100% (1) 100% found this document useful (1 vote) 4K views 17 pages Apple Inc. Case Study
Apple's strength in its PC and iPod divisions was also recognized. Despite the encouraging news across all of Apple's divisions, analysts were becoming increasingly concerned. A growing number of investors and analysts were concerned as to whether the company could continue its impressive performance.
AI-enhanced title and description
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content,
claim it here .
Available Formats
Download as PDF or read online on Scribd
Go to previous items Go to next items
Save Apple inc. case study For Later
Apple Inc. in 2008
Lou Marino
‘The University of Alabama
John Hattaway
‘The University of Alabama
1en the first version of the Apple iPhone was
released on Sune 29, 2007, it took 74 days
to sell I million units. When Apple released
the next gencration of the phone, the iPhone 3
‘on July 11, 2008, sales reached 1 million units in
3 days—this sales figure easily surpassed analysts"
estimates and netted an estimated $330 million
‘Despite multiple problems associated with the launch,
inclading Apple's servers being overloaded and key
applications being unavailable on launch day, the
iPhone 3G quickly sold out in 21 states in the United
States, with some customers agreeing to wait up to
four wecks for delivery. Mirroring the success of the
company’s iPod/iTunes partnership, Apple's newly
Iaunched App Store, which allowed users to down-
load programs for the iPhone, reported more than
10 million downloads in its first week of operations.
Within the same week, Apple’s strength in its
PC and iPod divisions was also recognized. Regatd-
ing the PC division, Gartner, a leading analyst in the
PC industry, announced that in the second quarter of
2008 Apple had overtaken Acer to become the third
largest PC maker in the United States, capturing 8.5
percent of the market behind Dell (31.9 percent) and
Hewlett-Packard (25.3 percent). Regarding the iPod
division, Gene Munster, a seniot research analyst at
the leading investment firm Piper Jaffray, noted that
there was no evidence that the iPhone would canni-
balize iPod sales, and he raised his estimates of the
number of iPods sold in the first half of 2008.
Despite the encouraging news across all of
Apple’ divisions, a growing number of analysts were
becoming increasingly concerned. Specific issues
Katy Beth Jackson
The University of Alabama
noted by analysts included gross margins that were
not increasing despite falling component prices;
cutbacks in education budgets in the United States
that could impact Apple’s revenues; the continued
problems with the iPhone 3G launch, including a
worldwide crash of the iPhone activation system;
anda US. economy that did not appear to be gaining,
traction heading into the second half of 2008. These
challenges, combined with speculation about poten-
tial health problems for Apple's CEO, Steve Jobs, had
some investors and analysts concerned as to whether
the company could continue its impressive perfor.
‘mance and leadership in innovation into the future.
HISTORY OF APPLE
Steven Wozniak and Steven Jobs founded Apple
Computer in 1976 by introducing the initial ver
sion of what was to become the firs highly success-
fal mass-produced personal computer, the Apple 1
Although the original Apple I needed some refine
‘ment (it lacked a monitor, a Keyboard, and even a
case), this idea would influence the computer industry
immeasurably. Wozniak and Jobs had attended high
school together and maintained contact after gradua-
tion despite taking jobs with different Silicon Valley
companies (Hewlett-Packard and Atari, respectively)
‘Wozniak was the true designer of the Apple I, but Jobs
recognized its commercial potential and insisted thet
‘they sell the computer. Although the Apple T launch
Copyright © 2008 by Loe Maio. All sigh ceeeved
cascas Part2 Cases in Craftng and Executing Stretegy
‘was not especially successful, Wozniak was already
designing the Apple Tl, which was introduced at a
local trade show in 1977 and launched in Apr 1978.
‘This second machine included a plastic ease and color
‘graphics and was instantly much more popular than
ils predecessor. Apple’ president, Michael Scott, and
chairman of the board, Mike Markdala, were happy
with the computer's sales: by the end of 1980, Apple
had sold more than 10,000 Apple Is
While the Apple II was relatively successful,
the next revision of the product line, code-named
Macintosh (Mac), was already in the works by 1979
under the direction of Jeff Raskin, a former profes-
sor at the University of California at San Diego and
a researcher at Xerox's Palo Alto Research Center
(PARC) who had proposed the project to Marklcula,
Raskin's ambitions goal was to design a user-friendly
computer that had a graphical user interface (GUI)
and would cost less than $500, At Raskin’s urging
‘that year, Jobs visited PARC, were he saw research-
ers using & GUI to simplify their computing. Jobs
‘immediately recognized the importance of the inter-
face and decided to use itin the project he was speas-
heading with project manager Ken Rothmuller: the
Apple Lisa, named after Jobs's daughter, However,
Jobs's constant drive for innovation and demands for
refinements drove up costs for the Lisa, delayed the
shipping date, and eventually caused Scott to remove
Jobs from the project. Due to excessive cost, the Lisa
never performed up to Apple's expectations and was
retired from the market soon after it was introduced.
Undeterred, Jobs took his passion for the GUL 10
Raskin's Macintosh project. fobs's 1] percent share
of Apple's equity helped convince Scott to allow him
to take over the project, and eventually personality
conflicts between Jobs apd Raskin forced Raskin
to leave Apple in 1981. In the same year, Scott
resigned as president of Apple and became the vice
chairman of the board. Scott was replaced by Matk-
laula, who became president and CEO. Jobs became
chairman of the board upon Markkula’®s assumption
of the presidency, and under Jobs's leadership the
Macintosh team was challenged to make something
“insanely great”; by many accounts they succeeded.
‘The Macintosh, introduced in 1984, was hailed
as a breakthrough in userttiendly computing. It
was also the first computer to use a 3.S-inch disk
drive, Unfortunately, the Macintosh did not have
the speed, power, or software availability to com-
pete with the PC that IBM had introduced in 1981
(One of the reasons the Macintosh lacked the neces-
sary software was that Apple pot very strict restric-
tions on the Apple Certified Developer Program,
which made it difficult for softwere developers 10
obtain Macs at a discount and receive informational
materials about the operating system.
When Scott stepped down in 1981, Jobs began
actively working to replace Markkula with John
Sculley, then president of Pepsi-Cola. Sculley
became president andl CEO of Apple in April 1983,
and Markkula became the associate chairman. When
Apple introduced the Macintosh the following yeae
and it was not as well received as initially expected,
Jobs (a volatile individual) and Sculley began to
have difficulty working with each other. Finally, in
1985, as Sculley was preparing to visit China, Jobs
devised a “boardroom coup” to replace him. Sculley,
found out about the plan and canceled his tip. After
Apple's board voted unanimously to keep Sculley
in his position, Jobs, who was retained as chairman
of the company but stripped of all decision-making
authority, soon resigned. During the remainder of
1985, Apple continued to encounter problems and
laid off one-fifth of its employees while posting its
first ever quarterly loss. In addition, Sculley entered
into a legal batle with Microsoft’ Bill Gates over
the introduction of Windows 1.0, which used simi-
lar technology to the Mac’s GUI, Gates eventually
signed 2 document that in effect ensured that Micto-
soft would not use Mac technology in Windows 1.0
but claimed no such promises for any later versions
of Windows. Essentially, Apple had lost the exclu-
sive right to use its own GUL
Despite these setbacks, Apple kept bringing
innovative products to the market, realizing that
innovation would have to be the company’s strat-
egy against big companies like IBM and Microsoft,
especially since Microsoft had made its technology
available to any PC company that wanted to incor-
Potete it into their own hardware components. In
contrast, Apple was well-known for closely guard-
ing the seerets behind its own technology. In 1987,
Apple released a revamped Macintosh computer;
like the Apple II, this second version was & phenom-
nal success. This computer was easy to use, making
ita favorite at schools and in homes. In addition,
the second Macintosh had excellent graphics capa-
bilities. However, by 1990, PCs with Microsoft
software had flooded the market and Windows tech-
‘nology was far more prevalent than Mac technology
becaus
on con
In
book ¢
fal. In
comple
device
Sculley
the Ne
1993.)
becaus
1993, :
operati
remov.
chose
Spindl
chance
but he
afews
Al
sible k
severa
release
to ince
sor co
first ti
lent, A
surpas
ler al
license
to oth
ever cl
the lic
1995,
lion ir
those
1995,
versio:
streng
96,Ap
ing its
that qu
toresi
Natior
D
annow
any.
each 1
tried ¢
ers 0:because Microsoft had licensed its software for use
‘on computers built by many different companies.
