0% found this document useful (0 votes)
670 views7 pages

Grade 5 Probability Learning Activity

This document provides a learning activity sheet on solving problems involving probabilities and simple events. It defines key concepts like simple events, experimental probability, and theoretical probability. Examples are provided for each. The activity section includes probability problems like finding the likelihood of spinning certain numbers on a spinner, solving word problems involving defective products and surveys. Students are asked to summarize the key terms through a concept map. The rubric scores their map on concept coverage, organization, linkages, and a reflection is prompted. An answer key is provided for the activities and problems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
670 views7 pages

Grade 5 Probability Learning Activity

This document provides a learning activity sheet on solving problems involving probabilities and simple events. It defines key concepts like simple events, experimental probability, and theoretical probability. Examples are provided for each. The activity section includes probability problems like finding the likelihood of spinning certain numbers on a spinner, solving word problems involving defective products and surveys. Students are asked to summarize the key terms through a concept map. The rubric scores their map on concept coverage, organization, linkages, and a reflection is prompted. An answer key is provided for the activities and problems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Introduction and Key Concepts
  • Probability Solutions and Activities
  • Rubric and Reflection
  • Answer Key and References

8

Mathematics
Quarter IV-Week 7B
Learning Activity Sheets (LAS)

Solving Problems Involving


Probabilities and Simple Events

Writer:

FLORAME A. MELANO
San Isidro National High School
SDO-Siargao

GOVERNMENT PROPERTY
NOT FOR SALE
Most Essential Learning Competency (MELC)
Solving Problems Involving Probabilities and Simple Events

Learning Objective:

After going through this Learning Activity Sheet (LAS), you are expected to:

1. Finds solutions to problems involving experimental and theoretical probability;

2. Creates a design or a concept map that summarizes all important and related
terms on simple probability.

Time Allotment: 2 hours

Key Concepts
 Simple Events
A simple event is one that can only happen in one way - in other
words, it has a single outcome. If we consider the example of tossing a coin:
we get one outcome that is a head or a tail.
 Experimental Probability  

Probability that is determined on the basis of the results of an


experiment repeated many times.  Mathematically, the formula for the
experimental probability is defined by;

Probability of an Event P (E) = Number of times an event occurs


Total number of trials.
([Link]

Example: You asked your 3 friends Bea, KC and Rina to toss a fair coin 15
times each in a row and the outcome of this experiment is given as
below:

Coin Tossed by No. of Heads No. of Tails


Bea 6 9
KC 7 8
Rina 8 7

Calculate the probability of occurrence of heads and tails.

1
Solution:
The experimental probability for the occurrence of heads and tails in this
experiment can be calculated as:
Experimental Probability of Occurrence of heads = Number of times head occurs
Number of times coin is tossed
Experimental Probability of Occurrence of tails = Number of times tails occurs
Number of times coin is tossed

Coin tossed No. of No. of Experimental Experimental


by Heads Tails probability for the probability for
occurrence of the occurrence
Head of Tail
Bea 6 9 6/15 = 0.4 9/15 = 0.6
KC 7 8 7/15 = 0.47 8/15 = 0.53
Rina 8 7 8/15 = 0.53 7/15 = 0.47

 Theoretical Probability
 Is the probability that a certain outcome will occur as determined
through reasoning or calculation. Theoretical probability does not require any
experiments to conduct. Instead of that, we should know about the situation to
find the probability of an event occurring. Mathematically, the theoretical
probability is described as:
Probability of Event P (E) = No. of. Favourable outcomes
No. of. Possible outcomes.

Example: Find the probability of rolling a 5 on a fair die


Solution:
To find the probability of getting 5 while rolling a die, an experiment is not
needed. We know that there are 6 possible outcomes when rolling a die. They
are 1, 2, 3, 4, 5, [Link], the probability is,
Probability of Event P (E) = No. of. Favourable outcomes.
No. of Possible outcomes
P (E) = 1/6.
Hence, the probability of getting 5 while rolling a fair die is 1/6.
([Link]
%20Example&text=To%20find%20the%20probability%20of%20getting
%205%20while%20rolling%20a,%2C%204%2C%205%2C%206.&text=Hence%2C
%20the%20probability%20of%20getting,fair%20die%20is%201%2F6.)

