Design As A Strategic Resource
Topics covered
Design As A Strategic Resource
Topics covered
A dissertation submitted to the University of Cambridge for the degree of Doctor of Philosophy
John S Stevens
Pembroke College
There is increasing interest in, and recognition of, the contribution that professional
design services can make to a firm's long-term performance. The term strategic design is
used ambiguously by design commentators and in empirical literature, with little relation
to established theories of business strategy. This thesis documents a study seeking to align
the many views of design’s strategic benefits, and to clarify the practical and conceptual
relationships of these benefits.
The research began with a model development phase, based on literature of corporate
strategy and design management, and on exploratory interviews with design practitioners.
The second phase sought to test and develop the model derived, through fieldwork inter-
views and observations.
The study identifies nine strategic contributions that can be made by designers or design
activity for a firm, and relates them to established models of business strategy. Field inter-
views and case studies find firms recognising and exploiting some or all of these contribu-
tions. However, in some cases – even in highly design-capable firms – these contributions
may be recognised as important but are not practiced.
Abstract iii
Acknowledgements
I am grateful to the many colleagues, friends, and family who have supported me through
this long endeavour. I am especially indebted to my supervisor, Dr James Moultrie and to
my advisor Dr Nathan Crilly. To both I am grateful for their unstinting support and wise
guidance, endless patience, and friendship. I must also recognise the support and inspira-
tion I have received from colleagues and friends in Cambridge, at the Institute for Man-
ufacturing. In particular I thank Dai Morgan and Caren Weinberg, and Andrew Muir
Wood for his proof reading. Thanks also to Hema Karah for his companionship and
encouragement.
This work was supported primarily by the Engineering and Physical Sciences Research
Council, with generous support from another organisation I am unable to name. I am
grateful to them, and to all the many participants who give up their time to help with this
study, and whose insights and opinions it has been a pleasure to share. I am especially
grateful to Carrie M. and Dave B. who helped me immeasurably in arranging contacts in
the case studies.
I am also grateful for inspiration from Isabella Moultrie, Ned Stevens, Scarlett and Lara
Ginn, Faith and Solomon Mignott, Etienne Porter, James Darroch and my godsons Willi-
am Porter and Nat Price, all of whom were conceived after and delivered before this thesis.
Also to Susie and ma grandmère formidable, Margueritte who are both dearly missed.
Thanks to all my enormous and lovely family, especially the Cambridge Chapter – Tom,
Ruth, Amy, Hettie and Martha – for the tea and music.
Acknowledgements iv
Declaration
This thesis is the result of my own work except where explicitly stated, and includes noth-
ing that is the outcome of work done in collaboration. Any reference to the work of others
is clearly indicated in the text. This thesis has not been submitted in whole or in part for
consideration for any other degree or qualification at this University or any other Institute
of Learning. This thesis contains fewer than 65,000 words (including appendices, biblio-
graphy, footnotes and tables) and fewer than 150 figures.
John Stevens
Pembroke College
Cambridge 2009
Declaration v
Contents
Chapter 1
Introduction
1.3 Terminology 6
Chapter 2
Literature of Strategy and Design
2.1 Introduction 9
2.6 Summary 34
Contents vi
Chapter 3
Phase 1: Exploratory interviews
3.1 Introduction 36
Chapter 4
Methods and rationale of phase 2
4.1 Introduction 55
4.1.1 Objectives of this phase
Chapter 5
Case 1: Alpha Structures
5.1 Introduction 60
5.1.1 Participants
5.1.2 Findings
5.2 Implementing strategic positioning, fit, learning, and culture with design 62
5.2.1 Design used to build market differentiation, customer intimacy and
perceived value
Contents vii
5.2.2 Design influencing dependencies in the supply chain
5.2.3 Design integrating and mediating between professional domains
5.2.4 Design shaping and communicating corporate culture
5.2.5 Design supporting activities in the value chain
5.2.6 Design in processes and systems of knowledge management
5.2.7 Design as a tacit knowledge resource: path dependent and hard to
imitate
Chapter 6
Case 2: Beta Telco
6.1 Introduction 98
6.1.1 Participants
6.1.2 Findings
6.2 Design implementing strategic positioning, fit, learning, and culture 101
6.2.1 Design used to build market differentiation, customer intimacy and
perceived value
6.2.2 Design influencing dependencies in the supply chain
6.2.3 Design integrating and mediating between professional domains
6.2.4 Design shaping and communicating corporate culture
6.2.5 Design supporting activities in the value chain
6.2.6 Design in processes and systems of knowledge management
6.2.7 Design as a tacit knowledge resource: path dependent and hard to
imitate
Contents viii
6.3.2 Exploring uncertainty and assessing trade-off through prototyping and
visualisation
6.3.3 Achieving a holistic view of complex systems and a shared strategic
vision
Chapter 7
Corroboration and interpretation
Contents ix
Chapter 8
Discussion
Chapter 9
Conclusions
References
Appendix
Contents x
List of Figures
Figure 1: Framework for research design [Robson]
Figure 2: Research progression and thesis structure
Figure 3: Conceptual overlap of literature on strategy and design management
Figure 4: Making multidimensional connections
Figure 5: Extending core design services
Figure 6: Porter’s 5 Forces
Figure 7: Design Activities in “their traditionally subservient role to Marketing
and Engineering” modified after Porter
Figure 8: Proposed contributions of design to strategy implementation, based on
published empirical literature.
Figure 9: Proposed contributions of design tools and methods to strategy
formulation, based on published empirical literature.
Figure 10: Collated diagram showing design’s potential contributions to strategy
formulation (left) and implementation (right), and additional factors
based on exploratory interviews.
Figure 11: Porter’s Value Chain
Figure 12: Design for all stakeholders
Figure 13: Roles of design from strategy to market
Figure 14: Evolving strategic input from design services
Figure 15: Three interview groups for phase 2
Figure 16: Relationship of identified additional factors
Figure 17: Revised diagram of strategic design contributions and influences
Figure 18: Design as the core activity, as in Alpha (i) and design serving to
represent the core activity as in Beta (ii).
Figure 19: Design in value activities of Alpha (above) and Beta (below). Shaded
areas indicate design influence identified.
Figure 20: Design as a support activity running through the firm, drawn by B-10.
Figure 21: Design represented in the value chain: i) integrated, ii) disparate, iii)
partial and iv) silent design.
Figure 22: Diagrams used for elicitation in interviews.
Contents xi
List of tables
Table 1: Design can help implement strategic positioning, fit, learning, and
culture, according to published work on strategic management and
design management
Table 2: Design tools and methods can inform strategy formulation, according to
published work on strategic management and design management
Table 3: Participants in exploratory phase 1 of the study
Table 4: Interview participants from Alpha company
Table 5: Summary of findings from case study 1: Alpha Structures
Table 6: Interview participants from Beta Telco
Table 7: Summary of findings from case study 2: Beta Telco
Table 8: Participants in the Delta group, from various design agencies and in-
house teams.
Table 9: Summary of findings from case studies and corroborating interviews
Contents xii
Glossary of terms
Communication design
Concerned with conveying information and concepts through text, imagery, moving image
(film and animation) and sound. Increasingly this term is preferred over graphic design,
reflecting more accurately both its purpose and the range of media used.
Ergonomics
The science of understanding human interactions with technology and other artefacts.
Physical ergonomics concerns anatomical and physiological aspects of comfort, ease,
health and safety (e.g. seating posture, building access, drug packaging). Cognitive ergo-
nomics concerns mental aspects such as ease of perception, comprehension, memorabil-
ity, often also termed usability. See also human factors.
Graphic design
Traditionally pertaining to printed matter (posters, book jackets, advertising, packaging
etc), the discipline of the graphic designer now also includes design for moving image, in-
teractions and interfaces, and visual identity (branding). Some practitioners in these fields
prefer the term communication design (see above).
Industrial design
The conception and specification of industrially manufactured goods. Often used inter-
changeably with product design. Industrial designers often work with engineers and mar-
keters to create new or improved products, and increasingly interaction designers.
Interaction design
The conception and specification of the behaviour of designed artefacts with which a user
can interact, originating in HCI, now relevant to the many goods and systems which fea-
ture embedded software, such as mobile phones, medical devices and in-car navigation.
Interface design
Subgroup of interaction design, commonly pertaining to interaction systems that specific-
ally present visual elements such as graphic icons, symbols and metaphors (sometimes,
more accurately, termed GUI design).
Product design
See industrial design.
Strategy, corporate
Strategy includes an organisation’s long-term plans and actions, both for the future (in-
tended strategy), and in the past (realised strategy). It is manifest externally as a strategic
position – a decision to offer particular products in particular markets, but also internally
as a perspective – a way of doing things [Mintzberg, 1994].
Strategic design
The effective use of design to improve and maintain performance in businesses or non-
profit organisations.
Value chain
The process or sequence by which a firm creates a product valuable to its buyers. Primary
activities directly involve the offering. Secondary activities, such as infrastructure and HR,
are required to support primary value activities. Value activities should be consistent, op-
timised and mutually reinforcing to achieve “strategic fit” [Porter, 1985].
Abbreviations
CP Consumer products
CSR Corporate Social Responsibility
GUI Graphical User Interface
HCI Human-computer interaction
HF Human factors
HR Human resources (management)
KM Knowledge management
MBV Market-based view of strategy
OKMS Organisational knowledge management system
R&D Research and Development, Alpha’s Technology Development division
R&V Research and Ventures, part of Beta’s Technology Development division
RBV Resource-based view of strategy
Typographic conventions
In this thesis, “double quotation marks” denote direct quotes from literature or from interview
transcripts. ‘Single quotes’ indicate figures of speech, jargon, or ‘buzz-words’. Italics are used for
emphasis. Capitalised nouns are used for department and division names within the organisation,
and for names and pseudonyms of brands, products and companies. This imprint is set in Helvetica
Neue and Matthew Carter’s Georgia
Chapter 1
Introduction
Design skills and services are fundamental in the development of manufactured goods,
and for many firms are integral to their high value, ‘high design’ positioning. They are also
often, but not necessarily, a major contributor to the innovation process. In discussions
and literature, firms like Apple and BMW are mentioned so often as to have become cliché
but, while they are undoubtedly important examples of design excellence, design is not
just about adding value to command a higher price for goods. It is increasingly recognised
in industry and in empirical literature that design contributes strategically to firms pursu-
ing other strategies – not only manufacturers but all manner of businesses – in ways bey-
ond conceiving and shaping a product. Design can help to create and build on a firm’s re-
lationship with its customers, end users and other stakeholders, meeting and exceeding
their needs and desires; it can help to drive and exploit innovation, to expand or redefine a
market, and can be applied within the firm to improve processes, work environments and
communications. All these are established and increasingly accepted capabilities of design.
So there is growing interest in, and recognition of, the contribution design services can
make at a firm's strategic level. However, the term ‘strategic design' is used ambiguously
in both empirical and professional literature, with a range of meanings from using design
to differentiate and increase margins by raising perceived value in ‘designer goods’, to ac-
tually shaping corporate strategy itself. Such usage often has little relation to established
theories of business strategy.
Page 1
Introduction | Research approach
consolidate and align these two fields. A clearer and more complete understanding of the
relationship of design to strategy is valuable both in industry and to the body of empirical
knowledge.
This study seeks to align the many views on the strategic benefits of design
capability for a firm, and to clarify the practical and conceptual relationships
of these benefits: what does it mean for design to be strategic?
To achieve this, the study will first refer to empirical and industry literature of both design
management and business strategy to synthesise a consolidated view of the conceptual
overlap between them both; that is, a set of design capabilities that reflect i) what contri-
butions design is capable of, and ii) what is strategically beneficial to a firm.
Second, the research will attempt to validate this set in industry by answering: Are these
phenomena observed in practice? Are they recognised as strategically important by pro-
viders and users of design expertise?
Thirdly, the research aims to demonstrate how this consolidated conceptual view can
provide a rich description of design practice in a firm.
Page 2
Introduction | Research approach
Theory Purpose
Research
question
Sampling
Method
strategy
In keeping with Robson’s view of flexible research, the approach was only loosely defined
initially, and emerged as the context and question became clearer. Essentially, the process
took the following structure:
• Review of design management and business strategy literature;
• Synthesis of a consolidated view of their conceptual overlap;
• Exploratory interviews to confirm a demand for and interest in the question,
and provide further concepts for inclusion;
• Diagrams compiled to aid discussion;
• Industry context explored through two case studies and corroborative
interviews;
• Conclusions about phenomena and validity of model drawn from findings.
Page 3
Introduction | Research approach
ported which may be meaningful or useful in a more general context. This study is there-
fore grounded on a phenomenological approach.
i. Grounded theory
Grounded theory is a methodology which aims to develop new theory based on data from
interviews and observations [Glaser & Strauss, 1967]. Theories are conceived, developed
and tested by the researcher which explain the data, and are supported by the data
[Strauss & Corbin, 1990]. As this study sought to describe practice and attitudes, rather
than to explain them, such theory development was not deemed appropriate. However,
grounded theory might be a justifiable and fruitful approach for subsequent studies, if the-
ories of causality are sought to explain the findings presented in this thesis.
During the later stages of phase 1, an action research approach was considered and attem-
pted, through which the researcher might develop and execute an interventional tool to
assist firms in understanding their use of design. Based on the themes identified in literat-
ure, a workshop-based tool was devised to relate a firm’s strategic concerns to the experi-
ences of stakeholders throughout and outside the organisation. The workshop sought to
stimulate ideas for improving these experiences through design, in ways which might have
a direct or indirect impact on the organisation's competitiveness and performance.
Although pilot workshop sessions achieved promising results, there was little uptake from
firms invited to participate. This was attributed to the large investment of time required,
for benefits which were unclear to potential participants. Because of the limited time avail-
able for this study, the workshop was shelved in favour of a more achievable case study
approach.
Page 4
Introduction | Research approach
Ultimately a case study methodology was chosen for the second phase of the study, which
sought to explore the industrial context of the phenomena identified in phase 1. This was
deemed appropriate according to three key criteria, having attempted but rejected an ac-
tion research approach:
“Case studies are the preferred strategy when “how” or “why” questions are being posed,
when the investigator has little control over events, and when the focus is on a contem-
porary phenomenon within some real-life context.” [Yin, 1993: 1]
The phenomena under investigation are broad, and might be evident only in certain parts
of a firm (if at all), they may be subtle, or take many forms, so participants might not
identify them explicitly. Specific questions such as might be used in a survey would be un-
likely to provide adequate richness of data.
Case study and interview procedures are described in more detail in later chapters. Figure
2 represents the process that was ultimately followed, key outputs, and their relation to
the structure of this thesis.
Chapter 8.
Chapter 9.
Chapter 2.
Chapter 3.
Chapter 4.
Chapter 6.
Chapter 5.
Chapter 7.
Output
achieving a holistic integrating &
view of complex shaping &
mediating between
systems & shared communicating
professional
strategic vision corporate culture Firm infrastructure
domains
Mar
strategy
activities
Technology development
exploring uncertainty & supporting &
being a tacit Procurement
assessing trade-off optimising all value
knowledge
through prototyping activities
resource
and visualisation inc. knowledge mgmt Inbound Operations Outbound Marketing Service
gin
external
stimulating creativity & building market
influencing
providing fresh differentiation,
dependencies in Primary activities
perspectives customer intimacy
the supply chain
& perceived value
Firm infrastructure
Mar
activities
Technology development
Procurement
final diagram
gin
Primary activities
Page 5
Introduction | Terminology
1.3 Terminology
Design
The word design is used ambiguously and often, both in everyday speech and formal aca-
demic writing. To clarify, this study is concerned with the specialised contributions known
generally as creative design services. These are commonly described, according to the spe-
cialisation of the individuals and firms concerned, by the media or domains in which they
work, such as graphic, moving image, product (or industrial), interaction, interior or en-
vironmental design. In real-world industries there is often further specialisation.
There is a broader definition of design which refers, after Simon [1969], to any activities
which involve the specification of a solution or a plan to change an existing situation to a
desired one. Such a view of design has some relevance here, and is discussed later in this
thesis. However, this study mostly focuses on the service or expertise provided by profes-
sional designers in firms and in agencies.
Strategy
The term strategic is used to mean those factors pertaining to the long-term viability of an
organisation. Strategic design then is the use of design to become and remain competitive
(in businesses) or effective (in non-profit organisations).
These are simply different dimensions of the strategy concept, not competing strategy ap-
proaches. Some of those are discussed in some depth in Chapter 2. In practice, the many
various strategy approaches are combinations of some or all of these, with varying
emphasis.
Strategic design
For the purpose of this study, the term strategic design is used to mean the use of design
services to create and maintain competitive advantage. Establishing a more specific un-
Page 6
Introduction | Thesis structure
derstanding of what this might mean is part of the purpose of this study, but a relevant
start point is the definition proposed by Olson et al [1998]:
“the effective allocation and co-ordination of design resources and activities to accomplish
a firm's objectives of creating its appropriate public and internal identities, its product of-
ferings, and its environments.” [Olson et al., 1998]
Notably, Olson et al use the term design strategy rather than strategic design. In recent
years design strategy has also come to mean a long-term plan for implementing design
particularly at a product, rather than corporate, level so to avoid ambiguity this report
uses the term strategic design.
Phase 1
Chapter 2 - Literature of Strategy and Design is partly a review and partly a syn-
thesis of the findings. It examines the empirical and industry literature, seeking to clarify
the catch-all concept of strategic design. It first describes the increasing recognition of
how design can bring value to business. Next it outlines key theories on strategy imple-
mentation and formulation, and considers them from the design perspective. Finally, it
proposes a set of strategic design contributions for investigation in industry.
Phase 2
Chapter 4 - Methods and rationale of phase 2 briefly outlines the case studies and
other interviews presented in more depth in the following chapters. These case studies ex-
plore the use of design in two firms, with additional interviews with designers from several
major firms and agencies. Details common to all are described: methods of case selection,
interview procedure and protocol, data capture, transcription and coding.
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Introduction | Thesis structure
Chapter 5 - Case 1: Alpha Structures details the case study findings from interviews
and observations in a multi-national design, engineering and consulting firm.
Chapter 6 - Case 2: Beta Telco details the case study findings from interviews and ob-
servations in a multi-national, multi-billion turnover telecommunications firm.
Chapter 9 - Conclusions closes this thesis by re-presenting the study findings, sum-
marising its contributions to theory and practice, and then proposes further work that
would build on these.
Page 8
Literature of Strategy and Design | Introduction
Chapter 2
Literature of Strategy and
Design
2.1 Introduction
As discussed in the previous section, this study began with a broad question: what does it
mean for design to be strategic? Here it narrows its focus by examining the current state of
published empirical and industry literature. This section seeks to clarify the catch-all
concept of strategic design by considering some past and current published views on
design management and corporate strategy. These two fields have historically distinct
bodies of existing literature, but the ultimate interest of this section is in the conceptual
overlap between the two (figure 3). This section then is partly a review of existing literat-
ure, but also a synthesis of several key concepts from this area of overlap, which is ex-
plored in more depth in the next phase of the study.
The bodies of literature in the fields of both design management and corporate strategy
are well-established and very broad. In order to engage both at a manageable scale the re-
search began with design management literature, then related this to concepts of corpor-
ate strategy, as follows:
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Literature of Strategy and Design | Design’s rising profile
2.2 Design’s rising profile outlines the contributions made by design services to
competitive performance, whether from an outside agency or in-house.
2.5 Wicked Problems and Design Thinking describes the increasing scope of
problems being addressed with design methods, up the scale from low-level, detail-
oriented activities to broader questions, and the rising interest in design thinking.
2.3 Strategy implementation from the design perspective examines how design
activity within the firm might relate to theories of strategy implementation.
2.4 Strategy formulation: from ‘science’ to ‘design’ explores how design methods
and tools may be used to address the shortcomings of a strategy informed only by
objective metrics.
In summary, these various aspects of strategic design contributions are collated into key
themes which will serve as constructs to be discussed with expert design professionals in
phase 2 of the study.
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Literature of Strategy and Design | Design’s rising profile
on skills and approaches used, and they are outlined here. Lorenz [1994] argued that the
training and experience of industrial designers is ‘T-shaped’, like many other expert pro-
fessions. Designers’ skills are deep and specialised, but also broad and general across the
gamut of technology, marketing and strategy, enabling them to make “multidimensional
connections”.
!
Figure 4: Making multidimensional connections between engineering and marketing (integrative)
[Lorenz, 1994]
It is common for design disciplines to be described as ranging from soft to hard [Lorenz,
1994]; for example, the styling of a car body versus the design of an engine component. In
everyday language this dimension might also commonly be termed technical to artistic or
creative. Generally designers are skilled at both, as their role is essentially one of mediat-
ing the two. According to many managers, the designer’s distinguishing capabilities are a
combination of ‘artistic’ (craftsmanship, cultural awareness, imagination and creativity),
technical, and interpersonal (or empathic) skills [Borja de Mozota, 2003].
The distinction of decisions based on ‘technical’ and ‘creative’ judgement is somewhat un-
satisfactory, and Carlisle and Dean [1999] suggest a clearer description. They propose that
there are two key types of reasoning in the design process: ideological and technological.
“Ideological prescriptions are concerned with what is desirable and technological recom-
mendations with what is possible.” The balance varies though, with some individuals
primarily dealing with conceptual or stylistic matters – what is desirable – and others, at
the opposite end, with what is possible.
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Literature of Strategy and Design | Design’s rising profile
derstanding of the artefact being designed, and also “an understanding of different users’
understanding” of it. He terms these first-order and second-order understandings, re-
spectively. Carlisle and Dean’s technological reasoning is in the first-order paradigm,
founded on logic, analysis, objectivity and consistency. This, Krippendorf argues, is
“simply not powerful enough to support user-centered design” [Krippendorf, 2005: 69].
This requires an understanding which “treats humans not as mechanisms but as know-
ledgeable agents… accountable for their actions” and which does not “presume commonal-
ities and single truths”.
A key role of product designers is as the connector between the end user and the market-
ing and production staff [Blaich & Blaich, 1993; Lorenz, 1994]. They are the best skilled
for spotting “trends in lifestyles and changes in social priorities” and making “the intuitive
leap to imagine what consumers need, want, or may enthusiastically accept as a new
product” [Blaich & Blaich, 1993]. Trueman and Jobber [1998] propose that design con-
tributes in four realms: value, image, process and production. Assuming design is only
about image misses out on the advantages of the other three, and of the further “product
integrity” [Fujimoto, 1990] that comes with the integration across all four realms.
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Literature of Strategy and Design | Design’s rising profile
As well as conceiving and giving form to products, the other long-accepted contribution of
design is to corporate image; design of products and communications strongly influence a
firm’s visual image and reputation [Olins, 1989].
So design methods and tools may be applied to conceiving new or improved experiences,
not only for the customer, but for others within the firm. Furthermore, there is growing
acceptance that design is a valuable tool for conceiving new or improved operations and
strategies, as will be discussed shortly.
This extension of practice has in one sense proved problematic, in that to call it ‘merely’
design is somehow not to do it justice. Several firms previously known as design agencies
now claim to provide strategic consulting (see the web sites of IDEO, PDD, Design Con-
tinuum, ZIBA), and have reframed their offering, calling themselves innovation or product
development consultants. Innovation – the exploitation of new ideas, processes or techno-
logies – is widely regarded as strategically important [Tidd et al., 1997], and although
design can play a major part in it, the two are not the same, nor does one necessarily entail
the other. Some in the design profession argue that to use the terms interchangeably is to
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Literature of Strategy and Design | Design’s rising profile
misunderstand and undervalue design, and an apparent fashion to rename design as in-
novation has met with derision from some quarters. Michael Bierut, partner at Pentagram,
New York, wrote that innovation had become the favourite euphemism of the design in-
dustry – “the new black” – being more palatable to business managers:
“Design sounds cosmetic and ephemeral; innovation sounds energetic and essential.
Design conjures images of androgynous figures in black turtlenecks wielding clove cigar-
ettes; innovators are forthright fellows with their shirtsleeves rolled up... It's taken for
granted that innovation... is always good.” [Bierut, 2005]
If innovation and design are not the same, then strategic exploitation of both would per-
haps require a clear understanding of their difference. Still, design and ‘design thinking’
utilised by non-designers can play a significant part in developing innovative products,
services or strategies. The ‘softer’ design activities contribute to innovation through in-
sight into unseen or unmet needs of potential customers. However, notwithstanding
design’s image as superficial, superfluous or fashion-led, there may be more robust reas-
ons for a change in terminology. It may be that design agencies – at least product design
agencies such as those mentioned above – are actually capable of services far beyond what
many understand as design. According to Laura Weiss, a senior consultant at IDEO,
design is “now firmly part of the lexicon of innovation — the ultimate expression of ap-
plied technology, design, and business sensibilities.” Their business has shifted its em-
phasis to address “much bigger questions” beyond specifying products.
“Instead of asking the consultant to ‘design this new widget for me,’… a client might ask,
‘Should we be designing a new widget, a new widget and service bundle, or something
else altogether?’” [Weiss, 2002]
Whereas traditional core services help clients to “do things the right way”, strategic ser-
vices are more concerned with doing “the right thing in the first place” [Weiss, 2002].
“Rather than asking designers to make an already developed idea more attractive to con-
sumers, companies are [now] asking them to create ideas that better meet consumers’
needs and desires. The former role is tactical, and results in limited value creation; the
latter is strategic.” [Brown, 2008a: 86].
Weiss includes the figure reproduced here (figure 5), representing a spread of design ser-
vice activities, both upstream and downstream of development and production.
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Literature of Strategy and Design | Design’s rising profile
Today's
"strategic design services"
Traditional
"core design services"
Figure 5: Extending core design services to strengthen the connection between business needs and
user needs [Weiss, 2002]
Their approach, drawing on design processes and tools, follows a 3-phase cycle:
• Discovery – identifying users and their motives, and relating them to business
strategies.
• Decision – synthesising interdisciplinary information and developing concepts.
• Delivery – visualising and communicating strategic outcomes.
Similarly, but more specifically, Seidel [2000] identifies four key strategic contributions
claimed by product design consultancies: visualising and communicating strategy, recogn-
ising unseen market opportunities, matching competencies dispersed through the organ-
isation, and providing design process guidance.
Weiss writes as an employee of IDEO with, perhaps, different motives from Seidel’s,
whose study was an independent empirical investigation based on interviews with five
London-based product design consultancies. Still, both papers only present the designers’
view. It is part of the aim of this study to explore whether such claims are supported by the
clients themselves, so this concept of strategic contribution will be carried through into
the second phase of the study.
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Literature of Strategy and Design | Design’s rising profile
web site, call centre, marketing communications and retail experience are all regarded as
part of the overall customer experience. Whereas in many organisations these different
elements of customer experience are managed by separate operational divisions, a service
design approach seeks to unite them [Kimbell, 2009].
In attending to the intangible aspects that characterise services, the emerging practice of
service design follows and draws on similar developments in human-computer interaction
(HCI) design, which also focuses on intangible experiences. Both use visual methods to
make such intangibles visible, through diagrams, conceptual frameworks or visual narrat-
ives such as storyboards. They also both use ethnographic research to elicit user (or cus-
tomer) insights, to inform the design. Such contextual research is adapted from social an-
thropology to gain insights into customer preferences and explicit and tacit motivations
[Segelström et al., 2009].
It is observed that a service design approach is likely to involve discussion of “value, busi-
ness models and strategy” [Kimbell, 2009], and may indeed provoke a re-examination of
the firm’s long-term direction or structure, and stimulate strategic change. The extension
of the role of the designer to address strategic problems is closely connected to the grow-
ing interest in so-called design thinking.
The origins of many modern theories of the design process may be attributed largely to
Schön [1983], who argued that design is a thought paradigm in its own right. This was dir-
ectly contesting those theorists, such as Buckminster Fuller [1969] and Simon [1969], who
sought to apply ‘scientific’ standards of objectivity to the design process. Schön preferred
to account for the “artistic, intuitive processes… [applied] to situations of uncertainty, in-
stability, uniqueness, and value conflict” where objective approaches had been inadequate
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Literature of Strategy and Design | Design’s rising profile
[Cross, 2001]. Buchanan [1992] built on this, (re)introducing the design research reader-
ship to Rittel’s concept of wicked problems in systems and planning theory [Rittel, 1972;
Rittel & Webber, 1973].
i. Wicked Problems
Wicked problems are not only complex but, in contrast to ‘tame’ problems which may be
addressed through positivist reasoning, they have no single ‘correct’ solution, only ‘good’
(or perhaps more commonly, ‘better than…’). They have no stopping rules to define when
a solution has been reached – one can always aim for better – and there is no definitive
test of a solution, it can only be assessed against its own formulation (the problem state-
ment) and against other possible solutions1. Rittel, Webber and Buchanan persuasively ar-
gue that many design problems are wicked. If design methods and tools are well suited to
addressing wicked design problems then these methods and tools may be useful for
wicked problems outside the traditional design domain. This fits well with the broader
view of designing, that it encompasses many activities and professions. “Everyone designs
who devises courses of action aimed at changing existing situations into preferred ones”
[Simon, 1969: 111]. It is this element of design practice that is, when separated from the
crafting of artefacts and applied to intangible problems, often termed design thinking.
