. small satchels of supplies, the task force can protect against or permit looting and
boarded the helicopter. Each member other activities. But can they last?
March 29, 1999 June 8, 1999 had been given pellets of food and vitamin
Washington is a zoo. St. Andrew' s Th is one talked. It's grim. The plan concentrates that would reduce his food August 2, 1999
received 187 new cases of the strange originated w ith a fanatic sect. Some of . consumption by half. The general popula- Now we must fight against a land
" bug " yesterday. The city is panicking. their scientists genetically engineered the tion can get pellets only by looting the invasion. Their forces, already inoculated,
Unfortunately, ours is not an isolated bacteria. They inj ected one hundred few shelters that contain them. are everywhere. Heavily armed with
case. Twenty-two other cities have had volunteers, then sent them to the U.S. to conventional weapons, the invaders struck
similar outbreaks of disease. So far, HEW spread the disease. They have been very July 20, 1999 along the coasts and came through
is investigating the routine methods effective; 82% of our country is infected Nuclear bombs have struck strategic cities Mexico. Our own resistance has had
of contamination: poisoned food, bad to some degree. But the sect itself devel- across the U.S. With the defense system mixed results. Few people are equipped
batches of medicine, etc. We have been oped a cure. Many of the sect's members down, we could not protect ourselves or - or even physically able - to fight the
alerted, but no quarantines have been set have received the vaccine. When I asked retaliate. The bastards. Radiation will invaders. The gang leaders seem to have
up yet. The symptoms are extreme: the this member about the vaccine, he just cause horrible sickness. The worst of it is the best chances.
incoherent patient usually experiences laughed and tumed his head to the wall. that not all of the bombs exploded. Some No phones, no mail. I hear little from
debilitating nausea, chills, and high fever. Our task force must succeed. of the hardware was defective. So in the outside world and the agents have
Tomorrow, we'll receive blood and ti ssue various cities there are bombs likely to increasing difficulty retuming. But a
samples for analysis. I'll assign Pintero to explode at any time. People will flee message did get through from one of the
June 13, 1999
the work. The country is dissolving into anarchy. to cities to escape the existing radiation eight. They are very, very close to a
The President most of the Congress, the only to be annihilated by the delayed breakthrough.
May 7, 1999
We now have a national epidemic. military, and the police forces lie in explosions.
August 21, 1999
Pintero found the cause of the disease hospital s - if they' re lucky. Those that Anderson and Rogers tell me that the
The radiation from the nuclear bombs
a bacterium in three d ifferent forms. At aren' t lie in the streets. Barely able to cities are divided into small sections, each
caused a strange mutation in the
first, the bacterium exists in a pupal stage, move, they can't find sufficient food and ruled by a gang with a strong leader. In
bacterium. The new strain affects the
much like a caterpillar. The bacterium in w ater. I remain isolated here w ith other some cases, where the leader is strong
aggression-controlling area of the brain,
this form causes great damage to the GUB members. I pray for my family each enough, the gang rules the entire city.
causing extremely violent behavior. People
entire human neurological system. In the minute, each second ... But there is Funny to think of Boston run by a
carrying the new strain are called mutants.
next stage, a cocoon, the bacterium hope, since we know a vaccine can be motorcycle gang. Ironically, the invaders' vaccine is not
produced. The sect that infiltrated has A gang leader usually gains control
becomes dormant causing very little or effective against the mutated bacterium.
one. Surely, we can produce a vaccine, when he has a doctor, a drill officer, and
no damage. But later, about two months The invaders now are experiencing the
after the adult bacterium breaks out of too. The task force has a few leads; I'm a politician supporting him. Rogers, who
agonies others have felt. They die from
the cocoon, the patient dies. Pintero's sure w e are closer to our goal. made it back from the upper north side,
the mutated disease; we die from the
experiments on rats convinced me that said a leader called Mox is in control original disease. Each side needs the
we don't have much time; the disease July 7, 1999 there. other side's vaccine. The doctors (now
runs its course in about a year. We've got The Secretary called me today. " Herre ll, Mox found his doctor while looting called healers) who have the new vaccine
to produce a vaccine that prevents it's getting beyond our control. We're for supplies at a hospital. A doctor, cure people, but at a huge price. All
maturation. Once we've done that we'll calling the National Guard to stem some depending on the degree of his skill. may
men must be cured at the same time or
of the looting." be able to save a diseased soldier. Rogers
have to find a cure. r m creating a special they become reinfected .
