Fire Bolt Produce Flame Produce Flame
0 Evocation 0 Conjuration 0 Conjuration
Casting Time:1 Action Range:120 feet Casting Time:1 Action Range:Self Casting Time:1 Action Range:Self
Duration: InstantaneousComponents: V, S Duration: 10 min.s Components: V, S Duration: 10 min.s Components: V, S
You hurl a mote of fire at a creature or object A flickering flame appears in your hand. The
within range. Make a ranged spell attack against flame remains there for the duration and harms
the target. On a hit, the target takes 1d10 fire neither you nor your equipment. The flame
damage. A flammable object hit by this spell sheds bright light in a 10-foot radius and dim
ignites if it isnt being worn or carried. light for an additional 10 feet. The spell ends if
you dismiss it as an action or if you cast it again.
You can also attack with the flame, although
doing so ends the spell. When you cast this
spell, or as an action on a later turn, you can hurl
the flame at a creature within 30 feet of you.
Make a ranged spell attack. On a hit, the target
takes 1d8 fire damage.
At Higher Levels At Higher Levels
This spells damage increases by 1d10 when This spells damage increases by 1d8 when you
you reach 5th level (2d10), 11th level (3d10), and reach 5th level (2d8), 11th level (3d8), and 17th
17th level (4d10). level (4d8).
Sacred Flame Burning Hands Hellish Rebuke
0 Evocation 1 Evocation 1 Evocation
Casting Time:1 Action Range:60 feet Casting Time:1 Action Range:Self (15-foot Casting Time:Special Range:60 feet
Duration: InstantaneousComponents: V, S cone) Duration: InstantaneousComponents: V, S
Flame-like radiance descends on a creature that Duration: InstantaneousComponents: V, S Reaction: you are being damaged by a creature
you can see within range. The target must As you hold your hands with thumbs touching within 60 feet of you that you can see. You point
succeed on a Dexterity saving throw or take 1d8 and fingers spread, a thin sheet of flames shoots your finger, and the creature that damaged you
radiant damage. The target gains no benefit from forth from your outstretched fingertips. Each is momentarily surrounded by hellish flames. The
cover for this saving throw. creature in a 15-foot cone must make a Dexterity creature must make a Dexterity saving throw. It
saving throw. A creature takes 3d6 fire damage takes 2d10 fire damage on a failed save, or half
on a failed save, or half as much damage on a as much damage on a successful one.
successful one. The fire ignites any flammable
objects in the area that arent being worn or
carried.
At Higher Levels At Higher Levels At Higher Levels
The spells damage increases by 1d8 when you When you cast this spell using a spell slot of 2nd When you cast this spell using a spell slot of 2nd
reach 5th level (2d8), 11th level (3d8), and 17th level or higher, the damage increases by 1d6 for level or higher, the damage increases by 1d10
level (4d8). each slot level above 1st. for each slot level above 1st.
Flame Blade Heat Metal Heat Metal
2 Evocation (Concen.) 2 Transmutation (Concen.) 2 Transmutation (Concen.)
Casting Time:1 Bonus Range:Self Casting Time:1 Action Range:60 feet Casting Time:1 Action Range:60 feet
Action Duration: up to 1 min. Components: V, S, M Duration: up to 1 min. Components: V, S, M
Duration: up to 10 [Link]: V, S, M a piece of iron and a flame. If it doesnt drop the object, it has disadvantage
You evoke a fiery blade in your free hand. The Choose a manufactured metal object, such as a on attack rolls and ability checks until the start of
blade is similar in size and shape to a scimitar, metal weapon or a suit of heavy or medium your next turn.
and it lasts for the duration. If you let go of the metal armor, that you can see within range. You
blade, it disappears, but you can evoke the blade cause the object to glow red-hot. Any creature in
again as a bonus action. You can use your action physical contact with the object takes 2d8 fire
to make a melee spell attack with the fiery blade. damage when you cast the spell. Until the spell
On a hit, the target takes 3d6 fire damage. The ends, you can use a bonus action on each of
flaming blade sheds bright light in a 10-foot your subsequent turns to cause this damage
radius and dim light for an additional 10 feet. again. If a creature is holding or wearing the
object and takes the damage from it, the
creature must succeed on a Constitution saving
At Higher Levels throw or drop the object if it can. At Higher Levels
When you cast this spell using a spell slot of 4th When you cast this spell using a spell slot of 3rd
level or higher, the damage increases by 1d6 for level or higher, the damage increases by 1d8 for
every two slot levels above 2nd. each slot level above 2nd.
