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CLOVR: Full-Body VR Script Update

This document contains instructions and settings for CLOVR, a full-body VR script for Roblox. It explains that this is an older version of CLOVR where the legs walk better than the latest release. It provides settings for controlling the character, enabling/disabling features like collision and viewing other players. Ragdoll mode is enabled by default for full-body tracking, and instructions are given to not disable it.

Uploaded by

xenno juega0.1
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2K views28 pages

CLOVR: Full-Body VR Script Update

This document contains instructions and settings for CLOVR, a full-body VR script for Roblox. It explains that this is an older version of CLOVR where the legs walk better than the latest release. It provides settings for controlling the character, enabling/disabling features like collision and viewing other players. Ragdoll mode is enabled by default for full-body tracking, and instructions are given to not disable it.

Uploaded by

xenno juega0.1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- CLOVR - FE FULL-BODY VR SCRIPT

-- April 21st Update - TOOL HOLDING ADDED

-- | made by 0866!!!!!!! and abacaxl!!!!!!!!


-- | tysm unverified

-- This is an older version of CLOVR, I found that the legs would 'walk' better in
this version than the one we released.

--Controls are a bit different from last release because this is older. Still works
good!

--RagDollEnabled is set to true, DON'T set it to false or CLOVR won't work. Feel
free to change the other settings though. -Abacaxl

--|| Settings:

local StudsOffset = 0 -- Character height (negative if you're too high)


local Smoothness = .5 -- Character interpolation (0.1 - 1 = smooth - rigid)

local AnchorCharacter = true -- Prevent physics from causing inconsistencies


local HideCharacter = false -- Hide character on a platform
local NoCollision = true -- Disable player collision

local ChatEnabled = true -- See chat on your left hand in-game


local ChatLocalRange = 75 -- Local chat range

local ViewportEnabled = true -- View nearby players in a frame


local ViewportRange = 30 -- Maximum distance players are updated

local RagdollEnabled = true -- Use your character instead of hats (NetworkOwner


vulnerability)
local RagdollHeadMovement = true -- Move your head separately from your body (+9
second wait)

local AutoRun = false -- Run script on respawn


local AutoRespawn = true -- Kill your real body when your virtual body dies

local WearAllAccessories = true -- Use all leftover hats for the head
local AccurateHandPosition = true -- Move your Roblox hands according to your real
hands

local AccessorySettings = {
LeftArm = "";
RightArm = "";
LeftLeg = "";
RightLeg = "";
Torso = "";
Head = true;
BlockArms = true;
BlockLegs = true;
BlockTorso = true;

LimbOffset = [Link]([Link](90), 0, 0);


}

local FootPlacementSettings = {
RightOffset = [Link](.5, 0, 0),
LeftOffset = [Link](-.5, 0, 0),
}

--|| Script:

local Script = nil;

Script = function()

--[[
Variables
--]]

local Players = game:GetService("Players")


local Client = [Link]
local Character = [Link] or [Link]:Wait()
local WeldBase = Character:WaitForChild("HumanoidRootPart")
local ArmBase = Character:FindFirstChild("RightHand") or
Character:FindFirstChild("Right Arm") or WeldBase
local Backpack = Client:WaitForChild("Backpack")
local Mouse = Client:GetMouse()

local Camera = [Link]

local VRService = game:GetService("VRService")


local VRReady = [Link]

local UserInputService = game:GetService("UserInputService")


local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local StarterGui = game:GetService("StarterGui")

local HeadAccessories = {};


local UsedAccessories = {};

local Pointer = false;


local Point1 = false;
local Point2 = false;

local VirtualRig = game:GetObjects("rbxassetid://4468539481")[1]


local VirtualBody = game:GetObjects("rbxassetid://4464983829")[1]

local Anchor = [Link]("Part")

[Link] = true
[Link] = 1
[Link] = false
[Link] = workspace

if RagdollEnabled then
print("RagdollEnabled, thank you for using CLOVR!")
local NetworkAccess = [Link](function()
settings().[Link] = false
while true do game:GetService("RunService").RenderStepped:Wait()
for _,Players in next, game:GetService("Players"):GetChildren() do
if Players ~= game:GetService("Players").LocalPlayer then
[Link] = 0.1 [Link] = 0 end end
game:GetService("Players").[Link] =
[Link]([Link],[Link])
game:GetService("Players").[Link] = [Link]*[Link] end
end)
[Link](NetworkAccess)
end

--[[
Character Protection
--]]

local CharacterCFrame = [Link]

if not RagdollEnabled then


[Link]:Connect(function(Animation)
Animation:Stop()
end)

for _, Track in next, [Link]:GetPlayingAnimationTracks() do


Track:Stop()
end

if HideCharacter then
local Platform = [Link]("Part")

[Link] = true
[Link] = [Link](100, 5, 100)
[Link] = [Link](0, 10000, 0)
[Link] = 1
[Link] = workspace