Now reaching a wider audience, many articles about design thinking have appeared in the
popular news and business media, and there is much discussion of its potential. It has
become such a hot topic in recent years [Martin, 2005] there are concerns that its overuse
is causing suspicion and denigration as a cynical bandwagon for designers, or as “another
management fad” [reader comments on Brown, 2008b]. “Whether we like it or not, the
buzzword of design thinking is everywhere.” [Rigau, 2008]
1. Rittel’s 11 characteristics of wicked problems are: (1) Wicked problems have no definitive formulation (2)
Every formulation of the wicked problem corresponds to a statement of the solution, understanding the
problem is the same as solving it. (3) Wicked problems have no stopping rules. (4) Solutions to wicked
problems cannot be true or false, only good or bad. (5) In solving wicked problems there is no exhaustive
list of admissible operations. (6) For every wicked problem there is always more than one possible
explanation, with explanations depending on the world view of the designer. (7) Every wicked problem is a
symptom of another, “higher level,” problem. (8) No formulation and solution of a wicked problem has a
definitive test. (9) Solving a wicked problem is a “one shot” operation, with no room for trial and error. (10)
Every wicked problem is unique. (11) The wicked problem solver has no right to be wrong – they are fully
responsible for what they are doing. [Rittel, 1972]
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Literature of Strategy and Design | Design’s rising profile
One web article , in somewhat hyperbolic tones, describes design thinking as a “proven
and repeatable problem-solving protocol that any business or profession can employ to
achieve extraordinary results… employing unique and creative techniques which yield
guaranteed results — usually results that exceed initial expectations. Extraordinary res-
ults that leapfrog the expected” [Dziersk, 2008]. Despite the high claims, the essence of
design thinking is reduced here to four steps: defining the problem, creating many op-
tions, refining selected directions, and picking a winner for execution.
A New York Times article of similar style and depth [Rae-Dupree, 2008] quotes practi-
tioners (such as Tim Brown, CEO of IDEO) and again, a few simple steps of a cycle: field
research and observation, idea generation, analysis and filtration, rapid prototyping and
testing. Notably, the practitioners are referred to as “design thinkers”, not designers, per-
haps to move away from the idea of the designer as merely a graphic visualiser, or indeed
to emphasise that neither creativity nor design thinking rest solely in the domain of the
designers.
Neither article clearly articulates the distinction between designing and design thinking;
both merely describe what is commonly accepted as the design process. Brown discusses
the New York Times article on his blog, recognising it is perhaps over-simplified, and also
that care should be taken not to claim design thinking “as the perfect and only approach to
all problems [Brown, 2008b].” He mentions his own earlier article in the Harvard Busi-
ness Review which goes into more depth2.
Designers are well trained and practised in applying creative methods to complex prob-
lems framed in real-world constraints, but design firms and teams are increasingly staffed
with diverse interdisciplinary teams (see e.g Design Council, 2007) and academic institu-
tions are providing interdisciplinary design/business graduate programs [Business Week,
2005, 2007].3 Stanford University’s Institute of Design attracts graduates from back-
grounds as diverse as geology, medical science, engineering, business and fine art [Stan-
ford Institute of Design, 2007].
2. Brown’s eight tips for incorporating design thinking: involve design thinkers at the start; take a human
centred approach; experiment and prototype early and often; look to co-create with consumers and
customers, exploit web 2.0 networks; manage a portfolio of both smaller, incremental projects and longer-
term revolutionary ones; don’t constrain the speed of innovation to budgeting cycles; look for talent in
other disciplines; plan the process so design thinkers experience all the innovation cycle [Brown, 2008a].
3. Business Week [2007] listed a ‘top 60’ of such institutions, of which 42 identified themselves as Art and/or
Design schools, 11 as Business and/or Engineering.
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Literature of Strategy and Design | Strategy implementation from the design perspective
Those already in the working world are urged to master the design approach themselves.
Management school alumni are advised to be “more widely participative, more dialogue-
based, issue-rather-than-calendar-driven, conflict-using rather than conflict-avoiding, all
aimed at invention and learning, rather than control… [To] involve more members of the
organization in two-way strategic conversations… View the process as one of iteration and
experimentation, and pay sequential attention to idea generation and evaluation in a way
that attends first to possibilities before moving onto constraints” [Liedtka, 2004].
We see then that design thinking is not only considered the preserve of those qualified or
practised in design. It is seen by some as a transferable skill to be acquired and added to
the arsenal of thinking tools. The focus of this study is the service provided by designers,
so although the concept of design thinking is in a grey area, it needs not be resolved at this
point. It is enough that the concept is identified so that it may be discussed more if appro-
priate in the next phases of the research.
This section has attempted to outline a shift in recognition of design’s relevance and po-
tential at strategic level. There are long-term benefits from the deeper integration of
design into the firm, and from the wider application of design methods and tools, to con-
ceive, shape and improve all areas of a firm’s activity, even its strategy itself. Having ex-
plored design’s strategic benefits according to design management literature, the next sec-
tion examines how design services relate to theories and practice of strategy, and how this
relationship has strengthened in recent years.
This section examines some of the better known models of strategy implementation found
in academic and industry literature: first, Michael Porter’s differentiation and positioning,
then the resource-based view and related approaches of learning, knowledge and compet-
ence-based views.
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Literature of Strategy and Design | Strategy implementation from the design perspective
In time the shortcomings of this approach were identified. Firstly, little is understood of
what happens between analysis and conception, that is the creation of the strategy itself.
The strategy seemingly drops out of the analysis fully formulated – a “Biblical rather than
Darwinian” view of formulation [Mintzberg et al., 1998]. Second, opportunity for learning
is minimal in detached isolation from the coal face of practice. What about changes over
context and time? External factors are analysed but not engaged, and there is little consid-
eration for their unpredictability and instability. Can an organisation know its strengths
and weaknesses through analysis, assessment and judgement? Subsequent refinements
sought to become more dynamic, recognising the complex interrelations of actions and
reactions.
i. Generic strategies
Porter argued there only a few key generic strategy types, “value disciplines” which
combine to identify positions in the marketplace; it is important to occupy either cost
leadership or differentiation, combined with a market focus (either broad or narrow).
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Literature of Strategy and Design | Strategy implementation from the design perspective
Cost leadership generally requires advantageous access to raw materials, labour, or other
significant input. But with an emphasis on efficiency, the technical/engineering end of the
design spectrum could offer clear cost-saving benefits in effective process design and in
design for manufacture. Emphasising and communicating this position is also a design
job, but not always recognised as such. In such a strategy, based on minimising all costs,
design might be seen as an unnecessary and unjustifiable expense. Some firms overlook
design in their eagerness to keep costs down [Design Council, 2006; Moultrie et al.,
2006].
Differentiation and customer intimacy provide a rich field in which to leverage design ex-
pertise, at both product level and at brand or corporate level. According to some, design
services are defined by this very capability: the conception and specification of desirable,
useful, usable, affordable products and services are generally perceived as the main com-
petence of designers, and are usually the main reason companies engage external design
expertise [Borja de Mozota, 2003].
With a narrow market focus it is easier both to understand and meet the customer’s needs
in the product, and to build a strong relationship through focused communication. Design
is an essential tool across all these activities.
Porter’s five forces analysis identifies the forces shaping the competitive environment:
• Threat of new entrants – how easy it is for new competitors to enter the market;
what the barriers are.
• Threat of substitutes – how easily customers can find alternative products or
services.
• Buyer bargaining power – how strongly buyers can dictate or influence the
prices they pay.
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Literature of Strategy and Design | Strategy implementation from the design perspective
• Supplier bargaining power – how strongly suppliers can dictate or influence the
prices they charge.
• Rivalry within the market – how crowded is the market; whether there are dom-
inant players.
1 Potential
Entrants
Industry competitors
4 Suppliers 5
2 Buyers
Rivalry among
existing firms
3 Substitutes
As Porter states, “satisfying buyer needs may be a requisite for industry profitability, but
in itself is not sufficient. The crucial question is whether this value is competed away to
others.” [Porter, 1985: 9]. Exploring the possible changes in all five of these forces
provides a snapshot market-based view (MBV, sometimes called outside-in). Considering
how these forces might change over time is a useful way of exploring scenarios to shape
the strategic plan. Effective design can contribute to the forces at play, strengthening a
strategic position, most obviously by building loyalty through differentiation and clear
customer focus, on both technological and ideological grounds [e.g. Olins, 1989; Lorenz,
1990; Blaich & Blaich, 1993]. Customers’ tendency to switch allegiance to rivals, new
entrants or substitutes can be reduced by establishing brand loyalty through an identity,
image and experience which are compelling and appealing. In terms of rivalry within the
market, design enables a manufacturer to rise above competitive price wars and other
profit-cutting practices.
Of course, design can be also be a strategic weapon for competitors. Many aspects of form
and style are difficult to protect legally, and simply part of the pattern of trends. However,
some aspects may be so inextricably associated with the original owner that if a new
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Literature of Strategy and Design | Strategy implementation from the design perspective
entrant were to imitate them they would undermine their own image. This can be achieved
if a product is seen as definitive in its class: ‘me-too’ followers will be perceived as imitat-
ors, and so valued less by some consumers [Kim & Mauborgne, 2004].
Unlike technological design features, the variations available in ‘look and feel’ are practic-
ally limitless. For this reason there is always a chance of a radically different newcomer
entering a market without necessarily any technological differentiator. A strikingly dis-
tinctive and appealing design can elevate a late-comer above its established competitors.
An established market of similar products can make the newcomer stand out even more,
its difference more pronounced by the sameness of its rivals.
Potential substitutes from other industries (such as, for a car manufacturer, public trans-
port or the bicycle) are inherently different in both positive and negative ways, and the of-
fering must set itself apart with a clear appeal, which is part of successful product per-
formance. Although there may be many substitutes that can perform the same function,
design can make the experience feel very different.
Supplier bargaining power is largely defined by operational and strategic factors, such as
the size of the operation relative to the supplier, the degree of commodification of materi-
als used, demand from other buyers (direct rivals or otherwise) and on partnerships, ver-
tical integration, logistics and geography. Technological design choices can reduce
dependence on particular suppliers or technologies if this force is expected to become a
threat. However, there are also more human factors at play here; it might be argued that
the supplier relationship is as important as the buyer (or customer) relationship. If so,
design can make a significant contribution to understanding and influencing emotional
and functional aspects of the relationship, just as with the buyer.
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Literature of Strategy and Design | Strategy implementation from the design perspective
influences the cost of another [Porter, 1985]. Value activities should be consistent, optim-
ised and mutually reinforcing to achieve “strategic fit”.
The value chain is interesting when considering a holistic design ethos; design’s value has
been recognised as coming mainly from industrial design practice in operations and
product development [Kotler & Rath, 1984; Lorenz, 1990; Lorenz, 1994; Trueman & Job-
ber, 1998; Gemser & Leenders, 2001]. Lorenz noted that Porter only included design in
the value chain in its technological sense, as a primary activity in ‘operations’ and ‘techno-
logy development’. This might be extended to include communication design in market-
ing, represented as separate activities within each of these, in “their traditionally subservi-
ent role” [Lorenz, 1994] (see Figure 7, below).
Firm infrastructure
Ma
Human resources management
Support
activities Design rg
in
Technology development
Procurement
Design Design
Primary activities
Figure 7: Design Activities in “their traditionally subservient role to Marketing and Engineering”
modified after Porter [1985] and Lorenz [1994].
Porter emphasises the importance of the buyer’s perception of value, and describes how
this is influenced by “signalling criteria” in the product (e.g. its appearance, packaging, la-
bels, advertising and price) and the company (e.g. reputation, visual image and market
presence) [Porter, 1985: 139]. In everyday English usage, ‘value’ and ‘values’ may have
quite different meanings, the former relating to cost and benefits, the latter to cultural or
ideological standpoints. It is important to note that in Porter’s terms, signalling criteria in-
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Literature of Strategy and Design | Strategy implementation from the design perspective
clude both. Far more than merely the function or price, signals of value collectively em-
body and influence brand values.
This complements the view, propounded around the same time, that design’s greater value
results from an integrated effort of many areas of design specialisation (graphic, interact-
ive, industrial etc.) concerted across operations. After Kotler and Rath [1984], Phatak and
Chandron noted that “design permeates all areas of the company activity. It not only in-
cludes logos, publications, architecture and the like, but also marketing, structure,
products and services”. A holistic design strategy is necessary, they argue, because piece-
meal responses to major environmental (regulatory, competitive, and consumer) forces
are not effective [Phatak & Chandron, 1989]. Design can contribute across communica-
tions and identity, products and services, and environments [Cooper & Press, 1994], but to
do this effectively designers must work with human resources, marketing, PR, operations,
finance, R&D, and IT departments [Olson et al., 1998]. Managers should make a systemat-
ic examination of every part of their organisation, and they will find that “design does play
a function in each and every function of every business” [Phillips, 2004: 85].
A design-led view argues that design can be applied to the other activities, not just the
product, to improve the quality, user satisfaction and even the image of the other value
stages. Few academic papers have explicitly considered design’s place in Porter’s value
chain. In one, Borja de Morzota [2003] finds design acts at three levels in the value chain,
as simultaneously a differentiator, co-ordinator/mediator, and generator of new industry
vision:
• By optimizing the primary activities: design action on the consumer perceived
value.
• By optimizing the co-ordination – ‘fit’ – among functions and the support activ-
ities of the firm: design as a new function in the structure that transforms the
management process.
• By optimizing the external co-ordination of the firm in its environment: design
generating a new vision of the industry. [Borja de Mozota, 2003]
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Literature of Strategy and Design | Strategy implementation from the design perspective
The treatment of knowledge as a generic resource in the resource-based view has been cri-
ticised as simplistic. Concepts of knowledge and of a learning organisation emerged to ex-
plore and clarify the contribution of this special resource. Accepting that strategy can be a
dynamic, emergent process, a firm aims to be receptive and adaptable enough to respond
to its environment; the concept of knowledge management becomes a strategic as well as a
tactical issue. Senge [1990] popularised the concept of the learning organisation, recogn-
ising that in the information age a company must gather, analyse, and use information. He
identified five components of a learning organisation: personal responsibility, mental
models, shared vision, team learning, and systems thinking. The first four, he argues, are
integrated synergistically into a coherent strategy by the ‘fifth discipline’, systems think-
ing, which Senge describes explicitly as a design approach. The tools and methods of
design may be used to develop and communicate a shared vision [Diller et al., 2006], and
to provide holistic frameworks and visual models that become “tools people can think
with” [Rhea, 2008].
Design methods and tools can help achieve a holistic view of complex sys-
tems and a shared strategic vision.
Core capabilities (or competencies) [Prahalad & Hamel, 1990; Amit & Schoemaker, 1993]
define the activities which a firm performs better than any other; they provide potential
access to a wide variety of markets, make a significant contribution to perceived customer
benefits of the end product, and are difficult for competition to imitate. Emerging from the
learning organisation concept, the knowledge-based view sees an enterprise’s knowledge
(both explicit and tacit) as its most strategically important resource. Grant [1996: 109]
views knowledge as “residing within the individual, and the primary role of the organiza-
tion is knowledge application rather than knowledge creation.”
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Literature of Strategy and Design | Strategy implementation from the design perspective
Design can be a critical core capability: it is valuable in creating perceived customer bene-
fits and addressing varied markets [e.g. Lorenz, 1994; Cooper & Press, 1994; Walsh, 1996].
A successful design capability may be difficult to imitate, although the resulting output
(such as an elegantly simple electronic device or computer) often belies the complexity of
management and systems required behind the scenes:
“A startup could never do the new iMac. Literally 2000 people worked on it… It's not easy
at a big company either, but Apple now has the management and systems in place to get
things like that done. I can't emphasize how rare that is.” [Jobs, 2000]
“Because some resources and capabilities can only be developed over long periods of time
(i.e., path dependence), because it may not always be clear how to develop these capabil-
ities in the short to medium term (i.e., causal ambiguity), and because some resources
and capabilities cannot be bought and sold (i.e., social complexity)…[they may] become a
source of sustained competitive advantage” [Barney, 2001]
The material and technological resources associated with design, such as CAD systems or
prototyping workshops, do not have these characteristics. Nor does explicit ‘factual’ know-
ledge of, for example, materials, technical standards, best practice methods and processes.
They are easily imitated, bought or hired, so their protection requires secrecy or legal
measures of intellectual property. Arguably however, the tacit knowledge of designers, and
its effective management and integration in a firm might be said to have all three of these
valuable characteristics, and therefore contribute to competitive advantage [Borja de Mo-
zota, 2003; Rose et al., 2007].
Much has been written about tacit knowledge since Polanyi’s famous statement “we can
know more than we can tell” [Polanyi, 1967: 4] and the implications for knowledge man-
agement within organisations [e.g.Grant, 1996; Amit & Schoemaker, 1993; Nonaka &
Takeuchi, 1995]. By definition, tacit knowledge cannot be codified for capture as informa-
tion, but systems exist to collate and manage other explicit knowledge. These organisa-
tional knowledge management systems (OKMS) may be considered strategic assets,
provided they are conceived and implemented accounting for the users and the context of
the system.
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Literature of Strategy and Design | Strategy implementation from the design perspective
“…firms need to consider not only the technology but also the organizational infrastruc-
ture, the organizational culture and the people who form the OKMS, and the knowledge
that is to be processed.” [Meso & Smith, 2000]
Design is a core capability for creating perceived customer benefits and ad-
dressing varied markets.
Others have argued that “executing a knowledge-based strategy is not about managing
knowledge; it’s about nurturing people with knowledge” [Manville & Foote, 1996] and
therefore that corporate culture is of fundamental importance. The communication and
interpretation of corporate vision4, or strategy, occurs through “material artefacts of cul-
ture such as products, interiors and buildings” and “through culturally-mediated language
such as metaphor, stories and humour” [Hatch & Schultz, 1997]. These material artefacts
are the direct result of product design, interior design and architectural design. Commun-
ication design and graphic design might be used to provide a medium for the intangible
elements of culture embedded in language and stories [Hayes, 1990; Olson et al., 1998].
Design therefore can help develop or reinforce corporate culture – effectively an internal
branding exercise – provided the design activity is genuinely reflective of the people in-
volved. The culture is recognised, unified, clarified and strengthened, resulting in a sense
of identity, belonging, and above all, a “shared vision”.
4. Hatch and Schultz suggest that corporate identity has three key elements: corporate culture, corporate
vision, and corporate image. Respectively, these are: the internal identity felt by employees within the firm,
the aspirational intent of the business leaders, and the identity perceived by customers and others outside
the firm.
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Literature of Strategy and Design | Strategy formulation: from ‘science’ to ‘design’
Mintzberg’s Rise and Fall of Strategic Planning [1994: 321] methodically and thoroughly
takes apart the conception that strategy can be planned. He argues there are three funda-
mental fallacies inherent in the notion:
• Fallacy of predetermination – that business conditions can be predicted to any
meaningful degree.
• Fallacy of detachment – that strategy makers should (or even could) act only on
‘hard facts’ in objective isolation.
• Fallacy of formalisation – that strategy can be made in an imposed formal
structure and process, without allowing freedom for creativity.
These are reduced in conclusion to one Grand fallacy: “Because analysis is not synthesis,
strategic planning is not strategy formation” [Mintzberg, 1994: 321]. Mintzberg’s argu-
ment has been widely accepted, and ten years later, these flaws in planning approaches are
generally recognised but still not satisfactorily replaced:
“They include the attempt to make a ‘science’ of planning, with its subsequent loss of cre-
ativity; the excessive emphasis on numbers; the drive for administrative efficiency at the
expense of substance; and the dominance of single techniques, inappropriately applied.
Yet, decades later, strategists continue to struggle to propose clear alternatives to tradi-
tional processes.” [Liedtka, 2004]
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Literature of Strategy and Design | Strategy formulation: from ‘science’ to ‘design’
plans are not really strategy at all, simply budget plans and market share projections for
the next few years:
“[The way to succeed is actually] to exploit some change in your environment – in techno-
logy, consumer tastes, laws, resource prices, or competitive behavior – and ride that
change with quickness and skill… We create our competencies by making bets and putt-
ing the right resources in place to develop those competencies.” [Lovallo & Mendonca,
2007]
Liedtka suggests that the “clear alternative” is elusive because the typical business leader
is uncomfortable making decisions around qualitative factors, working without the met-
rics to justify a decision. According to Roger Martin, Dean of Rotman School of Manage-
ment, business managers and designers approach uncertainty in fundamentally different
ways [Martin, 2007]. Designers, he says, deal with notions of validity – their output aims
to meet an objective which can only be substantiated with future tests. But typical man-
agers and business leaders prefer to work with (and demand) reliability – the production
of consistent, replicable outcomes. Martin also claims they tend to focus on that which is
readily measurable, even when it is not very useful.
Strategic decisions purport to come out of sophisticated and complex tools based on the
objective – measurable, definable and to a degree, predictable – but in practice they also
involve a large measure of subjective factors – 'vision', 'inspiration', 'gut-feeling' or 'in-
stinct' [Mintzberg, 1994]. Many of the tools and approaches of design practice are for mak-
ing safer bets on the future, by identifying needs, and by conceiving and visualising ways
to meet those needs. Balancing objective and subjective influences is fundamental to
design, and applied to strategy it might mean that less is left to these vague notions or to
chance, by understanding what holds meaning (hence value) for customers and anyone
else involved. In strategy, trade-off creates the need for decisions, and purposefully limits
what a company offers. In the same vein, much of the design process is the act of commit-
ment to one option over all others.
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Literature of Strategy and Design | Strategic contributions of design
As noted at the start of this chapter, the purpose of this section is to clarify the conceptual
overlap between strategic management and design management (figure 3, page 9). The
following tables present each strategic contribution identified, together with its supporting
sources in the literature of each field.
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Literature of Strategy and Design | Strategic contributions of design
major contributor to successful innovation. These themes and their supporting sources are
summarised below, in table 1.
3) Integrating and mediating Porter, 1980; Porter, 1985; Lorenz, 1994; Fujimoto, 1990;
between professional domains, Treacy & Wiersema, 1993 Trueman & Jobber, 1998; Walsh,
both within the organisation 1996; Seidel, 2000; Hayes, 1990
(e.g. marketing, production) and
outside (e.g. suppliers, partners)
4) Shaping, communicating and Manville & Foote, 1996; Hatch & Jobs, 2000; Borja de Mozota,
reinforcing an organisation’s Schultz, 1997 2003; Diller et al., 2006; Olson et
internal culture al., 1998
5) Supporting activities in the value Porter, 1980 Borja de Mozota, 2003; Phillips,
chain 2004; Phatak & Chandron, 1989
6) Improving processes and Grant, 1996; Wernerfelt, 1984; Meso & Smith, 2000
systems of knowledge Meso & Smith, 2000; Barney,
management 1991
7) Being a tacit knowledge Grant, 1996; Barney, 2001; Borja de Mozota, 2003; Rose et
resource: path dependent and Prahalad & Hamel, 1990 al., 2007
hard to imitate
Table 1: Design can help implement strategic positioning, fit, learning, and culture, according to
published work on strategic management and design management
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Literature of Strategy and Design | Strategic contributions of design
Building market
supporting
differentiation,
activities in the
customer
value chain
intimacy and
perceived value
influencing
being a tacit
dependencies
knowledge Strategy in the supply
resource
chain
integrating and
improving mediating
knowledge between
management professional
shaping and
domains
communicating
corporate
culture
1) Exploring uncertainty and assessing Senge, 1990; Hammonds, 2001 Kelley, 2002; Liedtka, 2004;
trade-off through prototyping and Seidel, 2000
visualisation
2) Achieving a holistic view of complex Senge, 1990 Diller et al., 2006; Rhea,
systems and a shared strategic vision. 2008
3) Stimulating creativity and providing Mintzberg, 1994: 294; Lovallo Seidel, 2000; Diller et al.,
fresh perspectives in the strategy & Mendonca, 2007, 2004 2006: 59; Borja de Mozota,
context 2003
Page 33
Literature of Strategy and Design | Summary
Table 2: Design tools and methods can inform strategy formulation, according to published work
on strategic management and design management
stimulating
creativity and
providing fresh
perspectives
Strategy
achieving a holistic
exploring view of complex
uncertainty and systems and a
assessing trade-off shared strategic
vision
Figure 9: Proposed contributions of design tools and methods to strategy formulation, based on
published empirical literature.
Design can help implement strategic positioning, fit, learning, and culture:
building market differentiation, customer intimacy and perceived value; influencing
dependencies in the supply chain; integrating and mediating between professional do-
mains; supporting value activities; improving knowledge management systems and pro-
cesses; shaping and communicating corporate culture; being a tacit knowledge re-
source, path dependent and hard to imitate.
Design tools and methods can inform strategy formulation: exploring uncer-
tainty and assessing trade-off, achieving a holistic view of complex systems and a
shared strategic vision, stimulating creativity and providing fresh perspectives.
Whilst these contributions all involve design, in other respects we have seen that the
people, skills, objectives, outcomes and methods involved may vary greatly. Therefore to
understand and exploit them may involve very different approaches, and may require a
clear distinction in order to focus on specific areas. This separation of formulation from
Page 34
Literature of Strategy and Design | Summary
Page 35
Phase 1: Exploratory interviews | Introduction
Chapter 3
Phase 1: Exploratory
interviews
3.1 Introduction
Having established key themes from literature around design’s potential strategic advant-
age, the next phase of the study sought to establish aspects of practice that might be im-
portant requirements for, or enablers of, this contribution. That is, having first identified
what design may contribute, the next stage asked how. To this end, views were sought
from experts in the field around the key requirements of achieving design integration. The
findings would inform a more focused second phase of the study.
This stage also sought to confirm that the topic is pertinent and relevant in industry, in
that design’s strategic value may not be well recognised or understood in industrial
practice.
As discussed in the Introduction, a flexible research approach [Robson, 2002: 163] using
qualitative methods was considered appropriate for such an enquiry, and because of the
open-ended nature of these discussions of personal experience and opinions, the chosen
method of interrogation was by interview.
Using a semi-structured protocol these topics were raised very broadly, and interviewees
were encouraged to speak widely about their experiences. The detail of the constructs
arising from literature were not explicitly referred to in these interviews. It might be ar-
gued then, that this phase could have been carried out before or during the literature re-
view. However, the foundation of knowledge of concepts and published cases was essential
for setting the interview agenda, and to equip the interviewer adequately to conduct the
interviews themselves.
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Phase 1: Exploratory interviews | Sampling, selection and recruitment
Interviews were recorded and transcribed, and notes and transcripts were then coded to
identify common themes and concerns. The results were then considered in conjunction
with the literature on these themes and concerns, with a view to “surfacing salient con-
cepts or themes” [Yin, 1993: 110] worthy of further investigation. Several simple descript-
ive diagrams of the phenomena were devised for use in further discussions and deeper
case investigations.
Page 37
Phase 1: Exploratory interviews | Sampling, selection and recruitment
The designers approached for this study either work in firms known by the researcher for
their high-profile design output, or work in-house in the design teams of well-known
firms, many of them household name consumer brands. Participants received no incentive
other than the opportunity to help with research and to discuss a subject important to
them. There was, therefore, a degree of self-selection, in that all those participating were
willing to take time out of their working day to discuss the topic. Robson warns against
“choosing the nearest and most convenient persons to act as respondents.” Such “conveni-
ence sampling [is] probably one of the most widely used and least satisfactory methods of
sampling” [Robson, 2002: 265]. However, in this study the element of convenience was
only secondary to meeting more stringent criteria, namely that the respondents held high-
level design-related roles in organisations with a recognisably high standard of design
activity, or are held as experts by the industry6.
Participants were identified and approached through the existing contact network of the
researcher, through introductions at industry events (conferences, seminars, exhibitions
and parties), or by speculative e-mails. Participants themselves also gave referrals to asso-
ciates they thought would be willing and insightful (‘you should talk to so-and-so, she’d be
very interested in this’). This snowball sampling approach [Robson, 2002: 265] was found
to be very fruitful, and was employed more deliberately in the deeper case studies that fol-
lowed later in this study.
5. The UK’s Design Business Association directory of design agencies lists 169 member firms in London, of
which 80 have over 10 staff, (36 have over 20) [Design Business Association, 2009].
6. Whilst participants were not selected according to a check-list of objective measures, their credibility was
assessed by reference to reputation and position.
Page 38
Phase 1: Exploratory interviews | Interview procedure
The purpose of these interviews was to elicit views on a broad theme, to follow the conver-
sational thread, guided by whatever the participants felt important. It was essential then
that the questions posed were not over-specific, biased, or leading. The interviews were
therefore semi-structured, the interviewer using a prepared check list of key topics, but al-
lowing the dialogue to continue as freely and naturally as possible. This list also served to
remind the interviewer to open and close the interviews in a consistent way.
Rather than claim that the beginning of the study is a ‘blank canvas’, free from preconcep-
tions and prior knowledge, the researcher’s own constructs are recognised as inevitably
and inextricably connected, having both positive and negative contribution. They both in-
form and bias the study’s direction (where we look), the focus (what we look for), and the
findings (what we see) [See e.g. Eisenhardt, 1989; Strauss & Corbin, 1990; Yin, 1993; Miles
& Huberman, 1994].
With this in mind, the interviewer took care to mention his own educational and industrial
background as a designer, to ensure participants felt they could ‘speak the same language’,
and pitch their replies at an appropriate level. For some participants this added a conspir-
atorial bond, e.g. when comparing designers and non-designers, and the interviewer was
explicitly included as ‘one of us’.
Page 39
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
Transcription is necessary for detailed analysis of the interview, providing textual docu-
ments which can be more easily studied, manipulated, coded, quoted, and later easily re-
ferred to by the researcher. The process of transcribing – the act of listening closely, often
repeatedly, to the recorded dialogue – is also valuable for the researcher to become more
familiar with the data. However, the complex interactions involved in interviews are more
than the words spoken; the nuances of a conversation, the gestures, emphasis, hesitancy
or tone of the speakers may be difficult to capture in the textual transcript. In some stud-
ies, such as where respondents may be thought to be hiding something significant (e.g.
sensitive personal issues, controversial practice), these nuances would be essential data to
record and consider. This requires a thorough verbatim transcript, complete with de-
scriptive notes to capture non-verbal cues, but even then a transcript is “inescapably se-
lective” [Miles & Huberman, 1994: 56]. In this study, though, it was considered acceptable
to take at face value the verbal accounts of the respondents. Notes were occasionally made
during transcription however, such as “[unsure]” or “[laughs]”, when phrasing was
thought to be especially pertinent, or possibly liable to misinterpretation later. Nonethe-
less, all original audio recordings were kept in the study records for later reference if
necessary.
The key themes arising from the interviews informed the secondary constructs outlined in
the next section.