In 1991, Apple released its first-generation note~
book computer, the PowerBook, which was success-
ful. In the meantime, Sculley began to push for the
completion of a project under way to develop a new
device called a personal digital assistant (PDA). With,
Sculley’s persistence, Apple’s version of the PDA,
the Newton, was released to the market in August
1993, However, the Newton did not sell well, parly
because it failed to rocognize handwriting, Also in
1993, Sculley began to Tose interest in Apple's daily
operations; in June, the board of directors opted to
remove Scully from the position of CEO. The board.
chose to place the chief operating officer, Michael
Spindler, in the vacated spot. Sculley was given the
chance to keep his position as chairman of the board,
bbut he, chose to resign from the company altogether
a few months later
‘Although Spindler was not a personable, acces-
sible leader, he did oversee Apple's development of
several important products. First, in 1994, Apple
released the PowerMac family of PCs, the first Macs
to incorporate the PowerPC chip, a very fast proces-
sor co-developed with Motorola and IBM. For the
first time since Intel technology had become preva-
Tent, Apple could compete with, and sometimes even
surpass, Intel in the area of processor speed. Spin-
ler also made a somewhat halfhearted attempt to
license the Macintosh operating system (Mac OS)
to other companies. However, very few companies
ever chose to license the Mac OS because many felt
the licensing agreements were far too restrictive. By
1995, Apple had bigger problems, including SI bil-
Jion in back orders and insufficient paris to build
those machines. And worse, in the Iste summer of
1995, Microsoft released its infamous Windows ’95
version, which was well suited to compete with the
strengths of the Mac OS. During the winter of 1995—
96, Apple made some misguided judgments concern-
ing its product line and as a result posted a loss for
that quarter. In January 1996, Apple asked Spindler
to resign and chose Gil Amelio, former president of
‘National Semiconductor, to take his place.
During his first 100 days in office, Ametio
announced many sweeping changes for the com-
pany. He split Apple into seven distinct divisions,
cach responsible for its own profit or loss, and he
ttied to better inform the developers and consum=
ers of Apple's products and projects. Although
Case 7 Apolo lnc. in 2008 cag
‘Apple announced a staggering first-quarter loss of
$740 million in 1996, the company brought down its
losses to $33 million quarter two, an achievement
‘that financial experis had not imagined Apple could
accomplish. And in the third quarter, Apple again
beat the best estimates, reporting « $30 million
profit, At the end of 1996, the company astonished
the industry when it announced that it planned to
acquire NeXT, the company Steve Jobs had founded
‘upon his resignation from Apple in 1985; Jobs
‘was to be rehired by Apple as part of the acquisi-
tion. The acquisition was chosen in order to control
NeXTstep, the basis Apple planned to use for its
next-generation operating system, Rhapsody, Dur-
ing the summer of 1997, after announcing another
‘ultimillion-dollar quarterly loss, Apple determined
that Gil Amelio had made many significant improve-
ments in Apple's operations but had done all he
could, No permanent replacement wes announced,
but Fred Anderson, chief financial officer, was
placed in charge of daily operations; Jobs was also
given an expanded role in the company.
Jobs's “expanded role” soon became more clear
in terms of his responsibilities —Apple had no CEO,
stock prices were at a five-year low, and important
[Link] to be made. Jobs soon began to be
referred to as “interim CEQ,” and 1997 proved to be
a landmark year for his company. MacWorld Boston
‘was held in August, and Jobs was the keynote speaker.
He used that event to make several significant
announcements that would turn Apple around: there
would be an almost entirely new board of directors,
an aggressive advertising campaign, and an alliance
‘with Microsoft. Microsof received $150 million in
Apple stock, Apple would have @ five-year patent
cross-license, and the old legal battle between the
two companies would finally be resolved. As part of
the resolution tothe legal dispute, Microsoft paid an
undisclosed emount to Apple ta quiet the allegations,
that it had stolen Apple’s intellectual property (the
‘Mac GUD) and agreed to make Windows °98 avail-
able to Mac users by year’s end. Jobs also effectively
‘ended Apple’ licensing agreements with other com-
panies, buying out all but one, with the understand~
ing that that company would serve only the low-end
market for computers (under $1,000). Ata late-1997
press conference, Jobs announced that Apple would
begin selling ditect to consumers over the Web end
by phone. Within a week, the Apple store was the
third largest e-commerce site on the Web.cade Part2. Cases in Crafeg and Executing Strategy
Jobs continued to make several changes dur-
ing 1998, a year in which Apple reported a profit
in all four quarters. Apple’s stock price was on the
tise, and the company had released the iMac, an
all-new design for the Macintosh that was meant
to serve the lower-end consumer market. The com-
puter had more than enough processing capabili-
ties than most consumers would ever need snd was
priced affordably. In the fall of that year, the iMac
‘was the best-selling computer in the United States.
Apple followed up that success by introducing
the iBook in 1999, the portable counterpart to the
iMac, a laptop meant to be stylish, affordable, and
powerful, Throughout 1999, Apple’s stock ‘con-
‘tinued to soar; in the fall it reached a high in the
‘upper $70s,
In early 2000, Fobs announced that he was now
permanent CEO of Apple. The remainder of that
year was a slow one for Apple and for the rest of
the computer industry. As a result, Apple reported
its frst quarterly loss in three years. In late 2000,
the company cut prices across the board; then, in
early 2001, it releascd a new set of PowerMacs
‘with optical drives that let consumers both listen
to and bum CDs as well as both read and write to
DVDs as well. In May 2001, Jobs announced that
Apple would open several retail stores that would
sell Apple products as well as third-party products,
inclading MP3 players, digital cameras, and digital
video cameras.
In October 2001, Apple released its first non-
computer product in years, the iPod. his small
machine wes a portable MP3 player that stored
songs on a hard drive and could be taken anywhere.
Apple took quite a risk in pricing the small machine
‘ata premium, but the gompany felt that consumers
‘would be willing to pay more for the unique style,
design, and technology.
Over the next few years, Apple made adjust-
‘ments and additions to its product line, on both the
software and hardware sides. Although the latter
half of 2002 was a poor time forthe entire economy
as a whole, Apple did well, with net earnings of S65
nillion. The company’s other products sold well and
also enjoyed success, but it was the iPod that would
revolutionize the company and the industry, In 2003,
when the company released iTunes, the online retail
store where consumers could purchase individual
songs legally, the success of the venture skyrock-
ted. The technology was available only for Macs at
first but had since become available for PC users as
well. By July 2004, 100 mitlion songs had been sold
and iTunes had a 70 percent market share among all
legal online music download services. Apple's sue-
cess continued to grow, largely thanks to the iPod
and iTunes.
By 2005, Jobs's leadership had placed Apple
at the forefront of the MP3 player industry and had
established the company as a player once again in the
computer industry. From the moment Jobs retumed
to Apple, he had idea after idea for how to improve
the company and turn its performance around. He
not only consistently pushed for innovative new
ideas and products but also enforced several struc-
tural changes, including ridding the company of
‘unprofitable segments and divisions. This blended
his leadership style, which epitomized the spirit and
standards on which Apple was founded, with the
business discipline the younger Jobs had lacked.
Jobs also credited Apple's success to its skilled man
agement team, which included Peter Oppenheimer
and Timothy Cook
Having started with Apple in 1996 as con-
troller for the Americas, Peter Oppenheimer had
become senior vice president and chief financial
officer. He was promoted to these positions after
less than two years, due to his extensive experi-
ence in business and finance. Oppenheimer
supervised the controller, treasury, investor rela-
tions, tax, information systems, internal audit,
corporate development, and human resources
departments. He reported to the CEO and helped
return a healthy fiscal discipline to the company.
‘Timothy D. Cook was Apple's executive vice presi-
dont of worldwide sales and operations. Cook,
who also reported to the CEO, managed Apple’s
supply chain, sales activities, and service and sup-
port in all markets and countries. His position was
accountable for maintaining Apple's flexibility in
serving more demanding consumers. Cook had
‘worked first for IBM and then for Compaq, gaining
extensive experience in technological industries.