" What can I do, Sir?" doesn't know how, but he's seen men
medical task force. In the meantime, w e'll I feel disoriented and defeated.
work w ith HEW to fi nd out how this " I think you'd better get that special live who by rights should have died.
task force of yours into the field to see Drill officers at old military bases are October 6, 1999
thing spreads. They suspect foul play.
the bacterium at work, to get a sample of usually willing to come with the gang Travel is becoming extremely difficult for
May 27, 1999 the vaccine and analyze it." leader. The drill officer is responsible for our agents. They must obtain food and
It's worse than any of us thought. They " They're close, sir. Close to a real training and discipline. With training by a gas, and if they are ill. the vaccine.
used fake passports to get here. Anderson breakthrough." drill officer and experience in battle, a Transportation is a problem. There is
2
snow and no one to plow the northern TION key when turning on the computer
to boot a disk.) Tum on your computer. GANG STATS
roads. Snow tires will cover twice as
much ground as conventional tires, but
B. Resuming a Saved Game
they can be found in tire stqres only. I MAXIMUM VEHICLES 15 (2)
When asked whether you wish to resume
loathe being forced to encourage looting.
a saved game. type Y and follow the xx (I) NUMBER OF VEHICLES 10
November 20, 1999 prompts on your screen. ( I ) Gang name.
Our supplies are dwindlng. We've always (2) Number of vehicles.
kept a two-year cache of food and water, C. Starting a New Game (3) Health indicator.
but we've gone through nearly half of When asked whether you wish to resume TOTAL CAPACITY 8350 (4) Fuel consumed in I move.
that Will we, too, become common a saved game. type N. When asked to enter PASSENGER CAPACITY 456 (5) Supply display. An *
looters and gang members when we've the name of your gang. type a name of HEALTHY (3) indicates the presence
eaten it all? no more than 20 characters. and press FUEL CONSUMPTION 31 (4) of a special item (snow
It must be time to bring the agents RETURN/ ENTER. tires and food
back to GUB . .. all eight of them. Dade, FOOD: 1109 * supplements this time) .
Macallister, Washington, Pintero, Smid- TIRES: 32 * (5) (6) Total capacity used.
III. COMMANDS FUEL: 4694 (7) Cronies and the RDF are
lapp, Trotier, Mills, and Sinh.
I need a leader. I hear that there are Albandon Vehicle. You may abandon AMMO: 59413 shown in this area.
individual gang leaders who control any of your vehicles. When you respond to GUNS: 405 (8) Total crew lis,ted by
several cities at once. When a gang the computer prompt with the ID number MEDICAL SUPPLIES: 27 rank. Armsmaster
leader controls enough cities, I'll send an of a vehicle. that vehicle is dropped, and ANTITOXIN: 39 through Escort.
agent out to relay instructions. If the the remaining vehicles are renumbered.
gang leader is loyal to our cause, he'll C/ lty, Scouting. You may send out scout- TOTAL SUPPLIES 6267 (6)
help the scientists to get back here. By ing parties to search out the inhabitants of
the time he brings six or seven of them, the City. Respond to the computer prompt DOCTOR DRILL SERGEANT POLITICIAN RDF (7)
I'll feel I can trust him and let him use the with the number of each rank that is to be
last Radio D irection Finder to locate the sent. Some of the scouting parties will not CREW (A/B/ C/ D/ E) : 110/ 23/ 12/ 1/ 3 = 149 (8)
remaining one or two. return. PRESS ANY KEY TO CONTINUE. X TO EXIT
December 25, 1999 Dlrop Supplies. You may drop any amount
I wait Each tick of the clock signifies one (up to the amount carried) of Food. Tires.
Fuel. Guns. and Medical Supplies. VEHICLE STATS
moment gone, one fewer remaining. My
men collapse, physically and mentally. I, Elmplre Status. The computer displays all
myself. am not well, the images of pain, of the cities controlled by the player as well VEHICLE I (I) TRAILER TRUCK (2) (I) Vehicle ID No.
terror, and death in my dreams. It is as pertinent information regarding progress (2) Vehicle Type.
Christmas Eve, 1999. The snow falls, towards winning. STRUCTURE 60/60 (3) Vehicle Stats. The numbers
mercifully covering the ugly scars. The old Fllx Tires. The gang takes time out to MANEUVERABILITY: 3/ 3 listed with a slash show
Christmas carols come to mind replace damaged Tires with spares. BRAKING: 2 present! maximum values.
o Holy Night . . . GIang Status Report. The report consists ACCELERATION (3) I Weapon type is C)rossbow
of two parts: Gang Stats and Vehicle Stats. WEAPON TYPES: F/ F or F) irea rm. Speed is 10's
See Figure III for an explanation. TIRES: 18/ 18 of MPH. Note: This vehicle
II. GETTING START&D SPEED: 6/ 8 is improved from the Basic
A. Booting Instructions Note: A similar display will be used in FACING: 6 Trailer Truck.
Apple Family: Insert the disk, front side deploying your troops prior to detailed road (4) Missile Protection Factor for Left.
