Log file is initialized
[Link].602 Command line: "C:\Program Files (x86)\FPS Monitor\[Link]"
[Link].625 App data path: C:\ProgramData\FPSMonitor\
[Link].625 Load config...
[Link].626 Load language files...
[Link].627 User default locale: en-US
[Link].739 Set locale: en-US
[Link].743
[Link].743 ##### Software version: Build 5280 (25 Nov 2020) #####
[Link].744
[Link].744 Check for update...
[Link].467 Detected Windows 10 x64 (10.0 build 18362.1110)
[Link].467 Registry Windows 10 Home release 1909
[Link].468 Init exception handler...
[Link].468 Init capture data
[Link].478 Create window... (0,0 - 500,400) style 00CF0000
[Link].729 Interface mode: ADVANCED
[Link].898 (render)Using adapter 00000000/00009E8C : AMD Radeon(TM) RX Vega 10
Graphics
[Link].898 (render)Feature level 11.1
[Link].974 HiDPI = 1.250
[Link].140 Interface mode: ADVANCED
[Link].151 --- (PluginManager) ------------------------------------------
[Link].152 Loading memory modules...
[Link].152 caption-text-plugin : caption-text-overlay
[Link].153 color-plugin : color-overlay
[Link].154 hotkeys-plugin : hotkeys-editor-extension
[Link].155 image-plugin : image-overlay
[Link].156 misc-plugin : limit-fps-ext
[Link].158 sysinfo2-plugin : sysinfo2-ext / sysinfo2-overlay / sysinfo2-overlay-
simple / sysinfo2-alerts / sysinfo2-bar-overlay / sysinfo2-chart-overlay
[Link].161 time-plugin : time-overlay
[Link].162 Loading disk modules...
[Link].172 <ERR> Cannot copy <C:\Program Files (x86)\FPS Monitor\[Link]>
to <C:\ProgramData\FPSMonitor\hooks\[Link]>, error code: 32
[Link].427 [64 [Link]]GameHook launcher build : 5280
[Link].427 [ [Link]]GameHook launcher build : 5280
[Link].428 [64 [Link]]GameHook app folder: C:\Program Files
(x86)\FPS Monitor\
[Link].429 [ [Link]]GameHook app folder: C:\Program Files
(x86)\FPS Monitor\
[Link].430 [64 [Link]]GameHook build : 5280
[Link].431 [ [Link]]GameHook build : 5280
[Link].708 [64 [Link]]DXGI build 18362
[Link].708 [64 [Link]]64-bits graphics initialized
[Link].710 ---------------------------------------------------------------
[Link].710 [64 [Link]](HW) Initializing hardware information...
[Link].712 ---------------------------------------------------------------
[Link].712 [64 [Link]](WMI)Initializing...
[Link].754 [64 [Link]](WMI)Connected to ROOT\CIMV2 WMI namespace
[Link].763 [64 [Link]](WMI)added enum Win32_PageFileUsage
[Link].764 [ [Link]]32-bits graphics initialized
[Link].820 [ [Link]] - Attached (6624), HighInt, WinVer: 10+
[Link].885 [64 [Link]] - Attached (8704), MedInt, WinVer: 10+
[Link].971 [64 [Link]] - Attached (5700), HighInt, WinVer: 10+
[Link].043 [ razer [Link]] - Attached (5064), MedInt, WinVer: 10+
[Link].751 [64 [Link]] - Attached (8092), HighInt, WinVer: 10+
[Link].757 [64 [Link]] - Attached (17296), HighInt, WinVer: 8.0
[Link].765 [64 [Link]] - Attached (12700), MedInt, WinVer: 8.0
[Link].780 [64 [Link]] - Attached (14972), HighInt, WinVer: 8.0
[Link].796 [ [Link]] - Attached (2672), HighInt, WinVer: 8.0