Page 40
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
In the field of branding it is widely accepted that all points of customer (or client) contact
should be consistent in collectively communicating a unified message, the firm’s brand
[Olins, 1989]. These points of contact, or touchpoints, range beyond the product or service
delivered, and might include marketing and advertising materials, packaging, web sites,
customer service call centres, retail stores and showrooms, office buildings, receptions and
meeting rooms. All these points of contact contribute to the firm’s external image, and
therefore its reputation. An integrated design approach ensures all such touchpoints are
designed to communicate a consistent quality, style and tone, collectively as an overall
experience.
“Experience is the thing, not just pictures, not just words, but things: connections with
stuff. And that’s the way the messages are getting through. Everything communicates. So
[agencies] need to understand how to get communication into everything that a company
does.” [D-5]
Page 41
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
“[The firm] should be communicating those values, defining those values, helping that to
communicate all those through the visual language, the terminology, all the different
ways we touch consumers. But design should be putting those design values into the dif-
ferent parts of the journey, and we should have an experienced design team to do that.”
[D-9]
One such firm employs a mobile workforce with vans and specialist tools to repair custom-
ers’ cars, and employed a design agency to examine its operations holistically. The re-
spondent, from the agency, emphasises that the customer’s experience is central to the
success of the repair company but that this depends, sometimes indirectly, on designing
the means of delivering this experience. The designers’ work resulted in an improved
working environment for the firm’s field workers and a change to their employment policy.
As well as increasing reliability and speed of the job it has allowed the firm to employ from
the wider population, rather than depend on physically strong males:
“[The repair company] really understand [the customer’s] viewpoint, but they need tools
and products to do that, so we've been working with them looking at, for instance, how
we create a better working environment for their workers, a van that is easier for them
when they go on the road, it's easier to use… You can create tools that make the whole
process easier, so that you could hire an 18 year old girl who doesn't have to be very
strong.” [D-10]
Having high level access in the client firm, the design agency discovered an important link
between service quality and the employment model used, finding that full-time employees
carried out work to a far higher standard than those paid per hour or per job.
“That's the type of thing we can come up with when we do the research. And if we're talk-
ing to the right level people, these things can have a really high impact on the company,
hiring or HR policies, for example.” [D-10]
In some firms, design effort might be consistent but is not complete; although used ex-
tensively and expertly, design services may be applied in some operational areas only. For
Page 42
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
example, a firm may use packaging and product design to a great effect, while omitting or
under-utilising design in other areas, such as its advertising or web site, or workplace
design. In one case a service for mobile phones was carefully designed, but the necessary
web-based registration system was built without any apparent design attention:
“We had a fantastic [mobile] e-mail service, that took eighteen separate web pages for
anyone to register for. So no one ever did! What was the point of developing this brilliant
service?” [D-9]
More seriously, a firm may fail to properly connect customer needs with its own technolo-
gies or capabilities. This may be a costly mistake, resulting in a functional product, nicely
styled but lacking value in the eyes of the consumer: “it’s putting lipstick on a pig” [D-9].
There may be instances where design effort is complete but not consistent; design is ap-
plied appropriately in the whole operation chain, in keeping with an ambition towards in-
tegrated design. However, this is without full co-ordination and integration with other
operational areas, or indeed between these design activities. This may be because design
activities and expertise reside in silos in the organisation, or because the organisation
lacks an overseeing authority with a holistic overview to co-ordinate design efforts:
“No one takes responsibility, in Marketing or anywhere, for actually stitching things to-
gether. Everybody is working vertically on their own little bit… and certainly not in-
centivised to create a holistic, horizontally flowing, wonderfully satisfying experience.”
[D-9]
Inconsistency may also be due to design decisions being made by people ill-qualified to do
so, perhaps due to budget constraints, a lack of managerial control, or simply because the
need for design expertise is not recognised.
“We’re always accused of being control freaks but you do need to control it very tightly. It
is very good within the UK because people know who we [the design team] are, respect
us, understand it’s not their remit… So, although it’s political, people do understand and
have an awareness of whose role it is to do the design within all areas of the company.”
[D-6]
Control and reduction of unskilled design may have to be sensitively balanced against de-
centralised decision-making and an empowered workforce.
Page 43
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
“Particularly in the world of products… the marketing people have got to interact and in-
terface with someone from their technology departments. And that usually involves cre-
ative designers, engineers, technologists in the feasibility assessment and strategy and
the definition of whatever the trade-offs are to make something feasible and exciting in
terms of the marketplace, and bring those together.” [D-1]
The design of the firm’s offering (i.e. the main products and/or services sold to its custom-
ers) primarily aims to meet the needs of the end user or customer, and of the paying client.
It is suggested that design should also consider those of other stakeholders who may be
within the firm, such as in manufacturing, marketing, or logistics, or outside it, such as re-
tailers, distributors, suppliers, or maintenance partners. Is the legal department worried
about protecting intellectual property rights? Will distributors find the product easy to
transport? Interviewees cited examples where the design process considered others who
hold a stake in the firm’s product or service, such as support staff and maintenance engin-
eers, who are also in a sense consumers, or users.
“We were looking at the maintenance side to the new product, to see how much hassle it
gave our engineers [to fit and maintain], and we did change some aspects of the design as
a result. So we do not only our passenger consumer research, but also our engineering
and own personnel’s ‘consumer’ research quite thoroughly.” [D6]
Design might also consider other stakeholders outside the firm, up and down the supply
chain, as an important opportunity for improving business performance.
7. In some usage, the term stakeholder refers to someone having only a financial interest, but the broader
meaning used here is anyone who has an interest of any kind in a situation. “It is a valuable idea in design
because it reminds us to look at the interests of all parties – those who produce, service and use the things
we design but also everybody else whose life is affected.” [Rust et al., 2007]
Page 44
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
This might happen through the design agency or team attempting to address the bigger
questions that lie behind a given design task. But an attempt to constructively challenge a
design brief may not be well received, however well-intentioned. It might be seen as ob-
structive – over-complicating matters with time-consuming speculation – or, more cynic-
ally, as an attempt to ‘upsell’ the work for a higher fee.
“Design is important but you wouldn't go to a design agency to talk about [e.g. employee
retention], you'd go to management consultants. Design really only comes in in terms of
the environment, which would be architecture and interior design, or internal brand, in-
ternal communications.” [C-1]
A client’s willingness to involve design services with higher level questions is only likely to
be built over a long period of time, where trust is achieved through exposure to demon-
strable benefits. For designers to sell it explicitly as a service would be to struggle against
generally-held expectations of what designers can really do. There is already scepticism
around design’s contribution, and such claims may not be taken seriously.
“People are not going to listen to that. There’s very little credibility in the designer’s argu-
ment for being able to create a new culture in the company. It happens though, and I
think designers are incredibly well placed to do it, because of the way they think, and use
their tools and methodologies. But it’s a very hard sell, and not the first thing you’re go-
ing to try to sell as a designer.” [D-5]
But designers may successfully extend their influence, when they believe they understand
the problem better than their client. They need to be sensitive to the risks, and demon-
strate a deep understanding of the broader issues at play.
Page 45
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
“Designers need to be cognisant of that totality of offer, and build it into the proposals, see
the proposals in the context of something bigger. But needs to be done very carefully as
well, because it’ll be very off-putting if [the client] is just saying ‘listen, I just want a web-
site!’” [D-5]
“So you give [the client] what they asked for, understand why they asked for it, then
maybe give them some alternatives that might be even better. [Provided we] speak with
authority and confidence, we're not just going to annoy them. We always try to under-
stand as much as possible about why they're doing their thing.” [D-4]
In-house teams may be better placed than external agencies to explore these higher-level
questions, being less constrained by confidentiality concerns, and having freer access to
the informal and formal networks of influence.
“The difference, working in house, is you really do see the bigger picture… We have agen-
cies come in to us… [but] they are not always aware of everything that is going on, what
we’re challenging, and what issues we have.” [D-7]
“It happens very rarely, but you can [change the way clients work]. Now they hire a bunch
of creative agencies, give them a fairly open brief… and that feeds into the marketing
plan. They give them marketing ideas, key directions… [which] define the strategy.
Which is much smarter because they get this whole range of ideas, much broader than
two people in the marketing department could come up with just because they’re so stuck
in their own stuff.” [D-2]
The same respondent describes another client, a managing director with a background in
management consulting, newly appointed to turn around a struggling home-wares
business.
Page 46
Phase 1: Exploratory interviews | Findings: three additional factors related to design integration
“He realised that of 15 or 20 years’ consulting, a lot of what he did was rubbish! He only
produced paper. He never produced anything tangible, anything you could stick in front
of peoples’ noses saying ‘do you want this or do you want that?’ … By having something
prototyped, a test model, it’s fast, relatively cheap – much cheaper than the average busi-
ness consultant, and you can act on it, you can take decisions.” [D-2]
In another example, the head of an in-house team designing mobile phones describes how
the runaway success of a stylish new phone was the “tipping point”, forcing a re-evaluation
of the firm’s predominant reliance on technology. A respondent D-5, in another company,
described this firm as “enamoured with technology…it's driven everything they've done,
and it's got them in trouble more than once8.” Where before the technological features of
the device came first, and its look and feel second, now these features were traded off
against other aspects of the design (such as lightness and thinness) resulting in a bold,
iconic and commercially very successful product. Handset market share rose from 13.5%,
when the phone was introduced, to nearly 19% a year later [source: Business Week].
“We’d crossed that line where [the new phone]… was improving the bottom line and pay-
ing people’s salaries. People started to say ‘okay, it’s clear that consumers are looking for
style.’ When we launched [it], it wasn’t that great in terms of features… So people [in the
firm] were starting to realise that features were not as important as they thought, that ac-
tually design and style were much more important, and that changed the game... I think
it’s getting to the point where it’s becoming easier to do what we want to do.” [D8]
So client firms may make a shift in perspective, influenced by the activities of the design
teams. For example, they might change from being primarily technology driven to being
more user-centric. They may shift from a marketing-led approach, in which a design brief
is handed down to designers from the marketing department, to involving designers in
early concept exploration. They may discover value in using design methods such as visu-
alisation and prototyping to aid strategic decision making.
8. Recent company performance has again been poor, especially in the Handset division, where the successor
to this product hasn’t had the same impact. In hindsight, the change in perspective may not have been as
far-reaching as suggested by the interviewee, and might merit further investigation. However, for the
purpose of this study, the identification of a possible phenomenon is sufficient to take to the next phase for
discussion.
Page 47
Phase 1: Exploratory interviews | Themes for exploration in Phase 2
Design teams whose services extend into overseeing or arranging production find that
their connections with other firms are often very valuable to their clients.
“[New clients] mostly come from the aesthetics viewpoint before understanding the other
capabilities that we have, and the other benefits of using design as a process. Then we can
start looking at usability, user research, can start talking about technical problem solv-
ing… and people who know our history would come for more of an engineering view-
point. And then we can talk to them about how we can set up manufacturing lines for
them, find them an outsourcing partner, things like that, in the Far East, for instance.”
[D-10]
These partnerships might be protected by cautious design agencies, yet other agencies
may make introductions to useful third party firms, such as suppliers, manufacturers, or
distributors, some of whom form strategic partnerships with the client. Although not ex-
plicitly referred to in this case, the phenomenon is thought to be worthy of discussion in
phase 2.
As noted previously (page 15), Seidel [2000] finds four key strategic contributions that
arise through engaging product design consultants, which he terms Strategic Visualiser,
Competency Prospector, Market Exploiter, and Process Provider. Based on these findings
in interviews, we might add a fifth and sixth role for discussion, those of Partnership
Broker and Perspective Shifter.
Page 48
Phase 1: Exploratory interviews | Themes for exploration in Phase 2
Exploratory interviews in phase 1 suggested three additional factors which are important
for successful, optimal design integration:
1) Design should be applied to different areas of the business with consistency
and completeness;
2) Design should be applied with different stakeholders of the business in
mind;
3) Design should be permitted to contribute at a high level in the organisational
hierarchy.
Although design is best recognised as shaping the customer offering and corporate image,
activities that face outward from the the firm, it is noteworthy that many of these contribu-
tions act internally, and some both internally and externally. For clarity in this thesis,
these potential strategic contributions and contributing factors are collated into a dia-
gram, shown below (figure 10).
Figure 10: Collated diagram showing design’s potential contributions to strategy formulation (left)
and implementation (right), and additional factors based on exploratory interviews.
Page 49
Phase 1: Exploratory interviews | Themes for exploration in Phase 2
complex to articulate and discuss; because the proposed contributions were not to be
made known to the participants, a set of four representative diagrams was developed to
assist in the next stage of interviews. The diagrams were intended to be read quickly with
just a simple explanation, and then to facilitate open-ended questioning and discussion.
Also, if desired, they might be marked with writing or sketches by the participants. This
use of diagrams as interview stimuli is termed graphic elicitation [Crilly et al., 2006]. The
purpose of the diagrams was twofold: first, they were to assist explanation of the concepts
by the interviewer; second, they were expressly intended to be drawn on by the inter-
viewees to complement or clarify their verbal responses. It was considered especially suit-
able for discussions with interviewees of high “visual literacy” as many designers have
[Crilly et al., 2006].
To represent the concept of design integration in the organisation, a diagram was sought
to permit the discussion of the following broad questions:
• Is design used to support, optimise and improve all business functions in order
to implement strategic positioning, fit, learning, and culture?
• Is design applied to different areas of the business with consistency and
completeness?
For the diagram, Porter’s value chain was chosen, as it provides a simple model of a firm’s
primary value-adding activities and its support activities (figure 11). This discussion could
be prompted in a neutral, non-leading way using the opening question:
• Where does design belong in this representation?
Page 50
Phase 1: Exploratory interviews | Themes for exploration in Phase 2
Firm infrastructure
Ma
Human resources management
Support
rg
activities
in
Technology development
Procurement
in
logistics logistics & Sales
rg
Ma
Primary activities
To prompt discussion around stakeholders in the wider picture of the firm a simple rep-
resentation was devised as shown (figure 12), emphasising the end user or customer, and
the client firm, but with other possible stakeholders (supplier, employee, consultant,
shareholder, buyer) shown more faintly. There is space on the diagram for the addition of
others if suggested by the participants. This diagram would be introduced as follows:
• Design is generally recognised as important in shaping the experience of the end
user (or customer), but is it applied to the experience of any of these other stake-
holders? Are any stakeholders missing?
Page 51
Phase 1: Exploratory interviews | Themes for exploration in Phase 2
Employee
Supplier
End user /
client firm Buyer
Customer
Consultant
Shareholder
This diagram (figure 13, Roles of design from strategy to market) represents the notional
process from high-level strategic decisions, such as developing a new product line,
through conception and planning, design detail, production (or realisation) and delivery
to market. The line is a simplification of the representation used by Weiss [2002], referred
to previously (figure 5, page 15). The vertical divisions mark the design detail stage of de-
veloping a product, the traditional field of expertise for many design agencies. A more
strategic contribution from design services would take place more broadly, both upstream
and downstream. Participants would be asked:
• Are the design services mainly in the design detail stage?
Might they be anywhere else?
Page 52
Phase 1: Exploratory interviews | Themes for exploration in Phase 2
As outlined above (page 48), we find that the four strategic roles identified by Seidel
[2000] might be complemented with two additional roles. The six roles then are termed
Strategic Visualiser, Competency Prospector, Market Exploiter, Process Provider, Partner-
ship Broker and Perspective Shifter. Seidel’s original paper and the findings here all sug-
gest that this is often an evolution of a relationship over time, and that these strategic con-
tributions may not have been anticipated at the outset when the design services are first
commissioned, but are secondary to the ‘traditional’ design services that might be com-
missioned at the beginning of an engagement.
A diagram was conceived to represent how a tactical role of design might evolve over time
to include some or all of these six roles, which might ultimately be commissioned separ-
ately from the ‘conventional’ product design work. This is shown below in figure 14,
Evolving strategic input from design services. This diagram would be used to ask:
• Does engaging design services bring about any of these 6 types of input?
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Page 53
Phase 1: Exploratory interviews | Summary of phase 1
These imperatives are to be explored in phase 2 in conjunction with the potential strategic
contributions of design established from literature in chapter 2. To facilitate the next
phase of the study a set of four diagrams was developed to be used as interview stimuli:
• Porter’s Value Chain
• Design for all stakeholders
• Roles of design from strategy to market
• Evolving strategic input from design services
Collectively, these themes and diagrams provide a means with which to consider attitudes
and practice of designers and related roles within firms. The interviews in phase 2 sought
to confirm the relevance of the constructs, to refine them if appropriate, and to derive in-
sightful descriptions of practice in real firms. The procedures and cases are described in
the next chapter.
Page 54
Methods and rationale of phase 2 | Introduction
Chapter 4
Methods and rationale of
phase 2
4.1 Introduction
This chapter briefly introduces the second phase of the study, outlining the case selection,
participant sampling, and procedures undertaken. The findings are discussed in depth in
the three chapters that follow.
By using the diagrams and questions derived in phase 1, it was hoped both to validate the
theoretical categories and to use them to derive insightful descriptions of practice in firms.
32 more semi-structured interviews were carried out using the four representative dia-
grams outlined in the previous section.
Page 55
Methods and rationale of phase 2 | Case selection
Alpha Structures is a large global design and engineering firm with headquarters in Lon-
don. It was identified as a suitable case for this deeper investigation phase as it is large,
geographically accessible, and willing to participate. It is also interesting in that it has a
long-standing reputation for design excellence. This might suggest a greater awareness of
design’s strategic impact than many other firms, as well as a better understanding and
greater capability of managing design.
Beta Telco is also a large, accessible, UK-based firm, but founded primarily on communic-
ations technology and service delivery. Identification and recruitment of participants was
heavily dependent on suggestions and introductions.
A study of just one firm would be unlikely to yield meaningful insights, and the scope of
the study did not permit further deep case studies. Therefore two firms were chosen, and
to add further breadth and corroboration, a group of designers from various firms and
agencies was also consulted (figure 15).
Page 56
Methods and rationale of phase 2 | Case selection
Deep Deep
Case 1: Alpha Structures Case 2: Beta Telco
12 respondents 11 respondents
Broad
Corroboration group: Delta, 9 respondents, 8 firms
Figure 15: Three interview groups for phase 2: Alpha Structures (12 participants), Beta Telco (11)
and Delta (9).
In order to bring depth of insight into both firms, Alpha and Beta were investigated as
small case studies, exploring the views of designers but also of others connected to the
design role. This included others working directly with designers, and also senior man-
agers and directors, with a view to reducing ‘design-centric’ bias in the findings. The furth-
er aim of these two case studies was to derive insightful descriptions of the firms’ own
practices, based on the phenomena identified in phase 1 as conducive to, or indicative of, a
strategic exploitation of design capabilities.
The third group, Delta, comprised nine senior design professionals, working in or for large
design-capable firms. Interviews with this group sought to elicit a broad variety of views
from multiple companies, albeit with less depth than Alpha and Beta. Roughly half the
participants in this group work in design agencies, and so have experience of many client
firms, often in different industry sectors, with a variety of strategies, management styles,
personalities and project successes and failures. The others work in-house for multi-bil-
lion dollar firms known internationally for excellence in design and innovation. Some
working in-house for these larger firms have previously worked in agencies, so can offer
even broader insights. The participation of this group could therefore provide a breadth of
perspectives into the topic across multiple firms.
Interviews in all three groups were carried out concurrently. For clarity, the procedures
and findings of cases 1 and 2 are presented separately in the following two chapters. They
are then considered together with the third set of interview data in chapter 7. Some con-
Page 57
Methods and rationale of phase 2 | Interview procedure
clusions are then drawn regarding the themes previously identified, their importance to
strategic design in general, and their relation to practice within the two case firms. The
firms Alpha and Beta were not assumed to be representative or typical in any generalisable
sense, but there is an opportunity to make some comparison of the responses within the
two firms.
No attempt is made to judge the quality of the design output in an empirical way; any
statements of strengths, weaknesses or problems are those expressed by the respondents
themselves, unless explicitly stated.
4.3.1 Protocol
The interviewer began with a personal introduction where necessary, though in some
cases this was not the first meeting. The subject was then introduced at a very general
level, permitting the interviewer to speak freely and naturally. As each discussion moved
toward the specific themes of the diagrams, these were shown and the participant en-
couraged to mark it as s/he spoke, to clarify or elaborate his/her answer. Care was taken
to ensure, as much as possible, that all diagrams were shown and discussed. In a few cases
this was not possible as the meetings were cut short. All marked pages were filed for refer-
ence during transcription and analysis.
Page 58
Methods and rationale of phase 2 | Interview procedure
4.3.3 Coding
Transcripts were analysed according the themes derived from literature and from inter-
views in phase 1, referring to modified diagrams where appropriate (and rarely, to the
video footage if available). These themes provide the structure in which the findings are
presented in the following three chapters.
Page 59
Case 1: Alpha Structures | Introduction
Chapter 5
Case 1: Alpha Structures
5.1 Introduction
This chapter details the findings from interviews and observations in the first company
case, referred to as Alpha Structures. Alpha gave access to the researcher, as the firm has
partly funded the study.
Alpha provides design, engineering and business consulting for the built environment. It
has around 9000 staff in 100 offices worldwide, and headquarters in London. Its annual
turnover is approximately £700 M (2008). Alpha is active in many industry sectors,
grouped generally into transport, energy, property and social infrastructure.
Design activities in the firm are primarily in the services they offer their clients: engineer-
ing design, architecture and industrial design. Internal design activities also include web
and interaction design, and print and communications design.
5.1.1 Participants
Identification and recruitment of participants was partly initiated by the researcher and
partly by onward referrals to other relevant or interested people. The scope of the samples
did not include respondents from all operational divisions, and therefore could not be con-
sidered typical or representative of such a large firm. However, their seniority and experi-
ence in the firm suggest that their views will provide relevant, if not comprehensive, in-
sights. Once an introduction had been made to one senior director of the firm with an
interest in the research topic, identification and recruitment of participants was partly ini-
tiated by the researcher, and partly through ‘snowballing’ a network of contacts.
The participants were mostly based in or near the firm’s headquarters, and include spe-
cialist designers, researchers, managers, support staff and senior leaders. The roles of in-
terview participants cited are listed below, in Table 4.
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Case 1: Alpha Structures | Introduction
ID code Role
5.1.2 Findings
The findings set out next are collated from the views expressed in interviews. Where expli-
citly stated, they may also include the researcher’s own observations of the workplace, in-
ternal documents and other artefacts, or other publicly available material. Citations of
public sources are omitted for anonymity.
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This section considers Alpha’s use of design and design methods in the implementation of
strategy, and whether there is evidence that it contributes in these seven ways.
It is found that design is used to build market differentiation, customer intimacy and per-
ceived value, both for Alpha directly, and for its clients. Clients commissioning such pro-
jects as property developments, retail sites or corporate headquarters need to stand out in
their market, to produce developments of high perceived value and to differentiate them-
selves from their competitors. They use Alpha’s design expertise to do so, albeit often with
architects outside the firm. Public bodies commission large scale work including transport
termini, military facilities, Olympic stadia and compounds, and high speed rail links. At
such large scale, concepts such as customer value and market differentiation might seem
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less relevant than in consumer-facing activities, yet these are considered important ele-
ments of Alpha’s offering, whatever the scale of the work. The firm is known for technical
excellence and innovative attitude, which have given them a high standing among their
peers. Consequently Alpha have been associated with many of the world’s biggest projects
and most iconic buildings of the past 50 years.
“[We like] to say ‘’look at us, aren’t we brilliant! Next time you need a mile high building
come here!’” [A-11]
Discussing customer value and market differentiation, two respondents mentioned an ex-
ample of a client, a luxury fashion brand, whose expensive flagship store was not attract-
ing customers. The client’s marketing department had suggested a €20M advertising cam-
paign to boost footfall in the building. When Alpha were consulted, they advised that
advertising would not address the root cause of the problem, namely that the design of the
building was unappealing and incongruent with the brand values. They proposed that
through the design of an iconic facade, the building could be used as an expression of their
brand position.
“The marketing department had suggested a €20M ad campaign. We said pay us the
€20M to fix it! We used design to improve their business, to connect with their target
group very precisely.” [A-4]
The client wanted to add an element of technical performance to their brand image, and
Alpha’s lighting designers and engineers created a radical facade design to achieve this.
“[The building] takes the the brand and adds ‘performance’ to it… It enhances their brand
as the facade has performance, and therefore it shows they are not just about style.” [A-6]
By accounting for the behaviour and tastes of the target market and desired brand image
of the client, the designers and engineers were able to dramatically improve customers’
perception of the store and the brand, which carried through into profits for the client.
Such considerations of perceptions, value and experience are a constant concern for some
of the respondents, and these considerations extend to the client’s staff as well as custom-
ers, to equipment and systems as well as the building:
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“What are the tools and equipment and systems that are being used? How well designed
are they to make sure that everybody gets a good experience? We’re kind of working in
that area all the time, I think.” [A-12]
As well as this broad range of concerns, Alpha is also giving more attention to the lifetime
use of the structures they build:
“There is always a discussion about the breadth of the offer, and increasingly about the
length of the offer… How can we help the owner of the bridge or building get the most
out of it during its life?” [A-3]
Sometimes the client’s instructions seem at odds with the priorities of the end users (the
occupants, passengers, service users etc.). Whether the client is a developer, a building
owner or an architect, respondents speak of having to “think beyond” what they want
[A-12], and to “go through the buyer” to give due consideration to the end users, which
might be “a bit of a game” [A-10].
“We can't get user input when we design these spaces because there is always too many
other clients in between.” [A-7]
The success of the building might be compromised in such a case. A preferable relation-
ship would be for the client to regard Alpha as an expert partner or trusted advisor.
“We're trying to position ourselves as design collaborators much more than service pro-
viders… almost alongside [the client] rather than ’you set the brief and we'll tell you what
the answer is’.” [A-6]
This would allow Alpha to forge longer term partnerships and to offer high-level consult-
ing, which might include asking challenging questions about the client’s strategic direc-
tions. This happens to some degree, but requires a “much more proactive, opinionated ap-
proach to the market” which is not the “innate mode of operating” in Alpha [A-12]. At a
project level though, such a challenging approach is already strongly present. Designers
and engineers seem proud of the confidence it demonstrates to question the wisdom of the
paying client. Speaking collectively they imply this attitude is shared through the firm.
“When the client [first] gives you a brief you say ‘okay, so what you are trying to do?’ to get
a deep understanding as what they’re actually wanting, because we assume that the brief
is wrong.” [A-7]
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“That’s something that we really like to celebrate. We’re all about that: challenge the brief.
‘Are you asking the right questions?’” [A-11].
“We like to think we have a reputation for doing it. We see it as a positive thing… part of a
designer’s job is to help people get to clarity about what it is they actually need.” [A-12]
In their view, challenging the client’s brief is part of a good, holistic design approach.
Some clients don't respond well to this though, and it requires some tact, so as not to ap-
pear arrogant.
iii. Alpha differentiates itself through its high-profile projects and design
culture
Although large, Alpha is smaller than many of its competitors, and its own differentiation
is achieved through its reputation for technical excellence, design and innovation, embod-
ied in the iconic structures they help their clients build.
“Broadly, people identify firms with their products… My kids like that I work [on well-
known buildings] because they can tell their friends. I think that's about our product,
which is design.” [A-3]
There is a sense among respondents that the firm’s core essence is design, and this is
deeply seated in the firm’s culture. If this is maintained then so will be its reputation and
strong market differentiation.
“[Reputation] is a precious thing to look after, I don’t know exactly how you do it other
than just by carrying on doing the right thing in the right way and sticking to our core
values.” [A-12]
This cultural element also has an important influence on the client’s experience at a per-
sonal level. Clients’ engagements with Alpha can last months or years, and they choose Al-
pha partly because they believe this time will be enjoyable and rewarding.
“Consultancy is about relationship. People will generally work with people they want to
work with, not just because the end product is what they want but actually the process of
getting there is enjoyable too.” [A-6]
“Why do people come back to us? I think a lot of times it’s because they had a good experi-
ence… I think that’s influenced by what we deliver to them and how we respond to them,
and what they see us do in the public realm as well, and whether we are the kind of firm
that they’d like to be associated with.” [A-12]
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The culture of design in the firm is a recurring theme, and is discussed in more depth later
in this section.
Summary
Alpha helps its clients differentiate themselves through design, adding value
in a variety of markets, but in doing so is shaping its own perceived value and
differentiation in its market.
Alpha builds customer intimacy with its clients by pushing for a deeper un-
derstanding of their motives and needs, which is considered a designerly ap-
proach. There is an ambition to do more of this at a high level with clients, in
order to become trusted advisors with strategic influence.
“We've done a lot of work in the last 3 or 4 years to rationalise our suppliers… When you
have too many you don't receive much respect from any of them… It is important to us
that we develop relationships where we're preferred. If you don't do anything you end up
with a very fragmented supply chain.” [A-3]
Respondents agree that being the preferred buyer is desirable, but are not sure if this can
be influenced by design or if there is any attention given to the possibility within Alpha.
“It's really important to be preferred by suppliers, but I’m not sure if our own design skills
are applied to accomplish that.” [A-4]
“I think if you asked people here if they want to improve the relationship with their suppli-
er they would definitely want to. I don't think we have thought about this approach
though, thinking about how they experience their contact with us.” [A-5]
The explicit design of the supplier experience suggested in chapter 2 (page 23) was not
said to be happening in Alpha. Indirectly though, supplier preference may be influenced
by the connection with high-profile projects. Being able to say that their product (paint,
glass etc.) has been chosen for world-famous structures is useful marketing capital for
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raising the supplier’s own credibility and reputation. At a more personal level, it may also
give personal pride, by association:
“A widget maker might prefer supplying widgets to Apple than to Dell. People like to sup-
ply things to us because we did [these iconic buildings].” [A-3]
In some cases Alpha has formed alliances with suppliers which provide strategic advant-
age; two examples were mentioned which directly resulted from design collaborations. In
one case, LED lighting components from a large supplier were being adapted by Alpha’s
designers for use on their projects. The firms agreed for the modified designs to be ‘bought
back’ and sold on by the supplier to other firms, including Alpha’s clients: the supplier has
also become a buyer. This has strengthened Alpha’s relationship with this world-leading
manufacturer, which may give preferential access to new technologies or industry insights.