facing up. Tum on your computer. Make combat. PROTECTION (ljR/ F/ B/T) 5/ 5/ 3/ 1/1 (4) Right. Front. BaCk. Top. 5 is solid
certain the CAPS LOCK key is de~ressed. Hleal Sick with Antitoxin. If there is metal. 0 is open air.
enough antitoxin. the crew is inoculated INTERIOR CREW CAPACITY: 51 (5) Crew on board. Shown are the
Commodore Family: Tum on the com-
against disease. One unit of antitoxin cures INTERIOR CREW OUALITY 12/ 6/ 6/ 5/ 2 (5) maximum number of crew in and on
puter and the disk drive. Insert the game
50 crew. the vehicle. Listed are the crew
disk front side facing up. Type LOAD" * ".8
Ilnltlalize Save Game Disk. Respond to TOPSIDE CREW CAPACITY 50 aboard this vehicle. in order of rank
and press RETURN/ ENTER. When the pro-
the compute(s instruction to insert a blank TOPSIDE CREW QUALITY: 6/5/ 5/ 5/ I Armsmaster through Escort.
gram is loaded and the ready prompt ap-
disk and the disk will be formatted for your PRESS < OR> TO CHANGE VEHICLE.
pears. type RUN and press RETURN/ ENTER.
G FOR GANG STATS. OR X TO EXIT
AtarISOO: Tum on the disk drive. Insert the use.
disk. w ith the front side facing up. Remove KI Check Contents of Cache. The com-
all cartridges from your computer. (Note: puter displays any supplies previously stored
An OOOXL owner must hold down the OP- by a player in the currently occupied city. Figure '"
3 4
Lj()ot. Search for. The gang searches for Note: Not all commands are available from 7. Water. You may be the savior desolate places. Mutants are a constant
&1
usable items. Items exist in a number of all menus. As a general rule, all commands of your race, but you can't drive danger.
locations, but they mayor may not be pertinent to a given situation are available. on water.
15. Coasts, Small Islands,
found in the search. [Link] a chance For example, during road combat aftermath Cays, and others. These
of success in all but forest or desert terrain. the G, X and 0 commands are available. [Link]. Roads represent large areas consist mainly of
MJanpower Report. The computer dis- Don't hesitate to press a command key at interstates and multi- lane high- water. See Water.
plays the gang members by rank. any menu. If it is available it will be acti- ways. Not all were left intact by
vated. If unavailable no harm will be done. B. Winter
PJeople, Search for. The gang patrols an the war. Many smaller cities and
December. January, and February bring
area, actively searching for other people. towns dot their lengths. Road gangs may
unpleasant road conditions to the north em
Generally, the search leads to footgang IV. OVERLAND find sufficient supplies for subsistence.
portion of the map. Operations are slowed
encounters. MOVEMENT Travel is rapid despite numerous wrecks
to a crawl.
and abandoned vehicles.
OJult Game. Overland movement is controlled by the
number keys. J represents north, 2 north- 9. Cities. Cities are large metro-
RJecall Saved Game. You may recall a
east, 3 east, and so forth to 8 which politan areas. Metroplexes are
V. VEHICLES
game position from a disk and resume play
from that position. Remember to save a represents northwest. For easy reference, a areas formerly populated by at A Vehicle Attributes
directional rosette appears on the map in least five million souls. Large The basic attributes of each type of vehicle
current position to a disk (or it will be lost)
the middle of this rulebook. metropoli are areas formerly of are given in the Vehicle Table.
before recalling a previous one.
Each movement on the overland map at least one million, and small The attribute·s that may be modified
SJave Game to DIsk. You may save a represents travel of approximately fifty to metropoli had well in excess of during play appear in the vehicle status
game position to disk and resume play seventy-five miles. a hundred thousand inhabitants. section of the Gang Status Report. Type the
from that position at a later time. The save Small metropoli tend to be even command letter " G" to view the report.
disk must first be formatted, using the I A. Terrain
command. Only one game may be saved
per disk. Play may be continued after saving
the game. Note: You may find it wise to
I _I '·
_.
PIa'... PlalnHep<e",nuange
land and other rural terrain not
riillJl
l@!J
smaller in the west. The cities are
the stomping grounds of a wide
variety of social groups, some
If a vehicle attribute does not appear in
the vehicle status report on the screen,it
cannot be modified during play.
