Soccer: Attacking
Soccer: Attacking
Attacking Soccer
Legend About the book About the authors
[Link]
fast passing combinations, spectacular dribblings, and the art of beautiful
Mastering the
shot goals. The question regarding this style of game is how to coach your is the author and producer of many
Pass — high ball Lane
team to embrace fast attacking soccer. How do you shape your training books, articles and DVDs on soccer
to cover all the technical and tactical basics? Peter Schreiner and Norbert as well as the creator of the software
Elgert, renowned German coaches, give the right answers, including sys
Modern Game “Easy Sports-Graphics“ which is espe
Defensive player,
1 v 1, throw-in
Norbert Elgert
Schreiner/Elgert
Passing team. He is an official coach for the
German Football Federation.
Goalkeeper actions ISBN 978-1-78255-008-2
Attacking Soccer
Legend About the book About the authors
[Link]
fast passing combinations, spectacular dribblings, and the art of beautiful
Mastering the
shot goals. The question regarding this style of game is how to coach your is the author and producer of many
Pass — high ball Lane
team to embrace fast attacking soccer. How do you shape your training books, articles and DVDs on soccer
to cover all the technical and tactical basics? Peter Schreiner and Norbert as well as the creator of the software
Elgert, renowned German coaches, give the right answers, including sys
Modern Game “Easy Sports-Graphics“ which is espe
Defensive player,
1 v 1, throw-in
Norbert Elgert
Schreiner/Elgert
Passing team. He is an official coach for the
German Football Federation.
Goalkeeper actions ISBN 978-1-78255-008-2
The content of this book was thoroughly researched. However, no responsibility is taken for the correctness of
this information. Neither the authors nor the publisher can be held liable for any possible losses or damages
resulting from information presented in this book.
Attacking Soccer
Mastering the Modern Game
Attacking Soccer
Mastering the Modern Game
Peter Schreiner, Norbert Elgert
Maidenhead: Meyer & Meyer Sport (UK) Ltd., 2013
ISBN: 978-1-78255-008-2
All rights reserved. Except for use in a review, no part of this publication maybe reproduced,
stored in a retrieval system, or transmitted, in any form or by any means now known or here-
after invented without the prior written permission of the publisher.
This book may not be lent, resold, hired out or otherwise disposed of by way of trade in any form,
binding or cover other than that which is published, without the prior written consent of the publisher.
Contents
Thank you ..................................................................................................................................................................... 10
Preface �������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 10
Legend �������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 11
1 Introduction . ................................................................................................................................................................ 13
1.1 Counter attack mentality ......................................................................................................................................... 13
1.2 Three counter attack phases ................................................................................................................................... 14
1.2.1 Phase prior to gaining possession of the ball ................................................................................................... 14
1.2.2 Phase after gaining possession of the ball ........................................................................................................ 15
1.2.3 During the opponent’s counter attack ................................................................................................................ 15
2 v 1 + 1 ........................................................................................................................................................................ 26
3 v 1 + 1 ........................................................................................................................................................................ 27
3 v 1 + 2 ........................................................................................................................................................................ 28
3 v 2 + 1 ........................................................................................................................................................................ 29
2.4 From 1 v 2 to 8 v 8 .................................................................................................................................................... 30
1 v 2 ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 31
1 + 1 v 2 + 1 ................................................................................................................................................................ 32
2 + 1 v 2 + 1 ................................................................................................................................................................ 33
2 + 1 v 2 + 2 ................................................................................................................................................................ 34
2 + 3 v 3 + 2 ................................................................................................................................................................ 35
6 v 6 (2 v 3 + 3 v 2 + 1 v 1) ................................................................................................................................... 36
7 v 7 (2 v 3 + 3 v 2 + 2 v 2) ................................................................................................................................... 37
8 v 8 (3 v 4 + 3 v 2 + 2 v 2) ................................................................................................................................... 38
2.5 Competitions and drills ............................................................................................................................................ 39
1 v 1 competition ....................................................................................................................................................... 40
3+ 1 v 3 + 1 ................................................................................................................................................................. 41
3 v 3 + 4 neutral receiving players ....................................................................................................................... 42
Play with four mini and two large goals . ........................................................................................................... 43
4 v 4 from the center ................................................................................................................................................ 44
7 v 7 diagonally .......................................................................................................................................................... 45
3 Introduction . ................................................................................................................................................................ 47
3.1 Positional play as prerequisite to the successful attack ................................................................................ 47
3.2 Coaching points for positional play practice .................................................................................................... 47
3.3 Play without the ball ................................................................................................................................................. 48
3.4 Additional tips for getting open . .......................................................................................................................... 48
3.5 The importance of passing ...................................................................................................................................... 49
3.6 Practicing game-appropriate and two-footed passing ................................................................................... 49
3.7 The ten most important coaching points for passing practice ................................................................... 50
3.8 Corrections .................................................................................................................................................................... 50
4 v 1 in a diamond .................................................................................................................................................... 55
3 v 1 in a corridor . ..................................................................................................................................................... 56
3 + 1 v 1 in a corridor ............................................................................................................................................... 57
3 v 1 in a square . ....................................................................................................................................................... 58
3 v 1 + 1 with shifting play .................................................................................................................................... 59
3 + 2 v 1 ........................................................................................................................................................................ 60
3 v 1 as a team competition .................................................................................................................................. 61
3 v 1 with three colors .............................................................................................................................................. 62
4 + 1 v 2 ........................................................................................................................................................................ 63
5 v 2 ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 64
5 + 1 v 2 with shifting play .................................................................................................................................... 65
4 v 2 ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 66
6 v 3 ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 67
5 v 3 ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������� 68
3 v 3 + 2 neutral players on the field .................................................................................................................. 69
4 v 4 + 2 neutral players on the field .................................................................................................................. 70
6 v 2 – four color play .............................................................................................................................................. 71
6 v 3 – three color play ............................................................................................................................................ 72
8 v 4 – three color play ............................................................................................................................................ 73
4 v 4 + 4 outlying neutral players ........................................................................................................................ 74
4 + 2 v 4 + 2 in a square ......................................................................................................................................... 75
4 + 4 v 4 + 4 in a square ......................................................................................................................................... 76
5 v 5 + 4 neutral players at the sidelines .......................................................................................................... 77
5 v 5 + 3 neutral players in a rectangle ............................................................................................................. 78
5 + 2 v 5 + 2 ................................................................................................................................................................ 79
5 v 5 + 2 neutral players in the target zone ..................................................................................................... 80
From 8 v 2 to 8 v 8 .................................................................................................................................................... 82
Phase 1: 8 v 2 on a 1/8-size field ........................................................................................................................... 82
Phase 2: 8 v 4 on a ¼-size field ............................................................................................................................ 83
Phase 3: 8 v 6 and 8 v 8 on ½ of the field ....................................................................................................... 84
Phase 4: 8 v 8 on one half of the field ............................................................................................................... 84
8 v 8 for possession ................................................................................................................................................... 85
8 v 8 with nine cone goals ...................................................................................................................................... 86
9 v 7 (“open and close”) .......................................................................................................................................... 87
Setting training goals with a number of permitted touches . ...................................................................... 88
6 Introduction . ................................................................................................................................................................ 91
6.1 Characteristics and tactical rules for a successful possession attack . ...................................................... 91
7 Preliminary practice for the possession attack – drill with a third player ............................................... 97
10
Thank you
We would like to thank Horst Wein, whose workshops and books provided us with valuable suggestions.
We would also like to thank Marion Becker who, on demand, continuously created new players and tools
for the easy Sports-Graphics software, allowing us to provide realistic illustrations of our forms of training.
Special thanks to Conny Elgert, for her energetic and inspiring support during the creation of this book!
Preface
Soccer fans all over the world love attacking soccer with its quick combinations, spectacular dribbling, and
beautiful goals. Top teams like Real Madrid, Arsenal London, and Bayern Munich demonstrate how modern
and successful soccer is played. All players immediately switch to offense after they gain possession of the
ball. They do not wait until the opponent has gotten organized but quickly utilize holes in the opposing
defense. They penetrate the opponent’s penalty area with very few, mostly direct plays.
After gaining possession of the ball, it is crucial to quickly mount a counter attack while the opposing line is
still disorganized and open. If the opponent quickly reorganizes and switches to defense, it is best to launch
a possession attack.
Counter attacks and possession attacks are two of the three main themes in this book. But what good are
counter attacks and possession attacks without the finish? In Chapter 5 of this book, we will therefore focus
extensively on the successful finish, the high point and objective of all attack efforts.