[Link].876 [64 [Link]] - Attached (3204), HighInt, WinVer: 8.0
[Link].008 [64 [Link]] - Attached (1740), HighInt, WinVer: 10+
[Link].074 [ [Link]] - set DXGI hooks
[Link].121 [ [Link]] - Attached (10968), MedInt,
WinVer: 10+
[Link].183 Set CaptureMode to: GAME
[Link].188 ---------------------------------------------------------------
[Link].189 ---------------------------------------------------------------
[Link].194 added read-only scene <ALL - 1080>
[Link].199 added read-only scene <ALL - 1440>
[Link].202 added read-only scene <BENCHMARK 1>
[Link].206 added read-only scene <BENCHMARK 2 ALT>
[Link].210 added read-only scene <BENCHMARK 2>
[Link].214 added read-only scene <BENCHMARK 3>
[Link].217 added read-only scene <BENCHMARK 4>
[Link].222 added read-only scene <BENCHMARK>
[Link].228 added read-only scene <BIG ALL - 1080>
[Link].232 [ razer [Link]] - set DXGI hooks
[Link].234 added read-only scene <BIG ALL - 1440>
[Link].237 added read-only scene <BIG CHART>
[Link].242 added read-only scene <COMPARISON 2 DOUBLE>
[Link].246 added read-only scene <COMPARISON>
[Link].253 added read-only scene <CPU>
[Link].255 added read-only scene <Default>
[Link].257 added read-only scene <DESKTOP WIDGET + GAME >
[Link].260 added read-only scene <DESKTOP WIDGET 2>
[Link].262 added read-only scene <DESKTOP WIDGET 3>
[Link].264 added read-only scene <DESKTOP WIDGET 4>
[Link].267 added read-only scene <DESKTOP WIDGET 5>
[Link].270 added read-only scene <DESKTOP WIDGET 6>
[Link].273 added read-only scene <DESKTOP WIDGET ONLY>
[Link].278 added read-only scene <FPS 2>
[Link].282 added read-only scene <FPS ALL>
[Link].289 added read-only scene <FPS>
[Link].293 added read-only scene <STREAM 2>
[Link].294 [ [Link]] - set DX 9 hooks
[Link].296 added read-only scene <STREAM 3>
[Link].298 [64 [Link]] <ERR> (WMI) Failed Cannot add WMI enum
<Win32_PerfFormattedData_PerfDisk_LogicalDisk> : 80041010
[Link].299 added read-only scene <STREAM>
[Link].306 added read-only scene <YOUTUBE 2>
[Link].314 added read-only scene <YOUTUBE>
[Link].315 ---------------------------------------------------------------
[Link].315 Loading scenes...
[Link].320 added scene <ALL - 1080>
[Link].325 added scene <ALL - 1440>
[Link].330 added scene <BENCHMARK 1>
[Link].335 added scene <BENCHMARK 2 ALT>
[Link].339 added scene <BENCHMARK 2>
[Link].343 added scene <BENCHMARK 3>
[Link].348 added scene <BENCHMARK 4>
[Link].355 added scene <BENCHMARK>
[Link].362 added scene <BIG ALL - 1080>
[Link].369 added scene <BIG ALL - 1440>
[Link].372 added scene <BIG CHART>
[Link].384 added scene <COMPARISON>
[Link].391 added scene <CPU>
[Link].393 added scene <DEFAULT>
[Link].397 added scene <DESKTOP WIDGET 2>
[Link].400 added scene <DESKTOP WIDGET 3>
[Link].404 added scene <DESKTOP WIDGET 4>
[Link].409 added scene <DESKTOP WIDGET 5>
[Link].414 added scene <DESKTOP WIDGET 6>
[Link].419 added scene <DESKTOP WIDGET ONLY>
[Link].422 [ [Link]] - set OpenGL hooks
[Link].426 added scene <FPS 2>