- -_ primarily used for agriculture. benign, others quite unsavory. 1. Mass. Capacity and weight of a vehicle.
save your game frequently, especially early - - Roads are few and of poor qual- Supplies are plentiful. but can be exhausted.
in the game. ity; travel is slow. Ranches are common, but 2. Structure. The vehicle's resistance to
The larger the metropolis, the more inex- physical destruction.
TJransfer Supplies to/ from Cache. You farms less so. Other establishments are few haustible the sustenance. Travel is no prob-
may distribute supplies among the vehicles and far between. People are scarce. lem; there are a multitude of highways and 3. Maximum Speed. The maximum speed
and the cache. This command may be used P.1i:R:R 2. Farmland. Farmland repre- byways which allow easy bypass of the of the vehicle in MPH. Maximum speed
only when the gang is in a metropolitan ~-di sents land used primarily for streets choked with wrecks and abandoned can be reduced by the loss of tires during
area. ~-'..:'I agriculture. Roads are in poor vehicles. combat.
UJse Radio Direction Finder. You have a
chance of acquiring an RDF to use in
. condition, slowing travel. Farms
are very common; they are sometimes I~A 1'0. Ollfl"",. Oilfield, a<e a<ea,
4. Manewerabillty. The ability to tu~.
5. Braking. The ability to slow down.
~_
- in which petroleum was king .
tracking down the scientists. Use of the raided for food by road gangs. Other people Roadgangs battle daily for access 6. Acceleration. The ability to speed up.
RDF is explained in the rules (Section X. B.) are scarce. - to the vast supplies of fuel still 7. Missile Factors. The maximum number
VJehlcles, Search for. You may search the
immediate vicinity for abandoned vehicles.
This is the primary means of meeting a
gang's vehicular transport needs.
••
• •• •
...
3. Desert. Desert represents bar- ,
ren terrain with no roads to speak
of. Little life exists in the desert.
To run shy of fuel is to perish.
4. Woods. Woods represent
I" I"·
available there.
~ ~
~ ~
v Swamp. Swamp <ep''''''n~
tracts of soft, treacherous, wet.
and slimy land. Swamps are not
of crew who may fire through each facing
of a vehicle.
S. Missile Protection. The amount of cover
the vehicle affords against enemy fire
through each facing.
I
WI Damage Report. During the move- hospitable to wheeled vehicles.
areas of virgin forest with few 9. Volleys. If the vehicle carries a sufficient
~
ment or fire portions of tactical combat, 12. Long Island. Long
roads and no habitation worth crew, this is the number of times a vehicle's
you may view a brief report on the damage -::. - _ Island may be entered only
mentioning. Woods are another crew may fire during each fire phase. You
suffered by the active vehicle. -_ - _ - _ . via the New York City
- place in which to be sure of one's fuel can have either J or 2 volleys.
XJ examine Supplies. The computer dis- metroplex.
supply. 10. Tires. The number of tires possessed
~
plays a summary of the supplies carried by 13. Cape Cod. Vehicles cannot
~
5. Mountains. Mountains are by a vehicle in good working order. Vehicles
the gang at present. drive across Cape Cod Bay, so
~
very rugged terrain with no roads. with a tires have treads or extremely hea"Y
Number keys I1-SJ. The gang moves J Travel is almost impossible. access is via the farmlands due
tires.
space in the indicated direction on the west of the Cape.
11 . Boarding Factors. Dependent on fac-
overland map.
~
B 6. Wilderness. Wildemess rep- 14. Devastated Areas. These
•
ing and location in or on the vehicle, this is
J=North 3=East 5=South 7=West resents rugged, forested land sites of cities formerly destroyed the maximum number of crew who may
2=North- 4=South- 6=South- 8=North- untouched by the hand of man. by nukes are unpleasant flt best. board enemy vehicles or transfer within or
east east west west Passage is impOSSible. - There is little be gained in these among friendly vehicles.
5 6
12. Interior Crew capacity. The maxi- 14. Fuel Consumption. The amount of B. Maintenance VII. PEO PLE
mum number of crew who may ride inside fuel the vehicle requires to move once. The 1. Structural Damage. Vehicles may sus-
the vehicle. vehicle may carry in its fuel tank fuel equal tain structural damage during combat with A Gang Members
13. Topside Crew capacity. The maxi- to twice its fuel con sumption (that is, the enemy vehicles. This damage may be re- 1. auallty. Almost all of the people you
mum number of crew who may ride atop amount required to move twice) w ithout paired at various body shops located while encounter w ill be rated armsmaster, body-
the vehicle. taking up space in its carrying capacity. looting. guard, commando, dragoon, or escort in
2. Flat Tires. Tires may be lost during order of decreasing effectiveness. A mem-
combat. These can be repaired after com- be(s quality reflects the likelihood of that
bat. Repair requires that your gang carry a membe(s survival in all events.
