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WFRP 4E Combat Cheat Sheet

This document summarizes combat mechanics in 3 levels of detail. It provides modifiers for ranged combat based on size and range of the target as well as visibility factors. It also lists condition effects that can be applied during combat and ways to remove them. Finally, it describes the Fortune, Fate, Resolve and Resilience abilities which can be used to alter combat outcomes.

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Bastien Labarre
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0% found this document useful (0 votes)
1K views1 page

WFRP 4E Combat Cheat Sheet

This document summarizes combat mechanics in 3 levels of detail. It provides modifiers for ranged combat based on size and range of the target as well as visibility factors. It also lists condition effects that can be applied during combat and ways to remove them. Finally, it describes the Fortune, Fate, Resolve and Resilience abilities which can be used to alter combat outcomes.

Uploaded by

Bastien Labarre
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Combat Rules Overview: Provides detailed rules and conditions for ranged and melee combat, including specific bonuses and penalties based on combat circumstances, as well as a comprehensive table of conditions affecting combat.

Combat

Ranged +60 +40 +20 -10 -20 -30


Size of Target Monstrous Enormous Large Small Little Tiny
Range P.B. (0.1R) Short (½R) Long (x2R) Extreme (x3R)
Cover Soft Medium Hard
Other Into Crowd Into Group Aimed Moved Concealed Darkness
Melee +1 SL:Talents, Fortune +10: Advantage
+40 Attacking an opponent you outnumber 3 to 1.
Attacking an Engaged opponent in the sides or rear.
+20 Attacking an opponent you outnumber 2 to 1.
Attacking a target with the Prone Condition
Attacking whilst you have the Prone Condition or are beneath target.
-10
Attacking whilst in the mud, heavy rain or difficult terrain.
A called shot to a specific Hit Location. If you succeed you hit that location.
Fighting in an enclosed space with a weapon with a Length longer than Medium.
Attacking in a monsoon, hurricane, thick blizzard, or other extreme weather.
-20
Dodging when you have the Prone Condition, or are mounted
Close combat in darkness.
Using a weapon in your off hand.
-30 Attacking or dodging in the deep snow, water or other arduous terrain.
Conditions
Condition Effect Remove
Ablaze End of round, -1d10 Wounds (-TB, AP) +1 per additional Ablaze Athletics
Bleeding End of round, -1 Wound. 0 wounds=Unconscious, and 10% chance to die per Bleeding each round Heal*
Blinded -10 to test involving Sight, +10 to melee tests to hit you. Every other Round
Broken Must run away, -10 to all other tests Cool
Deafened -10 to test involving Hearing, +10 to melee tests to hit you from behind Every other Round
Entangled Cannot move, -10 to tests involving Moving. Opp. STR
Fatigued -10 to all tests. Rest
Poisoned End of round, -1 Wound, -10 all tests. 0 wounds=cannot heal. Unconscious=after TB rounds, test Endurance/
Endurance verses death. Heal*
Prone Half movement to crawl. -2SL to all tests involving Moving, +20 to melee tests to hit you. Stand Up
Stunned No action, half movement. -10 to all tests. +1 Advantage to attacker. Endurance*
Surprised No action, no movement. +20 to melee tests to hit you. Round End
Unconscious Auto hit and Crit in melee (attackers choice of location, max SL), or instant kill. Resolve*
0 Wounds Prone until regain wound. After TB rounds, Unconscious until regain wound.
<0 Wounds Critical Wound. If taken fewer wounds than TB, critical chart is at -20. No negative wounds.
Unconscious and 0 Wounds If more Critical Wounds than TB, you die.
*Gain Fatigued after removing this Condition

Fortune Fate Resolve Resilience


Spend  Reroll failed test.  Instead of Death, taken  Ignore Psychology  Cancel Mutation
 +1SL to test (after roll) out of action.  Ignore Crit mods  Choose result of a
 Skip Initiative order  Cancel incoming damage  Remove Condition failed test
Gain Start of session Extreme Heroism Roleplay Motivation Extreme Motivation

Combat 
Ranged 
+60 
+40 
+20 
-10 
-20 
-30 
Size of Target 
Monstrous 
Enormous 
Large 
Small 
Little 
Tiny 
Range 
 
P.B.

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