In the second example, Alpha’s designers collaborated with an office furniture manufac-
turer to produce special systems for designers and engineers, for use in Alpha’s own of-
fices. The result was thought to be a viable product, and the firms have formed a spin-off
division to sell the systems to the wider market.
Summary
Design choices deliberately consider the suppliers, with a view to reducing
supply chain complexity and improving supplier relations.
Design activities in the firm have aided strategic alliances in the supply chain,
possibly reducing supplier bargaining power.
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
the value of this approach, and acquiring the visual skills necessary may be difficult for
those involved, preventing its widespread adoption.
Project managers and lead engineers in Alpha generally have a design training, and often
play the role of mediator between the multiple disciplines involved, such as engineers and
designers on a project team, clients commissioning the work, and specialist contractors
from outside the firm. “Solutions come from a multidisciplinary view, and we pride
ourselves in saying we can do that” [A-9]. This mediating role is recognised and en-
couraged in fee-earning projects. It is also suggested it would be valuable in internal work,
often referred to in Alpha as ‘corporate’ activities, but it is less evident here.
The complexity of large projects requires a special way of working to create a holistic “ana-
tomy” of assemblies and sub-assemblies, addressing such questions as how they will fit to-
gether, who will design and provide them, when they will be available and needed. In pro-
ject work the designer is often a mediator between experts. At an early stage, each project
establishes its own communication language and an understanding of how different dis-
ciplines play and interact.
“On the whole we have drawings, or sketches or models… There's a clear model of what
the team is trying to deliver. It might be [visually] unrealistic – bent perspex or some-
thing – but there's a visible, tangible goal.” [A-1]
The use of design to communicate is considered a valuable skill in Alpha; the firm runs a
course on this, Communicating Ideas, for staff who are a few years in to their career. Al-
pha’s design staff have developed the use of project sketchbooks as a common reference
between different professions. It might include sketches, charts, numbers, pasted photos
and text. Also physical models are vital in exploring and communicating ideas, even
simple sketch models in Plasticine, photographed and added to the sketchbooks. This ap-
proach provides an “interactive team process” [A-12] of problem finding and solving,
thought to be very helpful in facilitating communication between team members, clients,
suppliers and contractors, who may all have different preferences and affinities for the
various forms of representation.
“Because everybody tends to receive information in different modes, some will respond to
the pictures, some will read the text, some will read and remember the numbers.” [A-12]
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
These visual tools for sharing and exploring ideas between professional domains, and the
multidisciplinary approach in general, are far less evident in internal activities.
Despite Alpha’s emphasis on multidisciplinary team working, to those outside the firm its
organisation is presented according to separate disciplines (e.g. acoustics, lighting). Their
explicit separation affects perceptions of potential clients, attracting business within those
divisions. Alpha needs to emphasise its unity as an organisation in order to attract com-
plex, multidisciplinary design challenges. Such work, in turn, improves the way these dis-
ciplines work together.
“We communicate the way Alpha is organised based on our disciplines, but that makes
sure you get assignments that fit in those practices. But if you're able to communicate
that you are one big group of designers that can solve any problem, that changes the
questions that come to you and helps you to become integrated.” [A-5]
Although recognised and valued in the context of fee-paying design projects, such a mul-
tidisciplinary approach is applied less in internal ‘corporate’ projects and in consulting
work. One respondent, A-1, is a senior engineer with many years’ experience on project
work but has more recently been involved with such internal projects, and expressed that
it would be very valuable to apply these skills to organisational challenges. In a mul-
tidisciplinary project there is a controlled approach, a design process, for tackling complex
problems which is often missing from other activities in the firm.
“When it comes to things that are not the project work, there could be more thought given
to how those other parts are tackled from a design perspective. It's almost as if people
switch off their engineering brain when it comes to management. It is a different envir-
onment, not a design environment… it would benefit from some of those things that are
part of good design… recognising there is that synthesis of variables, creativity having an
impact, some of that coming into the more organisational issues would be very benefi-
cial.” [A-1]
This may be due firstly to a lack of fluency in communication by visual methods, and
secondly to a lack of recognition that such a multidisciplinary approach would be advant-
ageous on internal projects.
It is suggested that articulating and exploring ideas through visual means such as sketches
and models, not just words or reports, is an essential part of this mediating role. Such an
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
approach may be natural for designers but not for others, and the required ease and skill
in visual communication are much less common among staff outside the design project
teams, such as in human resources, management, marketing or sales teams. Visual meth-
ods are not generally used for communication then, although the use of some sketches and
diagrams, such as flow charts, suggest that it might be happening to a small extent.
In contrast to the visual language fundamental to design projects, a reliance on verbal lan-
guage may limit the exploration of complex concepts. There is also an emphasis on deliv-
ery of solutions, whereas in the design team delivery is seen as a natural consequence of
exploring concepts to find a solution. These two factors can force the process along a linear
path, rather than permitting iterations and convergent-divergent phases. Such a process is
less tolerant of complexity and ambiguity, and often leads to fixing on details at inappro-
priate stages in the process. This in turn causes wasted effort and unsatisfactory results.
“There isn't that cascade of interaction and language that allows [freedom] enough to dis-
cuss concepts. There's a mismatch of trying to work with something fluid whilst having
experts, detail deliverers, participate in that discussion… You get a slowness, repetition,
bureaucracy, aborted work, because there isn't a project language, and I'd call it a design
language actually.” [A-1]
Besides a lack of design skills, a second factor hindering a design approach is that internal
projects are not generally recognised as multidisciplinary or cross-functional, despite the
involvement of many disciplines with very different priorities, perspectives and skills. For
example, development of an IT system to manage staff appraisals is ‘owned’ by human re-
sources, but other stakeholders include the IT developers, the information management
team, the staff who will operate the system and those who will be appraised with it. These
stakeholders are all important, but such a project is treated as “just a uni-disciplinary ef-
fort with various stakeholders” [A-1]. That is, the HR team runs the project in a funda-
mentally different and, it is implied, less successful way from the multidisciplinary ap-
proach of design projects. Individuals from the different disciplines work in a more
isolated, less integrated way. As on a paid project such as designing a building, stakehold-
ers “need to be brought into your story, but they don’t do the creative work to get the story
right.” Yet this is what happens on internal projects, where stakeholders define their own
needs and solutions in isolation.
A multidisciplinary approach may be difficult to adopt, requiring skills and methods not
easily acquired or imposed by those in support roles in corporate activities:
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“[The design approach] has to be incubated in the professional training of people in other
disciplines. If it's HR or information management, it's hard to impose on them 'this is
how we're going to run everything,' done in this language that they don't understand.”
[A-1]
Design is viewed as running right through the primary activities, from Inbound Logistics,
through Operations to Outbound project delivery, Sales and Marketing and Service.
Design in these primary activities also joins up with secondary design activity in Techno-
logy Development, which is viewed as a background, support activity to be deployed ad
hoc, as client projects require (see ‘flywheel’ analogy, page 79). In this sense, design
bridges these primary and secondary activities. According to one senior respondent,
design in the firm is a marriage of technological skill, business acumen, and creativity and
insight, which together form the heart of the firm’s activities. Design creates and optimises
their linkages (a linkage is a relationships between value activities whereby one activity in-
fluences the cost of another – see 2.3.2.iii, page 23).
“[These are] the three axes of our operations, beyond the support activities… All three are
interrelated. [They] all come together to design the business model, the procurement
strategy, the output product. Design is actually the integration of all those activities.”
[A-6]
Summary
Design serves to mediate and integrate both for Alpha and its clients. Design-
ers and design tools facilitate a multidisciplinary approach, to mediate on
complex fee-earning project work for Alpha’s clients. Sales messages focus on
communicating this approach, rather than emphasising separate expert
disciplines.
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This section examines the contribution made by design activity to shaping corporate cul-
ture; it is not an attempt to comprehensively describe the culture itself. However, it may
be relevant to identify several themes which emerge: pride in and passion for design and
technical excellence; social responsibility; openness of communication and low hierarchy;
freedom to pursue interesting work. Alpha’s culture celebrates excellence in design and
technology, and encourages personal learning, initiative and creative thinking. Design is
therefore also important as part of the culture itself; the firm’s design activities – projects,
methods, innovations, mistakes and lessons – constitute a large part of the subject matter
of internal communications.
The culture within Alpha is influenced and reinforced by deliberate use of design. Some of
the designed elements are primarily aimed at shaping its external corporate image to cli-
ents, recruits and the general public, yet they also serve as important signifiers of the
firm’s own culture to an internal audience, the staff in the firm (see page 28). Other ele-
ments are designed for internal use only: graphics and communications include policy
documents, manuals, directories, posters, newsletters and project casebooks; interactive
systems facilitate knowledge management and personal networking, both professional and
social; interior design and architecture shape the workplace ambience and amenities.
Printed materials for both internal and external use are produced by designers in the cent-
ral Corporate Communications team, and also locally in other departments. Care and ef-
fort are taken to ensure a high standard of design and production, considered very import-
ant for expressing and reinforcing the corporate values of professional excellence and
innovation.
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“We publish and celebrate our work in printed form … showing off, actually… There may
be an element [of arrogance] to it, I suspect the majority is actually a genuine celebration
of the passion for design.” [A-11]
Design is used to communicate interesting projects, especially those which might have
won awards or competitions, or which demonstrate an innovation or a challenge over-
come. They are publicised and celebrated throughout the organisation in high-quality
printed brochures, on the intranet and also possibly in physical form, as models:
“We are trying to provide models of our design highlights to each of our offices, replacing
them every 3 months. I believe it will foster and facilitate the role of design excellence
within the firm.” [A-4]
Cultural influence also comes from internal awareness campaigns, disseminated in the
form of printed posters and flyers, often designed by Corporate Communications. An ex-
ample is the ‘Getting it Wrong’ series, produced by one of the skills networks, which aims
to encourage the sharing of lessons learned through mistakes. A series of cartoon-like il-
lustrations describe mistakes made on real projects.
“This is a lovely initiative because it’s always easy to talk about things that you’ve got right.
It’s more difficult to talk about stuff where you get it wrong, and when you’re doing it in a
cartoon it’s somehow easier to communicate, and people can engage with it.” [A-9]
Each lesson is described in general, anonymous terms. This and the light-hearted visual
style are thought to reduce the stigma of error and to reinforce the core cultural values of
learning from mistakes and of sharing experience. These cartoons appear in printed form
on notice boards, in coffee areas and other prominent places, and also on the skills net-
work intranet site.
Although established for over fifty years, the firm has grown very rapidly recently, doub-
ling its staff numbers in less than five years. The size of the organisation and the presence
of so many newer personnel mean that informal social conversations are no longer suffi-
cient for the transmission of company stories, histories or mythology, which are important
contributors to corporate culture and loyalty.
“Suddenly there are [relatively] fewer and fewer people maintaining the culture and the
history, the stories you tell in the lift. They have limited loyalty to an organisation. I think
it is hard in such a fast growing firm to maintain some of the cultural issues.” [A-6]
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As a deliberate measure to counter this, the casual social network is now supplemented
with a more structured framework. The intranet permits and encourages the sharing of ex-
periences among peers wherever they are located.
“My role is to sustain and encourage the design culture… A component of that is around
wise investment in our skills networks, the prime vehicle for developing and sharing
skills and knowledge.” [A-3]
Over 50 skills networks have been set up to connect communities of interest groups, by
technical skills (e.g. structural engineering) or market focus (e.g. healthcare). This facilit-
ates professional connections which may become social too, and reinforces the corporate
values of shared learning, collaboration and openness.
It is widely regarded as a successful application of design, although there are some con-
cerns over how design expertise is not being applied to some of the internal systems (see
page 78).
Alpha cultivates a reputation for design excellence in structures, including buildings, and
recognises the influence on this reputation by the firm’s own buildings. Hence, workplace
design is regarded in Alpha as an important external expression of corporate culture (i.e.
their corporate image). Some office buildings are regarded as ‘flagship’ sites which suc-
cessfully express a culture of design excellence externally to clients and the public, but also
to employees themselves. An example in London has a glass-walled reception and meeting
area on the ground floor on a busy street. The space, easily visible to passers by, contains a
café and a display space for models, sculpture and other artworks.
The design of the workplace beyond the publicly visible is also regarded as an important
internal expression of, and influence on, corporate culture. A pleasant working environ-
ment is seen as a positive influence on corporate culture and on productivity, and this is
increasingly recognised by Facilities Management. Newer buildings are comfortable, nat-
urally lit, conducive to social interactions, and well appointed with amenities such as
showers and refreshments. Lighting specialists have created a system which changes dur-
ing the working day according to circadian rhythms, to be installed in their workplace and
possibly sold externally.
“It's a considerable investment, but will be appreciated by staff which is really important,
and will ultimately improve their performance.” [A-4]
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However, some respondents say Alpha’s design capabilities are not used to their full po-
tential within the firm. They note that most employees work in the older buildings and
overseas offices, which are less pleasant.
“How much are we doing? Not enough. We are busy with our clients and we forget about
ourselves. The head office shows we have made an effort there, but it is not represented
around the world.” [A-4]
This is echoed more specifically by an ergonomist from Alpha’s Human Factors team. The
team provides specialist design guidance on workplace safety, efficiency and comfort, but
this is almost entirely applied on fee-earning projects, not internally to Alpha’s own work-
places, “which is again that common ‘physician heal thyself’ thing” [A-10].
Summary
Cultural values, histories and knowledge are communicated and reinforced,
both publicly and internally, through graphics and communications, digital
interaction design, and interiors and architecture.
Alpha’s design capabilities are not applied internally to their full potential,
and although newer workplaces are well designed, only a small minority of
staff work in them. Nonetheless, Alpha is found to have a strong and distinct-
ive corporate culture.
Design is one of Alpha’s core capabilities and is a fundamental part of its primary activit-
ies – planning, designing and building structures. Several respondents present the view
that there is a higher level of ‘design awareness’ throughout the firm than in others where
they have worked, or in other comparable organisations. As already noted, this is regarded
as an important part of Alpha culture, both in terms of the firm’s performance and also as
a source of pride and reward among the staff.
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Inbound–Operations–Outbound
As noted previously, design influence is thought to run right through Alpha’s primary
activities, optimising linkages between them, and also linking with Technology Develop-
ment. Designers’ mediating role also aids communication across professional disciplines
(see page 67). In its primary role though, design is a fundamental part of Alpha’s opera-
tions and cannot be considered a supporting role.
Design also acts within Technology Development, which is seen as a support resource
available for deployment when the primary activities require it.
The external corporate image of the firm is an important consideration for those who gen-
erate new business in the firm. This is shaped deliberately by various design activities,
many of which overlap with the internal corporate culture as already discussed (5.2.4,
page 72). Those elements which are externally visible contribute to the public corporate
image, including Alpha’s buildings and those it builds for its clients, which serve as a
powerful means of differentiating the firm from its competition (5.2.1 iii, page 65).
More directly, the Sales and Marketing teams commission design work of their own, in the
form of web sites, advertising and other publicity materials, such as promotional bro-
chures and magazines. Some is bought in from design agencies, which are also used in cre-
ating visual identities for sub-divisions in the firm. Much though is created in-house, by
the designers in the Corporate Communications team. They also work with other design-
ers on project tender teams, producing models, sketches and renderings to support bids
for new business. Generally, Alpha works on multi-million pound projects, so bid docu-
mentation and presentations are designed to a high standard.
As discussed in the next section (5.2.6.iv, page 84), the Information Management team are
not as supportive of the bid process as they would like to be. If the IM systems are exten-
ded, as hoped, it is possible there will be more design involvement here.
There were few explicit references by the respondents interviewed to the design quality of
the firm’s marketing materials. Because members of the Marketing team were not consul-
ted in the study, a comprehensive analysis is not attempted here. However, in the opinion
of the author, himself a professional designer, the design output is of a high standard, and
reflective of the pride in design excellence that is felt within the firm.
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Service
As part of any building project, Alpha will have specific, detailed contractual obligations
for support once the building is complete by attending to maintenance, both foreseen and
unforeseen. By extending its involvement further down (and up) the life-span of the struc-
ture, Alpha hopes to strengthen its position as a partner to its clients.
“Rather than simply be involved in a set of services, and once it's finished walk away…
we're trying to get involved upstream and downstream so we are closer to [the client] in
the board room, maybe thinking about his property portfolio rather than a particular
project.” [A-3]
Hence the service role in Alpha is performed by the same (or similar) teams as the core
operations; here design is a core activity, but there is no evident support role for design.
In manufacturing firms, after-sales service provides valuable feedback for product im-
provement. Such iterative improvements cannot happen on one-off projects, as Alpha’s
usually are, but feedback can inform the firm’s knowledge base for future projects. Sys-
tems for knowledge management, and design knowledge from project experience are dis-
cussed further in sections 5.2.6 and 5.2.7 respectively.
Design is also used as a support resource in secondary activities, though to a lesser degree
than in the ‘line groups’ whose primary activities serve external projects.
“In corporate services… I work with people who haven’t perhaps had that [design] experi-
ence in line groups. There’s not quite that appreciation of design that other bits of the
firm strive for and achieve.” [A-11]
As also discussed in section 5.2.3, the value of design is thought to be less recognised in
the secondary activities, and there is little evidence seen of a ‘design approach’.
“The design process… is a very valuable background that is missing in some of the more
corporate functions: HR, Management, in-house technology development (if it's not part
of project delivery), Marketing, Sales, all these things.” [A-1]
While some areas may have design applied effectively these efforts may be isolated in
pockets, not well integrated, despite effort and intention to do so.
“Design is applied, and we try to join it up… They may not be very well joined up; sort of
micro views of design going on.” [A-1]
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
Infrastructure
Infrastructure includes the physical and virtual amenities that enable the other value
activities of the firm. The planning and management of these elements constitute the value
activities in infrastructure. These include finance and legal support, as well as provision of
workplace facilities such as equipment, IT systems and buildings.
Facilities Management
Use of design in Facilities Management has been discussed previously (5.2.4.iii, page 74)
regarding the influence of architecture and interiors on corporate culture, but the observa-
tions may be extended to its general influence on productivity, i.e. that design is increas-
ingly used to shape and improve the workplace.
Knowledge management
IT systems
Some participants, whose own expertise lies in the design of interactive systems, have ex-
pressed frustration at the process for commissioning web-based systems, which they feel
is not conducive to effective design. There is an approved procedure throughout the firm
for commissioning IT systems produced both internally and externally: a ‘client body’ pro-
curement committee draws up the requirements of the new system, which are then imple-
mented by developers. Some respondents find the system flawed, and blame it for the poor
design of internal, web-based systems.
“I think we’re superb at [design] externally, I think that we’re superbly bad at it intern-
ally… We seem to trip over quite a lot in this committee procurement process internally,
and we quite often design the camel9 then have to retro fit it into what we wanted. Ex-
ternally we just seem to be smarter.” [A-11]
9. This refers to the maxim that ‘the camel is a horse designed by committee’ (origin uncertain).
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
The committee is made up of users of the current system, but not specialist interaction de-
signers. Without any designers’ input the specifications are made with little understanding
of what is possible or desirable, and with poor leadership. The results are mediocre in
comparison with web-based projects in small, agile firms, largely because they are being
treated as traditional IT projects. The resulting system might take a year or so to complete,
and lag behind the current best practice.
“[It's] a classic example of design gone wrong. [The result has] been designed by a client
body who knows nothing about web design or anything about what can and can't be
done, or anything about any emerging trends… so you’ve got these people that are not
qualified to design something, designing it by committee, which to me is just absolutely
painful… This bureaucratic approach means that they tend to be lowest common denom-
inator, rather than best in class.” [A-7]
There is no clear advocate of end users to ensure usability or design quality of internal sys-
tems. One respondent suggests that, informally such a role is “probably me, where I am
invited to interfere… it would be by luck or invitation that I would be aware of [the need]”
[A-11]. An ergonomist from the Human Factors team [A-10] suggests that his team could
contribute to improving the internal systems, but they are a small, busy team. They do
little internal work for Alpha, and their existence is not well known in the firm.
These expressions of frustration contrast with those of other respondents, who have de-
scribed many of the internal IT and intranet systems as successful and well-designed (see
discussions on interactive systems in corporate culture, page 73, and knowledge manage-
ment, page 81).
Technology Development
In some firms this technology development activity might best be described as the process
by which they revise their product, and as such it might be regarded as an iterative loop,
with phases of updates. In Alpha, knowledge and skills (particularly design and engineer-
ing knowledge and skills) play the equivalent role, but are described as a continuous activ-
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
ity. It runs in the background and is a resource available for deployment when the client
engagement requires it “like a flywheel that spins all the time.” [A-6]. The ‘flywheel’ is kept
spinning by the input from research activities, strategy road maps and design activities.
The firm aims to develop new knowledge and skills, not only to assist with particular cli-
ent-funded projects, but speculating in a more proactive, preemptive way, into areas
which may be important in the future rather than rooted in present-day issues.
“It's primarily about thinking further forward than we have done. If research is always a
response to a project issue then it's always a response to today's problems.” [A-3]
This is quite a new approach for the firm, and so far has been tentative. It is expected to
become less so as the firm becomes accustomed to it, and “braver” in its style. It is sugges-
ted that this caution might be attributed to designers’ being “rooted in a degree of prag-
matism”. [A-3], contrary perhaps to the stereotype .
“It's always going to be tied back to reality. I think we will always find it difficult to really
commit to something where we won't understand the outcome and how we would apply
it.” [A-3]
Still, design is regarded as essential in this research activity, for taking the inventive step
that leads from data to knowledge.
“Everyone can gather the same data set. It's what you make of it, isn't it? That's where in-
telligence and creativity come in.” [A-3]
Some of this knowledge will become protected intellectual property. It is in this inventive
step that the organisation can gain strategic advantage.
Several respondents express concern with the Human Resources (HR) department, whose
activities affect most if not all of the firm’s staff. There is frustration that their efforts seem
to lack consideration for the experience of those staff at the receiving end. One respondent
notes, with some irony, that HR staff are supposed to be empathetic and people-focused:
“God, wouldn’t it be fantastic to have some designers in Human Resources! These are the
people who are creating the interfaces to people. Imagine if that was designed!” [A-7]
Yet this lack of user empathy suggests the ‘design culture’ felt in the rest of the firm does
not seem to exist in HR; to one respondent the department doesn’t feel like part of Alpha
at all, but more like an outsourced service. Another refers particularly to the interactive
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
systems they implement, expressing frustration and even anger. These systems include a
time-sheet system for managing allocation of personnel and tracking the time they spend
on each project. It is recognised that the ‘information gatherers’ have their priorities, but
the users’ perspective is very different and their own convenience and reward are often
neglected:
“Those things have just got to be made convenient. They’ve got to be made rewarding in
some way to the people with a completely different mindset, priority, attitude and alloca-
tion of time and working style from the people whose job it is to gather the information.”
[A-12]
Others, involved with designing a similar system for HR, found that their attempts at user
advocacy were frustrated by concerns over employees’ legal rights to privacy. In the re-
spondent’s view, HR were quite resistant to user-focused design input, obstructing meas-
ures that would benefit the users; they were more concerned with suiting their own needs
than those of the staff who would use the system. Problems here may also be compounded
by the client body committee already mentioned (see page 78).
Summary
Design plays a fundamental role in Operations and across all primary activit-
ies, driving and co-ordinating the process, and mediating between value
activities.
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
capabilities are referred to when bidding for work, and are seen as a major differentiator
from the competition.
“As a firm we can offer a client that additional value because we’re tapped in to the know-
ledge of all the people that we have here and because… knowledge is not perceived as
something that you need to hold on to. It’s seen as something that you pass on [to the cli-
ent].” [A-11]
“When new staff come here from other companies they look at this and think it's abso-
lutely brilliant. They think 'Jesus! We had nothing like this where we came from!'… This
is what makes the place tick really.” [A-3]
As the firm grows at a fast rate, formal provision for managing knowledge and connecting
experts becomes more critical. Although personal networks are still important, the sys-
tem’s development has been driven by a recognition that the firm is too large to operate
effectively without one.
“Our big challenges are keeping everyone informed, sharing knowledge and continuing
building the culture. We're in a big change. The growth is incredible. It's also one of the
core values of Alpha. It's super-important. Remember, half the 10 000 employees have
been here less that 3 years.” [A-4]
“With 10,000 people worldwide in 60 offices, it's very easy to just keep things to yourself…
The mechanisms for sharing used to be who you knew, so it was all personal networks
which are still very strong.” [A-7]
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
The Information Management (IM) group used to work together with the IT systems team
in one of the firm’s main offices. They were physically located together and known as the
Knowledge and IT Group, or KITG. One team member of the IM group relates that their
human-centred approach did not sit comfortably with the technological focus of the IT
team.
“We sit on the side of, not how do we make it work, but how do we make it work for people
who have to use it. We felt very uncomfortable being in there. Although we worked very
closely with them, we believed that we should sit much closer to the business.” [A-9]
“Just coming at it from that different angle makes it a completely different perspective. So
we felt it was very important for us to sit here.” [A-9]
Working among designers and engineers who are the users of the expertise they provide,
they feel their role and identity are now more accurately reflected.
“We have a very deliberate system to make design expertise available through the firm,
and actually the system itself was also designed… I think we're doing really well there. It's
about as good as it gets. It's easy to find people and to find knowledge.” [A-4]
It therefore effectively combines and exploits many design disciplines, such as graphic, in-
terior, architecture and interaction design. Support material encouraging use of the sys-
tem includes a colour printed booklet, the Knowledge Book, which is given to all new staff.
The handbook is mentioned with some pride by several respondents, who see it as a suc-
cessful example of well designed corporate communication, and an integral part of the
whole knowledge management system.
“The Knowledge Book talks about the network, the processes, the tools available to people
when they join the firm. It’s quite a good little handbook of how it's all structured.” [A-6]
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
The booklet is produced by the IM team with the input from the graphic designers in the
Corporate Communications team. Some in the IM team feel the house style used by the
Corporate Communications team is a little too restrictive, and prefer the materials they
design themselves before it is produced by Corporate Communications.
The intranet system itself has evolved from a variety of disparate, visually and structurally
inconsistent sites grown locally out of groups of subject experts (such as Acoustics,
Bridges or Materials), and from a Skills Directory of personal profile web pages. There has
been an effort to consolidate and integrate these systems, drawing on recent major ad-
vances in data management practice and in social networking tools such as Facebook.
“We did have an intranet that was real hodge-podge of everybody doing their own thing…
but there has been a lot of effort made… to get them to look the same. It’s more than just
obviously the way it looks. It’s about enabling people to find the right information when
they need it.” [A-9]
A growing need to share knowledge between functional groups has increased the import-
ance of a consistent experience for users from all parts of the organisation:
“More and more we’re needing to link people between different disciplines and across dif-
ferent skills… Thankfully now with our more cohesive view, the idea is that you will be
able to go to a network site and find what you are looking for.” [A-9]
It is acknowledged that the system is by no means perfect, and work continues to improve
the search function and the organisation of the site to ensure knowledge and information
can be found easily and quickly. This is primarily in the remit of the IT team. As noted
above, there are some concerns over the procurement committee process for intranet pro-
jects (see page 78) and the lack of design input there. Intranet projects for knowledge
management “seem to be IT-led rather than information design-led” [A-11]. Perhaps this
is a legacy of IM’s closer connection with IT in the past. There is some hope though that
the process will improve under new guidance from the Global IT Executive, the body over-
seeing all IT strategy and procurement in the firm.
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Case 1: Alpha Structures | Implementing strategic positioning, fit, learning, and culture with design
that it might be a shortcoming, and that the knowledge management system and the ex-
pertise behind it might be extended to support other activities in the firm, such as market-
ing and bid preparation.
“One of the things on our agenda for this year is to improve the knowledge sharing that
happens around bidding and around getting work because I think there is an opportunity
to improve that.” [A-9]
Questioned about supporting other parts of the business, the respondent was thoughtful
and seemed intrigued by the idea.
But the answer was “no”, they do not. Perhaps this will be possible in future, but their
main focus will always be to support knowledge sharing and interpersonal networking
among the primary activities – those working on fee-earning projects.
Summary
Knowledge Management is critical to Alpha’s performance and sustainable
advantage. Design is used by the Information Management group to provide a
core resource to the primary activities in the firm, combining interactive sys-
tems, physical places, graphic and communications design. Although most
are to a high standard of design, some intranet applications are considered
problematic, due to the commissioning process. Knowledge management for
secondary activities (e.g. Legal, HR) is not supported.
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Case 1: Alpha Structures | Design informing strategy formulation
“In the realm of the more hard-to-capture stuff… definitely in terms of our knowledge
strategy we try to encourage connection between people… because how else are you going
to derive that more tacit knowledge than through a person? Because some things can’t
necessarily be codified or written down or easily communicated in a paper form, or even
electronically.” [A-9]
The design and engineering activities in the firm use digital technologies extensively
which, when combined with other systems of knowledge management, enable collabora-
tions between individuals in different offices and countries. Within and across projects
“there are conversations running between like-minded practitioners around the world.”
[A-3]. It is suggested though that this comes at a cost, trading off the benefits of face-to-
face interactions which would have been necessary in the pre-internet world:
“When design was more paper based and people were just standing around a drawing in
an office discussing something there was lots of collaboration, which making everything
electronic has in a sense eliminated, but we have to find other ways to make that happen
because it’s still necessary.” [A-9]
These other ways include fostering the culture of design in the firm, which encourages the
sharing of knowledge by example or demonstration (stories, models) and by participation.
This culture is discussed more in the next section. Still, one of the main challenges for the
firm appears to be the management of ideas and knowledge which depend so heavily on
direct human contact, through showing and doing.
Summary
The tacit, path-dependent nature of design knowledge is recognised, and is
critical to the firm. It is difficult for competitors to imitate yet difficult to
manage as a resource. To help sharing of tacit knowledge, Alpha’s design cul-
ture encourages personal interactions, and learning by example, demonstra-
tion and participation.