While Jobs provided the vision for the organiza-
tion, Oppenheimer, Cook, and the other members,
of the executive'staff and the board of directors
‘were responsible for ensuring that all operations of
Apple ran efficiently and smoothly, Together they
‘worked to ensure that Apple could continue to be
a vital, innovative company in the face of a very
competitive environment
Al
IN
Ini
tory
bil
net
mil
tos
Et
pom umzvsa0
e
v
ce
N
s
°
R
%
Ie
6
F
Bea_ APPLE'S SITUATION
iN 2008
Inits fiscal 2008 third quarter ending June 28, Apple
seported the best third quarter in the company’s his-
tory, with revenues of $7.646 billion, up from $5.41
billion for the same quarter the previous year, and a
net quarterly profit of $1.07 billion, up from $818
| million. Apple shipped a record 2,496,000 Macia-
| tosh units (up 41 percent from the same quarter the
Exhibit 1
Income statement data
Net sales
| Domestic
| International
| Total net sales.
Cost sales
esearch and development
Seling, genera, and administrative
“otal operating expenses
Operating income:
(Other income and expense
‘Income before pravision for income taxes
Provision for income taxes
Net income
Earnings per common share—diuted
Balance sheet data as of September of year
Cash, cash equivalents, and short-torm investments
Accounts receivable, net
Inventories
Property, plant, and equipment, net
Total assets
(Current labiittes
Noneurent labios
‘Shareholders’ equity
Other data
Regular employees.
“Temporary employees and contractors
Intemational net sales as a percentago of total net sales
Gross margin as a percentage of not sales
RAD as a porcentage of net sales.
Shares used in computing earnings per share—diuted (in thousands)
ase 7 Apple Ine. in 2008 cass
provious year) and 11,011,000 iPods (up 12 percent
fiom the same quarter the previous year). But the
company’s gross margin for the 2008 third-quarter
was only 34.8 percent, down from 36,9 percent the
previous year, and the company's stock price dropped
by more than 10 percent, to below $155, in response.
to Apple's statement that it expected the company’s
gross margin to fall to 31 percent in the 2008 fourth
quarter due to a future product transition. Apple’s
financial performance for fiscal years 2005-2007 is
shown in Exhibit |.
Financial Performance for Apple, Fiscal Years 2005-2007 (in millions, except
| share amounts, employees, and contractors)
Baar add
gaia $1486.
9,878 7.829
24,006 19s
15,982 13717
782 712
2,963 2.433,
3,748 3.145,
4,408 2.453,
599 365
5,008 2818 1808,
1512 29 480
$3495 $1,989 $1,928
$3.93 $227 $155
09202 © «877,528 856,878
$15286 $10,110. $ 8261
1,697 1.252 805
346 270 165
e320, 1281 ai7
28347 17208 11516
9299 6443 3.487
1516 778 01
si4sse $ 9.9B4 $7,428
21.560 w78r 14,806
2316 2,998 2,020
an% 41% 40%
34% 29% 20%
3% 4% %
‘Saurse: Fr Aggie Iver Pao, iano
Sapocaiene nea Real 1O/T073S7/AAPL SVR. Qe07 pol accessed My 18, 2008caso
According io Apple, the company’s “business
strategy leverages its ability, through the design and
development of its own operating system, hardware,
and many software applications and technologies,
to bring to its customers around the world com”
pelting new products and solutions with superior
ease-of-use, seamless integration, and innovative
industrial design.” Most of the actions Apple had
taken over its history were consistent with its under-
'ying philosophy on innovation. Since 2002, Apple
had determined that the digital electronics market
was converging with the computer market and that
consumers would begin to demand more synchro-
nization and harmony between the two. That belief
hnad Jed Apple to release the iPod and iTunes, and
‘more recently the iPhone and the App Store, as well
5 to improve the software and available options on
its computers.
Apple managed its businesses largely on a
‘geographic basis. Its primary geographic segments
included the Americas (North America and South
America); Burope, Affica, and the Middle East;
and Japan. It also had @ Retail division that oper.
ated the Apple-owned stores in the United States,
aly, Japan, Canada, and the United Kingdom. The
‘company’s primary product lines were Macintosh
products (including desktops and portables), iPods,
Phones, iTunes (including other music-related
products and services), peripherals (including other
hardware), and software, service, and other sales.
In fiscal year 2007, Apple had more than $24
billion in sales, with about $10.3 billion of that from
sales of Macintosh computers and approximately
$8 billion from iPod sales—see Exhibit 2. Apple's
unit sales for the same fiscal yeas, broken down by
product, revealed that approximately 7 milion Mac
‘units were sold in 200%, while aporoximately 51.6
million iPods (all typés) and approximately 1.3 mil-
Tion iPhones were sold over the same period.
One other impressive feature of Apple's finan-
cial statements was that although the company had
seme minimal long-term debt in recent years, in
February 2004 it retited the $300 million of out-
standing debt (unsecured notes) it held, resulting
in reporting long-term liabilities of $0. In retiring
this debt, Apple did not deprive key operating areas
of the necessary levels of funding and much of
Apple’s operating budget was poured into research
Part 2. Casas in Crating and Executing Strategy
and development. These investments were consis-
tent with the company’s philosophy that its contin-
ued achievement would depend heavily on research
and development, innovative products and services,
and competitive prices. Perhaps even more impor.
tant, Apple's investments were intended to convince
investors and consumers that the company offered
4 real advantage over the abundant competition
in personal computers, MP3 players, and mobile
communications.
Heading into the fourth quarter of 2008,
Apple had much to be excited about. Besides the
company just baving reported record revenues and
Mac sales, Apple's new iPhone 3G was receiv-
‘nig rave reviews from many analysts, The com-
any had quickly recovered from the worldwide
crash of the computer servers used to activate the
phones, allowing Apple to sell more than 1 mail-
lion phones over the Jaunch weekend. In recogni-
tion of the company’s competence in design, the
Industrial Designers Society of America, sponsor
of the 2008 Industrial Design Excellence Awards,
resented gold awards to the iPhone, MacBook
Air, and Apple’ Wireless Keyboard, while it gave
the iMac a silver award.
However, Apple also faced some significant
challenges in its core personal computer and digital
‘music player businesses. In July 2008, the struggling
US. economy was on the verge of slipping into a
recession. While Apple's international sales contin-
ued to grow, the United States remained the compe
ay’ single largest revenue source, Putther, analysts
were concermed that the slumping US. economy
would significantly reduce back-to-school spend.
ing (traditionally a key revenue source for Apple’
‘computer business) in the fall of 2008. Additionally,
several large, well-fmded competitors had made
significant investments to eater the online digital
‘media distribution chapnel, which was becoming
increasingly crowded. For example, [Link]
had begun to offer digital music downloads as well
45 movie and television show downloads through its
‘Amazon Unbox service and had developed a service
‘0 provide live video downloads. Finally, while iPods
had been a significant portion of Apple's revenue,
they were coming under increasing pressure from
competitors and from mobile phones that included
MP3 players.Case 7 Apple In. in 2008
cast
Exhibit 2 Apple's Net Sales by Operating Segment, Net Sales by Product, and Unit Sales
by Product, Fiscal Years 2003-2007 (S in millions)
Net Sales by Operating Segment
‘Americas
Europe
pan
Rol
Other segments*
Total
Not Sales by Product
Docktops®
Portables
Total Macintosh
IPod
(Other music-related products and
servioos®
Peripherals and other hardware®
Sofware, service, and other sales!
Total
Unit Sales by Product
Deskiops*
Portables *
Total Macintosh
Nat sales per Macintosh unit sold®
\Pos
Nt sales por iPod unit sold”
iPhone
2007
$11,596
5,460
7,051
$1,463
51,690
sitet
1,989
mo Ea
$0,415 36.950
4,096 3073
tait 920
3.266 2,350
4367 990)
Sies1s $48,931
sat
4,058
1326
_1091
Sige
2494 2820
2969 _2014
5.208 4504
sis $1384
soaoo 22.407
$195 s202
Eo
santo
1799
677
4,185,
599,
e279
$273
2.550
4,923
1,308
278
951
2
S8279
1928
1865
3.200
$1498
aai6
$296
Bn
$9,181
1309
598
eat
398
36.207
$2,475
2016
44ot
1,761
4.251
$1,491
998
$907
“Gir sngmonts include Asa Pac and FileMaker.
pcs Meo, eMao, Mac ii, Power Mae, and XServe product nes.
includes Macbook, Macook Pr, IBeok and PowerBook product ines.
