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Algebra Manipulative Materials Guide

The document provides instructions for making manipulatives to teach algebraic concepts: 1) It describes how to make a number line with yarn and beads to represent addition and subtraction on a number line. 2) It explains how to make algebra tiles in different sizes and colors to represent variables, constants, and positive/negative values. 3) It outlines how to set up an algebra bingo game with expression cards for the caller and bingo cards for students. 4) Finally, it mentions other manipulatives like colored counters and a tarsia puzzle for teaching special products.
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Available Formats
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0% found this document useful (0 votes)
328 views20 pages

Algebra Manipulative Materials Guide

The document provides instructions for making manipulatives to teach algebraic concepts: 1) It describes how to make a number line with yarn and beads to represent addition and subtraction on a number line. 2) It explains how to make algebra tiles in different sizes and colors to represent variables, constants, and positive/negative values. 3) It outlines how to set up an algebra bingo game with expression cards for the caller and bingo cards for students. 4) Finally, it mentions other manipulatives like colored counters and a tarsia puzzle for teaching special products.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Number Line Instructions: Provides instructions for creating and using a number line tool in algebra lessons.
  • Algebra Tiles: Guidelines for using algebra tiles in teaching algebraic concepts visually and interactively.
  • Algebra Bingo: Instructions on setting up and playing an educational algebra bingo game.
  • Tarsia Puzzle Instructions: Instructions for setting up the Tarsia Puzzle for teaching mathematical concepts.
  • Colored Counters: Details on how to create and use colored counters for mathematical representations.
  • Number Line Worksheet: A worksheet that uses the number line to solve algebraic problems, enhancing interactive learning.
  • Colored Counters Worksheet: Worksheet using colored counters to solve various mathematical problems, aiding in visual learning.
  • Algebra Tiles Worksheet: A worksheet utilizing algebra tiles to solve and model polynomial equations.
  • Tarsia Puzzle Instructions: Further guidance on constructing Tarsia puzzles, including tips and problem-solving strategies.
  • Algebra Bingo Game: Detailed instructions and variety of cards for playing the algebra bingo game with expressions and phrases.
  • Appendix: Virtual Algebra Resources: List of online resources for virtual algebra manipulatives and educational games.

INSTRUCTIONS IN MAKING ALGEBRA MANIPULATIVE MATERIALS

NUMBER LINE
1. Print or create a number line. If you use to print the number line, cut and connect
the two templates.
2. Use a puncher to make a hole located at the dashed-circle above the arrow
heads.
3. After punching a hole on both sides, place a yarn in both holes.
4. Lastly, insert a bead on the yarn and locked it.
Sample: *blue line represents the yarn while the frog represents the bead.

ALGEBRA TILES
1. Print or create algebra tiles. If you use to print algebra tiles, cut the provided
templates.
2. If you use to make your own algebra tiles, please take into consideration of the
length and width of each tile, and the colors (one color for positive and one for
negative).

Sample of Algebra Tiles: (inches)


2x2
5x5 2x5
2x2

2x5 2x2

2x2 2x2 2x2


ALGEBRA BINGO
1. Print or create your own a bingo card (for students). If you wish to print the bingo
card, cut the provided template.
2. Print and cut the equation cards (for teacher). For virtual presentation, you may
use an online roulette.

 Note: You can still modify the topic for the presentation of a particular concept in
Mathematics. In this case, we have translating of verbal phrases to mathematical
or algebraic expressions

COLORED COUNTERS
1. Print or create colored counters. If you use to print algebra tiles, cut the provided
template.
2. If you use to make your own colored counters, please take into consideration of
colors (one color for positive and one for negative).

