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Codex 4.03 - Childhood

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0% found this document useful (1 vote)
1K views55 pages

Codex 4.03 - Childhood

Uploaded by

Kapix Z
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Codex

The Gauntlet’s monthly RPG zine


t i t i o n
Co m p e
!
eg Gelder
By Gr Tung

K
am

s
on b y S

i d Illustra, tani d hacked f rom, ininghaus


Inspired
Tuk Fast
by
, Tuk Furious by Gerrit
Re
WOW! COOL! SO SLICK!
You are an 11–15 year old kid. It’s the ‘90s. You run home from
school everyday to watch TV on your parents’ big CRT. But
today, something came in the mail that will change your life
forever. You have been invited to compete in your favorite
competition game show on a cable TV network aimed at
kids! This network’s logo might be large, orange, and non-
threatening. You might even win the coolest, most radical
prize you could ever imagine. You will certainly have to
wear a ludicrous mouth guard. You are about to become… a
competition kid!

What is this?
Competition Kids! is a silly roleplaying game for 3-5 players.
It’s inspired by such classic TV shows as Legends of the Hidden
Temple and Global Guts. During the game, one player takes
on the role of Host and the other players take on the roles of
Contestants. Working together, the players build a game show,
create some kids to play in it, and narrate the competition
between the kids. One kid will be victorious over their
competitors.
Players should play in the spirit of winning for the characters
they play, but also in the spirit of telling a fun story with
friends. In the end, we all pat each other on the back and
celebrate a good time had by all.

A Quick Note On Tone And Safety!ision shows.


ren’s telev
Competition Kids emulates child
screen that would violate
Nothing should happen on or off
str ict est of TV sta nd ard s. An y injuries can be covered
the
a ba nd aid , an d every on e is go ing home in one piece.
with
rtant, as what makes a
Playing with the X-Card is impo
ays easy to know or state
player uncomfortable is not alw
id characters wear helmets,
ahead of time. Just as our intrep
ee pads, we the players stay
harnesses, mouth guards, and kn
too ! Of co urs e, the X- ca rd is not the only safety tool in
safe,
er options here:
gaming. Feel free to see some oth
m/tools-of-the-table.html
https://www.gauntlet-rpg.co
The Game Show!
The Contestants need a game show to fate decide. No matter what you do, don’t
play. To save time, the Host can come to get too detailed here—a simple theme
the game with a premade game show and a silly twist should be enough to get
concept. Alternatively, you can create going. Don’t forget to name your show!
your game show concept as a group. If
no one has a strong feeling either way,
you can roll on the tables below and let

d12 Themes d12 Twist

1 Pirates! 1 Talking Animatronics

2 The Circus! 2 Product Placement

3 Haunted House! 3 Low Budget Pyro

4 Ancient History! 4 Large Amounts of GOOP!©

5 Moon Base! 5 Mascot-style Costumes

6 Underwater! 6 Knockoff of a Better Show

7 Wild West! 7 Up for a Renewal or Cancellation

8 Knights and Wizards! 8 Dance Breaks!

Kids Compete Against a


9 Cyberpunk! 9
Professional

10 Wrestling! 10 Poorly Constructed Obstacles

11 Spa c e Fight e r s ! 11 Audience Participation

12 Rock and Roll! 12 Child Celebrity Contestants

BUT WAIT, WHAT ARE WE PLAYING FOR?


As a group, decide on the super cool prize that the kids will competing for on the
show. Cool prizes might be a 4-day vacation for their family, a really nice bike,
or even a few thousand dollars. Feel free to get outlandish or incredibly mundane
with this; you could even design a whole new toy. No matter what, the kids should
all be excited to win it!
Building a Competition Kid!
Before play begins, we need to make our kid competitors! All a
kid needs is a name, a country of origin, a “nickname,” and an
interesting hobby. Fill out the sentences below:
“Hey everyone! I’m name and I’m from Country . My
friends all call me niCkname . When I’m not at school, I
like to interest !”
Good work kid, now get to hair and makeup—it’s time for some
television!

Time for an Intro!


Start by asking the players some of these establishing questions.
This provides a little buy-in from players and helps create the
game show’s imaginary sound stage.
» What is the big set piece that dominates the screen?
» How are the kids introduced?
» What part of the contestant costume will kids be
nostalgic for in twenty years time?
» In what wacky way does the host make a
memorable entrance?

The initial Contest!


Before we get to the real competition, we need to find out how
our kids start the game. Each show begins with an elimination
round that thins the numbers. All the player characters will
make it through this, but maybe not with clean clothing.
First, the host describes the initial challenge, and then each
player rolls 2d6.
On a 10+: You pass this initial challenge with no problem.
Describe how you do so. Your starting SPUNKINESS! is 2.
On a 7-9: You struggle a bit, but make it through; explain your
near miss. Your starting SPUNKINESS! is 1.
On a 6-: Uh oh! Looks like you made it into the slow-mo
highlight reel! Narrate your embarrassing faux pax and
how you manage to escape total defeat. Your starting
SPUNKINESS! is -1, but hey, you still have a chance!
The Contests!
After the initial game, each player takes a d12 Contest Style
turn describing the next contest everyone Optionally, roll twice and combine
competes in. Races against the clock, feats
of dexterity, or just plain absurdity all make 1 Obstacle Course / Race
for good television.
2 Water Hazard / SLIME!
After describing the challenge, the player
3 Maze / Escape
will then select one other player character
they think will be particularly adept at this 4 Climbing / Slide
task. The selected player character takes
+1 to their roll. The player also selects 5 Gross-Out / Jump Scare
someone else they think is ill-suited to the 6 Balance / Teeter Totter
challenge. The selected player character
takes -1 to their roll. 7 Strength / Gladiators

If a character has more SPUNKINESS! 8 Bungee / Trampoline


than anybody else, they take -2 to their roll
9 Swinging / Zip Lines
in addition to any other penalties. Afterall,
the executives can’t have any runaway 10 Trivia / Memory
victories—that’s bad television!
11 Treasure Hunt / Collection
Everyone rolls 1d6 and adds or
subtracts their bonuses or penalties. 12 Construction / Puzzle

On a 4+: Gain 1 SPUNKINESS! Describe


how you excel at this game—you
deserve it champ!
On a 2-3: You don’t lose or gain any
SPUNKINESS!. Describe how you
struggle but ultimately push through.
On a 1 or less: That’s going to leave a
mark! Describe how the obstacle gets
the best of you. Take -1 SPUNKINESS!
and adjust your mouth guard, kid. It’s
going to be all right.
If you are having trouble creating a
contest or obstacle, feel free to roll up one
randomly from the table at right. Don’t
forget to add your show’s twist and theme!
The Big Finale!
When everyone has described a contest, Roll, then play out scenes in the
it’s time for the big finale. By this point, following order:
you may have a good idea of what the
1. Anyone who rolls under their
big finale looks like in this show. If so,
Determination Level narrates how their
go for it! If not, it’s time to decide! Large
hubris ultimately costs them the game.
obstacle courses, flat-out races, vertical
towers, and lots of fog machines all make 2. Anyone who rolls above their
for great television. Make sure everyone Determination level but is still beaten
gets some input on this final challenge. by a higher Determination Level
Feel free to ask any of these questions to narrates how close they came to
fill out this final challenge: winning, but ultimately were bested.
» There is one part of this 3. Anyone who rolls over their
challenge that is famously Determination Level, and had the
difficult. What is it? highest Determination Level alone,
» You all have to wear some narrates how their determination to
additional safety gear for this win the super cool prize speeds them
challenge. What is it and why? to victory!
» You just know you are going to 4. If more than one player has the
fly through one part. What is it? highest determination level, the player
Why are you so sure? who rolls the highest wins. Narrate
how you overcame the competition
» Half the show’s budget goes
and won in a photo finish!
into one big effect near the end.
What makes it so darn cheesy? 5. If even that roll is tied, then it’s too close
to call; both players get the super cool
Before rolling, each player should write
prize and a studio exec has to explain
down a number in secret. This number is
themselves in a closed door meeting!
your determination LeveL. The higher your
Determination, the harder you try to win
that super cool prize. Once everyone
has a Determination Level, reveal your
number to all players.
Whoever has the highest Determination
Level will win the race, but only if they
can roll equal to or higher than their
Determination Level with
2d6+SPUNKINESS!
The Medal Ceremony!
In the end, the Contestants are all brought together in front of
the camera and the credits roll. This may be an actual medal
ceremony, or it might just be the Contestants waving goodbye.
No matter what, have each player narrate how their character
shows affection and sportsmanship to their fellow competitors.
It’s all a game in the end, and friendship lasts a lifetime!

Good work, kids!

R S H O W H O S T S !
A QU ICK WORD TO OU s h o u ld b e a fun, quick-fire
g C o m p et it ion Kids! . K e e p p lay time to an
Runnin yers
in g ex p e ri e n ce for the pla ve , a nd always all
ow
le p lay c h m o
ro
th e s p o tl ig ht with e a
fa il u re s a n d triumphs.
hour. Shif t r’s
r to n a rr a te their characte to p layers, but alw
ays
eac h p la y e que sti o n s
la ri fy in g , a n d/or leading r, th e grandiose,
and
Ask c c ta c u la
ool prize as
th e m to w a rds the spe th e s u p e r c
guide orable. Bring
up e
e n o sta lg ic a ll y a d
o st g o o fy , a nd far from th
th ow h se
w o rt h y g o a l. Keep the sh w w it h jo y a nd whimsy. U
a sho
te r s ta g e . P opulate your
cen
ons liberally.
confetti cann
ELECTRIC DAYLIGHT
IN VERDIGRIS
An expansion for Dark Designs in Verdigris
* Written by Richard Ruane *
* Illustration by Chris Spence *
* Layout by Lu Quade *
PHANFASMS

Alluring, animal-headed creatures said to be manifest spirits, Phanfasms once


lived far from Oz on Mount Phantastico. There they were ruled by The First
& Foremost, until they attempted to seize Oz by tunneling into it from below.
Ozma intercepted them, stole their memories, and left them to wander the
caverns below The Emerald City for all time. Robbed of their memories and
their magic, Grisians seek them for their skill in assisting with fey and magical
work. Other Phanfasms have come to Verdigris to serve as mercenaries,
adventurers, courtesans, and entertainers.

To create a Phanfasm, use the character history tables (rolling on all four in-
stead of only three), queer traits, and affectations below. Phanfasms do not
have a thing they cannot resist. Instead, they feel compelled to whisper specific
temptations to their friends and loved ones.

Sample Given Names: Quirk, Flint, Cyclone, Shadow, Wander, Myth

Queerly Disturbing Trait: Long Shadows, Sharp Beak, Venomous Fangs,


Powerful Arms, Snarling Voice, Cutting Claws, or ___________

Queerly Appealing Trait: Majestic Wings, Multicolored Mane, Purring


Whisper, Golden Antennae, Silver Eyes, Cheshire Grin, or ___________

Affectations: Scarlet Coat with Black Brocade Trim, Broad-Brimmed Black


Hat, Jade-Framed Pince Nez Spectacles, Tall Leather Boots with Numerous
Straps, Shirt of Delicate Lace, or ___________

Whisperer of: Desire, Indulgence, Wrath, Nostalgia, Dishonesty, Secrecy,


or ___________
PHANFASM CHARACTER HISTORY
The Phanfasms roll on each of the tables below.

When you took this form in the time before your memories begin,
Roll what head were you given?

1. Bear. You gain +1 Ferocity and the trait Sturdy.

2. Viper. You gain +1 Sorcery and the trait Poisonous.

3. Fox. You gain +1 Duplicity and the trait Pounce.

4. Otter. You gain +1 Ferocity and the trait Stare.

5. Moth. You gain +1 Duplicity and the trait Crafty.

6. Owl. You gain +1 Sorcery and the trait Nocturnal.

Roll You have one memory of Mt. Phantastico. What is it?


A Sworn Friend. +1 Ferocity as well as the trait Cyclones. What was
your sworn friend’s name, and by what affectation would you know
1. them even now?
A Love Betrayed. +1 Duplicity and the trait Infernos. What face was
your love given? How did it change when you two betrayed one an-
2. other?
A Treacherous Plot. +1 Sorcery and the trait Shadows. What lie did
you plan to tell the First and Foremost? Why did you wish to harm
3. them?
A Mortal Allegiance. +1 Sorcery and the trait Thunder. What charm
4. did the mortal who bound you so long ago give you for your service?
A Vigorous Dance. +1 Ferocity and the trait Regrets. What one thing
(name, face, scent, or voice) do you remember the name of the Phan-
5. fasm who held your hand and danced beside you by?
A Great Ritual. +1 Duplicity and the trait Roads. What dread name
6. do you remember whispering in the dark?
What practitioner first summoned you from your amnesiac wander-
ings to assist them? What did you take with you when you left their
Roll service?
Fortune Teller. +1 Duplicity as well as the trait Spy. You still have the
spyglass they gave you and the deck of cards you stole from them
1. before you left.
Alchemist. +1 Sorcery and the trait Fae Chemistry. You still have
three strange vials of stranger liquids, and some small, innocuous
2. items made entirely of silver.
Very Bad Wizard. +1 Sorcery and the trait Distraction. You still have a
3. hand-crank megaphone that can disguise your voice.
Minor Witch. +1 Ferocity and the trait Hunter. You still have the
4. witch’s signet ring and a small jug of disappearing ink.
Exotic Entertainer. +1 Duplicity and the trait Glamor. You still have
5. the prehensile feather boa you wore to perform.
Cavern Guide. +1 Ferocity and the trait Rock-Breaker. You still are
6. accompanied by the trained pet mole who scouted ahead for you.

Roll For whom in Verdigris did you most recently do work?


King Cleaver, The Animate Knife. +1 Ferocity and the trait Streetwise.
1. Name someone in the King’s service who is plotting to betray him?
General Jinjur, Vigilante Overseer. +1 Duplicity and the trait Relent-
less. Name someone in the General’s service who doubts her ability
2. to lead?
Mombi, Outlaw Witch. +1 Sorcery and the trait Disguises. Who has
Mombi transformed so thoroughly that they’ve forgotten their own
3. true self?
Fallen Polychrome. You gain +1 Ferocity and the trait Subtle. Who
guards Polychrome so jealously that they’re suspicious of her other
4. loyal servants?
Langwidere of The Hundred Faces. +1 Sorcery and the trait Thieving.
Who did you hide from Langwidere to keep her from stealing their
5. face?
Dox, Forgotten Volpine Royalty. You gain +1 Duplicity and the trait
Sneaky. What gift did Dox give you when you finished your service
6. for him?
PHANFASMS & FORMS OF MAGIC

Phanfasms do not know Forms of Magic, but their sheer presence boosts the
magic of others. Phanfasms do not need to do anything but be present in or-
der to mark a trait to rescue someone from a failed magical roll or to increase a
partial success on a sorcery roll to a full success.