[Link].433 added scene <FPS ALL>
[Link].440 added scene <FPS>
[Link].446 added scene <STREAM 2>
[Link].452 added scene <STREAM 3>
[Link].454 added scene <STREAM>
[Link].463 added scene <YOUTUBE 2>
[Link].474 added scene <YOUTUBE>
[Link].558 [ razer [Link]] - set DX 9 hooks
[Link].697 [64 [Link]](HW) Initializing hardware with flags:
HWINFO_CFG_DRIVE_SCAN_DISABLE HWINFO_CFG_IME_DISABLE HWINFO_CFG_GPU_I2C_DISABLE
HWINFO_CFG_PERSISTENT_DRIVER
[Link].711 [ razer [Link]] - set OpenGL hooks
[Link].922 [64 [Link]] - set DXGI hooks
[Link].317 [64
[Link]] - Attached
(9188), LowInt, UWP, WinVer: 10+
[Link].329 [ [Link]] - Attached (10104), MedInt, WinVer: 8.0
[Link].331 [64 [Link]]Executed direct injection for
<c:\windows\systemapps\inputapp_cw5n1h2txyewy\[Link]
[Link]>
[Link].348 [64 [Link]] - set OpenGL hooks
[Link].348 [64
[Link]] - set DXGI
hooks
[Link].359 [ [Link]] - set OpenGL hooks
[Link].460 <WARN> (Sysinfo) Waiting for HW init for 4 seconds already
[Link].464 [64 [Link]] - set DXGI hooks
[Link].467 [64 [Link]] - set DXGI hooks
[Link].479 [ [Link]] - set DXGI hooks
[Link].506 [64 [Link]] - set DX 9 hooks
[Link].619 [64 [Link]] - set OpenGL hooks
[Link].726 [64 [Link]] - set DX 9 hooks
[Link].737 [64 [Link]] - set DX 9 hooks
[Link].750 [ [Link]] - set DX 9 hooks
[Link].821 [64 [Link]] - set OpenGL hooks
[Link].832 [64 [Link]] - set OpenGL hooks
[Link].312 [64 [Link]] - Attached (15704), MedInt, WinVer: 8.0
[Link].530 [64 [Link]] - Attached (12940), MedInt, WinVer: 10+
[Link].540 [ [Link]] - set DX 9 hooks
[Link].555 [ [Link]] - Attached (13532), HighInt, WinVer: 8.0
[Link].377 [64 [Link]]Added sensor CPU: Vcore(V)
[Link].541 [64 [Link]](HW) Group (0): Ingame sensors
[Link].542 [64 [Link]](HW) Sensor: FPS = 0.000 fps
[Link].543 [64 [Link]](HW) Sensor: FPS max = 0.000 fps
[Link].543 [64 [Link]](HW) Sensor: Frame size = 0.000
[Link].544 [64 [Link]](HW) Sensor: Render type = 0.000
[Link].544 [64 [Link]](HW) Group (1): System: HP HP Pavilion
Laptop 15z-cw100
[Link].545 [64 [Link]](HW) Sensor: Page File Usage2 = 76.000 MB
[Link].545 [64 [Link]](HW) Sensor: Physical Memory Available =
10373.000 MB
[Link].545 [64 [Link]](HW) Sensor: Physical Memory Load = 27.200
%
[Link].545 [64 [Link]](HW) Sensor: Physical Memory Total = 0.000
MB
[Link].546 [64 [Link]](HW) Sensor: Physical Memory Used =
3876.000 MB
[Link].546 [64 [Link]](HW) Sensor: Virtual Memory Available =
8719.000 MB
[Link].546 [64 [Link]](HW) Sensor: Virtual Memory Commited =
7712.000 MB
[Link].546 [64 [Link]](HW) Sensor: Virtual Memory Load = 46.900
%
[Link].547 [64 [Link]](HW) Group (2): Core [#0]
[Link].547 [64 [Link]](HW) Sensor: Clock = 1755.056 MHz
[Link].547 [64 [Link]](HW) Sensor: Core Usage = 0.000 %
[Link].548 [64 [Link]](HW) Sensor: Temp = 77.875 °C
[Link].548 [64 [Link]](HW) Sensor: Thread #0 Usage = 15.600 %
[Link].549 [64 [Link]](HW) Sensor: Thread #1 Usage = 9.300 %
[Link].549 [64 [Link]](HW) Sensor: VID = 1.038 V
[Link].550 [64 [Link]](HW) Sensor: Clock = 1731.275 MHz