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Case 1: Alpha Structures | Design informing strategy formulation
This section considers Alpha’s use of design and design methods in the formulation of
strategy, both its own and its clients’, and whether there is evidence that it contributes in
these three ways.
As the firm has grown, Alpha’s capabilities in strategy and management for the built envir-
onment have developed into a saleable capability. Although still mostly active in designing
and building large structures, its consulting activity is increasing in scale and value to the
firm. Now consulting in design, management and strategy amount to around a third of its
revenue.
“We were mostly active in [design and execution] but there is a strong move into con-
sultancy, which naturally takes you upstream, and hopefully brings in everything else be-
hind it.” [A-3]
But consultancy alone is not the desired revenue model, as it is low-volume and
unpredictable.
“You get the big fees for the strategy work, but not a big volume. If you want to make a lot
of money, do a lot of detailing. It's less risky, predictable, it's easier to plan, easy to make
it efficient, it replicates… The fees might be higher in concept or strategy, but the volume
is too small. We are interested in both.” [A-4]
An important contribution to Alpha’s strategic decisions comes from its Foresight team,
dedicated to understanding possible futures and to bringing these scenarios into the firm’s
research and strategy consulting activities, as well as to design projects. This foresight
activity includes not only analysis and research, drawing on social and physical sciences,
but also art and design. Their use of design methods to share and explore ideas is an im-
portant differentiator for Alpha from other management and strategy consultants. The
foresight stage is considered a valuable precursor to strategy formulation, exploring pos-
sible future scenarios in which any strategic plan will exist.
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Case 1: Alpha Structures | Design informing strategy formulation
Many business leaders among Alpha’s clients are genuinely interested in understanding
what design can contribute to their organisation. Once they are trusted by their clients,
senior designers in Alpha might be asked to share their perspective on broad, often ill-de-
fined strategic questions.
“They often don't know what design can do for them… We build a relationship of trust,
become a trusted advisor10. They phone me and say ‘why don’t you come over for a chat?’
I say ‘about what?’, they say ‘we don’t know, we just want to reflect a bit’.” [A-4]
Sometimes the designers relate their knowledge of new technical possibilities to a firm’s
objectives, challenging their preconceived ideas of what is possible or not.
“[We are] helping identify opportunity from a different perspective. Because one of the
things that limits you… is an assumption that [something] is impossible. And sometimes
an engineering or design view might be… ‘that’s no longer impossible, so do you want to
consider that again because it would transform your industry?’” [A-12]
“Yes, perspective shifting [happens] through challenging the brief and improving a pro-
cess.” [A-11]
Summary
Alpha’s Foresight team uses design methods to bring creativity to the firm’s
strategy-making. Designers from Alpha are invited by clients to offer ideas
and challenging views on strategic-level questions.
10. This reference to ‘the trusted advisor’ may allude to the book of the same name, on the consultant-client
relationship [Maister et al., 2000].
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Case 1: Alpha Structures | Design informing strategy formulation
“We’ve got people… talking with clients and client associations at quite a high level about
where is their industry going, where is their business going, what opportunities are there,
which is bringing this [role of] helping visualise things strategically.” [A-12]
A member of the Foresight team recounts how, during strategy workshops, client parti-
cipants explore ideas by making physical models, which are then used to communicate
concepts to their own design teams:
The Foresight team used to be thought of in the firm as dealing only in “blue sky thinking”
[A-7], with little grounding in the realities of business. Just using the word ‘strategic’
would have been met with scepticism a few years ago, when the team had yet to establish
credibility in that realm. It seems perceptions have changed, both within and outside the
firm, and there is increasing recognition that understanding possible scenarios is highly
valuable for strategy makers.
“What did we know about strategy and business? They are the business leaders, what
would we know about their business? People [in Alpha] now are coming to us saying,
‘can you help us with some strategic thinking [for a client project]?’” [A-7]
It is suggested this change reflects a growing awareness of ‘design thinking’ and its applic-
ation to the complex problems of strategy (2.2.5, page 16), due partly to media interest
(e.g. Business Week, BBC) and campaigning from bodies such as the (UK) Design Council.
Summary
Clients make and share physical models to explore possible future scenarios.
Visual methods are increasingly valued in understanding scenarios and
hence in strategy formulation, both for Alpha and its clients.
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Case 1: Alpha Structures | Design informing strategy formulation
“We are interested in both [strategy and delivery]. We have to understand that step from
scenario thinking to strategy, then deliver a concept based on those strategies. That's how
we are trying to work, and we are doing it better and better.” [A-4]
In strategic consulting services for its clients it is here, in translating strategic visions into
concepts, that Alpha’s strength is said to lie. It is key in differentiating them from other
management consultants, and also other engineering firms. In Alpha, conceptual thinking
is said to flourish at operational level, that is, on the design projects themselves, and also
at the senior and Board level. Again, the Foresight team provide a visible example:
“[Our Foresight workshop] has really helped just to get people thinking about some of the
bigger issues, and think about how you can innovate around that… it gives people more
of a handle to tackle them” [A-7]
However, there is a danger that high-level concepts passed down for implementation out-
side of the project groups can be stifled; they are ‘locked down’ too early by a pragmatic fo-
cus on detail and delivery.
“You can have a Board-level visionary concept, that's fine, and it's owned by Board direct-
ors, but as soon as it hits the delivery teams there's a mismatch of trying to work with
something fluid whilst having experts, i.e. detail deliverers, participate in that discus-
sion.” [A-1]
It is suggested that such visionary concepts would have a better chance of successful im-
plementation if design methods were practised more than they are presently in support
(not client-facing) activities.
Design methods play an important role in certain strategy consulting activities, then, but
also in Alpha’s own strategy thinking. The Foresight team was originally set up as an in-
ternal research resource, to inform design projects and Alpha’s own strategic decisions,
and it still plays an important part here. Several respondents emphasised that design and
design methods are integral to the holistic ethos in the philosophy of the firm’s founder,
which is still strongly present in the company culture. Inevitably, it is argued, it will play a
role in strategy making, although it might not be well understood or explicitly recognised.
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Case 1: Alpha Structures | Key contributors to strategic design
Summary
Foresight designers help represent and communicate complex systems to aid
strategy making. Senior designers in Alpha help translate a strategic plan into
a shared vision, a concept which can be executed, both in Alpha and for
clients.
Producers of consumer goods attend to the signals of value that contribute to their brand
image and reputation, embodied in the design of their product. Similarly, Alpha’s
products – the structures it helps to build – carry signals of value to their market. The
design of these structures is a primary manifestation of the firm’s corporate values of ex-
cellence and innovation in design and technology (5.2.1.iii, page 65).
Supporting this primary output are secondary signals of value which reinforce these.
These are found to be generally consistent in quality, style and tone with one another, and
with Alpha’s brand image. These include the various materials produced by Sales and
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Case 1: Alpha Structures | Key contributors to strategic design
Marketing staff. The materials designed for Marketing and Sales include web sites, advert-
ising, promotional brochures and magazines, and supporting documents and presenta-
tions for project bids. The design of these is regarded as successful and of a high standard
(5.2.5 i, page 76).
Client experience
Clients are likely to visit Alpha’s offices for sales meetings and presentations, and then
during the length of the project. The buildings and interiors are important influences on
Alpha’s image, and include architectural, interior, graphic and communication design.
While some ‘flagship’ offices reflect the desired values of the firm, many are less attractive.
(5.2.4 iii, page 74)
Once engaged on a project, they will also experience the internal systems and documents
for project management and information management. The design of these systems, as
noted, is generally well-regarded, excepting certain intranet applications (5.2.1, page 78).
The firm also provides sponsorship for study scholarships and for events, such as exhibi-
tions and conferences on science, art, architecture and design. These all serve to reinforce
Alpha’s external image; those that involve designed elements do so to a high standard, in-
cluding design of interiors and displays, printed matter and web sites (5.2.2, page 76).
According to the views and observations collated, Alpha is judged to use multiple design
disciplines in a co-ordinated way, bringing architecture, interiors, and graphic and com-
munications design together to form cohesive wholes for their clients, and internally for
their own staff. However, notable exceptions are the application of user-centred design ex-
pertise to interactive systems and to workplaces.
Some interactive systems for internal use are considered problematic, but are likely to im-
prove when they move from proprietary platforms to being web-based. This will allow
them to come closer to users’ expectations, which are much higher, based on their experi-
ences of sophisticated external web applications such as Facebook. Increased involvement
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Case 1: Alpha Structures | Key contributors to strategic design
of interaction designers in the procurement process is also hoped to improve new commis-
sions (5.2.5 ii, page 77).
In external project work, the user-centred design expertise of the Human Factors is en-
gaged ‘too little too late.’ The team is too small to be involved with every project, and many
people in Alpha are unaware the team exists, according to a senior member.
Some engineers focus too readily on complying with established standards, rather than ac-
counting for user needs.
“There’s a view that if you design things to standards [they] incorporate the user neces-
sity… There’s an assumption by engineers… You tick the box and you say that’s compli-
ant, therefore it will work.” [A-10]
Consequently they are involved late in the process, as a formality “so we don’t get sued”,
but their contribution is most significant and cost-effective when made early. They also
carry out post-occupancy evaluations, to refine a design once it is in use. These can be in-
formative and valuable but, again, are not done for many projects.
Design is a key primary activity in Alpha but also is a resource used to support secondary
activities. More broadly, design defines the core of Alpha’s primary activities and shapes
linkage between them.
Respondents have indicated that Alpha culture celebrates excellence in design and techno-
logy, and encourages personal learning, initiative and creative thinking. The primary
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Case 1: Alpha Structures | Key contributors to strategic design
activities of the firm are design and engineering, and these cultural values have shaped the
firm since its founding. This design culture is thought to permeate most of the firm; the
Human Resources team is a notable exception, and there may be others that were not
mentioned by the respondents.
“What are the softer things beyond the processes that may be more design things? The
culture of the organisation, the nature at which we control, or manage, or herd cats, or al-
low general anarchy within… We are not a shareholder driven firm, we can choose what
work we want to do, so there's this softer issue of people doing what they enjoy.” [A-6]
He suggests a causal connection: a culture that celebrates and nurtures creativity is per-
haps only possible due to this “softer issue” of freedom from control by shareholders and
higher management. The culture in the firm is cited as a source of competitive advantage,
in that clients enjoy working within Alpha (5.2.1 iii, page 65).
Summary
Corporate values are represented publicly in Alpha’s projects, their market-
ing communications and in PR.
Alpha designs and builds large structures as its primary activity, and the main stakehold-
ers in such projects are suppliers, the buyer or client, the construction firm(s) and the end
users. There are many other groups to consider though, and Alpha’s own published cases
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Case 1: Alpha Structures | Key contributors to strategic design
describe consultations with such stakeholders as local community and special interest
groups, planning and other government authorities, and corporate consortia. Most of
these were not specifically mentioned by interview participants, so are neither supported
or contradicted, but end users and project managers were both discussed.
i. End users
It is sometimes difficult for designers in Alpha to give due attention to the needs of end
users, as clients may have their own conflicting priorities. Designers sometimes have to
“go through the buyer” and “think beyond” the client’s explicit instructions (5.2.1 ii, page
64). Yet, even when this is difficult there is “a natural tendency in the firm” [A-7] to relate
designs to observations and knowledge of how people interact with their environment.
The Human Factors team has a user advocacy role, and can be involved both before and
after the build. As noted above, their skills are not applied on every project, and when they
are it is often too late in the process to be effective.
On large building projects it is common for the paying clients, such as developers, to en-
gage a third party firm to manage the build process. Commonly such contract project
managers are rewarded for keeping costs down and meeting deadlines. Some aspects of
the building design may be seen as expendable, even those that have been approved by the
client. One respondent expressed great frustration at how design decisions may be over-
ruled by the contractor, and the original ‘design vision’ lost.
Summary
Designing for end users may be difficult when client priorities differ, and Hu-
man Factors involvement may be too little too late.
Page 95
Case 1: Alpha Structures | Case 1 summary
Alpha’s core activities are in detailed design work for production, though there is involve-
ment with the client at Board level. Alpha contributes by providing new ideas about
design’s role and capabilities in their business, asking challenging questions about their
strategic direction, and helping to visualise strategic plans and translate them to execut-
able concepts. Alpha is acquiring this role of trusted advisor for more of its clients, and
there is a clearly stated ambition to continue this increase (5.3, page 86).
Most if not all of Alpha’s own Board and senior staff are designers or engineers so, argu-
ably, the Board is more receptive than most to design’s contribution. The Foresight team
contributes to Alpha’s strategy thinking, using design methods to share and explore ideas
around future scenarios (5.3, page 86).
Summary
As a trusted advisor, Alpha increasingly uses design as part of its Board-level
influence in client firms. Alpha’s own Board includes many designers, recept-
ive to applying design to strategy.
Alpha shows evidence of recognising almost all strategic contributions of design, as cat-
egorised for this study. Recognition of design by the firm was strongly evident in techno-
logy management and most primary activities. Several of these were evidently being prac-
tised in the firm. Findings are summarised in table 5, below.
The implications of these findings for this study are discussed in chapter 7 (page 137). The
next chapter details the findings from the second case, Beta Telco.
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Case 1: Alpha Structures | Case 1 summary
Recognised Practised
Design used to build market differentiation, customer intimacy & perceived value* ◆ ◆
Design influencing dependencies in the supply chain ◆ ◇
Design integrating and mediating between professional domains* ◆ ◆
Design shaping and communicating corporate culture ◆ ◆
Design supporting activities in the value chain
Design in primary value activities
Inbound logistics ◆ ◇
Operations ◆ ◆◆
Outbound logistics ◆ ◇
Marketing /sales & communication ◆ ◆
Service ◇ ◇
Design in secondary (support) value activities
HR Management ◆ ◇
Technology development ◆◆ ◆
Firm infrastructure ◆ ◇
Procurement ◇ ◇
Design in processes and systems of knowledge management ◆◆ ◆◆
Design as a tacit knowledge resource: path dependent and hard to imitate ◆◆ ◆
Design in informing strategy formulation
Stimulating creativity and providing fresh perspectives in the strategy context* ◆ ◆
Exploring uncertainty and assessing trade-off – prototyping & visualisation* ◆ ◆
Achieving a holistic view of complex systems and a shared strategic vision* ◆ ◆
Additional factors influencing strategic design
Design applied to different areas of the business with consistency & completeness ◆ ◇
Design applied with different stakeholders in mind ◆ ◆
Design contributing at a high level ◆ ◆
◆◆ strongly evident
◆ evident
◇ not evident
Page 97
Case 2: Beta Telco | Introduction
Chapter 6
Case 2: Beta Telco
6.1 Introduction
This chapter details the findings from interviews and observations for the second case, re-
ferred to as Beta Telco.
Beta has around 100 000 staff worldwide, and headquarters in London. Its annual
turnover is approximately £21 000 M (2008). Beta’s primary activity is the provision of
communications network services and technology to domestic consumer, corporate and
public sectors. The firm is divided into several business divisions, including Consumer,
Business, Wholesale, Operations and Research. Subsidiaries within the Consumer, Busi-
ness and Wholesale are referred to collectively as Market-Facing Units, or MFUs.
In contrast to case 1, design is not a core activity in Beta: it occurs mainly in three propor-
tionally small areas of the firm, in Technology Development, the Consumer division, and
in the group-wide Brand department.
Technology Development
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Case 2: Beta Telco | Introduction
Consumer Division
Design activity in the MFUs is most evident in the Consumer division. This includes
the creation of tangible products for the consumer and SME market, such as tele-
phone handsets, fax machines and broadband routers, and services such as internet
and video on demand. Associated with both products and services are a range of
market communications, packaging and web sites.
Brand
The Brand department is part of the Group Marketing and Brand, and oversees all
aspects of the Beta brand identity.
Of these three groups, Consumer is the only direct revenue earner, and R&V is the only
group with dedicated design staff (in Consumer and Brand, design work is almost entirely
bought in from outside agencies).
These three areas of activity are proportionally small, in terms of staff and costs to the
firm. Although the firm as a whole is discussed, this study focuses on Technology Develop-
ment and Consumer.
6.1.1 Participants
As in Case 1, identification and recruitment of participants was partly initiated directly by
the researcher and partly by onward referrals to other relevant or interested people. The
scope of the sample did not include respondents from all operational divisions, but sought
to capture a range of relevant views.
The participants were mostly based in or near the firm’s headquarters or research facility,
and include designers (including inclusivity and ergonomics specialists), researchers,
product managers, support staff and senior managers and one Board officer.
Notably, B-1, is not a Beta employee but an experienced product designer working outside
the firm, running a small, well-regarded product design agency. Because all Beta’s retail
products are designed outside the firm by agencies, it was hoped that B-1 would provide a
useful perspective from outside the firm. B-1 has designed devices for Beta for over 20
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Case 2: Beta Telco | Introduction
years, working with propositions managers from various divisions in the firm, depending
on the product being designed. The roles of interview participants cited are listed below, in
Table 6.
ID code Role
B-9 Product Manager, Head of Fixed Line Devices; Strategy, Convergence & Products
6.1.2 Findings
As in the previous chapter, findings set out for Case 2 are collated from the views ex-
pressed in interviews. They may also include the researcher’s own observations of the
workplace, internal documents and other artefacts. It also includes other publicly available
material where explicitly stated.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“Design is effectively the point of experience delivery of the network – we call it the last
millimetre. It's the interface... to your fingertips, to your ears, to your eyes, and that's
where opinions are formed and that's why it's important.” [B-1]
This is especially important for a telecom and networks provider, because most of what
they do is intangible; the visible elements are manifestations of the invisible.
Brand presence and brand recognition are seen as crucial elements of differentiation and
signals of value in both consumer and corporate markets. Together with tangible products,
they provide a surface representation of the intangible communication service provided
and the invisible networks and technologies this is built on. The firm’s logo is visible on all
Beta’s products, contributing to brand reinforcement and recognition, and is considered
vital for positioning in the market.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“Looking at strategic positioning from a corporate point of view, the senior managing dir-
ectors within Beta want to see that presence, the Beta brand on Beta-designed products.
They use products to have the brand in the homes, to remind people of the network ser-
vice and the communications company that Beta is.” [B-9]
The logo also appears on communications (advertising, brochures, and customer bills),
buildings, sponsor placements, vehicle livery and field workforce uniforms. Managing the
visual identity is a major concern for Beta’s central Brand team, whose remit spans the
whole organisation. They work with many external design and branding agencies to en-
sure consistent use of the brand identity by Sales & Marketing and by partner firms, and to
maintain association of the Beta name with its corporate values. Referred to by some as
the ‘brand police’, the Brand team has to balance control of corporate image with
autonomy within the MFUs. Keeping tight control over all output in the business would be
extremely time-consuming, and some degree of independence is needed to permit staff to
get on with their jobs.
“You can’t ‘legislate’ in a disparate organisation the size of Beta. It’s hard to get everyone
to buy in to that… How do you ensure [everything] is in line with the brand? You can’t go
right up the line every time to say ‘this is what we're doing’, you'd never get anything
done! You have to give people a level of autonomy in any company to make those deci-
sions.” [B-5]
Their authority extends across the commercial divisions, where design awareness is var-
ied; staff in roles more concerned with customer experience and branding may be frus-
trated, for example, by inconsistencies in public-facing communications.
“I believe that design makes a difference… I dont think [awareness] has spread. It's a
shame. I get frustrated, but it's very difficult to explain the value of design. If you get it
right, get a consistency, like fonts, presentation layouts, there are benefits to the busi-
ness. But people like to put their own signature on e-mails, use a weird font that is ‘fun’,
it’s difficult to get everyone to buy in to it.” [B-5]
Internal communications are also carefully branded under their guidelines, but the Brand
team does not regard these as influential on corporate culture or behaviour.
The design and manufacture of hardware products is ancillary to Beta’s core activity, the
provision of telecom and network services. As tangible representations of these services
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
they are more like marketing or advertising media for the core service. But unlike the
branding of livery, buildings etc, consumer products are bought by the public, so their
design must account for the complexities of the retail market.
“[They] buy us like advertising, so we're an out-sourced brand expression medium… But
the difference between what we do and what Central Design control is our stuff has to be
bought, so it's an independent decision [from] the vans, the uniforms, the carpets.” [B-1]
In the corporate market, a stylish physical embodiment is less important than reliability,
service, support and cost. In this market, design is restrained; the aim is for Beta’s systems
“to ‘just work’ – they have got to get a dial tone.” [B-4]. They should be inconspicuous,
consistent and recognisably Beta’s. Sufficient brand identification is achieved simply with
a logo on the device.
B1 was hired by Beta soon after the firm was privatised in the mid-1980s, because the firm
recognised the strategic importance of its customers’ experience. Their products and ser-
vices then lacked consistency and usability, and the recently deregulated market would
soon become very competitive. Yet most of the firm’s activity was, as now, in technology
development and deployment, so this remained the focus for most of the workforce. Beta
recognised that, like many technology-focused firms, they were not considering their cus-
tomers enough, and that there was deep-seated cynicism in the firm towards such a
notion.
“They have undergone a hugely impressive transformation in my time. When I first star-
ted I was working for virtual civil servants. Now we're working for some quite sharp
people.” [B-1]
For several years Beta paid little attention to product design, as it is not their core offering.
Meanwhile, other firms set higher standards, showing that consumer electronic products
can be made relevant, useful, pleasurable and even beautiful through good design. The re-
cently appointed Head of Brand has raised ambition to match the precedent set by these
firms.
“We have changed who we want to be like. We used to do rather leaden, grey products, not
very exciting. It’s more likely to appear in Stuff Magazine or T311 now. Brands like Apple
and Sony have raised the game.” [B-6]
11. Stuff (Haymarket Media Group) and T3 (Future Publishing) are UK-based consumer magazines devoted to
“technology and gadgets”.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
This change in approach is said to be exemplified in Beta’s new wireless broadband router.
It uses well-established technology, and is designed to be simple to set up and attractive
enough to sit on a shelf in plain view.
“Apple broke the mould because they don't deliver new technology. They make old tech-
nology work… When we did the BetaBox12 we put in a lot of effort to ensure it is a product
that people will want to have in their homes.” [B-4]
Consistency of consumer products is overseen less closely by the Brand team than are ex-
ternal communications. Product teams – designers and propositions managers – report to
the Device Propositions heads for approval of new product designs, not to the Head of
Brand.
“The Head of Design [in Brand]… has a very strong passion for design and he cares for it,
he's quite influential, but ultimately he's not the client… We report into whoever is con-
trolling Device Propositions. We have the same aims, basically, but we [my agency] have
to deliver achievability, we have to deliver saleability.” [B-1]
But not all Beta’s consumer products are designed specifically for them; many devices are
bought off-the-shelf from other manufacturers and customised with Beta branding – a
practice known as ‘buy-and-badge’. Consistency of the product range is difficult to main-
tain if many are bought in. For example, in the mid-90s, when digital cordless telephones
were emerging, Beta chose to buy-and-badge many generic devices, so their range of
phones included a variety of styles.
“They bought a lot [in] because they didn't have the core technology… It's difficult to man-
age an identity when occasionally [they] buy in products from outside… They do 'buy-
and-badge' a lot so that is a complication. There's this other stuff happening that hasn't
got the look.” [B-1]
Customer intimacy
In consumer product development, designers work to create perceived value in the eyes of
the consumer. This is based on an understanding of customers’ values and behaviour, and
12. The BetaBox (not its real name) is a domestic broadband router and wi-fi base with a digital cordless
phone, recently launched at the time of this study.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“[Designers] have to think pragmatically about the outcome. [Our] job is to understand
how people will behave, not how [we] hope they will behave.” [B-1]
While industrial designers may see themselves as having the deepest understanding of the
customer, Beta’s propositions managers make similar claims.
“In terms of designing it, or at least making the case for it, we [the propositions managers]
are the people who understand the current market… and are probably closest to the cus-
tomer in terms of understanding their needs and how those needs might evolve.” [B-8]
Propositions managers propose new products to the leaders within the MFUs; they set the
marketing requirements and technical specifications, deciding where it will be sold and for
how much, based on market research. All these requirements are passed to the designers
in their brief. Propositions managers recognise that many ideas for new concepts or fea-
tures come from the designers, not just from them. Good ideas can come from anywhere,
especially for novel products which do not yet have a market. Customer research methods
such as focus groups are not always fruitful for idea generation.
“It doesn’t matter how you decide [what to make]. James Dyson didn’t listen to his cus-
tomers, he didn’t bloody have any! You can focus-group things to death.” [B-5]
But designers’ attempts to broaden or challenge the brief are not usually welcome when
decisions have already been made within Beta.
“If [a designer] says ‘what can we do to lift the brand?’… that can be quite annoying, be-
cause a lot of the time that’s what you’re trying to sell. My job is to sell telephones, so
design me a telephone, don’t piss around wasting my money trying to think up some
great new idea… Stick to making telephones.” [B-5]
Beta’s Chief Technology Officer states that, whatever technical accomplishments are be-
hind a service, it is the customer’s experience of it that defines how they value it. A good
experience raises perceived value and creates “natural barriers to exit” [B-7]; genuine loy-
alty to a brand must come willingly, not through being ‘locked in’ by contract or by lack of
choice.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
Beta’s Human Factors (HF) specialists are increasingly involved with designing products
and services, to improve usability. Design agencies are expected to apply user research and
usability expertise to all Beta products and services. As with Beta’s customer awareness in
general, awareness of HF’s value has increased steadily in the past two decades. Even in
recent years, HF experts were only involved in designing a few projects, those run by man-
agers who valued their service, but not usually important projects.
“[HF] wasn’t being looked at high up enough in the company to make sure [we] were on
the right projects. We’d just be working with people who valued what we do, but might
not be on an important product… You should be working with the people who've never
heard of you, who are working on the big ticket items.” [B-6]
A recent initiative aims to introduce a consistent set of graphic icons across all Beta’s
product lines, including mobile phone screens, domestic phone handsets and TV inter-
faces. Known internally as Touch, the initiative was started by B-4’s team of designers and
usability specialists. This began as a measure to improve usability, because consistency
across different interfaces makes them easier to learn and remember. Yet, in order to gain
uptake in the various divisions, B-4 instead emphasised the benefit to branding and mar-
keting, i.e. that it significantly strengthens Beta’s brand consistency and recognition.
“I have no background in user interface design or human factors, I'm from Marketing, but
as a marketer I can see the absolute sense of doing it [consistently], and I have the ex-
perts [designers] to do it.” [B-4]
Existing products will not be re-skinned with the new graphics, as the cost would be too
high, but the scheme will be rolled out gradually on all new products. The initiative has
been well-received and is now supported at Board level, and by the propositions man-
agers, who oversee the design of new devices.
“It is very important that consumers feel consistency whenever they use a Beta product.
When these things are done well they work. It really does make a difference.” [B-5]
Awareness of the Touch initiative is increasing, although there are still parts of the firm
where the principles of Touch have yet to be instilled, due partly to changes in personnel.
“We have that [Touch] philosophy, but it's such a big company, sometimes it's hard [to
maintain]… You communicate it to some people then someone changes their role, and it
gets lost somewhere. It's not as coherent as it ought to be, but more recently it's definitely
got better.” [B-2]
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
Design activity in R&V is not focused on consumer products: “it creates prototypes, it cre-
ates ideas, it creates capacity but not the product” [B-11]. Designers in R&V regard their
strength to be in conceptual innovation, that is conceiving new, useful applications of
technology. Their output helps the senior leaders of the commercial divisions to imagine
ways of offering value and differentiation. Any concepts from R&V that are taken up for
development will be redesigned by agencies, such as B-1’s.
Most design from R&V is not visible to consumers but some prototypes and ideas are pub-
lished in mainstream media; the team is rewarded for publicity coverage they receive.
R&V designers also influence the reputation of Beta in the corporate market. For example,
projects exploring industry futures help maintain the firm’s image as a forward-thinking
technology provider, which is important for winning and keeping corporate business.
“Business customers [are] interested in the factory of the future, the office of the future,
‘What does my business of the future look like?’… So it's almost a marketing tool to give
confidence to our big customers to show we're looking after their future.” [B-2]
Corporate clients make large investments in Beta systems, and are reassured if they feel
they can rely on Beta still to be in business in 10 or 20 years.
Summary
Perceptions of value and differentiation are influenced by the design of Beta’s
identity, products and services. These visible and tangible brand expressions
are important for representing Beta’s primary activities.
Future concepts from designers in Research & Ventures help maintain Beta’s
image as innovative, forward-thinking and dependable.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
The Consumer Products team commissions the design of products from agencies, to be
manufactured mostly in East Asia. Compared to off-the-shelf products, such bespoke
design enables greater differentiation and control of the customer experience, and re-
quires Beta to give up less of its value margin to a manufacturer.
However, many other devices are bought and customised with Beta branding. Beta gen-
erally employs a ‘fast follower’ strategy rather than ‘first to market’13, and this buy-and-
badge approach is regarded as low-risk. Once existing products have proven there is de-
mand, Beta can enter the market quickly with less risk.
The degree of customisation varies with the product, but might include a new software
user interface (UI), a new casing, different colour finish or simply a Beta logo.
“We [might] put the cover on some things. We may have an influence slightly on the UI,
often not, because we’re trying to get things quickly to market. So often a lot of our things
are procured in… We’re fast followers, we’re not first to market. If we see an opportun-
ity… then we’ll jump on the bandwagon and follow suit quite quickly.” [B-3]
Despite Beta’s size, the scale of orders for such devices is small compared to other rival
buyers14, in Asia for example. Consequently, Beta has less bargaining power over the man-
ufacturer than do these rivals. This is diminished further if special demands are made to
customise products or software, and the cost of the device to Beta will increase. Any spe-
cial requirements in buy-and-badge products must therefore be backed by the divisions
controlling the budget and the supplier relationship. The Touch initiative required new
icons to be applied consistently across all devices, and this was supported by the Devices
teams.