Activity1. SPIN THE WHEEL!

2
Directions: Find the probability of the given problem.

A spinner is divided into eight equal sectors, numbered 1 through 8. 4


2 1
3
8
a) What is the probability of spinning an odd numbers?
b) What is the probability of spinning a number divisible by 4?
c) What is the probability of spinning a number less than 3?
d) What is the probability of getting prime numbers? 5

Activity 2. WHAT IS THE PROBLEM? 6

7
What you need: ball pen and paper

What to do: Solve the given problems using the appropriate formula in finding
Probability of an event.

1. A manufacturer makes 50,000 cell phones every month. After inspecting 1000
phones, the manufacturer found that 20 phones are defective. What is the
probability that you will buy a phone that is defective? Predict how many
phones will be defective next month.

2. There are about 110,798,769 million people living in the Philippines. Pretend
that a survey of 1 million people revealed that 300,000 people think that all
cars should be electric. What is the probability that someone chosen randomly
does not like electric car? How many people like electric cars?

Notice that the number of people who do not like electric cars is
1000000 - 300000 = 700000

3. Throw a die once. What is the probability of getting a number less than 6?

4. A bag contains 10 red marbles, 8 blue marbles and 2 yellow marbles. Find the
theoretical probability of getting a blue marble.

Activity 3. SUM IT ALL!

3
What you need: ball pen and paper

What to do: Summarize all important and related terms on simple probability
through concept map. Rubrics is given for your guidance.

RUBRICS IN SCORING THE DIAGRAM OR CONCEPT MAP

Criteria Outstanding Proficient Basic Below


(10) (8) (6) Expectation
(4)
Concept Shows solid Shows solid Shows basic Bare minimum
grasp of most grasp of most level of coverage of content
(knowledge)
of content. of content. of key ideas covered.
. only.

Organizatio Contains Contains an Contains only a Contains a


n (Sort and main adequate few of the main limited
Connect) concepts number of concept number of
and concepts concept
Map is
“treelike”
and not
stringy
Linkages All Most Straightforwar Some basic
relationship relationships d relationships relationships
indicated by indicated connected with indicated by
connecting connecting linking word connected
lines and line and lines
accurately labeled with
labeled with linking
appropriate words
linking
words
SCORE

Reflection: Write three (3) to five (5) sentences of your significant learning on this
activity.

4
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
______________________________________________________________

ANSWER’S KEY

Activity 2. WHAT IS THE PROBLEM? Activity 3. SUM IT ALL!


1. P (E) = 20/1000
 = 0.02
0.02 = 2/100
  = 2%

The probability that you will buy a defective


phone is 2%

Number of defective phones next month


= 2% × 50000
=
0.02 × 50000
=
1000

2. P (E) =700000/1000000
 = 0.7
The probability that someone chosen
randomly does not like electric car is 70%

Probability that someone like electric cars is 


P (E) =300000/1000000
=0.3 Activity 1. SPIN THE WHEEL
= 30%

Let x be the number of people who love a). P (Odd #) = 4/8


electric cars = 1/2
x = 0.3 × 319 million
x = 95.7 million b). P (Divisible by4) = 2/8
=1/4
3. Probability of getting a number less than 6
= 5/6 c). P (¿ 8) = 2/8
= 0. 08333 = 1/4
= 83.33%
d). P(Prime #) = 3/8
4. Probability of getting blue marble = 8/20
= 2/5

5
References for the Learners

Abuzo, Emmanuel P, et al. Mathematics 8 Learner's Module. First Edition. Quezon


City: Book Media Press, Inc., 2013.

Website links as References and Learning Activities.:

[Link]

[Link]
20Example&text=To%20find%20the%20probability%20of%20getting%205%20while
%20rolling%20a,%2C%204%2C%205%2C%206.&text=Hence%2C%20the
%20probability%20of%20getting,fair%20die%20is%201%2F6.