PHANFASMS & BONDS

When you convince someone to take risky, decisive action with your whispers,
and if they know your given name, they gain a bond with you. They may also
form a bond with you if they can tell you your true name (though you will for-
get your own true name again once the bond is complete). The person who
would bond you should reroll their hit die and remove one die from their hit
point pool. They may ask you for assistance with specific tasks a number of
times equal to the number on the die. Refusing any task they give you is risky,
though you may choose to ignore any request that cannot be accomplished
in a reasonable time, requires you to directly harm yourself or someone else,
or would inevitably result in your own destruction. When they work with you
on completing an assigned task, they take +1 to their next Sorcery roll to use a
Form of Magic.
H ,
EUBER S MUSEUM OF BOOKS
A sprawling crawl of interconnected buildings and twisting caverns, Heuber’s
is not quite a library, not precisely a museum, not only a bookseller, and not
exclusively a coffee house. Most customers never get past browsing the racks
and sipping cannacafe (with or without extra stims) in the six-story Grand
Hall of Popular Erudition. Books and magazines are organized around several
categories, on numerous levels, including size, author, and prior owners, with
any overflowing stock that hasn’t made its way to the cellars sitting stacked on
the floor. Amid the stacks, refreshments are served at long tables where boss-
es’ lieutenants, aesthetes, and mercenaries mingle. The bourbon selection is
said to be imported by way of Louisville, and the fried (and refried) pastries
are said to come by way of New Orleans. Agents of the bosses do business
here, egoists lecture right alongside neglected geniuses, fashionable decadents
discuss private salons in public view, and musicians and puppeteers compete
for attention. Showing up at the right table at the right time is a good way to
show the bosses you’re interested in employment, and any books you’ve picked
up can be sold to one of The Grand Hall’s buyers. The Grand Hall never offers
more than 3d6 gs for a printed book, 2d6 gs for bound manuscripts, or 1d6 gs
for loose notes, though, regardless of a work’s actual value, and they take great
offense if you negotiate a deal with another buyer while in The Grand Hall it-
self.
But the Grand Hall is not the whole of Heuber’s, and some wonder if the other
departments are even cooperating with it.

T
he Cellar is where books go when the staff believes their time has not
yet come. Here they join the overstock of toys, manuscripts, scrolls, and
the occasionally vocal skulls of famous scholars and infamous wits. The
staff rarely comes down here, though they don’t always stop customers from
doing so. At least five murders have happened here since Heuber’s opened to
the public. If Verdigris has doorways to booksellers of Kadath, the scriptoria of
Zyan, the collections of The Abbey of St. Clewd, or to The Stygian Library it-
self, they’d be here.
T
he Journalistic Emporium is where Grisians of extra-Ozian origin go to
find out what’s happening at home. It’s a gill each for that morning’s
month-old broadsheets from Emporia, San Antonio, Carson City, Ta-
coma, Saskatoon, or St. John’s. Wandering, flat-capped youths will hawk even
more obscure and more colorful tabloids, some purporting futuristic dates as
late as 1961, though the privilege of perusing them is reserved for those who
pay two gs to look at a page and another gill each for anyone reading over their
shoulders. The news hawkers are usually good for a rumor, and often know ob-
scure and specific details from far beyond Oz’s old borders, though their infor-
mation may be riddled with inaccuracies and omissions. Among the hawkers
is a shy young man named Pip who’s been here longer than any of them. Pip
has disturbingly precise information about the bosses, their lieutenants, and
most everyone else in Verdigris. Young hawkers may be willing to help you bro-
ker deals for anything you know, as long as they get a cut. There are no tables
in The Emporium, but they do sell sealed bottles of Emporium CocaFizz.

T
he Depository of Classical Delights is overseen by the censorius and
solitary Father Gump, an unblinking taxidermied stag’s head who is
affixed to the room’s western wall. Gump controls the entire workings
of the room as if they were extensions of his own body: wandering bits of pho-
tographic equipment, robotic book carts, automated scribal desks, and the
strangely agile animatronic incinerator. The Depository sells its own mass-pro-
duced leather-bound reproductions of classic works, inoffensively illustrated
and professionally bound, but with any obscene or unhygienic content thor-
oughly excised. Father Gump will gladly purchase rare classics for 10 ⨉ 3d6
gs (payable from buyers in The Grand Hall). If he learns a work might inspire
degenerate, radical, or unhygienic thoughts, he will pay twice that for the priv-
ilege of burning it. The animatronic incinerator is fed at precisely 11 PM each
night. Some say the Depository itself never appears in the same part of Heu-
ber’s for more than a day.
T
he Parlor of Curiosities is where to find Heuber’s collections of works of
a decadent, occult, or pornographic nature. Included here are the works
of Sappho, Goya, Bathory, and Leighton, along with the private diaries
and sketchbooks of numerous famous figures. The Parlor is maintained by the
ever-smiling Lady Patchwork and her silent rag-doll assistants, who ensure
that none of the works here leave the Parlor. When she discovers people who
share vices and other interests, she may invite them to small masquerade sa-
lons here, though no two attendees will ever tell the same story of what hap-
pened. She will happily pay for works that she feels are a good fit for the parlor,
usually 10 ⨉ 2d6 gs, and may even pay people to steal books from Father Gump
before he burns them. A peculiar, earnest, long-faced young man named How-
ard is frequently browsing here, though he stammers and flees when anyone
interacts with him.

T
he Gallery of Precocious Treasures sells numerous toys and books that
might be useful to adventurous children and adults alike. It is run by
the kindly Button, a middle-aged, fox-headed clerk in a sailor suit. But-
ton charges 30 + 3d6 gs for almost anything, and never trades for anything but
hard, bimetal Gillikin coin.

• My First Diary of Haunting Regrets: By recording at least one haunting re-


gret in the diary, you can ensure that it will always return to you along with
anything folded in its pages. Riskier sorceries allow you to return yourself to
the diary instead.

• Thoroughly Educated Lozenges: These brain pills of exclusive formula are


some of the most effective brain pills known in Oz below. Each contains not
one but two traits that you can keep until they’re marked, but if taken re-
peatedly on the same day, these lozenges start to permanently replace traits
you previously had. Price is for just one lozenge.

• Hurricane Horn: This tin bugle plays the sounds of the oncoming storms:
peals of distant thunder, lashing of far-away winds, roaring of approaching
tornadoes. Played during a rest, anyone who can share a memory of their
passage through the cyclone to Oz regains one extra trait. Ambassador Poly-
chrome, The Rainbow’s Daughter, is said to especially cherish their music.
• Golden Phantastic Books: If you or your proteges
hope to employ Phanfasms in your work, each Golden
Phantastic Book contains the full, forgotten true name
of one Phanfasm along with honest and dishonest
details about their forgotten history and nature. Once
you are ready to take the risk, you may attempt to call
on this Phanfasm and ask them for a bond. Once the
Phanfasm has fulfilled its bond, the book may try to
find its way back to Heuber’s shelves.

• Queen Lurline Stationary Set: This stationary set


comes with ten sheets of special paper, two tubes of
sealing wax, two fountain pens with silver ink, and two
specially paired fine black envelopes. When you place
a letter in Lurline-brand silver ink on Lurline-brand
paper into one of the black envelopes and seal it with
Lurline-brand sealing wax, it immediately appears in
the paired envelope. Refill supplies sold separately.

• Spore Portal Science Jars: Ideal for junior mycologists


and aspiring burglars alike! Add water to this jar when
you buy it, and store it in a cool, dark place. A forgot-
ten cabinet, the back corner of a book shelf, or the
bottom of any old rucksack will do! When you find
yourself hitting a wall, simply take a lump of Spore
Portal starter, smear it across the previously impass-
able barrier, and watch the Spore Portal do its magic!
In just under one hour, your so-called wall will grow
its own Spore Portal! Roll to see what shape it takes:
1. A small, low, creaky doorway
2. A large picture window
3. A secret door that blends perfectly into what’s on
either side of the wall
4. A stained glass window with a scene of someone
else’s memories
5. A ship’s porthole
6. A grand door painted red on each side
I
n The House of Wonders Anatomical & Surgical, the anatomical wax mod-
els double as clerks and are happy to guide you through the shelves and ex-
hibits. This is where you will find books, both Ozian and North American,
that may assist in the recovery from illnesses, injuries, and poisons. Prices are
on a sliding scale, depending on the degree of risks involved in using the pro-
posed solutions.

T
he Book of Glinda the Good. From a time long before Ozma, Dorothy, or
even The Wizard came to Oz, The Witch of the South’s ever-expanding
book recorded every secret thing that happened or was happening in-
side Oz’s borders. If The Book survived the collapse of Glinda’s palace, it most
likely made its way here.

But where in the museum could it be, and is it still in one piece? Would Lady
Patchwork be keeping it locked away for her own blackmail projects? Are
random pages folded into paperback novels in the Emporium or Grand Hall?
Does this explain the strange accuracy of Pip’s prognostications? Have parts of
the book passed through the hidden doors in the cellar into the dark libraries
beyond? Did Father Gump burn all or part of it in the incinerator? If so, what
would those ashes whisper to you now?

Additional public domain illustrations:


J.O. Westwood. The Cabinet of Oriental Entomology (1858).
William Dampier. A Voyage to New-Holand etc. in the year 1699 (1729).
J.G. Ballard. Another World (1844).
W.T Hornaday. Taxidermy and Zoological Collecting (1894).
Pawns of the
Chessboard Forest
New occupations, backgrounds, drives and rituals.

The Forest's Creed


Taboos and geas from a mercurial forest.

Rosenwald
A curiouser and curiouser adventure
into the many-thorned home of roses.
Pawns of the
Chessboard Forest
The following are new options for treasure-hunters for use with the Incursion
Rosenwald, or any other session of Trophy.

OCCUPATIONS

Barrister (skilled in contracts, language, persuasion)

Footman (skilled in orders, waiting, wrestling )

Herbalist (skilled in medicine, plants, poison)

BACKGROUNDS

Awakened Dreamer (skilled in confusion)

Violent Queen (skilled in execution)

White Rabbit (skilled in running )

Wizened Haberdasher (skilled in madness)

DRIVES

Obtain a stay of execution for your sister in Ambaret

Recover a long lost artifact of the Queen of Roses

Find the mad prophet of the woods


RITUALS

Beastform (take a form halfway between human and animal)

Doom (make a non-monstrous creature feel a sense of impending doom)

Scale (double or halve the size of an object you touch)

Topsy-turvy (briefly change the orientation of gravity for something you touch)
The Forest's Creed
Those who skirt the edge of the forest, or—if they are lucky to live long
enough—those who brave its depths, may occasionally glimpse its nature. It
is cruel. It is malevolent. It is insidious, and ever grasping, clawing, dragging
those who venture too close further and further into its depths, never to return.
And yet, it is not without amusement or joy. The spirits of the forest, or perhaps
even the forest itself, may sometimes grant favor to the rare mortals that please
them in some way. Alas, the forest is fickle, and some unfortunate souls may by
their actions stir greater ire than would otherwise be earned for the mere sin of
their trespass.

The following system is directed at the gm, and can be used to characterize the
whims of the forest.

Select one Taboo from the table below, roll two dice to determine randomly, or
come up with your own.

The first time a treasure-hunter violates the Taboo, they anger the forest and its
spirits, causing a retaliation that will induce a Ruin Roll. If the treasure-hunter’s
Ruin goes up as a result, inflict a condition on them. While continued viola-
tions of the Taboo will anger the forest, a treasure-hunter only suffers one Ruin
Roll as a result of violating the Taboo.

TABOOS
or or

Eating of the forest’s bounty Resting while the forest wakes

Drinking of the forest’s streams Speaking lies

Spilling blood upon the forest floor Indulging in vice within the wood

Baring iron in the heart of the forest Taking that which is not yours

Turning your back on the heart of the Desecrating the ruins claimed by the
forest forest

Kindling fire within the wood This far and no further; do not enter
the heart of the wood
THE FOREST'S CREED

Select one Geas from the table below, roll two dice to determine randomly, or
come up with your own.

Fulfilling the Geas will please the forest and its spirits, which will result in a
boon of either a Treasure, a Ritual granted by a spirit, or a clue towards fulfill-
ing a Drive. If there are any Rituals published with the incursion you are play-
ing, it is recommended the Geas Rituals be chosen from those—these are local
spirits, adapted to the forest around them.

GEAS
or or

Punish the wicked Teach someone the meaning of pain

Consecrate the dead Wreak vengeance on those who have


harmed the forest
Invite a stranger to share your fire
Disrupt the natural way of things
Face the unknown without flinching
Slake the forest’s thirst for blood
Respect a god long thought forgotten
Drive an interloper from the forest
Trick a fool in an amusing way
Show mercy to the undeserving

Some of the Taboos and Geas contradict one another; what pleases the forest
one day may anger it another. If you randomly select two contradictory items
from the tables, simply pick one to re-roll as needed, or leave both in place if
you are feeling particularly capricious.

Finally, it is recommended that the players be made aware that the forest is
awake and their characters are subject to its whims. However, you may choose
to keep the Taboos and Geas secret. If the Taboos and Geas are kept secret, you
should have a knowledgeable side character hint at their nature or otherwise
give the players some clues during the course of the incursion.
INCURSION

Rosenwald
In black forest, find white a rose
Seek ye the object of your greed
At risk of assuming death’s repose
To claim a Trophy of the lost

Forlorn wand’rer, you’d best take heed


Your base desires come with cost
Unless you keep the forest’s creed
Become a trophy of the lost

Be peaceful here in all you do,


or else by sin your fate is signed
only the virtuous through and through
their desired trophy can safely find

But should your stars be twice aligned


and be your fortune with gold emboss’d
pay your debts to all mankind
And claim a trophy of the lost

Deep within the forest, beyond where the way turns weird, all that is lost may
be found amidst the roses of the Rosenwald. Priceless art, forgotten relics,
and even the souls of those separated from the mortal coil. But the roses cling
tightly to their prizes, and one must brave the thorns to pry them free...

THEME

Wonderland

MOMENTS

You look back the way you came after cresting a small hill and are struck
by vertigo; you stand atop not a hill, but a mountain, with an ocean of
trees stretching to the horizon behind you.
A skull the size of a boulder sits on the forest floor, a massive oak splitting
its dome and rising into the canopy.
INCURSION: ROSENWALD
A small lake provides a reprieve from the trees. Its waters are clear and
uninhabited. A desiccated corpse lays at the edge of the water, flaked with
salt.
A table laid with all manner of game dressed up to serve, from the minus-
cule to the grotesque, in a procession from smallest to largest. A dormouse
is followed by a snake, a pigeon, a hare, a chicken, a turkey, a pig, a man, a
deer, and, finally, a bear.
The screech of an owl is mixed with a shrill scream. The owl lands on a
branch with a person the size of a child’s doll clutched in its talons. A mo-
ment more and the person is gone, swallowed whole.
The burnt out husk of a village. Some of the charred timbers are so massive
they must have been whole trees. Others could easily have been kindling.
A bridge cobbled together from pebbles stretches across a creek. A fat toad
takes shelter in its shade.
A thicket of rose bushes, white, but painted red with the blood of the fresh
corpse that litters the pathway.
A hazy glade filled with sweet smelling smoke that fills your lungs with
pleasant warmth.
Thousands of milk-white cocoons hang from the canopy on streamers of
silk.
A flock of flamingos stand placidly around a pond. They scatter as the
treasure-hunters approach.
A stump stained with blood, a headsman's axe lodged deeply in the wood.

