Bard (L evel 1)
Short and well-dressed, Lem always seems to have a smile on his face and Countersong: Lem makes a Perform (wind) skill check. Any
a perfect joke for any situation. He always jumps to support people who are creature within 30 feet (including Lem) that is affected by a sonic
being stepped on. or language-dependent magical attack can use the result in place
of his saving throw. If already under the effect of such an attack, he
LEM gains a new saving throw against it each round, but must use the
Male halfling bard 1 Perform check result.
CG Small humanoid (halfling) Distraction: This works like countersong, but uses a Perform
Init +2; Senses Perception +2 (comedy) check and works against illusion (pattern) or illusion
DEFENSE (figment) magical attacks.
AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size) Fascinate: Each creature within 90 feet that can see, hear, and
hp 11 (1d8+3) pay attention to Lem attempts a Will save (DC 14). If it fails, the
Fort +3, Ref +5, Will +3; +2 vs. fear creature sits quietly and observes the performance as long as
OFFENSE it lasts, taking a –4 penalty on skill checks made as reactions,
Speed 20 ft. including Perception checks. A potential threat gives the creature
Melee short sword +3 (1d4–1/19–20) a new saving throw, and an obvious threat automatically ends
Ranged sling +3 (1d3–1) the fascination.
Special Attacks bardic performance 8 rounds/day (countersong, Inspire Courage: Lem and his allies who can hear his performance
distraction, fascinate, inspire courage +1) gain a +1 morale bonus on saving throws against charm and fear
Bard Spells Known (CL 1st; concentration +5) effects and a +1 competence bonus on attack and damage rolls.
1st (2/day)—charm person (DC 15), sleep (DC 15) Spells Lem knows the following spells. For full spell descriptions, see
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), Chapter 10 of the Core Rulebook.
prestidigitation Charm Person: Makes one person within 25 feet Lem’s friend for
STATISTICS 1 hour.
Str 8, Dex 14, Con 14, Int 13, Wis 10, Cha 18 Dancing Lights: Creates torches or other lights.
Base Atk +0; CMB –2; CMD 10 Detect Magic: Detects all spells and magic items within a 60-foot
Feats Weapon Finesse* cone.
Skills Acrobatics +8 (+4 when jumping), Bluff +9, Climb +1, Diplomacy +8, Ghost Sound: Create illusory sounds.
Knowledge (arcana) +6, Knowledge (nobility) +6, Perception +2, Prestidigitation: Perform minor magical tricks.
Perform (comedy) +4, Perform (wind) +8, Sense Motive +4 Sleep: Puts 4 HD of creatures into a magical slumber.
Traits fast talker*, freedom fighter Freedom Fighter Lem gains a +1 trait bonus on any skill check or
Languages Common, Elven, Halfling attack roll made during the process of escaping capture or in
SQ bardic knowledge +1* helping a slave escape bondage.
Combat Gear potion of expeditious retreat, scroll of cure light
wounds, caltrops, smokestick; Other Gear leather armor, short Although Lem was raised in a wealthy household, it was only because “No need to look so glum, everyone!
sword, sling with 10 bullets, backpack, bedroll, flute, hooded he was born a slave. He learned how to say what his superiors wanted I’d hardly call this certain death!”
lantern, scroll case, silk rope (50 ft.), spell component pouch, trail to hear, which secured him less onerous jobs—like playing the f lute
rations (2), waterskin, 2 gp at family gatherings. But when his kin were to be sacrif iced to a
* The effects of this ability have already been calculated into devil, Lem lit a few f ires in the manor and ensured that all of his
Lem’s statistics. half ling kin were safe in the slave’s quarters.
SPECIAL ABILITIES Lem was shocked to see them rush back in a hopeless attempt
Bardic Performance Lem can start a performance as a standard action to aid in extinguishing the f lames. As the place burnt and the
and maintain it each round as a free action. He can perform for half lings bemoaned the loss of their shelter, Lem slipped away,
a total of 8 rounds in a day, and can have only one performance bitter and distraught. Still quick to side with the underdog, Lem
in effect at a time. This ability is described on page 35 of the has learned that his most powerful traits are his optimism and his
Pathfinder RPG Core Rulebook. sense of humor.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Bard (L evel 4)
Short and well-dressed, Lem always seems to have a smile on his face and SPECIAL ABILITIES
a perfect joke for any situation. He always jumps to support people who are Bardic Performance Lem can start a performance as a standard action
being stepped on. and maintain it each round as a free action. He can perform for a
total of 20 rounds in a day, and can have only one performance
LEM in effect at a time. This ability is described on page 35 of the
Male halfling bard 4 Pathfinder RPG Core Rulebook.