Character:MoveTo([Link] + [Link](0, 5, 0))

wait(.5)
end

if AnchorCharacter then
for _, Part in pairs(Character:GetChildren()) do
if Part:IsA("BasePart") then
[Link] = true
end
end
end
end

--[[
Functions
--]]

function Tween(Object, Style, Direction, Time, Goal)


local tweenInfo = [Link](Time, [Link][Style],
[Link][Direction])
local tween = game:GetService("TweenService"):Create(Object, tweenInfo, Goal)

[Link]:Connect(function()
tween:Destroy()
end)

tween:Play()

return tween
end

local function GetMotorForLimb(Limb)


for _, Motor in next, Character:GetDescendants() do
if Motor:IsA("Motor6D") and Motor.Part1 == Limb then
return Motor
end
end
end

local function CreateAlignment(Limb, Part0)


local Attachment0 = [Link]("Attachment", Part0 or Anchor)
local Attachment1 = [Link]("Attachment", Limb)

local Orientation = [Link]("AlignOrientation")


local Position = [Link]("AlignPosition")

Orientation.Attachment0 = Attachment1
Orientation.Attachment1 = Attachment0
[Link] = false
[Link] = 20000
[Link] = 40
[Link] = [Link]

Position.Attachment0 = Attachment1
Position.Attachment1 = Attachment0
[Link] = false
[Link] = 40000
[Link] = 40
[Link] = [Link]

[Link] = false

local Motor = GetMotorForLimb(Limb)


if Motor then
Motor:Destroy()
end

return function(CF, Local)


if Local then
[Link] = CF
else
[Link] = CF
end
end;
end

local function GetExtraTool()


for _, Tool in next, Character:GetChildren() do
if Tool:IsA("Tool") and not [Link]:match("LIMB_TOOL") then
return Tool
end
end
end

local function GetGripForHandle(Handle)


for _, Weld in next, Character:GetDescendants() do
if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle)
then
return Weld
end
end

wait(.2)

for _, Weld in next, Character:GetDescendants() do


if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle)
then
return Weld
end
end
end

local function CreateRightGrip(Handle)


local RightGrip = [Link]("Weld")

[Link] = "RightGrip"
RightGrip.Part1 = Handle
RightGrip.Part0 = WeldBase
[Link] = WeldBase

return RightGrip
end

local function CreateAccessory(Accessory, DeleteMeshes)


if not Accessory then
return
end

local HatAttachment = [Link]:FindFirstChildWhichIsA("Attachment")


local HeadAttachment = VirtualRig:FindFirstChild([Link], true)
local BasePart = [Link]

local HatAtt = [Link]


local HeadAtt = [Link]

if DeleteMeshes then
if [Link]:FindFirstChild("Mesh") then
[Link]:Destroy()
end
end

wait()

local Handle = Accessory:WaitForChild("Handle")

if Handle:FindFirstChildWhichIsA("Weld", true) then


Handle:FindFirstChildWhichIsA("Weld", true):Destroy()
Handle:BreakJoints()
else
Handle:BreakJoints()
end

[Link] = true
[Link] = 0.5

UsedAccessories[Accessory] = true

local RightGrip = CreateRightGrip(Handle)

wait()

for _, Object in pairs(Handle:GetDescendants()) do


if not Object:IsA("BasePart") then
pcall(function()
[Link] = 1
end)

pcall(function()
[Link] = false
end)
end
end

return Handle, RightGrip, HatAtt, HeadAtt, BasePart;


end

local function GetHeadAccessories()


for _, Accessory in next, Character:GetChildren() do
if Accessory:IsA("Accessory") and not UsedAccessories[Accessory] then
local Handle, RightGrip, HatAtt, HeadAtt, BasePart =
CreateAccessory(Accessory)

[Link](HeadAccessories, {Handle, RightGrip, HatAtt,


HeadAtt, BasePart})

do
[Link] = 1
end

if not WearAllAccessories then


break
end
end
end
end

--[[
VR Replication Setup
--]]

if not RagdollEnabled then


LeftHandle, LeftHandGrip =
CreateAccessory(Character:FindFirstChild([Link]),
[Link])
RightHandle, RightHandGrip =
CreateAccessory(Character:FindFirstChild([Link]),
[Link])
LeftHipHandle, LeftLegGrip =
CreateAccessory(Character:FindFirstChild([Link]),
[Link])
RightHipHandle, RightLegGrip =
CreateAccessory(Character:FindFirstChild([Link]),
[Link])
TorsoHandle, TorsoGrip =
CreateAccessory(Character:FindFirstChild([Link]),
[Link])
GetHeadAccessories()

elseif RagdollEnabled then


if RagdollHeadMovement then
Permadeath()
MoveHead = CreateAlignment(Character["Head"])
end

MoveRightArm = CreateAlignment(Character["Right Arm"])


