Bard 4 Courtier Panos
CLASS & LEVEL BACKGROUND PLAYER NAME
Giorno Giovanna
Human Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I believe that anything worth
18 +3 30ft doing is worth doing right. I can't
8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED help it – I'm a perfectionist.
-1 PERSONALITY TRAITS
Hit Point Maximum 43
-1
Strength
DEXTERITY Aspiration. I work hard to be
16
●
+6
+1
Dexterity
Constitution
52 the best there is at my act.
CURRENT HIT POINTS IDEALS
0
Intelligence
+3 +1
Wisdom
I created a great work for someone, and then
CONSTITUTION
● +6
Charisma
SAVING THROWS
52 found them unworthy to receive it. I'm still
looking for someone worthy.
TEMPORARY HIT POINTS BONDS
12 5d8
+4
Acrobatics (Dex) Total SUCCESSES I'm horribly jealous of anyone who can
+1 outshine my handiwork. Everywhere I go, I'm
+2
Animal Handling (Wis) D8 FAILURES
surrounded by rivals.
●
+3
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
0
Athletics (Str)
10 ●
+7
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+1
History (Int) -Spellcasting
Rapier +6 1d8+3/Prc -Bardic Inspiration(d8)(Bonus Action)(Uses:Cha
0 ●
+4
Insight (Wis) Mod/4):Anyone that hears within 60ft gains one
+5
Intimidation (Cha) 1hCrsBow +6 1d6+3/Prc Bardic inspiration die(d6) for the next 10
mins,that can be used in the next Abillity
WISDOM +1
Investigation (Int) Check,Attack Roll,Saving Throw(1 die per
Spellcast +8 person-Regain all uses on full rest).
+2
Medicine (Wis)
12 +1
Nature (Int)
-Jack of all Trades:Half of your proficiency bonus
rounded down on all non-profficient skills.
Dagger of Venom:+6/1d4 -Song of Rest:On Rest give an extra d6 heal
●
+6
Perception (Wis)
+1 +4.As an action coat the back.
+5
Performance (Cha) -Magical Inspiration:On a spell that restores hp
blade of the dagger for 2d10 or deals dmg use a bardic inspiration die and
●
+8
Persuasion (Cha)
CHARISMA poison damage (1pd) add it to the result.
+1
Religion (Int) -Bard College Eloquence:
18 +4
Sleight of Hand (Dex)
*Silver Tongue:On Cha Skill Checks base a 10.
*Unsettling Words(bonus action):Expend a
●
+8
Stealth (Dex) bardic inspiration die and one creature you see
+4 substracts the number on d6 from his next
+2
Survival (Wis) saving throw.
-Expertise:Two skills double profficiency bonus
SKILLS ATTACKS & SPELLCASTING (Perception,Stealth)
-Feat:Magic Initiate(2 extra cantrips and one 1st
level spell per long rest)
16 PASSIVE WISDOM (PERCEPTION) -Rhythm Maker's Drum
-Lute -Font of Inspiration:Beginning when you reach
CP -Rapier
5th level, you regain all of your expended uses
-1handed Crossbow
-Buckler
-Diplomat's Pack:https://roll20.net/compendium/dnd5e/Diplomat's of Bardic Inspiration when you finish a short or
%20Pack#content
-Entertainer's Pack:
long rest.
Common
SP 50 https://roll20.net/compendium/dnd5e/Entertainer's%
20Pack#content
-Countercharm: As an action, you can start a
-pouch of gold performance that lasts until the end of your next
-Pebble of Permanent Light 30 ft/30 ft dim
Elvish EP
-5 x Torches
-4 x Empty Vials 20 mg
turn. During that time, you and any friendly
-backpack creatures within 30 feet of you have advantage
Dwarvish -Ring of Fireball:0 charges/8d6.2 charge back per long rest
-1 Velvet shirt of the Archmagi:15+Dex->Ac/+2 DC and spell on saving throws against being frightened or
attacks and advantage vs spells and magic effects
Gnomish GP
-1 Unknown book:Advantage on Knowledge
Arcana/Religion/TELEPATHIC SPEECH:You can form a
charmed. A creature must be able to hear you to
gain this benefit
telepathic connection between your mind and the mind of
another. As a bonus action,/Darkvision 90 ft/Telepathy/Vampiric
Aura:5 hp per dead,120 ft 120ft./Detect Thoughts AW.
-Unfailing Inspiration:At 6th level, your inspiring
-5 empty scrolls
-1 vial of blue color
words are so persuasive that others feel driven
PP -1 Magical Drow Dagger to succeed. When a creature adds one of your
-5 vials of Holy Water
-1 Guide to Another Dimension:Unattuned Bardic Inspiration dice to its ability check, attack
-200 gold
-2 x Spellbook Unattuned roll, or saving throw and the roll fails, the
-2 Healing Pot:4d4+4
-1 Staff creature can keep the Bardic Inspiration die.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 1,72 cm 75 kg
AGE HEIGHT WEIGHT
Giorno Giovanna
Ice Blue White Blonde
CHARACTER NAME EYES SKIN HAIR
Bucciarati Court of Elegant NAME
Gentlemen Bucciarati Crest
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
An orphan being left alone in the
streets by unknown
parents.Growing up as a child thug
with his group of friends Bruno
Bucciarati,Leone
Abbachio,Pannacotta
Fugo,Narancia Ghirga and Guido
Mista they excelled in the art of
thievery and flattery in the
crowded streets of Napole's city,a
town part of the Brancalonia
Country.By the age of 15 they got
found and taken by the protection
of a famous Nobleman(thief of the
high society)Caesar Zeppeli,that
trained the young ones into the
elegant manners and the way of ADDITIONAL FEATURES & TRAITS
life of the rich and noble.They
became an exquisite heist team
that robbed from the
wealthy,feeding to the poor while
maintaining a high social
status.Now on the verge of
adventure Giorno has departed
from his group in the search of
adventure only to hone his skills
and perfect his ways as a
travelling bard only to bring glory
to his mentor and the Bucciarati
Gang.
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard Cha 18 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast:Range Spell Attack 1d10 force damage ● Intellect Fortress:http://dnd5e.wikidot.com/spell:intellect-fortress
Mind Sliver:Int ST or 1d6 Psychic Damage and 1d4 subtracted from the next ST.
● Bestow Curse:http://dnd5e.wikidot.com/spell:bestow-curse
Vicious Mockery:Wis ST or 1d4 Psychic dmg and disadvantage on next attack.
● Clairvoyance:https://roll20.net/compendium/dnd5e/Clairvoyance#content
Minor Illusion:http://dnd5e.wikidot.com/spell:minor-illusion Dispel Magic:https://roll20.net/compendium/dnd5e/Dispel%20Magic#content
Mage Hand:http://dnd5e.wikidot.com/spell:mage-hand Enemies abound:http://dnd5ed.wikidot.com/spell:enemies-abound
●
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
● Dissonant Whispers:http://dnd5e.wikidot.com/spell:dissonant-whispers
● Sleep:http://dnd5e.wikidot.com/spell:sleep
4
● Hex(1 per long rest):http://dnd5e.wikidot.com/spell:hex
● Healing Word:https://roll20.net/compendium/dnd5e/Healing%20Word#content
SPELLS KNOWN
● Tasha's Hideous Laughter:https://roll20.net/compendium/dnd5e/Hideous%20Laughter
2
● Phantasmal Force:http://dnd5e.wikidot.com/spell:phantasmal-force
● Heat Metal:https://roll20.net/compendium/dnd5e/Heat%20Metal#content
● Invisibility:https://roll20.net/compendium/dnd5e/Invisibility#content
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.