VEHICLE TABLE sufficient number of replacement tires. 2. Recruiting. Gang members may be
recruited by searching for people and send-
MISSILE
MISSILE PROTECTION BOARDING CREIII C. Improvements ing envoys. The higher the quality of the
FACTOR FACTOR FACTOR CAPACITY
Vehicles may be improved during play by prospective gang member, the less likely he
VEHICLE SIZE MS Sf MX MN BR AC l/R F 8 l/R F 8 TRS l/R T 8 INT. EXT. FUEL ~~~
the discovery of certain special locations is to join your gang.
Motorcycle· S I 3 100 4 2 2 2 22 0 2 0 2 1 o1 2 0 1 5
while looting. Some enemy road gangs 3. Cronies. A crony can be of invaluable
Sidecar · S 2 5 6(J 4 2 2 3 33 0/1 2 2 3 1 o1 3 0 1 20
may drive improved veh icles.
1 1 4 1/202 6 0 2 45 aid in your travels. Only one of each spe-
Compact Conv. S 3 8 80 3 2 I 3 22 1
4 0/1 20 4 4 2 45 cialty can travel with you; therefore, when
Compact H T. S 3 8 70 3 2 1 4 44 2 2 2
3 125 you encounter an'd accept a new one into
Midsize COny. M 5 13 90 2 2 1 3 23 1 1 1 4 2/3 0 3 8 0
your gang, your former specialist leaves.
Midsize HT. M 5 13 80 2 2 I 4 5 6 2 2 2 4 1/2 2 0 5 6 3 125 VI. SUPPLIES Each crony practices his trade w ith a dif-
Sports Car Conv. S 4 10 120 3 2 2 3 23 1 1 1 4 2/3 0 2 6 0 4 80 ferent degree of skill.
4 4 4 4 80 A Carrying Capacity
Sports Car H.T. S 4 10 120 3 2 2 4 44 2 2 2 0/ 1 2 0 a. DOCTOR. If your gang includes a
Each vehicle can carry an amount of sup-
Station Wagon M 6 15 80 2 2 I 6 5 6 2 2 2 4 2/3 3 3 8 9 3 180 doctor, its casualties in foot combat are
4 320 plies equal to the number of Spaces in its
Limousine M 8 20 100 2 2 1 6 56 2 2 2 4 1/2 3 3 8 9 reduced and fewer men are lost to disease
carrying capacity. The total capacity of the
2 2 4 12 3 245 and accident The quality of your doctor
Van
Pickup Truck
Offroad Conv.
M
M
M
7
9
6
18
23
15
70
80
70
2
2
2
2
2
2
1
1
1
8 56 2
6 43 1
2 22 1
2
1
1
1
4
4
0/3
4/5
1/2
3 3
0 3
02
"
14
4
2
0
4
4
405
180
gang's vehicles is displayed in the Gang
Status Report. Each unit of supply of Food,
Tires, Fuel. Guns, and Medical Supply takes
determines his effectiveness. You must
judge his skill from the results of his work.
Offroad H T. M 6 15 70 2 2 1 3 33 2 2 2 4 0/1 20 4 2 4 180 up one Space of the total capacity. Ammo b. DRILL SERGEANT. If your gang in-
Bus L 14 35 70 1 1 1 2635 2 2 2 6 0/2 10 0 51 51 10 980 and Antitoxin take up no spaces. The Fuel cludes a drill sergeant its losses to deser-
tion and recklessness are decreased and
Tractor· M 10 25 40 2 1 I 3 33 0 1 0 T 2 o2 3 0 6 500 needed for two moves is stored in a vehi-
the number of men promoted is increased.
Construction Veh.· L 18 45 30 2 1 I 4 4 4 0 1 0 T 3 o3 4 0 10 1620 cle's tank; this amount is not displayed on
The quality of your drill sergeant deter-
Flatbed Truck L 16 40 80 I I 1 1444 0 2 0 14 6/7 0 4 51 2 8 1280 the status report and does not take up
Space. mines his effectiveness.
Trailer Truck L 20 50 80 1 I 1 14 4 8 5 2 0 18 0 105 51 50 10 2000
c. POLITICIAN. If your gang includes a
politician, he can serve as your envoy and
B. Consumption
Abbreviations; liaison with bureaucrats. He is your mouth-
Each night each member of your gang eats
piece and can talk himself out of a canni-
MS = Mass L/R = Left or Right Facing one unit of food . Each time your gang
bal's mouth (sometimes) or even talk a
ST = Structure F = Front Facing moves, its vehicles consume fuel equal to
B = Back Facing lesser politician out of offering to join you.