CONDITIONS

Your hands contort and become misshapen. Before long they are like the
paws of beasts—fierce, clawed, but only able to hold your accustomed tools
with great effort.
Your feet are wracked with pain, and wearing your boots becomes tortur-
ous. What creature’s feet are these that now are yours to tread the earth?
You find yourself swaddled in your clothes, and realise you are shrinking.
Your very clothes and equipment constrict you, unless you shed them
or make frequent adjustments. Minute by minute, hour by hour, you are
growing. Each new inch added to your height is an extra ache in your
bones as they become more strained.
It is a struggle to maintain focus; you are overcome with an intense feeling
of impending doom.
Intense vertigo plagues you. It is difficult not to run into things when it
seems like the ground ought to be a wall or the trees the floor.
INCURSION: ROSENWALD
You have become jumpy. Every shadow seems to hold a vast monster that
might swallow you whole.
Thorns have begun sprouting from your skin.
You cannot trust your eyes; colors and shapes have become distorted, shift-
ing into each other
You have the strangest sensation that you have begun a metamorphosis,
that you are changing into something. Perhaps something beautiful. Per-
haps something terrible.
Smoke emanates from your nose and mouth with every exhalation. Your
lungs feel uncomfortably warm.

RING 1

terrors: There is no sudden transition, but at some point you notice that
wild roses have come to dominate the undergrowth. The absence of their
thorny brambles marks out a path deeper into the wood. A woman’s voice is
carried on the wind, punctuated with raucous laughter. The treasure-hunters
come across a clearing where several bandits are gathered in a mockery of a
justicar’s court. Presiding over the court is a woman in a lavish but filthy red
dress, perched on a crude wooden throne set atop an overturned wagon. The
would-be defendant appears to be an unlucky traveller, kneeling before a ban-
dit that is half beast and half man. The woman pretends to read a list of crimes
from a scrap of paper. “His nose is too long!” she says, eliciting a laugh from
the bandits sitting on a fallen log in lieu of a bench. “Being too poor to pay the
toll!” she says to more laughter. “Wearing an ugly shirt!” The list goes on.
The treasure-hunters can easily sneak past the proceeding, but if they linger
and watch they may be called upon as witnesses in the trial, or may ultimately
witness the traveller’s execution. If they interfere, they may find themselves on
the stand facing similar charges if they cannot overpower or outwit the ban-
dits, or amuse the bandit queen.
temptations: More “criminals” are seen tied to the trees at the edge of the
court. One is recognized by a treasure-hunter as someone important to them.
Another whispers promises of treasure to any that will set them free, claiming
they know how to convince the forest to let them pass unhindered. If you are
playing with Taboos or Geas, this second prisoner can warn the hunters of
them, even if they don’t know all the details. The Bandit Queen wears a simple
golden circlet that bears a single heart-shaped ruby of considerable size.
INCURSION: ROSENWALD
RING 2

terrors: The treasure hunters have come to the end of the rosy path, which
opens up into pond-strewn woodland. The pond water is black and thick, and
churns constantly with bubbles that fill the area with a noxious haze that dis-
orients the treasure-hunters both by obscuring the environment and each oth-
er, and by leading them astray with ghostly hallucinations. The ponds, should
they fall into them or attempt to drink from them, prove caustic, and will
severely damage equipment and may cause horrific acid burns. As the trea-
sure-hunters drive deeper into the forest, the haze thins out and hangs closer
to the ground, but it doesn’t go away.
temptations: An old and decrepit town square can be found hidden in the
haze. Broken cobbles and a few remains of long-rotted timbers lead up to an
untouched fountain that yet holds clean water. The centerpiece of the fountain
is a rose bush of wrought iron brambles encircling emerald leaves and silver
roses. A ray of light breaks through the canopy to strike a larger rose at the top
of the bush, making it shine a resplendent silver-white.

RING 3

terrors: The way forward lies through a foggy cave with many twisting paths.
The hunters encounter several bodies in the darkways beneath the earth, each
bearing the face of one of the bandits encountered at the start of their jour-
ney. Whichever path or paths the hunters take, they arrive at a field of corpses
scattered in groups of two or three. Ghosts in the fog play out a thousand be-
trayals, collapsing into mist when they meet their corpse on the mossy ground.
Some of the faces are familiar; how does each treasure-hunter see one of their
companions betray them?
temptations: A hallucination of the past—a phantom that fades in and out
of the fog—haunts each of the hunters, reminding them of their drive. It fol-
lows them even to deeper rings, and whispers to them in words just beyond
comprehension. The lilting voice of the bandit queen echoes on the wind,
naming each of their sins.
INCURSION: ROSENWALD
RING 4

terrors: The dense underbrush grows thicker and taller until eventually it
becomes overbrush, and crowds out the view of the forest until it is as dark as
a cave. Whatever their current relative sizes may be, in the final rings of the
forest the hunters find themselves of a humble scale, those of average height
becoming no taller than a squirrel. The animals here are misshapen and twist-
ed. Thorns poke out between the birds’ feathers, and their beaks and legs are
black. The fur of the other critters is oily and matted, and their teeth are nee-
dle-sharp and too many for their mouths.
A fat cat slumbers on the path. When the hunters come upon it, they only have
a brief moment to consider whether they can sneak past it before its mouth
opens in a wide grin full of dozens of needle-like teeth. Its eyes open and shine
like lanterns, then its fur ripples, and it slowly fades from view. The cat is in-
terested less in hunting and more in harrying and toying with the hunters,
appearing suddenly to bat them and send them flying into the thorny brush,
separating them.
temptations: The thorns of the brambles ahead are littered with what ap-
pears to be the bodies of a well-equipped travelling group. Who among the
hunters recognizes one of the bodies? What visible sign does this person have
that is tied to another treasure-hunter’s drive? A shrike rests lightly on a near-
by branch, ready to snap prey from the forest floor and add them to the collec-
tion of its victims impaled upon the thorns.

RING 5

terrors: The treasure-hunters, still at their reduced size, come across a bush
bearing a single rose as white as the new-fallen snow amidst dozens of roses
flecked red with stains of blood. The thorns of the bush are black and drip-
ping with ichor, tangled around the corpses of all who came before. Those
unfortunate souls are pale as the rose itself, their blood having been drained to
sustain the rose bush that rules over the heart of this wood. It is too late now to
retreat; the brambles have blocked the path. Do the treasure-hunters submit
to their judgment? Or do they fight their fate? The whispers of the rose entreat
each hunter to deliver the others for their judgment, so that they alone may
be spared.
INCURSION: ROSENWALD
The judgment of the rose is harsh, but it may occasionally be satisfied. Any
treasure-hunter that suffers its justice has their actions and their history con-
sidered by the players at the table, and if they are considered “sinless” they may
yet escape the forest alive. All others are drained of both their blood and sanity
in measure equal to their sins. For each treasure-hunter killed by the bush, the
white rose is stained with their blood, and a new white rose blooms from a bud
elsewhere on the bush.
temptations: Each hunter knows with certainty that their deepest desires
can be satisfied by the rose, if only they are pure enough. They are not pure
enough, but their companions are more impure, and their own purity can be
enhanced by slaying the impure. Perhaps then they may be found worthy.
HEROES OF ALTERNIA

by Jason Cordova
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TO BE USED WITH STORM RIDERS, FOUND IN CODEX JOY 2


INTRODUCTION
I’m a huge fan of Storm Riders. When Michael pitched the game
to me, he only told me the part about playing heroes in a classic,
1980s-style fantasy action cartoon. I was a huge fan of He-Man and
the Masters of the Universe growing up, and so accepting the pitch
was pretty much a given for me. (Hey: When you’re pitching some-
thing, know your audience, right?)
When I got the first draft back, I was delighted to discover Michael
had gone much further than the original pitch. He added a meta lay-
er to the fantasy cartoon story that involved the life of an audience
member watching the show at home (no doubt inspired by Brandon
Leon-Gambetta’s excellent Pasión de las Pasiones) as well as cen-
sorious broadcast standards, the commercial needs of toy manufac-
turers, and television commercials. What was a solid pitch for a He-
Man or Thundarr roleplaying game became something completely
transcendent. What Michael grasped is that it wasn’t so much the
cartoons per se that were special about the era (let’s face it: they were
frequently crap) but rather it was the American culture surrounding
those cartoons that makes us remember them the way we do.
At this point, I have run about twelve sessions of Storm Riders, and
I love the game so much it went on to become one of my Favorite
Games of 2018. I thought it would be neat to revisit the game, talk
about my experiences with some of its key features, and begin to
establish an implied setting: Alternia. What follows is a toybox (ha!) of
expansions and advice for this delightful game. First, Michael pres-
ents some thoughts and procedures for creating custom classes (for
both Storm Riders and its progenitor, World of Dungeons). Next, I of-
fer some advice on how to deepen your experience with Audience
Members and the GM Moves. After that, I present an entirely new
worldbuilding mechanic: Playset Questions! Finally, I have some ta-
bles to help fill out your roster of Alternia heroes and villains.
CHARACTER CLASS TOOLBOX
BY MICHAEL G. BARFORD

While the rules for Storm Riders are perhaps deceptively simple, the mechanics
are designed to be easy to use and reference, never getting in the way of play while
still delivering on the design goals. Character creation should be quick and painless,
and math should be an infrequent concern. While the classes presented in Storm
Riders have a fantastical bent, it shouldn’t be too difficult to create your own class-
es or “reskin” present ones to match a different setting. For example, Jim Crocker’s
GRUNTS adapts the clases for G.I. Joe-inspired heroes, Rich Rogers has done a Star
Wars re-skin. Here are some basic frameworks you can use when creating new
class moves for your game of Storm Riders or World of Dungeons.

STATE A FACT TIP THE SCALES


Stating a narrative fact is a powerful tool, one Use these moves to adjust the results of rolls
that players can use to avoid making rolls entire- to affect outcomes. This may come in the
ly. Remember: when leveraging fictional posi- form of a +1 or granting “advantage” to use the
tioning, a player may not need to roll to over- results of the best two dice out of three rolled.
come an obstacle. Providing specific contexts for These moves come in handy for describing
characters to state facts also allows a player to things that everyone could probably attempt,
point the GM towards things they find interesting. but your character can do best. A static, pas-
sive bonus is usually a little boring and unin-
One example of this kind of move is the Rider’s teresting. To spice things up, add a fictional
Traveller: “When you encounter a new place, trigger to make this a more active bonus. In
you can state a fact about it.” When a player Storm Riders, anyone can get in a fight, but
takes this move, they are telling the GM, “Hey, when a Warrior shouts their Battlecry, they
I want to see new places and describe them!” get a mechanical upper hand with a +1. Doesn’t
So, naturally, the GM should follow suit. This is a that sound more fun than “+1 fighting?” Maybe
good move to give a class that has a particular when a Vigilante condemns a villain’s injustice,
area of expertise. A Navigator may be able to they take +1 against them, or a Bard’s perfor-
state a fact about astronomical phenomena. A mance could better sway a crowd. Anyone can
Sculptor could state a fact about any automata call out a baddie or pick up a lute, but nobody
they encounter. This move could also be used to does it quite like the Vigilante or the Bard. In
introduce new elements to your surroundings, practice, you’ll see that these moves reinforce
though only occasionally. Once per session, the the archetype through the player’s description
Stormcaller can foretell the weather, and the of their actions in a way that a static bonus all
Face has a friend in this town. This move can too easily overlooks.
also give the player an opportunity to create an
obstacle with a reward, based on a successful
roll: a Rogue could introduce a trap and maybe
describe the treasure it’s guarding, while the
Hunter knows the monster lurking in these lands
and maybe how its organs could be utilized.
Whenever the players need a bit more excite-
ment, they can push this button.
TWEAK THE SHEET THINGS AND AIMS
These types of moves fiddle with all the extra When designing a new class for Storm Riders,
stuff on the character sheet. They may grant you will need to think of a Thing for that char-
additional health or stats, or otherwise engage acter, along with an Aim. Things are defined
the mechanics in a passive way. These moves as special props, equipment, or accessories
are a little less exciting but offer consistent that the player can describe for their character.
outcomes. The Sidekick in Storm Riders can Mages have a magic focus—is that a wand? A
shift one attribute up and one down—another staff? A crystal ball? When picking a category
one of their moves relies on failure, so it’s help- for your class’s Thing, leave room for interpre-
ful to have a low attribute. Don’t feel bad about tation but try to make it evocative. A Padawan
including one or two of these options for your could have a lightsaber, or they could have a
players: they may not be as flashy, but they will loaned lightsaber, or even an elegant weapon
see frequent use. This is also an opportunity for for a more civilized age. It doesn’t necessarily
you to scrutinize the character sheet and bring need to be a physical object, either—GoRobos
new life to existing portions, or find something have a vehicle transformation and Deckers
beautiful in the margins. Can you come up with have a virtual avatar.
a move that takes advantage of the characters’
names? Could a move add a new section to the
sheet, or a new stat to use? A player who enjoys
engaging with their character sheet will likely
be drawn to a class with moves like these.