• Drills and plays aren’t what help your players improve, but rather how the players use them.
• How do you motivate your players? Do you encourage and compliment your players?
• How do you correct your players? What are your areas of emphasis?
• The sections on tips and suggestions are particularly important.
All drills and plays have been tested and tried on different age groups and ability levels.
11
Legend
[Link]
Pass — high ball Lane
[Link]
Defensive player,
1 v 1, throw-in
Running, sprinting,
jumping
Dribbling
Passing
Goalkeeper actions
The illustrations in this book are created with easy Sports-Graphics ([Link]/)
12
13
I Counter attack
1 Introduction
In today’s soccer, the amount of space around the ball is becoming increasingly smaller,
but the pressure on the player in possession of the ball from opponent and pressure of
time continue to increase. In addition, modern, ball-oriented approaches to defense and
strategies make successful actions in the orderly, safe structure of the possession attack
more difficult. This fact warrants the development of offensive counter strategies.
This makes the quick counter move after winning the ball all the more important. Many of
the goals scored during a game come after a quick touch directly after the ball is won. It
is no coincidence that most of the goals in a game are scored after fewer than five passes.
Successful teams switch from defense to offense at lightning speed. In fact, the entire
team should mentally prepare for their possible counter attack during the defensive phase.
Immediately after gaining possession, the players purposefully utilize the opponent’s brief
disorganization (ideally as a majority). They don’t waste time looking for the quickest, most
direct path to the opposing goal.
Successful counter attacks require meticulous and thorough preparation and development
during training. There is an important and crucial difference between counter attack and
attacking play, or rather attack tactic. Pure attacking play as a team tactic is characterized
by the entire team retreating completely into their half when the opponent has possession
of the ball and, after regaining possession, starting quick, targeted counter attacks against
the opponent, who has moved well up the field and whose defense is thus open.
After gaining possession of the ball, the counter attack produces a quick gain of space and
a majority with few passes or high-speed dribbling. Ideally, the first or second pass reaches
a teammate in front of the ball.
14
A counter attack is always preceded by a mistake by the opponent. The idea is to provoke this mistake.
Teams with a counter attack mentality always anticipate the possibility of a counter attack and are prepared
to quickly switch to attack mode after gaining possession of the ball. All players keep constant track of the
game and know the exact location of ball, opponent, and teammates.
The defending team seeks to have a majority at the place where it plans to take possession. The players in
front of the ball, usually the forwards, narrow their push toward the ball and, thinking ahead, already stagger
themselves smartly toward the depth of the field for a possible counter attack.
To take possession, 2-3 players put well-timed and aggressive pressure on the player on the ball. The best
time to do this is when the ball is still on its way to him.
Possible passing lanes to the opposing players near the ball are blocked and players farther away from the
ball also push toward the ball. This severely restricts the playing area.
Set pieces are ideal for counter attacks. They should be executed quickly, particularly in the mid-field and
in the opposing third, especially if the opponent is still “napping.” Opposing set pieces (corners, free kick-
centering, and centering) can also be easily used for a quick counter attack. When the goalkeeper intercepts
the ball, he initiates a quick counter attack with a throw or punt.
15
Next, in order to make a quick decision to counter attack, a reliable technical execution is absolutely
necessary. The objective of the counter attack is to score a goal via high-speed dribbling and/or few and
quick passes. Low passes are especially well suited because they reach their destination more quickly and are
easier to control. Ideal passes are perfectly timed through passes.
The players in front of the ball make well-coordinated runs down the field to get open (caution: off sides!)
and offer the player in possession many passing options.
There should be no more than one turnover, otherwise the opponent will have plenty of time to reorganize
his defense.
A counter attack often ends with a direct shot on the goal. Direct shots on the goal after a pass and at a
high rate of speed should therefore be trained more frequently. Players should look for the second chance
for a shot at the goal, similar to the rebound in basketball. This, too, should be practiced more in training.
During the counter attack, the team must remain tight. Therefore, enough players should stay behind the
ball to prevent a dangerous return counter attack.
All other players participating in the counter attack run back behind the ball as fast as possible and, together
with the players who remained behind the ball, organize a tight defensive formation. In doing so, they apply
the shortest path principle to save strength and energy and more quickly reoccupy all positions.
16
Technical prerequisites
Tactical prerequisites
Physical prerequisites
17
Mental prerequisites
Social prerequisites
• team player
• cooperativeness
• sense of responsibility
18
Progression
This is a drill for playing down the field. The starting player A skips over a row (or a player – here: C) and
plays to B (1). B lets the ball bounce to C (2). C plays to D and takes the position of B (3). B plays a wall pass
with D (4, 5) and takes the position of D. D settles the ball and dribbles to position A (6). The drill is then
continued on the other side via E.
Variation
• Simultaneous start on both sides to the left and right. Here, it is advisable to use two start cones for A
and E.
[Link]
19
The following method begins with simple tasks, which gradually become more complex. From a counter
attack scenario without opposing player on one goal with a keeper, we will develop counter attack scenarios
with a constantly increasing number of players that start with small contests.
Depending on the behavior of the defensive and offensive players and the overall situation, the attacking
players make decisions aimed at utilizing a majority and very quickly finding a scoring opportunity. The
timing of the shot at the goal must be such that the shooter can control the shot at a run without delay.
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[Link]
1v0
Progression
A forward (A) starts a fast dribble at the centerline and finishes as fast as possible with a shot at the goal.
Competitions
• Timed competition without goalkeeper – a goal is only valid when the player takes a shot at the goal
from the penalty box.
• Timed competition with neutral goalkeeper in a large goal.
• Two players simultaneously run at two (or three) mini goals.
• Two players simultaneously run at two large goals with goalkeeper.
Variation
• The players (B) start from different positions at the centerline.
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[Link]
1 v 0 + 1 opponent from behind
Progression
One forward starts with a fast dribble. As soon as the player moves the ball forward with the first touch, an
opposing player starts from a “fair” distance (about 7 feet).
Competitions
• 1 v 1 contest: Players alternate three attacks each. Who successfully finishes the most attacks?
• Group competition with an empty goal: A scored goal is only valid beyond a predetermined line.
• Group competition with two goals with a goalkeeper from the opposite team.
Variation
• The starting points change (start from the center, left or right from the outside).
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[Link]
Sprint duel for the long pass
Progression
Two players run from the centerline for a steep pass played fairly into the zone by a passing player. Whoever
wins the race becomes the offensive player, the other plays defense.
Variations
• Starters run to the stationary ball positioned approximately 20-25 yards from the goal. The trainer gives
an audible or visual signal.
• The passing player is behind the sprinters and is not visible (reaction training).
• The passing player is in a dribble zone (e.g., in the center circle) and makes a pass from a dribble into the
zone. This improves the ability to anticipate a pass based on the dribbler’s movements.
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[Link]
Counter attack 2 v 0
Competitions
• Which pair is the quickest to score a valid goal in the penalty box without a goalkeeper?
• Same progression with a goalkeeper.
• Contest at two goals with two goalkeepers as a team competition.
• The goalkeeper is from the opposing team.
• A defensive player attacks from a position behind the pairs’ starting point.
Variation
• Contest at two goals. Pairs from two teams play against each other.
24
[Link]
How to play 2 v 0 against a goalkeeper
1a and 1b should be far enough apart (at least 8-10 yards) for the final pass.
The final pass past the goalkeeper should be played outside the goalkeeper’s range. The overall attack
behavior depends on the goalkeeper’s demeanor.
The goalkeeper advances and tries to steal the ball from 1a. 1b has also run and stays behind the ball to
avoid going offside. Player 1a plays a through pass to 1b out of the goalkeeper’s range, and 1b has no
problem putting the ball into the empty goal.
25
[Link]
2v1
Progression
Two offensive players try to outplay one defender at a high rate of speed. A fast dribble and shot on the large
goal with goalkeeper follow the pass past the opponent.
26
[Link]
2v1+1
Progression
Two offensive players try to outplay one defender (G1) at a high rate of speed. A pass past the opponent is
followed by a fast dribble and shot at a large goal with goalkeeper. An additional player (G2) runs with A’s
first touch.
27
[Link]
3v1+1
Progression
Three offensive players carry out a quick attack against one defender (G1). Another defender (G2) starts
approximately 2-3 yards behind the attackers. This creates a 3 v 2, plus goalkeeper.
28
[Link]
3v1+2
Progression
Like the previous drill, but with an additional defender who puts time pressure on the attackers.
Variation
• The defenders’ starting positions should vary.