MX = Max Speed in MPH the fuel consumption figure given in the
MN = Maneuverability T = Topside Facing Gang Status Report. Healers require various
BR = Braking amounts of medical supplies in exchange B. Encounters
AC = Acceleration for their services. Tires are consumed in 1. Agents and Scientists. While searching
repairing battle damage. Every time a mem- for people, you may encounter agents.
Missile Factor IS the number of crew w hich can fi re in a given direction. ber of your gang fires a gun, one round of They are unlikely to reveal themselves under
Missile Protection Factor is the armor protecting the interior crew. ammo is expended. normal conditions. Similarly, you may find
It may be improved. Top armor starts at zero. scientists, who will introduce themselves at
TRS = The number of tires the vehicle uses. T indicates treads which may not be destroyed. the right moment.
C. Caches
Fuel = The amount of fuel consumed by the vehicle during strategic movement. You may stash up to 255 units each of 2. Healers. The healers are the remnants
Tw ice this value may be carried in its tanks. Food, Tires, Firearms, Fuel. and Medical of the medical community. Bound together
Supplies in each metropolitan area. Sup- by their common oath, they have gathered
* = May fire one volley only during any fire phase. into informal research groups to aid the sick
All other vehicles may fire two volleys If crew permits. plies may be transferred freely between
Size = The facing icon used to represent a vehicle in tactical combat is dependent on the size of your gang's supplies and your cache while
in the area in which the supplies have been (continued on page II)
the vehicle.
stored.
8
GJ = Small Metropolitan Area B = Interstate Highway II = Forest S = Swamp
13 14
Spokane in 10 vehicles, 5 of them big rigs have ta shovel out the freeway. An' find G. Jammer Jacques, leader of the Fuel is your most precious commodity.
and nothin' smalle(n a limo. When we got out who's in charge when ya come into Paris 8 Gang Never carry so many other supplies that
to Fargo, there were 80 of us stuffed into I a new town. It's safer to go lookin' fer them To My Trusted Lieutenants - to be read you have to scrimp on fuel.
semi. What a ridel _ than ta have 'em looking fer you. 'Sides, it's after my death. Certain places are much more danger-
The worst stretch was north of Denver polite. Oh, yeah, and when ya git into a July 10, 2000. We haven't been together ous than others. Follow your survival in-
when we ran out of gas. We searched for tangle onna road, ya otta take real good very long yet. but I realize now how dan- stincts and avoid prolonged stays in the
two days solid and nuthin' I Then, all of a care of yer vehicles. Don't go screamin' gerous it is to travel these days. We've lost most dangerous areas.
sudden, we Eureka' ed a fuel storage tank down a road at a hunnerd miles an hour many friends and followers in numerous Try to train, arm, and protect your
and we were cruisin' again. cause all they need ta do is stick out a foot battles, but have somehow managed to . people, especially the more able ones. They
an' boom! yer dead. gain new recruits. Now that I'm gone, are harder to replace than vehicles.
Set up yer cars in a checkerboard pattern allow me to emphasize certain important Try to maintain a balance between the
D. J. J. Jennings, leader of the facts which will help you toward reaching size and strength of your group and its
Stockton Rollers ta give ya more whadayacallum flexibility.
Remember the more roadfights ya really your goal. mObility.
Starting out was the hardest. I remember command, the better ya'il git. So when ya
when there was just me and 6 or 8 good hit s~me 0 ' the really nasty road gangs lak
or boys in the Rollers. We started with I the Muthuh Truckers or the Hot Rod Lin-
hot rod. coins, ya won't git creamed.
I was thankful for the advice given me Keep in there. Keep on truckin' and ya
by B.O., the former leader, after I had might end up as king of the road.