ATTEMPT THE EXTRAORDINARY


This is something special that only this class can
do! This framework lets you describe abilities with
broad applications, like magic or jury-rigging, or
specific ones that require more creative usage
like fire breathing or aura reading. To avoid turning
this move into an “I win” button, you may want to
restrict it in some way. You can emphasize the
“attempt,” like the Royalty in Storm Riders, whose
Command allows them to converse with and
attempt to command magical creatures. This
implies that a roll is likely required to succeed.
Maybe it will cost you something, like World of
Dungeons’s Cleric needing holy water. Perhaps
the action takes up a lot of energy (or spotlight)
and is restricted to occurring only a few times
during a session. The Solar can draw on the
power of a day’s worth of sunlight to accelerate
the growth of the plants around them. The Pirate’s
Pretty Bird can eavesdrop on a conversation, but
only once per session. The concept for Things in
Storm Riders is based on this framework.
EXAMPLE:THE REDEEMED
Let’s pull this all together to create a new Storm Riders class as an example. This class is inspired
by all the baddies whom the hero was able to convince to change their evil ways and join the forc-
es of good! For the purpose of this example, we will use one of each of the frameworks from our
toolbox to create this class’s abilities:
State a Fact: Takes One to Know One
You can spend 1 HP to determine a villain’s motivations, and 2 HP to gain insight into their plans.
The Redeemed can empathize with villains as they were once one themselves! However, this
doesn’t always make them the most popular with the audience at large. The GM could tell
them outright what the villain’s motivations and schemes are, but it’s certainly within their pow-
er to ask the player to decide (I know that’s what I would do)! The tax on Hot Points also helps
to restrict this ability, or at least make the decision to use it more interesting.
Tip the Scales: Proselytize
Take +1 forward when you try to convince someone to change their villainous ways.
This one’s pulled right out of the hero’s handbook, but the Redeemed has a better chance of
getting through to an ex co-worker than the fellow who trounced them for the umpteenth time
last episode. And if it doesn’t work, at least you can say you tried.
Tweak the Sheet: Paradigm Shift
Rename one of your attributes.
A seemingly small change, but a very exciting one. Power, Mind, and Heart are baked into
the premise of the game. Giving the Redeemed the chance to alter that allows the player to
explore different values and possibly interrogate the morality of the setting, or simply to better
define the methods their character uses to save the day. Maybe they’ll swap Power for Stealth,
or Heart for Cool. The possibilities are endless.
Attempt the Extraordinary: Feint
You can spend 1 HP to reroll any one die.
The villain, as an archetype, is always revealing their secret ploy to turn disaster to their benefit.
The hidden knife, the secret trap, “It’s all according to plan.” That’s rubbed off on this class,
which likes to subvert expectations and achieve victory with more discreet methods. However,
as we all remember from playing pretend, the kid who keeps pulling out the surprise force
field is not always the most endearing. We can represent that, and restrict this useful ability,
by charging HP much like we did with the previous one. Note that it says “any one die”—the
Redeemed could use their dirty tricks to help their allies as well!
Thing: Disguise
This class is better suited to deception and trickery than others. This could be an old uniform
from their time with the Legion of Evil, a magical mask, or maybe their whole head spins
around to reveal many faces.
Aim: Aim to Challenge the Notions of Good and Evil
Morality in Storm Riders is very black and white. Introducing the Redeemed allows for the
audience to start to question these concepts as presented in the show. Children may develop
a more mature understanding of morality; adults may reflect on their own values. This is what
makes the class intriguing at a macro level, and we should encourage that to be explored.
GROWING CLOSE TO
AUDIENCE MEMBERS
When I began running Storm Riders, I knew “cool” the hero character is perceived to be by
instinctively that players would really love the viewers, and so you can inflict Hot Point loss
audience member part of the game. What I anytime a character doesn’t look cool (whether
didn’t anticipate was just how much players they get hurt by an enemy, they fail at an action,
felt like this was not only a cool feature of the are humiliated, lose an argument, and so forth).
game, but a very central part of the experience. The correct amount is always 1-2 HP, except in
In fact, whenever I would do Stars & Wishes the case of something truly, epically bad hap-
(our home-grown session feedback procedure, pening to the hero character, in which case you
first authored by Lu Quade), almost every play- can inflict more.
er would Wish for more time with the audience
member. It seemed like they could never get PICK UP WITH THE AUDIENCE MEMBER
enough!
DURING TRANSITIONS
And, indeed, I’ve found it can be kind of tricky Another way you can engage with the audi-
to get enough time with the audience member. ence member is to reserve transitions for them.
As a GM, you have to be really mindful of that Coming back from a bio-break? Check in with
part of the game, or it will get short shrift. Here the audience members to see how they are
are some notes and techniques related to the reacting to the episode so far. Are the hero
audience member, informed by my experience characters traveling to the fortress of the King
running the game. of Eggs? Skip the traveling scenes and do a
round of audience member vignettes instead;
LEAN INTO THE CORE GAMEPLAY LOOP then, when that’s done, hard fry—I mean,
It isn’t emphasized in the core Storm Riders frame—right up to the King of Eggs. This can
text, but there is a really important gameplay also be a nice pacing mechanic: if you need
loop that you have to engage if you want to the hero characters to be at the big bad so you
get adequate time with the audience mem- can resolve that situation before you run out of
bers. It is: the hero character does something time in the session, do some audience member
that induces a complication or cost > the GM vignettes and then skip straight to the big bad.
makes the loss of Hot Points part of that cost
> the player chooses to do a Refresh scene in ASK LOTS OF QUESTIONS
order to regain the Hot Points (to, ahem, refresh This is mentioned in the core rules, but it bears
your memory: Refresh scenes involve the audi- repeating here: ask how the audience member
ence member’s reaction to the hero character). is reacting to the on-screen action. If Tigress
Refresh scenes can also be used to recover and You’Fraidies are about to feed one of the
the use of a Thing, but the Hot Point loss route heros to their giant tabby cat, ask the player
is the one you have the most control over as a how their audience member is reacting to the
GM. Again, it’s deemphasized in the core text, scene. If the hero raises their magic sword to
but you should be inflicting Hot Point loss fairly the sky for the first time and invokes the an-
frequently. Just because Hot Points are ab- cient power of Alternia, ask the player how this
breviated HP, it doesn’t mean they represent makes the audience member feel.
“health.” This was a major mistake I made when
I first ran the game. Hot Points represent how
CONSIDER ADULT AUDIENCE MEMBERS
This note doesn’t have anything to do with how frequently you engage the audience member,
but rather, it’s something your players might consider doing to add some depth and texture to the
audience member mechanic. That is, consider creating an audience member that isn’t a kid. I had
some players do this and it made for a very different—but equally enjoyable—Storm Riders experi-
ence. Below is a table of some adult audience members to inspire you.

2D6 ADULT AUDIENCE MEMBERS & WHY THEY WATCH THE SHOW
2 Jerry, who runs an urban Believes the show holds clues to what happened to
legends website a production assistant who went missing back when
the show originally aired.
3 Scott, who loved the show as a kid ...and now wants his significant other to love it as
much as him.

4 Susan, a grieving mother Her child was recently killed in an accident and she
watches his favorite show to remember him.

5 Anthony, a movie studio exec He’s going to pitch a modern, updated, live-action
version of the show to his boss… as soon as he
understands what the show is about.
6 Patrick, a divorcee Watches the show with his kid on their
weekends together.

7 Samantha, a real housewife She’s watching the show as research for her kid’s
upcoming 8th birthday party. How else will she show
her social rivals she loves her kid more than they love
theirs?
8 Iwan2beeleev999, whose eyes are Believes the show contains coded messages from
wide open, man! the U.S. Government about the existence
of extraterrestrials.
9 Stewart, a real fan of the show, not He’s trying to win an argument on the internet,
like these pretty people who are probably with a woman who he’s accused of being a
only into it because it’s cool now “fake fan.”
10 Albert, an embittered writer He’s writing the tie-in novel for this dumb-ass cartoon
until his real work gets noticed by a big publishing
house.
11 Tasha, a performer She’s putting on a burlesque show themed around the
cartoon and needs some ideas for the various acts.

12 Kelly, a mom She loved the show as a kid and is trying to show it
to her minor son, an Instagram influencer who really
can’t be bothered, as a way of bonding with him.
EXPLOITING THE GM MOVES
FOR MAXIMUM FUN
In my experience, fully half of the raw fun of playing Storm Riders comes from the three GM
moves: It Was Meant to Do That, Rewrite, and Commercial Break. The following are some notes
and techniques for getting the most out of the GM moves.

DON'T WAIT FOR MISSED ROLLS! HAVE SCENES WITH CORPORATE AND CREATIVE
Each of the GM moves says “On a miss,...” The GM moves Rewrite and It Was Meant to Do
meaning they are to be used whenever the That imply they should have their own, sepa-
player rolls a 6-. However, you may find this rate scenes outside of the cartoon hero fiction
doesn’t allow you to use the GM moves as of- and the audience member fiction, and I strongly
ten as you’d like. I started occasionally using the recommend you do that. Come up with a fun
GM moves as the complication for a 7-9 result— characterization for Agatha Besper and chew
especially if we had gone most of the session the corporate officers out. Come up with a char-
without seeing one in action—and I found this acterization for a corporate apparatchik and
didn’t unbalance the game in any way. In fact, it speak to the players as if they are the various
made it considerably more fun.
members of the writers room when something outside the context of a die roll. I usually save it
goes wrong. Give the players a chance to come for right before we go on a bio-break during the
up with their own characterizations. You’ll find session. If you feel the need to reward the play-
that the players keep this going throughout er who narrates the commercial break (since
your campaign, creating a third character (after the move is normally used to turn a miss into a
their action hero and audience member) to play success), let them treat it as a Refresh or give
as during these corporate meetings. It’s a hell them a bonus to a future die roll (but, in my ex-
of a lot of fun. perience, it’s unnecessary—players are usually
happy to do the commercial break). Below is a
DO AT LEAST ONE COMMERCIAL BREAK table of Commercial Break prompts and ideas
OUTSIDE OF A DIE ROLL to inspire GM and player alike.
The Commercial Break move is a delight, and
I recommend you do the move at least once

2D6 COMMERCIAL BREAK PROMPTS AND SOME ASSOCIATED IDEAS


2 Dolls for boys The Buddy Doll, The All-American Boy Doll,
My First Bully Doll

3 Marshmallow breakfast cereal Religi-O’s, Morse Code Crunch,


XOXO’s: The Cereal of Love

4 Things you throw eXXXXtreme Football, Crazy Ring, Basketbomb

5 Local businesses Flint Brothers Fine Furnishings, Jake Adcock: Attorney


at Law, Chet Easterly Car Depot

6 Only girls like cats Healthy Paws Cat Hospital playset, Cat Cat-eur:
Feline Fashions on the Runway board game, Princess
Catalina doll
7 New console video games Zaaarlaaak!, Super Bento Brothers, Space Incursion
2020

8 Just five easy payments! Happy Pooch dog massager, Suck-n-Cut vacuum
barber, New Beginnings meditation tape series

9 Knock-off Storm Riders Tempest Warriors, Storm Lords, Vortex Masters

10 Gross out toys Snot Taco, The Gangrene Gang, My Little Abattoir

11 Stuff for smart kids Just a fucking globe you put pins in, Abacus: The
Origin of Math, pocket periodic table

12 Computer learning games you’ll The Donner Party Trail, Where in the World is Alvaro
still remember as an adult Santiago?, Math Rats!
NEW TECHNIQUE: PLAYSET QUESTIONS!
When I was a kid, the coolest thing in the world I then incorporate those answers to be dangers
to me—the most coveted toy of them all—was and encounters the hero characters face in our
Snake Mountain. It’s true the playset had very cartoon. Respectively:
little resemblance to the Snake Mountain in the
Masters of the Universe cartoon, but it was load- – Upon their approach to Crackshell
ed with cool features: a huge demon face with Mountain, turrets fire rotten egg gas
a working lower jaw; a microphone shaped like grenades at the heroes.
a wolf’s head that made your voice echo; a trap – While infiltrating the ground floor of
door near the entrance; and a big-ass snake Crackshell Mountain, wicked sorceress
that swiveled around on the top. Hexate animates the yolk pool to be a titanic
While running Storm Riders, I developed a yolk golem that attacks the heroes.
world-building technique inspired by all the cool – During the final encounter with The King
features of Snake Mountain and similar playsets. of Eggs, a massive dragon rips open the
When the heroes arrived at a new location, I dome of Crackshell Mountain
would ask them a thematic question related to and snatches one of the
the features of the toy version of that location hero characters.
(this is very similar to the Paint the Scene GMing
technique I have discussed on The Gauntlet On the next page is a table
Blog). As the players informed me of what made of Alternia playsets and
the playset in question so cool, I would then associated questions to
translate their answers to be encounters their inspire you.
hero characters had during the story.
Here’s a simple example: The heroes are get-
ting ready to raid Crackshell Mountain, the for-
tress lair of The King of Eggs. I ask the following
playset question: “One holiday season, Crack-
shell Mountain was the most in-demand toy;
parents were literally fighting each other in the
Toys R Us aisle to get one for their kids. What
were the amazing features of this playset that
made it such a hot holiday toy?” The answers
from the players:
– It had plastic turret guns that fired egg-
shaped pellets at the action figures.
– The interior of the toy had a pool of yellow
slime that was supposed to look like egg yolk.
– It had an egg-shaped dome that could be
“cracked” open, allowing you to reach into
the center of the playset.
2D6 ALTERNIA PLAYSETS & QUESTIONS
2 The Cat Tower, lair of the evil “This playset was marketed as a functional tower for
Tigress and You’Fraidies your real-life cat. What are the features that enabled
you to bring your kitty into the Storm Riders action?”
3 The Crystal Grotto, home of “This playset was designed to get more girls interested
Princess Crystálya and her beau, in Storm Riders. Which features demonstrate what a
Prince Apricot. 1980s marketing exec thought little girls wanted?”
4 Gorladon’s Palace, the swampy lair “Slime was all the rage with kids in the 1980s. In what
of Gorladon the Bullfrog Emperor unique ways did this playset incorporate slime?”

5 The Palace of Alternia “Only rich kids had this massive playset. Apart from
its sheer size, what made it so expensive?”

6 Fennelwick, the village near “Why was the Fennelwick playset so lame?”
the palace

7 Hexate’s Spire, the lair of the “This playset was noteworthy for its ‘real’ magic, and
evil sorceress it was so cool, even boys wanted it, despite the fact it
was for a girl character. What are some of the ‘magic’
features of this playset?”
8 The Crimson Jungles of Kamorak “This playset was famously recalled after a number
of manufacturing and design defects caused some
kids to get hurt. What did it do?”
9 The Snake Pit, lair of the evil “Snakes. SNAKES! Snaaaaakes! Snakes?”
Serpentius

10 Griffoe’s Griffon Stable “This simple playset was mostly just a collection
of different griffon figures standing in front of a
cardboard diorama of a stable. What are the different
types of griffons you could get?”
11 Galaxor’s Palace, a satellite above “The introduction of Galaxor—and much more explicit
the surface of Alternia science fiction elements—heralded the end of Storm
Riders. But this playset was pretty effing cool. What
were some of its rad, space-themed features?”
12 Wizbit’s Potion Shop “Wizbit’s Potion Shop doubled as a real-life, portable
soda fountain. What were some of the ‘potion’
recipes kids could serve to their friends?”
HEROES & VILLAINS
Here are two tables to help you populate the world of Alternia.

2D6 HEROES OF ALTERNIA & COOL ACTION FIGURE FEATURES


2 Tridentia, last of the The action figure squirted water from its tiny
Amazons coral tiara.
3 Bobby Badboard, of The action figure could ride the little skateboard
Earth it came with.
4 Clarissa, of Earth The action figure could do a “spin attack” with
the little skateboard it came with.
5 The King of Alternia If you pressed a button on its back it would say
“Hello? Hello? Can anyone hear me? This is the
King of Alternia speaking.”
6 Princess Crystálya, ruler The action figure’s plastic smelled like
of the Crystal Grotto bubblegum; its clothing was made from a
shimmery, iridescent plastic.
7 Prince Apricot, sexy but The action figure’s perfectly sculpted torso
safe smelled vaguely like apricots.

8 Galaxor, savior of Alternia If you pressed a button on the figure’s back,


a gemstone chest piece glowed blue,
representing the character’s “cosmic energy ray.”
9 Muck and Filth, peasants These poorly-sculpted action figures had no
of Fennelwick special features, but you did get two of them
in the package, so that has to count for
something, right?
10 Man-E-Torsos You could remove the head and limbs of this
figure and attach it to different torsos. Included
torsos: knight torso, ninja torso, and robot torso.
11 Sir Reach This action figure’s legs and arms could be
extended by two inches each.
12 The Queen of Alternia No special features, but the action figure’s dress
was made of green velveteen fabric.
2D6 VILE ENEMIES OF ALTERNIA & WICKED ACTION FIGURE FEATURES
2 Wizbit, bumbling frog If you pressed a button on the figure’s back, it
magician said: “Hippity-hop! Blippity-blop! You’ll never
stop stop stop me, Heroes of Alternia!”
3 Hexate, evil sorceress The figure’s eyes glowed yellow with “magical
energy.”
4 The Crabster, the last of The figure features crab pincer hands with
his kind several points of articulation.
5 Griffoe, misunderstood The figure came with a saddle so other
Lord of Griffon-kind characters could ride it.

6 The King of Eggs, If you pressed a button on its back, it would


Alternia’s big bad and an say one of several egg or chicken-related
exile from Huevosia puns, such as: “EGGS-cellent!” or “What a HEN-
teresting idea, Beastore!”
7 Beastore, the King The action figure’s plastic smelled like game.
of Eggs’s right-hand
monster
8 Serpentius, who is Snakes.
sssnaaakesss!