29
[Link]
3v2+1
Progression
In our example, A dribbles toward G1 at a high rate of speed and makes a through pass to B outside the
goalkeeper’s range. B plays a through pass to C as directly as possible and, after a brief fast dribble, finishes
with a shot at the goal.
Variation
• The center player runs and uses one of the two wing players. In doing so, he closely watches the behavior
of the defenders (G1 and G2) and looks for an attack by G3.
30
2.4 From 1 v 2 to 8 v 8
Preliminary remarks
While the counter attacks in the previous drills and games began with a stationary ball, the counter attack
now starts with a game situation. This makes the practice realistic and competition-like. The object of the
following game scenarios is to start a counter attack from a majority contest. In a square (5 x 5 yards up to
10 x 10 yards), the team with fewer players must dribble across a target line or pass to a teammate who is
positioned behind the target line. The size of the square depends on the number and age or performance
level of the players.
If the team with the minority loses possession of the ball, the other team immediately starts a counter attack.
[Link]
[Link]
• The red player dribbles across the target line and gets a point.
• The red two-man team (A1, A2) manages to outplay the teammate (A3) behind the target line.
More and more players are added to the clearly arranged 1 v 2, and play becomes more and more complex.
The players learn how to start a counter attack from a 1 v 1 situation. The running and passing lanes are not
indicated but depend on the behavior of opponents and teammates.
31
[Link]
1v2
Progression
One player (G) has the ball and tries to dribble to the target line against two others players in the square.
When the two opposing players (A, B) steal the ball. they start a counter attack on the large goal. G chases
the attackers, pressures them, and tries to win back the ball.
Variation
• Start in the center or on the other side.
32
[Link]
1+1v2+1
Progression
From the penalty area, G1 plays to G2 who, just like in the previous contest, plays 1 v 2. G2 tries to dribble
across the target line. A and B attack, and if they win the ball, they start a counter attack. After gaining
possession, another player (C) runs from the centerline toward the goal to support A and B. G1 supports G2
in defending against the counter attack.
Variation
• Start in the center or on the other side.
33
[Link]
2+1v2+1
Progression
G1 starts a 1 v 2 contest and tries to dribble across the target line or pass to G3. Players A and B try to
prevent this and launch a counter attack when they gain possession of the ball. Once A wins the ball, B and
C get involved in the counter attack.
At the same time, G3 gives chase and supports G1 and G2 in defending against the counter attack. In our
example (see illustration), A wins the ball, dribbles toward the center of the field and is directly pressured by
the pursuing G1. Player A makes a through pass to C, who is challenged by G2 and plays a through pass to B.
Variation
• Start in the center or on the other side.
34
[Link]
2+1v2+2
Progression
In an 11 x 11-yard square, player G1 tries to dribble across a line or make a pass to teammate G3 behind the
goal line. Players A and B try to prevent this. As soon as they win the ball, they start a counter attack with C
and D at the large goal with the goalkeeper. G3 starts immediately after A or B wins the ball and helps G1
and G2 defend against the counter attack.
Variation
• Start in the center or on the other side.
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[Link]
2+3v3+2
Progression
Play is 2 v 3 at the centerline of a rectangle/square. The outnumbered team B tries to dribble across the
target line or make a pass to their teammate (B3) behind the target line. Two additional defensive and
offensive players are positioned near the sidelines. The counter attack begins when team A wins the ball.
36
[Link]
6 v 6 (2 v 3 + 3 v 2 + 1 v 1)
Progression
Like the previous contest, but with an additional defender and forward near the penalty box.
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[Link]
7 v 7 (2 v 3 + 3 v 2 + 2 v 2)
Progression
Like the previous exercise, but with an additional defender and forward near the penalty box. The goal for
B1 and B2 is to dribble across the target line or to score a goal from the rectangle/square in one of the two
mini goals. The counter attack starts when team A wins the ball.
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[Link]
8 v 8 (3 v 4 + 3 v 2 + 2 v 2)
Progression
Like the previous exercise, but with the addition of a starting rectangle, another defender (B3), and another
forward (A4). The goal of players B1, B2 and B3 is to pass to teammate B4 or to dribble across the target
line so they can then score a point. The counter attack starts when team A wins the ball.
39
We will close with a 7 v 7 game of possession, in which the counter attack on the opposing goal begins after
a certain number of touches or a signal from the trainer.
The players apply in smaller contests and drills what they have learned during the practices. Only when
they are able to counter attack quickly and reliably under the pressure of competition has the training been
successful.
40
[Link]
1 v 1 competition
Progression
A 1 v 1 competition is played on a 40 x 40m field. The players from two teams wait behind their own goal
line. In the center, two players compete for the first ball that the trainer kicks or throws into the center.
Whoever wins the ball (here: A1) becomes the attacker and tries to score a goal in a 1 v 1 scenario (here: B1).
If the ball goes into the goal or misses, A1 immediately becomes a defender against B2, who immediately
starts the next counter attack with a shot at the goal. If the goalkeeper saves the ball, the game continues
with a throw-out to B2, who starts a counter attack.
Variations
• 2 v 2
• 3 v 3
41
[Link]
Field dimensions: 17 x 27 yards
3+ 1 v 3 + 1
Progression
3 v 3 play in a 21 x 21-yard square. Each team has an additional player behind the goal line between the
two mini goals.
42
[Link]
3 v 3 + 4 neutral receiving players
Progression
Play is 3 v 3 on a 21 x 21-yard field. The four neutral players (two behind the goal, two at the sidelines) play
with the team in possession of the ball. A back pass to the neutral player behind the goal is not allowed.
After a goal is scored, the offensive team remains in possession and, as quickly as possible, launches an
attack on the other side against the temporarily unorganized opponent.
Variations
• 4 v 4 with four neutral players off the field (27 x 44 yards).
• In case of an odd number of players, a neutral player assists on the field.
43
[Link]
Play with four mini and two large goals
Progression
Play is 4 v 4 with four small and two large goals on a 33 x 44-yard field. Two neutral players are positioned
behind each of the goal lines. A goal scored in a large goal is worth two points, in the small outer goals one
point. Both teams change the direction of play after a goal is scored.
Variations
• Two teammates behind the goals; direction of play does not change.
• Neutral players may join in play just once.
• Vary the number of touches on the field and behind the goals depending on the training objective and
level of play.
• 5 v 5
• 6 v 6
44
[Link]
4 v 4 from the center
Progression
Two teams play 4 v 4 on four small goals in the center of a 33 x 44-yard field. At the trainer’s signal, the
players switch over to a counter attack on a designated small goal. If the opposing team captures the ball, it
launches a counter attack on the other side. Afterward, the game continues in the center.
Variations
• 5 v 5 (field dimensions 33 x 54 yards).
• Free choice of goal (attack to the left and right of neutral goalkeeper).
• Goals are designated (e.g., A, B, or red, blue). The trainer calls out the letter or color, and the players must
react accurately during the game situation (complex reaction drill).
45
[Link]
7 v 7 diagonally
Progression
Two teams play 7 v 7 for possession on one half of the field. The attack on the goal beyond the centerline
starts after a certain number of touches (e.g., six) or a signal from the trainer.
Example: After the sixth pass in field A, the counter attack on the goal in field B begins.
46
47
II Positional play
3 Introduction
48
The importance of the so-called first touch when controlling the ball in connection with the passing game
must be emphasized again and again. When Ronaldinho controls the ball, he always prepares subsequent
action with the first touch so he can immediately play a planned pass, center the ball, or take a direct shot
at the goal.
One important prerequisite for this is that the player receiving the pass recognizes what his options are for
continued play and which of these might be the best option, before the ball reaches him. “Stop – look – play”
has been obsolete and outdated for decades.
These coordinated movements must make the opponent’s defensive work more difficult and depend on the
particular game situation. The man on the ball should always have options for short and long passes. Which
option he chooses depends on his tactical assessment of the game situation. Getting open means either
breaking away from his opponent so he cannot interfere with his receiving the ball, or the player getting
open gets himself in a position that opens a big passing angle for the player in possession.
As spatial, opposing, and time pressures continue to grow, the running body feint becomes increasingly more
important when trying to get open. First, an intention is faked with a contrary running motion. The player
getting open utilizes his mental head start, which he turns into a moving head start with his subsequent
run in the intended direction after his body feint. A player gets open by changing his running direction or
running speed.
49
In many sports, the simplest movement or technical execution is also the most difficult because players (and
also many trainers) often underestimate these movements and therefore do not practice them enough. Every
player can make some kind of pass and the ball most often will reach the teammate but passing play must
nevertheless be a regular part of training. Every tennis player spends the bulk of his practice time hitting
simple forehand strokes, and anyone who has observed a professional club practice will know that even the
stars do many passing drills.