bested him to take command. " First." he
said, "you'll need more wheels. As many as
you can find. Then get a couple dozen F. Gorgeous George Guttlerez,
good boys to watch your back. Don't let leader of the Marauders
your gang get too big, though, until you
have a bunch of food. What should I do? My men are staNing
"Once you've got plenty of vehicle and I am low on fuel! Should I loot the
space and food, start hiring troops. Watch town with the Nat'! guard around? Or
should I take my chances with a feudal CREDITS
your food, but gather a couple hundred
men at least. road gangl
"Be real careful of the invaders. Scout My men have come a long way from a Game Design & Programming
every town and if you find those SOBs, bunch of dragoons! Now I've got some Jeffrey A . Johnson
clear out and fast. well· trained bodyguards and a few elite
armsmasters. Though I have some well- Game Development
"The last important thing is to know Robert W. Calfee & Jeffrey A. Johnson
where the healers hang out in the area trained men, my attrition rate has been
you're in. If there are no healers, it's time to unusually highl There are only 28 men left Playtesting
move." out of my once loaded Mack crew. Jim McPherson, George Guttlerez & Jim Stuhlbarg
I found 2 different foundries with enough
workable steel between the two to build Customized Disk Operating System (Apple version)
E. Tom "Tow-Away" Jones, up some protection for my men on top. But Roland Gustafsson
leader of Repo Men now I need to find food. I decided to go
Art & Graphic Design
First of all, you gotta git yerself sompin' big, south along the highway till I find a farm. I
louis Hsu Saekow, Kathryn Lee & Sen Willemsen
lak a bus or semi, even a bulldozer. One 0' once heard there are a lot in Califomia.
them kin carry more'n its weight in supply. Since I keep my group compact and in Typesetting
Then git some dudes, some crack shots, one car, it's easier for me to avoid the Abra Type & Kathryn Lee
not namby-pamby tenderfoots. Sure, ya ask bigger gangs with more cars. Since my
'em ta join and then send da worst of ' em group is well trained, I beat all the groups Printing
on a wild goose chase scoutin' or sump in'. that are my size. My group, however, A&a Printers and LIthographers
Keep an eye on yer gang, lots of things kin would not be so well trained if I had not
go wrong if yer short of food or medicin'. passed by Cheyenne Mtn. in the Midwest
Set up yer caches early. That way ya won't and found that military man.
have to go muckin' around, search in' for Yesterday, I was talking to Ace, leader of
sumpin' ya need. Triple A and I was telling him how danger-
Pay 'ttention to whar yer at, too. If yer ous it was driving only one vehicle. Thanks
stompin' around near the Arctic Circle in to some great welding jobs my crew did in
fall. don't be surprised if it takes the whole Chicago, my truck has taken some head-on
winter ta git down to places whar ya won't collisions and has come out OK.
15 Ib
APPENDIX LIST OF REGIONS
(Tactical combat only' REGION #1 - CANADA REGION #3 - CALIFORNIA (cont.,
CONlROU£D CONlROU£D NOTES
OTY NOTES OTY
VEHICLE ICONS TERRAIN ICONS BY BY
- Vancouver Fresno
[!i] ~ ~
'"
'"
Pickup -- Mud
'"
Winnipeg Bakersfield
Oxnard/Simi Valley/
M otorcycle truck Grass '" W indsor Ventura
~ ~
. ..
[]
, ., .t ,
Los Angeles
Toronto
... ." . Road
..'. . .
Off road Anaheim/Santa Ana/
Side car convertible Hamilton Garden Grove
,
Sand
Riverside/San
~ ~ [] Ottawa Bemardino/Ontario
San Diego
Co mpact Off road M ontreal
convertible hardtop :::::::. Farmland Modesto
~ ~
Ouebec
Salinas/Monterey/
Seaside
Co m pact Santa Barbara/
REGION #2 - MEXICO
hardtop Bus Lompoc/ Santa Maria
~
CONlROU£D Napa/Vallejo/
~
NOTES
ROAD HAZARD ICONS OTY BY
Fairfield
Tijuana
l:t':1 ~
M idsize Visalia
convertible Tractor
Mexicali
~ ~
Coo",
REGION #4 - WEST CENTRAL U.S.
Fence
Hermosillo
OTY CONlROU£D NOTES
M idsize Construction BY
hard top vehicle Durango Las Vegas .
I. ') I Sports car
convertible ~ Flatbed
truck
OBSTACLE ICONS
Torreon
Monterrey
Salt Lake City
Colorado Springs
IAI ~
Pond/ Denver
Lake Chihuahua
Fargo
Spo rts car Trailer Cuidad Juarez
hard top truck D errick
Omaha
~ Station
wagon FACING ICONS
~
[!IT] -f~))
Build ings
8
1
OTY
REGION #3 - CALIFORNIA
CONlROU£D
BY NOTES
W ichita
Tulsa
~ ~ T~'
FRONT.
----.