[Link].550 [64 [Link]](HW) Sensor: Power (SMU) = 0.964 W
[Link].551 [64 [Link]](HW) Sensor: Thread #0 Effective Clock =
799.108 MHz
[Link].551 [64 [Link]](HW) Sensor: Thread #0 Usage = 21.800 %
[Link].552 [64 [Link]](HW) Group (4): Core [#2]
[Link].552 [64 [Link]](HW) Sensor: Clock = 2596.912 MHz
[Link].552 [64 [Link]](HW) Sensor: Temp = 77.875 °C
[Link].552 [64 [Link]](HW) Sensor: Thread #0 Effective Clock =
635.429 MHz
[Link].553 [64 [Link]](HW) Sensor: Thread #1 Usage = 21.800 %
[Link].553 [64 [Link]](HW) Sensor: VID = 0.950 V
[Link].554 [64 [Link]](HW) Sensor: Core Usage = 0.000 %
[Link].554 [64 [Link]](HW) Sensor: Power (SMU) = 0.426 W
[Link].554 [64 [Link]](HW) Sensor: Thread #0 Usage = 21.800 %
[Link].554 [64 [Link]](HW) Sensor: Thread #1 Effective Clock =
1019.552 MHz
[Link].555 [64 [Link]](HW) Sensor: VID = 0.938 V
[Link].555 [64 [Link]](HW) Group (6): CPU [#0]: AMD Ryzen 7 3700U
[Link].556 [64 [Link]](HW) Sensor: APU STAPM = 14.979 W
[Link].557 [64 [Link]](HW) Sensor: Average Effective Clock =
643.234 MHz
[Link].558 [64 [Link]](HW) Sensor: CPU Core Current (SVI2 TFN) =
8.784 A
[Link].559 [64 [Link]](HW) Sensor: CPU Core Voltage (SVI2 TFN) =
1.050 V
[Link].559 [64 [Link]](HW) Sensor: CPU PPT FAST Limit = 37.271 %
[Link].560 [64 [Link]](HW) Sensor: CPU SOC = 71.695 °C
[Link].561 [64 [Link]](HW) Sensor: CPU TDC = 9.170 A
[Link].562 [64 [Link]](HW) Sensor: Core+SoC Power = 10.635 W
[Link].562 [64 [Link]](HW) Sensor: Memory Controller Clock
(UCLK) = 933.000 MHz
[Link].563 [64 [Link]](HW) Sensor: Thermal Throttling (HTC) =
OFF
[Link].563 [64 [Link]](HW) Sensor: Thermal Throttling (PROCHOT
CPU) = OFF
[Link].564 [64 [Link]](HW) Sensor: Total CPU Usage = 18.313 %
[Link].564 [64 [Link]](HW) Group (7): Memory Timings
[Link].565 [64 [Link]](HW) Sensor: Memory Clock Ratio = 12.000
[Link].565 [64 [Link]](HW) Sensor: Trc = 56.000
[Link].566 [64 [Link]](HW) Sensor: Trp = 17.000
[Link].567 [64 [Link]](HW) Sensor: Read Activity = 96.957 %
[Link].567 [64 [Link]](HW) Sensor: Read Total = 78795.000 MB
[Link].567 [64 [Link]](HW) Sensor: Total Activity = 96.957 %
[Link].568 [64 [Link]](HW) Sensor: Write Rate = 0.000 MB/s
[Link].568 [64 [Link]](HW) Sensor: Read Activity = 0.000 %
[Link].569 [64 [Link]](HW) Sensor: Total Activity = 0.000 %
[Link].569 [64 [Link]](HW) Sensor: Write Total = 9509.000 MB
[Link].570 [64 [Link]](HW) Group (10): GPU [#0]: AMD Radeon Vega:
[Link].570 [64 [Link]](HW) Sensor: GPU Computing (Compute 0)
Usage = 0.000 %
[Link].570 [64 [Link]](HW) Sensor: GPU Computing (High Priority
Compute) Usage = 0.000 %
[Link].571 [64 [Link]](HW) Sensor: GPU D3D Usage = 3.280 %
[Link].571 [64 [Link]](HW) Sensor: GPU Memory Clock = 933.000
MHz
[Link].572 [64 [Link]](HW) Sensor: GPU Temperature = 67.000 °C
[Link].572 [64 [Link]](HW) Sensor: GPU VCN Clock = 0.000 MHz
[Link].572 [64 [Link]](HW) Sensor: PCIe Link Speed = 8.000 GT/s
[Link].573 [64 [Link]](HW) Sensor: VDDCR_SOC = 0.800 V
[Link].573 [64 [Link]](HW) Sensor: Battery Voltage = 13.049 V