Fireball Fire Shield Wall of Fire
3 Evocation 4 Evocation 4 Evocation (Concen.)
Casting Time:1 Action Range:150 feet Casting Time:1 Action Range:Self Casting Time:1 Action Range:120 feet
Duration: InstantaneousComponents: V, S, M Duration: 10 min.s Components: V, S, M Duration: up to 1 min. Components: V, S, M
A bright streak flashes from your pointing finger Thin and wispy flames wreathe your body for the a small piece of phosphorus.
to a point you choose within range then duration, shedding bright light in a 10-foot radius You create a wall of fire on a solid surface within
blossoms with a low roar into an explosion of and dim light for an additional 10 feet, You can range. You can make the wall up to 60 feet long,
flame. Each creature in a 20-foot radius must end the spell early by using an action to dismiss 20 feet high, and 1 foot thick, or a ringed wall up
make a Dexterity saving throw. A target takes it. The flames provide you with a warm shield or to 20 feet in diameter, 20 feet high, and 1 foot
8d6 fire damage on a failed save, or half as a chill shield, as you choose. The warm shield thick. The wall is opaque and lasts for the
much damage on a successful one. The fire grants you resistance to cold damage, and the duration. When the wall appears, each creature
spreads around corners. It ignites flammable chill shield grants you resistance to fire damage. within its area must make a Dexterity saving
objects in the area that arent being worn or In addition, whenever a creature within 5 feet of throw. On a failed save, a creature takes 5d8 fire
carried. you hits you with a melee attack, the shield damage, or half as much damage on a
erupts with flame. The attacker takes 2d8 fire successful save.
damage from a warm shield, or 2d8 cold damage
At Higher Levels from a cold shield.
When you cast this spell using a spell slot of 4th
level or higher, the damage increases by 1d6 for
each slot level above 3rd.
Wall of Fire Flame Strike Fire Storm
4 Evocation (Concen.) 5 Evocation 7 Evocation
Casting Time:1 Action Range:120 feet Casting Time:1 Action Range:60 feet Casting Time:1 Action Range:150 feet
Duration: up to 1 min. Components: V, S, M Duration: InstantaneousComponents: V, S, M Duration: InstantaneousComponents: V, S
One side of the wall, selected by you when you A vertical column of divine fire roars down from A storm made up of sheets of roaring flame
cast this spell, deals 5d8 fire damage to each the heavens in a location you specify. Each appears in a location you choose within range.
creature that ends its turn within 10 feet of that creature in a 10-foot radius, 40-foot-high cylinder The area of the storm consists of up to ten 10-
side or inside the wall. A creature takes the same centered on a point within range must make a foot cubes, which you can arrange as you wish.
damage when it enters the wall for the first time Dexterity saving throw. A creature takes 4d6 fire Each cube must have at least one face adjacent
on a turn or ends its turn there. The other side of damage and 4d6 radiant damage on a failed to the face of another cube. Each creature in the
the wall deals no damage. save, or half as much damage on a successful area must make Dexterity saving throw. It takes
one. 7d10 fire damage on a failed save, or half as
much damage on a successful one. The fire
damages objects in the area and ignites
flammable objects that arent being worn or
At Higher Levels carried. If you choose, plant life in the area is
At Higher Levels When you cast this spell using a spell slot of 6th unaffected by this spell.
When you cast this spell using a spell slot of 5th level or higher, the fire damage or the radiant
level or higher, the damage increases by 1d8 for damage (your choice) increases by 1d6 for each
each slot level above 4th. slot level above 5th.
Incendiary Cloud Incendiary Cloud
8 Conjuration (Concen.) 8 Conjuration (Concen.)
Casting Time:1 Action Range:150 feet Casting Time:1 Action Range:150 feet
Duration: up to 1 min. Components: V, S Duration: up to 1 min. Components: V, S
A swirling cloud of smoke shot through with The cloud moves 10 feet directly away from you
white-hot embers appears in a 20-foot-radius in a direction that you choose at the start of each
sphere centered on a point within range. The of your turns.
cloud spreads around corners and is heavily
obscured. It lasts for the duration or until a wind
of moderate or greater speed (at least 10 miles
per hour) disperses it. When the cloud appears,
each creature in it must make a Dexterity saving
throw. A creature takes 10d8 fire damage on a
failed save, or half as much damage on a
successful one. A creature must also make this
saving throw when it enters the spells area for
the first time on a turn or ends its turn there.