A good passing game is characterized by precision, the right speed, and accurate timing.
This set-up may be practical for recognizing and correcting technical deficiencies, but it is neither motivating
nor realistic. This is true especially when considering the various types of passes that must be used for respective
tactical backgrounds (position of ball, teammate, opponents, or the respective distances to each other).
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We are familiar with the chip pass, square pass, back or diagonal pass, the short and long pass, the low pass,
medium pass, and high pass, the double pass, as well as the pass under time and counter pressure. Most of
these passes must not only be played hard but must also be played with precision to facilitate the desired
continuation of play.
In terms of game-appropriate training, we should also meet these requirements as much as possible with
passing drills. Therefore, most drills should be diversified with other emphases (signaling availability, getting
open, triangle formation, making and using space, moving up, changing position, etc.).
This also includes organizing the assignment of tasks in such a way that the players must pass with both feet,
as well as variations with limited touches or guidelines that require, for instance, that the ball must be received
and turned in a different direction with the first touch and must be played again with the second touch.
3.7 The ten most important coaching points for passing practice
1. Passing accuracy
2. Hardness of pass based on situation
3. Passes should be as low as possible (they reach their target quicker and are easier to control)
4. Optimal timing of pass
5. Use running feints
6. Coordinated movement of players
7. Using both feet
8. Generally playing the ball to the foot away from the opponent
9. Depth before width (also in passing drills)
10. Coaching (good verbal and nonverbal communication). Among other things, this includes eye contact
between passing player and receiving player.
3.8 Corrections
• For flat passes ball contact should be central, for high balls contact from below.
• To pass, use momentum rather than strength.
• Passing with the inside foot is safest and most accurate, but also easiest to read. Passing with the
outside foot is less obvious and smoother, but due to the much smaller contact area, it is technically
clearly more difficult.
• The player getting open determines the timing, direction, and type of pass.
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Variations
• Pay attention to accuracy of passes and using both feet.
• Low passes.
• Use running feints.
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4.2 Diamond – variation 1
Progression
This is a variation of the passing game in the diamond. The receiving player doesn’t change positions with
the passing player but runs in playing direction to the next passing player. A1 plays to B1 (1) and runs to the
center of the diamond. B1 makes a through pass to A1 (2) and runs to position C. A1 makes a direct pass to
C1 (3) and takes the place of B1. C1 makes a direct pass to D1 and runs to the center of the diamond. D1
makes a through pass to C1 and runs to position A. C1 makes a direct pass to A2 and takes the place of D1.
Variation
• Play from the right side.
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4.3 Diamond – variation with opposing player
Progression
This is the target exercise in the diamond. After the initial give and go, the passing player (here A1) attacks
the next passing player (here C1) after his high pass. Next comes a double pass. A1 plays to B1 (1) and
runs to the center of the diamond. B1 makes a through pass to A1 (2) and runs to position C. A1 makes a
direct pass to C1 (3) and takes the place of B1. C1 makes a direct pass to D1 and runs to the center of the
diamond. D1 makes a through pass to C1 and runs to position A. C1 makes a direct pass to A2 and takes
the place of D1.
Variations
• Play from the right side.
• The passing player fakes a double pass and dribbles past the attacker.
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4 v 1 in a corridor
Progression
Four players pass the ball in
a corridor. During the first
stage, they can have two
touches; during the second
stage, they can have one
touch. Another player, who
is also allowed to enter the
corridor, tries to intercept
the ball from the center
with a cunning run.
Objectives
• Reliable passing (90°).
• Recognize best passing options.
Competitions
• Complete a specific number of passes.
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4 v 1 in a diamond
Progression
Four players pass each other the ball through a square with two touches (beginners) or directly (more
advanced). The ball must be played through the square. The wing players are not allowed to leave their zone.
The center player can play anywhere.
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3 v 1 in a corridor
Progression
Three players pass each other the ball in a corridor. One corner of the square is always open. The receiving
player starts for that corner. The man on the ball must always have two passing options. One player tries to
intercept the ball from the center with a clever run.
Objectives
• Learn how to get open, run into open space.
• Reliable passing game.
• Get out of the cover shadow.
• Smart defensive play.
Competitions
• Complete a specific number of passes.
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3 + 1 v 1 in a corridor
Progression
Three players pass each other the ball, through a corridor to a wing player or to the teammate in the center.
One defender in the center tries to win the ball with a cunning run.
Objectives
• Getting open.
• Reliable passing game.
• Recognize best passing options.
• Get out of the cover shadow.
• Smart defensive play.
Competitions
• Complete a specific number of passes.
Variation
• Two touches or direct play (advanced players).
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3 v 1 in a square
Progression
Three players freely pass each other the ball in a square. One opposing player tries to get his foot on the ball
(trap it). The side lengths of the square (6-11 yards) depend on the players’ skill level.
Variations
• Open play
• Two touches
• 2-3 mandatory touches
• Direct play
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3 v 1 + 1 with shifting play
Progression
Players in the first square play 3 v 1. In the second square, one player waits for the pass from a wing player.
Two players immediately move up and play 3 v 1 on the second field with the fourth player. The defender
runs onto the second field and attacks.
Variations
• There is a corridor between the two squares.
• Two touches by the wing players.
• Direct play.
Training objectives
• Deep forward passes.
• Support the player going down the field (move up).
• Triangle formation.
• Shift play.
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3+2v1
Progression
Play is 3 v 1 in the center square. Two teammates are positioned in the outside squares. After a shift in play,
two players immediately move up to one of the other two fields for a new 3 v 1. The defender gives chase
and continues to attack. Whoever makes a mistake becomes the defender.
Training objectives
• Deep forward passes.
• Shift play and move up.
• Triangle formation.
Variations
• There is a corridor between the two squares.
• Two touches.
• Direct play.
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3 v 1 as a team competition
Progression
Three red players play against one blue player on one field. Two other blue players wait on the field on the
right. After a touch or a turnover, the coach plays the ball to one of the blue players on the right field. The
blue defender runs onto the right field and supports his teammates. A red player becomes the defender and
attacks the three blue players on the right field.
Variation
• A few balls are placed at the goal line so the game can be played without passes from the trainer.
Training objectives
• Deep forward passes.
• Shift play and move up.
• Triangle formation.
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3 v 1 with three colors
Progression
To start, three teams of three are each positioned in an 8 x 8-yard square (A, B, C). The trainer plays a ball
onto the left starting field A (1). One player from the group in the center starts from the right half of the
center field B and attacks the white players. After 10 passes and a shift in play to field C, the white team
gets one point. The players in the center are not allowed to intercept the pass to shift play. When a mistake
is made (touch), tasks change. The red players move onto the left field and white changes to the center. The
trainer immediately plays a ball onto the right field and a white player attacks.
Who can make the most shifts in play?
Variations
• 4 v 2
• 5 v 3
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4+1v2
Progression
Four players pass a ball form their zone through the square to a wing player or to the teammate in the
center. Two defenders in the center together try to win the ball. The player in the center only moves within
the inner square.
Variation
• Two touches or direct play.
Objectives
• Triangle formation.
• Reliable passing.
• Getting open.
• Recognize the best passing options.
• Get out of the cover shadow.
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5v2
Progression
Five players play against two defenders.
Variations
• Number of touches according to players’ skill level.
• Two mandatory touches.
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5 + 1 v 2 with shifting play
Progression
On the left field, players play 5 v 2 without touch limits. After a shift in play to player F, four offensive players
and the two defenders move up to the other field for another 5 v 2. One player stays on the left field for
the next shift in play. Whoever makes a mistake becomes the defender, and the player who has been in the
center the longest becomes the wing player.
Variations
• Two touches
• Direct play
• 5 v 2 with three colors (analogous to 3 v 1)
• 5 v 2 as a team competition (analogous to 3 v 1)
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4v2
Progression
Four wing players pass each other the ball in a square (11 x 11 yards) and are attacked by two defenders.
Whoever makes a mistake becomes the defender, and the player who is in the center longest becomes the
wing player.
Variations
• Two touches
• Direct play (pro version)
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6v3
Progression
Play is 6 v 3. Whoever makes a mistake becomes the defender, and the player who is in the center longest
becomes the wing player.
Variations
• Two touches
• Direct play (pro version)
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5v3
Progression
Play is 5 v 3. Whoever makes a mistake becomes the defender, and the player who is in the center longest
becomes the wing player.