MoveLeftArm = CreateAlignment(Character["Left Arm"])
MoveRightLeg = CreateAlignment(Character["Right Leg"])
MoveLeftLeg = CreateAlignment(Character["Left Leg"])
MoveTorso = CreateAlignment(Character["Torso"])
MoveRoot = CreateAlignment([Link])

if RagdollHeadMovement then
for _, Accessory in next, Character:GetChildren() do
if Accessory:IsA("Accessory") and
Accessory:FindFirstChild("Handle") then
local Attachment1 =
[Link]:FindFirstChildWhichIsA("Attachment")
local Attachment0 =
Character:FindFirstChild(tostring(Attachment1), true)

local Orientation = [Link]("AlignOrientation")


local Position = [Link]("AlignPosition")

print(Attachment1, Attachment0, Accessory)

Orientation.Attachment0 = Attachment1
Orientation.Attachment1 = Attachment0
[Link] = false
[Link] = true
[Link] = 20000
[Link] = 40
[Link] = [Link]

Position.Attachment0 = Attachment1
Position.Attachment1 = Attachment0
[Link] = false
[Link] = true
[Link] = 40000
[Link] = 40
[Link] = [Link]
end
end
end
end

--[[
Movement
--]]

[Link] = "VirtualRig"
[Link] = CharacterCFrame.p
[Link] = CharacterCFrame.p
[Link] = workspace
VirtualRig:SetPrimaryPartCFrame(CharacterCFrame)

[Link] = 0
VirtualRig:BreakJoints()
--

[Link] = workspace
[Link] = "VirtualBody"
[Link] = 8
[Link] = [Link](0, StudsOffset, 0)
VirtualBody:SetPrimaryPartCFrame(CharacterCFrame)

[Link]:Connect(function()
print("Virtual death")
if AutoRespawn then
Character:BreakJoints()

if RagdollHeadMovement and RagdollEnabled then


Network:Unclaim()
Respawn()
end
end
end)
--

[Link] = [Link]

[Link] = 0
[Link] = 1

for _, Part in next, VirtualBody:GetChildren() do


if Part:IsA("BasePart") then
[Link] = 1
end
end

for _, Part in next, VirtualRig:GetChildren() do


if Part:IsA("BasePart") then
[Link] = 1
end
end

if not VRReady then


[Link] = true
[Link] = true
end

local OnMoving = [Link]:Connect(function()


local Direction = [Link]
local Start = [Link]
local Point = Start + Direction * 6
[Link]:MoveTo(Point)
end)

[Link]:Connect(function()
[Link] = true
end)

[Link]:Connect(function()
[Link] = true
end)

--[[
VR Replication
--]]

if RagdollEnabled then
for _, Part in pairs(Character:GetDescendants()) do
if Part:IsA("BasePart") and [Link] == "Handle" and
[Link]:IsA("Accessory") then
[Link] = 1
elseif Part:IsA("BasePart") and [Link] < 0.5 and [Link]
~= "Head" then
[Link] = 0.5
elseif Part:IsA("BasePart") and [Link] == "Head" then
[Link] = 1
end

if not Part:IsA("BasePart") and not Part:IsA("AlignPosition") and not


Part:IsA("AlignOrientation") then
pcall(function()
[Link] = 1
end)

pcall(function()
[Link] = false
end)
end
end
end

local FootUpdateDebounce = tick()

local function FloorRay(Part, Distance)


local Position = [Link].p
local Target = Position - [Link](0, Distance, 0)
local Line = [Link](Position, (Target - Position).Unit * Distance)

local FloorPart, FloorPosition, FloorNormal =


workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character})

if FloorPart then
return FloorPart, FloorPosition, FloorNormal, (FloorPosition -
Position).Magnitude
else
return nil, Target, [Link](), Distance
end
end
local function Flatten(CF)
local X,Y,Z = CF.X,CF.Y,CF.Z
local LX,LZ = [Link].X,[Link].Z

return [Link](X,Y,Z) * [Link](0,math.atan2(LX,LZ),0)


end

local FootTurn = 1

local function FootReady(Foot, Target)


local MaxDist

if [Link] > 0 then


MaxDist = .5
else
MaxDist = 1
end

local PastThreshold = ([Link] - [Link]).Magnitude > MaxDist


local PastTick = tick() - FootUpdateDebounce >= 2

if PastThreshold or PastTick then


FootUpdateDebounce = tick()
end

return
PastThreshold
or
PastTick
end

local function FootYield()


local RightFooting = [Link]
local LeftFooting = [Link]
local LowerTorso = [Link]

local Yield = tick()

repeat
[Link]:Wait()
if
([Link] - [Link]).Y > 4
or
([Link] - [Link]).Y > 4
or
(([Link] - [Link]) * [Link](1,
0, 1)).Magnitude > 4
or
(([Link] - [Link]) * [Link](1, 0,
1)).Magnitude > 4
then
break
end
until tick() - Yield >= .17
end

local function UpdateFooting()


if not VirtualRig:FindFirstChild("LowerTorso") then
wait()
return
end

local Floor, FloorPosition, FloorNormal, Dist =


FloorRay([Link], 3)