13. B-3 refers to the ‘Fast Second’ approach, i.e. that “creating radical new markets is not where the money is.”
[Markides & Geroski, 2004: 10]
14. They are rival buyers but not usually rival sellers; they compete for favourable terms with the same
supplier.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“They was very supportive [of Touch], they went to their suppliers and said ‘this is the icon
set you'll use for all devices we ship’.” [B-4]
But such support may be limited as the expense becomes prohibitive; the costs involved
would be passed on to the customer, raising the price unacceptably. For example, a phone
handset interface has Touch icons at its top menu level, but the lower-level menus are
standard.
“We can’t overlay the whole interface, but the top-level [menu icons] have the Beta look…
We can’t afford to change the whole thing, the customer wouldn't pay for that. You have
to make a decision about how deep you can go.” [B-4]
If Beta products are too similar to generic buy-and-badge products, their buyers (retailers)
will have more bargaining power, and they will drive down Beta’s margin. Beta must dif-
ferentiate and add value through design, otherwise retailers will threaten to buy and sell
other unbranded phones instead.
“Beta is a distributor [of the devices we design], then there are the retailers at the end of
the chain. Beta needs to add value to survive. [But a big retailer can] buy directly from an
Asian manufacturer: ‘Why pay this middleman?’… Beta, by adding value by design main-
tain their place in the chain.” [B-1]
Some large retailers may attempt to shift the balance of power in their favour by persuad-
ing Beta to buy-and-badge more products.
“The retailers keep testing Beta's nerve, saying 'sure, just import something, just bring it
in, we'll sell it!' But then after while they can say ‘well, you dont have an identity any-
more, why should we buy from you?’” [B-1]
Beta has many large-scale supplier relationships with other global technology firms, which
may be for millions or even billions of dollars, so formal legal control is important. For
small suppliers the complexities of Beta’s procurement process and contracts can be
prohibitive.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“[Procurement] have a standard contract with about ten clauses, it's this long. A small
company will immediately have to employ a lawyer. So Beta is not an easy company to do
business with. It tends to take a long time to write a contract, by which time a small sup-
plier could be out of business.” [B-4]
Although not a typical design problem, the interviewee regards it as a lack of user
empathy; design and legal expertise could be applied together to improve this process.
This would ease procurement of services from SMEs, including design services commis-
sioned by B-4’s usability team, allowing Beta to be more agile, engaging small firms as
soon as they are needed.
“Our CEO says we should be agile, but… we need to be able to write contracts more eas-
ily… It's not particularly easy to do business with Beta, and that's not how we want it to
be… I think we could do it better.” [B-4]
Summary
‘Buy-and-badge’ consumer products may be customised to differentiate and
add value, but greater customisation increases supplier bargaining power.
Generic, indistinct products increase buyer bargaining power. Customisa-
tions requested by design therefore need budgetary support. Gains in usabil-
ity and brand consistency might not justify their cost.
Designers such as B-1 work on consumer products in external agencies, using expertise in
design of software interfaces, products (hardware), packaging and web. Other technical
and marketing input comes from within Beta and from outside the firm (e.g. technical ad-
visors from suppliers of materials and components). All this specialist input may be
needed on a single project, and their co-ordination and integration is a key activity of the
designers. This activity extends to mediating between divisions within Beta, such as
between technical and marketing specialists.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“[What we offer Beta] is experience platform design and co-ordination… Silos are the en-
emy of innovation. So a lot of what we do is help companies correct their dysfunctional
behaviour relating to poor or distant connections between the marketing and the technic-
al.” [B-1]
This co-ordination role includes the use of drawings, renderings, test prototypes and ap-
pearance models to convey ideas, among the specialists involved and also between product
managers and their senior managers. B-1 claims that without his agency’s leadership, co-
ordination of product development across the “silos” in Beta would be problematic, al-
though they have tried formalising the process to help Beta manage it themselves.
“We've tried via guidelines to do it. We still find that the best way to co-ordinate things is
through us. It's a very self-interested message but it works. We're a great short-cut to co-
ordination.” [B-1]
This capability is partly due to B-1’s long-standing relationship with Beta; he has designed
products for them for over 20 years, far longer than most of Beta’s product managers have
worked there. Other designers in other agencies also have a valuable understanding of the
firm, more than many of its employees.
“A design agency has value to add in such a big organisation in understanding the cosmos
that the individual [like me] is working in. Many of the agencies have worked with Beta
longer than I have, they know it better than me.” [B-4]
With such a deep understanding of the company structure and workings, designers in ex-
ternal agencies can connect people they know in Beta who may not know one another.
This mediation can help locate useful skills in other divisions, but also may identify inter-
ested parties whose support might be needed before a project can progress.
“It's also about recognising champions… [An agency designer realised that] to be success-
ful we'd need to engage with [certain people in Beta]. They recognised that if we dont
have their backing it won’t go anywhere… there are key people in specific areas who need
to be brought in before something can change.” [B-4]
Design also plays a co-ordination role in Operations as a whole, as part of the Right First
Time initiative, discussed shortly (6.2.5 i, page 116).
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
ii. Designers and design tools help to mediate within and from Research &
Ventures
Most activity in R&V is carried out by scientists and technologists. Designers in the divi-
sion are a small minority, but play a mediating role among other researchers, between re-
searchers and Beta’s commercial divisions (or market-facing units, MFUs), and also
between external organisations and the MFUs.
The main role of designers in R&V is to conceive, explore and visualise new applications of
communications technology. In this role they advocate innovations relevant to their end
users, rather than the pursuit of technology for its own sake.
“You get people refining the technology, making it better and better. But designers are
useful for reminding people what their technology is for, and what real people will do
with it.” [B-6]
Visual devices and user-empathy tools such as personas and ‘day-in-the-life’ scenario
storyboards15 are used to convey possible applications of technologies. They are also help-
ful in conveying “the essence of the problem” [B-6] when a team is dispersed geographic-
ally, as is often the case with technology specialists working on contract. The visual format
conveys rich information which would be difficult to articulate in words.
“[It is] like a visual brief, a brief that everyone can understand. You don't have to read a
big thick document to get it.” [B-6]
Market-facing units look to R&V for potential products and services to offer customers,
and designers in R&V feel they are more able than technologists to communicate their
group’s work. Again, visual devices such as storyboards help to articulate customer needs
and technological solutions.
15. A persona is a short description of a fictional person, which includes personal details such as preferences
and habits. It serves as a reminder of the real people who will ultimately use a designed product or service.
Personas are used in the design process to consider various scenarios in which users might interact with a
product, service or system. These scenarios might include special tasks, but often represent a typical day,
or a ‘day in the life’ of the persona. Storyboards are simple sequential illustrations that visually convey the
scenario.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“[Visual tools make it] much easier for people to get. … ‘This is a day in their life, these are
the problems. The technology fixes this.’ Then you get their interest, you give them a set
of hooks to understand the technology with.” [B-6]
In contrast, when technologists present their work to the MFUs they may focus on the
technical complexities and challenges they have overcome, rather than on benefits to the
customer and to the firm.
“The traditional way is to blind them, to show how clever we are. ‘Look what difficult stuff
we are doing!’ They have to leave on stretchers, go in a dark room and lie down!… It’s
really back to this communication thing. Designers help the Research part to communic-
ate with the rest of the organisation.” [B-6]
A key role of designers in R&V is to collaborate with outside firms and academic institu-
tions which share a common interest in future applications of communication technolo-
gies. Sometimes these organisations have technical expertise relevant to internal projects
running in the commercial divisions, or they may be interested in a commercial partner-
ship with Beta.
“We put them in touch with other group[s] internally, to see whether there is anything we
could do collaboratively together as a new venture” [B-3].
This is contrary to the reputation they may have in Beta for disregarding ideas that come
from outside the firm.
“Actually a lot of the work we do is looking at what everybody else is doing and making
those links… making sure the lines of business know about what the other companies are
actually doing out there.” [B-3]
Designers also mediate academic research findings from universities, making them access-
ible to the commercial divisions in Beta through visual devices such as storyboards and
concept models. For example, a design workshop was run based on some academic re-
search, to “bring them to life”.
“[We used a designer] to turn this sociology stuff, to translate the graphs and stuff, into
something more accessible to Beta, making tangible some quite abstruse and theoretical
ideas.” [B-6]
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
Design can shape and improve linkages, or strategic fit, between value activities in the firm
[Borja de Mozota, 2003]. Beta’s Group CTO, B-7, uses the term ‘architecture’ to describe
the co-ordination of value activities.
In its broader sense, ‘design’ is essential in co-ordinating the structure of the value chain,
but professional designers or design methods do not contribute to this. B-7 prefers to use
the terms “innovation” and “architecture”, rather than design, when talking about organ-
isational and functional linkages. Management of innovation might be expressed as a sec-
ondary value activity that runs through the value chain.
“Innovating within and throughout [the organisation] is where you get [good] results…
[You could add] a layer that you call Innovation Management, on top of infrastructure
and human resources and technology development and procurement.” [B-7]
Summary
Agency designers of consumer products mediate between marketing and
technical specialists inside and outside Beta (including suppliers), and
between project managers and their senior managers. They may also recogn-
ise and connect people in the firm with relevant skills and agendas who may
not know one another.
Designers in R&V use visual methods and models to communicate real life
applications of novel research and technologies, among other researchers,
between researchers and MFUs, and also between the MFUs and external
firms and universities.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
your narrative, your purpose, why you exist” [B-1]. Such crystallisation, B-1 suggests,
serves to unite and direct individuals and groups, and gives personality to a large
company.
“Design helps these large organisations to have soul. That's what we do. By connecting all
these elements in these really complex organisations, we help these huge sausage ma-
chines to behave with the intuition of the human being, to have common sense, to
empathise, to address the [customer]. We convert humanistic insight into instructions
for others to follow… That's what designers do, with just enough knowledge to be able to
formulate the right kind of plan.” [B-1]
As in the previous section, B-1 restates the importance of design’s role as co-ordinator.
Here though it is not through the activities of the design process, but through its end res-
ults, the subtle articulation of the brand, which itself unifies perceptions of the firm.
More overtly and explicitly, design is used to express and reinforce culture by communic-
ating the firm’s values and purpose. Awareness campaigns produced by Corporate Com-
munications teams are run throughout the organisation, via intranet, posters and
presentations.
“The values and strategy type stuff, ‘this is what we do as a business’, is built around a per-
spective that’s been worked through with [Marketing and Sales], it’s part of the architec-
ture of the business… Walk round the building you’ll see all kinds of stuff that relates
back to that.” [B-11]
Design is used to communicate and strengthen Beta’s commitment to corporate social re-
sponsibility (CSR). Although directed by senior management, it is apparently embraced by
employees.
“CSR-type messages are also part of this picture. I think employees see that as being a
good part of working for the organisation, so there’s a positive reinforcement… And
that’s all helping to build this picture that’s being put together by the business. We really
do think this is important.” [B-11]
CSR themes such as inclusion and ethical sourcing are conveyed to employees through
posters in Beta’s offices, but also demonstrated through some of the design projects in
R&V. Here devices have been designed to explore social issues such as exclusion through
disability, or community networks. These devices were publicised within Beta, and also
featured in the shareholders’ magazine to communicate Beta’s commitment to social re-
sponsibility, as well as the breadth of its research activity.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
Notably, according to a published interview with Beta’s Head of Brand Design16, the Brand
department does not regard the corporate culture as their responsibility. It is considered
beyond their remit to influence behaviour and culture, and beyond the capabilities of
design agencies; instead this role belongs to HR and Operations.
Summary
The design of Beta’s products and services expresses and reinforces corpor-
ate culture by communicating the firm’s values and purpose. Important ele-
ments of the strategic vision, such as CSR, are introduced and reinforced in
corporate culture through graphic and communications design. They are also
demonstrated through R&V prototypes, publicised among employees and
shareholders. Cultural influence of corporate communications is not in the
remit of Beta’s Brand department.
In Beta, operations and service are difficult to distinguish, as most operations involve the
provision of services for corporate networks and household telecommunications, and in-
clude the deployment and maintenance of large and costly infrastructure.
16. For anonymity reasons a full citation cannot be given. The quote appears in a 2003 survey of senior brand
directors and designers, and their views on brand and identity design.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
which serve as visible and tangible expressions of the Beta brand. However, the group
Brand team is not often involved directly in consumer product design; propositions man-
agers do not report to Brand for design approval. Nonetheless, decisions about company
identity impact their designs. Some product designers in R&V and outside the firm are dis-
missive of the authority of the ‘brand police’. While accepting the importance of consist-
ency, the designers believe they themselves are more in touch with the practicalities of
production and with Beta’s long-term direction.
“They've got the grand idea of where the brand should be, but they don't really have a view
of the strategy… They may think they're strategic but I think they're more tactical. A little
bit of strategy – it's right to have a philosophy that we want everything to look and feel
like it belongs to the same company, which is kind of strategic.”[B-2]
This distrust is based partly on the two occasions Beta has commissioned a redesign of its
identity by a major branding agency. Pragmatic considerations for manufacture were dis-
regarded (or overruled) by Beta’s Brand team, resulting in costly and complex changes to
the processes, materials, moulds and tools for many of the existing Beta products.
“Every time [the brand agency] has done any rebranding for Beta, they have completely
failed to address the issue of marque on the device. We [my agency] have quietly in the
trenches, twice, had to do the most amazing R&D stuff, involving global procurement
and all kinds of really weirdo things, to execute these graphical symbols… [The last new
logo] didn’t fit, couldn't be tooled, couldn't be printed.” [B-1]
“A lot of the advice [from senior designers] on what parameters to follow were completely
ignored by the decision makers and the agents… It cost us many thousands of pounds to
retool all those products so we could fit the logo on, or just put in a blanking plate so we
could put the logo somewhere else.” [B-2]
This is an example of poor co-ordination between design in Operations and the higher-
level leadership of the firm.
Design co-ordination across Operations is meant to be improved as part of the Right First
Time program – a drive for the whole firm to take a holistic view of its activities “end-to-
end” in order to improve all services and products.
It was recognised that products and services that are seemingly profitable for one part of
Beta may actually be losing money for the firm, as costs from customer service exceed
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
their margin. Beta employs around 15 000 call centre and customer service staff. Right
First Time is a scoring system applied to all processes, to find weaknesses which are driv-
ing calls and complaints.
“On some products the profit gets lost on call centre costs or home visits in supporting the
product. One part of Beta may be very happy, but overall it might be a very costly
product, causing collateral damage to Beta after it’s sold.” [B-6]
The initiative aims mainly to reduce losses through product returns and calls to customer
care for services that are not faulty. According to quality control, such a product or service
is deemed fault-free, yet something is wrong or difficult in the instructions, the set-up, the
packaging etc. Co-ordinated design decisions can remove these weaknesses.
Right First Time is driven throughout the firm, and responsibility for its deployment goes
to Board-level. It is seen as a major step towards bringing design into the heart of the firm.
“The way to fix things is to have design at Board level… That's where we're getting to with
Right First Time. It’s about Board-level responsibility for delivering [co-ordinated
design]. One thing Beta is really, really good at is putting things into action if it's decided
at the top.” [B-6]
The Human Factors team anticipates that Right First Time will give them more opportun-
ity for making improvements throughout operations and service.
“[We] are looking at the design of the customer support and operations, making sense of
the experience from an end-customer’s point of view… That provides a route for design-
ers to get involved. But I think it is not done enough [yet].” [B-6]
One criticism of the program is that the scoring system is too rigid, “very numerically
based” [B-10] and inadequate for capturing important but subtle elements of the customer
experience. Also, although it includes scores for usability, it does not include inclusion and
accessibility, which are part of Beta’s social responsibility objectives. A revision of the
scoring is expected to address these.
As a result of the Right First Time program, designers have improved Beta’s interactive
systems, used by customer care teams and by consumers themselves. Help desk advisors
in call centres use such a system for diagnosing faults and providing advice, and there is
also a self-service web site where consumers can find help and advice. Inconsistencies
were identified and corrected, with input from interaction designers and from the respect-
ive product managers. Enabling consumers to ‘self-serve’ reduces demand on call centres,
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
so it is important that the web system is accurate, intelligible and accessible. As it is used
by non-experts, it relies heavily on visual instructions.
Customer feedback
Customer contact through web sites and call centres is a valuable source of design feed-
back for all products and services, as well as for the customer care service. More attention
is now paid to capturing this feedback and passing it on to the relevant design teams.
These may call for small changes, making subtle improvements which often go unnoticed,
but designers must attend to them, although they might find newer projects more exciting
and interesting.
“Although you want to work on the latest generation [technologies], there are fundament-
al things in the Service area that you still have to pay attention to… It seems trivial once
it’s deployed, but it has to be done. You have to focus on core service details. No one no-
tice[s], but that's a good thing.” [B-6]
Call centre staff within Beta also provide important feedback for improving systems sup-
plied to corporate clients.
“It’s not about designing for the employees, it’s about employees influencing what we
provide to end customers”. [B-10]
Sales and Marketing teams collectively use the services of many design agencies and spe-
cialists. They address corporate, SME and consumer markets with diverse offerings, from
IT networks to office phone systems to baby monitors. They communicate via many media
channels including press, web, TV, public relations, direct mail.
“All print work that goes out is designed; marketing collateral, television advertisements,
building refurbishment, that all has a design aspect.” [B-5]
Sales and Marketing decisions direct the design of consumer products which, as already
noted, are regarded as communication channels for the brand. Output from designers in
Research & Ventures also contributes to promoting the firm. The designers’ performance
is measured against several targets, including the publication of academic papers and the
winning of awards for projects. There is also recognition for having projects publicised in
mainstream and technology media, for which the designers’ visual output is well suited.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
“We’re relatively good at getting publicity because a lot of the stuff we generate is very
visual so we get [TV] slots on The Gadget Show, things like that.” [B-3]
Such publicity helps maintain Beta’s image in the corporate market as innovative, for-
ward-thinking and dependable (see also 6.2.1 iii, page 107). R&V’s design output is also
used directly in sales proposals, to emphasise the benefits of having a research facility,
which most competitors do not.
“We are frequently asked to do presentations about some of the future things that we’re
thinking of… So some of our work does help market Beta… and win multimillion, multi-
billion pound bids for five or ten year contracts.” [B-3]
B-11, a senior researcher, recognises that visual representations can be very helpful in
communicating research findings, future scenarios and complex systems to potential cli-
ents. The concept-level communications they produce for corporate sales teams are well-
suited to being represented visually. Having worked with external designers in this way,
B-11 finds visual representation very effective, and believes Sales & Marketing would bene-
fit by using it more.
“[Graphic] approaches that I have seen that I think are very effective are based around…
linking into real stuff that is happening but also projecting into the future… I think a lot
of the marketing community here would really love to take that kind of approach with
some of the ideas that we have.” [B-11]
Large design-based collaborations are presently too expensive for Research, but Sales &
Marketing have a higher budget for communications material and might use this approach
more.
Technology Development
Technology Development is perceived by some others in the firm as detached from com-
mercial reality, an “ivory tower… coming up with great ideas that cost too much or take 10
years to implement” [B-2]. But speculative design and research does not always produce
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
commercial applications, and it is important that this is understood in the firm, and that
there is sufficient freedom for creative exploration.
“We need a mature view of what research is. It might not necessarily lead directly to a
product [but] we’re changing the way the company thinks about things.” [B-6]
Designers in R&V act as a bridge between the researchers and the rest of the business, and
hence the customer, to whom technological possibilities are not always relevant.
“Technology for its own sake is for scientists isn't it? That doesn't affect most of us.” [B-2]
“[One of our] 10 principles of design: ‘just because you can do that doesn’t mean that it
helps the customer’.” [B-4]
This ethos is directly in accord with one of the key objectives of the firm, which is to deliv-
er simple products from complex technology. The Group CTO, B-7, claims there has been
a shift to drive innovation less by technology and more by the experiences that technology
can enable; Beta aims to do this more openly, through collaboration with partner firms,
universities and customers.
“It used to be technology driven, and it’s much more experience driven now, working on
the end-to-end customers’ experience, from the smell of the packaging, to the positioning
on the shelf or on the web site, to how it works.” [B-7]
This claim is also endorsed by B-1 who has witnessed the change from outside Beta (6.2.1
ii, page 102).
R&V design work encompasses both application design and product design. Applications
are considered closer to the core activity of Beta, but new physical interfaces provide op-
portunities for new types of applications and services. Staff are rewarded for patent applic-
ations, academic publications, and for media publicity gained for prototypes and research
findings, all based on their design work. B-3 jokes that none of the formal objectives are
for design itself, implying that senior managers prioritise results that are easily measur-
able over design’s more subtle contributions. B-3 also expresses, with some resignation,
that recognition of the activities and contributions of R&V designers seems to rise and fall
over the years (see also 6.2.7 ii, page 125).
HR runs employee surveys which inform action plans to improve morale and well-being.
These plans may involve design, such as to improve workplaces or accommodation. High-
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
er employee morale and job satisfaction have a direct positive impact on productivity, so
there is a business incentive to use design where possible.
“If we design people’s jobs to be rewarding and satisfying, there is a payoff in terms of
turnover… It’s not a 'policy', but designers get involved in that.” [B-6]
The complexity of the HR systems may be daunting for new employees, and these could
perhaps be improved with design input.
“As an employee, what's the experience of being brought in to the company, working with
HR, getting on to all the systems? We could definitely design that better. There is a ‘cob-
bler's children’ effect17, where we focus more on our customers than our staff.” [B-4]
Infrastructure
Corporate Communications
Output from the Corporate Communications includes training material, company news,
policy and practice documents and publicity (such as Beta Values, Touch, and Right First
Time, as noted previously). Graphic designers and interactions designers are employed in-
house and in agencies to ensure this material communicates effectively with impact, and is
visually in keeping with Beta brand image and values.
Knowledge management
Knowledge management systems within Beta were not discussed in depth, though one in-
terviewee expressed distrust and dissatisfaction in such systems; they require too much
17. “The cobbler’s children wear no shoes.” This Old English proverb suggests that providers of a service for
others may neglect the same for themselves.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
time and effort to learn, and are changed too frequently to be worth the investment. This
may be due to poor design of the system interface.
“I’ve never really found a knowledge management system that really shared its knowledge
with me… We seem to change knowledge management systems very regularly in Beta…
Often they are unwieldy crappy systems… so maybe it is all down to design and… usabil-
ity.” [B-10]
IT systems
As a provider of network and telecom services, Beta has many complex systems within its
infrastructure. Provision of telephone call centre technology is a major part of Beta’s large
corporate contracts, and the firm invests heavily in technical advancements to reduce the
costs of running a service. These advancements include improving usability, but do not ex-
tend explicitly to visual design or to making systems more pleasurable to use. Notably,
Beta’s own call centre employees use Beta systems, some of which are seen as better de-
signed than those supplied to corporate clients, but others are still quite poor.
“On some things we’ve done more for [Beta] employees than we have for customers… gosh
it just must be awful being an employee out there on some of them, because they’re really
not that great.” [B-10]
Although public-facing web sites are designed and produced by external agencies, internal
web-based systems (intranets) are generally produced in-house, without designers’ input,
and some may be “pretty appalling” [B-3].
Summary
Designers conceive and improve products and services and internal systems,
marketing and internal communications. Some HR systems are complex and
daunting, but are outsourced so may not be amenable to design
improvements.
Beta’s Right First Time program rewards holistic design, identifying linkages
and improving fit between value activities, reducing hidden costs. Diagnostic
systems for customers and staff have been improved by designers, but other
systems need refinement.
Prototype designs and research papers gain positive publicity, and help sell
corporate contracts, although Marketing staff might like to use designers
more.
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Case 2: Beta Telco | Design implementing strategic positioning, fit, learning, and culture
i. Consumer products
Beta performs little or none of the design of its consumer products, preferring to either
buy complete products ‘off the shelf’ or to commission design agencies (6.2.2, page 108).
Design knowledge (and its inherent strategic value) therefore resides outside the firm’s
ownership, and there is a risk it may be lost or passed to competitors if the agency rela-
tionship breaks down. However, buying in design services obviates the difficulty of man-
aging tacit knowledge as an internal resource; that responsibility stays with the agencies.
With a few designers and agencies Beta has maintained long relationships, ensuring that
acquired tacit knowledge remains available to the firm (and not its competitors). One of
these is B-1, who has worked for Beta for over 20 years, designing all but one of their con-
sumer devices.
“I did my first Beta phone in 1985, and I've led their teams delivering probably about six
to seven hundred since… The only Beta-designed product we haven't designed is the
BetaBox.” [B-1]
Beta’s highest-profile consumer product, the BetaBox, was designed by another agency,
for both its first and second generation models. Notably though, the third generation mod-
el is being designed by B-1.
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Case 2: Beta Telco | Design informing strategy formulation
Design activity in R&V plays a role in exploring and translating technology applications,
and design knowledge within the group could be described as a tacit resource, with strate-
gic value. Yet this value is not always recognised within the firm. One designer suggests
that the value of their activity, as perceived by senior management, can diminish so far
that it is almost ignored, or has to be hidden.
“We go through periods when design within research is not valued in any respect at all
and you’re hiding it away… claiming you don’t do design, but you do some other thing…
It’s not regarded that highly [and some senior managers] would much prefer if it wasn’t
here. They don’t see the major value that we actually add.” [B-3]
Summary
For Consumer Products, tacit design knowledge resides with the design agen-
cies commissioned by Beta, so does not provide strategic advantage. Long-
standing relationships with agencies may provide a compromise between
knowledge ownership and the burden of management.
Agency designers involved with Beta’s consumer products claim to contribute to discus-
sions about product strategy, and less often, brand strategy. But Beta is a large firm and
most of its activity is in provision of networks and telecommunications; consumer product
strategies, although important, constitute a small element of corporate strategy as a whole.
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Case 2: Beta Telco | Design informing strategy formulation
“We are a network provider with some bolt-on nice tangible products to go on the end of
it. Consumer Products is a drop in the ocean for Beta as a business… Design agencies are
not influencing Beta and our whole corporate future strategies of business, definitely not.
Beta’s business is about providing communications packages.” [B-9]
There is some scepticism of the motives and abilities of outside consultants who claim to
have strategy expertise. It is suggested that consultants want to do strategy consulting be-
cause it is easy money for little work; for propositions manager B-5, many such engage-
ments result in little value.
“Everyone wants to do strategy, to pretend they’ve come up with a great idea, it’s easy
work, to make Powerpoint slides… Anyone can say they can do this. Whether they deliver
is another matter.” [B-5]
Although it is important to explore long-term ideas with freedom from practical limita-
tions, Consumer Products have to focus on near-term commercial products. Creative ex-
ploration must be balanced with core business.
“Companies can do very well when people are given very fluid structures to work in, to do
different things. [But] they can do terribly badly, because people piss around and don’t
focus on core activities.” [B-5]
In Beta, long-term exploration of applications is the remit of Research & Ventures, and de-
signers there play an important part.
Product designers such as B-1 are involved in developing new consumer products, and are
thought to bring diverse, provocative ideas at the concept stage, yet have a sound under-
standing of technical feasibility. Such ideas commonly originate in brainstorming ses-
sions, which involve a diverse group of Beta and outside staff.
“It’s about having the different ways of looking at the world, seeding the discussion, a
good source of diverse ideas. You can provoke a team by having a designer, [or] anyone
who isn’t an engineer can help. Designers are particularly helpful because… they have a
foot in the production world.” [B-6]
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Case 2: Beta Telco | Design informing strategy formulation
Product designers contribute ideas which may be taken up at a high level, with long-term
consequences, although it is difficult to attribute such ideas to individuals or to the agency
alone. B-1 has been involved in discussions with senior leaders in Beta about the strategic
role of consumer products, such as in positioning Beta’s brand or entering new markets.
“[We were asked to track] where the company and core brand was going [and] mirror that
in devices… ‘What's the mission? Who are we, where are we, where does our brand go?
How do we get into mobile?’ They asked us that.” [B-1]
B-1 recognises that such involvement requires trust from the client, based on the prior
performance of his agency. Over the 20 years working with Beta this level of trust has var-
ied according to personal relationships with senior Beta staff; when contacts in the firm
change the relationship may need to be rebuilt. Trust also varies with the ‘creative align-
ment’ of the two parties; that is, whether the agency’s creative style is in line with the cli-
ent’s brand direction.
“What’s frustrating is [when we are] given the opportunity to give them strategic advice,
they take it and good things happen. But it's very much an inside sell. You earn the right
to have a strategic opinion because you have actually delivered results for people… After
the head of devices left we got a quite disenfranchised at a senior level… [Now] we're get-
ting asked all the big questions again, but it does ebb and flow.” [B-1]
Trust is important, as design decisions involve high stakes for the client, even at product
level. B-1 suggests that many designers are prone to underplay this, happy to risk their cli-
ents’ money, and even resentful when risks are not taken. These stakes are even higher if
attempting to influence strategy – as more designers seem to be.
“The design business needs to be careful. It's full of keen people who have read books and
want to advise companies on strategy. But these companies, they go to war with real bul-
lets! …[Designers’] actions represent incredibly risky bets.” [B-1]
R&V designers generate concepts for novel technology applications, both near-term and
long-term. Long-term concepts help generate ideas and inform decisions with far-reach-
ing consequences, such as investing in new infrastructure technology or entering new
markets. Concepts are explored in R&V then presented as prototypes or visual stories de-
scribing their potential strategic implications. These are then used in Board-level
discussions.
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Case 2: Beta Telco | Design informing strategy formulation
“We start with a concept usually – ‘this would be a cool idea’ – then go backwards to work
out how that impacts the strategy.” [B-2]
Concepts usually involve technologies originating from the R&V research teams but also
from sources outside Beta. These concepts contribute to business leaders’ awareness of
technical possibilities and of competitor activity (6.2.3 ii, page 112), and help generate
ideas around long-term options for the firm. Concept design work in R&V also has to be
balanced with demand from the commercial divisions for near-term products, which will
help them meet revenue targets or replace an existing, outdated product.