9 Gorladon, the Bullfrog If you squeezed the figure, slime came out of its
Emperor mouth.

10 Ambassador Henalina, No special features, but the action figure’s dress


duplicitous agent of the was made of red velveteen fabric, and the head
Huevosians had real chicken feathers on it.
11 Screamaar A recalled toy that randomly “screamed”
throughout the day and night.
12 Pigguns, the King of Eggs’s The action figure’s plastic was coated to taste
lackey like bacon.
three dozen In the depths of the confection forests

horrors
lies the golden caramel hind, blessed by
the Cavity King to drive all who see it to
the deepest obsessions. To sup upon its
syrupy flesh ceases hunger forever, but

in the land of locks the mouth of any diners in vile rictus


unless they offer their eternal servitude
to the rotten-toothed monarch.

candy
The Toffee Duke’s favorite method of
The slumbering jelly ursines of the brown
sugar dunes are awake for just three
days a year. During that time, they mate,
executing political prisoners is to dip groan baleful melodies for hours on end,
them in molten sugar, sprinkle them with and feast upon the largest among them.
nuts, and then crack them into pieces.
These pieces are then sent to the four
corners of the Toffee Duchy—a warning If you brush away the crystal sugar from
to those who would raise a frosted hand one of the rotund, gelatinous mounds
against him. that line the Gumdrop Pass, you’ll see
there is a tiny fairy trapped inside—as a
mosquito in amber—their face twisted in
The Council of Architectural Confections agony.
issues public apologies for any loss of
life when a graham cracker structure
collapses, particularly when the city’s The Peppermint Stick Forest was sparkly
families and communities are affected. and beautiful from a distance. It was
However, there’s too much money in only up close that travelers realized with
construction and, as such, no political revulsion and terror that the crimson
will to change zoning and safety laws section of the sticks came from giant
around candy home construction. ampoules of blood stored inside the thick
glass piping. Dr. Kerry Minter howled
with frustration each time the travelers
A mysterious traveler from beyond the fled, knowing that the people of this land
forest introduced the newest blight to would never understand the importance
crops in this cursed land—scintillating of his life’s work.
yum-gem trees, mesmerizing and
delicious. Yet, nobody talks about the
bloated sugar flies whose pods grow The caramel found inside a sugarpig is
bigger in the trees’ high reaches every too pure to be handled without protection.
night, or the blood they feed on. Should you get any of it on your skin, it will
burn like boiling water and leave a dark
green welt. The harvesters wear thick
Mathilda Wake has created the greatest plastics from head to toe, even though
lollipop in all the land! Don’t believe those the slaughter pens are dank with a most
who say things like, “It’s structurally ripe humidity.
unsound” or, “It may fall at any moment
and crush us all!” They are spoilsports
and brats! Come on, help us slather
another layer on the lollipop, and watch
it grow greater still! Whee!
The witch’s hut is decorated with Do not stay here. You might think this
gingerbread and chocolate drops, made vista of trees and rolling hills would make
all the more inviting by a strange, rust- a pleasant place to picnic and eat your
like aroma wafting from them. This is salty sandwiches. At first, you will notice
something different, it tells you, this is the long grass twitching as if something
something more real than honeydrops small were moving through it at ground
and licorice—this will make you strong level. If you do not heed this warning, your
and fierce. And it is true. It will make you blankets will soon be festooned in sticky
strong and fierce, and also beholden to trails as thousands of gelatin annelids
the witch who bakes her own blood into converge to feast on all that they find, be
those candies. Once you’ve eaten from that bread or brain.
the witch’s hut, you won’t want anything
else.
Scholars of predatory candy fauna have
yet to catalog or capture a beast that
In the distance looms a clock tower of abducts and drains children, leaving their
glimmering crystal candy encapsulating exsanguinated remains to be discovered
hundreds of hunger spirits in the gears. in a glittering foil-like sack, along with a
When it chimes at the nadir of darkness, pink, dry tab of chewing rubber. But they
all know it is time for the Midnight Feast, have named it: Brat Sucker Joe.
a debauched saturnalia of fermented
sodas and laced cupcakes that draws in
all who hear the saccharine sounds. If you take a stroll through the bejeweled
upper canopy of Jellybean Jaunt, take
care to stay on the raised foot bridges
The delicate, cream-filled fauna of between jellybean trees. Waiting below
the Butter Waffle Woods gather every you are the writhing masses of rejected
morning and stare silently to the south, jellybeans, partially chewed and spat
as if waiting for someone or something out by picky children. They remember
to arrive. If you watch them long enough, the insult as they consume one another,
you’ll notice their eyes begin to slowly growing larger each day, waiting to snatch
widen in terror, and then—like that— and chew unwary children before spitting
they run off. them out for the greater jellybean mass
to taste. How will they judge YOUR flavor?
La Dama Catrina serves delicious sugar
skull sweets to visitors of her elegant The village of Noelle has had a giant, gold
hacienda. Each skull is decorated with foil-wrapped chocolate orange hovering
colored sugar and bright, candy jewels, over it for centuries. Each year it gets just
and if you hold one up to your ear, it will a little bit closer. Most believe the titanic
whisper things to you: tales of La Catrina’s chocolate orange will eventually fall from
wickedness, gossip about her neighbors, the sky, crushing everything below.
or secrets within her home.
The Licorice Beastie skulks the salt flats,
The Sea of Melted Dreams, where lonely and abandoned. It will offer any
enormous jelly beans broach like whales passersby broken-off pieces of its horn
to feed on the liberated—but helpless— to taste in an apparent attempt to make
bloated raisins, carried by currents of friends. The licorice horn is astringent
raspberry rippling through the ice-cream and salmiak-flavored, but if you show any
waste. All the while, the beans are hunted distaste while trying it, the Beastie flies
by choc-ships crewed by the all-sorts into a frothing rage.
indentured for life to the Candy-King.
The Honorable Order of Gumball Knights
enforce the Chewing Queen’s will with
merry laughter and brutal efficiency.
Their mechanized lower bodies resemble
the glass orbs of gumball machines, but
allow them to roll over all terrains with
surprising speed. The gumballs within
can be deployed through slots on their
chests as projectile weapons that burst
into colorful and extremely sticky gunk,
trapping or smothering their prey. The Candy Corn Maze covers several
hundred square acres, and only the
People who get lost in the Ice-Cream locals who harvest the dense, sugary
Lands are transformed into new flavours crop can fully comprehend its twisting,
for everyone to taste. However, everyone non-Euclidian passages. It’s safe enough
who partakes in one tasting loses every during the day, but at night the feral
memory of their childhood, with every children who live sequestered away in
further tasting consuming more and the densest clusters of stalks roam the
more memory. Eventually, they finally passages, giddy with the rush of gorging
forget the first tasting and float away into themselves on the unripe kernels, seeking
nothingness. any sort of liquid to wash it down.

You know what they say about Duchess Before sunrise on the last day of the
Hard-Candy’s peppermint hounds: their war—ground strewn with licorice
peppermint bark is worse than their intestines—the fizzy folks’ skin erupted
peppermint bite! It’s a lie, though— in all directions as a fresh wind of Mentos
nothing’s worse than the bite of a rained in from the west.
peppermint hound.
Those who dare to sail the Milky Sea
Enormous cotton candy spiders trap their should stay close to shore and keep a
victims in piles of fluffy spun sugar. sharp eye on the horizon. The dread pirate
C’mander Crisp hunts those waters, firing
fusillades of crisberries from his ship’s
The Peanut Butter Sphinx and the cannons.
Chocolate Pythia are engaged in a never-
ending debate about which of them tastes
best. Their conversation has dragged on The Slurpie of the Lemonade Springs is
for decades, with each finding new and a warning to all who seek to slake their
interesting arguments to support their thirst, for those who are careless or too
side. Little do they know, a great worm in greedy when drinking from the yellow
the earth—listening to determine which waters will find their tongues stolen by
of them to swallow whole—has just the beast, who seeks the rarest of flavors
settled on the fact they probably taste to quench its curiosity for taste.
delicious together.
The Candy Wife smiles and grins, offering
rewards to those who play her games
of chance. Foolish children seek to win
treats, sweets, and their heart’s desire—
if they are willing to bid high enough. Wise
children live to see another day.
Polycarp’s nebula moth is a stunning Have a Seven-Layer Cake!
creature, its deep blue wings dotted with The first one layer brings joy
iridescent gold. Its larvae are liver-eating the second holds a toy
parasites that prefer large mammalian the third is finest lace
hosts. Its eggs are tiny, but enclosed in with the fourth, you must say grace
cases that perfectly mimic malted milk the fifth brings forth a merry tear
balls. Victims often report that the egg the sixth is cold and holds a fear
cases were sweeter and richer than they that nothing pure may now survive
expected, but otherwise indistinguishable The seventh layer takes your life.
from the candy.
Have you seen the Muffin Man?
Given the effect that life in the Candy He hops on one foot across the land
Kingdom has on the dentition of the Oh, have you seen the Muffin Man?
Royal Court, it has become the fashion He’s in no rush but has a plan
to employ increasingly baroque and
elaborate Wax Lips to hide the ravages
of plaque and gingivitis. The fact that Yes, I have seen the Muffin Man
they begin to wilt and run after only a few With bulbous head of nuts and bran
hours—less on hotter days—ensures a He has no eyes, no arms or hands
brisk trade for the Guild of Parafineers But always knows right where you stand
and their supplier, the Queen Bee.
So if you see the Muffin Man,
Upon witnessing the effects of the first Hurry, child, hurry
successful Atomic Fireball test, its Run as fast as you can
lead developer, confectionist J. Opie
Rebertheimer, was said to have muttered,
“And now I have become cinnamon,
destroyer of worlds.”

Unwary travelers who taste the luscious


candy apples growing from the trees
along the road through Treacle Valley will
undergo a dread transformation: their
hearts crystalize to rock candy, their
blood thickens into molasses, and their
flesh becomes gingerbread.