Consist of Tunea sie Stoo soles, [Pod zeroes, and Apple-branded ar tN-paty Pod accessories.
tincudes sales of Apple-brandod and third-party displays, wirsless connectivity and networking solutions, and thor hardware aocessoris.
‘inoues sales of Apple rand opratng system, application software, thipary softwere, ApleCare, and inset eevee
Deis by didng total Macrtoen not sales by total Maciosh unt sles
perned by dividing total Pod net slos by total Po unt sls.
Source: Appi Ine, 10K report fi wth he SEC on November 15, 2007
PERSONAL COMPUTER
INDUSTRY
In the second quarter of 2008, the worldwide PC
market grew by 16 percent over the second quar-
ter of 2007, to 71.9 million units, with growth led
by mobile PCs. In the US. anarket, total shipments
grew by only 4.2 percent, with Apple having the
‘highest growth rate, 38.1 percent, from the second
‘quarter of 2007. The PC industry was relatively con-
solidated. As shown in Exhibit 3, the US. market
‘was dominated by five main players, who controlled
79 percent of the market, Internationally, the top fiveExhibit 3 U.S. PC Market Shares Second
Quarter 2007 and 2008
ed 02 2008 ed
Det n. 319% 279%
Hiewiot-Packard 253, 258
pole 35 64
Acer BA 106
“Toshiba 55 58
Others 207 237
‘Scarcz www gatnarenn, Oxtabor 2008,
controlled more than 55.2 percent ofthe market, and
Apple accounted for only 2 percent of international
volume. While the PC market had experienced sub-
stantial growth over the last decade, IDC, a lead-
ing expert, predicted that the market in the United
Slates, as well as the market throughout the world,
with the exception of Asia, would experience dou-
Dle-digit growth in terms of unit shipments through
2010 but would then slow down to high-single-digit
growth through 2012. However, the dollar value of
PC shipments was expected to grow at a rate of only
$6 percent to reach $354 billion by 2012.2
Apple’s Computer Operations
Even though Apple’ revenues were increasingly
coming from noncomputer products, primarily the
Pod. the company still saw computers as its core
business. Apple's approach of handling every facet
of the computer in-house differentiated it from its
primary competitors in the PC market but left out
many of the synergies that Wintel PC makers bene-
Sited from. Many analysts still projected that Apple's
sreatest opportunity for growth would come from
the projected halo effect of iPods and iPhozes. That
is, consumers were expected to switch to Apple com-
puters after being exposed to the Apple brand through
the iPod/iTunes combination or through the iPhone.
Apple's computer product line consisted of sev-
eral models in various configurations. Its desktop
lines included the Mac Pro (eimed at professional and
business users); the iMac (targeted toward consumer,
educational, and business use); and Mac mini (made
specifically for consumer use). Apple had three note-
book product lines as well: MacBook Pro (for profes-
sional and advanced consumer users), the MacBook
(Gesigned for education users and consumers), and
52 Part2 Cases in Crafting and Executing Strategy
the MacBook Aix (designed for professional and cov-
sumer users) In both the desktop and notebook lines,
the “Power” products were higher-end and offered
‘more computing power ata premium price. The other
models were lower on the price scale but still priced
high relative to Wintel sellers
‘The MacBook Air was Apple's most recent note-
‘book introduction. The MacBook Air was designed
{to target users who valued both portability and power.
‘The notebook featured a 13.3-inch screen, a full-size
keyboard, a builtin video camera, and cutting-edge
wireless connectivity. This sleck notebook was only
0.76 inches at its maximum height when closed and
‘weighed only three pounds. The MacBook Air had
‘won critical acclaim for both its design and its ease
of use, and was one of the products helping Apple
gain ground in the competitive computer industry. +
Competitors in the PE Market
Dell Dell posted revenues of $61.1 billion for the
fiscal year ending February 1, 2008. Dell’s revenues
bad been consistently growing, and this trend was
expected to continue. Roughly 32 percent of Dell's
revenues came fiom sales of desktop PCs (se
Exhibit 4). These PCs ranged from low-end bargain
desktops to high-end gaming setups with the latest
hardware and software. However, competition in
the desktop market was lowering the profitability
of desktop sales. Dell, a company that attempted
to be a low-cost provider through supply chain and
distribution logistics, was beginning to sce a shift
in consumer demand toward mobility, products:
leptops/notebooks, MP3 players, and PDAs. Dell’:
notebook computers, like its desktops, ranged from
low-end, low-priced models to state-of-the-art, high-
priced models. This segment showed promising rev-
‘enue growth for Dell. The company also marketed
peripherals such as printers, TVs, GPS devices, and
cameras in an cffort to supply a broader array of
customers’ needs for electronic products.
Hewlett-Packard Hewlett-Packard’s Personal
Systems Group (PSG) accounted for about 35 per-
cent of the company’s revenues in fiscal year 2007.
Imaging and various services accounted for the sec-
ond largest percentage of the company's revenues, a
2 percent. From fiscal year 2006 to fiscal year 2007,
the PSG experienced double-digit revenue growth and
28 percent increase in unit volume sales. HP attrib-
luted the growth to increased sales of notebooks and
Exhi
De
Mc
scExhibit 4 Dell's Revenues by Product
Category (% of total revenues)
Gee
February 1,
Eo
Pry
eto an Bu
Desktop PCS: 82% 34%
‘Mobity products
{potebooks etc) 28 er
Software and
peripherals 6 16
Servers and networking
haraware " 10
‘Professional consuiting
‘and support services 9 9
Storage products 4
Totals 100% 00%
‘Sauna: Bazad on irtormation in Dae 10 report fed on March
31,2008, nipfecbn Wena caren p87 181 1 a Taction=
ShowabledentSipage 657101 lack 226083 (acossed Jy 13,
2008)
sales in emerging markets. The group provided half
of the-company’s net revenue growth from 2003 to
2004; however, earnings from the division were only
0.9 percent of net revenues ($210 million earnings on
$24 6billion in net revenues). Overall eveaue growth
in the PSG broke down as shown in Exhibit 5
‘The desktop and notebook lines were the key
growth areas for Hewlett-Packard. At one point, HP
offered a branded version of Apple's iPod, but that
relationship ended because the partnership wasn’t
Exhibit § Hewlett-Packérd Personal
Systems Group, Net Revenue
Gin millions)
a Eee md
Notebooks «$17,642 «$12,000 ‘$9,763
Desktop PCs 15850 1461314408
Workstations == 17211988 1.195
Handhelds 490 620 36
Otter 708 585 sat
Total Saea0g | Fates Sebsrat
“Source: Based on iriomaion n HowettPacards ical year
‘2007 104 repens! media corpocteienatmedia, Flee!
lro/71/71087/0R2007!pafhp. sus ceport 2007 pal
(cessed July 18,2008).
Case 7 Apple ln. in 2008
cass
helping HP as much as had been hoped. HP then
moved to Microsofi-compatible devices but did not
develop its own product for this market. Like Dell,
HD offered desktops and notebooks in various con-
figurations, with prices determined by the features
‘offered and hardware contained in the systems.
LHP also offered peripherals such as televisions and
related media devices, and was well-known in the
imaging and printer markets.
‘Acer Acer, a multinational manufacturer based in
‘Taiwan, was founded in 1976 as Multitech, with 11
employees. In 1979, Acer designed the first mass-
‘produced computer for export from Taiwan; in 1985,
it founded Taiwan's first and largest franchised retail
‘computer chain. The company was renamed Acer ia
1987, and a decade later it purchased the mobile PC
division of Texas Instruments. By 2008, Acer was
cone of the leading computer manufacturers in the
‘world. In fiscal year 2607, which ended December
31, Acer’s consolidated revenues rose by 25 percent
fom the previous year, to $14.07 billion, while oper-
ating income increased by 30 percent, to $310.63 rnil-
Jion, and global shipments were up over 50 percent.