Variation
• Two touches
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3 v 3 + 2 neutral players on the field
Progression
Play is 3 v 3, in a square (21 x 21 yards – depending on skill level), with two neutral players. The neutral
players always play with the team in possession of the ball and are changed after a predetermined amount
of time. After a certain number of passes, the team in possession of the ball gets a point.
Variation
• Touches according to players’ skill level (open play, three touches, two touches, direct).
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4 v 4 + 2 neutral players on the field
Progression
Play is 4 v 4, in a rectangle (32 x 21 yards), with two neutral players. After a certain number of passes, the
team in possession of the ball gets a point.
Playing time is 5 x 3 minutes. Each player takes one turn as a neutral player.
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6 v 2 – four color play
Progression
Six wing players (three pairs: red, gray, white) play against the blue players. When a mistake is made, the
“mistake pair” moves to the center.
Variations
• The pair playing defense must have two touches (one player with two touches or a pass to the partner)
before they can leave the center.
• Opportunity to win back the ball – pressing.
• Cannot pass to a player of the same color (that would make it 5 v 2).
• 9 v 3 with four colors.
• 12 v 4 with four colors.
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6 v 3 – three color play
Progression
Six wing players (two groups of three: red and white) play in a rectangle (21 x 32 yards) against three blue
players in the center. If a mistake is made, the “mistake threesome” moves to the center. The first ball after
gaining possession is free.
Variations
• Play continues immediately after gaining possession of the ball (immediate changeover).
• Defense must have two touches (two touches or one pass to a partner) before they can leave the center.
• Opportunity to win back the ball – pressing.
Pro version
• Can only pass to the other color.
• 6 v 3 – open play with own color – one touch with other color.
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8 v 4 – three color play
Progression
Eight wing players (two groups of four: red and white) play in a rectangle (32 x 42 yards) against four blue
players in the center. If a mistake is made, the “mistake foursome” moves to the center. The first ball after
gaining possession is free.
Variations
• Play continues immediately after gaining possession of the ball (immediate changeover).
• Defense must have two touches (two touches or one pass to a partner) before they can leave the center.
• Opportunity to win back the ball – pressing.
Pro version
• Passing only to the other color is allowed.
• 8 v 4 – open play with own color – one touch with other color.
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4 v 4 + 4 outlying neutral players
Progression
Play is 4 v 4 in a square (32 v 32 yards). Outside the square are four neutral players who play with the team
in possession of the ball. The neutral players cannot play together. After a predetermined amount of time
(3-4 minutes), one of the inside teams switches to the outside and becomes neutral.
Variations
• Neutral players can only play to each other once.
• Limited touches, especially for outside players.
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4 + 2 v 4 + 2 in a square
Progression
Play is 4 v 4 in the center square. Each team has two outside players. The four inside players together with
their two outside players try to keep possession of the ball.
Variation
• One position change from outside to inside within one’s own team is allowed. The outside player
receiving the pass switches to the inside of the square after his pass or dribbles the ball to the inside. An
inside player takes over his position.
Scoring
• 10 passes = one point
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4 + 4 v 4 + 4 in a square
Progression
Like the previous positional drill, but now the sidelines of the square are divided into two sections. The red
and blue players take turns there. The inside players guard the ball together with their four outside players.
Variations
• 5+4v5+4
• 3+4v3+4
• Two touches for inside players – outside players direct.
• The outside players can play to each other once.
• Outside and inside players change positions.
• Play with a third player (outside player cannot pass back to passing player).
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5 v 5 + 4 neutral players at the sidelines
Progression
Play is 5 v 5 in a rectangle (65 x 43 yards). The team in possession of the ball plays together with the neutral
players positioned at the four sidelines on the inside of the field.
Variation
• Limited touches, especially for neutral players.
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5 v 5 + 3 neutral players in a rectangle
Progression
5 v 5 competition with three neutral players in a rectangle (65 x 43 yards). The attackers thus have an 8 v
5 advantage.
Variation
• Limited touches, especially for neutral players.
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5+2v5+2
Progression
Play is 5 v 5 on a field (43 x 32 yards). One teammate and one opposing player are positioned on the outside
at each end of the field. The team in possession of the ball guards the ball and gets one point for 10 passes.
It gets three points for a combination play by outside player to outside player (2-4 passes).
Variation
• Change of position by inside and outside players is allowed.
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5 v 5 + 2 neutral players in the target zone
Progression
Play is 5 v 5 on a field (43 x 32 yards). Two neutral players are positioned at the ends of the field. The team
in possession of the ball gets one point for 10 passes without a touch by the opponent. If a team manages
to make a combination play from one neutral outside player to the other (2-4 passes), it gets three points.
Variations
• 2v2
• 3v3
• 4v4
• 6v6
• 7v7
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From 8 v 2 to 8 v 8
[Link]
Progression
The red team starts with an 8 v 2 and tries to keep possession of the ball as long as possible on 1/8 of the
field. After the turnover, the red team’s possession time is clocked. Then the tasks change. If the two blue
players are not able to win the ball within 60 seconds, play changes from 8 v 2 to 8 v 4 on a ¼-size field.
Variations
• The defenders must first play a pass to each other to gain possession of the ball.
• The attackers get two touches or must play direct.
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Progression
During phase 2, play is 8 v 4. If the four defenders are unable to win the ball within 30 (60) seconds, phase
3 begins.
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Phase 3: 8 v 6 and 8 v 8 on ½ of the field
Progression
During phase 3, six defenders play against eight offensive players. If the six defenders are unable to win the
ball within 30 (60) seconds, the attackers reach phase 4.
During the final phase play is 8 v 8. How long can the offensive players keep possession of the ball? When
the defenders win the ball, the trainer stops the clock. The team with the longest possession time wins the
game.
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8 v 8 for possession
Progression
Play is 8 v 8, for possession on ½ of a field. Eight consecutive passes are worth one point.
Variation
• Who stays in possession for a certain amount of time (e.g., 30 seconds)?
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8 v 8 with nine cone goals
Progression
Two teams play 8 v 8 with nine cone goals (open goals) on ½ of the field. A goal is valid when a player
dribbles across the goal line.
Variation
• 7 v 7 with eight goals (always one goal more than players on a team).
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9 v 7 (“open and close”)
Progression
Play is 3 v 7 in a rectangle (43 x 32 yards). The three inside players safeguard possession of the ball with
the support of four teammates on the long sides and two neutral players on the short sides. The three inside
players have unlimited touches, all outside players have two touches or play direct. The two outside players
on the long sides cannot play together. Outside players are allowed to pass to each other across the corners.
If the seven blue players win the ball, four blue players must leave the field and move to the four outside
positions, while three players remain on the field. The four red outside players run onto the field and support
their three teammates to try and win back the ball.
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In games with a majority and neutral players, the trainer has a number of options for changing training
emphasis by changing the permitted number of touches.
Consequences
• Players must assess who requires the most support.
• Who would be the best player to pass to?
• Take advantage of the opponents’ strengths/weaknesses.
• Defense: Attack the player with the fewest touches and block the players with the most touches.
Training objectives
• Adjust to constantly changing basic conditions via varying touch limits.
• Force players to play directly.
• The player receiving a pass must assess and be aware of all passing options even before the ball reaches
him.
• Improve awareness and action speed.
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Seeking 2 v 1 situations
The 2 v 1 is the smallest possible majority. Horst Wein calls the 2 v
1 scenario the “atom of tactical play.” During a possession attack,
the team seeks a 2 v 1 majority over any attacking defender as
often as possible.
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93
94
Direct Soccer
The fastest way to play the ball is to pass it directly because the ball is simultaneously being controlled and
passed. Making two touches to this purpose does not simply require a double effort but also much more
time. For this reason, direct passes at the right moment must become a regular component of offensive play
if we want to improve our chances at successful offensive play in restricted spaces.
The risk of a turnover must of course be minimized here as well, but without a certain amount of readiness
to take a risk in certain situations, a successful attack on a well-organized defense is hardly possible. The
foundation of a successful shift in play is a clean passing game over varying distances.