Although they look and taste nearly


identical to marzipan mushrooms, avoid
accidentally eating meringue mushrooms
at all costs: they are the eggs of parasitic
intestinal gummy worms.
Codex Keepers
A Thousand Faces of Adventure, Keeper of the Drunken Wails and Stings
Pirate's Forgotten Wish James Barta, Keeper of the Dreary Island of St. Lomax the
Aaron, Keeper of the Child Upon Whom We Dare Not Look Unseen
Jesse Abelman, Keeper of the Moon’s First Memory Michael Bartman, Keeper of the Sad Tale of Alvin Horoux
Rob Abrazado, Keeper of the Purple Falsehood Nick Bate, Keeper of the Most Delectable Wyrm Viscera
Stras Acimovic, Keeper of the Man Who Dies Every Third Jacob Bates, Keeper of the Fleeting Blooms
Day Joe Beason, Keeper of the True Name of Ashmedai
Quentin Acord, Keeper of the Word that Binds and Blinds Scott Beattie, Keeper of the Worm Bone Frescoes
John Adamus, Keeper of the Endless Page David Beaudoin, Keeper of the Clock's Fourth Hand
Benjamin Adelman, Keeper of the Brotherhood of the Black Michael Beck Esperum, Keeper of the Recorded Grievances
Dragon's Great Saga of the Thousand Heretics
Javitt Adili, Keeper of the Arms of Torg the Blasphemer Becky, Keeper of the Record of Where We Have Been
Joaquin Aguirrezabalaga, Keeper of the Blood of Lursiss Mathias Belger, Keeper of the Spectral Hounds
Vendevogel Alain, Keeper of the Omegatherion of Fasar Del Benjamin, Keeper of the Thunderstorm Chariot
Jesse Aldrich, Keeper of Azurix, the Blue Dust Planet Nate Bob Benton, Keeper of the Fungoid Blessing
John Alexander, Keeper of the Child Whose Face is a Mirror Andy Berdan, Keeper of the Idle God and His Infinite Library
Zach Alexander, Keeper of the Weeping Cells Jeff Bernstein, Keeper of the Grey Queen’s Unfettered
Jack Alexander, Keeper of the Lies of the Child Kingdom Winter
Brendan Allison, Keeper of the Child Who Creeps and Crawls Matt Bevilacqua, Keeper of the Meat of the Beggar Tyrant
Kristin Allison, Keeper of the Bright One's Shroud of Aljoscha Beyer, Keeper of the Orichalcum Engine
Mourning Al Billings, Keeper of the Dun Spirit of Disobedience
Brian Allred, Keeper of the Spear Eldfuglinn, Which Burns Sam Birnbaum, Keeper of the Last Light of St. Lannen the
with the Terrifying Light of the Sun Pure
Bryen Alperin, Keeper of the Sibylline Grimoire Nick Blow, Keeper of the Secret of the Ethereal Sphinx
Jenaro Alvarez, Keeper of the Black Lion Sarah Bolling, Keeper of the Last Lantern Before the Black
Joe Amon, Keeper of the Astral Blades Gate
Erik Amundsen, Keeper of Pages Touched but Unread Boni, Keeper of the Thirteen Principles of Volmun
Ancusohm, Keeper of the Stone Queen’s Egg Eric Bontz, Keeper of the Flocculent Cathedral
Rod Anderson, Keeper of the Floating Flesh Monolith Jason Boucher, Keeper of the Feathers of the Molting
Dustin Andrews, Keeper of the Egg of Existential Dreaming Godling
Robert Angus, Keeper of the Keystone of the Many Worlds James Bowden, Keeper of the Child Who is Always Right
Apollo, Keeper of the Vein-Seeking Tongue Behind You
Vincent Arebalo, Keeper of the Dolm Sarcophagus Michael Bowman, Keeper of the Luck God's Last Hand
Mark Argent, Keeper of the Child Who Has No Shadow Joe Boyd, Keeper of the Epilogue from Writings Beyond the
Gene Astadan, Keeper of the Temple of the Viridescent Black Gate
Wyrm Kristina Boyd, Keeper of the Traveling Notebook of Faina the
Michael Atlin, Keeper of the Beetle’s Teeth False
John Atwood, Keeper of the Diary of Sanguine is the Eye Sophia Brandt, Keeper of the Dying Heart
Archmage Aulin, Keeper of the Turtle-plate Greaves of Old Patrick Brannick, Keeper of the True Name of Abbadon
King Marwen David Bresson, Keeper of the Tortoise Who Mends the
Tom Axon, Keeper of the Sultana’s Blue Dreaming Heavens
Misha B, Keeper of the Grand Apotheosis Brett, Keeper of the Seven False Smiles
Jim B., Keeper of the Two Puppets that Gleefully Interrogate Brian, Keeper of the Autumnal Princedoms
Michael Bacon, Keeper of the Thirteen Rhyming Spells of Logan Bright, Keeper of the Flourishing Spore
Kiesow Finn Brightwell, Keeper of the Shrine of Melchior the
Rye Baerg, Keeper of the Mark of False Direction Maggot
Eric Bahr, Keeper of the Burrow From Which It Comes Darren Brockes, Keeper of the Agony Songs
Andrew Bailey, Keeper of the World Teeth Bromeliad, Keeper of Our Mother's Cool Breath, Bottled
Vincent Baker, Keeper of the Sign of the Tree of Life William Broom, Keeper of the Joyous Pit
Josie Baker, Keeper of the Mutinous Younglings Bill Brown, Keeper of the Emerald Path
Chad Bale, Keeper of the Chimes of Misery Jason Brown, Keeper of the Cardinal’s Confession
Noah Ban, Keeper of the Maze of Unending Pleasure Bryan, Keeper of the Festering Estuary
BansheeGames, Keeper of the Lost Child's Breadcrumbs Stephanie Bryant, Keeper of the Vessel that Once Held the
Michael Barford, Keeper of the Eternal Chime Silver Dragon's Eyes
Mike Barnes, Keeper of the Hymnal of St. Thibold the Evan Buchholz, Keeper of the Infectious Mist
Merciless Russ Brucks, Keeper of the Demon Idol that Spits Yellow Bile
Marco Barreto Bittner, Keeper of the Leonine Child That John Buczek, Keeper of the Gardens of the Tall Makers
Michael Burdick, Keeper of the Darkest Dream Under the Jerry Daly, Keeper of Time’s Aperture
Mountain Shanon Daly, Keeper of the Fire of Nal-K’aa
Vicente Burzlaff, Keeper of the Grey Queen’s Unfettered Mat Danaher, Keeper of the Three-Sided Coin
Winter Daniel, Keeper of Dahlia Bleakwood’s Bloody Hatpin
Agatha C, Keeper of the Ebony Cat and All We Deem Above Stentor Danielson, Keeper of the Last King’s Fear
Her Steven Danielson, Keeper of the Chambers of Gentle
Len C, Keeper of the Seven Sisters’ Rings Understanding
Sean Cain, Keeper of the Hive Lord's Firefly Legion Dave, Keeper of the Shrine of the Silent Pantheon
Gustavo Campanelli, Keeper of the Seventeenth Oath of the Rose Davidson, Keeper of the Dark Visage of Leon's
Silenced Demiurge Forgotten Year
John Campbell, Keeper of the Dark Shard of Nemrath Tom Davies, Keeper of the Glossary of Blades
Freya Campbell, Keeper of the Litch Child's Last Rites Will Davies, Keeper of the Holy Seals Carved from Valoña's
Jan Cantor, Keeper of the One Who Sees Through Clouds Bones
Mike Carlson, Keeper of the Obsidian Forests of Yend Tim Davis, Keeper of the Ghost Cages
Andi Carrison, Keeper of the Unknowable Words Kristen Davis-Owen, Keeper of the Whispering Menace
Bill Carter, Keeper of Rengollis's Gaseous Blood Kees Dedeu, Keeper of the Last Wish of the Grackle Queen
Jordan Carter, Keeper of the Midnight Region Orrery Joshua DeGagne, Keeper of the Sword of Aloester
John Erwin Casia, Keeper of the Grisane Root Poison Graymantle
Cass, Keeper of the Wendigo Clan’s Lost Cookbook Tim Denee, Keeper of the Crawling Portrait
Alice W. Castle, Keeper of the Diary of the Emerald Warren Denning, Keeper of the Missives from the First
Courtesan Extrasolar Colonies
Mark Causey, Keeper of the Lotus-Dweller's Fortunes Jacob Densford, Keeper of the Rusted Metropolis
Christopher Challice, Keeper of the Shambling Madness Rob Deobald, Keeper of the Child Who Turns the Key
Chromatic Chameleon, Keeper of the Gossamer Crown of Joseph DeSimone, Keeper of the Secret that Allows Us to
Good Queen Belinde Sleep at Night
Bay Chang, Keeper of the Heart of Lursiss Steven desJardins, Keeper of the Black Between the Stars
Len Chang, Keeper of Pagliacci, the Wicker Mannequin Who Mark DesLauriers, Keeper of the Goblet of the Maudlin
Does Not Sleep Priest
Matthew Chappory, Keeper of the Ever-barren Barley Fields Simone Di Rubbo, Keeper of the Goddess in the Letters
Charles, Keeper of the Roosters that Crow at Twilight DianaMoon, Keeper of the Bones of the Grey Rangers
Andrew Cherry, Keeper of the Broken Bones of Askorath Justo Diaz, Keeper of the Ruby Eyes of Olga the Sightless
Daniel Chiavaroli, Keeper of the Screams of the Unjust Mark Diaz Truman, Keeper of the Clockwork Corvid
Marty Chodorek, Keeper of Lugana Castafiel’s Secret Steve Discont, Keeper of the Kingdom of Amanthi, as
Gambit Captured in Miniature by an Unknown Sculptor
Jeremy Christian, Keeper of the Spiral Nemesis Remo Disconzi Filho, Keeper of the Box Into Which We Dare
Linda H. Codega, Keeper of the Wreckage of the Bright Not Reach
Pier's Twin Fernando Dolande, Keeper of the Amber Crown of Good
Jeffery Collyer, Keeper of the Oneirophrenic Chords Queen Melys
Glenn Condron, Keeper of the Golden Barge of Stuart Dollar, Keeper of the Blossomed Antlers
Ambatoharanana Ian Donald, Keeper of the Dying Grottoes
Edouard Contesse, Keeper of the Gifted One's Jade Carvings David Dorward, Keeper of the Fetid King’s Ashes
Alex Context, Keeper of Our Shared Phantasmagoria Matt Doughty, Keeper of the Well of Immaculate Blood
Barry Cook, Keeper of the Galactic Sextant Parham Doustdar, Keeper of the Zombie Queen's
Robert Corr, Keeper of the Ram That Whispers Lies Pheromones
Gastón Costa, Keeper of the Tenth Face of Kali Tim Dreier, Keeper of the Bone Crown of Old King Smule
Malcolm Coull, Keeper of the Golden Nimbus Josh Drobina, Keeper of the Ash-Piety Subjacency
Jason Cox, Keeper of the Vessel of the Devil's Own Whiskey Stefan Droste, Keeper of the Razor Grasslands
Yoshi Creelman, Keeper of the Triton's Blessing Alejandro Duarte, Keeper of the Throbbing Star
Jim Crocker, Keeper of the Eight Heavenly Questions of Rachelle Dube, Keeper of the Many-Named Treasure
Gong-Gong the Dragon Ben Duggan, Keeper of the Tome of the Exalted Interrogator
Ian Crockett, Keeper of the God-King’s Viscera Michael Dunn-O’Connor, Keeper of the Bone Golem of the
Michael Crowley, Keeper of the Argent Lock Scrimshaw Pass
Cubano, Keeper of the Iron Troll's Menagerie Mark Durrheim, Keeper of the Little Gravestone Doors
Jim Cummings, Keeper of the Silver Rods Herman Duyker, Keeper of the Beast Masks
Pete Curry, Keeper of the Moon Snake's Leash Cody Eastlick, Keeper of Fathenroke's Deck of Laments
Giuseppe D’Aristotile, Keeper of the Midnight Court of Old Eli Eaton, Keeper of the Stone Sparrow’s Heart
Queen Rianne Vincent Eaton-Valencia, Keeper of the Orc King's Quivering
Jason D’Angelo, Keeper of the Merry Abbatoir Regret
d6, Keeper of the Endless Grudge Harald Eckmüller, Keeper of the Invisible Mouth of Molek
Love Dahlgren, Keeper of the Last True Pages Paul Edson, Keeper of the Secret of the Thousand Cuts
Thomas Edward, Keeper of the Blightwood Matches Angel Garcia Jimenez, Keeper of the Glass Bridges
Mark Egelhoff, Keeper of The Cracked Mask of the Gilded Nicolás Garcia Lanza, Keeper of the Mossy Robes of the
Eel Green Monk
Matthew Egger, Keeper of the White Bats of Good Queen Bill Garrett, Keeper of the Child Who Has No Shadow
Jedra Zachary Garth, Keeper of the Ever-Burning Fury
Jonah Eisenstock, Keeper of the Golden Shroud Josh Gary, Keeper of the Windswept Plane of Dust
Ryan Elliott, Keeper of the Knight of Mourning Lillies Charles Gatz, Keeper of the Last Words of the Drowned Men
Kurt Ellison, Keeper of the Shining Sadness Andre Gaucher, Keeper of the Forest That Means No Harm
Norm Elvin, Keeper of the Refined Rose Dust of Daar Angúl At All
Epistolary Richard, Keeper of the Blood-Red Violin of Rowan Gavin, Keeper of the Sentient Mist
Lagethelin Muse-Taker Gary Gehrke, Keeper of the Nightmare Diadems
Tor Erickson, Keeper of Brother Elijah’s Last Breath Gregory Gelder, Keeper of the Knight of Mums
Jennifer Erixon, Keeper of the Spider Tombs Michele Gelli, Keeper of the Woman Who is a Nest for
Charlie Etheridge-Nunn, Keeper of the Unsolvable Riddle Serpents
Richard Evans, Keeper of the Milk Caves Walter German, Keeper of Galotta's Scarlet Dance
Mitchell Evans, Keeper of the Blackbird’s Brides Hel Gibbons, Keeper of the Crown of the King in Yellow
Amanda F., Keeper of the Cloud Baron's Ghost Zeppelin Joshua Gilbreath, Keeper of the Elven King Who Never Was
Fabrissou, Keeper of the Vial of Dwarf Tears, Secret Shame James Gibson, Keeper of Beltherion Brightlord's Shadow
of Their Race Gillian, Keeper of the Eagle Knight's Cloak
Katherine Fackrell, Keeper of the Invisible Candle John Glass, Keeper of the Malignant Verses
Fada Joe, Keeper of the Memory Circus Christopher Gmelch, Keeper of Lianore's False Lament
Colin Fahrion, Keeper of the Slaughtered Hearts gnapo, Keeper of the Emerald Path
Per Falk, Keeper of the Unlit Effigy Raymond Goerke, Keeper of the Willow Crown of Old King
Luis Farebrother, Keeper of the Songs of Satyrn's Sounding Celadon
FeITK, Keeper of the Urn that Holds the Ashes of the Red Edgar Gonzalez, Keeper of the Iridescent Forest
Poet's Heart Adam Good, Keeper of the Holy Blood Sponge
Mark Fenlon, Keeper of the Undulating Brood of Clarissa Jack Graham, Keeper of the Injurious Corpse Flower
Dunlop Matthew Gravelyn, Keeper of the Twelve Graven Images
Mike Fedinando, Keeper of the Gaze, Adoring and Wanton Gregor, Keeper of the Crowcherry Trees
Robert Ferguson, Keeper of the Mighty Thews Greyhoof, Keeper of the Jale Putrescence
Scott Field, Keeper of Malvett's Living Dream Timothy Grills, Keeper of the Constantly Weeping Justicar
The Fifth World, Keeper of the Wisdom of Emerald Derek Grimm, Keeper of the Spirit Discs
Nightmare Tre Grisby, Keeper of the Broken God's Final Indignity
Finn, Keeper of the Spider Tombs Andrew Gross, Keeper of the Fell Emperor’s Last Breath
Asbjørn Flø, Keeper of the Ten Hidden Keys Paul Groudas, Keeper of the Rusted Crown of Old King
Marcus Flores, Keeper of the Chromatic Gates Murrg
flyaturtle, Keeper of the Red King's Heart Derek Guder, Keeper of the Red Drums of Bellona
flying grizzly, Keeper of the Silence Between Thunder and Matthew Gushta, Keeper of the First Oak
Lightning Lloyd Gyan, Keeper of the Seven False Smiles
Adam Flynn, Keeper of the Six-Tailed Dog-beasts Mark H, Keeper of the Blade of the One-Armed Swordsman
Kevin Flynn, Keeper of the Vermin Chaplet Tony Hahn, Keeper of the Tongue of Gormakir the Cruel
Justin Ford, Keeper of the Tilth Maven's Jaw Antler Haiduc, Keeper of the Meat Orchards