Dist = [Link](Dist, 0, 5)

local FootTarget =
[Link] *
[Link]([Link]) -
[Link](0, Dist, 0) +
[Link] * ([Link] / 8)
* 2

if FootReady([Link], FootTarget) then


[Link] = FootTarget.p
[Link] =
Flatten([Link])
end

FootYield()

local FootTarget =
[Link] *
[Link]([Link]) -
[Link](0, Dist, 0) +
[Link] * ([Link] / 8)
* 2

if FootReady([Link], FootTarget) then


[Link] = FootTarget.p
[Link] =
Flatten([Link])
end
end

local function UpdateTorsoPosition()


if not RagdollEnabled then
if TorsoHandle then
local Positioning = [Link]

if not TorsoGrip or not [Link] then


TorsoGrip = CreateRightGrip(TorsoHandle)
end

local Parent = [Link]

TorsoGrip.C1 = [Link]()
TorsoGrip.C0 =
TorsoGrip.C0:Lerp([Link]:ToObjectSpace(Positioning * [Link](0, -0.25,
0) * [Link]), Smoothness)
[Link] = nil
[Link] = Parent
end
else
local Positioning = [Link]

MoveTorso(Positioning * [Link](0, -0.25, 0))


MoveRoot(Positioning * [Link](0, -0.25, 0))
end
end

local function UpdateLegPosition()


if not RagdollEnabled then
if RightHipHandle then
local Positioning =
[Link]
: Lerp([Link], 0.5)
+ [Link](0, 0.5, 0)

if not RightHipHandle or not [Link] then


RightLegGrip = CreateRightGrip(RightHipHandle)
end

local Parent = [Link]

RightLegGrip.C1 = [Link]()
RightLegGrip.C0 =
RightLegGrip.C0:Lerp([Link]:ToObjectSpace(Positioning *
[Link]), Smoothness)
[Link] = nil
[Link] = Parent
end

if LeftHipHandle then
local Positioning =
[Link]
: Lerp([Link], 0.5)
+ [Link](0, 0.5, 0)

if not LeftLegGrip or not [Link] then


LeftLegGrip = CreateRightGrip(LeftHipHandle)
end

local Parent = [Link]

LeftLegGrip.C1 = [Link]()
LeftLegGrip.C0 =
LeftLegGrip.C0:Lerp([Link]:ToObjectSpace(Positioning *
[Link]), Smoothness)
[Link] = nil
[Link] = Parent
end
else
do
local Positioning =
[Link]
: Lerp([Link], 0.5)
* [Link](0, [Link](180), 0)
+ [Link](0, 0.5, 0)

MoveRightLeg(Positioning)
end

do
local Positioning =
[Link]
: Lerp([Link], 0.5)
* [Link](0, [Link](180), 0)
+ [Link](0, 0.5, 0)

MoveLeftLeg(Positioning)
end
end
end

warn("VRReady is", VRReady)

local function OnUserCFrameChanged(UserCFrame, Positioning, IgnoreTorso)


local Positioning = [Link] * Positioning

if not IgnoreTorso then


UpdateTorsoPosition()
UpdateLegPosition()
end

if not RagdollEnabled then


if UserCFrame == [Link] and [Link] then
for _, Table in next, HeadAccessories do
local Handle, RightGrip, HatAtt, HeadAtt, BasePart =
unpack(Table)
local LocalPositioning = Positioning

if not RightGrip or not [Link] then


RightGrip = CreateRightGrip(Handle)
Table[2] = RightGrip
end

local Parent = [Link]

if BasePart then
LocalPositioning = [Link] * HeadAtt
end

RightGrip.C1 = HatAtt
RightGrip.C0 =
RightGrip.C0:Lerp([Link]:ToObjectSpace(LocalPositioning), Smoothness)
[Link] = nil
[Link] = Parent
end

elseif RightHandle and UserCFrame == [Link] and


[Link] then
local HandPosition = Positioning
local LocalPositioning = Positioning

if not RightHandGrip or not [Link] then


RightHandGrip = CreateRightGrip(RightHandle)
end

if AccurateHandPosition then
HandPosition = HandPosition * [Link](0, 0, 1)
end

if not VRReady then


local HeadRotation = [Link] - [Link].p
HandPosition =
[Link]:Lerp([Link], 0.5) *
[Link]

--LocalPositioning = (HeadRotation + (HandPosition *


[Link](0, 0, 1)).p) * [Link]([Link](-45), 0, 0)
LocalPositioning = HandPosition * [Link](0, 0, 1) *
[Link]([Link](-180), 0, 0)

if Point2 then
[Link] =
[Link]([Link], [Link], [Link])
[Link] = [Link] *
[Link]
elseif [Link] ~=
[Link](0, 0, 0) then
[Link] =
[Link](0, 0, 0)
end
elseif AccurateHandPosition then
LocalPositioning = HandPosition
end

local Parent = [Link]

RightHandGrip.C1 = [Link]()
RightHandGrip.C0 =
RightHandGrip.C0:Lerp([Link]:ToObjectSpace(HandPosition), Smoothness)
[Link] = nil
[Link] = Parent