CG Small humanoid (halfling) Countersong: Lem makes a Perform (wind) skill check. Any
Init +2; Senses Perception +2 creature within 30 feet (including Lem) that is affected by a sonic
DEFENSE or language-dependent magical attack can use the result in place
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size) of his saving throw. If already under the effect of such an attack, he
hp 35 (4d8+12) gains a new saving throw against it each round, but must use the
Fort +5, Ref +8, Will +6; +4 vs. bardic performance, language- Perform check result.
dependent, and sonic; +2 vs. fear Distraction: This works like countersong, but uses a Perform
OFFENSE (comedy) check and works against illusion (pattern) or illusion
Speed 20 ft. (figment) magical attacks.
Melee +1 short sword +7 (1d4/19–20) Fascinate: Each creature within 90 feet that can see, hear, and pay
Ranged sling +6 (1d3–1) attention to Lem attempts a Will save (DC 16). If it fails, the creature
Special Attacks bardic performance 20 rounds/day (countersong, sits quietly and observes the performance as long as it lasts, taking
distraction, fascinate, inspire competence +2, inspire courage +1) a –4 penalty on skill checks made as reactions, including Perception
Bard Spells Known (CL 4th; concentration +8) checks. A potential threat gives the creature a new saving throw, and
2nd (2/day)—heroism, invisibility an obvious threat automatically ends the fascination.
1st (4/day)—charm person (DC 15), grease, hideous laughter (DC 15), Inspire Competence: An ally within 30 feet who can hear Lem’s
sleep (DC 15) performance gains a +2 competence bonus on skill checks with a
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), light, skill Lem chooses.
mage hand, prestidigitation Inspire Courage: Lem and his allies who can hear his performance
STATISTICS gain a +1 morale bonus on saving throws against charm and fear
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 18 effects and a +1 competence bonus on attack and damage rolls.
Base Atk +3; CMB +1; CMD 13 Freedom Fighter Lem gains a +1 trait bonus on any skill check or
Feats Extra Performance*, Weapon Finesse* attack roll made during the process of escaping capture or in
Skills Acrobatics +9 (+5 when jumping), Bluff +12, Climb +1, Diplomacy helping a slave escape bondage.
+11, Knowledge (arcana) +10, Knowledge (nobility) +10, Perception Versatile Performance Lem can use his bonus for Perform (wind)
+2, Perform (comedy) +11, Perform (wind) +11, Sense Motive +7, in place of his normal bonus when making Diplomacy or Handle
Stealth +11 Animal checks.
Traits fast talker*, freedom fighter “No need to look so glum, everyone!
Languages Common, Elven, Halfling Although Lem was raised in a wealthy household, it was only because I’d hardly call this certain death!”
SQ bardic knowledge +2*, versatile performance (wind) he was born a slave. He learned how to say what his superiors wanted
Combat Gear potions of cure moderate wounds (2), scroll of silence, to hear, which secured him less onerous jobs—like playing the f lute
scroll of comprehend languages, scroll of glitterdust, wand of at family gatherings. But when his kin were to be sacrificed to a devil,
cure light wounds (19 charges), caltrops, smokestick; Other Gear Lem lit a few fires in the manor and ensured that all of his half ling
+1 studded leather, +1 short sword, sling with 10 bullets, cloak of kin were safe in the slave’s quarters. Lem was shocked to see them
resistance +1, universal solvent (2), backpack, bedroll, masterwork rush back in a hopeless attempt to aid in extinguishing the f lames.
flute, hooded lantern, scroll case, silk rope (50 ft.), spell component As the place burnt and the half lings bemoaned the loss of their
pouch, trail rations (2), waterskin, 7 gp shelter, Lem slipped away, bitter and distraught. Still quick to side
* The effects of this ability have already been calculated into with the underdog, Lem has learned that his most powerful traits are
Lem’s statistics. his optimism and his sense of humor.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.