[Link]

[Link]

Common questions

Powered by AI

Understanding simple events like a coin toss, which has two possible outcomes (heads or tails), helps develop foundational knowledge in probability. It illustrates the definition of a simple event — which can occur in only one way. Mastery in this concept aids in comprehending more complex probabilistic scenarios by building on this binary decision model .

Experimental probability allows manufacturers to estimate future defective rates based on past empirical data. Given the example of inspecting phones, if 2% of 1000 inspected phones are defective, this probability can predict potentially 1000 defective phones in a batch of 50,000 produced monthly . While useful for planning and risk assessment, this estimate is valid only if conditions remain consistent.

Theoretical probability requires the formula P(E) = Number of Favorable Outcomes / Number of Possible Outcomes. When rolling a six-sided die, the probability of each outcome (like rolling a 5) is calculated by identifying that each die face is a favorable outcome out of 6 total faces, leading to a probability of 1/6 for rolling a particular number .

Theoretical probability is preferred in casino games due to its precise and stable nature, relying on clear mathematical models rather than empirical data, which might vary with each experiment. This reliability is critical where formal fairness rules are required, as in casinos where the odds must be predefined and consistently applied .

Concept maps serve to effectively summarize probability-related terms by visually organizing key concepts and illustrating the relationships between them, enhancing comprehension and recall. Such a map might include branches for types of probability (experimental vs. theoretical), examples of events, and calculations, which aids learners in seeing the comprehensive picture and understanding better .

The theoretical probability is defined using the formula: Probability of an event = No. of Favorable Outcomes / Total No. of Possible Outcomes. In a mixed bag with 20 marbles where 8 are blue, the probability of drawing a blue marble is 8/20 or 2/5. This indicates that theoretical models can predict outcomes in controlled environments with predetermined conditions, highlighting their utility in forecasting under ideal circumstances .

To determine the odds of landing on a specific type of number using a spinner divided into equal sections, identify the number of favorable outcomes and divide by the total number of sections. For example, in an 8-section spinner, the probability of landing on an odd number is calculated by dividing the number of odd-numbered sections by the total, i.e., there are 4 odd numbers out of 8, leading to a probability of 4/8 or 1/2 .

Larger sample sizes generally provide more reliable and stable estimates of experimental probability, as they tend to average out anomalies more effectively than smaller sizes. Conversely, smaller samples might offer less consistent predictions due to greater variability and sample bias. Therefore, predictions from larger samples better approximate the real distribution of outcomes, enhancing decision-making accuracy in uncertainties .

Experimental probability is based on actual experiments and results in real data, making it reliable for empirical verification but dependent on the conditions of each experiment. Theoretical probability relies on mathematical models and assumptions, which offer a broader application as they do not require empirical trials but are limited by the precision of model assumptions and reasoning .

Experimental probability, when applied to surveys, can elucidate human preferences by analyzing the frequency and patterns of selections made by a sample population. For instance, if a survey shows that 30% of respondents favor electric cars, businesses can anticipate trends and shifts in market demand, adjusting strategies accordingly. This relies on actual consumer behavior rather than theoretical assumptions .

Mathematics
Quarter IV-Week 7B
Learning Activity Sheets (LAS) 
Solving Problems Involving
Probabilities and Simple Events
Wri
Most Essential Learning Competency (MELC)
Solving Problems Involving Probabilities and Simple Events
 
Learning Objective:
Solution: 
The experimental probability for the occurrence of heads and tails in this
experiment can be calculated as:
Experi
Directions: Find the probability of the given problem.
A spinner is divided into eight equal sectors, numbered 1 through 8.
What you need: ball pen and paper
What  to  do:  Summarize  all  important  and  related  terms  on  simple  probability
thro
Activity 3. SUM IT ALL!
___________________________________________________________________
_________________________________
References for the Learners
Abuzo, Emmanuel P, et al. Mathematics 8 Learner's Module. First Edition. Quezon 
City: Book Media

You might also like