--

local EquippedTool = GetExtraTool()

if EquippedTool and EquippedTool:FindFirstChild("Handle") then


local EquippedGrip = GetGripForHandle([Link])
local Parent = [Link]

local ArmBaseCFrame = [Link]


if [Link] == "Right Arm" then
ArmBaseCFrame = ArmBaseCFrame
end

EquippedGrip.C1 = [Link]
EquippedGrip.C0 =
EquippedGrip.C0:Lerp(ArmBaseCFrame:ToObjectSpace(LocalPositioning), Smoothness)
[Link] = nil
[Link] = Parent
end

elseif LeftHandle and UserCFrame == [Link] and


[Link] then
local HandPosition = Positioning

if not LeftHandGrip or not [Link] then


LeftHandGrip = CreateRightGrip(LeftHandle)
end
if AccurateHandPosition then
HandPosition = HandPosition * [Link](0, 0, 1)
end

if not VRReady then


HandPosition =
[Link]:Lerp([Link], 0.5) *
[Link]
--warn("Setting HandPosition to hands")
if Point1 then
[Link] =
[Link]([Link], [Link], [Link])
[Link] = [Link] *
[Link]
elseif [Link] ~=
[Link](0, 0, 0) then
[Link] =
[Link](0, 0, 0)
end
end

local Parent = [Link]

LeftHandGrip.C1 = [Link]()
LeftHandGrip.C0 =
LeftHandGrip.C0:Lerp([Link]:ToObjectSpace(HandPosition), Smoothness)
[Link] = nil
[Link] = Parent

end
end

if RagdollEnabled then
if UserCFrame == [Link] and RagdollHeadMovement then
MoveHead(Positioning)
elseif UserCFrame == [Link] then
local Positioning = Positioning

if not VRReady then


Positioning =
[Link]:Lerp([Link], 0.5)
elseif AccurateHandPosition then
Positioning = Positioning * [Link](0, 0, 1)
end

if VRReady then
Positioning = Positioning * [Link]
end

MoveRightArm(Positioning)

if Point2 then
[Link] =
[Link]([Link], [Link], [Link])
[Link] = [Link] *
[Link]
elseif [Link] ~= [Link](0,
0, 0) then
[Link] = [Link](0, 0,
0)
end
elseif UserCFrame == [Link] then
local Positioning = Positioning

if not VRReady then


Positioning =
[Link]:Lerp([Link], 0.5)
elseif AccurateHandPosition then
Positioning = Positioning * [Link](0, 0, 1)
end

if VRReady then
Positioning = Positioning * [Link]
end

MoveLeftArm(Positioning)

if Point1 then
[Link] =
[Link]([Link], [Link], [Link])
[Link] = [Link] *
[Link]
elseif [Link] ~= [Link](0, 0,
0) then
[Link] = [Link](0, 0,
0)
end
end
end

if UserCFrame == [Link] then


[Link] = Positioning

elseif UserCFrame == [Link] and VRReady then


[Link] = Positioning

elseif UserCFrame == [Link] and VRReady then


[Link] = Positioning

end

if not VRReady and [Link] then


[Link] = false
[Link] = false
elseif VRReady and not [Link] then
[Link] = true
[Link] = true
end
end

local CFrameChanged = [Link]:Connect(OnUserCFrameChanged)

local OnStepped = [Link]:Connect(function()


for _, Part in pairs(VirtualRig:GetChildren()) do
if Part:IsA("BasePart") then
[Link] = false
end
end

if RagdollEnabled then
for _, Part in pairs(Character:GetChildren()) do
if Part:IsA("BasePart") then
[Link] = false
end
end
end

if NoCollision then
for _, Player in pairs(Players:GetPlayers()) do
if Player ~= Client and [Link] then
local Descendants = [Link]:GetDescendants()
for i = 1, #Descendants do
local Part = Descendants[i]
if Part:IsA("BasePart") then
[Link] = false
[Link] = [Link]()
[Link] = [Link]()
end
end
end
end
end
end)

local OnRenderStepped = [Link]:Connect(function()


[Link] = [Link]

if RagdollEnabled then
[Link] = [Link]
[Link] = [Link](0, 0, 0)
end

if not VRReady then


OnUserCFrameChanged([Link], [Link](0, 0, 0))

OnUserCFrameChanged([Link], [Link](0, 0, 0),


true)
OnUserCFrameChanged([Link], [Link](0, 0, 0),
true)
end
end)

spawn(function()
while Character and [Link] do
FootYield()
UpdateFooting()
end
end)