Daniel Fowler, Keeper of the Unidentified Artifacts Matthew Haines, Keeper of the Hollow Squire
Tom Fowler, Keeper of the Woman Who Witnessed the First Charles Hainsworth, Keeper of the Song that Sleeps in the
Murder Shadows
Josh Fox, Keeper of the Pitch-Black Sails Justin Hamilton, Keeper of the Last Tears They Shed
Andrew Fox, Keeper of the Child Who Cannot Be Cut, Noella, Keeper of the Tome of Forgotten Fae Remedies
Though We Frequently Try Hans, Keeper of the Last Thought of the Last God
Lowell Francis, Keeper of the Black Quill A.D. Hardman, Keeper of Volcar the Red's Obsidian Hammer
Francisco, Keeper of the Blood-Soaked Corridor Robert Harper, Keeper of the Golden Library of Anduul-Ran
Francisco, Keeper of the Forest with Trees that Fall in Sigils Bethany Harvey, Keeper of the Crying Mirrors
Brian Frank, Keeper of the Reflecting Pool of Galaurang Andrew Hauge, Keeper of the Malefactor's Tender Heart
Michael Friese, Keeper of the Smoke Sylphs JC Hay, Keeper of the Red Mists of Galmoor
Frosty Sage, Keeper of the Hull of the Void Hatred David Hayes, Keeper of Selinod’s Somnolent Clowder
Full Metal RPG, Keeper of the Order of the Crimson Knife Mel Hayes, Keeper of the Misery Fountains
Tomer G, Keeper of the Squamous Beast Below Matt Hayles, Keeper of the Child Who Cannot Cry
Hayley G, Keeper of the Selkie’s Secret Blaise Hebert, Keeper of the Living Wick of Gautama's
Sean G, Keeper of the Creature Who Is Always Just Behind Candle
You Michael Heiligenstein, Keeper of the Child Who Repeats the
Cory Garcia, Keeper of the Farmhand’s Oracle Bowl Numbers
Vee Hendro, Keeper of the Laments of the Awful Sea Moonlight On Us
Miguel Hernandez, Keeper of the Astral Bell Tower Tom Johnson, Keeper of the Puppet That Whispers Truth
Brett Hickinbotham, Keeper of Kultok's Bowl of Hollow Suns When You Sleep
Edward Hickcox, Keeper of the Bridge of Wanderers Jed Johnson, Keeper of the Libidinal Journals of the Lust-
Andrew Hicks, Keeper of the Hell of the Upside-Down Sages of Planet Zroth
Sinners Jonathan, Keeper of Cold Glass Fragments from the Thorn
Brandon Hinton, Keeper of the Ministry of Embers Dragon's Spine
Bryanna Hitchcock, Keeper of the Blight Goat and Its Five Jools, Keeper of the Tomb of the Winter Khan
Ever-Hungry, Ever-Gnashing Mouths Josh, Keeper of the Lapis Mysteries
William Hobson, Keeper of the Phantom Penitents Juniper and Sage, Keeper of the Feathers of Regret
Kyle Hodnett, Keeper of the Secret of Clovis Stout-Hearted Thomas Junk, Keeper of the Gilded Hour
Arnie Holder, Keeper of the Mortician’s Tesseract Heart Justin, Keeper of the Nightmare Créche
Nick Hollingsworth, Keeper of Tarnat’s Prayer for Peace Neal Kaplan, Keeper of the Ceramic Moon Dials of the
Danny Hood, Keeper of the Fabulous Fish Parade Terpsichore Witches
Nicholas Hopkins, Keeper of the Passage to Dim Carcosa Kassidy, Keeper of the Flask of Sorrows
Nicholas Hopkins, Keeper of the Space-Borne Memory that Jamie Keane, Keeper of the Endless Spire
Creeps into Our Dreams Adam Kelly, Keeper of the Cobalt Sunset
Libby Horacek, Keeper of the Alabaster Heart of the Gnome Ralph Kemp, Keeper of the Crook'd Manse That Shelters the
King Salt-Shy Ooze
Matt Horam, Keeper of the Almadin Eye Joshua Kershaw, Keeper of the Conch Shell Horn of Nammu
Joshua Horowitz, Keeper of Secata the Owl Mother Kettle and Clock, Keeper of Twilight's Heartfelt Whispers
Jake Householder, Keeper of the Sky Tribunals Lucian Khan, Keeper of the Delightsome Corpse
Logan Howard, Keeper of the Broken Blade Colin Kierans, Keeper of the Blood Binding Chamber
Stephen Humphreys, Keeper of the Puppeteer's Shadow Kieron, Keeper of the Fane of the Twelve
Ross Hunter, Keeper of the Serpent Sword of Master Iron- Tomasz Kijas, Keeper of the Forest of No Return
Wing Crane Kimi, Keeper of the Silver Lotus Dust
Sid Icarus, Keeper of the Box Into Which We Dare Not Reach Tara King, Keeper of the Prismatic River
Edward Ingold, Keeper of the Cannibal King's Ancillary Patrick Kirkner, Keeper of the Djinn's Four Gifts
Carnassials Andy Kitkowski, Keeper of the Scrolls of Heaven and Earth
Insanodog, Keeper of the Porcelain Lantern Which Shall Matthew Klein, Keeper of the Crystal Grotto
Never Be Lit Daniel Klein, Keeper of the Many-Jointed Mud Mummer
insert quest here, Keeper of the Silver Light of St. Lannen Charles Klempay, Keeper of the Irresistible Mule, Luscious
the Pure with Treasure and Fat
Spencer Isdahl, Keeper of the Steel Blessing of Ares Nick Kline, Keeper of Sun Mother's Holy Mead
Zachary Isom, Keeper of the Nameless Queen's Sobriquet Colin Kloecker, Keeper of the Fell Cairn's Melancholy
J.F., Keeper of Tolgath, Arm of the Emperor Julian Kluge, Keeper of the Key to Zee'Tha
Curt Jackson, Keeper of the Mandrake's Most Secret Spell Renee Knipe, Keeper of the Wayward Samurai and the
Sarah Jacobson, Keeper of the Lion Child Who Wails and Welcome We Gave Him
Stings Ryan Knott, Keeper of the Locks without Key
Dana Jadzia, Keeper of the Current Between Worlds Patrick Knowles, Keeper of the Violation Hymns
Jake Rides Again, Keeper of the Woman Who Scrawls the Jonathan Konig, Keeper of the Black Star Sapphire
Symbols Jonathan Korman, Keeper of the Bleak Lady's Last Candle
Scott Jarvis, Keeper of the Wanting Widows of Thon the Ilmari Korpi, Keeper of the Path of Cenduwain Rose-
Promiscuous Whisperer
Jason, Keeper of Harmony Bleakwood’s Pain Diary Jason Kottler, Keeper of the Sword of St. Ingo the Revealer
Jason, Keeper of the Melody Glades Ben Kramer, Keeper of the Book of False Rituals
Johan Jaurin, Keeper of the Laughing Chaos Mischa Krilov, Keeper of the Emerald Voice
David Jay, Keeper of the Red and Endless Tankard Tamás Krisztin, Keeper of the Five Hundred Years Stolen Out
Jeff, Keeper of the Silver Dragon’s Second Heart of Time
Oli Jeffery, Keeper of the Hymnal of the Ultor Sacerdotes Eike Kronshage, Keeper of the Chained Wolf, Herald of
Andrea Jelen, Keeper of the Rootless Forest Nothingness
Kent Jenkins, Keeper of the Bright Eyes of St. Hanneffin the Chris Krueger, Keeper of the Four Mysteries of the Carnelian
Flame Empress
Scott Jenks, Keeper of the Gelid Offspring Taejas Kudva, Keeper of the Screaming Statuary
Tim Jensen, Keeper of the Pilgrim’s Forge Troy Kuech, Keeper of the Rose Warden’s Garden
K Jeremy, Keeper of the Bloody Road to Bellet Osc Tim Kuehlhorn, Keeper of the Grand Radiance
Jeremy, Keeper of the Egg of the Immortal Serpent G. Ralph Kuntz, Keeper of the Tabard of St. Jasmine the
jestr, Keeper of the Skyward Mockery Blessed
Joey, Keeper of the Jade Monoliths Dion Kurczek, Keeper of the Automata Philosophica
David Johnson, Keeper of the Dragon That Shines Like Eli Kurtz, Keeper of the Blade of the One-Armed Swordsman
Brian Kurtz, Keeper of the Law Library of Maedrovel Urosh Manu, Keeper of the Little Box with a Tongue and Mirror
Eli Kurtz, Keeper of the Blade of the One-Armed Swordsman Inside
Daniel Kusan, Keeper of the Child Who Has No Shadow Michael Marciano, Keeper of Moonweaver's Celestial Cloth
Daniel Kusan, Keeper of the Seven Splints of the Demon James Marcucci, Keeper of the Child Whose Flesh is Burlap
Crown and Buttons
Marcy L, ]Keeper of the One-Way Door Maria, Keeper of the Silver Mead of Old Queen Sheima
Ben L., Keeper of the Canoptic Guardians Aaron Marks, Keeper of the Skull Which Catches the Blood
David LaFreniere, Keeper of the Six Questions Eugene Marshall, Keeper of the Last Flame that Burned in
Wade Lahoda, Keeper of the Mountain Troll's Ever-Growing the Firmament
Hand Kevin Marshall, Keeper of the Chains of the Nameless Kings
Ric Lanciotti, Keeper of the Sapphire Temple Sam Marshall, Keeper of the Five Limbs of Acolla
Simon Landreville, Keeper of the Penumbral Phalanx Mike Martens, Keeper of the Thousand Verses of Voe'huul
Jesse Larimer, Keeper of the Wisdom of the Eight-Legged Keith Martin, Keeper of the Woman Who Screams the
She Prophecies
Samuel Larsén, Keeper of the Ten Corpulent Archons Blaine Martin, Keeper of House Fenderan’s Fallen Banner
Nathan Lawrence, Keeper of the Deep Riddle Dunes Maximillian Martin, Keeper of the Joyous Pit
Andrew Lawton, Keeper of the Child Whose Face is Naught Robert Masella, Keeper of the Soothing Mists of St. Fenton
but Eyes the Merciful
Rolan Le, Keeper of the Starlit Tomes of Astromancy J. Brandon Massengill, Keeper of the Lich-Bone Die
Leckie, Keeper of the Pedigree of Two-Faced Demons Michelle Matsutani, Keeper of the Golden God-Poppies
Petri Leinonen, Keeper of the Cavernous Bile Ducts Colin Matter, Keeper of the Labyrinth Beneath the Sands
Jon Lemich, Keeper of the Star of Selem Mikel Matthews, Keeper of the Scarification Blades
Sean Leventhal, Keeper of the Revenant Chord Andru Matthews, Keeper of the First Murderer's Knife
Rubin Levinson, Keeper of the Golem's Eyes Christine Maunsell, Keeper of the Alchemical Blade
Brian Lewandowski, Keeper of the Prime Ascetic, Keeper of Kyle Maxwell, Keeper of the Alabaster Monolith
Nothing Peter Mazzeo, Keeper of the Hell Rat's Army Below
David Lewis, Keeper of the Titan’s Skull Donogh McCarthy, Keeper of the Nine Dread Names
Daniel Lewis, Keeper of the Unspeakable Fixation Jim McCarthy, Keeper of the Yellow Tree's Oozing Heart
Melissa Lewis-Gentry, Keeper of the Dolls of Old King Clay Stephen McClanahan, Keeper of the Resonant Heartstones
Jason Li, Keeper of the Descendants of the Rain Wyrm Lee McDaniel, Keeper of the Crown of King Ahanu the
Vasilis Liaskovitis, Keeper of the Eighty-Seven Near-Silent Laughing
Years Tom McGrenery, Keeper of the Two Tongues
J.D. Lichauco, Keeper of the Silent Chimes Anthony McIntosh, Keeper of the Chains of the Nameless
Erich Lichnock, Keeper of Golden Hammer of the Prince of One
Alternia Casey McKenzie, Keeper of the Pain Repast
Shane Liebling, Keeper of the Unlearnable Alphabet Alex McManamon, Keeper of the Rainbow Shores
Arnulph Lisieux, Keeper of the Winter Reverie Lauren McManamon, Keeper of the Secrets of Quachil
Tyler Lominack, Keeper of the Burning Pages Uttaus
Eric Loren, Keeper of the Drowned Colossus Christo Meid, Keeper of the Tainted Feast
Bryan Lotz, Keeper of the Skull of the Wax Child Daniel Mejia-Onat, Keeper of the Wind God's Lungs
Kevin Lovecraft, Keeper of the Flesh-Bound Book Nery Mejicano, Keeper of the Magister’s Chain
Benjamin Loy, Keeper of Evlaar's Glass Bellows Alex Meltsner, Keeper of the Book of Infinite Zeroes
Ludo, Keeper of the Malign Mouth of Danjeel the Confessor Michael Mendoza, Keeper of the Sleeping Pygmy
Hosea Lueke, Keeper of the Black Prism Protocols Darius Meskauskas, Keeper of the Unseen Moons
Chris Lutes, Keeper of the Blighted Egg Corey Metcalfe, Keeper of the Most Delectable Wyrm
Richard M, Keeper of the Wax-Tear Hyacinths that Grow on Viscera
the Graves of the Forgotten Kings Johnstone Metzger, Keeper of the Toad That Refuses to
Neil MacBeth, Keeper of the Atlas of Vanished Countries Believe It Is Not. A Man
Zander MacDonald, Keeper of the Chrysanthemum Crowns David Miessler-Kubanek, Keeper of the Meaning of the
of the Skeletons of Anatigua Valiant Child's Sacrifice
Ryan Macklin, Keeper of the God Sarcophagi Darren Miguez, Keeper of the Boxes that Once Held
Rory MacLeod, Srorrim Ni Nees Eb Ylno Nac Hcihw Taht Fo Innocence
Repeek Mileur Le Plaine Marc, Keeper of the Pedantic Gnome's
Kira Magrann, Keeper of the Singing Serpent’s Nest Joyless Ramblings
Jeremy Mahr, Keeper of the Almanac of Leng Kristopher Miller, Keeper of the Chain That Bound Desmond
Steve Mains, the Keeper Who is Beyond Our Reach the Soul-Shattered
Malex, Keeper of the Temple of the Golden Sky Luke Miller, Keeper of the Fruit from the Tree of Luck
Eric Maloof, Keeper of the Child Who is a Nest for Spiders Cameron M. Miller, Keeper of the Nectar Which Shall Never
Ido Magal, Keeper of the Monkey's First Lie Touch Our Lips
Josh Mannon, Keeper of the Twisted Teeth of Garthuul Jason Mills, Keeper of the Nameless Guilt of House Castafiel
Ainar Miyata, Keeper of the Corpse Pierced with a Hundred Michael Petersen, Keeper of the Voidreaver Idol
Blades Loren Peterson, Keeper of the Chronicle of Masks
David Ariño Montoya, Keeper of the Algorithmic Tones Jan A. Petrykowski, Keeper of the Irresistible Sendings of
Blaine Moore, Keeper of the Ancient Ungulate Azzzurbal
Jim Morris, Keeper of the Darkstar Instruments Henning Pfeiffer, Keeper of Marcelline Murdoch's Porcelain
Harry Morris, Keeper of the Sebayt of Silver Dreaming Eye
David Morrison, Keeper of the Tears of Lost Children Philippe, Keeper of the Sentry Pines
Richard Moser, Keeper of the Five Poisons Matt Phillips, Keeper of the Shriven Monks Who Have Lost
Elias Mulhall, Keeper of the Child Who Dies Each Night All but One Mote of Hope
William Munn, Keeper of the Wailing Queen’s Almanac Justin Phillips, Keeper of the Wanderer’s Prison
Alex Murphy, Keeper of the Sympathetic Stiletto, Sticky with Dan Phipps, Keeper of the Ten Talons that Killed Terris’tla
Eye Juices Jason Pitre, Keeper of the Planar Pathways
Liam Murray, Keeper of the Teeth Tithings Matthew Plank, Keeper of the Final, Cinnamon-Weakened
Dude Mysterio, Keeper of the Eyes of the First Pirate Thought
Dante Nardo, Keeper of the Cult of Hyaenas Tun Kai Poh, Keeper of the Sacred Bees and the Honey of
Brent Naylor, Keeper of the Star Beyond the Veil Salvation
Tiphanie Neely, Keeper of the Phantom Penitents Adrian Polegre, Keeper of the Temple of the Viridescent
Phillip Neitzel, Keeper of the Oculus Tenebris Wyrm
Skyler Nelson, Keeper of the Child Dressed in Borrowed Leandro Pondoc, Keeper of Danelle Bleakwood’s Blood-
Skins Stained Candelabra
Adam Ness, Keeper of the Axe of Jeffery Bleakwood Moe Poplar, Keeper of Unlit Forges from the War of Excess
Ren Neuhoff, Keeper of the Wind’s Forgotten Songs Kurt Potts, Keeper of the City that Never Was
Joshua A.C. Newman, Keeper of the Bronze Glyphs Michael Prescott, Keeper of the Serpent Coil Throne
Chris Newton, Keeper of Where the Lone Wolf Sleeps Devin Preston, Keeper of the Vermillion Embers