“More frequently we’re being pushed to be future-looking by Research [but] the lines of
business want it to be more near-term… So it’s trying to walk that tightrope.” [B-3]
“The way it's set up and incentivised for product managers… makes it very difficult for
them to think strategically… Stove-piped Products teams would only be interested if [the
idea] replaces what they currently have and that's going out of date…” [B-2]
Summary
Trusted designers of consumer products contribute ideas to product strategy
and brand strategy. High-level relationships depend on trust, and vary as per-
sonnel change roles.
R&V designers conceive long-term future scenarios and products to help gen-
erate ideas around long-term options for the firm.
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Case 2: Beta Telco | Design informing strategy formulation
“We usually start with lots of scenarios, sometimes hundreds, usually written, so we can
knock through them pretty quickly, [and some] go through to a prototype. By building a
prototype we’ll get much more involved in this design to try and make it real… create
enough of an idea of what the product should be, the retail cost, how it might influence
the strategy.” [B-3]
In this context, visual methods are valued for conveying and exploring ideas which are dif-
ficult to articulate in words, yet their styling is not important.
“Although most of us have [visual styling skills, and] we quite enjoy doing it, it is down-
played within research. It doesn’t earn me any Brownie points. Here people aren’t inter-
ested in whether it looks cool or funky.” [B-3]
External design services have also been used by researchers in the Technology division to
produce graphic documents which help communicate future possibilities, looking 4 to 10
years ahead. B-11 found them very effective and would like to use them more for these
purposes.
“[An agency] produced these very large visual documents which brief an idea… in the stra-
tegic stages, before you’ve even accepted that it’s going to be a product or service that the
business can develop and sell… [linking] into real stuff that is happening, but also pro-
jecting into the future, which I find very attractive, very appealing…” [B-11]
Summary
Prototypes from R&V and graphic documents from outside agencies help sen-
ior management explore uncertain futures and make strategic choices.
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Case 2: Beta Telco | Key contributors to strategic design
“[Merely] being visual doesn’t cut any mustard here. Sometimes it’s a hindrance. The
more holistic, strategic we can make something [the better]: IP, potential revenue, and
the back story [of] why we’ve done this initial prototype, they’re the important things.”
[B-3]
When they are taken up by the Board, concepts from R&V may have far-reaching impact
on Beta’s business, influence pricing structures or network infrastructure, or creating new
businesses for the group.
“[We generate and communicate] concepts which together might actually create a whole
new business case related to the delivery of lots of content… [which might] drastically
change the strategy for the deployment of wi-fi hotspots across the city, for instance. And
will influence potentially even the pricing models.… So these concepts… should influence
the core strategy that the company develops and deploys.” [B-3]
Other parts of the Technology division might also benefit from using design services, to
ensure their strategic contributions and goals are recognised by the rest of the firm.
“We’re just not very good at articulating why the business should be doing this sort of re-
search… There’s some very attractive things for the business in there, but researchers are
just very poor at talking about [them]. I think if it was higher up their agenda, then the
business would be more prepared to invest in this space, would actually do better as a
business.” [B-11]
Summary
R&V designers represent complex technologies and systems, which inform
board-level decisions with far-reaching consequences, such as investing in
new infrastructure technology or entering new markets.
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Case 2: Beta Telco | Key contributors to strategic design
Beta’s group-wide Brand team oversees corporate identity, working with many agencies to
ensure consistent use of the brand identity by Sales & Marketing and by partner firms, and
to maintain association of the Beta name with its corporate values (6.2.1 i, page 101).
Changes to the group corporate identity have caused difficulties in production, when the
new logo has not been suitably designed for application to existing products (6.2.5, page
123).
Industrial designers work with propositions managers within market-facing units. ‘Look
and feel’ consistency of designed (not ‘buy-and-badge’) products is managed by the head
of each device group, not by the Brand team. The Touch initiative for consistent graphic
icons runs through all devices though. (6.2.1 ii, page 102)
Design of products for Business, Wholesale and Operations divisions were not explored in
this study.
Customer experience
Good customer experiences raise perceived value and customer loyalty, and improving
customer experience is a major focus for the whole Beta group. This drive is also the reas-
on for the Right First Time program (see below), and may correspond to increasing aware-
ness and influence of Human Factors design expertise. (6.2.1 ii, page 102)
Beta appears to use design disciplines in a co-ordinated way in both R&V and Consumer
Product design, engaging design skills in interaction, human factors, graphic and industri-
al design. HF skills are also applied with interaction design to some internal infrastructure
systems, such as customer care diagnostic systems. (6.2.5, page 123)
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Case 2: Beta Telco | Key contributors to strategic design
The application of architecture and interiors design to the workplace interiors and build-
ings was not discussed.
Designers conceive and improve market-facing products, services and marketing materi-
als, and also internal systems and communications. HR systems are outsourced, and may
not be amenable to design improvements. Procurement processes could benefit from
design attention.
The Right First Time program rewards holistic design, identifying linkages and improving
fit between value activities, reducing hidden costs. New product development may be
hindered by stove-pipe (silo) mentality among product teams.
Diagnostic systems for customers and staff have been improved by designers, but other
systems need refinement. Design prototypes and research papers gain positive publicity,
and help sell corporate contracts, although Marketing staff might like to use designers
more. (6.2.5, page 123)
Agency designers of consumer products mediate between marketing and technical special-
ists inside and outside Beta, and between project managers and their senior managers.
They may also recognise and connect people in the firm with relevant skills and agendas
who may not know one another. Designers have no influence on business architecture. De-
signers in R&V use visual methods and models to communicate real life applications of
novel research and technologies, among other researchers, between researchers and
MFUs, and also between the MFUs and external firms and universities. (6.2.3, page 114)
Summary
Beta’s Brand team work with agencies to the maintain consistency and qual-
ity of their marketing communications, PR and brand identity. Brand
changes have previously caused difficulties for product design and produc-
tion. Consistency of designed products is managed within the devices groups,
not by the Brand team, although the Touch icon set applies across all devices.
Improving customer experience is presently a priority, and HF design skills
are increasingly applied.
Design skills in interaction, human factors, graphic and industrial design are
co-ordinated in both R&V and Consumer Product design.
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Case 2: Beta Telco | Key contributors to strategic design
i. End users
Beta has made, and continues to make, a deliberate effort to prioritise customer experi-
ence in all its activities. Right First Time aims to find and correct the causes of customer
confusion and dissatisfaction, and has led to design improvements in customer services
and in self-help web sites. (6.2.5, page 123)
Perceptions of value and differentiation are influenced by the design of Beta’s identity,
products and service interfaces. These visible and tangible brand expressions are import-
ant for representing Beta’s intangible infrastructure and services. Propositions managers
and industrial designers bring customer insight into new product development. Human
Factors expertise is increasingly valued and recognised for improving the customer experi-
ence. Visual consistency across product lines has improved usability and strengthened
brand image. (6.2.1, page 107)
ii. Employees
Design for other employees such as field workforce, technologists and scientists was not
discussed.
iii. Suppliers
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Case 2: Beta Telco | Key contributors to strategic design
Technical advisors from suppliers of materials and components inform the consumer
product design process. (6.2.2 ii, page 109)
iv. Shareholders
Shareholders receive newsletters and magazines, and have access to a dedicated website,
all designed by external agencies. Important elements of the strategic vision are also
demonstrated through R&V prototypes, publicised among employees and shareholders.
Summary
Beta products and services are designed with input from end users, Beta call
centre employees, and suppliers. Communications with shareholders are de-
signed, and may publicise R&V design projects. Design applied to the pro-
curement process could benefit suppliers.
Consumer product designers contribute ideas and views which might be taken up at high
level, but such influence requires trust from senior management, as well as a shared creat-
ive outlook. These vary as personnel change roles (6.3, page 125). Product design agencies
are used primarily at product strategy level, not corporate level (although B-1’s agency in-
fluences corporate strategy for smaller clients with fewer product platforms and ranges
than Beta). B-1 suggests product-level engagements can have greater strategic impact than
some corporate-level branding design.
“For larger clients like Beta we do brand expression… [strategy] at a project level… On the
one hand, we're capable, but we don't sell ourselves at a high enough level. On the other
hand, a lot of people who are saying they do strategy are actually [just] doing logos.”
[B-1]
Strategic impact of design, B-1 argues, can come about not only through high-level collab-
oration but also, and perhaps more importantly, from a deep engagement with the client.
“It's about going into the operations of the business. … to go from the inside out and find
the purpose, be the one to articulate, convert that purpose into the [product] specs.”
[B-11]
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Case 2: Beta Telco | Case 2 summary
R&V designers generate concepts for novel technology applications, some of which inform
board-level decisions with far-reaching consequences, such as investing in new infrastruc-
ture technology or entering new markets (6.3, page 125). Their influence in Beta is gen-
erally upstream of that of consumer product designers. Their conceptual and exploratory
work helps the senior leaders of the commercial divisions to imagine ways of offering
value and differentiation. Concepts from R&V are considered at senior and Board level be-
fore they are passed down to propositions managers, if approved, for development and
design by outside agencies, such as B-1’s.
Just as for agency designers, changes in senior personnel affect the relationship between
R&V designers and the business leaders (6.2.7 ii, page 125). Design awareness has reached
higher levels in the firm as personnel have risen to leadership positions.
“In the past 15 years we've been trying to move up the value chain, influencing strategy.
It's taken a long time but it's just beginning to have an impact… These people [who
championed design,] are much more senior now than they were 20 years ago, so they
have a bit more influence over the thinking, so design awareness is higher up in the or-
ganisation.” [B-2]
Yet the CTO, B-7, has board-level responsibility for R&V and all of Technology Develop-
ment, and does not recognise a role for design or designers in shaping the business archi-
tecture in these groups.
Summary
Product design agencies are used primarily at product strategy level, not cor-
porate level, but claim to have impact equal to some brand design. Influence
of R&V design is upstream of that of consumer product designers
This study of Beta shows evidence that the firm recognises several strategic contributions
of design, as categorised for this study. These are mostly in market-facing activities, R&V
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Case 2: Beta Telco | Case 2 summary
and also in Operations. Most of these were evidently being practised in the firm, and some
were practised though not evidently recognised. These are summarised in table 7, below.
The implications for this study of these findings are discussed in the next chapter, together
with the findings from case 2, and a further group of interviews.
Recognised Practised
Design used to build market differentiation, customer intimacy & perceived value ◆ ◆
Design influencing dependencies in the supply chain ◆ ◆
Design integrating and mediating between professional domains ◇ ◆
Design shaping and communicating corporate culture ◇ ◆
Design supporting activities in the value chain
Design in primary value activities
Inbound logistics ◇ ◇
Operations ◆ ◆
Outbound logistics ◇ ◇
Marketing /sales & communication ◆◆ ◆◆
Service ◆◆ ◆
Design in secondary (support) value activities
HR Management ◇ ◇
Technology development ◆ ◆◆
Firm infrastructure ◇ ◇
Procurement ◆ ◇
Design in processes and systems of knowledge management ◇ ◇
Design as a tacit knowledge resource: path dependent and hard to imitate ◇ ◆
Design in informing strategy formulation
Stimulating creativity and providing fresh perspectives in the strategy context ◇ ◆
Exploring uncertainty and assessing trade-off – prototyping & visualisation ◇ ◆
Achieving a holistic view of complex systems and a shared strategic vision ◇ ◆
Additional factors influencing strategic design
Design applied to different areas of the business with consistency & completeness ◆ ◇
Design applied with different stakeholders in mind ◆ ◇
Design contributing at a high level ◇ ◇
◆◆ strongly evident
◆ evident
◇ not evident
Table 7: Summary of findings from case study 2: Beta Telco.
Page 136
Corroboration and interpretation | Introduction
Chapter 7
Corroboration and
interpretation
7.1 Introduction
This chapter seeks to draw some conclusions in support, or otherwise, of the proposed
strategic contributions of design; that is, to answer the questions:
• are such contributions evident in real firms?
• are they recognised as strategically important by real firms?
To do this, the findings from the Alpha and Beta case studies are summarised once again
for each of the proposed ten categories. At this stage of the study, additional views are in-
corporated from the third sample group Delta, described in chapter 4. Each proposed con-
tribution is related back to the context from where it was derived, that is, the strategy
models described in chapter 2 (see summary 2.5.1, page 31). The chapter concludes by ex-
amining how the contributing factors identified in phase 1 may relate to the proposed
design contributions.
All three samples are small (11, 12 and 9 respondents respectively), and from only a few
firms, but this is not an attempt to make gross generalisations about all firms. There are
many aspects of the research design that make it unsuitable for such claims, as will be dis-
cussed later. The aim here is to identify design usage that is evident from the study find-
ings. A lack of evidence will be taken as inconclusive, not as evidence that such contribu-
tions are not happening. Such simplistic reasoning is regarded as sufficient for the
purpose of this thesis.
The comparison of Alpha and Beta also elicits some notable observations specific to these
firms, which are identified here and discussed further in the next chapter. These findings
demonstrate how a study based around these categories can help build a rich description
of how different organisations use design.
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
D-18 Senior Global Director of Global electronics & lighting manufacturer 200 000
Design Research and
Innovation
Table 8: Participants in the Delta group, from various design agencies and in-house teams.
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
This is perhaps the most visible, recognised and accepted of design’s strategic contribu-
tions, yet the case study findings demonstrate two quite different contexts in which they
may occur.
Both Alpha and Beta recognise and exploit the strategic importance of design for building
market differentiation, customer intimacy and perceived value. For Alpha, design helps its
clients differentiate themselves, adding value in a variety of markets. In providing this ex-
pertise, Alpha is shaping perceptions of its own value offering and specialisation to poten-
tial clients and to the general public. Perceptions of value are reinforced by a consistent
brand identity in marketing communications, offices, and other publicly visibly aspects. In
Alpha, design is the core activity, reinforced by other market-facing design.
In contrast, Beta uses visible brand expressions, in products, service interfaces and
branded marketing and PR communications to represent its intangible primary activities.
In Beta, brand and product design serve the core activity to shape customer perception of
it (although design from R&V has some public visibility). Beta outsources most design
work to agencies, some with long-standing relationships, allowing it to focus on core activ-
ities. Such practice is also common among smaller firms, such as those who have sought
the services of agency designer D-14.
“Most businesses are more about delivering the product to customers on time than they
are about making things. It’s just not very interesting, it’s not very sexy, or creative. You
outsource the thinking to someone else. And who better to do it than your creative
agency who really understands the brand [and] has a good track record of successful
products in the past?” [D-14]
Customer intimacy
Alpha’s designers build intimacy with clients by challenging them for a deeper under-
standing of their motives and needs. Alpha’s design projects are very large and mostly
one-off, not for the mass market; market research does not directly drive design decisions,
though they are informed by research in long-term social, geo-political and environmental
trends.
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
Beta’s consumer products are strongly market-driven, informed by extensive market re-
search. Customer focus and design awareness used to be minimal but are now high
throughout the firm, and contribute to Beta’s value and reputation in the consumer and
corporate markets. Although proportionally, designers are involved very little in the firm
as a whole, they play an import role as advocates of the customer. This is reiterated in a
general observation, that designers may feel more closely allied to the end user than to
their client or employer.
“I know from experience, many, many designers who… either as consultants or employ-
ees… almost feel that they aren’t really working for that company, they are working for
the customer of that company. That's also possibly what slightly scares some [col-
leagues], because it makes them feel these employees are not wedded to the company.”
[D-16]
Alpha and Beta recognise and work towards exploiting the strategic import-
ance of design to market differentiation, customer intimacy and perceived
value. Designers are often advocates of the customer, with mixed loyalties.
Design can play such a role as part of, or in support of, a firm’s core activity,
and confer competitive advantage through strategic positioning.
Designers’ decisions are recognised in Alpha as having strategic influence over suppliers,
both for client building projects and for their own infrastructure and operations. Design
activity has also enabled strategic alliances with manufacturer-suppliers, e.g. of lighting
and furniture.
Beta recognises that design must be used to differentiate and add value to their consumer
products, to reduce the bargaining power of retailers, i.e. to maintain its margin in
competition with unbranded products. However, for some products, differentiation is sac-
rificed in favour of a buy-and-badge approach, to allow rapid entry to market at lower risk.
Design is not evidently used in either Alpha or Beta to deliberately shape the experiences
of suppliers. However, Alpha recognises that suppliers may be influenced by the credibility
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
and pride of association with well-known projects. Beta staff identify aspects where design
could facilitate more agile supplier engagement, especially for small firms.
“[We are] talking to our logistics and purchasing people and saying ‘we want to be using
metal in 2010 for 70% of our phones, so you need to go out and find the metal people…’ if
we are talking about 16 phones a second, that's a lot of metal we are going to need… It is
quite interesting, this is the first time I have really been involved in these sorts of discus-
sions and feeding in to how a business defines itself.” [D-17]
Here the firm’s scale gives it significant bargaining power, such as over suppliers of cam-
era modules, the thickest components in mobile phones.
“[We keep] saying ‘thinner! Can you get it thinner?’ and just helping to drive those things
at a strategic level… Saying ‘if you do this thinner then we will be ordering billions of
these off you’. And that tends to focus minds!” [D-17]
The mediating role of designers is regarded in Alpha as fundamental to its core activity
and performance. Multi-disciplinary collaboration is emphasised in sales messages, and
appears to be highly valued strategically. Recognition of such a role was not explicitly evid-
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
ent in Beta. However, influential designer mediation was evident in the firm’s research
activities and in consumer product development; designers mediate between internal and
external stakeholders, and contribute to the formation of new partnerships in business
and knowledge-sharing.
In-house designers may recognise valuable capabilities within their own firms: D-16’s
team recognised the strategic importance of materials engineers dispersed in the
organisation.
“There was a bunch of materials science engineers sitting in corners finding out about new
plastics. And the rest of the engineers were saying ‘we’ll just use the same plastics as usu-
al’, but we said ‘hang on a second, this is much more interesting!’… We realised before
the rest of the company [that they] were going to be critical to our future.” [D-16]
This led to more innovative use of materials in the designs, and also established good
working relations with the engineers, who were pleased to have a new higher standing in
the firm.
“[We were able to bring] people in the business into the focus, into the light, and say look,
these people are really important to us… this is a really important competence or func-
tion, we should be using them more, developing their capabilities more. So that means
we have a very good relationship with those people. They love us us because we help
them become heroes.” [D-16]
Agency designers may be familiar enough with a client firm to identify interested or useful
collaborations, as in Beta, or to provide insights into linkages between operations.
“[The client] really liked the fact that we'd gone from research to brand and product
strategy. It was joined up… We ended up talking to product design, market research,
marketing directors, it was quite cross-functional, meeting lots of people across the or-
ganisation… The bigger the organisation the more likely it is [that they won’t know each
other].” [D-13]
Designers are seen to provide mediating roles within and outside the firm,
identifying potential partnerships, optimising linkages (fit) and generating
new industry vision. Some firms recognise design’s role here as strategically
important.
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
Alpha regards its strong and distinctive corporate culture as an essential contributor to the
firm’s long-term success; its culture is believed to encourage performance through tech-
nical excellence and creative freedom, and is seen as a key factor in staff satisfaction and
hence retention. Design is used to communicate cultural values, histories and knowledge,
but is also regarded as an essential part of the culture itself.
Beta’s Head of Brand believes that designers cannot shape culture, and that this is the role
of HR. However, important elements of the strategic vision are introduced and reinforced
in corporate culture through graphic and communications design, and through concepts
and prototypes that represent Beta’s long-term direction. Also, indirect cultural influence
may come from the design of Beta’s products and services which express and reinforce the
firm’s values and purpose.
In D-16’s firm, design is used to shape the culture, and specifically to fulfil a company-wide
strategic imperative: to promote corporate social responsibility among employees and
shareholders.
“It is one of our internal capability strategies to use learning and insights from design to
help us become more socially and politically motivated – this whole idea of ‘purpose bey-
ond profit’… Design is very strongly connected to that and that’s partly because we are
connected to [end users]. I think we can often find ways to articulate [CSR to sharehold-
ers] that then does not get in the way of good business.” [D-16]
Design is regarded in some firms as a powerful tool for shaping and commun-
icating corporate culture. It is recognised for its role in creating a shared
strategic vision for a learning organisation, and for improving employee sat-
isfaction and retention in accordance with the knowledge-based view.
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
Beta’s Right First Time program rewards holistic design, identifying linkages and improv-
ing fit between primary value activities. Although the program is not solely the domain of
designers, there is ambition to better capture behavioural and subjective aspects of the
customer experience, likely to result in more design involvement.
Both firms use and value design expertise in technology development. Design’s potential
contribution in other secondary value activities is recognised in both firms, but is not evid-
ently practised; some specific concerns were identified (notably in the HR departments of
both firms).
D-12, a self-employed product designer for manufacturing firms, may be involved in all as-
pects of primary activities, though the direction and scale of influence varies.
“We have huge discussions about the process. Whether they need subcontractors, or get in
extra design help, or a team of 20 or whatever… My input [to Inbound logistics] is huge,
fairly influential [in Operations], slightly influential [in Outbound logistics], Marketing &
Sales would be influencing me, and I would be influencing it only a little bit. In service I'd
only have a tiny bit of discussion.” [D-12]
D-17 gives a similar account, with different emphasis, and noting a shift to more involve-
ment in services; the firm’s strategy calls for greater customer involvement during the life-
time of its products (mobile phones).
“We don’t go much into [Inbound logistics], although we do have an effect more at a plan-
ning stage. We are very deep in [Operations] and we have a certain effect in [Outbound
logistics]. We can be quite deep in [Marketing & Sales] and here [in Services] I think this
is really changing. We are all getting really deep into the service thing.” [D-17]
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
Other product designers also are engaged with the full process of primary activities. D-11’s
product agency may be involved with planning whole processes and the facilities to carry
them out.
Other firms may explicitly and formally recognise the value of design in all value activities.
For D-16, design is part of the firm’s ‘capability strategy’, which is guided by the overall
business strategy, and runs throughout the value chain, much as described by Alpha, but
also serving other secondary activities.
“These would be our capability strategies here [across the value chain] and we apply them
across the whole business, and design is a capability strategy… It still needs the business
strategy to say what you are pointing this at. [It] is what we believe are our core capabilit-
ies that will enable our business to achieve its strategic objectives.” [D-16]
D-16 emphasises that the role is one of informing as well as implementing the business
strategy.
“[It is] doing two things: it has to also inform as well as support. It's not just a delivery
strategy. Because it's a capability it's embedded in the core of our business and it's in the
core of our being, so it does have to actually… make what the strategy is as well as make it
happen.” [D-16]
Design is often considered by clients only in terms of the product itself, the “object of
value”, but firms need to attend to all the signals of value associated with a product or
service.
“[Firms are having to take note of] communications, marketing, advertising and design…
The object of value is [commonly] the focus of design [but what matters] in the long term
is the communication of the value, whether through brand or advertising, communica-
tion design or the product.” [D-16]
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Corroboration and interpretation | Implementing strategic positioning, fit, learning, and culture
Knowledge management in Beta was not examined, so design in this context was not
found to be either recognised or applied as a strategic resource. Other designers inter-
viewed did not mention knowledge management per se.
As design is part of Alpha’s core activities, the strategic value of tacit design knowledge is
recognised as a crucial competitive resource for the firm. It is difficult for competitors to
imitate yet difficult to manage as a resource. Alpha’s culture nurtures tacit knowledge by
encouraging personal interactions, and learning by example, demonstration and participa-
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Corroboration and interpretation | Design informing strategy formulation
tion, and this is regarded as an essential element of the Alpha culture, as already noted
(7.2.4, page 143).
Tacit design knowledge for Beta’s Consumer Products resides with the design agencies
commissioned, so does not provide strategic advantage. Its value may be recognised, in a
general sense, yet considered inappropriate for Beta’s fast-follower approach to products.
Long-standing relationships with agencies may provide a trade-off between knowledge
ownership and the burden of its management. In Research & Ventures, tacit design know-
ledge may be a source of strategic advantage, but is not always valued highly as a resource.
Many firms prefer to use design agencies rather than in-house teams, but the success of
this approach may depend on internal capability to manage the process, to co-ordinate the
relationships with design agencies. Although avoiding the necessity to manage design
knowledge, this management role itself still requires some design expertise. D-16 is
doubtful that firms without such skills can exploit design fully, being less able to integrate
the design activity with their strategy.
“[Their success depends on what] is supporting their business strategy, and what is in-
forming their business strategy from those [design] channels, and then also how much
they let that into their process… They use resources externally but manage the relation-
ship internally. And even some companies completely divest their responsibilities, even
their strategy is defined externally. I think very few companies can survive like that but
I’ve seen companies who don’t have design managers at all, let alone designers.” [D-16]
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Corroboration and interpretation | Design informing strategy formulation
Alpha’s Foresight team uses design methods to bring creativity to the firm’s strategy-mak-
ing. Designers from Alpha are invited by clients to offer ideas and challenging views on
strategic-level questions. In Beta, designers contribute to strategy with long-term future
scenarios and products to help generate ideas around long-term options for the firm.
In Alpha, designers participate in board-level discussions, for clients and for the firm.
Whereas in Beta, designers generally present formally to the Board, and are not parti-
cipants; their presentations may serve as visual stimuli, the results of free and creative ex-
ploration, but are presented quite formally.
Other firms are increasingly invited to bring creativity to the strategy-making process. As
in Alpha, they are asked to bring ideas to an open-ended discussion about possible futures
for the client firm.
“Design used to be briefed. [Our clients] would say ‘We’ve worked out what we need… now
go away and package it… make it look sexy, produce it, make money’. Now, increasingly
companies say ‘we know we need to do something but just not entirely sure what’.”
[D-14]
Rather than trying to predict the future, Alpha’s foresight activity focuses on understand-
ing possible futures, and designers use visual media to share and explore them. Although
informed by rigorous research, this approach encourages intuitive and judgemental think-
ing. Clients come to Alpha for this service, but the Foresight team also contributes to Al-
pha’s own strategy making.
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Corroboration and interpretation | Design informing strategy formulation
In Beta, prototypes from R&V and graphic documents from outside agencies help senior
management make strategic trade-off decisions, and to explore uncertain futures, includ-
ing softer aspects of human attitudes, behaviour and preference.
D-18 notes that designers in the firm’s large research and innovation division present fu-
ture possibilities visually to the firm’s businesses, based on thorough research.
“Through the design ideas that we draw, we visualise strategic direction, we challenge
[leaders of other business divisions]. These are the places to go, this is the portfolio of
products and services solutions you could start to deliver based on these insights…
Design can help give a company strategy a sense of form…You can see what the con-
sequences would be if you followed this [or] that strategy.” [D-18]
However it is stressed that, while design can help visualise a future, it is unlikely to inform
the plan of how to achieve it.
“You can visualise the future [but can you say] what is the strategic process you need to
follow to reach that future? I think it is worth defining these things because there is a big
difference; the strategy for reaching a vision can be one of many.” [D-18]
Alpha’s Foresight designers help represent and communicate complex systems to aid
strategy making. Senior designers in Alpha help translate a strategic plan into a shared vi-
sion, a concept which can be assessed and also executed, and this contribution is recogn-
ised in Alpha and by its clients.
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Corroboration and interpretation | Design informing strategy formulation
investing in new infrastructure technology or entering new markets. This role is evident in
practice.
Making sense of complex systems is also a role performed by product strategy consultant
D-13, whose skills and experience are based in product design and consulting. Tools such
as frameworks and visual maps are used, rather than representations of products
themselves.
“We definitely operate [in strategy]. We work to help [clients] develop tools to help cat-
egorise their products. It's management consulting around products, not just product de-
velopment.” [D-13]
Design skills and customer insights are complemented with business-focused rigour,
learned from management consultants. This might be regarded by some as the archetype
of ‘design thinking’, but the respondent is dismissive of the validity of designers transfer-
ring skills outside of the product sector.
“We're learning from management consultancies, taking their approach about rigour, but
also about getting close to the client… I wouldn't like to be known as a design thinker…
People often call me [that] but I don't subscribe to that. There's a lot of tosh, hubris about
this, lots of smart designers saying ‘we can take our problem-solving skills anywhere.
We're geniuses, polymaths!’ I just think that's bullshit… We are a product strategy con-
sultancy…[we’re] not taking 'design thinking' processes, wandering into non-product sec-
tors.” [D-13]
D-14 describes this contribution as closely related to the role of mediator and translator,
and even uses the same words unprompted (italics) to describe this contribution.
“Design can basically be the universal translator, reconciling the competing needs of say,
production [and] marketing… Design is not only helping the owners to understand that
complex problem… They can visualise it. So, in this case, design plays a role of visual-
ising the complex processes. That's one of the things it can do, or it helps get agreement
amongst people who have got competing concerns by sharing a common vision.” [D-14]
For D-17, this contribution is made through designs of the product themselves.
“A lot of the work we are doing is about helping the business get clarity of what their busi-
ness is going to look like in [three years]. We have just delivered some 20 handset mod-
els, [saying] ‘well, that’s pretty much what our portfolio is going to look like’.” [D-17]
Page 150
Corroboration and interpretation | Key contributors to strategic design
“On a spreadsheet it all looks very similar but actually the designs are very different in
terms of how people would respond to them. We are helping the business understand the
market in more emotional terms. Business is very good at… making strategy out of
[quantitative data], but we are bringing the more qualitative thinking to that.” [D-17]
Designers help some business leaders visualise complex systems and provide
a common vision. This may be achieved with visual representations of
products, or with abstracted representations such as conceptual frameworks.
Respondents in both firms expressed the view that they apply more design attention for
their customers than for their staff (“physician heal thyself” [A-10], page 75, and “cobbler’s
children effect” [B-4], page 122).
Alpha was found to have a strong emphasis on design in its culture, which may be related
to the widespread recognition found. D-15 argues that successful permeation of design can
only come from the culture, sanctioned by the business leaders; it cannot simply be
bought in from agencies on demand.
Page 151
Corroboration and interpretation | Key contributors to strategic design
“It has to be led from the top, it has to come down from there. That message permeates
through the organisation. It’s all very well having a design department, but if that culture
is not valued from the top down it won’t go anywhere. [People] read a report about
Apple, and say ‘we need designers’ but don’t understand that it goes deeper than that.