--[[
Non-VR Support + VR Mechanics
--]]

local OnInput = [Link]:Connect(function(Input, Processed)


if not Processed then
if [Link] == [Link] or [Link] ==
[Link].ButtonL2 then
Tween([Link], "Elastic", "Out", 1, {
CameraOffset = [Link](0, StudsOffset - 1.5, 0)
})
end

if [Link] == [Link].X then


if RagdollEnabled and RagdollHeadMovement then
Network:Unclaim()
Respawn()
end
end

if [Link] == [Link].C then


VirtualBody:MoveTo([Link].p)
VirtualRig:MoveTo([Link].p)
end
end

if [Link] == [Link] or [Link] ==


[Link].ButtonR2 then
Tween([Link], "Sine", "Out", 1, {
WalkSpeed = 16
})
end

if not VRReady and [Link] == [Link].MouseButton1


then
Point1 = true
end

if not VRReady and [Link] == [Link].MouseButton2


then
Point2 = true
end

if VRReady and [Link] == [Link] then


Character:BreakJoints()

if RagdollEnabled and RagdollHeadMovement then


Network:Unclaim()
Respawn()
end
end
end)

local OnInputEnded = [Link]:Connect(function(Input, Processed)


if not Processed then
if [Link] == [Link] or [Link] ==
[Link].ButtonL2 then
Tween([Link], "Elastic", "Out", 1, {
CameraOffset = [Link](0, StudsOffset, 0)
})
end
end

if [Link] == [Link] or [Link] ==


[Link].ButtonR2 then
Tween([Link], "Sine", "Out", 1, {
WalkSpeed = 8
})
end

if not VRReady and [Link] == [Link].MouseButton1


then
Point1 = false
end

if not VRReady and [Link] == [Link].MouseButton2


then
Point2 = false
end
end)

--[[
Proper Cleanup
--]]

local OnReset

OnReset = [Link]:Connect(function()
OnReset:Disconnect();
CFrameChanged:Disconnect();
OnStepped:Disconnect();
OnRenderStepped:Disconnect();
OnMoving:Disconnect();
OnInput:Disconnect();
OnInputEnded:Disconnect();

VirtualRig:Destroy();
VirtualBody:Destroy();

if RagdollEnabled then
Network:Unclaim();
end

if AutoRun then
delay(2, function()
Script()
end)
end
end)

if ChatEnabled then
spawn(ChatHUDFunc)
end

if ViewportEnabled then
spawn(ViewHUDFunc)
end

do
--[[
Functions
--]]

local Players = game:GetService("Players")


local Client = [Link]
local VRService = game:GetService("VRService")
local VRReady = [Link]

local UserInputService = game:GetService("UserInputService")


local RunService = game:GetService("RunService")

local Camera = [Link]

--[[
Code
--]]

if VRReady then
local Pointer = game:GetObjects("rbxassetid://4476173280")[1]

[Link] = workspace
[Link] = false
[Link] = false

local RenderStepped = [Link]:Connect(function()


if [Link] then
local RightHand = [Link] *
VRService:GetUserCFrame([Link])
local Target = RightHand * [Link](0, 0, -10)

local Line = [Link](RightHand.p, (Target.p -


RightHand.p).Unit * 128)
local Part, Position =
workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character,
Pointer})

local Distance = (Position - RightHand.p).Magnitude

[Link] = [Link](0, 0, -Distance)


[Link] = RightHand
end
end)

local Input = [Link]:Connect(function(Input)


if [Link] == [Link] then
[Link] = not [Link]
[Link] = not
[Link]
end
end)

--

local CharacterAdded

CharacterAdded = [Link]:Connect(function()
RenderStepped:Disconnect()
Input:Disconnect()
CharacterAdded:Disconnect()

Pointer:Destroy()
Pointer = nil
end)
else
return
end
end

end;

Permadeath = function()
local ch = [Link]
local prt=[Link]("Model", workspace)
local z1 = [Link]("Part", prt)
[Link]="Torso"
[Link] = false
[Link] = true
local z2 =[Link]("Part", prt)
[Link]="Head"
[Link] = true
[Link] = false
local z3 =[Link]("Humanoid", prt)
[Link]="Humanoid"
[Link] = [Link](0,9999,0)
[Link] = [Link](0,9991,0)
[Link]=prt
wait(5)
warn("50%")
[Link]=ch
wait(6)
warn("100%")
end;

Respawn = function()
local ch = [Link]

local prt=[Link]("Model", workspace)


local z1 = [Link]("Part", prt)
[Link]="Torso"
[Link] = false
[Link] = true
local z2 =[Link]("Part", prt)
[Link]="Head"
[Link] = true
[Link] = false
local z3 =[Link]("Humanoid", prt)
[Link]="Humanoid"
[Link] = [Link](0,9999,0)
[Link] = [Link](0,9991,0)
[Link]=prt
wait(5)
[Link]=ch
end;

ChatHUDFunc = function()
--[[
Variables
--]]

local UserInputService = game:GetService("UserInputService")


local RunService = game:GetService("RunService")
local VRService = game:GetService("VRService")
local VRReady = [Link]

local Players = game:GetService("Players")


local Client = [Link]

local ChatHUD = game:GetObjects("rbxassetid://4476067885")[1]


local GlobalFrame = [Link]
local Template = [Link]
local LocalFrame = [Link]
local Global = [Link]
local Local = [Link]

local Camera = [Link]

[Link] = nil
[Link] = game:GetService("CoreGui")

--[[
Code
--]]

local Highlight = [Link].BackgroundColor3


local Deselected = [Link].BackgroundColor3

local OpenGlobalTab = function()