‘The company’s largest and one of its fastest-growing.
geographic segments was the Furope/Middle East!
‘Africa segment, which accounted for 54.3 percent of
the company’s PC, desktop, and notebook sales. Acer
was one of the fastest-growing vendors in the United
States, due in part to its acquisitions of Packard Bell
and Gateway. The company based its competitive strat-
egy on its four pillars of success: a winning business
‘model, competitive products, an innovative marketing,
strategy, and an efficient operation model. The compa
ny’s PC-centric offering included desktop and ntobile
PCs, LCD monitors, srvers and storage, and high-
definition TVs and projectors. The company’s distri
bution of sales is provided in Exhibit 6. Heading into
Exhibit 6 Acer's Segment Salos as a
Percentage of Total Revenue
foes Ean 2007
Mobie Pos 605% 53.8%
Deskiop POs 152 164
Displays 185 160
Others* 58 At
Tota 100% 100%
"Others clude server, projector, and porpheral products.
‘Source: Information from Acer 2007 annual reportcast Pat2 Cases in Crafting and Executing Strategy
2008, the company expecied to be able to continue to
grow unit total notebook shipments by 40 percent and.
total PC unit shipments by more than 30 percent.
PERSONAL MEDIA
PLAYER INDUSTRY
The personal electronics industry existed long before
the iPod was popular. However, much of the history
of the industry was related to the iPod's ancestors:
portable music devices. Sony, with its Wallaman
product line, was one of the carly giants in this sec-
tor. The first Walkman appeared in 1979 in Japan,
‘The tape player, which notably did not have a record
function, was an innovative gamble by Sony's man-
agement. After a slow start, sales skyrocketed and
music history was made, By 1995, more than 150
million Walkman products had been sold world-
wide, The Walkman line eventually included tape-
and CD-playing devices.
The history of personal digital assistants (PDAs)
reaches back almost as far as the history of portable
music players. While Apple is often credited with
making and distributing the first true PDA, there
Were many forerunners to Apple's Newton. Shatp,
‘Toshiba, and Casio, among others, had products
‘whose functions mimicked those included in PDAs,
However, Apple's Newton was the first product to
successfully bring such functionality into a package
for mass marketing?
Tn more recent years, PDAs had become more
and more functional, blurring the line between
PDAs and portable computers. Microsofts special-
ized edition of Windowg for PDAs further blurred
this line. PDAs could. syne with PC software and
hold calendar events tak lists, and even documents
However, despite this increase in functionality, pure
PDA sales had been declining since their peak in the
eatly 2000s, According to IDC, sales of PDAS in
the fourth quacter of 2007 fell 53.2 percent from the
same quarter in 2006. This decline was due not to a
lack of demand for portable devices but to a conver-
gence between PDAS and other devices—particu-
larly the cell phone.
‘The other major consumer electronics product
of the past 25 years was the cellular telephone, The
First public testing of cell phones was in Chicago in
1977. However, a successful demonstration of cell
phone technology had occurred as carly as 1973,
In 1982, the Federal Communications Commission,
(FCC) authorized commercial cellular service in the
United States. By 1987, demand was so high (more
than 1 million users) that the original allocations for
bandwidth were no longer sufficient. Changes and
improvements were made to the technology, and
the FCC allowed broader innovation in the indus-
tty, According to the CTIA (which describes itself
as an association representing all sectors of wireless
communications), there were more than 250 million
cell phone uscrs in the United States in 2008, and
the Central Intelligence Agency's 2008 World Fact-
‘ook reported that there were more than 2.4 billion
worldwide
The past 30 years of consumer electronics his-
tory were filled with companies expanding function
ality and portability in products. At the same time,
personal computers were getting smaller and creep”
ing toward the market that these portable electronies
products had historically filled. Apple's foray into
‘the consumer clectronics market with its Pod was a
perfect example of this movement. While a number
of the major computer manufacturers had entered
the MP3 player industry, there were more than 100
manufacturers offering digital music players. and
personal media players (PMP), devices that played
video and music, in the United States in 2008, Apple
vwas ihe undisputed leader of the market. In fact, it
‘was the introduction of the user-friendly iPod in 2001
‘that spurred growth in the digital music industry. By
2004, sales of digital music players had reached 27.8,
‘million units and the tesearch firm Gartner predicted
that more than 150 million units would beshipped in
2010. However, market growth was expected fo slow,
especially ia developed countries, given the number
of people who had already purchased the devices
and the increasing number of cell phones that had
the ability to play digitalanusic and Videos.
Apple iPod
In fiscal year 2003, Apple Computer, Inc. reported
net revenues of $6.2 billion (up 8.1 percent from
2002) and net income of $69 million. For much of
the company’s history, Apple had excelled at being
the first company to introduce a concept or a new
Product, but then struggled to maintain control
of its market share in that product line, Although
Apple didn’t introduce the first portable MP3 player
ere
ind
Wy
styl(CigerLabs did in 1998), the iPod, introduced in
October 2001, was the first to gain widespread
attention and popularity
‘When Apple launched its iPod, many critics did
not give the product much of a chance for success a5
its lannch came about one month after the Septem-
ber 11 terrorist attacks and it carried a fairly hefty
price tag of $399, However, the success of the iPod
Thad reached such phenomenal proportions that onc
observer said, “Itis now a fashion statement, and any
other MP3 player is considered “Brand X° for many
consumers.” Industry experts agreed that the iPod's
successhad revolutionized the portable music industry
ina manner similar to the Sony Wallenan in 1980.
By June 2005, Apple controlled well over 70
percent of the hard drive MP3 player market and
more thin 40 percent of the flash memory player
market. In July 2008, Apple offered four basie styles
in the iPod product line and controlled an estimated
70 percent of the MP3 player market, The four iPod
styles were as follows:
+ TheiPod Shuffle, abasic flash-based player with
no screen, FM radio, or voice recorder. It came
in 1GB and 2G, and provided up to 12 hours of
battery life
+ The iPod Nano multimedia player, offered in
AGB (4 hours of video or 1,000 songs) and
8GB (8 hours of video or 2,000 songs) sizes,
that sed a click whee! interface to navigate the
player's controls. It allowed users to view pho-
tos and videos a3 well as to listen to music (in
‘Apple's AC format). It provided up t0 24 hours
‘of music playback and 5 hours of video play
back on a single charge.
+ The iPod Classic, 2 hard-drive-based click-
wheel-controlled multimedia player offered
in 80GB and 160GB sizes that, similar to the
smaller Nano, played music in Apple's AAC
format and showed videos and photos. The
80GB player held up to 20,000 songs or 100
hours of video and provided up to 30 hours of
audio playback or 5 hours of video playback on
‘single charge. The 160GB player held 40,000
songs or 200 hours of video and provided up to
40 hours of audio playback or 7 hours of video
playback on @ single charge.
+ ‘The iPod Touch, 2 multimedia flash-based
player controlled though an innovative touch
screen interface. It was offered in 8GB (1,750
Case 7 Apple. in 2008 cass,
songs, 10 hours of video), 16GB (3,500 songs,
20 hours of video) and 32GB (7,000 songs, 40
hhouts of video) sizes, and provided up to 22
hhouts of music playback and 5 hours of video
playback on a single charge. This multimedia
player featured a wide 3.5 inch-screen and built-
in WieFi, which allowed users to connect «0 the
Internet nd access e-mail, buy music fom
the iTunes store, and surf the Web from wire-
less hotspots. Touch users also had access to
maps, the weather, and stocks, and the ability to
write notes to themselves. The Touch featured
‘an aocelerometer that detected when the Touch
rotated and automatically changed the display
from portrait to landscape.
While cach new version of the iPod offered
‘innovative technology, the new product introductions
‘were not without their challenges. The original iPods
‘were criticized for short battery life and eventually
ledo a class action lawsuit against Apple, with users
claiming that Apple had misrepresented the life of
the rechargeable battery used in the iPod. While
“Apple denied this claim, the company offered a bat-
tery replacement service for $99.00 and offered to
settle the class action suit in June 2005, offering pur-
‘chasers of fist-, second, and third-generation iPods
an extended warranty and a $50 voucher. Apple also
experienced problems with the launch of the Nano in
2005, with customers complaining about the device
freezing, and the ease with which the device (espe-
cially the screen) could be scratched or would stop
fonctioning. Apple offered a repair and replacement
service for these devices, but it was expected to face
‘class action suit as a result ofthese problems, simi-
lar to the one filed over the battery life problem.