TARSIA PUZZLE
 Note: You can still modify the topic for the presentation of a particular concept in
Mathematics. In this case, we have special products.
PRODUCT MAT
(𝑥 + 7)2
𝑥 2 − 10𝑥 + 21 2𝑥 2 − 9𝑥 − 5
(𝑥 − 3)(𝑥 − 7) (𝑥 − 5)(2𝑥 + 1)
(6 + 𝑥)(𝑥 + 2) 9𝑥 2 + 12𝑥 + 4
(𝑥 − 1)(𝑥 + 5)
(4𝑥 − 1)(𝑥 + 5)
4𝑥 2 + 19𝑥 − 5
(𝑥 + 6)(𝑥 − 6) (2𝑥 + 5)(2𝑥 − 5)
(𝑥 − 5)(𝑥 + 4)
2𝑥 2 − 𝑥 − 6 5𝑥 2 + 3𝑥 + 2
(2𝑥 + 3)(𝑥 − 2) (5𝑥 − 2)(𝑥 + 1)
2𝑥 2 − 11𝑥 − 30 𝑥 2 − 6𝑥 + 8
NUMBER LINE WORKSHEET

LET’S TRY IT!

Use the number line to find the answer to each problem. Locate and place the bead on first
number in the problem on the number line. Move the bead to the right (if addition) or left (if
subtraction) depending on the second number to find the answer.

1. 0 + 6 = _____ 11. 19 – 7 =_____

2. 4 + 8 = _____ 12. 17 – 13 = _____

3. 3 + 12 = ____ 13. 10 – 6 = _____

4. 17 + 0 = ____ 14. 13 – 8 = _____

5. (-12) + 16 = ____ 15. 8 – 6 = _____

6. (-18) + 15 = ____ 16. 18 – 25 = _____

7. (-7) + 18 = _____ 17. 15 – 20 = _____

8. (-10) + 20 = ____ 18. 20 – 36 = _____

9. (-15) + 8 = _____ 19. 8 – 12 = _____

10. (-16) + 25 = ____ 20. 6 – 22 = ____


COLORED COUNTERS WORKSHEET

Representation:

1 -1

LET’S TRY IT!

Direction: With your own cut-out colored counters, use it to solve each of the following
problems. Write your answer on the space provided below.

4 + 7 = ________ -5 – 2 =__________
3 + 6 = _________ 7 –(-4) =_________
5 - 2 = _________ 9 +(-6) =_________
1 + 8 = __________ -6 –(- 3)=_________
-8 - 5 = __________ 11 –(- 3)=_________
4 - 4 = ___________ -7 + 6=_________
2 + 3 = __________ 4 –(-2)=_________
(-7)+(-1) = ______ -7 – 6 =_________
ALGEBRA TILES WORKSHEET
Representation:

x 1
2 2
x -x
-x -1
ZERO PRINCIPLE

Zero can be represented


by any two like quantities
with opposite signs.

2 2
x -x
LET’S TRY IT!

A. Use your algebra tiles to represent each polynomial. Then draw tile models for each.

Let represent x2, represent x, and represent 1.

Polynomial Model

1.

2.

3.

4.

5.
B. Write the polynomial represented by the following tile pictures. Then draw tile models
for each. (Note: white for positive, black for negative)

Model Polynomial

1.

2.

3.

4.

5.
C. Add or subtract the following polynomials. Use your algebra tiles and draw tile
models to help you solve the problems. If necessary, apply the Zero Principle.

Problem Model

1.
+

2.
+

3.
-

4.
-

5.
+
D. Use the model and your algebra tiles to determine each rectangle’s length and width.
(Factoring polynomials, and with Zero Principle)

Polynomial Model
Example:

1.

2.