Tactical requirements
• Understanding of game and tactics
• Playing intelligence
• Keeping track of the game
• The ability to read a game accurately (individually and collectively)
• The ability to anticipate quickly and accurately
• Playing and action speed
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Physical requirements
• Speed on and off the ball
• Ingenuity, agility and good coordination, especially in tight spaces,
• Good basic and competition-specific endurance to be able to successfully combine skills and score goals
even in the last few minutes of a game
• Strength and assertiveness
Mental requirements
• Patience
• Self-confidence
• Staying calm on the ball
• Positive aggressiveness
• The ability to perform under pressure
• Distinct desire to win
Social requirements
• Being a team player and supporting team cohesion
• Cooperativeness
• Responsibility
• A positive attitude
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Progression
A plays to B (1) and runs toward him. B passes back to A (2), crosses to the side and then lines up behind
group C. At the right moment, C (the third man) sprints into the open space for the pass from A. A plays a
through pass to C (3), sprints to the cone and takes the place of B. C plays direct to D (4) and signals his
availability for a wall pass from D. D plays through to C (wall pass) (5), crosses to the back and lines up
behind group E. At the right moment, E (third man) sprints into the open space for a pass from C. C plays
the ball into the open space to E (6), sprints to the cone and takes the place of D. E plays the ball to F (7)
and runs to the next corner of the triangle. F plays a through pass to E (8) and crosses to the back. E plays a
through pass to A and takes the place of F (9), etc.
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3 v 3 on two large goals
Progression
Two teams play 3 v 3, with two large goals with a goalkeeper in a double-sized penalty area.
Variation
• Change the size of the playing field (e.g., 27 yards wide, 38 yards long).
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Progression
Two teams play 3 v 3 on a field (32 x 27 yards) with four small goals. The field is divided into three zones,
two end zones (shooting zones) and one middle zone. Goals are only valid if scored from within the shooting
zone.
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4 v 4 on two large goals
Progression
Two teams play 4 v 4 with two large goals and a goalkeeper on a double-sized penalty area.
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4 v 4 on four small goals
Progression
Play is 4 v 4 on a field (32 x 32 yards) with four small goals. The field is divided into three zones, two
shooting zones and one middle zone. Goals are only valid if scored from within the shooting zone.
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5 v 5 on six small goals
Progression
Two teams play 5 v 5 with six small goals. The field is divided into three zones, two shooting zones and one
middle zone. Goals are only valid if scored from within the shooting zone.
Variations
• Goals are only valid if all players have left their own defensive third.
• Double score for goals scored in the center goals.
• Double score for goals scored in the outside goals.
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7 v 7 on eight small goals
Progression
Like the previous drill, but with 7 v 7 on eight mini goals.
Variations
• Goals are only valid if all players have left their own defensive third.
• Double score for goals scored in the center goals.
• Double score for goals scored in the outside goals.
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7 v 7 through poles on large goals
Progression
Two teams play 3 v 3 in the middle zone. In the attack zones, play is 2 v 1. Both teams try to play the ball
through one of the two cone goals to one of the two forwards. Next, the two forwards finish in a 2 v 1 on the
large goal. This is done with a time limit issued by the trainer.
Variations
• One neutral player in the middle (4 v 3).
• Change goal sizes.
• Three cone goals.
• One defender moves up from the midfield for a 2 v 2.
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8 v 8 + 1 neutral player
Progression
Play is 8 v 8 from penalty zone to penalty zone with one neutral player in the middle zone. The field is divided
into three zones: midfield, opposing end zones. In the midfield, play is 3 v 3 with one neutral player; in the
end zones, play is 2 v 2. Goals are only valid if the shot was taken from within the shooting zone.
Variation
• For the finish, one midfield player can move up for 3 v 2 with time limit.
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8 v 8 – pass into the target zone
Progression
Two teams play 8 v 8 in the middle zone (field width x 44 yards). When a forward controls a pass in the goal
zone (5-10 yards), the attacking team gets one point. However, the ball must reach the goal zone before
him. After that, the attacking team has the chance to score another point with a solo run that ends with a
goal within 5 seconds.
Variations
• One defender is allowed to pursue.
• 2 v 1 for the finish.
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8 v 8 from penalty box to penalty box without outer zones
Progression
Play is 8 v 8 on a field, penalty area to penalty area, and the width of the penalty area. Since the width of
the field is limited the possession attack is more difficult than it is using the entire field width. The end zone
line also serves as the offside line.
Variations
• A goal is only valid if the entire offensive team has moved completely out of its own defensive third. That
means moving up is mandatory.
• 9 v 9
• 10 v 10
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9 v 9 on four mini and two large goals
Progression
Play is 9 v 9 from penalty area to penalty area, with four mini goals and two large goals with goalkeeper.
Goals are only valid within the end zone. Players can choose between taking a shot at the large goal with a
goalkeeper or one of the mini goals. Goals scored in the large goal get a double score. End zone lines also
serve as offside lines.
Variations
• Goals are only valid if all attacking players have left their own defensive zone.
• 10 v 10
• 11 v 11
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Progression
Open play, meaning no restriction on number of touches, between two teams 11 v 11 on a regulation size
field.
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Guidelines Goals
Limit number of touches Quickly build up play
Limit playing area Difficulty, increase spatial and opposing pressure
Use neutral players Majority, utilize uneven number of players, promote
direct play
Timing Make up advantage, time pressure
Inferior number play Dribbling, 1 v 1
Vary number of goals (four goals, six goals) Play wide, seek majority
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IV Wing Play
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3 v 3 + 2 wing players
Progression
The playing field consists of an inner zone and a wing area. Play in the inner zone
is 3 v 3 (with 2-3 touches) and, in the wing area, it is open play. Two players from
each team, who may not be attacked, will center the ball and are waiting to spring
into action outside in the wing area flush with the centerline. Goals scored after
the wing player centered the ball or made a back pass get double points (i.e.,
triple), goals from the game get single points.
Variation
• 4 v 4 on the infield.
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5 v 5 on the wing with options
Progression
Like the previous game, only with additional options: inside and outside players may play together (double
passes, overlapping runs, overlap and subsequent play with a third man).
Variations
• 6 v 6 inside
• 7 v 7 inside
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5 v 5 – play on both goals with neutral goalkeepers
Progression
Two teams play in both directions with two large goals with neutral goalkeepers. Goals are only valid after a
cross or back pass from the neutral outside zone. After gaining possession, the outside zone must be played
first. The two outside players from a team are allowed to play in both directions and center the ball for the
teammates in front of both goals. If the goalkeeper holds the ball or it goes out of bounds, the goalkeeper
throws it to a wing player from the other team. The attackers stay in possession when a goal is scored. A
rebound is allowed before the ball must be played back into the wing zone.
Variations
• 6 v 6 inside
• 7 v 7 inside
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7 v 7 – 2 v 1 on the wing
Progression
No more than two attackers and one defender in the outside zone. Goals scored after a center or back pass
count double (first or second ball); a headed goal counts triple. Play with or without offside depends on the
players’ skill level.
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8 v 8 – two touches inside – open outside
Progression
Two teams play 8 v 8 on two large goals. The limited number of touches on the inside automatically
facilitates wing play.
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7 v 7 – dribbling across the goal line
Progression
Play is 7 v 7 on a field (width of field x 55 yards). Each team plays with three goals. The outside goals are
larger than the goals in the middle to motivate the players to play along the outside. Dribbling through the
goal in the center earns the team one point. Dribbling through the wing goals is rewarded with two points.
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8 v 8 – pass into the target zone
Progression
Two teams play 8 v 8 on the entire field. The attacking team gets one point if a forward controls a pass into
the target zone. However, the ball must reach the target zone before him. After that, the attacking team has
a chance to earn another point by scoring a goal after a cross to two running forwards.
Variation
• One defensive player is allowed to penetrate the end zone to keep the forwards from finishing.
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8 v 8 – play through the wing goals
Progression
Two teams play 8 v 8 on the entire field. They can only play across the centerline if a player dribbles through
a wing goal on the outside or passes to a teammate. Another option is a player sprints through the cone
goal and catches a diagonal pass played from his side of the field. This pass does not have to be played
through the wing goals.
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Competition – goal after a cross
Progression
Two teams compete in a cross-finish shooting contest, alternating left and right. Who converts the most
crosses? The scorer retrieves the ball and lines up with the crossing players on his team. The player who
crossed the ball lines up behind the scorers from his team. A header goal earns a team three points, a direct
shot into the goal earns two points, and a goal after a pass earns one point. After 8-10 minutes, teams switch
sides so everyone gets to cross once from the left and once from the right.
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[Link]
Shot at the goal after crossover
Progression
Two players run to their cones at the penalty area boundary line. When they get there, they have three
options: cross over, stop the crossover, or no crossover and utilize the subsequent cross. Which team scores
the most goals? Header goal is worth three points, otherwise direct conversion is worth two points, and goals
with two touches are worth one point.
Variations
• Free kick cross
• A 1-2 cross (assist, cross)
• Cross from a dribble
• Use of defenders
• Which group of three scores the most goals?
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• Technical execution is situation-dependent and varies between inside instep, full instep, inside and
outside of the foot.