[Link].574 [64 [Link]](HW) Sensor: Remaining Capacity = 34.372
[Link].574 [64 [Link]](HW) Sensor: Wear Level = 0.000 %
[Link].575 [64 [Link]](HW) Sensor: Current UP rate = 0.000 KB/s
[Link].575 [64 [Link]](HW) Sensor: Total UP = 17.988 MB
[Link].576 [64 [Link]](HW) Sensor: Current UP rate = 0.000 KB/s
[Link].576 [64 [Link]](HW) Sensor: Total UP = 0.000 MB
[Link].577 [64 [Link]](HW) Sensor: Ping 1 = 0.000 ms
[Link].577 [64 [Link]](HW) Sensor: Ping 2 = 0.000 ms
[Link].581 (Sysinfo) Hyper-Threading: 2
[Link].581 (Sysinfo) Num threads per CPU core: 2
[Link].637 [64 [Link]] - set OpenGL hooks
[Link].705 [ [Link]] - set DXGI hooks
[Link].907 [ [Link]] - set DX 9 hooks
[Link].988 [ [Link]] - set OpenGL hooks
[Link].840 [64 [Link]] - Attached (10492), HighInt, WinVer: 8.0
[Link].978 [64 [Link]] - Attached (13220), HighInt, WinVer: 10+
[Link].057 [64 [Link]] - set DXGI hooks
[Link].060 [64 [Link]] - set OpenGL hooks
[Link].158 [64 [Link]] - set OpenGL hooks
[Link].729 [64 [Link]] - Attached (8852), LowInt, UWP, WinVer: 10+
[Link].738 [64 [Link]]Executed direct injection for <c:\program
files\windowsapps\microsoft.xboxgamingoverlay_5.420.11102.0_x64__8wekyb3d8bbwe\game
[Link]>
[Link].746 [64 [Link]] - set DXGI hooks
[Link].676 [64 [Link]]Set Active Process: cyberpunk2077
[Link].824 [64 [Link]] <ERR> (render) Failed LoadPixelShader
rgb2yuv
[Link].826 [64 [Link]]
[Link].826 ---------------------------------------------------------------
[Link].827 [64 [Link]] - ACTIVE
[Link].827 [64 [Link]] Frame size: 1920x1080
[Link].828 [64 [Link]] Format:
DXGI_FORMAT_R8G8B8A8_UNORM
[Link].828 [64 [Link]] MultiSampleCount: 1
[Link].828 [64 [Link]] Fullscreen: YES
[Link].829 [64 [Link]] BufferCount: 3
[Link].829 [64 [Link]] SwapEffect: Flip discard
[Link].829 [64 [Link]] DirectX version: 12
[Link].711 [64 [Link]] - Attached (13384), MedInt, UWP, WinVer: 10+
[Link].991 [64 [Link]]Executed direct injection for <c:\program
files\windowsapps\microsoft.xboxgamingoverlay_5.420.11102.0_x64__8wekyb3d8bbwe\game
[Link]>
[Link].362 [64 [Link]] - set DXGI hooks
[Link].933 [64 [Link]] Release resources
[Link].124 [64 [Link]]
[Link].125 ---------------------------------------------------------------
[Link].125 [64 [Link]] Frame size: 1920x1080
[Link].126 [64 [Link]] MultiSampleCount: 1
[Link].127 [64 [Link]] SwapEffect: Flip discard
[Link].127 [64 [Link]] DirectX version: 12
[Link].314 [64 [Link]] Release resources
[Link].432 [64 [Link]]
[Link].432 ---------------------------------------------------------------
[Link].433 [64 [Link]] - ACTIVE
[Link].433 [64 [Link]] Frame size: 1920x1080
[Link].434 [64 [Link]] Fullscreen: YES
[Link].434 [64 [Link]] BufferCount: 3
[Link].945 [64 [Link]] Release resources
[Link].081 [64 [Link]]
[Link].081 ---------------------------------------------------------------
[Link].082 [64 [Link]] Format:
DXGI_FORMAT_R8G8B8A8_UNORM
[Link].082 [64 [Link]] MultiSampleCount: 1
[Link].082 [64 [Link]] Fullscreen: YES