[Link].BackgroundColor3 = Highlight
[Link].BackgroundColor3 = Deselected

[Link] = [Link]
[Link] = [Link]

[Link] = true
[Link] = false
end

local OpenLocalTab = function()


[Link].BackgroundColor3 = Deselected
[Link].BackgroundColor3 = Highlight

[Link] = [Link]
[Link] = [Link]

[Link] = false
[Link] = true
end

Global.MouseButton1Down:Connect(OpenGlobalTab)
Local.MouseButton1Down:Connect(OpenLocalTab)
Global.MouseButton1Click:Connect(OpenGlobalTab)
Local.MouseButton1Click:Connect(OpenLocalTab)

OpenLocalTab()

--

local function GetPlayerDistance(Sender)


if [Link] and [Link]:FindFirstChild("Head") then
return [Link](([Link] -
Camera:GetRenderCFrame().p).Magnitude + 0.5)
end
end

local function NewGlobal(Message, Sender, Color)


local Frame = Template:Clone()

[Link] = ("[%s]: %s"):format([Link], Message)


[Link] = ("[%s]:"):format([Link])
[Link].TextColor3 = Color
Frame.BackgroundColor3 = Color
[Link] = GlobalFrame

delay(60, function()
Frame:Destroy()
end)
end

local function NewLocal(Message, Sender, Color, Dist)


local Frame = Template:Clone()

[Link] = ("(%s) [%s]: %s"):format(tostring(Dist), [Link],


Message)
[Link] = ("(%s) [%s]:"):format(tostring(Dist), [Link])
[Link].TextColor3 = Color
Frame.BackgroundColor3 = Color
[Link] = LocalFrame

delay(60, function()
Frame:Destroy()
end)
end

local function OnNewChat(Message, Sender, Color)


if not ChatHUD or not [Link] then return end

NewGlobal(Message, Sender, Color)

local Distance = GetPlayerDistance(Sender)

if Distance and Distance <= ChatLocalRange then


NewLocal(Message, Sender, Color, Distance)
end
end

local function OnPlayerAdded(Player)


if not ChatHUD or not [Link] then return end

local Color = [Link]().Color

[Link]:Connect(function(Message)
OnNewChat(Message, Player, Color)
end)
end

[Link]:Connect(OnPlayerAdded)

for _, Player in pairs(Players:GetPlayers()) do


OnPlayerAdded(Player)
end

--

local ChatPart = [Link]

[Link] = ChatPart

if VRReady then
[Link] = game:GetService("CoreGui")
[Link] = true
[Link] = true

local OnInput = [Link]:Connect(function(Input,


Processed)
if not Processed then
if [Link] == [Link] then
[Link] = not [Link]
end
end
end)

local RenderStepped = [Link]:Connect(function()


local LeftHand =
VRService:GetUserCFrame([Link])

[Link] = [Link] * LeftHand


end)

local CharacterAdded

CharacterAdded = [Link]:Connect(function()
OnInput:Disconnect()
RenderStepped:Disconnect()
CharacterAdded:Disconnect()

ChatHUD:Destroy()
ChatHUD = nil
end)
end

wait(9e9)
end;

ViewHUDFunc = function()
--[[
Variables
--]]

local ViewportRange = ViewportRange or 32

local UserInputService = game:GetService("UserInputService")


local RunService = game:GetService("RunService")

local VRService = game:GetService("VRService")


local VRReady = [Link]

local Players = game:GetService("Players")


local Client = [Link]
local Mouse = Client:GetMouse()

local Camera = [Link]


local CameraPort = [Link]

local ViewHUD = script:FindFirstChild("ViewHUD") or


game:GetObjects("rbxassetid://4480405425")[1]
local Viewport = [Link]
local Viewcam = [Link]("Camera")
local ViewPart = [Link]

[Link] = game:GetService("CoreGui")

[Link] = Viewport
[Link] = [Link]
[Link] = Viewcam
[Link] = 1

--[[
Code
--]]

local function Clone(Character)


local Arc = [Link]
local Clone;

[Link] = true
Clone = Character:Clone()
[Link] = Arc

return Clone
end

local function GetPart(Name, Parent, Descendants)


for i = 1, #Descendants do
local Part = Descendants[i]

if [Link] == Name and [Link] == Parent then


return Part
end
end
end

local function OnPlayerAdded(Player)


if not ViewHUD or not [Link] then return end

local function CharacterAdded(Character)


if not ViewHUD or not [Link] then return end

Character:WaitForChild("Head")
Character:WaitForChild("Humanoid")

wait(3)

local FakeChar = Clone(Character)


local Root = FakeChar:FindFirstChild("HumanoidRootPart") or
FakeChar:FindFirstChild("Head")
local RenderConnection;
local Descendants = FakeChar:GetDescendants()
local RealDescendants = Character:GetDescendants()
local Correspondents = {};