FRONT Sacramento Oklahoma City
Limousine
<»
SMALl
[II
MEDIUM
Santa Rosa
San Francisco/Oaklanc
M inneapolis/St. Paul
Kansas City
~ I~ ,IfIw"'~
~
San Jose/ M tn. View Provo
FRONT
17 18
REGION #S - NORTHWEST U.S. REGION #7 - SOUTH REGION #8 - NORTHEAST U.S. REGION #9 - BORDER STATES
OTY CONTROLLED CONTROLLED
Irt NOTES O TY NOTES
Irt
CONTROLLED CONTROLLED NOTES
OTY NOTES OTY
Seattle New Orleans
Irt Irt
Detroit
Toledo
Dayton
Cincinnati
Columbus
Akron
Cleveland
Youngstown/ Warren
19
MASTER COMMAND LIST
A = Abandon Vehicle P = Search for People
C = Scout the City a = Quit Game
o = Drop Supplies R = Recall Saved Game
E = Empire Status S = Save Game to Disk
F = Fix Tires T = Transfer Supplies to/from Cache
G = Gang Status Report U = Use Radio Direction Finder (RDF)
H = Heal Sick with Antitoxin V = Search for Vehicles
I = Initialize Save-Game D isk W = Damage Report (Tactical Combat Only)
K = Check c;,ontents of Cache X = Examine Supplies
L = Search for Loot Number keys (1-81 = Move in Indicated
M = Manpower Report Direction
VEHICLE TABLE
MISSILE
MISSILE PROTEcnON BOARDING CREW
FACTOR FACTOR FACTOR CN/[Link]
VEHICLE SIZE MS ST MX MN BR/IC. L/R F 8 L/R F 8 TRS L/R T 8 INT. EXT. FUEL ~~
Motorcycle * S I 3 100 4 2 2 2 22 a 2 a 2 I a I 2 a I 5
Sidecar * S 2 5 60 4 2 2 3 33 0/1 2 2 3 I a I 3 a I 20
Compact Conv. S 3 8 80 3 2 I 3 22 I I I 4 1/2 a 2 6 a 2 45
Compact H T. S 3 8 70 3 2 I 4 44 2 2 2 4 0/1 2 a 4 4 2 45
Midsize Conv. M 5 13 90 2 2 I 3 23 I I I 4 2/3 03 8 a 3 125
Midsize HT. M 5 13 80 2 2 I 4 56 2 2 2 4 1/2 2 a 5 6 3 125
Sports Car Conv. S 4 10 120 3 2 2 3 23 I I I 4 2/3 02 6 a 4 80
Sports Car H.T. S 4 10 120 3 2 2 4 44 2 2 2 4 0/1 2 a 4 4 4 80
Station Wagon M 6 15 80 2 2 I 6 56 2 2 2 4 2/3 3 3 8 9 3 180
Limousine M 8 20 100 2 2 I 6 56 2 2 2 4 1/2 3 3 8 9 4 320
Van M 7 18 70 2 2 I 8 56 2 2 2 4 0/3 3 3 II 12 3 245
Pickup Truck M 9 23 80 2 2 I 6 43 I 2 I 4 4/5 a 3 14 2 4 405
Offroad Conv. M 6 15 70 2 2 I 2 22 I I I 4 1/2 02 4 a 4 180
Offroad H T. M 6 IS 70 2 2 I 3 33 2 2 2 4 a/I 2 a 4 2 4 180
Bus L 14 35 70 I I I 2635 2 2 2 6 0/2 10 a 51 51 10 980
Tractor* M 10 25 40 2 I I 3 33 a I a T 2 a 2 3 a 6 500
Construction Veh.* L 18 45 30 2 I I 4 44 a I a T 3 a 3 4 a 10 1620
Flatbed Truck L 16 40 80 I I I 1444 a 2 a 14 6/7 a 4 51 2 8 1280
Trailer Truck L 20 50 80 I I I 1448 5 2 a 18 a 10 5 51 50 10 2000
If you have any questions or problems regarding the program or game. please send a self-
addressed. stamped envelope with your question to: Strategic Simulations, Inc., 1046
N. Rengstorff Avenue, Mountain View, CA 94043.
Or call our Hotline Number: (4151 964-1200 every weekday. 9 to 5 (PST.).
APPLE IIGS, ATARI ST and AMIGA Versions
[Link]: You should make a copy of your game disk before play. Put your original
aside and play on the copy.
RWBOOK CHANGES
• Numbers used for movement conform to the numeric keyboard. Thus, pressing 8 win move
you due north.
• There is no 'initialize' save game disk command. Pressing the 'I' key gives information
about the game.
• The 'V' key gives you your damage report, not the oW' key. This is a combat only option.
• Press '0' if you want to respond OK to a screen, and press 'C' if you want to cancel.
• When you press'S' to save a game, you will be asked to insert your save game disk. You may
save your game either on your game disk or on a separately formatted disk.
• Most operations that can be done with the keyboard can also be done with the mouse.