[Link].083 [64 [Link]] BufferCount: 3
[Link].083 [64 [Link]] SwapEffect: Flip discard
[Link].083 [64 [Link]] DirectX version: 12
[Link].282 [64 [Link]] Release resources
[Link].402 [64 [Link]]
[Link].402 ---------------------------------------------------------------
[Link].403 [64 [Link]] Format:
DXGI_FORMAT_R8G8B8A8_UNORM
[Link].403 [64 [Link]] MultiSampleCount: 1
[Link].404 [64 [Link]] SwapEffect: Flip discard
[Link].404 [64 [Link]] DirectX version: 12
[Link].209 [64 [Link]] Release resources
[Link].349 [64 [Link]]
[Link].349 ---------------------------------------------------------------
[Link].350 [64 [Link]] Format:
DXGI_FORMAT_R8G8B8A8_UNORM
[Link].351 [64 [Link]] BufferCount: 3
[Link].156 [64 [Link]] Release resources
[Link].273 [64 [Link]]
[Link].274 ---------------------------------------------------------------
[Link].274 [64 [Link]] Format:
DXGI_FORMAT_R8G8B8A8_UNORM
[Link].275 [64 [Link]] MultiSampleCount: 1
[Link].275 [64 [Link]] SwapEffect: Flip discard
[Link].276 [64 [Link]] DirectX version: 12
[Link].839 [64 [Link]] - Detached
[Link].114 [64 [Link]] - Detached
[Link].114 [64 [Link]]Set Active Process: Desktop
[Link].305 [64 [Link]] - Attached (11396), HighInt, WinVer: 8.0
[Link].480 [64 [Link]] - set OpenGL hooks
[Link].368 [64 [Link]] - Attached (17088), MedInt, WinVer: 10+
[Link].758 [64 [Link]] - Detached
[Link].896 [64 [Link]] - set DXGI hooks
[Link].228 [64 [Link]] - set DX 9 hooks
[Link].012 [64 [Link]] - Detached
[Link].944 [64 [Link]] - Attached (15064), HighInt, WinVer: 8.0
[Link].048 [64 [Link]] - Attached (11240), HighInt, WinVer: 10+
[Link].881 [64 [Link]] - Attached (17316), MedInt, UWP, WinVer: 10+
[Link].101 [64 [Link]] - set DXGI hooks
[Link].158 [64 [Link]] - set OpenGL hooks
[Link].181 [64 [Link]] - set DXGI hooks
[Link].278 [64 [Link]] - set OpenGL hooks
[Link].562 [64 [Link]]Set Active Process: cyberpunk2077
[Link].697 [64 [Link]] <ERR> (render) Failed LoadPixelShader
rgb2yuv
[Link].699 [64 [Link]] - ACTIVE
[Link].700 [64 [Link]] Frame size: 1280x720
[Link].700 [64 [Link]] MultiSampleCount: 1
[Link].701 [64 [Link]] Fullscreen: YES
[Link].701 [64 [Link]] BufferCount: 3
[Link].029 [64 [Link]] Release resources
[Link].146 [64 [Link]]
[Link].147 ---------------------------------------------------------------
[Link].147 [64 [Link]] - ACTIVE
[Link].147 [64 [Link]] Frame size: 1280x720
[Link].148 [64 [Link]] Format:
DXGI_FORMAT_R8G8B8A8_UNORM
[Link].148 [64 [Link]] MultiSampleCount: 1
[Link].148 [64 [Link]] Fullscreen: YES
[Link].148 [64 [Link]] DirectX version: 12
[Link].837 [64 [Link]] Release resources
[Link].989 [64 [Link]]
[Link].989 ---------------------------------------------------------------
[Link].990 [64 [Link]] Frame size: 1280x720
[Link].991 [64 [Link]] MultiSampleCount: 1
[Link].992 [64 [Link]] BufferCount: 3
[Link].992 [64 [Link]] SwapEffect: Flip discard
[Link].561 [64 [Link]] Release resources
[Link].893 Query end session, saving...
[Link].009 End session, saved ok