3.
TARSIA PUZZLE
(ALGEBRA HEXAGONAL JIGSAW PUZZLE)

The three diagrams on the following pages will ultimately fit


together to form a large hexagon. Before you start, the three
diagrams must be cut along the lines to make twenty-four
equilateral triangles. For the triangles to be fitted together, you
must find two expressions that are equivalent to one another. To
build up the puzzle, place the edges on which equivalent
expressions are written together, so that the triangles are joined
along this edge. Begin by just finding pairs of matching
expressions and placing them edge-to-edge. As you progress you
will find that all of the pieces will eventually link up to form a large
hexagon.
By all means try this by yourself, but it is really designed to
be a group activity. Working with other students will help to
highlight any misconceptions you may have, as well as making
the task more enjoyable. At first glance this may appear to be an
easy undertaking, but you will find it takes quite a lot of thought
and errors can be made very easily. Make sure you check each
coupling, or you could be left with one or two pieces that appear
to fit nowhere.
ALGEBRA BINGO GAME
Like the traditional bingo game, this time we are going to have an Algebra Bingo game. Each
player (students) must get a bingo card. The caller (teacher or facilitator) is responsible for calling the
bingo questions. The caller reads off one question at a time (mathematical phrases) and allows the
players to put their markers on one of the squares on their card if the answer matches. Play continues
until someone has placed 3 markers across a row of their card, down a column of their card, or
across a diagonal (or any format according to what the caller wants). As soon as they have put their
last marker down, they should stand up and say “BINGO!” The first player to mark off one of these
patterns is the winner of the game. After a player has declared to be the winner, the caller should
check the winner's card to make sure the player actually put markers down on the answers that
match the questions that were called out. These are just samples for the algebra bingo card. You
may still add expressions and algebraic phrases.

EXPRESSIONS IN THE BINGO CARD MATHEMATICAL PHRASES FOR THE CALLER or


(Choose 8 random expressions only) Equation card
The sum of a number and 9
The difference of a number and 21
The product of 6 and a number
The quotient of 48 and a number

One third of a number

7 more than 5 times the amount that Sylvia has


3 less than 4 times its width
Ten more than twice a number
Twenty less than one half of a number

Five more than twice the same number


Nine minus a number
Eleven more than a number
A quantity less twenty
The product of 32 and four times a number
Eight more than five times the same number
The quotient of 8 and five more than a number

A number multiplied by ten more than itself


Fifteen is subtracted from a number
An unknown quantity is subtracted from eleven
Eleven less than the unknown quantity
A number plus seven
Negative five plus an unknown quantity
Fourteen added to twice a number
A number plus six, divided by two, plus five

A quantity multiplied by seven plus twice itself


A number is added to six and that result is multiplied by
thirteen
APPENDIX

VIRTUAL ALGEBRA MANIPULATIVE MATERIALS AND GAMES

Virtual Algebra Manipulative Materials:

[Link]

[Link]

[Link]

[Link]

Virtual Algebra Games:

[Link]

[Link]

[Link]

[Link]

Other Virtual Manipulative:

MABs - [Link]

Pattern Blocks - [Link]

Fraction Tile - [Link]

All subject/ topic manipulative materials and games:

[Link]

[Link]

[Link]

[Link]

INSTRUCTIONS IN MAKING ALGEBRA MANIPULATIVE MATERIALS 
NUMBER LINE 
1. Print or create a number line. If you use to print the
ALGEBRA BINGO 
1. Print or create your own a bingo card (for students). If you wish to print the bingo 
card, cut the provide
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
PRODUCT MAT
 
 
 
(𝑥−3)(𝑥−7) 
𝑥2 −10𝑥+ 21 
(𝑥+ 7)2 
(𝑥−5)(2𝑥+ 1) 
(6 + 𝑥)(𝑥+ 2) 4
2𝑥2 −9𝑥−5 
9𝑥2 + 12𝑥+ 4
 
 
 
4𝑥2 + 19𝑥−5 
(4𝑥−1)(𝑥+ 5) 
(𝑥+ 6)(𝑥−6) 
(2𝑥+ 5)(2𝑥−5) 
(𝑥−1)(𝑥+ 5)
 
(2𝑥+ 3)(𝑥−2) 
2𝑥2 −𝑥−6 3
(5𝑥−2)(𝑥+ 1) 
2𝑥2 −11𝑥−30 
5𝑥2 + 3𝑥+ 2 
𝑥2 −6𝑥+ 8 
(𝑥−5)(𝑥+ 4)

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