Regardless of these challenges, a 2007 customer
survey by PC Magazine showed that Apple iPods
ranked significantly higher than other brands in
terms of overall quality, sound Quality, ease of use,
‘and overall reliability (see Exhibit 7). By the end of
2008, many iPod fans were eagerly awaiting the next,
Version of the iPod, and rivals were striving to take a
bite out of Apple's market share
iTunes
Aside from the iPod's ease of use, one of the pri-
‘ary factors that contributed to the popularity of the
iPod was Apple's iPod/iTunes combination. In fact,C56 Part2 Cases in Craftng and Executing Strategy
Exhibit 7 Comparative Customer Satisfaction Scores for MPS Players—2007 PC Magazine
Reader Survey
ees Overall Sec rs fe
rope 3 a7 26 33
Microsoft a4 a7 ea 82
Creative 78 a4 75 as
‘ichos 78 a1 78 80
‘River 78 84 72 a1
Toshiba 78 85 at 80
SanDisk 75 80 75 79
Samsung 74 80 7s 19
Sony 13 80 14 78
Industry averago* 74 as 76 78
“includes scores fom Del, Ro, Panasonic, Pipe and ROA as wal The maxim posse Soave was 700)
Sours: Basedon a PC Magazine cuetomes survey, ctaber 21,2007, ww pemag com,
despite the acclaim that had been heaped on it, many
industry observers believed that the iPod would not
have achieved its dominant position without ‘Tunes
Apple first released the iTunes digital music
management software for Macintosh computers in
2001. It was innovative but not alone. Originally, the
software was intended to allow users to store their
Aigital (CD) music to their computer hard drives and
make the content easily accessible. As features such
as the ability to bum custom CDs were added to the
software, iTunes became more and more useful to
consumers.
When the iPod was released in 2001, iTunes
was quickly adjusted to allow for syncing between
the music management software and the new music
player. This interface made it easy for consumers
to move content from tyeir computer to their iPod,
an essential part of the product valuo of the iPod
While the iTunes software was a key component
in Apple's strategy, it would not have a significant
impact on iPod sales until the iTunes fourth edition
was released in April 2003.
With the releasc ofthe fourth edition, Steve Jobs
announced that he had reached a deal with the five
Iajor music labels to sell their content in a copy-
protected form from the iTunes Music Store on the
Internet, and the world took notice. It marked the
first time that such a large library of popular music
‘Was available in one place via a simple method. Jobs
was able to negotiate the agreement with the labels
for two main reasons. First, the Iabels were eager to
offer a legitimate online source for their music that
‘would reduce the flow of pirated music. Second, the
music Apple provided from the {Tunes Music Store
was compressed using Apple’s proprietary Advaniced
Audio Coding (AAC) and the music was protected
with Apple's Fairplay Digital Rights Management
system, one of the strongest in the country.
In October 2003, a version of iTunes, including
the iTunes Music Store, was released for Windows
users. This immediately opened up Apple's music,
store to millions of users who hed previously been
shut out, By October 2005 Apple had introduced a
new version of ‘Tunes that sold not only music but
video as well. This version of ‘Tunes was released in
conjunction with Apple's video iPod. As in the origi-
nal launch of iTunes, Apple formed partnerships
with major networks such as ABC, NBC, ESPN, and
Disney to make content such as television shows,
sports programming, news, and children's shows
available in a secure, encoded format
Tn 2008, iTunes allowed customers not only
to purchase music, videos, movies, and television
shows that could be played on any of the iPods (with
the exception of the Shuffle and the iPhone) but also
to rent movies that could be played on the Apple
evices. Apple advertised that with a catalog of
‘more than 8 million songs, and with more than 5 bil-
lion songs downloaded from the iTunes store since
its introduction in 2001, iTunes was the number one
music retailer in the United Ststes. Additionally,
Apple advertised iTunes as the world’s most popular
onlin
rentitvaline movie store, with customers purchasing and
‘ling more than $0,000 movies a day
COMPETITION IN THE
MP3 PLAYER INDUSTRY
More than 100 companies manufactured MP3 play-
2rs in 2008, but only 4 of them legitimately claimed
veal importance in this market: Apple, Creative,
SanDisk, and Microsoft
‘A looming recession in North America and a
‘naburing market (analysts estimated that as many as
34 percent of the U.S. market currently owned a cell
shone) were taking a toll on US. sales. The NPD
Group estimated that shipments in the first quarter of
2008 were down 22 percent from the first quarter of
2007, However, worldwide shipments of cell phones
stew 14 percent year-over-year in the first quarter of
2008, "The growth rate was higher than at any time in
2007, with nearly 282 million cell phones shipping
in the first quarter of 2008, compared to 247.2 mil-
\iow in the same quarter of 2007.
‘The MP3 market was clearly dominated by
Apple, with it closest rival, SanDisk, capturing only
10 percent of the market (see Exhibit 8). The lead-
ing companies in the industry realized that their con-
tinued success depended not only on how well they
could satisfy their current customers but also on their
ability to attract new customers. Research indicated
that most buyers based their choice of player on song
capacity, multimedia capabilities, unit battery life,
physical size and weight, and ease of use. Apple's sue-
cess had proved that many consumers were willing to
pay 2 premium for some perceived benefit, whether
it was higher quality, more technological sophistica-
tion, or greater ease of use. Flash-based players were
Exhibit 8 MP3 Player Market Shares in
Units, Q1 2007 vs. Q1 2008
Cea Ge
Apple R 7
‘SanDisk 10 "
Crestve 4 2
Microsot 3 4
“Saurca:NPO Group, May 12,2008,
Case 7 Apple ro. n 2008
cas?
becoming increasingly popular with consumers, as
‘were touch screens and Bluetooth connectivity. How-
ever, as the market matured, price was becoming an
‘increasingly important factor in consumer decisions.
Creative
Creative Labs (Creative) first became famous for its
Sound Blaster sound cards, which set the standard in
PC audio in 1989. Since that time, Creative had been
an industry leader in PC audio technotogy and had built
a largo user base and strong brand name in this area,
Leveraging this postion, Creative offered the MP3
industry's broadest and most diverse proguct line:
+ The Zen, a credit-card-sized multimedia flash-
based player offered in sizes from 2GB to 32GB
that featured 2 2.5-inch screen and allowed users
to listen to music in Apple's AAC format as
well as MP3 and WMA formats; to view video,
including movies rented from online services;
and to view photos. This innovative product was
rated as one of the 100 best products of 2008 by
PC World,
+ ‘The Zen Stone line, which included the Zen
Stone, the Zen Stone with Speaker, the Zen
Stone Plus, andthe Zen Stone Plus with Speaker.
‘The Zen Stone line included flash-based play-
os, from IGB to 4GB, that were positioned to
compete against Apple's iPod Shue. The most
basic player, the Zen Stone, was a 1GB playet
that did not have a screen but was offered in six
colors and provided 10 hours of playback on
‘one charge. The Zen Stone with Speaker was
offered in IGB and 2GB sizes and offered a bat-
tery life superior to that of the Zen Stone while
also offering an external speaker so the device
could be used without earphones. The Zen Stone
Plus, offered in 2GB and 4GB fizes, had signifi-
cantly more features, including a small screen,
an FM radio, a voice recorder, # clock; and a
stopwatch. The 2GB vetsion provided 9.5 hours
‘of playback per charge, while the AGB offered
12 hours. The Zen Stone Plus with Speaker was
essentially identical to the Zen Storie Plus, with
the addition of an external speaker anda longer
battery life (of up to 20 hours)
Creative was acknowledged as one of the lead-
crs in innovation in the industry, having won thecss Part2. Cases in Crfting and Executing Strategy
prestigious Consumer Electronics Show's Best of CES
‘Avvard three years ina row with its Zen Portable Media
‘Center in 2004, the Zen Microphoto in 2005, and the
Zen Vision: M in 2006. In 2008, Creative introduced
the Zen X-Fi (8GB), which used Creative proprietary
X-Fi Xtreme Fidelity Audio technology to enhance
sound quality. This multimedia player featured a buit-
in speaker, @ memory expansion slot, an FM radio,
and voice recorder, also, it allowed uscrs to watch
movies, view photos, and play music in Apple's AAC
fortaat as weli 2s in MPS and the Windows WMA for.