They don’t grasp that it has to be part of the culture.” [D-15]
There is a strong design culture in D-15’s firm, an airline, and outside the firm, careful at-
tention is paid to ensure consistency and unity across the customer experience.
“We must try to prevent those touch points becoming islands. It’s how you bridge those
bits and pieces. If someone goes online to buy a ticket, then the next time they meet us
it’s at the airport, the check-in, the lounge. How do you bridge those gaps?” [D-15]
That is, design is strongly evident in both internal corporate identity (culture) and external
(image). D-16’s firm has a strong design culture generally, and appears to have design co-
ordinated and integrated by the design team.
“We are involved in the retail, in the packaging; we talk at almost all of the trade events.
We push very hard for [awards]; we have a whole team to look at IPR within design; we
are involved in product services, UI, new business development. We run almost all of the
consumer-based research, ethnography – anything people here learn about consumers
they do it through design.” [D-16]
However, the cost of achieving consistency has to be weighed against the benefits; even a
design agency may have inconsistency in its presentation, such as outdated logos on office
buildings.
“Taking a holistic view of the company – I do not disagree with that… but as a business, I
have to weigh up the energies… consumed in doing that versus another activity. I have to
make that decision as the manager of the business. You cannot criticise [that point of
view], but I think it is quite a crude brush.” [D-11]
Many such small businesses do not have the mass-market, consumer-led business model
of a mobile phone manufacturer or an airline, where experience is everything, and so the
cost involved is not easily justified.
Firms recognise the strategic value of design applied consistently and com-
pletely, but this may be difficult in practice. Consistency and completeness
have implications for design in corporate culture (as well as for designing the
culture), and for all proposed design contributions to strategy implementing.
Page 152
Corroboration and interpretation | Key contributors to strategic design
D-17’s design team has close relations with other parts of the firm, such as in Procurement
and Technology Development, as already noted. Part of the role of design as mediator in-
cludes this relationship with such internal stakeholders. Externally, designers may also
have a mediating role. However, like Alpha and Beta, they may find that access to the end
user or customer is made difficult by having to please intermediary buyers. Large retailers
hold sway over many manufacturers, as noted by B-1 (6.2.2 i, page 108).
“If you supply to Wal-Mart, you are designing for Wal-Mart not the end consumer. Wal-
Mart is telling you what they want. The consumer doesn’t get a look-in.” [D-14]
For mobile phone manufacturers, network operators have conflicting priorities with those
of retailers and end users. Whereas retailers want to offer choice and quality to their cus-
tomers, networks are trying to hijack the customer relationship to avoid being seen as a
commodity.
“[The retailers just] want to sell good [phones]. As designers, we listen, they listen to us,
we are respectful of each other and so forth. With [network] operators it is a real ‘sleep-
ing with the enemy relationship’ – they hate us! They want [customers] to forget who we
are. They want to retain that relationship because they are petrified that they could just
be a utility provider” [D-16]
Although shareholders are important stakeholders in many businesses, they are also diffi-
cult for designers to engage with. Yet like Beta, many firms use communications design to
maintain a relationship. For D-16, they are represented by large consortia.
“They’re just huge institutions. I present to shareholders twice a year about the big things
we are doing [but] we do not get to touch individual shareholders, the shareholder is too
large to get a sense of a granular relationship with them so that is really tough.” [D-16]
Page 153
Corroboration and interpretation | Key contributors to strategic design
Buyers and end-user may have conflicting needs or priorities which must be
accounted for and managed, often by the designer. Such stakeholder inclu-
sion and management relate directly to the role of designer as mediator and
integrator, but are implicit in the previous category (consistency and com-
pleteness of design), and hence in design’s other contributions to strategy
implementation.
In Beta, product design agencies are used primarily at product strategy level, not corpor-
ate level, but may have impact equal to some brand design. R&V design has a higher level
of contribution than consumer product design.
As noted above (D-15, 7.4.1, page 151), leadership’s recognition of design is thought to be
essential for achieving consistent and complete design application, and permeation of
design awareness into corporate culture.
Respondent D-17 observes differences in attitudes and culture in client firms, and believes
that design’s high status in the mobile phone firm is a large part due to board-level
representation.
“Design needs to have a portfolio owner in an executive board… a that’s critical. [Not ne-
cessarily] a designer themselves, it's about being an advocate, believing in the value and
being given the portfolio responsibility to ensure that it is engaged in a strategic way.”
[D-17]
It is emphasised that seniority alone is not enough; there must be genuine belief and in-
terest in design’s capabilities. This was absent in many subsidised engagements D-16 car-
ried out, offering design consulting to British SMEs.
Page 154
Corroboration and interpretation | Summary
“Actually the bottom-line is all about attitude… For many years I was engaged by the
CBI.18 I was wasting my time with fat, lazy business people … who feigned to be inter-
ested. I was convinced they were there for the lunch and really just went away with prob-
ably some [token] attention to what they heard… but their attitudes didn’t change.”
[D-16]
Notably, D-16 believes that design executives are more in touch with customers than other
Board officers, even Marketing. This echoes the point cited previously, that designers feel
more loyalty to the customer than to the firm.
“Everybody is interested in the customer, from sales to marketing to R&D, whatever the
function might be around the table, but I think that most of them [even Marketing]
struggle with retaining the empathy with their customer.” [D-16]
Such advocates must be present at high level, but also in numbers – there needs to be suf-
ficient individuals in the firm to have an influence.
“The question is what position do they hold, and how many of them are there that can
carry [that message] through mass rather than through authority.” [D-17]
It is taken as axiomatic that engagement with senior and Board-level business leaders is
necessary for design to inform strategy formulation directly. But if design’s value is recog-
nised at senior and Board level, then there is more likely to be an overarching design vis-
ion and authority, with which to achieve consistent, complete design and cultural recogni-
tion of design.
7.5 Summary
Each of the proposed contributions has been examined in companies Alpha and Beta, and
discussed with designers in the Delta group. By collating the findings it is shown that all of
the proposed contributions were either recognised (evidently valued for their strategic
contribution) or practised (evidently occurring) in at least one of the three sample groups.
Page 155
Corroboration and interpretation | Summary
These findings are summarised below in table 9. As all data are qualitative, this is merely a
visual summary, and must not be interpreted as any kind of quantitative ‘score’. Note also
that not evident may mean not examined or discussed, so does not necessarily indicate a
weak area.
Design used to build market differentiation, customer intimacy & perceived value ◆◆ ◆◆ ◆◆
Design influencing dependencies in the supply chain ◆ ◆ ◆
Design integrating and mediating between professional domains ◆ ◆ ◆
Design shaping and communicating corporate culture ◆ ◆ ◆
Design supporting activities in the value chain
Design in primary value activities
Inbound logistics ◆ ◇ ◆
Operations ◆◆ ◆ ◆
Outbound logistics ◆ ◇ ◆
Marketing /sales & communication ◆ ◆◆ ◆
Service ◇ ◆ ◆
Design in secondary (support) value activities
HR Management ◆ ◇ ◇
Technology development ◆◆ ◆ ◆
Firm infrastructure ◆ ◇ ◇
Procurement ◇ ◆ ◆
Design in processes and systems of knowledge management ◆◆ ◇ ◇
Design as a tacit knowledge resource: path dependent and hard to imitate ◆◆ ◆ ◇
Design in informing strategy formulation
Stimulating creativity and providing fresh perspectives in the strategy context ◆ ◆ ◆
Exploring uncertainty and assessing trade-off – prototyping & visualisation ◆ ◆ ◆
Achieving a holistic view of complex systems and a shared strategic vision ◆ ◆ ◆
Additional factors influencing strategic design
Design applied to different areas of the business with consistency & completeness ◆ ◆ ◆
Design applied with different stakeholders in mind ◆ ◆ ◆
Design contributing at a high level ◆ ◇ ◆
◆◆ strongly evident
◆ evident
◇ not evident
Table 9: Summary of findings from case studies and corroborating interviews
Page 156
Corroboration and interpretation | Summary
The next chapter discusses some further observations emerging from the study, and pro-
poses a combined representation of the identified strategic design contributions.
Page 157
Discussion | Towards a model
Chapter 8
Discussion
8.1 Introduction
The examination and validation of strategic design contributions has been the main pur-
pose of this study. The first section of this chapter presents a final version of the diagram
to represent the identified strategic design contributions and additional factors.
The secondary purpose was to demonstrate how examination of these phenomena in prac-
tice can provide a rich description of the firm’s design use. Following from the detailed de-
scriptions in the previous three chapters, some further observations are presented on the
differing design approaches in Alpha and Beta. Specifically, these are comparisons of how
they use design to shape public perceptions of value, and to support, mediate and co-or-
dinate within the firm.
Lastly, some more general observations are made on design’s representation in the value
chain. Variants of the diagram are proposed here to represent four phenomena: integ-
rated, disparate, partial and silent design.
Conflicting needs or priorities of end-users, buyers and internal stakeholders must often
be accounted for and managed by the designer. Such stakeholder inclusion and manage-
ment relates directly to the role of designer as mediator and integrator. Stakeholders
should be considered in all design activity in order for it to contribute most effectively to
strategy implementation, but this factor is not seen to be directly related to strategy for-
Page 158
Discussion | Towards a model
mulation. Its occurrence (or otherwise) may depend on management at a project level, but
does not require high level design engagement.
ii. Design applied to different areas of the business with consistency and
completeness
Consistency and completeness have implications for design in corporate culture (as well as
for design of the culture), and for all the proposed design contributions to strategy imple-
mentation. Firms may recognise the strategic value of design applied consistently and
completely, but this may be difficult in practice. Achieving it requires high-level design en-
gagement and support. This factor is not seen to be directly related to strategy
formulation.
Design engagement at a high level is necessary for design to inform strategy formulation,
as these three contributions require direct engagement with design by senior decision
makers in the organisation.
Also, business leaders who recognise design’s value have authority and influence with
which to oversee consistent, complete design, and hence enable contributions to strategy
implementation.
To clarify these contributing factors, consistent and complete design requires high-level
design engagement, but stakeholder inclusion is managed at a project level (see figure 16).
It is also noted that most of the design contributions to strategy implementation work in-
ternally, on operations within the firm rather than directly through the output (product or
service) of the firm. The exceptions are influencing supply chain dependencies and build-
ing market differentiation, customer intimacy and perceived value.
Page 159
Discussion | Design approaches in Alpha and Beta
The diagram presented early in this thesis (figure 10, page 49) has been revised based on
these observations. This version is proposed to represent the identified strategic design
contributions and influential factors (figure 17).
external
stimulating creativity & building market
influencing
providing fresh differentiation,
dependencies in
perspectives customer intimacy
the supply chain
& perceived value
In Alpha, design is the core activity, reinforced by other market-facing design. In contrast,
Beta uses visible brand expressions to represent its intangible primary activities. In Beta,
brand and product design serve the core activity to shape customer perception of it. These
different approaches are represented below in figure 18.
Page 160
Discussion | Design approaches in Alpha and Beta
product intangible
(technology)
i) ii)
Figure 18: Design as the core activity, as in Alpha (i) and design serving to represent the core activ-
ity as in Beta (ii).
In Alpha, design activity acts as a bridge between Technology Development and Opera-
tions. When project work in Operations calls for innovative technology, the connection is
made. This is the ‘flywheel’ analogy made by A-6 (page 80).
Design in Beta’s Operations, such as for consumer products is directed through Market-
ing, and constitutes just a small fraction of Operations activities. Some design output from
R&V design feeds into Infrastructure systems (e.g. human factors in call centre techno-
logy). In Beta design is used extensively and expertly, but applied in some operational
areas only. Alpha’s use of design is much closer to being fully integrated.
These differences are illustrated when mapped onto the value chain (figure 19), providing
a clear visualisation of design’s contributions in both integrating and mediating between
professional domains and supporting activities in the value chain. Other more general
representations of design in the value chain are discussed next.
Page 161
Discussion | Design as a secondary value activity
Firm infrastructure
Ma
Human resources management
rgi
n
Technology development
Procurement
n
logistics logistics & Sales
rgi
Ma
Firm infrastructure
Ma
Human resources management
rgi
Technology development n
Procurement
Figure 19: Design in value activities of Alpha (above) and Beta (below). Shaded areas indicate
design influence identified.
Page 162
Discussion | Design as a secondary value activity
an ideal, or as an actual representation of their firm. B-4’s diagram, amended during the
interview is shown below in figure 20. D-16 claimed such a version is very similar to a dia-
gram already used by the firm, representing their capability strategy (page 145).
Figure 20: Design as a support activity running through the firm, drawn by B-10.
This may be a useful representation of an ideal use of design: consistent and complete,
and integrated in the value activities (see figure 21 i). Based on the phase 1 interviews of
this study, additional concepts were developed to extend this concept; it follows that in-
complete or inconsistent application of design might also be represented, by the phenom-
ena termed disparate design and partial design [Stevens et al., 2008].
Page 163
Discussion | Design as a secondary value activity
i) ii)
iii) iv)
Figure 21: Design represented in the value chain: i) integrated, ii) disparate, iii) partial and iv) si-
lent design.
Page 164
Conclusions | Findings
Chapter 9
Conclusions
There are several existing conceptual models relating to design services and the strategic
advantage they may confer. They differ in focus, scope and in their terms and concepts,
and there have been no published attempts to consolidate and align them, or relate them
to real-world cases. Through case studies of design’s use in several companies, this study
has refined and consolidated these models, and related them to industrial practice.
9.1 Findings
This study has proposed nine strategic contributions that can be made by designers or
design activity in a firm. Compelling evidence has been found for their occurrence in firms,
and for their recognition that they make long-term, business-wide contributions to
competitive performance.
Design in the firm can help implement strategic positioning, fit, learning,
and culture through
• building market differentiation, customer intimacy and perceived value
• integrating and mediating between professional domains
• shaping and communicating corporate culture
• supporting and optimising all value activities, including knowledge
management
• utilising tacit design knowledge
• influencing supply chain dependencies
Page 165
Conclusions | Application in practice
Field interviews and case studies have demonstrated that some firms value and exploit
some or all of these contributions. In some cases, even highly design-capable firms, these
contributions may be recognised as important but are not practised; they may be difficult
to implement, or may be inappropriate for a firm’s strategy or business model. In other
firms they may occur but their contribution may not be recognised at a senior level. In yet
others, they are neither recognised nor practised.
Empirical literature of design management and business strategy often uses terminology
and concepts specific to their domain, yet this study has identified there is important con-
ceptual overlap, and has aligned the concepts there.
At this stage, the framework may not be comprehensive; areas for further investigation are
proposed shortly which might refine, extend or clarify the model further. Nonetheless, this
study has resulted in a more complete, more comprehensive, empirically grounded con-
ceptual understanding of design’s strategic capabilities.
Page 166
Conclusions | Limitations of the research
could be valuable; the strategic potential of design services may be better understood by
business leaders who demand clear articulation in business terms.
The case study findings have practical applications in two ways. First, they serve as ex-
amples in context, providing specific, comparable descriptions of design’s application in
two firms, illustrating design approaches for different business models and some of their
inherent challenges. Second, they demonstrate how the design contributions may provide
a framework for examining the use of design in an organisation and identifying opportun-
ities for improvement. This could be valuable for firms seeking to understand how to make
better strategic use of design – particularly SMEs or non-profit organisations with few
design resources, needing to leverage design capabilities in ways less obvious than a re-
styled product or a new logo.
There is also greater (and broader) interest in design methods, or design thinking, applied
to strategy formulation. The conceptual distinctions achieved here may enable a clearer
understanding among business leaders of its relevance and application in industry.
In terms of further detail of the contributions themselves, this can be answered with refer-
ence to the original sources, from which these categories were derived. Value added by
design in (say) Sales and Marketing is well researched and documented. Much less has
been done to consider the full potential of design in specific secondary activities such as
HR or Knowledge Management. Detailed, systematic exploration of all secondary activit-
ies was beyond the scope of this study, and there are notable gaps in each case group.
Beta’s HR and infrastructure were not discussed, and Delta’s designers focused on mar-
ket-facing design activities, the product development process and business strategy. It is
therefore not possible to say categorically where in the firm design is absent in these
cases – perhaps the most important question for the firms themselves. Like Popper’s black
swans [Popper, 1959], a phenomenon may exist even though the researcher doesn’t see it.
Page 167
Conclusions | Limitations of the research
Statements from respondents in interviews are also, of course, not ‘objective truths’ but
dependent on countless influences. Interviews and their later analysis required some bal-
ancing of conflicting viewpoints and some reading between the lines. In general though,
respondents’ views were taken at face value, not analysed for hidden motives or unvoiced
contradictions; such depth of analysis requires a much stricter application of phenomeno-
logical research methods than were used here.
The case study research design achieved a rich collection of data, and elicited many inter-
esting and relevant insights. Yet the analysis process did not attempt to identify new phe-
nomena from this rich data, it only sought to confirm those identified in phase 1. Although
this was the aim of the study, based on well-established concepts in design and strategy, it
is possible that the results may not be comprehensive.
Design’s contributions, already recognised in the literature of product design have more
recently been related to the design of buildings and large structures. Designers’ crucial
mediation role in multidisciplinary teams, and design’s importance to perceived customer
value are both increasingly recognised in the construction industry. A shift has occurred in
construction design, as previously in other design disciplines, towards recognition of value
and quality as perceived by end users and other stakeholders. A dominant focus on cost
management,often led to the neglect of design quality , but attempts to redress the balance
[Green, 1994] have followed a similar trend in product design.
Practical aspects of functionality and build quality must be considered also with a more
subjective design quality, impact. These three elements together can be assessed through
a Design Quality Index, which serves as a common measure for comparing building pro-
jects [Thomson et al., 2003]. Such a measure also mirrors the attention in product design
given to understanding, quantifying and formalising the design process where possible.
Methods such as the Analytical Design Planning Technique and the RIBA19 Plan of Work
Page 168
Conclusions | Limitations of the research
for Design Team Operations attempt to formalise the complex collaborative stages in the
design process [Austin et al., 2001].
While they do not elicit any further design contributions for consideration, these few ex-
amples reinforce the findings of the Alpha case study, namely that design’s contributions
are recognised and valued increasingly in the construction industry, following the trend in
other design disciplines. They confirm that the mediating role of designers is vital in pro-
ject teams, and the importance of design in creating value for stakeholders.
A questionnaire survey of many firms would give a greater breadth to this study, but the
depth of the case studies would not be easily achieved. Questions would have to be worded
very carefully to avoid leading the answers. Case studies, even simple ones such as these,
give a far deeper sense of what is really happening. Also the use of diagrams as interview
stimuli was a very useful addition for communicating the questions and capturing the re-
sponses. A broad survey might provide a useful additional dimension to the study.
Page 169
Conclusions | Limitations of the research
The study would have benefited from more contributions from strategy makers in the
firms. Unfortunately they were not available to participate.
The diagrams were chosen as they represent the concepts examined, but would not lead
respondents to try and give ‘right answers’. They are shown in 3.5.1 but are reproduced
again below (figure 22). Diagrams (i), (ii) and (iv) were helpful, both for articulating con-
text and questions and for capturing responses, though (iii) was less successful.
Stake-holders
Employee
Supplier
End user /
client firm Buyer
Customer
Consultant
Shareholder
i) ii)
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EG;#Ê`[\X^\e\iXkfiË gif[lZk[\j`^e
I\jkpc\
I\]i\j_
IXk`feXc`j\gcXk]fid JkiXk\^`Z
<ok\e[iXe^\ M`jlXc`j\i
GifZ\jj :fdg\k\eZp
Gifm`[\i Gifjg\Zkfi
DXib\k G\ijg\Zk`m\
<ogcf`k\i j_`]k\i
iii) iv)
GXike\ij_`g
9ifb\i
A%Jk\m\ej)''.
Page 170
Conclusions | Limitations of the research
Diagram (i) was used to initiate discussions on design applied to different areas of the
business with consistency and completeness, contributing at a high level, and influencing
dependencies in the supply chain. Diagram (ii) was used to initiate discussions on design
applied with different stakeholders in mind. Both (i) and (ii) are very simple, and perhaps
appear incomplete, therefore inviting the marks of the participant.
Diagram (iii), Evolving strategic input from design services, was helpful for explaining a
complex question, initiating discussion around design integrating and mediating
between professional domains, and contributing at a high level. Some respondents found
it over-complex and stylised. The terminology used was also somewhat cryptic.
“I don’t understand market exploiter, because that's what I do anyway… maybe for your
PhD you need to do it, but this is bullshit. Sorry.” [D-19]
This complexity was observed during the fieldwork stage, but the diagram was not modi-
fied, in order to maintain consistency through the study. In hindsight though, consistency
between interviews was not critical, as the study did not seek to compare individual views
in any depth. Therefore this diagram could have been modified during the case study
without compromising the findings.
Diagram (iv), Porter’s value chain, provided a useful framework for discussing design
activity and influence in various parts of the firm, the theme of supporting and optimising
all value activities and the contributing factor of design applied to different areas of the
business with consistency and completeness. Respondents appeared to understand the
diagram, and it was used in different ways in discussions. Some participants used it to de-
scribe where design has influence, while others identified parts of the firm influencing
design; both were relevant and equally valid, but care was required when interpreting any
marks on the diagram.
Participants’ response to the diagrams was varied. Some scribbled liberally while talking,
and others made no marks at all. Some examples are included in the appendix. Unsurpris-
ingly, designers were generally comfortable marking the diagrams. Crilly et al note that
designers are well suited to this interview method, as “they are comfortable with interpret-
ing information presented visually… that may be revised and improved upon… [and] they
often have a well-developed graphic sensibility.” Designer D-11 referred to the diagrams
while discussing the strategic value of visualising complex systems.
Page 171
Conclusions | Further work
“This [for example]: you are a designer, you have embodied your thinking, not given me a
report, you’ve given me something to look at, to point to, to scribble on. Something a de-
signer typically does better than other people.” [D-11]
In contrast B-5, who is not a designer, expressed distrust of such a simple representation.
“I’ve seen too many Powerpoint slides in my time that try to simplify company models
into pretty pictures, and I don’t find them useful.” [B-5]
The findings from this study might be developed into a tool for application in industry.
Alpha and Beta have both expressed interest in the findings of this study, and further dis-
cussions are planned with senior staff in each. The simple framework diagram resulting
from this study could be validated with further discussions, and feedback from the firms
might contribute directly to its further development.
Also, some feedback is owed to the firms, in recognition of their willingness to participate
in this study. It is hoped that the case descriptions might provide the firms with useful
perspectives on design use, perhaps indicating unknown problem areas they may wish to
address themselves. They may also value the broader comparison of the two firms’ ap-
proaches, and the framework itself.
Page 172
Conclusions | Further work
One of the main findings of the case studies is that even a firm with strong design culture
and focus may not be using design as best it could. The findings show less use of design in
the support activities of both firms, despite the awareness in each of the potential benefits.
Exploring this further would be a natural next step from this point, to bring more clarity to
why and how this might be. This might include a closer examination of (for instance) Al-
pha’s HR team, which was identified as lacking design support.
The purpose of this study was not to intervene or prescribe best practice, but a follow-up
study could be more interventionist, taking an action research stance, perhaps revisiting
identified problem areas with a view to making improvements or recommendations.
Returning to a case can also be useful to examine changes that have occurred in the inter-
val. In Beta, both the Right First Time program and the Touch initiative were relatively re-
cently implemented, and it would be interesting to examine resulting changes.
Both firms are very large, and the subject of this study is applicable in any part of the or-
ganisation. A more detailed examination of less-understood areas would make the cases
more complete (but might not necessarily add to the model).
As noted, the views of strategy makers in both firms are lacking from the study, and would
be valuable additions to a follow-up study. Most executives approached for this study were
unable or unwilling to participate. The model derived at this stage might enable better ar-
ticulation of the study purpose, and therefore prove useful in persuading such
involvement.
Page 173
Conclusions | Further work
insights into variations between firms; findings from using the model may be useful in
themselves, such as the value chain diagrams for Alpha and Beta shown in the previous
chapter. The model as it stands is only defendable as a generalised view, but further work
might generate different versions for different business models.
It might also be developed into a tool, such as a workbook, not to prescribe design man-
agement practice, but to help firms identify potential contributions from design to increas-
ing or maintaining competitive advantage.
Page 174
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Appendix
Sample sketches from interviews
vi
vii
viii
Images from data analysis stage
ix
Spreadsheet of transcript excerpts.
Design supports value chain activities by acting as a secondary value activity that integrates and mediates between professional domains. It optimizes strategic fit among functions and supports both primary and secondary value activities within a firm. Design enhances product differentiation, builds market differentiation, customer intimacy, and perceived value, and influences dependencies in the supply chain . Furthermore, design contributes to knowledge management and business strategy by informing and aligning with strategic objectives, thus serving a dual role of supporting and implementing strategy . It also involves optimizing the co-ordination of a firm's activities, enhancing inter-departmental communication, and supporting technology development, infrastructure, and procurement . Overall, design's integration across operations and support activities facilitates a holistic approach to strategic management .
High-level design contributions in a business setting provide several strategic benefits. Engaging design at a high level allows it to inform strategy formulation, ensuring that design's value is recognized and integrated into strategic decisions by senior leaders, who can then oversee consistent and effective design application throughout the firm . This high-level engagement enhances strategic positioning by supporting activities across value chains, promoting market differentiation, and improving customer perceptions and intimacy . Furthermore, having design expertise within the senior management or boardroom can facilitate creative contributions, enabling new perspectives on strategic directions and helping visualize and articulate strategic plans . Design's role at high levels also mediates and integrates stakeholder interests, which is crucial for coherent strategy implementation and supporting corporate culture . Thus, high-level design contributions foster a strategic alignment of design with business goals, thereby enhancing the firm’s competitive advantage .
Design informs strategy formulation by stimulating creativity and providing fresh perspectives, crucial for overcoming the fallacy of formalisation, which suggests that strategy should not solely rely on formal structures but require creative freedom . It allows for exploring uncertainty and assessing trade-offs through prototyping and visualization, addressing the fallacies of predetermination and detachment, which propose that future conditions cannot be predicted and strategy should not be based only on hard facts . Furthermore, design helps achieve a holistic view of complex systems and fosters a shared strategic vision, contributing to a more integrated and effective strategy-making process . The participation of designers in strategic discussions often results in more innovative and adaptable strategies ."}
Design integrates and mediates between professional domains by bridging gaps between internal units such as marketing and production, as well as connecting with external entities like suppliers and partners. This function of design helps create a coordinated structure within the firm that facilitates communication and workflow across different professional areas . Furthermore, design aids in translating complex academic research into commercially viable products through visual methods, making it accessible to various domains within the organization . This integration ensures that design acts as a support activity running through the firm, thereby enhancing strategy implementation by linking disparate parts of the value chain .
Design influences dependencies in the supply chain by integrating and mediating between professional domains, thus optimizing coordination and creating strategic alignment among value activities . Through its contributions, design acts at multiple levels in the value chain, serving as a differentiator and a coordinator/mediator in response to environmental forces, which can in turn affect supplier and buyer relationships . Additionally, implementing design with consistency and completeness across different areas of a business can enhance its impact on the supply chain . Design's effective application in operations and product development plays a crucial role in managing dependencies and achieving organizational goals .
In the Beta Telco case study, design made several strategic contributions. Design played a significant role in operations, marketing, sales, and service activities, helping to build market differentiation, enhance customer intimacy, and add perceived value to offerings . It was also evident that design influenced dependencies in the supply chain and supported the integration and mediation between professional domains, although its role in shaping corporate culture was less recognized . In strategic formulation, design provided fresh perspectives and creativity by exploring uncertainty and assessing trade-offs through prototyping and visualization, and it helped achieve a holistic view and shared strategic vision . Furthermore, design activities were notably practiced within technology development, such as in the Research & Ventures sub-division, where they were involved in developing commercial applications of technologies, thus supporting innovation . Despite these contributions, certain areas like HR management and procurement showed less evidence of strategic design involvement .
Design is considered a tacit knowledge resource because it is path-dependent, non-codifiable, and difficult for competitors to replicate quickly and effectively. This characteristic makes design a valuable strategic resource when integrated into a firm's core activities, as seen in companies like Alpha, where it is nurtured through personal interactions and learning by example . Tacit design knowledge contributes to a firm's competitive advantage by being hard to imitate due to its basis in cultural and procedural nuances that are developed over long periods . Competitors struggle to duplicate the tacit nature of this knowledge, which is often intertwined with the firm's unique culture and practices . However, its management as a resource is challenging because it relies heavily on interpersonal exchanges and cannot be easily captured or communicated in formal systems .
Design plays a crucial role in the processes and systems of knowledge management. It acts as a strategic resource, particularly in firms like Alpha, where it supports primary activities by integrating interactive systems, physical environments, graphic and communications design . Well-designed systems are vital for mediating between professions and sharing knowledge effectively, acting as a differentiator in competitive environments . The tacit knowledge embedded in design is path-dependent and hard to imitate, offering firms a competitive advantage . Design also contributes to knowledge management by fostering a culture of personal interactions and learning, which is essential for capturing and sharing tacit knowledge that cannot be codified . Additionally, effective design in organizational knowledge management systems aligns technology with organizational culture, infrastructure, and the users, making these systems strategic assets .
Design shapes and communicates corporate culture by embedding cultural values in both internal and external communications. It influences corporate identity, which is reflected in the firm's activities such as planning and building structures, and these efforts consolidate a unified perception of the corporate values and ethos .
Design is applied to different areas of the business with consistency and completeness by ensuring that the output from all design disciplines reflects the overall values of the firm, maintaining quality and visual style across the board. For example, at Beta Telco, the Brand team works with various agencies to ensure that the corporate identity is consistently used by Sales & Marketing, although there can be challenges when applying new design elements to existing products . In Alpha Structures, design is applied to both their consumer products and their corporate documents to consistently convey corporate values of excellence and innovation . Completeness is achieved by integrating design across all business activities, including market-facing products, services, internal systems, and customer experiences . Nonetheless, support activities outside of primary operations and direct technology development sometimes lack full design support, which suggests room for further integration .