• The accurate, perfectly timed final pass is a prerequisite to most successfully scored goals.
Both forms of practice are important for all performance levels. However, the higher the players’ skill level,
the more important shooting practice is under realistic conditions. Even top players acquire the necessary
accuracy for a shot at the goal through regular repetition of basic shooting techniques.
Beginners learn…
• to kick the stationary ball directly into the goal
• to take a well-aimed shot into the goal from a dribble
• to convert throw-ins with foot or head
Advanced
• Practice shots out of a turn after a sprint to the ball or from a jump.
• Use a series of different techniques.
• Aadapt constantly to the ball’s changing speed and height.
Drills to improve shooting technique vary from competition-like shooting practice largely because they are
done without interactions with opponents.
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9.6 Tips and recommendations for training the shot at the goal
• Accuracy over power.
• Lose the opponent with running feints.
• Practice and demand direct shots often.
• Take shots from different directions and angles.
• A variety of passes from all different areas.
• Well-timed runs into the danger zone.
• Don’t wait for the ball, but go to the ball.
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128
2. Instep kick
The instep kick produces the hardest shots and the highest velocity. It is used for the free kick, penalty kick,
volleys, clearing a ball, a punt by the goalkeeper, and as a lob over the goalkeeper.
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5. Dropkick
In a game, the dropkick is used as a punt by the goalkeeper when clearing a ball from the defensive zone
for a shot at the goal.
6. Hip swivel
The hip swivel is a very complex movement and requires good coordination and timing, and extremely
flexible hip joints. It facilitates well-placed and hard volleys at the goal.
8. Bicycle kick
The bicycle kick is by far the most complicated and spectacular technical move in soccer. While falling
backwards with his back to the goal, the player kicks the ball, which is higher than his head, with the instep
from a horizontal position. It begins with a shearing motion. The bicycle kick is not without danger, especially
on artificial turf. It is recommended that beginners practice on a gym mat.
10. Header
The header is and will continue to become more important offensively and defensively. In addition to the
technique, a powerful leap, the necessary ruggedness for the aerial duel, and timing all are important factors.
We differentiate between:
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[Link]
Shot at the goal after dribbling
Progression
Players from team A and team B take turns shooting at the goal after a brief dribble from the double penalty
area (1-4). Goals are only valid if the shot was taken from the penalty mark. A player from the other team
retrieves the ball. Goalkeeper A belongs with team A. Each player has 5-10 shots. Which team will score the
most goals? The competitive atmosphere creates lots of pressure for accuracy, as well as group pressure.
Variations
• Start from the right and the left side.
• Distance of 20-22 yards.
• Possible rebound.
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[Link]
Shot at the goal with the second touch
Progression
A pass from A1 to B1 (1). B1 lets it bounce off to A1 (2) and runs back to his own group. A1 must finish with
two touches (trap, shoot). Afterward, A1 lets the pass from B2 bounce off, etc.
Variations
• Start from the right and the left side.
• Distance of 20-22 yards.
• Possible rebound.
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[Link]
Shot at the goal after give and go
Progression
Pass from A1 to B1 (1). B1 plays diagonally to A1 (2) and runs back to his own group. A1 takes a direct shot
at the goal. Afterward, A1 immediately takes the position of passing player for B2, etc.
Variations
• Start from the right and the left side.
• Distance of 20-22 yards.
• Possible rebound.
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[Link]
Shot at the goal by the third man
Progression
A1 and B1 simultaneously pass to A2 and B2 (1). The wall players (A2 and B2) let the ball drop off the
chest and run to the finish (2). A1 and B1 play long passes to A3 and B3. At the same time, A1 and B1 run
to the ball (3). A3 and B3 let the ball drop off to the approaching A2 and B2 (4), who go for the finish (5).
A3 and B3 retrieve the ball and line up on the opposite side (never-ending format). All players move to the
next position (A1 to A2 and A2 to A3).
Variations
• Skip one player – A1 plays immediately to A3, who passes to A2 as before.
• Contest for time and the run back to the own team. Who scores the most goals?
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[Link]
Direct soccer in a square – preliminary practice
Progression
Direct play in a square is a drill for 5-8 players and flows as a never-ending exercise. The basic passing
sequence is: forward – back – diagonal – sideways – long (into the running path of the last player). Each
player completes two actions (passes) before moving to the next station (clockwise). The last player dribbles
back to the group’s starting point. A plays to B (1) and briefly signals his availability moving sideways.
B plays back to A (2) and signals his availability for a wall pass with C. A plays diagonally to C (3) and
afterward takes B’s position. C plays diagonally to B (4) and runs to the next cone. B plays a through pass to
C (5) and takes C’s position. C controls the ball and dribbles to the back of his group.
Variations
• Vary the size of the square (9 x 9 yards to 22 x 22 yards).
• Practice in both directions – clockwise and counter-clockwise – and apply the principle of two-footed
play.
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[Link]
Direct soccer in a square with shot at the goal
Progression
A plays to B (1) and briefly signals his availability by moving sideways. B plays back to A (2) and signals his
availability for a wall pass with C. A plays diagonally to C (3) and subsequently takes B’s position. C plays
sideways to B (4) and runs to the next cone. B plays a through pass to C (5) and takes C’s position. C controls
the ball and finishes with a goal (6).
Variations
• Frequently change the size of the square so players must constantly adapt to new distances. This will
help them develop a better feel for different passes and distances.
• Practice in both directions (clockwise/counter-clockwise).
• If the starting point is on the left, the shooter should practice primarily with his right foot. If you want
to practice shooting with the left foot, run the exercise in mirror reverse. The starting point will be on
the right.
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[Link]
Direct soccer in a square – 90° shot at the goal
Progression
Like the previous shooting drill, but now the starting point is in the diagonally opposite corner. The task for
players within the same cycle as the previous drill changes when the passing sequence rotates 90°. Then the
starting point for the drill is in the diagonally opposite corner.
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[Link]
Direct soccer in a square – competition
Progression
If this drill is run as a competition, players will experience time pressure and pressure to play with accuracy.
After briefly controlling the ball, players finish the learned passing sequence with a shot at a mini goal from
outside the shooting zone (6). The distance to the mini goals depends on the players’ performance level. The
shooter retrieves his ball from the goal and lines up behind the last player from his team. Each team runs
one time from both the left and right side. Goals scored will be added up.
The team that scores the most goals within a certain amount of time wins the competition.
Variations
• Players shoot at one large goal with a goalkeeper from the opposing team.
• Shot at the goal must be direct.
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[Link]
Y-drill – endless as preliminary practice
Progression
A plays to B and signals his availability for a wall pass, moving sideways (1). B plays a through pass to A
and signals his availability for a pass from C (2). A plays direct to C and takes B’s position (3). C plays a wall
pass with B (4, 5). C plays direct to E (6) who continues the drill on the left side with D. All players move to
the next position.
Variation
• Skip one player (A passes right to C, etc.).
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[Link]
Y-drill – cutting across with a shot at the goal
Progression
This is a combination play with two midfielders and two forwards. The two forwards cut across in front of
the defenders. As they cut across, their running paths depend on the game situation and defenders’ actions.
A plays to B and signals his availability for a wall pass, moving sideways (1). B plays a through pass to A and
signals his availability for a pass from C (2). A plays direct to C (3) and takes B’s position. C lets the ball drop
off and crosses with D (4). B plays a long pass into the running path of D (5), who finishes with a goal (6).
All players move to the next position and D retrieves the ball.
Variations
• The drill is performed the same way from the left side with player D. This forces the players to practice
equally with both feet. Playing from the right side trains primarily the right foot, from the left side the
left foot.
• The starting player (A) skips one line and passes directly to position C.
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[Link]
Direct soccer figure-8 – basic preparatory pattern
Progression
Wall pass (1, 2), followed by a low diagonal push pass (3). The receiving player controls the ball and dribbles
to the group on the right. Next, the first player from the next group begins the same sequence on the right
side (5-8). After making their pass, all players move to the next station. A minimum of 8-10 players is needed
for this drill.
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[Link]
Direct soccer figure-8 – competition with a shot at the goal
Progression
Progresses like the previous drill. C controls the ball and dribbles to the shooting line (6). At the shooting line,
he finishes with a shot at the mini goal (7). The trainer makes sure that the starting players from the other
group begin wall play as quickly as possible. Thus, the second group starts (here: player D) as soon as player
B has run through the center. Each player always moves to the next position.
Variations
• Shot at the large goal with goalkeeper.
• Depending on the performance level, the goal may be placed closer or farther away.