‘mat. A significant edition to the X-Fi line was the Zen
X-Fi with wireless, available in both 16GB and 32GB,
which allowed users to stream music and photos as
part of a home network and include Yihoo Messenger
and Windows Live Messenger to allow users to stayin
touch with their friends on the go.
In Creative's fiscal year ending June 30, 2008,
the company reported an operating loss of $61 mil-
Jion but 2 net income of $28 million due to a $100
million payment from Apple for use of the Zen pat-
ent, This compared to an operating loss of $145 mil-
lion in fiscal year 2006 and loss in net income of
$126 million. The struggling company was volun-
tarily delisted from the NASDAQ stock exchange in
2007, and in March 2008 agreed to sell and lease-
back its headquarters building for $280 million in an
effort to increase cash flows.
iRiver
‘River Inc. was owned by Reigncom Ltd. based in
South Korea. The company entered the digital music
player market relatively ea:ly and offered a wide
‘vatiety of MP3 players worldwide. The brand was
especially strong in Korga, where it controlled more
than 50 percent of the Korean MP3 player market at
cone time. However, in 2008 iRiver only offered four
styles of players in the U.S. market: the E100, the
iRiver Clix, the 60, and the L Series.
Leading the company’s product line was the
popular and critically acclaimed iRiver Clix, which
had won multiple awards, such as an Editor’ Choice
‘Award and a World Class Award from PC Horld, and
‘was featured 2s one of PC World's Top 100 Products
of the Year for 2006. Consumer Reports (a leading
consumer advocate magazine that regularly rated and
ranked products) rated the Clix as its top flash player
as of April 1, 2007, placing it above players from
Apple and SanDisk, among other manufacturers. In
2008, iRiver offered the second-generation Clix in
2GB, 4GB, and 8GB models, The Clix GEN? offered
24 hours of battery life; played musi, videos, and
photos; supported subscription musie services; and
featured a built-in digital FM tuner
The iRiver T60 was a relatively basic flash-
‘based player that was offered in 1GB, 2GB, and 4GB
sizes, The T60 series played music files (including
MP3, WMA, and OMG) and featured a sinall screen,
an FM tuner and recorder, and a voice recorder
‘The €100 flash-based player was launched in April
2008 and was offered in 4GB and 8GB sizes. This
multimedia player featured a sleek, sophisticated
design, high-quality playback, an FM radio, and a
voice recorder, and offered up to 5 houts of video
playback and up'to 18 hours of audio. 10 was a
flash-based, ultraportable digital music player that,
depending on its size, held up to 64 hours of music:
‘The player was offered in 2GB ($149.93), 1GB
(8119.99), and 512MB ($99.99) sizes and featured
an FM tuner and recorder, a color display, and up
to 45 hours of battery life. While the player did not
support video or photos, it did support subscription
‘music services and audio conteat from [Link].
‘The iRiver offerings were rounded out by the iRiver
Lplayer. The Lplayer was offered in both 4GB and
8GB sizes and resembled a smaller version of the
Clix. The Lplayer played audio and video files, and
featured high-quality graphics, touch screen naviga-
tion, FM radio and recording, and voice recording.
Microsoft
Microsoft Corporation, one of te best known com-
panies in the world, was a late entrant into the MP3
Player market, not releasing its Zune brand until
November 2006. In 2008, the Zune flash-based play-
ets were offered in 4GB and 8GB sizes, and the Zane
hard-disk players came in'30GB and 80GB sizes. The
Zame flash-based players played both audio and video
files and featured a 1.8-inch glass screen, the ability to
wirelessly syne music with the user's home network,
‘builtin FM radio, and access to the Zune Market.
place, an online store that was Microsofts answer to
the iTunes store. The Zune could also be plugged into
an Xbox 360 to customize the sound track of games
played on the systema, The 80GB player offered all of
the features of the flash-based pliyers but also offered
3.2-inch sercen. The larger player held up to 20,000
songs, 25,000 pictures, or 250 hours of video. One ofthe primary distinguishing characteristics of the Zune
‘was its wireless connectivity, which allowed users to
share music and photos with other users within 30
feet, A user who received “beamed” songs could lis-
ten to tbe song three times before the Zune’s built-in
digital rights management (DRM) software prohib-
ited access to the song, Photos had no such limita-
tion. To highlight the song-sharing capability of the
Zone, Microsoft marketed the product with the tog
Tine “Weleome to the Social.”
Microsoft viewed the Zune’s networking fea~
ture as a critical element ofits strategy for the Zane
brand. According to J. Allard, who was charged with
‘overseeing the development of the Zune, Microsoft
intended to place this player, and future Zume prod
‘ucts at the center ofan “ecosystem” that “helps bring,
artists closer to their audience and helps people find
new music and develop social connections.” To fur-
ther support the ecosystem, Microsoft enlisted more
than 100 partners to aid in product development, to
offer accessories for the Zune, and to provide con~
tent on the Zuse Marketplace. Users could access
the Zune Marketplace through the software included
with the Zune. At the Ziune Marketplace, they could
purchaso accessories for their Zune or select from
‘more than 2 million songs, which they could buy
‘outright or access through an “all you can cat” sub-
scription service known as Zune Pass. For $14.95 a
‘month, the Zune Pass allowed users to download as
‘many songs as they wanted from the Zune Mazket-
place, but once the subscription expired, users could
no longer access the downloaded songs.
Sandisk
Like Microsoft, SanDisk was @ relatively new entrant
in the MP3 player industry. SanDisk was founded
in 1988 and beadquartered in Milpitas, California
‘The company was the leading worldwide supplier of
innovative flash memory storage products and lever-
‘aged this market position when it integrated forward
and shipped its first flash-based players in May 2005,
By June 2005, the company had captured 8.9 percent
of the flash memory digital music player market
By July 2008, the company’s digital music
player portfolio featured more than 8 players. Four
of the more notable offerings were the following:
+ The Sansa View, available in 8GB, 16GB, and
32GB sizes, was introduced in January 2007
Case 7 Apple Ine. in 2008, cass
and was considered to be the flagship product
from SanDisk. The Sansa View players fea-
tured a 24-inch screen, a built-in FM radio, an
expandable memory slot, and a built-in micro-
phone for recording. The 32GB player offered
up to 35 hours of audio playback on a single
battery charge and could hold up to 48 two-hour
movies, 8,000 MP3 songs, ot 16,000 photos.
+ The Sansa Connect MP3 player was a 4GB
($249.99) flash-based player that won two CNET
Best of CES Avvards in 2007 and was introduced
to the US, market in March 2007. The player
held 1,000 songs and played music, photos, and
Internet radio. The higblight of the Sansa Con-
ect was that it was a Wi-Fi-enabled MP3 player
that allowed users to connect to their content
through any open wireless hot spot. Through a
partnership with Yahoo, Sansa Connect users
could listen to LAUNCHcast Internet radio and
browse Flickr albums and photos. Those users
with a Yahoo Music Unlimited subscription
could share song recommendations with friends
‘and download tracks and albums.
+ The Sansa Fuze was a multimedia player that
played videos, music, and sudiobooks. The
Sansa Fuze was zvailable in 2GB, 4GB, and
8GB sizes and featured a digital FM radio,
voice recording with a builtin microphone, an
expandable memory slot, and up to 24 hours of
audio playback on a single battery charge
+The Sansa Clip was a compact, wearable flash-
based MP3 player that included a small screen and
vwas offered in IGB, 2GB, and-4GB capacities
This relatively basic player featured an FM tuner,
2 voice recorder with a builtin microphone, and
upto 15 hours of play time on a single charge.
+ The Sansa Express MP3 player was a flash-
Dased player introduced in January 2007.
“The Sansa Express was offered in only a 1GB
(859.99) size. The player held up to 250 songs
in MP3 format o S00 in WMA format. The
Sansa Express was billed as the first cableless
player that connected directly to a user's PC and
included a microSD expansion slot as well as
an FM tuner with an FM recorder and a micro-
phone for voice recording.