[Link] = "None"

for i = 1, #Descendants do
local Part = Descendants[i]
local Real = Part:IsA("BasePart") and GetPart([Link],
[Link], RealDescendants)

if Part:IsA("BasePart") and Real then


[Link] = true
Part:BreakJoints()

if [Link]:IsA("Accessory") then
[Link] = 0
end

[Link](Correspondents, {Part, Real})


end
end

RenderConnection = [Link]:Connect(function()
if not Character or not [Link] then
RenderConnection:Disconnect()
FakeChar:Destroy()

return
end

if (Root and ([Link] - [Link].p).Magnitude <=


ViewportRange) or Player == Client or not Root then
for i = 1, #Correspondents do
local Part, Real = unpack(Correspondents[i])

if Part and Real and [Link] and


[Link] then
[Link] = [Link]
elseif [Link] and not [Link] then
Part:Destroy()
end
end
end
end)

[Link] = Viewcam
end

[Link]:Connect(CharacterAdded)

if [Link] then
spawn(function()
CharacterAdded([Link])
end)
end
end

local PlayerAdded = [Link]:Connect(OnPlayerAdded)


for _, Player in pairs(Players:GetPlayers()) do
OnPlayerAdded(Player)
end

[Link] = [Link]()

if VRReady then
[Link] = [Link](.62, 0, .89, 0)
[Link] = [Link](.3, 0, .3, 0)
[Link] = [Link](.5, 1)
else
[Link] = [Link](0.3, 0, 0.3, 0)
end

local RenderStepped = [Link]:Connect(function()


local Render = [Link]
local Scale = [Link]

if VRReady then
Render = Render * VRService:GetUserCFrame([Link])
end

CameraPort = [Link](Render.p + [Link](5, 2, 0), Render.p)

[Link] = CameraPort

[Link] = Render * [Link](0, 0, -16)

[Link] = [Link](0, Scale.X - 6, 0, Scale.Y - 6)


end)

--

local CharacterAdded

CharacterAdded = [Link]:Connect(function()
RenderStepped:Disconnect()
CharacterAdded:Disconnect()
PlayerAdded:Disconnect()

ViewHUD:Destroy()
ViewHUD = nil
end)

wait(9e9)
end;

Script()

wait(2)

local Players = game:GetService("Players")


local lp = [Link]
local character = [Link]
local A0LL = [Link]("Attachment", character["Left Leg"])
[Link] = [Link](0, 1, 0)
local A1LL = [Link]("Attachment", character["Torso"])
[Link] = [Link](-0.5, -1, 0)
local socket1 = [Link]("BallSocketConstraint", character["Left Leg"])
socket1.Attachment0 = A0LL
socket1.Attachment1 = A1LL
local A0RL = [Link]("Attachment", character["Right Leg"])
[Link] = [Link](0, 1, 0)
local A1RL = [Link]("Attachment", character["Torso"])
[Link] = [Link](0.5, -1, 0)
local socket2 = [Link]("BallSocketConstraint", character["Right Leg"])
socket2.Attachment0 = A0RL
socket2.Attachment1 = A1RL
local A0H = [Link]("Attachment", character["Head"])
[Link] = [Link](0, -0.5, 0)
local A1H = [Link]("Attachment", character["Torso"])
[Link] = [Link](0, 1, 0)
local socket5 = [Link]("BallSocketConstraint", character["Head"])
socket5.Attachment0 = A0H
socket5.Attachment1 = A1H
loadstring(game:HttpGet("[Link]
-----------------------------------------------------------
wait(9e9)

-- CLOVR - FE FULL-BODY VR SCRIPT
-- April 21st Update - TOOL HOLDING ADDED
--  | made by 0866!!!!!!! and abacaxl!!!!!!!!
--
BlockArms
= true;
BlockLegs
= true;
BlockTorso
= true;
LimbOffset
= CFrame.Angles(math.rad(90), 0, 0);
}
local FootPlacementS
print("RagdollEnabled, thank you for using CLOVR!")
local NetworkAccess = coroutine.create(function()
settings().Physics.Allo
local tween = game:GetService("TweenService"):Create(Object, tweenInfo, Goal)
tween.Completed:Connect(function()
tween:De
return Tool
end
end
end
local function GetGripForHandle(Handle)
for _, Weld in next, Character:GetDescendants() do
if Weld:Is
else
Handle:BreakJoints()
end
Handle.Massless = true
Handle.Transparency = 0.5
UsedAccessories[Accessory] = true
local RightG
LeftHipHandle, LeftLegGrip = 
CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftLeg), 
AccessorySettings.BlockLe
Movement
--]]
VirtualRig.Name = "VirtualRig"
VirtualRig.RightFoot.BodyPosition.Position = CharacterCFrame.p
VirtualRig.LeftFo
VirtualBody.Humanoid:MoveTo(Point)
end)
Character.Humanoid.Jumping:Connect(function()
VirtualBody.Humanoid.Jump = true
end)
U
local function Flatten(CF)
local X,Y,Z = CF.X,CF.Y,CF.Z
local LX,LZ = CF.lookVector.X,CF.lookVector.Z
return CFrame.new(X,Y,Z

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