Bard (L evel 7)
Short and well-dressed, Lem always seems to have a smile on his face and light wounds (24 charges), wand of dispel magic (12 charges),
a perfect joke for any situation. He always jumps to support people who are universal solvent (2), caltrops, smokestick; Other Gear +2 studded
being stepped on. leather, +1 short sword, sling with 10 bullets, cloak of resistance
+1, headband of alluring charisma +2, ring of protection +1, ring
LEM of feather falling, backpack, bedroll, masterwork flute, hooded
Male halfling bard 7 lantern, scroll case, silk rope (50 ft.), spell component pouch, trail
CG Small humanoid (halfling) rations (2), waterskin, 7 gp
Init +2; Senses Perception +2 SPECIAL ABILITIES
DEFENSE Bardic Performance Lem can start a performance as a move action
AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 and maintain it each round as a free action. He can perform for a
dodge, +1 size) total of 27 rounds in a day, and can have only one performance
hp 66 (7d8+28) in effect at a time. This ability is described on page 35 of the
Fort +6, Ref +9, Will +7; +4 vs. bardic performance, language- Pathfinder RPG Core Rulebook.
dependent, and sonic; +2 vs. fear Countersong: Lem makes a Perform (wind) skill check. Any
OFFENSE creature within 30 feet (including Lem) that is affected by a sonic
Speed 20 ft. or language-dependent magical attack can use the result in place
Melee +1 short sword +9 (1d4/19–20) of his saving throw. If already under the effect of such an attack, he
Ranged sling +8 (1d3–1) gains a new saving throw against it each round, but must use the
Special Attacks bardic performance 27 rounds/day (move action; Perform check result.
countersong, distraction, fascinate, inspire competence +3, inspire Distraction: This works like countersong, but uses a Perform
courage +2) (comedy) check and works against illusion (pattern) or illusion
Bard Spells Known (CL 7th; concentration +12) (figment) magical attacks.
3rd (2/day)—deep slumber (DC 18), haste Fascinate: Each creature within 90 feet that can see, hear, and
2nd (4/day)—heroism, invisibility, silence (DC 17), suggestion (DC 17) pay attention to Lem attempts a Will save (DC 18). If it fails, the
1st (6/day)—charm person (DC 16), grease, hideous laughter (DC creature sits quietly and observes the performance as long as
16), remove fear, silent image (DC 16) it lasts, taking a –4 penalty on skill checks made as reactions,
0 (at will)—dancing lights, detect magic, ghost sound (DC 15), light, including Perception checks. A potential threat gives the creature
mage hand, prestidigitation a new saving throw, and an obvious threat automatically ends
* The effects of this ability have already been calculated into the fascination.
Lem’s statistics. Inspire Competence: An ally within 30 feet who can hear Lem’s
STATISTICS performance gains a +3 competence bonus on skill checks with a
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 20 skill Lem chooses. “No need to look so glum, everyone!
Base Atk +5; CMB +3; CMD 17 Inspire Courage: Lem and his allies who can hear his performance I’d hardly call this certain death!”
Feats Dodge*, Extra Performance*, Toughness*, Weapon Finesse* gain a +2 morale bonus on saving throws against charm and fear
Skills Acrobatics +10 (+6 when jumping), Bluff +16, Climb +1, effects and a +2 competence bonus on attack and damage rolls. Although Lem was raised in a wealthy household, it was only because
Diplomacy +15, Knowledge (arcana) +15, Knowledge (nobility) +15, Freedom Fighter Lem gains a +1 trait bonus on any skill check or he was born a slave. He learned how to say what his superiors wanted
Perception +2, Perform (comedy) +15, Perform (wind) +15, Sense attack roll made during the process of escaping capture or in to hear, which secured him less onerous jobs—like playing the f lute
Motive +10, Stealth +13 helping a slave escape bondage. at family gatherings. But when his kin were to be sacrificed to a devil,
Traits fast talker*, freedom fighter Lore Master Lem can take 10 on Knowledge (arcana) or Knowledge Lem lit a few fires in the manor and ensured that all of his half ling
Languages Common, Elven, Goblin, Halfling (nobility) checks. Once per day as a standard action, he can take 20 kin were safe in the slave’s quarters. Lem was shocked to see them
SQ bardic knowledge +3*, lore master 1/day, versatile performance on any Knowledge check. rush back in a hopeless attempt to aid in extinguishing the f lames.
(comedy, wind) Versatile Performance Lem can use his bonus for Perform (wind) As the place burnt and the half lings bemoaned the loss of their
Combat Gear lesser extend metamagic rod, potion of cure serious in place of his normal bonus when making Diplomacy or Handle shelter, Lem slipped away, bitter and distraught. Still quick to side
wounds, potion of expeditious retreat, scroll of charm monster, Animal checks, and Perform (comedy) when making Bluff or with the underdog, Lem has learned that his most powerful traits are
scroll of comprehend languages, scroll of glitterdust, wand of cure Intimidate checks. his optimism and his sense of humor.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.