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11 Shooting Competitions
[Link]
At the goal or group run
Progression
Two teams play each other. Team A takes a shot at the goal and team B stands at the goal line next to
the cones. If a player from team A misses the goal, the entire team A must run around the goal before the
next player can take his turn. If the goalkeeper saves the ball or it hits the post/crossbar, the next player
from team A takes a shot. If the ball goes in the goal, team B has to run around the markings. After a
predetermined amount of time (e.g., 2-3 minutes), the teams switch tasks. Who scores the most goals?
Variations
• Vary the running distances (6-18 yards).
• Vary the shooting distance (12 yards, 18 yards, 22 yards).
• Varied execution (stationary ball, brief pass to self with shot at the goal, shot at the goal from a dribble).
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[Link]
Champions League 1
Progression
In this drill, players take shots at mini goals. Whoever scores moves up. Whoever misses moves down or stays
in his league. Each cone stands for a performance class, from the local league to the champions’ league. The
first player to put the ball in the goal from the champions’ league cone is the winner.
Variations
• The number of cones and the number of leagues can vary. (Example: local league, state league, regional
league, national B league, national A league, champions’ league)
• Group competitions.
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[Link]
Champions League 2
Progression
This is the champions’ league version with one large goal and a goalkeeper. Cones are set up at distances
of 12, 17, 19, and 22 yards. Each player starts at the first cone. Whoever scores moves to the next cone. The
first player to put the ball in the goal from the farthest cone is the winner.
Variations
• Group competition.
• Shoot after dribbling.
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[Link]
Challenge
Progression
Two teams with 5-8 players each play a team competition. The trainer or an assistant rapidly passes two
balls to each player. The first pass is played into a zone near the penalty mark, the second, immediately after
the shot at the goal, approximately 7-9 yards in front of the goal. A player who converts one ball can line
up again at the back of his group and is still in the game. A player who misses both shots is out of the game
and helps to pass the missed balls to the trainer. If a player scores with both balls, he can challenge a player
(usually the best player) on the other team. This player then has to absolutely put both balls in the goal or
he is out of the game.
Variation
• The shooting distance can be changed according to the players’ performance level.
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[Link]
3v2+2v3
Progression
Three attackers and two defenders are in each of the two halves of a double penalty area. The players are not
allowed to leave their half. When the ball is played across the centerline, the three attackers have 8 seconds
(or less, depending on the level) to score a goal. The goalkeeper is allowed to play directly with the attackers.
Goals can be scored from anywhere.
Variations
• 3 v 1 + 1 v 3 (beginners)
• 2 v 1 + 1 v 2
• 4 v 3 + 3 v 4
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[Link]
3 v 3 in a double 18-yard box
Progression
Two teams play 3 v 3 with two goalkeepers in a double penalty area with two large goals.
Variations
• 4v4
• 5v5
• Goals from the own half count double.
• Goals after a double pass count double.
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[Link]
3 v 3 + 4 players behind the goal line
Progression
Two teams play 3 v 3 with two goalkeepers on a double penalty area with two large goals. Two teammates
support their team behind each opposing goal. They play directly or with two touches.
Variations
• 4v4
• 5v5
• Goals from their own half count double.
• Goals after a back pass from a wing player count double.
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[Link]
4+4v4+4
Progression
Play is 4 v 4 on a double penalty area. Each team has an additional four players outside their attack zone,
two behind the goal and two at the sidelines. Limited number of touches inside and outside, depending on
the training objective and performance level.
Variations
• Long shots from their own half count double.
• Inside and outside players switch positions.
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[Link]
4 v 4 with four colors
Progression
The trainer assembles four groups of two players each with four different colors. Red and gray, as well as
blue and white, form a team. The first pair of each color is on the playing field. Play is 4 v 4. The trainer calls
a color (e.g., blue). The pair B3/B4 can only enter the field after B1/B2 has exited. The team blue/white is
therefore briefly in the minority. The pair red/gray must now quickly take advantage of the situation.
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[Link]
4 + 4 v 4 + 4 with back-to-back goals
Progression
In the center of a square/rectangle (44 x 44 yards) two large goals with goalkeepers are set up back to
back. Two teams play 4 v 4 on the inside field. Four additional players from each team are positioned on the
outside. Play is open on the inside; on the outside is a two-touch limit. Inside and outside players are allowed
to shoot on both goals.
Variations
• 5 v 5 inside
• 6 v 6 inside
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[Link]
7 v 7 with back-to-back goals
Progression
Two goals are set up back to back in the center of the field (e.g., half of a playing field). Two teams play 7
v 7 with neutral goalkeepers. Both teams can score on both goals. When a goal is scored, the goalkeeper
throws out the ball to the farthest player on the scoring team. If the goalkeeper saves a goal, the other team
gets the ball (long throw-out).
Variations
• 8 v 8 (9 v 9)
• Goals on only one designated side with a designated goalkeeper.
• After gaining possession, players must first play across the centerline before they can score a goal.
• Three goals with three goalkeepers stand back to back.
• Different size goals (large goal, junior size, mini goal) with different points system.
• Supplemental game: handball –headers (goals scored with the head only).
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155
• As you introduce the new drills and plays, have patience and the necessary passion so your players will
really comprehend and learn. Often it isn’t easy to remember complex sequences and rules of play, and
especially to apply them properly.
• When you choose drills and plays and their variations, always take into consideration the age and
playing level of your players.
• Be creative and develop your own variations and personal training concepts. Our book will certainly
help you.
We wish you success as you try out and diversify the various forms of training we introduced, and we hope
that we were able to provide you with some valuable suggestions for your work as a trainer.
156
Peter Schreiner
• UEFA-A licensee
• Founder and director of the German Institute for Youth
Soccer
• Speaker at more than 200 seminars and conferences in
more than 15 countries
• Presenter at BDFL (Federation of German Soccer Coaches)
conferences
• Author of numerous articles in trade publications
• Co-owner, easy Sports software ([Link])
Norbert Elgert
Author‘s Websites
[Link]
[Link]
[Link]
[Link]
[Link]
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Literature/DVDs
Books
Elgert, N. & Schreiner, P. (2010). One Touch & Combination Play. Essen: Institut für Jugendfußball
Hübscher, S. (2009). Creative and Successful Wing Play. Essen: Institut für Jugendfußball
E-Books/Multimedia-Books
Wein, H. (2011). Online Book: Small Sided Games for Develop Soccer Intelligence. Essen: Institut für
Jugendfußball
Peter, R. (2011). Online Book: Pressing in Soccer, [Link]
Picture Credits
Coverdesign: Andrea Brücher
Graphics: Peter Schreiner
Layout: Andrea Brücher
Copy Editing: Michelle Demeter
Editing: Sabine Carduck, Manuel Morschel
Photos: firosportphotoGbr, Fromme+lbing, Coesfelder Straße 207, 48249 Dülmen,
Thinkstock (Coverbackground)
dpa Picture-Alliance (pg. 5, 12/13, 19, 39, 46/47, 49, 81, 85, 90/91, 92/93, 109,
112/113, 124/125, 131, 156)
158
159
160
161
Attacking Soccer
Legend About the book About the authors
[Link]
fast passing combinations, spectacular dribblings, and the art of beautiful
Mastering the
shot goals. The question regarding this style of game is how to coach your is the author and producer of many
Pass — high ball Lane
team to embrace fast attacking soccer. How do you shape your training books, articles and DVDs on soccer
to cover all the technical and tactical basics? Peter Schreiner and Norbert as well as the creator of the software
Elgert, renowned German coaches, give the right answers, including sys
Modern Game “Easy Sports-Graphics“ which is espe
Defensive player,
1 v 1, throw-in
Norbert Elgert
Schreiner/Elgert
Passing team. He is an official coach for the
German Football Federation.
Goalkeeper actions ISBN 978-1-78255-008-2
Attacking Soccer
Legend About the book About the authors
[Link]
fast passing combinations, spectacular dribblings, and the art of beautiful
Mastering the
shot goals. The question regarding this style of game is how to coach your is the author and producer of many
Pass — high ball Lane
team to embrace fast attacking soccer. How do you shape your training books, articles and DVDs on soccer
to cover all the technical and tactical basics? Peter Schreiner and Norbert as well as the creator of the software
Elgert, renowned German coaches, give the right answers, including sys
Modern Game “Easy Sports-Graphics“ which is espe
Defensive player,
1 v 1, throw-in
Norbert Elgert
Schreiner/Elgert
Passing team. He is an official coach for the
German Football Federation.
Goalkeeper actions ISBN 978-1-78255-008-2