SanDisk was considered by many analysts to be
the second strongest competitor in the MP3 playerC160
industry and the strongest in the Windows-based
segment. SanDisk had made significant strides
in the market by offering more features at a lower
price than its rivals. For example, the Connect was
positioned to compete directly with the iPod Nano,
suiven the Connect’s WiFi capabilites, lager scteen,
expansion slot, and lower price point. The com-
pany also attributed its success to aggressive mar-
keting campaigns and retailers who were looking
to improve on the razor-thin profit margins Apple
allowed its retailers. However, the company was sig
nificantly affected by the fierce competition in the
MP3 player industry and the volatile flash memory
market. In response to falling profits, the company
took measures to reduce production costs and oper-
ating expenses. Even with this temporary setback,
saany analysts viewed SanDisk as the leading chal.
lenger to Apple and the main rival for Microsoft to
overtake in the fiercely competitive Windows-based
‘MP3 player market.
APPLE iPHONE
The iPhone, Apple's-{ntemet-enabled multimedia
cellular phone, was considered to be a key product
in the future of the company’s product portfolio. The
first version of the iPhone was released on June 29,
2007. It had a multitouch screen with a virtual key.
board and buttons but a minimal amount of hardware
input. The iPhone's fimctions included those of 2
camera phone and portable media player (equivalent
10 the iPod) in addition to text messaging and visual
‘Voice mail. Italso offered Internet services including
" e-mail, Web browsing (using access to Apple's Safari
Web browser), and local Wi-Fi connectivity. Apple
first announced the iPhone on January 9, 2007. The
‘announcement was preceded by rumors and specula-
tions that circulated for several months and was fol-
lowed by additional rumors of its features until its
anticipated release. After its worldwide release, the
iPhone was named Time magazine's Invention of the
‘Year in 2007
The iPhone began with Apple CEO Steve Jobs's
direction that Apple engineers investigate touch
sereens. Apple created the device during a secre-
tive and unprecedented collaboration with AT&T
Mobility (which was Cingular Wireless at the time
of the phone's inception), at a development cost of
$150 million by one estimate. During development,
Past2 Cases in Crafting and Executing Sttegy
the iPhone was code-named Purple 2. The company
rejected an early “design by committee” built with
Motorola in favor of engineering a custom operat-
ing system and interface and building custom hard-
ware. The iPhone went on sale in the United States
on June 29, 2007. Apple closed its stores at 2:00
‘pm. local time to prepare for the 6:00 p.m. iPhone
Jaunch, while hundreds of customers lined up at
stores nationwide. Apple sold 270,000 iPhones in
the first 30 hours on launch weekend.
‘On September 5, 2007, the 4GB model was
discontinued and the 8GB model price reduced to
$399. Those who had purchased an iPhone in the
I4-day period before the September 5, 2007,
‘announcement were eligible for a $200 “price pro”
tection” rebate from Apple or AT&T. However, it
‘was widely reported that some who bought between
the June 29, 2007, launch and the August 22, 2007,
price protection kick-in date complained that this
‘was a larger-than-normal price drop for such 2 rela-
tively short period aad accused Apple of unfair pric
ing. In response to the controversy, on September 6,
2007, Apple CEO Steve Jobs wrote in an open letter
to iPhonc customers that everyone who purchased
an iPhone at the higher price “and who is not receiv-
ing a rebate or other consideration,” would receive a
{$100 credit toward the purchase of any product sold
in Apple's retail or online stores.
While the cell phone handset industry in the
United States was experiencing slowing growth over-
all, two segments—the smartphone segment and the
low-cost handset market—were expected to expand.
Jn the first quarter of 2008, the iPhone controlled
19.2 percent of the sinartphone segment, down from
26.7 percent in the fourth quarter of 2007. However,
analysts attributed this drop in demand, at least par:
tially, to the impending launch of the iPhone 3G.
‘The iPhone 3G was released in 70 countries on
July 11, 2008, and was available in the United States
exclusively on AT&T Mobility with a two-year con:
tract.'The new Apple iPhone 3G combined the fine
tionality ofa wireless phone and an iPod and allowed
users to acoess the Internet wirelessly at twice the
speed of the previous version of the iPhone. Apple’
‘ew phone also featured a built-in GPS and, in an
effort to increase adoption by corporate users, was
compatible with Microsoft Exchange.
Similar to the iTunesiPod partnership, Apple
launched the App Store for the iPhone. The App
Store allowed developers to build applications forthe iPhone and to offer them either for free or for
a fee. On launch day, there were more than 800
applications available, Two hundred of these were
available for free, while 90 percent of the applica-
tions cost less than $10. By the end of the launch
‘weekend, the App Store reported more than 10 rail-
lion downloads, To further expand the interconnec-
tivity between its product offerings, including the
iPhone, Apple launched its MobileMe service on
June 9, 2008. Like Microsoft Exchange, this ser-
‘vice delivered push e-mail, contacts, and calendars
to applications on the iPhone, iPod touch, Macs,
and PCs. However, the launch of MobileMe had not,
gone smoothly for Apple, leading Apple to post an
apology to customers who had lost e-mail access
and service as a result of some problems with the
new MobileMe Web applications. Despite the June
9, 2008, launch, the problems with MobileMe were
slll not completely resolved as of July 23, 2008.
‘The 8GB iPhone 3G was priced at $199, and
the 16GB iPhone 3G cost $299. These prices repre-
sented 2 drop of $200 each over the previous geneta-
tion. However, the consumer data plan forthe iPhone.
3G edst $30 per month, aprice increase of $10. In an.
interview with technology writer Om Malik, AT&T
Mobility president and CEO Ralph de la Vega stated,
“The SMS messages are not bundled anymore, and
‘you payfor what you want.” The voice plan for the
first-generation iPhone included 200 text messages;
AT&T currently charged $5 per month for 200 text
‘messages. Several sources, including CNET, Engad-
‘get, Gizmodo, MacWorld, Time, and Yaboo!, pointed
‘out that this would be an increase of $240 to $360
over the span of the two-year contract, which was
greater than the $200 price discount.
Regardless of these price increases, and despite
some systemic problems with activations of the
Endnotes
Case 7 Apple Ine. ia 2008 cso
sPhone, demand for the iPhone 3G exceeded expec-
tations, with many stores still sold out two weeks
after the phone's launch.
THE FUTURE
In assessing Apple's future, most analysts agreed
that Apple would undoubtedly continue its well-
cstablished track record of introducing innovative,
high-quality consumer electronics to the masses
However, many believed that it would be very dif-
ficult for Apple to maintain its substantial operating
profit margins given increasing competition in its
core markets. In 2 conference call discussing its
thifd-quarter operating results, Apple acknowledged
that it expected its operating profit margin to fall
from 34.1 percent to 31.5 pereent over the next quar-
ter. While Apple offered no details, it atributed this
fall in margin at least partially to a product tra
tion that would result in “state-of-the-art products at
price points our competitors can’t match”?
‘Analysts were also concerned with Steve Jobs's
health (be had previously been treated for cancer),
Apple's succession plan, falling demand in tbe
personal media player market, and an increasing
number of iPhone killers being offered by power-
ful competitors such as Nokia and Samsung in the
mobile phone industry. Most analysts believed that
with Jobs at the helm, Apple could overcome the
competition and continue to offer innovative market
leading products. However, with Apple maintain-
ing strict secrecy regarding its succession plan, it
‘was not clear that the company could continue its
success without Jobs, especially if it experienced
challenges expanding into new markets as it did in
Jaunching its MobileMe service,
{poplar For 10K, Sed Novem 18,2007, 26,
«Dan tysted, “DC Raees Global PC Sheen! Forcasy 106 News
‘Sore, Juno 12,2008
5 She wan ante net psn et hs accosted May 27, 2008)
“Sve Sah eds Lassen Thc New York 19, 90.18 (ly 28,
200m. 2
torent, “ing Arle Toe’ Nowaack onins, Sets 17,
2006 wr mre men con a2 anne asoeae
onto. 2007)
Rope earings conference al uly 21,2008, wv 2pne cart