AJ Nichols, Keeper of the GIF that Gets More Sinister With Scott Puckett, Keeper of the Six Hands of the Child
Each Loop Dan Pucul, Keeper of the Four Rituals
Jessica Niles, Keeper of the Horn that Echoes the Cries of Raji Purcell, Keeper of the Most-Squamous Secret of the
the World Reptile Cult
Robert Nolan, Keeper of the Furtive Manikin Lu Quade, Keeper of the Cloak of Logan Stormbreaker
Joseph Noll, Keeper of the Great Betrayal Mike Quintanilla, Keeper of the Spagyric Manifolds
Adam Nordin, Keeper of the Vault of Atrocities Robert Quintero, Keeper of the Library of Eidoloss
Candida Norwood, Keeper of the Everlasting Wound Kirk Rahusen, Keeper of the Child Who is Made of Clay
Joel Notsch, Keeper of Langwidere’s Hundred Heads Michael Raichelson, Keeper of the Maddening Rhymes
nurdertim, Keeper of the Mechanical Mastermind of Havena Catherine Ramen, Keeper of the Blood-Stained Carnations
Tyler Oden, Keeper of the Blessed Venom Sacs Ary Ramsey, Keeper of the Museum of Grotesques
Adam Oedekoven, Keeper of the Record of Fae Lineages Sawyer Rankin, Keeper of the Inevitable Kiss of the Grave
okokok, Keeper of the Carnifax of Hyluren Johannes Rasmussen, Keeper of the Nine-Fold Edge
Johannes Oppermann, Keeper of the Temporal Rift Vance E Rawson, Keeper of the Titan’s Heart
Justin Ortega, Keeper of the Midnight Palace Frank Reding, Keeper of the Land that is Naught but Salt and
Timothy Osburn, Keeper of the Wyrm’s Black Lectionary Mysteries
Ray Otus, Keeper of the Endless Page Alun Rees, Keeper of the Unlit Effigy
Jen Overstreet, Keeper of the Wax Forest and All Who Must Gerrit Reininghaus, Keeper of the Voice of the Silent
Remain There Emperor
Saribel Pages, Keeper of the Djinn's Four Gifts Peter Reitz, Keeper of the Child Who Neighs and Her Sack of
Mike Panciera, Keeper of the Quay of Memory and Sadness Dreaming Crickets
Maurizio Paoluzi, Keeper of the Bludgeons of Ecstasy Jose Reta, Keeper of the Baron's Hidden Succor
Thyme Paradox, Keeper of the Unspoken Oath Jason Reynolds, Keeper of the Verdigris Armor of Old King
Will Patterson, Keeper of the Child's Dream Allonde
Chris Paul, Keeper of the Pungi of the Serpent Queen Sam Richardson, Keeper of the Inscrutable Circle
Paul, Keeper of the First Seer of Anglemoore Gina Ricker, Keeper of the Princess Whose Mouth is Filled
Ivan Pawle, Keeper of the Merry Axe of St. Lucina the Mad with Bone and Blood
Wayne Peacock, Keeper of the Amber Horn of Heléthe Ferrell Riley, Keeper of the Rodent's Wisdom
Galen Pejeau, Keeper of Bellis and Avari, the Swans of the G. Sal Risa, Keeper of the Ulfire Heresy
Sea of Mist Tyler Rithmiller, Keeper of the Nine Protocols
Pedro Pereira, Keeper of the Maggot Godling David Rivas, Keeper of the Jale Dream
Patrick Perkins, Keeper of the Vernal Extraction Maria Rivera, Keeper of the Crystal Shards
Alexandria Permann, Keeper of the Moon Snake's Leash Mike Riverso, Keeper of the Untouched Hoard
Jonathan Perrine, Keeper of the First Particle From Which Paul Rivers, Keeper of the Sandstone Mysteries
All Else Came Robbie, Keeper of the Feast of Fallen Stones
Ryan Perry, Keeper of the Drowned Tributes John Roberts, Keeper of the Sword of St. Murienne
Sam Roberts, Keeper of the Path of Cenduwain Rose- John Schuhr, Keeper of the Mind-Eating Source Code of the
Whisperer Old Gearhulks
James Robertson, Keeper of the Undying Voice Martin Schwartz, Keeper of the Yellow-Eyed Mask
Mervyn Robinson, Keeper of the Choir of Fallen Angels Jeremy Scott, Keeper of the Brazier of Azad-Kan
Gabriel Robinson, Keeper of the Rending Rooms Victor Segell, Keeper of the Crown of Good King Edwall
Richard Rogers, Keeper of the Fathomless Well Eli Seitz, Keeper of the Ravenous Barrow
John Rogers, Keeper of the Leveraged Library Zachary Seymour, Keeper of Moonpoison's Magnificent
Philip Rogers, Keeper of the Manifest of the Ship of the Hurdy-Gurdy
Damned Mike Shema, Keeper of the Endless Fermentation of the
Julie Rogers, Keeper of the Leonine Sun Abyssal Grains
Nicolas Ronvel, Keeper of the Beehive that Produces the Alexander Shendi, Keeper of the Umbral Seamstress
Black Honey of Old Naarth Dan Shimizu, Keeper of the Child Who is Wreathed in Flame
Clarity Rose, Keeper of the Torment Gardens Erez Shpirer, Keeper of the Iridescent Ungulates
Jesse Ross, Keeper of the Broken Forge Siddharta, Keeper of the Archlich's Last Breath
Dylan Ross, the First Keeper Asher Silberman, Keeper of the Basalt Crown of Old King
Darold Ross, Keeper of the Highest Ideals of the Bearded Abadon
Sages of Tiger Mountain Aslan Silva, Keeper of the Unknowable Words
RPG Kitchen, Keeper of the Plentiful Cauldron Daniel Silva, Keeper of O-Yanma’s Blood-Soaked Trail
Richard Ruane, Keeper of the Sacred Malignance Charles Simon, Keeper of the Silence Between Thunder and
Bruce Rusk, Keeper of the Beast Crown of Old Queen Lightning
Rhianne Rustin Simons, Keeper of the Buried Box Which Must Never
Russell, Keeper of the Smoking Mirrors Be Found
Robert Ruthven, Keeper of the Hidden Moors Fraser Simons, Keeper of the Neon Veil
James Ryan, Keeper of the White Kettle Estuary Kyle Simons, Keeper of the Tome of Heroes
Blake Ryan, Keeper of the Words of Dissolution and Wonder Anders Skovgaard-Winther, Keeper of Galmoran and the
Blake Ryan, Keeper of Those Who Feel the Harrowing Beggar’s Tree
Eternity Samuel Slocum, Keeper of the House Without Doors
Ali Ryder, Keeper of the Blood Archive Matt Smith, Keeper of the Six Songs that Stain the Soul
Scot Ryder, Keeper of the Brimstone Covenant Sean Smith, Keeper of the Stone Certificates
Ramanan S, Keeper of the Book of Old Supplications and Anders Smith, Keeper of the Knight of Mourning Lillies
Rites Oliver Smock, Keeper of the Blind Nightbird
Mark Sable, Keeper of the Eight Deaths of Gruta de smolghost, Keeper of the Canary Bridge and the Pact That
Juxtlahuaca Was Made There
SageZero, Keeper of the Meat Orchards Luiz Paulo Soares Ferraz, Keeper of the Violet Spectacle
Marco Antonio Salazar Matamoros, Keeper of the Twilight Zak Soeria-Atmadja, Keeper of the Child Priest's Unholy
Hunting Grounds Pestilence
Marius Salsbury, Keeper of the Milk of the Serpent Queen Jacob Sommer, Keeper of the Constellation of Zekubrox the
Greg Sanders, Keeper of the Fragrant Void Plague Bearer
CJ Sands, Keeper of the Womb of a Thousand Sorrows Leonard Souza, Keeper of the Six-Legged Substance
Chad Sansing, Keeper of the Constellation of Flame and Lonnie Spangler, Keeper of the Nine Temptations of Pest
Wine and Folly Paul Spraget, Keeper of the Great Cutter Creek Spider
Christopher Santee, Keeper of the Echo Plantations Migration
Alexi Sargeant, Keeper of the Blue Masquerade Spenser Starke, Keeper of the Woodwitch's Wine Well
Leah Sargeant, Keeper of Leopard's Precious Child David Starner, Keeper of the Mourning Beetle’s Carapace
Samuel Sarjant, Keeper of the Devil’s Decoction Enoch Starnes, Keeper of the Machine That Must Not Stop
Sarn, Keeper of the Silver Lotus Dust Starstruck Podcasting, Keeper of the Red Architect’s
Sasha, Keeper of the Mistletoe Arrows of St. Aryndion Impossible Angle
Craig Savino, Keeper of the Hare Skull and the Blue Candle Maciej Starzycki, Keeper of the Bone Reliquary
Ray Sawyer, Keeper of the Oblique Atlas Stefan, Keeper of the Leporine Mausoleum
Ellen Saxon, Keeper of the Milk-White Putrescence Keith Stetson, Keeper of the Woman Who Mutters the True
Kevin Scheffler, Keeper of the First Starlight Name of God
Eric Scherer, Keeper of the Violet Mist Erica Stevenson, Keeper of the Forty Funereal Rites
David Schirduan, Keeper of the Teeth of the Two-Tail Giants Vana Stillwater, Keeper of the Weightless Stone
Mendel Schmiedekamp, Keeper of Grandmother Steven Stimach, Keeper of the Last Words from the Fires of
Bleakwood’s Recipe Box Montsegur
Aniket Schneider, Keeper of Nine Rooks Ryan Stimmel, Keeper of the Bronze Sea Tabernacle
Daniel Scholler, Keeper of the Promise of the Jaguar Prince Johannes Stock, Keeper of the Murk Pontiff’s Geas
Ana-Lena Schubert, Keeper of the Child Who Eats Her Own Slade Stolar, Keeper of the Crone’s Black Verse
Fingers Jeremy Strandberg, Keeper of the Central Stone
John Schuhr, Keeper of the Sanctuary of the Endless Void Paul Strawser, Keeper of Unclaimed Souls
Matt Stuart, Keeper of the Ulfire Door Sabine Voelkel, Keeper of the Hell Armada
Aaron Sturgill, Keeper of the Melody Glades Christian Vogt, Keeper of the Forest of the Moth Prince
Christian Svalander, Keeper of the Hidden Vortex Volsung, Keeper of the Invention of Murder
Jason Swank, Keeper of the Paper Feast Shervyn von Hoerl, Keeper of the Titan’s Womb
James Sweetland, Keeper of the Child Who Eats Her Own Werner Waage, Keeper of the Blood-Soaked Corridor
Fingers Wack Panther, Keeper of the Impaling Tower of Old King
Harrison Swift, Keeper of the Supreme Emperor's Anguish Allonde
Ben Swinden, Keeper of the Fell Cairn's Melancholy Morgan Wajda-Levie, Keeper of the Hook Men of the Yian
Jonathan Syson, Keeper of the Creatures that Stare North, Pass
as if Waiting for Something to Arrive Christopher D. Walborn, Keeper of the Book of Marvels,
Alexander T G, Keeper of the Deed to the Ten Hells Wired Shut Forever
John Taber, Keeper of the Song that Longs to Die Chad Walker, Keeper of the Riddles of the Emperor of Rye
Michael Taylor, Keeper of the One Who Grinds Your Skin David Walker, Keeper of the Severed Hand of the Lonely
Brennan Taylor, Keeper of the Shell of the Fifth World Knight
Aaron Taylor, Keeper of the Final Syllable, Which Must Not Caroline Walker, Keeper of the Testifier’s Skull
Be Uttered Blair Wallace, Keeper of the Astral Willows
tech ghoul, Keeper of the Hyperspatial Quantum Fluids of Sarah Walsh, Keeper of the Star Whale's Lament
Ygxag Janie Walter, Keeper of the Stainless Vessel of St. Evelyn the
Doyce Testerman, Keeper of the Tainted Chorale White
Thielen off the Hook!, Keeper of the Elegy of Old Queen Gerwyn Walters, Keeper of the Bleakwood Legacy
Naima Jenny Wang, Keeper of Belle Ornith's Memory Jar
Ron Thomas, Keeper of the Spectral Visions Steven Warble, Keeper of the Basin of Vile Ablutions
Jex Thomas, Keeper of the Thousands of Worms in the Shape Lester Ward, Keeper of the Golden Knot
of a Man Noel Warford, Keeper of the Tortoise Who Mends the
Danielle Thomas, Keeper of the Wolfmoot Heavens
Christopher Thompson, Keeper of the Library of Atlantis watergoesred, Keeper of the Rose Maiden's Labyrinth
Kyle Thompson, Keeper of the Light of the Peerless Star Steven Watkins, Keeper of the Three Wicked Kings
Owen Thompson, Keeper of the Soul-Grinding Stone Mark Watson, Keeper of the Tales of the Forgetful Prince
Jonathan Thompson, Keeper of the Translator's Second Daniel Way, Keeper of the Orphan's Kiss
Tongue Joe Webb, Keeper of the Lost Archives of Lahaug
Nathan Tinder, Keeper of the Violet Crown Phillip Wessels, Keeper of the Dun Putrescence
To the Manticore, Keeper of The Yellow-Tattooed Whales Daniel Westheide, Keeper of the Ninth God’s Dream
Ari Tobias, Keeper of the Cat With Seven Eyes But No Soul Matt Wetherbee, Keeper of Palowma’s Candied Delights
Jason Tocci, Keeper of the Thirteen Spears of Num-Hei Devin White, Keeper of the Venom of Lursiss
Brandon Tomlinson, Keeper of the Sun King’s Mirrored Hall Whitt, Keeper of the Ninety-Nine Laws of the Sleeping Giant
Evan Torner, Keeper of the Great Serpent’s Golden Nimbus Mark Wiand, Keeper of the Enshrined Stone Bezoar
Michael Tree, Keeper of the Apostate's Silvered Skulls Markus Widmer, Keeper of the Neon Demon
Tina Trillitzch, Keeper of the Eight Phrases Christopher Wiegand, Keeper of the Head of Nerva Atellus
Will Triumph, Keeper of Tolgath, Arm of the Emperor Will, Keeper of the Thousand Year Cocoon
Charlie Tsai, Keeper of the Corpse Cloak of the Storm Giant William, Keeper of the Hand of Crador, Blind God of the
King Kubora
Sam Tung, Keeper of the Sensual Sword of St. Ortho the River Williamson, Keeper of the Blazing Sigil
Languid Ryan Windeknecht, Keeper of the Pain Manifesto
Mark Tygart, Keeper of the Soul Mill James Winterbottom, Keeper of the Mellifluous Flatteries
Mikael Tysver, Keeper of the Hymnal of St. Evelyn the White Joseph Wisniewski, Keeper of the Endless Page
Phil Ulrich, Keeper of the Tourmaline Gate of Cygnus the Slawomir Wojcik, Keeper of the Sigils of the Six Black
Wise Heralds
Colin Urbina, Keeper of the Copper Skin of the Lightning Jacob Wood, Keeper of the Protoplasmic Pit of New Life
Tree J.D. Woodell, Keeper of the Hymnal of St. Aasu the Butcher
Ivan Vaghi, Keeper of the Eyes of Gormakir the Cruel Jon Xuereb, Keeper of the Star Bears of Kazarak
Mark Valente, Keeper of the Spyglass of the Serpent Samuel E.H. Yeager, Keeper of the Seed-Sacks of Jonjon
Starwatcher Applecore
Michael Van Vleet, Keeper of the Under-Mutants of Jason Yoakam, Keeper of the Child Who Sings the Final Song
Calabraxis Jason Young, Keeper of the Moon Llama King
Adam Vass, Keeper of the Roar of K’al Ha-Whalit, High Drake Ömer Aybars Yurdun, Keeper of the Prisoner Beneath the
of M’huun Mountain
Phil Vecchione, Keeper of the Cryptic Manuscript Joe Zantek, Keeper of the Susurrations of the Fell Court of
Charlie Vick, Keeper of the Lists of Shame the Cobalt King
RL Vieira, Keeper of the Iron Seals Pearl Zare, Keeper of the Lost Teeth of Skive Coldheart
Brian Vo, Keeper of the Seclusium of Loshe the Living Sam Zeitlin, Keeper of the Grief Engine
David Zerbst, Keeper of the Dusklight Crossing
Seth Zeren, Keeper of the Thousand-Blade-Pierced Corpse

Codex Contributors
Cover illustrator: Amanda Lee Franck
Publisher: Jason Cordova
Line editor: Lauren McManamon
Layout artists: Jesse Ross, Lu Quade & Sam Roberts

Miscellany contributors: Gustavo Campanelli, Jason Cordova,


Jim Crocker, Mike Ferdinando, Jaye Foster, Ira Grace,
Bethany Harvey, Michael Inkmann, Sawyer Rankin, Alun
Rees, Ferrell Riley, Gabriel Robinson, Asher Silberman, Alexi
Sargeant, Sabine V, Michael Van Vleet

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